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	<title>motion controls &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Will Wright: Next Gen Controls &#8220;Still Feel Like a Big Bottleneck&#8221;</title>
		<link>https://gamingbolt.com/will-wright-next-gen-controls-still-feel-like-a-big-bottleneck</link>
					<comments>https://gamingbolt.com/will-wright-next-gen-controls-still-feel-like-a-big-bottleneck#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 16 Apr 2013 18:10:40 +0000</pubDate>
				<category><![CDATA[Article]]></category>
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		<category><![CDATA[Dualshock 4]]></category>
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		<category><![CDATA[Kinect]]></category>
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		<category><![CDATA[Will Wright]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=150347</guid>

					<description><![CDATA[Doesn't believe new additions to the DualShock 4 will be the one solution for the problem.]]></description>
										<content:encoded><![CDATA[<p><span style="float: left;color: #b00000;font-family: Georgia;font-size: 60px;line-height: 35px;padding-right: 6px">S</span>imCity creator Will Wright recently spoke to <a href="http://www.nowgamer.com/news/1889817/nextgen_traditional_controls_still_a_big_bottleneck.html">NowGamer</a> about what he wanted to see from next-generation consoles. And while there have been lots of improvements on the technical side, Wright thinks that &#8220;the interface side still feels like a big bottleneck. I was never really satisfied with Kinect, it feels too sloppy, too imprecise. The idea of having to learn these 16-button controllers too, feels like a big bottleneck.</p>
<p>&#8220;I still find the mouse to be one of best input devices ever made but it’s not very comfortable for the living room environment. I think that addressing the inputs would be one of the few things I would look at from the technology side.&#8221;</p>
<p>But surely new control schemes like the DualShock 4 for the PS4, with the new touchscreen and lightbar, would present some remedies? &#8220;Yeah, I mean stuff like that might not be one solution for a number of different things,&#8221; states Wright.</p>
<p>&#8220;I feel like the amount of data that we have coming out of these games with the rendering and the visuals is tremendous now, and it’s improved thousand-fold from when games started. But the input going back into the computer has only just barely crept up a little bit, in terms of the number of bytes we’re inputting back into the game.&#8221;</p>
<p>While &#8220;emotional&#8221; input looks the way to go, Wright believes that &#8220;it’s probably going to be a hybrid of all these things and probably a lot of it is going to end up being on the software side.&#8221;</p>
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		<title>Shooters on the Kinect and Move Have &#8216;Amazing Potential&#8217;</title>
		<link>https://gamingbolt.com/shooters-on-the-kinect-and-move-have-amazing-potential</link>
					<comments>https://gamingbolt.com/shooters-on-the-kinect-and-move-have-amazing-potential#comments</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 30 Jun 2010 08:08:53 +0000</pubDate>
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		<category><![CDATA[motion controls]]></category>
		<category><![CDATA[motion sensing]]></category>
		<category><![CDATA[move]]></category>
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		<guid isPermaLink="false">http://gamingbolt.com/2010/06/30/shooters-on-the-kinect-and-move-have-amazing-potential/</guid>

					<description><![CDATA[Paul Wedgewood, boss of Splash Damage, says he thinks shooters on the Move and Kinect have a lot of potential. While talking to ComputerAndVideoGames.com, the Brink developer stated that he he thought shooters could be done very well on the upcoming motion sensors on the HD consoles. &#8220;I think these motion controllers have amazing potential [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>Paul Wedgewood, boss of Splash Damage, says he thinks shooters on the Move and Kinect have a lot of potential. While talking to<a href="http://www.computerandvideogames.com/article.php?id=253670" target="_blank"> ComputerAndVideoGames.com</a>, the Brink developer stated that he he thought shooters could be done very well on the upcoming motion sensors on the HD consoles.</p>
<p>&#8220;I think these motion controllers have amazing potential for shooters, but  perhaps not in the way people might immediately think (i.e. controlling  motion),&#8221; Wedgwood told CVG.</p>
<p>&#8220;Perhaps we&#8217;ll think about that in the  future, but we don&#8217;t have any plans for implementation in Brink.&#8221;</p>
<p>CVG speculated Wedgewood could be hinting at using Brink&#8217;s SMART system. When asked about the said system, Wedgewood said, &#8220;The idea is really straightforward. When  you&#8217;re in combat and you want to get somewhere in the game world, you hold down  your SMART button (which doubles as a sprint button) and it will help with  jumps, vaults, mantling, sliding, and so on, allowing you to easily navigate any  obstacles in your path.&#8221;</p>
<p>Your thoughts? Tell us in the comments!</p>
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