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	<title>motion sensing &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Mikami: Motion controls &#8216;won&#8217;t be mainstream for 10 years&#8217;</title>
		<link>https://gamingbolt.com/mikami-motion-controls-wont-be-mainstream-for-10-years</link>
					<comments>https://gamingbolt.com/mikami-motion-controls-wont-be-mainstream-for-10-years#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Thu, 02 Sep 2010 14:19:19 +0000</pubDate>
				<category><![CDATA[Industry News]]></category>
		<category><![CDATA[Kinect]]></category>
		<category><![CDATA[motion sensing]]></category>
		<category><![CDATA[move]]></category>
		<category><![CDATA[ps move]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=10882</guid>

					<description><![CDATA[Creator of the upcoming title, Vanquish, Shinji Mikami says he wasn&#8217;t very satisfied with Microsoft&#8217;s motion sensing camera, Kinect, and says motion controls aren&#8217;t detailed enough yet to be called mainstream. In an interview with PS3M, the creator of Resident Evil said he doesn&#8217;t expect upcoming devices like Kinect and PlayStation Move to have much [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>Creator of the upcoming title, Vanquish, Shinji Mikami says he wasn&#8217;t very satisfied with Microsoft&#8217;s motion sensing camera, Kinect, and says motion controls aren&#8217;t detailed enough yet to be called mainstream.</p>
<p>In an interview with PS3M, the creator of Resident Evil said he doesn&#8217;t expect upcoming devices like Kinect and PlayStation Move to have much of an impact on the market.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2010/09/connect_adventure-660x439.jpg"><img fetchpriority="high" decoding="async" class="aligncenter size-full wp-image-10885" src="https://gamingbolt.com/wp-content/uploads/2010/09/connect_adventure-660x439.jpg" alt="" width="505" height="336" srcset="https://gamingbolt.com/wp-content/uploads/2010/09/connect_adventure-660x439.jpg 660w, https://gamingbolt.com/wp-content/uploads/2010/09/connect_adventure-660x439-300x199.jpg 300w" sizes="(max-width: 505px) 100vw, 505px" /></a></p>
<p>&#8220;I don&#8217;t think motion controls will be in the gaming mainstream in the next ten years,&#8221; Mikami said. &#8220;When the technology gets to the point where you can just flick your eyeballs around and the computer can pick it up, you won&#8217;t need a controller anymore. Obviously it&#8217;s going to take a while to get there.&#8221;</p>
<p>It isn&#8217;t like we didn&#8217;t say that before&#8230;</p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">10882</post-id>	</item>
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		<title>Shooters on the Kinect and Move Have &#8216;Amazing Potential&#8217;</title>
		<link>https://gamingbolt.com/shooters-on-the-kinect-and-move-have-amazing-potential</link>
					<comments>https://gamingbolt.com/shooters-on-the-kinect-and-move-have-amazing-potential#comments</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 30 Jun 2010 08:08:53 +0000</pubDate>
				<category><![CDATA[Industry News]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[Brink]]></category>
		<category><![CDATA[Kinect]]></category>
		<category><![CDATA[micrsoft]]></category>
		<category><![CDATA[motion controls]]></category>
		<category><![CDATA[motion sensing]]></category>
		<category><![CDATA[move]]></category>
		<category><![CDATA[ms]]></category>
		<category><![CDATA[natal]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[Playstation Move]]></category>
		<category><![CDATA[Project Natal]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[shooters]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[xbox 360]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/2010/06/30/shooters-on-the-kinect-and-move-have-amazing-potential/</guid>

					<description><![CDATA[Paul Wedgewood, boss of Splash Damage, says he thinks shooters on the Move and Kinect have a lot of potential. While talking to ComputerAndVideoGames.com, the Brink developer stated that he he thought shooters could be done very well on the upcoming motion sensors on the HD consoles. &#8220;I think these motion controllers have amazing potential [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>Paul Wedgewood, boss of Splash Damage, says he thinks shooters on the Move and Kinect have a lot of potential. While talking to<a href="http://www.computerandvideogames.com/article.php?id=253670" target="_blank"> ComputerAndVideoGames.com</a>, the Brink developer stated that he he thought shooters could be done very well on the upcoming motion sensors on the HD consoles.</p>
<p>&#8220;I think these motion controllers have amazing potential for shooters, but  perhaps not in the way people might immediately think (i.e. controlling  motion),&#8221; Wedgwood told CVG.</p>
<p>&#8220;Perhaps we&#8217;ll think about that in the  future, but we don&#8217;t have any plans for implementation in Brink.&#8221;</p>
<p>CVG speculated Wedgewood could be hinting at using Brink&#8217;s SMART system. When asked about the said system, Wedgewood said, &#8220;The idea is really straightforward. When  you&#8217;re in combat and you want to get somewhere in the game world, you hold down  your SMART button (which doubles as a sprint button) and it will help with  jumps, vaults, mantling, sliding, and so on, allowing you to easily navigate any  obstacles in your path.&#8221;</p>
<p>Your thoughts? Tell us in the comments!</p>
]]></content:encoded>
					
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