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	<title>motogp 14 &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>MotoGP 15 Review &#8211; Solid Gameplay Coupled With Great Scale of Challenge</title>
		<link>https://gamingbolt.com/motogp-15-review-solid-gameplay-coupled-with-great-scale-of-challenge</link>
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		<dc:creator><![CDATA[Kurtis Simpson]]></dc:creator>
		<pubDate>Mon, 06 Jul 2015 09:24:15 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Grid 2]]></category>
		<category><![CDATA[Milestone S.r.l.]]></category>
		<category><![CDATA[motogp 14]]></category>
		<category><![CDATA[MotoGP 15]]></category>
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		<category><![CDATA[Racing]]></category>
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		<guid isPermaLink="false">http://gamingbolt.com/?p=236116</guid>

					<description><![CDATA[Expanding on the core foundations while delivering new experiences.]]></description>
										<content:encoded><![CDATA[<p><span style="float: left; color: #b00000; font-family: Georgia; font-size: 60px; line-height: 35px; padding-right: 6px;">I</span>t was around this time last year when I reviewed <em>MotoGP14</em>, and standing by every word I had written I wasn&#8217;t at all impressed. Where I had no gripes with its actual gameplay, the frustration I experienced in terms of installation, loading times, and graphical quality that the game had to offer didn&#8217;t sit quite well with me. Not too long after, Milestone S.r.l released <em>RIDE</em>. Offering a more casual and laid-back experienced to the latter, all be it the monstrous loading times, <em>RIDE</em> was a game I could clearly get on board with.</p>
<p>MotoGP15 is a similar case on both accounts. Taking notes from its predecessor while delivering a more authentic and solid experience that the series excels upon and does so well with, MotoGP 15 didn&#8217;t have to do much to impress me, it just had to fix what was wrong. Being the only studio that actually puts out games of this genre, Milestone S.r.l. doesn&#8217;t have any competition to be wary off. And while this may seem like a positive aspect for the studio, it also presents many challenges for them. Competition drives innovation, and innovation leads to new experiences.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2015/05/MotoGP15-MarcMarquez16.jpg"><img fetchpriority="high" decoding="async" class=" size-full wp-image-232380 aligncenter" src="https://gamingbolt.com/wp-content/uploads/2015/05/MotoGP15-MarcMarquez16.jpg" alt="MotoGP15-MarcMarquez16" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2015/05/MotoGP15-MarcMarquez16.jpg 620w, https://gamingbolt.com/wp-content/uploads/2015/05/MotoGP15-MarcMarquez16-300x169.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p><p class='review-highlite' >
        " Competition drives innovation, and innovation leads to new experiences."   
      </p></p>
<p>But if there&#8217;s no competition, slacking becomes prominent. Milestone S.r.l. is in competition with themselves. Which means I expect consistency while being delivered a new experience given their expertise in this area. MotoGP15 does attempt to achieve this and while it succeeds in certain aspects, primarily in the form of new game modes, it doesn&#8217;t provide a valid reason for those who have never been interested in the series to do so now.</p>
<p>MotoGP 15 has its audience but there&#8217;s nothing new that the game provides that will attract outsiders. The game brings back past game modes and those most common to racing games such as Championship, Grand Prix, Career, and Time Attack. All of which can be raced upon from a selection of over 20 bike models across 3 different classes, including those from all previous games in the series.</p>
<p>And while some of these traditional modes have undergone slight iterations with various online integration, the new additions come in the form of Real Events mode and Beat the Time. Real Events allows the player to relive past races from actual riders, while completing objectives and taking on challenges as they where actually performed by the appropriate rider. This is great news for hardcore fans of the game as well as motorcycle enthusiasts.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2015/05/MotoGP15-AndreaDovizioso03.jpg"><img decoding="async" class=" size-full wp-image-232376 aligncenter" src="https://gamingbolt.com/wp-content/uploads/2015/05/MotoGP15-AndreaDovizioso03.jpg" alt="MotoGP15-AndreaDovizioso03" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2015/05/MotoGP15-AndreaDovizioso03.jpg 620w, https://gamingbolt.com/wp-content/uploads/2015/05/MotoGP15-AndreaDovizioso03-300x169.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p><p class='review-highlite' >
        "Which means I expect consistency while being delivered a new experience given their expertise in this area."   
      </p></p>
<p>While I didn&#8217;t fair so well taking on the challenges myself, the fact that it&#8217;s challenging encourages the player to continue and become better at the overall game. Beat the Time expands on this aspect of challenge as it requires the player to beat a specific time on a specific track with a specific bike.</p>
<p>While this somewhat diverts the players focus when aiming to master a specific bike in other game modes, it is enjoyable and it provides something else for the player to take part in. Where the soul of the game resides is within its Career mode. Creating a custom character consisting of gear, racing style, name, nationality, and gender, allows the player to have presence within the game and participate as a professional rider.</p>
<p>As the player works their way up by completing races, signing with teams, and participating in sponsor based contracts, they&#8217;ll earn reputation points in the form of money and fans. Rather than implementing a complicated menu system coupled by tabs and tables, the game seeks to immerse the player directly in to the game through the use of the riders cabin. Within this space the player can check their calendar for upcoming races, enter their bedroom to change their riders gear, and check their PC for emails from teams and contracts.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2015/05/MotoGP15-MarcMarquez07.jpg"><img decoding="async" class=" size-full wp-image-232379 aligncenter" src="https://gamingbolt.com/wp-content/uploads/2015/05/MotoGP15-MarcMarquez07.jpg" alt="MotoGP15-MarcMarquez07" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2015/05/MotoGP15-MarcMarquez07.jpg 620w, https://gamingbolt.com/wp-content/uploads/2015/05/MotoGP15-MarcMarquez07-300x169.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p><p class='review-highlite' >
        "Where the soul of the game resides is within its Career mode."   
      </p></p>
<p>This is a unique touch and it goes a long a way in making the player feel immersed within the game&#8217;s world. While the additional game modes are great to see and is clearly something that enthusiasts will certainly be excited for, controls and gameplay mechanics is most likely where this specific audience is hoping to see changes and improvements.</p>
<p>MotoGP 15 is all about authenticity and realistic handling, and while this is tailorable for a more casual experience, the game encourages the player to progress with their skills so that they&#8217;re able to race on the top-end on the scale. Since the experience is configurable, players are given many choices in terms of racing aids, level of A.I., racing lines, brake assistance, vehicle damage, and physics simulation.</p>
<p>Although this works well in practice it can cause some issues when the player chooses to take part in a race which requires a different class of vehicle, or should they choose to customize or upgrade their custom bike. But this is all down to the learning aspects of the game as it means you&#8217;re required to adopt to new situations, something which will become very apparent with the games various weather conditions, when fitting incorrect tire types.</p>
<p>As mentioned previously, the A.I. of the competition varies depending on the player&#8217;s choosing of set difficulty, and while the it seems to fair well during the default difficulty setting, how it fares on easier and harder levels is where things can feel a tad bit random. Adjusting the game for an easier ride can cause the game&#8217;s A.I. to not pay attention in the existence of other racers on the track.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2015/05/MotoGP15-JorgeLorenzo02.jpg"><img loading="lazy" decoding="async" class=" size-full wp-image-232378 aligncenter" src="https://gamingbolt.com/wp-content/uploads/2015/05/MotoGP15-JorgeLorenzo02.jpg" alt="MotoGP15-JorgeLorenzo02" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2015/05/MotoGP15-JorgeLorenzo02.jpg 620w, https://gamingbolt.com/wp-content/uploads/2015/05/MotoGP15-JorgeLorenzo02-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><p class='review-highlite' >
        "This is a unique touch and it goes a long a way in making the player feel immersed within the game's world."   
      </p></p>
<p>This is common to a fair number of racing games and it results in a simple manner of trying to finish the race as opposed to riding professionally. The lack of awareness is begging for a pun here, but I&#8217;ll willing to leave things be. Harder difficulties can result in a more challenging and enjoyable experience for those familiar with the series as well as those who are willing to put in the work and raise their skill level. This is where player A.I. becomes a bit more interesting as it deliver on the intended experience that the game wishes to deliver.</p>
<p>Something which becomes very obvious from the start of the game is the emphasis on motorcycling history. Throughout the games many loading screens and introductory videos, MotoGP 15 prides itself on presenting information on historical events, tips on racing with specific vehicles, and how to make the most of tuning your bike before heading out on to the track.</p>
<p>All of which proves to be helpful and aims to make the player a better rider. Graphical quality is where the game falls short, sadly. While it&#8217;s a step-up from its predecessor, it isn&#8217;t without its faults. Vehicle and character models are superb, there&#8217;s no doubt about it. Combined with cinematic camera angles and depth-of-field to top it off, the entrance to every race can be truly immersive.</p>
<p>Where this all seems to fall apart however, resides in the presentation of the race overall. Stadiums and tracks are appealing at first but it&#8217;s doesn&#8217;t take too long before you realize just how bland and lifeless these locations actually are. Ever since the release of Codemasters&#8217;<em> GRID 2</em> back in 2013, I&#8217;ve held it as the visual standard for every racing game that has come and gone since.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2015/05/MotoGP15-AndreaIannone01.jpg"><img loading="lazy" decoding="async" class=" size-full wp-image-232377 aligncenter" src="https://gamingbolt.com/wp-content/uploads/2015/05/MotoGP15-AndreaIannone01.jpg" alt="MotoGP15-AndreaIannone01" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2015/05/MotoGP15-AndreaIannone01.jpg 620w, https://gamingbolt.com/wp-content/uploads/2015/05/MotoGP15-AndreaIannone01-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a><p class='review-highlite' >
        "This isn't done as a measurement of gameplay, authenticity, or graphical quality, but in terms of its visual presentation and the factor of immersion. "   
      </p></p>
<p>This isn&#8217;t done as a measurement of gameplay, authenticity, or graphical quality, but in terms of its visual presentation and the factor of immersion. It has unique wow factor that a great number of racers seem to lack and it&#8217;s something that I wish more games would take note from.</p>
<p>MotoGP 15 is without a doubt a solid racer, unfortunately, it&#8217;s gasping for life. Cheering crowds, balloons in the air, helicopters flying above the stadium, smoke and particle effects. I could easily go on but it&#8217;s these small details specifically that made <em>GRID 2</em> so appealing and so distinct from it&#8217;s competitors.</p>
<p>It had life, it thrived on immersion, and it breathed excitement. MotoGP 15 is bland. There&#8217;s no sense whatsoever that any of the environments the game presents to the player could be actual real-world locations. Almost everything within its environments resemble a movie prop. It&#8217;s quite painful to say this too, since the gameplay itself is truly amazing. Other aspects in the games visual department also fall short, primarily within its textures.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2015/06/MotoGP_15_teaser.jpg"><img loading="lazy" decoding="async" class=" size-full wp-image-236134 aligncenter" src="https://gamingbolt.com/wp-content/uploads/2015/06/MotoGP_15_teaser.jpg" alt="MotoGP_15_teaser" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2015/06/MotoGP_15_teaser.jpg 620w, https://gamingbolt.com/wp-content/uploads/2015/06/MotoGP_15_teaser-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a><p class='review-highlite' >
        "Other aspects in the games visual department also fall short, primarily within its textures. "   
      </p></p>
<p>As far as I can tell, anisotropic filtering looks to be rated at around 4X, it could be slightly higher but it&#8217;s not pleasing regardless. To put this in layman&#8217;s terms, everything outside the immediate vicinity of the rider isn&#8217;t too attractive to look at. Performance on the other hand seems to be fairly stable, something of which is much more important to the overall experience of the game.</p>
<p>Milestone S.r.l. has created a superb game, there&#8217;s plenty to do and there&#8217;s a reason to progress within all of its many game modes. While I&#8217;m pleased to see how much it&#8217;s improved from its predecessor, what I would like to see going forward with the series is a rise in visual quality. Authentic experiences are key to games of this nature but if they can only do this in the way of gameplay mechanics, they would&#8217;ve been better off by applying an update to the game that came before.</p>
<p><span style="color: #ff6600;"><em><strong>This game was reviewed on the Xbox One.</strong></em></span></p>
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		<item>
		<title>MotoGP 14 Interview: The Tech Behind The PS4 Version</title>
		<link>https://gamingbolt.com/motogp-14-interview-the-tech-behind-the-ps4-version</link>
					<comments>https://gamingbolt.com/motogp-14-interview-the-tech-behind-the-ps4-version#comments</comments>
		
		<dc:creator><![CDATA[Rashid Sayed]]></dc:creator>
		<pubDate>Mon, 08 Sep 2014 07:43:16 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[milestone]]></category>
		<category><![CDATA[motogp 14]]></category>
		<category><![CDATA[PS Vita]]></category>
		<category><![CDATA[ps3]]></category>
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		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=207826</guid>

					<description><![CDATA[GamingBolt speaks to Milestone s.r.l.'s Andrea Basilio to know all about the PS4 version of the game. ]]></description>
										<content:encoded><![CDATA[<p><span style="float: left; color: #b00000; font-family: Georgia; font-size: 60px; line-height: 35px; padding-right: 6px;">M</span>otoGP 14 on the PC is perhaps the most <a title="MotoGP 14 Review" href="https://gamingbolt.com/motogp-14-review">impressive</a> entry in the long running series and now Milestone s.r.l. are bringing it to the PlayStation 4. GamingBolt got the opportunity to speak to Andrea Basilio, Director at Milestone, to know all about the PlayStation 4 version which is due later this year. Check out his response below.</p>
<p><strong>Rashid Sayed: Can you tell us about the difference between the PS4 and PC versions of the game?</strong></p>
<p><strong>Andrea Basilio:</strong> The PC and the PS4 versions are quite similar, our new engine is developed to have the best performance on next gen and PC.</p>
<p><strong>Rashid Sayed: What kind of modifications have you done for MotoGP 2014?</strong></p>
<p><strong>Andrea Basilio:</strong> MotoGP 14 is enhanced in each part compared to MotoGP 13. We have developed a new engine that work smoothly on the old and new generations, plus we’ve includedtwo powerful middlewares: F-Mod for the audio and YEBIS 2 for lighting and after effects. In MotoGP 14 we have 2 new offline modes: 2013 Real Events and MotoGP Champions Challenges, plus 1 new online mode: Split Times.</p>
<p>We’ve improved the career mode. This year the player will be more “be inside” MotoGP world. We also recreate the iconic places of the real MotoGP championship such as the paddock. The physics engine, starting from the strong base of MotoGP 13, is three times more accurate and the AI system has been completely rebuilt.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2014/06/MotoGP14_1.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-200789" src="https://gamingbolt.com/wp-content/uploads/2014/06/MotoGP14_1.jpg" alt="MotoGP 14 Review" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2014/06/MotoGP14_1.jpg 620w, https://gamingbolt.com/wp-content/uploads/2014/06/MotoGP14_1-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><p class='review-highlite' >
        "We have developed a new engine that work smoothly on the old and new generations, plus we’ve includedtwo powerful middlewares: F-Mod for the audio and YEBIS 2 for lighting and after effects."   
      </p></p>
<p><strong>Rashid Sayed: Can you tell us how the PS Vita version will differ from the console ones? Will it be dumbed down in any way?</strong></p>
<p><strong>Andrea Basilio: </strong>In Milestone we are very proud of the PS Vita version. The contents are exactly the same as the other console versions. Our new engine pushes Vita to its hardware limits. On MotoGP 14 PS4 we also support the Remote Play feature.</p>
<p><strong>Rashid Sayed: What kind of research have you done to accurately capture the real world tracks?</strong></p>
<p><strong>Andrea Basilio:</strong> The tracks are one of our strongest points. Dorna, the MotoGP licensor, helped us a lot in supplying GPS data and 3D architectural files. We also sent our artist on the tracks in order to obtain pictures and video reference for each track.</p>
<p><strong>Rashid Sayed: Tell us a bit about the PC version and whether you will be pushing the visuals on it.</strong></p>
<p><strong>Andrea Basilio: </strong>The visual and the concept are exactly the same as the PS4 version. The idea behind it is the same and the effort we put into the development follow is exactly the same. For sure, PC lives an evolving world, and it’s easier to push it more than a console, but keep in mind that we always keep in mind every single player no matter where he plays.</p>
<p><strong>Rashid Sayed: What anti aliasing solution are you using for the PS4 version?</strong></p>
<p><strong>Andrea Basilio: </strong>Yebis2 is a very strong tool, it takes care of the anti aliasing management.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2014/06/screen_bike_02.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-200773" src="https://gamingbolt.com/wp-content/uploads/2014/06/screen_bike_02.jpg" alt="MotoGP 14" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2014/06/screen_bike_02.jpg 620w, https://gamingbolt.com/wp-content/uploads/2014/06/screen_bike_02-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><p class='review-highlite' >
        "It is pretty difficult to be technically overwhelmed by a new hardware. A developer is also an artist, every time you want to add more and more, and with more power you can push the boundaries further."   
      </p></p>
<p><strong>Rashid Sayed: Is the PS4 version running at 60fps and 1080p?</strong></p>
<p><strong>Andrea Basilio: </strong>The PS4 version is running at 30FPS/1080p, because we really want to ensure our players a stable and visually rich experience. MotoGP is also featuring a maximum of 34 bikes together on the track, so it&#8217;s not bad at all.</p>
<p><strong>Rashid Sayed: What are your thoughts on the resolution and frame rate debate that is going on? What do you prefer; a higher resolution or higher frame rate?</strong></p>
<p><strong>Andrea Basilio:</strong> In my honest opinion the real deal is the resolution, rather than 1080p, a 4K texture makes a huge different especially on the new TVs that are starting to come out recently.</p>
<p><strong>Rashid Sayed: What is one technical aspect about the PS4 which is not talked about a lot but you liked the most?</strong></p>
<p><strong>Andrea Basilio:</strong> It was quite famous, but after the launch the feature has disappeared a bit. PS4 had this amazing possibility where it can share and “participate remotely” to play with friends. I hope that this feature will regain popularity in the future.</p>
<p><strong>Rashid Sayed: Generally speaking gaming PC don&#8217;t come loaded with 8GB of RAM. When you started working on the PS4 version were you overwhelmed by the amount of memory it offered?</strong></p>
<p><strong>Andrea Basilio:</strong> It is pretty difficult to be technically overwhelmed by a new hardware. A developer is also an artist, every time you want to add more and more, and with more power you can push the boundaries further.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2014/06/screen_bike_06.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-200774" src="https://gamingbolt.com/wp-content/uploads/2014/06/screen_bike_06.jpg" alt="MotoGP 14" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2014/06/screen_bike_06.jpg 620w, https://gamingbolt.com/wp-content/uploads/2014/06/screen_bike_06-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><p class='review-highlite' >
        "The new SDK and the console architecture of PS4 are much easier to work when compared to the old PS3."   
      </p></p>
<p><strong>Rashid Sayed: The PS4 API allows for closer to the metal kind of coding. Since you are also working on the PC version, did you found the PS4 API more easier to use?</strong></p>
<p><strong>Andrea Basilio:</strong> The right comparison is between PS3 and PS4. The new SDK and the console architecture of PS4 are much easier to work when compared to the old PS3. Obviously, the fact that the console itself is very similar to a PC is a very good news for the developer; Sony worked very hard in order to obtain a simple and usable platform for the developers and we appreciate that.</p>
<p><strong>Rashid Sayed: MOTO GP 2014 is not scheduled for the Xbox One. Is there a reason behind this?</strong></p>
<p><strong>Andrea Basilio:</strong> This year we’d like to reach high standards in terms of quality. We’ve started the development of MotoGP 14 for PS4 more than a year before the release date. So basically it’s a balance between time and quality. We can ensure our fans that we will include Xbox One in our next line up.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">207826</post-id>	</item>
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		<title>MotoGP 14 Dev Praises PS4&#8217;s Architecture And SDK, Explains Why The Game Is Not Coming On Xbox One</title>
		<link>https://gamingbolt.com/motogp-14-dev-praises-ps4s-architecture-and-sdk-explains-why-the-game-is-not-coming-on-xbox-one</link>
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		<dc:creator><![CDATA[Rashid Sayed]]></dc:creator>
		<pubDate>Fri, 01 Aug 2014 14:40:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">http://gamingbolt.com/?p=204341</guid>

					<description><![CDATA["We can ensure our fans that we will include Xbox One into our next line up," says the game's director.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2014/06/screen_bike_01.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-200772" src="https://gamingbolt.com/wp-content/uploads/2014/06/screen_bike_01.jpg" alt="MotoGP 14" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2014/06/screen_bike_01.jpg 620w, https://gamingbolt.com/wp-content/uploads/2014/06/screen_bike_01-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Speaking to MotoGP 14 &#8216;s director, Andrea Basilio, GamingBolt asked whether they found the PlayStation 4&#8217;s API easier to use compared to say the graphics API found on PCs.</p>
<p>&#8220;The right comparison is between PS3 and PS4. The new SDK and the console architecture of PS4 are much easier to work with compared to the PS3. Obviously, the fact that the console itself is very similar to a PC is a very good news for the developer; Sony worked very hard in order to obtain a simple and usable platform for the developers and we appreciate that,&#8221; he said.</p>
<p>He also revealed the reason behind the lack of Xbox One version of MotoGP 14, but at the same time assuring that the next iteration will see a release on the Xbox One.</p>
<p>&#8220;This year we’d like to reach high standards in terms of quality. We’ve started the development of MotoGP 14 for PS4 more than a year before the release date. So basically it’s a balance between time and quality. We can ensure our fans that we will include Xbox One into our next line up.&#8221;</p>
<p>Thoughts? Let us know in the comments section below.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">204341</post-id>	</item>
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		<title>Developer Explains Why MotoGP 14 Is Not 60fps On PS4, Real Deal Is The Resolution</title>
		<link>https://gamingbolt.com/developer-explains-why-motogp-14-is-not-60fps-on-ps4-real-deal-is-the-resolution</link>
					<comments>https://gamingbolt.com/developer-explains-why-motogp-14-is-not-60fps-on-ps4-real-deal-is-the-resolution#comments</comments>
		
		<dc:creator><![CDATA[Rashid Sayed]]></dc:creator>
		<pubDate>Sun, 27 Jul 2014 17:39:28 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[milestone]]></category>
		<category><![CDATA[motogp 14]]></category>
		<category><![CDATA[PS Vita]]></category>
		<category><![CDATA[ps3]]></category>
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		<guid isPermaLink="false">http://gamingbolt.com/?p=203846</guid>

					<description><![CDATA[MotoGP 14's Director Andrea Basilio explains why he prefers a higher resolution over frame rate.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2014/06/screen_bike_01.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-200772" src="https://gamingbolt.com/wp-content/uploads/2014/06/screen_bike_01.jpg" alt="MotoGP 14" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2014/06/screen_bike_01.jpg 620w, https://gamingbolt.com/wp-content/uploads/2014/06/screen_bike_01-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Milestone&#8217;s MotoGP 14 runs at 1080p and 30 frames per second on the PlayStation 4. Given that racing games usually run at 60 frames per second, why did the develpers opt for 30 fps?</p>
<p>&#8220;The PS4 version is running 30FPS on 1080p, because we really want to ensure our players with a stable and visually rich experience. MotoGP is also featuring a maximum of 34 bikes together on the track which is not bad at all,&#8221; says Andrea Basilio who is the game&#8217;s director.</p>
<p>And what are his thoughts on the resolution and frame rate debate that is going on and whether he prefers a higher resolution or higher frame rate? &#8220;In my honest opinion the real deal is the resolution, rather than 1080p, a 4K texture makes a huge difference,  especially on the new TVs that are starting to come out recently.&#8221;</p>
<p>For more on the game, check out our full <a href="https://gamingbolt.com/motogp-14-review">review</a> of MotoGP 14 here. Stay tuned for more coverage of MotoGP 14 in the coming days.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">203846</post-id>	</item>
		<item>
		<title>Developer On PS4&#8217;s 8GB RAM: &#8216;It Is Pretty Difficult To Be Technically Overwhelmed By New Hardware&#8217;</title>
		<link>https://gamingbolt.com/developer-on-ps4s-8gb-ram-it-is-pretty-difficult-to-be-technically-overwhelmed-by-new-hardware</link>
					<comments>https://gamingbolt.com/developer-on-ps4s-8gb-ram-it-is-pretty-difficult-to-be-technically-overwhelmed-by-new-hardware#comments</comments>
		
		<dc:creator><![CDATA[Rashid Sayed]]></dc:creator>
		<pubDate>Thu, 24 Jul 2014 13:41:06 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[milestone]]></category>
		<category><![CDATA[motogp 14]]></category>
		<category><![CDATA[PS Vita]]></category>
		<category><![CDATA[ps3]]></category>
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		<guid isPermaLink="false">http://gamingbolt.com/?p=203760</guid>

					<description><![CDATA[MotoGP 14's Director Andrea Basilio also talks about the PS Vita version of MotoGP 14.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2014/06/screen_bike_06.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-200774" src="https://gamingbolt.com/wp-content/uploads/2014/06/screen_bike_06.jpg" alt="MotoGP 14" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2014/06/screen_bike_06.jpg 620w, https://gamingbolt.com/wp-content/uploads/2014/06/screen_bike_06-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Ever since the announcement and the subsequent launch of the PlayStation 4, several developers have praised Sony&#8217;s decision to include 8GB of RAM in its latest console. Given that 8GB of RAM is more than the average amount of memory found across PCs, GamingBolt asked Andrea Basilio, MotoGP 14&#8217;s Director at Milestone, whether they were overwhelmed by it.</p>
<p>&#8220;It is pretty difficult to be technically overwhelmed by a new hardware,&#8221; Andrea said to GamingBolt. &#8220;A developer is also an artist, every time you want to add more and more, and with more power you can push the boundaries further.&#8221;</p>
<p>He also talked a bit about the PS Vita version of MotoGP 14. &#8220;At Milestone we are very proud of the PS Vita version. The contents are exactly the same as the other console versions. Our new engine pushes Vita to its hardware limits. We also support the Remote Play feature.&#8221;</p>
<p>MotoGP 14 is now available for purchase at retail. Do you agree with Andrea&#8217;s statement? Let us know in the comments section below. For more on the game, check out our full review of the game <a title="MotoGP 14 Review" href="https://gamingbolt.com/motogp-14-review">here</a>. Stay tuned for more coverage on MotoGP 14 in the coming days.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">203760</post-id>	</item>
		<item>
		<title>MotoGP 14 Review</title>
		<link>https://gamingbolt.com/motogp-14-review</link>
					<comments>https://gamingbolt.com/motogp-14-review#respond</comments>
		
		<dc:creator><![CDATA[Kurtis Simpson]]></dc:creator>
		<pubDate>Tue, 24 Jun 2014 13:39:04 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Milestone S.r.l.]]></category>
		<category><![CDATA[motogp 14]]></category>
		<category><![CDATA[motogp 2014]]></category>
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		<category><![CDATA[ps4]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=200644</guid>

					<description><![CDATA[Tight corners, intuitive learning curve, and best of all it's refreshing.]]></description>
										<content:encoded><![CDATA[<p><span style="float: left; color: #b00000; font-family: Georgia; font-size: 60px; line-height: 35px; padding-right: 6px;">I</span>n a world where games such as Gran Turismo, GRID, Forza, and Need for Speed have essentially become household names for those who enjoy racing games, be they simulation based or insane arcade fun, it&#8217;s always refreshing to see lesser known games although they&#8217;re fairly legendary and pre-date most of the former, make their way back into the spotlight and actually reel in some serious attention.</p>
<p>While car games mostly dominate the genre of racing games and motorbikes tend to play on the sidelines of being an optional vehicle stumbled across within the game&#8217;s vehicle selection menu, developers at Milestone S.r.l. however have decided to flip things the other way with MotoGP 2014.</p>
<p>For a good number of the most recent years, we&#8217;ve had to satisfy our needs for adrenaline-fueled, motor popping gas tanks with racing games that follow of the tagline of Batman and Robin. To quote Chris O&#8217;Donnell from 1997&#8217;s caped crusader sidekick equality &#8220;It&#8217;s Batman and Robin, not Robin and Batman, and I&#8217;m sick of it!&#8221; MotoGP 2014 stands out as a game that seeks to rectify this for all the bike racing wonders of the gaming world, and rightfully so it does.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2014/06/screen_bike_06.jpg"><img loading="lazy" decoding="async" class="size-full wp-image-200774 aligncenter" src="https://gamingbolt.com/wp-content/uploads/2014/06/screen_bike_06.jpg" alt="screen_bike_06" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2014/06/screen_bike_06.jpg 620w, https://gamingbolt.com/wp-content/uploads/2014/06/screen_bike_06-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><p class='review-highlite' >
        "While car games mostly dominate the genre of racing games and motorbikes tend to play on the sidelines of being an optional vehicle stumbled across within the game's vehicle selection menu, developers at Milestone S.r.l. however have decided to flip things the other way with MotoGP 2014."   
      </p></p>
<p>So how exactly do two-wheels instead of four hold up in this day and age? Frankly it&#8217;s been far too long since we&#8217;ve seen a good two wheeler that actually approached the genre of simulation racing, if any at all. As fun as Motorstorm Apocalypse is, MotoGP proves that race lines and flat surfaces can be just as heart-wrenching and nerve worrying as those that crumble before your feet and lift you over death-tumbling buildings.</p>
<p>MotoGP 2014  incorporates a fair number of gameplay modes most of which are no stranger to any other racing game. These include an instant race mode, grand prix, championship mode, MotoGP career, time attack, split-screen local multiplayer,online multiplayer and a safety car mode.</p>
<p>While the majority of these are fairly self-explanatory the modes to take note of here would be real events and challenge the champions. Real events use a mixture of real and fictional races that the player is able to experience for themselves, change the outcome, and live the event through the eyes of the selected rider.</p>
<p>Challenge the champions on the other hand does something fairly similar while placing a set of objectives for the player to complete, all of which are unlocked as you play through the other modes within the game. Although the main bulk of the game is played through MotoGP career which uses the player&#8217;s custom rider as their progression tool. I found the championship mode of the game to have more interest.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2014/06/screen_bike_02.jpg"><img loading="lazy" decoding="async" class="size-full wp-image-200773 aligncenter" src="https://gamingbolt.com/wp-content/uploads/2014/06/screen_bike_02.jpg" alt="screen_bike_02" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2014/06/screen_bike_02.jpg 620w, https://gamingbolt.com/wp-content/uploads/2014/06/screen_bike_02-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><p class='review-highlite' >
        " It's not as simple as automatic and manual, no car pun intended  but MotoGP 2014 has everything under the hood, when it comes to gears, tuning, and character behaviour."   
      </p></p>
<p>Using riders and tracks from past MotoGP games there&#8217;s alot of content thrown in to make up the game, the majority of which are unlockable riders which are gradually unlocked the more you play the game. There&#8217;s a reason to play here and more so than in the game&#8217;s career mode.</p>
<p>But that&#8217;s not to say the career mode takes a hit of any sort, as the basis of immersion and progression which is essential for any racing game is largely a requirement should it seek to be considered worthwhile. Keeping true to authenticity and realism, the game uses a physics system based on the rider&#8217;s behaviour when riding the bike.</p>
<p>MotoGP enthusiasts will know these as Balanced, Body Out, Old School, Elbows to the Ground, and Shoulders Out. Each of these riding styles have an instant and different effect on how you ride your bike, and players will have to play with each one to find their own unique style and which one works best with them.</p>
<p>It&#8217;s not as simple as automatic and manual, no car pun intended  but MotoGP 2014 has everything under the hood, when it comes to gears, tuning, and character behaviour. The game also uses a rewind feature that&#8217;s more commonly known to the Grid series by Codemasters.</p>
<p>This basically allows you to rewind the game while you&#8217;re actually playing up to a certain point in time, should you crash or wish to retake a certain turn from a different angle or strategy. There&#8217;s also a level of bike behaviour properties that tie in to the the simulation aspects of the game. These work in combination with the riding aids available in the game all of which can be toggled accordingly.</p>
<p>This is great for training newcomers to the series and will help by gradually increasing their skills and techniques the more they play, until they&#8217;re ready to take on the game at it&#8217;s ultimate level of realism. It should also be noted that the level of A.I. from your opponents are just as superb and well designed as the other implementations of realism within the game, and can be adjusted too. As said previously MotoGP takes realism quite seriously within the topic of tuning of your rider&#8217;s bike and character&#8217;s physics.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2014/06/screen_bike_01.jpg"><img loading="lazy" decoding="async" class="size-full wp-image-200772 aligncenter" src="https://gamingbolt.com/wp-content/uploads/2014/06/screen_bike_01.jpg" alt="screen_bike_01" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2014/06/screen_bike_01.jpg 620w, https://gamingbolt.com/wp-content/uploads/2014/06/screen_bike_01-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><p class='review-highlite' >
        "The game also uses a rewind feature that's more commonly known to the Grid series by Codemasters. This basically allows you to rewind the game while you're actually playing up to a certain point in time, should you crash or wish to retake a certain turn from a different angle or strategy. "   
      </p></p>
<p>Bike mechanics can be adjusted before the start of your race and I&#8217;m sure fans of the series will tweak till their heart&#8217;s content. Mechanics such as handlebar rake and trail can be adjusted, the discs of your front and rear brakes, wheel choices of soft and hard tires, gear adjustments and so on. All displayed through an immersive interface that really succeeds and pulling the player directly into the game.</p>
<p>One thing in particular that serves as an interesting feature to MotoGP is one that isn&#8217;t particularly well implemented. The game employs a rider customization system that allows you to choose between male and female.</p>
<p>Without going into the whole debacle of more games should involve female characters, as that seems to be the latest trend within gaming these days, of the fairness and equality of variety in games, I will say this.</p>
<p>The way in which the game gives you female riders isn&#8217;t actually something that visually noticeable, and I didn&#8217;t see the point nor could I find the reasoning for picking one over the other, when the differentiation between them is a portrait photo of an actual rider, symbolizing your characters.</p>
<p>Physically the two gender models appeared the same and the fact that they wear helmets anyway made the overall idea pointless. Without being said however, the choice of rider gear, colours, and player information was all done fairly well.</p>
<p>Customization ranges from helmet, gloves, boots, and  knee pads. Taking it a step further to increase player immersion are the choices of your character&#8217;s name and age, rider number, and the choice to represent your own country. So where exactly does the rider fall off amongst all this precious content of enjoyment? Well let&#8217;s start with the game&#8217;s method of installation.</p>
<p>Coming close to ten years since the launch of Steam, PC gamers were no longer burdened by the need of physical discs in order to play their games. While some developers over that time period opted for the idea of disc based installation while still requiring you to insert the disc in order to play, most of them threw this idea out the window and went for a one time installation via an activation code.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2014/06/Jerez_2.jpg"><img loading="lazy" decoding="async" class="size-full wp-image-200770 aligncenter" src="https://gamingbolt.com/wp-content/uploads/2014/06/Jerez_2.jpg" alt="Jerez_(2)" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2014/06/Jerez_2.jpg 620w, https://gamingbolt.com/wp-content/uploads/2014/06/Jerez_2-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><p class='review-highlite' >
        "Customization ranges from helmet, gloves, boots, and  knee pads. Taking it a step further to increase player immersion are the choices of your character's name and age, rider number, and the choice to represent your own country."   
      </p></p>
<p>Milestone S.r.l. on the other hand decided to be negatively old school and required that I install the game from it&#8217;s disc, while still having me insert it every time I wish to play.</p>
<p>Two things the studio needs to take note of here: <strong>A.</strong> This is the year 2014, and <strong>B.</strong> There&#8217;s no need to inconvenience the player with noisy DVD-drives when we live in a technological world dictated by mandatory hard drive installations. Adding injury to insult for not taking advantage of modern technology let alone PC hardware are the graphical options given to PC gamers.</p>
<p>Employing a method of incompetence through the use a game launcher, which acts as barrier of entry between me and the actual game is where these lackluster of options reside. With nothing but the basics of V-sync, resolution choice, high quality AFX and high resolution textures, the game falls flat on it&#8217;s face with the potential of even giving the impression of something beautiful to look forward too. While v-sync is a must to eliminate screen-tearing the game doesn&#8217;t look all that bad, but with that being said it&#8217;s clear it should look better than it actually does. Especially for a racing game which by no means is demanding.</p>
<p>One thing in particular, I really have to question though is the developer&#8217;s understanding of high resolution textures. There wasn&#8217;t one thing within the game that displays gorgeous textures of any sort, and while the bike and character models are quite accurate and look reasonably good, the game isn&#8217;t going to turn any heads.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2014/06/MotoGP14_1.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-200789" src="https://gamingbolt.com/wp-content/uploads/2014/06/MotoGP14_1.jpg" alt="MotoGP 14 Review" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2014/06/MotoGP14_1.jpg 620w, https://gamingbolt.com/wp-content/uploads/2014/06/MotoGP14_1-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><p class='review-highlite' >
        "Two things the studio needs to take note of here: A. This is the year 2014, and B. There's no need to inconvenience the player with noisy DVD-drives when we live in a technological world dictated by mandatory hard drive installations.
"   
      </p></p>
<p>This lack of visual quality also extends into the game&#8217;s tracks and environments. Racing tracks look fairly bland, the backgrounds outside the stadiums are non-existent, and the NPCs that make up crowds in the stands may as well be dead. Cardboard cut-outs are not cool.</p>
<p>This is a real shame as it&#8217;s gameplay is so damn impressive and gives you plenty to do. Up until now I still await a game that visually exceeds the level of detail and over the top eye candy that Codemasters did so well with GRID 2 and GRID Autosport.</p>
<p>Visual inferiority aside MotoGP 2014 is without a doubt an enjoyable ride that succeeds in delivering great gameplay, immersive entertainment, and unlockable content using the true method of learn as you play progression. MotoGP constantly gives you a reason to play and it feels rewarding. Becoming better the more you play there&#8217;s enough gameplay modes to take part in, and more so than I&#8217;ve seen from the majority of the car games available.</p>
<p><strong><em><span style="color: #ff6600;">This game was reviewed on the PC.</span></em></strong></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">200644</post-id>	</item>
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		<title>MotoGP 14 Targeting 1080p and 30FPS on PS4</title>
		<link>https://gamingbolt.com/motogp-14-targeting-1080p-and-30fps-on-ps4</link>
					<comments>https://gamingbolt.com/motogp-14-targeting-1080p-and-30fps-on-ps4#respond</comments>
		
		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Tue, 20 May 2014 05:55:21 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Milestone Interactive]]></category>
		<category><![CDATA[motogp 14]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[PS Vita]]></category>
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		<guid isPermaLink="false">http://gamingbolt.com/?p=196493</guid>

					<description><![CDATA[Developers also address the missing Xbox One version.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/08/ps4-amd.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-170701" src="https://gamingbolt.com/wp-content/uploads/2013/08/ps4-amd.jpg" alt="ps4 amd" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2013/08/ps4-amd.jpg 620w, https://gamingbolt.com/wp-content/uploads/2013/08/ps4-amd-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><a title="MotoGP 14 Gets ‘Legends of MotoGP’ Available as Pre-Order Bonus Exclusively at GAME" href="https://gamingbolt.com/motogp-14-gets-legends-of-motogp-available-as-pre-order-bonus-exclusively-at-game">MotoGP 14</a>, the upcoming motocross simulation video game being developed by Milestone Interactive for the Xbox 360, PlayStation 3, PlayStation Vita, Windows based PCs, and PlayStation 4, will be targeting a performance of 1080p with 30 frames per second on Sony&#8217;s newest console, <a href="http://www.worldsfactory.net/2014/05/19/motogp-14-targeting-1080p30-on-ps4" target="_blank">Worlds Factory reports</a>.</p>
<p>&#8220;The experience on PS4 has been very powerful. Compared to the architecture of the PS3, this new console is much more similar to a PC so it’s easier to develop on it. The two versions (PC and PS4) are at the same level, in fact we can ensure 1080P on both the platforms with a minimum stable frame rate of 30FPS due to the large amount of bikes that race at the same time,&#8221; said Game Director Andrea Basillo.</p>
<p>&#8220;Speaking about special features or performance we’ve obviously got the Remote Play between PSVita and PS4 and the calculation of the physics is three times more powerful than the previous consoles.</p>
<p>&#8220;With the DualShock 4 touch pad you can change the different camera views of the game. It’s in a good position for that, but in the future we will study something more particular.&#8221;</p>
<p>He also took this opportunity to address the lack of an Xbox One version:</p>
<p>&#8220;We don’t have a specific preference for one or another console. I’d like to explain that to all the fans! This year was a matter of time constraints and keeping a high standard, so we’ve decided to keep the exclusive on PS4.&#8221;</p>
<p>Which means a potential MotoGP 15 should be on the Xbox One at the very least. MotoGP 14 launches soon. Stay tuned to GamingBolt for future coverage.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">196493</post-id>	</item>
		<item>
		<title>MotoGP 14 Gets &#8216;Legends of MotoGP&#8217; Available as Pre-Order Bonus Exclusively at GAME</title>
		<link>https://gamingbolt.com/motogp-14-gets-legends-of-motogp-available-as-pre-order-bonus-exclusively-at-game</link>
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		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Mon, 19 May 2014 17:37:02 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Milestone Interactive]]></category>
		<category><![CDATA[motogp 14]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=196476</guid>

					<description><![CDATA[Only available in the UK though.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2014/05/MOTOGP-legends_productshot_PRE-ORDER.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-196486" src="https://gamingbolt.com/wp-content/uploads/2014/05/MOTOGP-legends_productshot_PRE-ORDER.jpg" alt="MOTOGP-legends_productshot_PRE ORDER" width="620" height="345" srcset="https://gamingbolt.com/wp-content/uploads/2014/05/MOTOGP-legends_productshot_PRE-ORDER.jpg 1034w, https://gamingbolt.com/wp-content/uploads/2014/05/MOTOGP-legends_productshot_PRE-ORDER-300x166.jpg 300w, https://gamingbolt.com/wp-content/uploads/2014/05/MOTOGP-legends_productshot_PRE-ORDER-1024x569.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>MotoGP 14, the latest motocross simulation video game based on this season of the MotoGP championships, will get an exclusive pre-order bonus in the UK- if you pre-order at GAME, you will get the &#8216;Legends of MotoGP&#8217; card game.</p>
<p>Created by card game company Fournier, the ‘Legends of MotoGP’ deck pits the greatest riders in MotoGP history against each other. This pack is available to anyone who pre-orders MotoGP 14 from GAME in the UK before release.</p>
<p>MotoGP 14 itself is going to be made available on the Xbox 360, PlayStation 3, PlayStation Vita, PlayStation 4, and Windows PCs. Developed by Milestone Interactive, the game represents the most advanced and authentic simulation of motocross sport ever. It will feature more than a hundred riders, all the official manufacturers, eighteen tracks, and online support for up to twelve players. It will also be the first motocross racing game that will be made available for next generation gaming devices. Stay tuned to GamingBolt for more coverage.</p>
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		<title>MotoGP 14 Indian Pricing And Release Date Revealed</title>
		<link>https://gamingbolt.com/origin-marketing-bringing-motogp-14-to-india</link>
					<comments>https://gamingbolt.com/origin-marketing-bringing-motogp-14-to-india#respond</comments>
		
		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Fri, 09 May 2014 21:32:40 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[motogp 14]]></category>
		<category><![CDATA[origin marketing]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[PS Vita]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[xbox 360]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=195673</guid>

					<description><![CDATA[All versions of the game launching in the country in June.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/05/motogp-13.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-155577" src="https://gamingbolt.com/wp-content/uploads/2013/05/motogp-13.jpg" alt="motogp-13" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2013/05/motogp-13.jpg 505w, https://gamingbolt.com/wp-content/uploads/2013/05/motogp-13-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Origin Marketing seems to be acquiring some pretty major titles for distribution in India. <a title="Origin Marketing Bringing Sniper Elite 3 on PC to India" href="https://gamingbolt.com/origin-marketing-bringing-sniper-elite-3-on-pc-to-india" target="_blank">After announcing that they will be distributing Sniper Elite 3 in the country</a>, they have now announced that the pricing details and release date of MotoGP 14, the upcoming motocross simulation game, in the country.</p>
<p>The game is releasing on PC, PlayStation 3, PlayStation 4, PlayStation Vita, and Xbox 360, and Origin will be handling the release of all of these versions in the country. The PS3 and Xbox 360 versions will retail for INR <span style="color: #252525;">2,499 (roughly $40), the PS4 version for INR 3,299 ($55), the PS Vita version for INR 2,199 ($35), and the PC version for INR 1,299 ($20). Origin has one of the largest networks of distribution for video game hardware, software, and accessories in India, so you should be able to pick the games up at any store near you that sells video games.</span></p>
<p>MotoGP 14 is also launching worldwide on the PS3, PS4, PS Vita, Xbox 360, and PC. Check out our previous coverage of the game, and be sure to stay tuned to GamingBolt for more.</p>
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		<title>MotoGP 14 Coming to PS4</title>
		<link>https://gamingbolt.com/motogp-14-coming-to-ps4</link>
					<comments>https://gamingbolt.com/motogp-14-coming-to-ps4#respond</comments>
		
		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Tue, 11 Mar 2014 02:02:13 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Milestone Interactive]]></category>
		<category><![CDATA[motogp 14]]></category>
		<category><![CDATA[ps4]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=189427</guid>

					<description><![CDATA[But not Xbox One. ]]></description>
										<content:encoded><![CDATA[<p style="text-align: center;"><iframe loading="lazy" width="620" height="349" src="//www.youtube.com/embed/uziFbV212Yo?list=UUjQo3-IOK8r3yo1aaUJboQg" frameborder="0" allowfullscreen></iframe></p>
<p>Milestone Interactive&#8217;s MotoGP 14, the brand new authentic motocross simulation video game based on the MotoGP World Championship, was previously announced for the PlayStation 3, PlayStation Vita, Xbox 360, and PC. It has now been announced that it will be coming to the PlayStation 4 as well. Clearly these guys have a thing for Sony- I mean, why else would they put the game on <em>Vita?</em></p>
<p>Jokes aside, the PS4 version looks pretty good, and will be available day and date with the other versions in June this year. The game has not been announced for the Xbox One, so Xbox One owners can now join Wii U owners in their empathic understanding of what it feels like every time a major game is announced for every platform under the sun but the Wii U.</p>
<p>Speaking about the PS4 version, Milestone Interactive was understandably excited:</p>
<p>“MotoGP14 and the development on the new PS4 platform represent an important step in the two wheel videogame world. With MotoGP13 we have established the bases of the gameplay and the physics exploring – together with the community –the players’ needs. This new chapter introduces many new features which will be unveiled during the upcoming months and which we are sure will satisfy picky’s ‘pads’”, said Andrea Basilio, Game Director Milestone.</p>
<p>Stay tuned for more coverage.</p>
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