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	<title>MX vs. ATV Supercross &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>MX vs. ATV: Supercross Review</title>
		<link>https://gamingbolt.com/mx-vs-atv-supercross-review</link>
					<comments>https://gamingbolt.com/mx-vs-atv-supercross-review#respond</comments>
		
		<dc:creator><![CDATA[Philip Hartmeyer]]></dc:creator>
		<pubDate>Thu, 06 Nov 2014 09:41:57 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[MX vs. ATV Supercross]]></category>
		<category><![CDATA[Nordic Games]]></category>
		<category><![CDATA[rainbow studios]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=213015</guid>

					<description><![CDATA[Maybe some franchises should stay dead. ]]></description>
										<content:encoded><![CDATA[<p><span style="float: left; color: #b00000; font-family: Georgia; font-size: 60px; line-height: 35px; padding-right: 6px;">W</span>hen the mega publisher THQ went out of business, a lot of their intellectual properties went up for auction. Other publishers bought the lion&#8217;s share of near completed projects and successful franchises, but a lot of less successful IPs were grouped together into what amounted to a fire sale of sorts. Chief among the buyers was Nordic Games, who scooped up what was left of the remaining IPs. One of these was the MX vs. ATV series, which Rainbow Studios had previously developed under THQ before they went belly up. The interesting thing here is that THQ shuttered that studio and canceled the series in 2011 due to it no longer meeting expectations even with it&#8217;s aggressive DLC strategy.</p>
<p>Which brings me to MX vs ATV: Supercross, the first entry into what is supposed to be a revival of the franchise. And see, the thing about revivals is that they should be something to get excited about. Unfortunately if fans of this series still do exist, I really don’t think they will be pleased with what Nordic has put together here.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2014/11/2367051-mgsvgz_ss_demo_001.jpg"><img fetchpriority="high" decoding="async" class="alignnone wp-image-213047" src="https://gamingbolt.com/wp-content/uploads/2014/11/2367051-mgsvgz_ss_demo_001.jpg" alt="mxvsatvsupercross" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2014/11/2367051-mgsvgz_ss_demo_001.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2014/11/2367051-mgsvgz_ss_demo_001-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2014/11/2367051-mgsvgz_ss_demo_001-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p><p class='review-highlite' >
        "Unfortunately if fans of this series still do exist, I really don’t think they will be pleased with what Nordic has put together here.
"   
      </p></p>
<p>If you’re going into this game expecting unique game modes to shake up the typical racing formula, I have bad news for you. Supercross consists of a few career mode options, some standard fare multiplayer modes and 17 tracks, most of which are completely interchangeable in locale. There isn’t a lot here to play, and I say this as someone who honestly couldn’t wait to be done playing this title. I suppose this is supplemented by having each race be 5 laps.</p>
<p>At 5 laps by default, the races feel too long because there is really no sense of speed at all. Most of the time the game makes you feel like you are trodding along like those little race tracks we all had as kids. You know the ones, the car has a little needle thing on the bottom to keep it on the track, and no matter how hard you squeeze the trigger the cars just don’t go any faster. And that&#8217;s the problem, there is nothing fun about feeling like you are on a set railway, just going through the motions pretending to have a good time.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2014/11/img0006.jpg"><img decoding="async" class="alignnone wp-image-213048" src="https://gamingbolt.com/wp-content/uploads/2014/11/img0006.jpg" alt="mxvaatvsupercross" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2014/11/img0006.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2014/11/img0006-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2014/11/img0006-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p><p class='review-highlite' >
        "There is nothing fun about feeling like you are on a set railway, just going through the motions pretending to have a good time."   
      </p></p>
<p>Not to mention that all of the tracks look largely the same. Maybe that is inherently the case when you are making a game based around a real sport, but I just can’t seem to see the appeal. It would have been better if there was a track editor or something but nothing like that exists in this game and I feel it would have gone a long way to making it feel less drab and rudimentary.</p>
<p>So here’s a weird thing. During 3 of the races I participated in, the AI cheated. Okay, that sounds crazy right? I thought so too, but it’s true. On most of the tracks, you are kept in-bounds by foam blocks that will move when you hit them. This allows the player to skirt some corners if you want to get cheesy, but the game will usually reset you back to a previous position on the track when you go too far. On not one, not two, but 3 occasions the AI not only skirted the barriers, but blatantly drove right through the middle of the track ignoring them in order to gain the lead.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2014/11/img0009.jpg"><img decoding="async" class="alignnone wp-image-213049" src="https://gamingbolt.com/wp-content/uploads/2014/11/img0009.jpg" alt="mxvsatvsupercross" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2014/11/img0009.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2014/11/img0009-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2014/11/img0009-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p><p class='review-highlite' >
        "On not one, not two, but 3 occasions the AI not only skirted the barriers, but blatantly drove right through the middle of the track ignoring them in order to gain the lead. 
"   
      </p></p>
<p>I assume this was just a pathfinding glitch but the fact that it happened more than once makes me wonder if it wasn’t part of the AI’s clear rubber banding tendencies. For the uninitiated, rubber banding in racing games is when you have a clearly defined lead and the AI miraculously catches up to you or passes you. This happens a lot in Supercross. I suppose it is to build tension but when the races are overly long and plodding, it is super annoying for the AI to pull ahead (or cheat) when you are about to finish for no real reason at all.</p>
<p>The fact is that this genre was elevated past this sort of drudgery years ago, and you have to wonder why Nordic would bring it back just to do nothing with it. In fact, the previous entry into the series, MX vs. ATV: Alive, even looks better graphically and the UI and HUD elements are much sleeker. That&#8217;s not even taking into account that it has more modes and variety. I can’t even do the standard review thing of saying “Fans of the genre will like this”. I can’t recommend this game to anyone really. Maybe you would be better off hunting down a copy of Alive if you need to scratch the Motocross itch. There’s something admirable about bringing back a once dead franchise, but not when it amounts to, well, cynical shovelware at best.</p>
<p><strong><em style="color: #ff9900;">This game was reviewed on the Xbox 360.</em></strong></p>
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		<title>MX vs. ATV Supercross Wiki &#8211; Everything you need to know about the game</title>
		<link>https://gamingbolt.com/mx-vs-atv-supercross-wiki</link>
					<comments>https://gamingbolt.com/mx-vs-atv-supercross-wiki#respond</comments>
		
		<dc:creator><![CDATA[Martin Toney]]></dc:creator>
		<pubDate>Wed, 07 May 2014 15:24:56 +0000</pubDate>
				<category><![CDATA[Video Game Wikis]]></category>
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		<category><![CDATA[MX vs. ATV Supercross]]></category>
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		<guid isPermaLink="false">http://gamingbolt.com/?p=194194</guid>

					<description><![CDATA[Everything you need to know about MX vs. ATV Supercross.]]></description>
										<content:encoded><![CDATA[<p><span style="float: left; color: #b00000; font-family: Georgia; font-size: 60px; line-height: 35px; padding-right: 6px;">M</span>X vs. ATV Supercross is an upcoming racing video game that is part of the MX vs. ATV franchise that was originally the property of THQ before their bankruptcy and eventual liquidation in late 2013. Since then the rights to the series have been purchased by Nordic games who also purchased the rights to the Darksiders series and Red Faction series through a assets auction.</p>
<p>Although there is no official release date, the game is expected to arrive at some point in 2014 on PlayStation 3, Xbox 360, PC, Mac and Linux.</p>
<p><div class="quick-jump">+ Quick Jump To</div>
<ul class="quick-jump-menu">
<li><a href="#Development">1. Development</a></li>
<li><a href="#Gameplay">2. Gameplay</a></li>
</ul></p>
<h2><a id="Development"></a>Development</h2>
<p>MX vs. ATV Supercross was announced to the public and slated for release in December of 2013 under the supervision of new owner Nordic Games (Alan Wake &amp; Painkiller: Hell &amp; Damnation). While the game has been announced for multiple platforms, there has been no confirmation yet of an actual retail release, Nordic Games has said that, MX vs. ATV Supercross has &#8220;the scope of a downloadable game&#8221; but that the title will be maintaining the existing MX vs. ATV Alive and MX vs. ATV Reflex code and that it will bring back “as many features as possible”.</p>
<p style="text-align: center;"><script src="https://www.springboardplatform.com/js/overlay"></script><iframe loading="lazy" id="bolt012_925683" src="https://cms.springboardplatform.com/embed_iframe/475/video/925683/bolt012/gamingbolt.com/10" width="620" height="349" frameborder="0" scrolling="no"></iframe></p>
<p style="text-align: center;"><em>MX VS ATV Reflex &#8211; Trailer for representation purpose.</em></p>
<p>Also working on the development of the title is a number of veteran developers from the franchise. This is set to be the fift game in the main series. In a message to an unnamed party, MX vs. ATV Supercross Executive Producer Ken George responded to claims that the title would be a re-hash of MX vs. ATV: Alive featuring unreleased content by stating that they have implemented a mahor overhaul in physics and the game will be more closer to Reflex and Untamed.</p>
<p>The developer also revealed that they are not using the unreleased tracks at all and have built new ones from scratch. The developer also promised that a lot of cool stuff will be revealed later and has assured that there will be a ton of surprises. Howevere as of right now there is no update on the development of the game.</p>
<h2><a id="Gameplay"></a>Gameplay</h2>
<p><a href="https://gamingbolt.com/wp-content/uploads/2014/05/MX-vs.-ATV-Supercross-image.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-195410" src="https://gamingbolt.com/wp-content/uploads/2014/05/MX-vs.-ATV-Supercross-image.jpg" alt="MX vs. ATV Supercross image" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2014/05/MX-vs.-ATV-Supercross-image.jpg 620w, https://gamingbolt.com/wp-content/uploads/2014/05/MX-vs.-ATV-Supercross-image-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Players will take control of a biker as they race around a variety of courses trying to achieve the best time possible, set new records and claim first place for themselves. The game is played primarily from a third person perspective.</p>
<p><em>Note: This wiki will be updated once we have more information about the game.</em></p>
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