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	<title>MXGP3: The Official Motocross Videogame &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>MXGP3: The Official Motocross Videogame Switch Release Date Revealed</title>
		<link>https://gamingbolt.com/mxgp3-the-official-motocross-videogame-switch-release-date-revealed</link>
					<comments>https://gamingbolt.com/mxgp3-the-official-motocross-videogame-switch-release-date-revealed#respond</comments>
		
		<dc:creator><![CDATA[Ashish Isaac]]></dc:creator>
		<pubDate>Tue, 31 Oct 2017 17:30:43 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[milestone]]></category>
		<category><![CDATA[MXGP3: The Official Motocross Videogame]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=310929</guid>

					<description><![CDATA[The game is set to release on November 17th.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2017/03/MXGP3_01.jpg"><img fetchpriority="high" decoding="async" class="size-full wp-image-292614 aligncenter" src="https://gamingbolt.com/wp-content/uploads/2017/03/MXGP3_01.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2017/03/MXGP3_01.jpg 620w, https://gamingbolt.com/wp-content/uploads/2017/03/MXGP3_01-300x169.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>It was announced back in August that <em>MXGP3: The Official Motocross Videogame </em>would be releasing for the Nintendo Switch. Now, we have a date for the game’s release and the day is fast approaching when you can enjoy riding a bike on dirt on your Switch console.  It will be out for the Switch on November 17<sup>th</sup>.</p>
<p>The game will feature all of the riders, bikes and tracks of the official Motocross season of 2016. The game will also include a career mode which will see players try and become the MXGP world champion. The game will also feature over 300 officially licensed vehicle components from over 75 different brands, 40% more than in the past edition.</p>
<p>There will also be ten different 2-stroke bike models, each of which will handle in a completely unique and distinctive way with dedicated physics and audio. Any of these bikes can be used for any game mode.</p>
<p>As there aren’t many racing games on the Nintendo Switch, this one should be a welcome addition to the console’s roster of otherwise excellent games. The game was initially released for the PC, Xbox One and PS4 in May earlier this year.</p>
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		<title>MXGP3 The Official Motocross Videogame Interview: Burning Rubber Again</title>
		<link>https://gamingbolt.com/mxgp3-the-official-motocross-videogame-interview-burning-rubber-again</link>
					<comments>https://gamingbolt.com/mxgp3-the-official-motocross-videogame-interview-burning-rubber-again#comments</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 21 Mar 2017 05:30:25 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Milestone S.r.l.]]></category>
		<category><![CDATA[MXGP3: The Official Motocross Videogame]]></category>
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		<guid isPermaLink="false">http://gamingbolt.com/?p=292608</guid>

					<description><![CDATA[Third times the charm for Milestone's fledgling racer.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">I</span>talian developer Milestone has had some rather mixed success with the <em>MXGP</em> franchise since its introduction. However, with the announcement of <em>MXGP3: The Official Motocross Videogame</em>, it&#8217;s obvious the studio is pulled out all the stops. Along with Unreal Engine 4, some new features like dynamic weather and much more, <em>MXGP3</em> could see the franchise ascend to new heights.</p>
<p>GamingBolt had a chance to speak to lead designer Luca Simonotti to discuss what&#8217;s different, the new mechanics and much more.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2017/03/MXGP3_03.jpg"><img decoding="async" class="aligncenter size-full wp-image-292612" src="https://gamingbolt.com/wp-content/uploads/2017/03/MXGP3_03.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2017/03/MXGP3_03.jpg 620w, https://gamingbolt.com/wp-content/uploads/2017/03/MXGP3_03-300x169.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"<span lang="en-US">Career customization will have an even more important role in </span><span lang="en-US"><i>MXGP3</i></span><span lang="en-US">.</span>"</p>
<p><b>What are your thoughts on criticism for MXGP2 and how will MXGP3 work to improve on it?</b></p>
<p><span lang="en-US">In my opinion </span><span lang="en-US"><i>MXGP2</i></span><span lang="en-US"> was a great game with certainly some flaws, mainly because of some drop in frame rate during races on certain tracks. With the introduction of the new engine we have made great strides from every point of view and now also graphically speaking we have improved a lot. As for the gameplay we tried to add all the feedback came from users. An example is the scrub maneuver: it was criticized because it seemed &#8220;scripted&#8221; to our players. We tried to make it as free as possible, just as they have asked to us.</span></p>
<p><b>What can we look forward to in the career mode this time around? <span lang="en-US">Will it be more cinematic than past outings?</span></b></p>
<p><span lang="en-US">Career customization will have an even more important role in </span><span lang="en-US"><i>MXGP3</i></span><span lang="en-US">. In fact, while players are racing with their own private team, they can also use 2-strokes dirt bikes and they could apply on each motorcycle used the sponsor&#8217;s livery with which they have signed a contract. On Career mode also the brand new Skills system will have a strong impact on the results. The more the player races, the faster skills grow and help him to reach the podium. </span></p>
<p><b>What other modes are available besides career mode and what challenges can players look forward to?</b></p>
<p><span lang="en-US">In addition to Career mode there will be the Official MXGP World Championship, Time Attack mode, the Official Motocross Of Nations with 23 of the best national teams, a Compound mode which can be played to improve player’s ability and to find the right setup for the bike. Least but not last the Online mode that, with the inclusion of skills for the custom rider, will take players around the world to compete on a more realistic way.</span></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2017/03/MXGP3_02.jpg"><img decoding="async" class="aligncenter size-full wp-image-292613" src="https://gamingbolt.com/wp-content/uploads/2017/03/MXGP3_02.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2017/03/MXGP3_02.jpg 620w, https://gamingbolt.com/wp-content/uploads/2017/03/MXGP3_02-300x169.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"The combination of dynamic terrain and skills are two factors that together will affect gameplay and difficulty."</p>
<p><b>Dynamic weather is a first for the series. How does it significantly change up gameplay? Was it hard to implement without affecting performance?</b></p>
<p><span lang="en-US">Dynamic weather has a strong impact on gameplay in fact the grip of the terrain changes according to sunny or rainy weather. Hard pack terrain on sunny races will become wet and slippery when it rains so we have also added a specific skill for the custom rider that is linked to the ability of riding on a wet surface. As far as concern performance, a good job has been done on Dynamic weather in order to do not have any impact on the frame rate.</span></p>
<p>“<b>Dynamic deformations” are also included in MXGP3. Could you tell us more about how this affects a racer’s performance?</b></p>
<p>Yes, of course. As in real life, if a rider is not very strong in the management of the bike while he is facing up ruts, or otherwise he is not so skilled, he will have a harder time racing on a bumpy track and therefore he will not be as fast as the others. So the combination of dynamic terrain and skills are two factors that together will affect gameplay and difficulty.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2017/03/MXGP3_01.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-292614" src="https://gamingbolt.com/wp-content/uploads/2017/03/MXGP3_01.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2017/03/MXGP3_01.jpg 620w, https://gamingbolt.com/wp-content/uploads/2017/03/MXGP3_01-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"In the game you can also find 132 official riders, 1 customizable rider, 14 4-Stroke dirt bikes and 10 2-Stroke dirt bikes."</p>
<p><strong>Could you tell us about the “enhanced customization” that players can take advantage of?</strong></p>
<p><span lang="en-US">The customization feature has been expanded with more objects and with the update of certain kinds of components to their new versions. Some parts have been reorganized so that the player is free to customize some elements separately, differently from the previous chapter where these elements were united.</span></p>
<p><b>How many tracks, riders and bikes can we look forward to in MXGP3?</b></p>
<p>A lot of tracks and riders obviously! We have about 18 tracks taken directly from the official world championship, 5 tracks from the official Motocross of Nations and 1 compound divided in 2 tracks. In the game you can also find 132 official riders, 1 customizable rider, 14 4-Stroke dirt bikes and 10 2-Stroke dirt bikes.</p>
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