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	<title>Nathan Drake Collection &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Naughty Dog&#8217;s Remasters Helped Company Make Uncharted 4 Better &#8211; Arne Meyer</title>
		<link>https://gamingbolt.com/naughty-dogs-remasters-helped-company-make-uncharted-4-better-arne-meyer</link>
					<comments>https://gamingbolt.com/naughty-dogs-remasters-helped-company-make-uncharted-4-better-arne-meyer#respond</comments>
		
		<dc:creator><![CDATA[Oliver VanDervoort]]></dc:creator>
		<pubDate>Sat, 07 May 2016 14:03:49 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Nathan Drake Collection]]></category>
		<category><![CDATA[Naughty Dog]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[the last of us]]></category>
		<category><![CDATA[Uncharted 4: A Theifs End]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=265624</guid>

					<description><![CDATA[The Last of Us especially helped the team find the right technology.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2014/06/Uncharted-4-A-Thiefs-End.jpg"><img fetchpriority="high" decoding="async" class="aligncenter size-full wp-image-199086" src="https://gamingbolt.com/wp-content/uploads/2014/06/Uncharted-4-A-Thiefs-End.jpg" alt="Uncharted 4 A Thief's End" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2014/06/Uncharted-4-A-Thiefs-End.jpg 620w, https://gamingbolt.com/wp-content/uploads/2014/06/Uncharted-4-A-Thiefs-End-300x168.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>With just a few days to go until <em>Uncharted 4: A Thief&#8217;s End</em> launches, Naughty Dog is doing a  lot of talking about how they put together a game they had to move back a couple of times. While it took a while to get to this point, the developers are now talking about the fact that the two other games (<em>The Last of Us Remastered </em>and <em>Nathan Drake Collection </em>with the help of Bluepoint Games ) they made for the PS4 helped a great deal in making <em>Uncharted 4</em> quite a bit better.</p>
<p>Naughty Dog community strategy manager Arne Meyer recently sat down for an interview with the <a href="http://www.nzherald.co.nz/entertainment/news/article.cfm?c_id=1501119&amp;objectid=11633429" target="_blank">NZHerald</a> and said <em>The Last of Us</em> especially helped lead the way for <em>Uncharted 4 </em>because of the technology the team used. &#8220;With each game at Naughty Dog it&#8217;s an evolution of the previous one. Everything we learned from doing that, something that was slower paced and took chances with the narrative, as well as stealth and AI, were things that entered our tool set,&#8221; he stated.</p>
<p>Judging by<a href="https://gamingbolt.com/uncharted-4-a-thiefs-end-review"> our review</a>, it appears Naughty Dog definitely got it right. <em>Uncharted 4: A Thief&#8217;s End</em> launches exclusively for the PS4 on May 10, 2016.</p>
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