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	<title>Naughty Dog &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>The Last of Us Online&#8217;s Cancellation Was a Good Decision, Says Xbox Founding Member</title>
		<link>https://gamingbolt.com/the-last-of-us-onlines-cancellation-was-a-good-decision-says-microsoft-game-studios-co-founder</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Mon, 13 Apr 2026 15:52:22 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Naughty Dog]]></category>
		<category><![CDATA[Playstation]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[the last of us online]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=641518</guid>

					<description><![CDATA[Empathizing with developers who lost their work, Laura Fryer called out studio's leadership for a lack of planning with the project.]]></description>
										<content:encoded><![CDATA[<p>With <em>The Last of Us Online</em> having been cancelled for quite some time now, Microsoft Game Studios co-founder Laura Fryer has spoken about how the project&#8217;s eventual cancellation was ultimately a good thing. In a new video, she spoke about the game&#8217;s development team and how she empathized with them for seeing their work come to nought while also criticizing how the project was generally handled.</p>
<p>Fryer noted from her own extensive experience in overseeing game development on a wide range of projects that a typical multiplayer game tends to require a lot of planning, especially in its earlier production stages. She praised Naughty Dog for not falling into the &#8220;sunk cost&#8221; fallacy, since it had already invested quite a bit of money in its development before eventually cancelling the whole thing.</p>
<p>&#8220;A lot of people are saying they should have just finished the game and shipped it because it was so close, and I understand how frustrating it must be for the players who were looking forward to this game,&#8221; said Fryer. &#8220;But I think that&#8217;s missing the bigger picture because the truth is that this is a classic example of the sunk cost fallacy. And I&#8217;ve seen it play out many times before, where you have a studio that&#8217;s already spent many years and millions of dollars, and they feel like they have to ship the game anyway, that they have no choice, even when they know the long-term live service support will be brutal. Then the game comes out half-baked, the team burns out on endless updates, and it usually ends badly.&#8221;</p>
<p>&#8220;Naughty Dog didn&#8217;t do that. They made the harder choice. They looked at the road ahead, and they realized that they should stop instead of risking turning the entire studio into a live service operation that was only going to be able to support one big title for years. In my opinion, that was the right call, even though it hurt the team that worked so hard on it. They chose to go back to what the bread and butter of their studio was, single-player narrative games.&#8221;</p>
<p>Fryer&#8217;s criticisms were primarily aimed at the leadership of Naughty Dog for having continuously supported the development of the live-service game. In fact, she believes that the project shouldn&#8217;t have been greenlit to begin with. Among other things, she questions the lack of planning and analysis, which led to a seven-year-long development period that ended with cancellation.</p>
<p>“I keep coming back to the bigger question of why did they start this game in the first place,” she said. “Where was the planning? Live service games are not a mystery. There&#8217;s plenty of data out there that they could have looked at to understand what it would take to do this type of game. You&#8217;ve got new maps. You&#8217;ve got new modes, weapons, seasons, balance patches. It&#8217;s an infinite treadmill. Any studio leader could have run the numbers on what a team Naughty Dog size could realistically support. They could have seen pretty clearly that a team the size of Naughty Dog could never support a live service game and all of their amazing cinematic single player games. It wasn&#8217;t possible.</p>
<p>“But instead of doing that analysis, they went ahead and let the game go forward. They let it run for seven years. Eventually, Bungie was brought in to do an analysis in 2023, and their reality check on player retention and what it really takes is what finally convinced people that it might be a problem.”</p>
<p>It is worth noting that former director Vinit Agarwal has <a href="https://gamingbolt.com/the-last-of-us-onlines-director-says-it-was-80-complete-before-being-cancelled">spoken fondly about the project</a> and discussed the disappointment he felt when it was eventually cancelled. In an interview, he said that it &#8220;was a devastating moment for me because I spent seven years working on the game, and it was soul-crushing.&#8221; Former PlayStation executive Shuhei Yoshida has also spoken about <a href="https://gamingbolt.com/shuhei-yoshida-says-he-would-have-pushed-back-against-live-service-focus-at-playstation">the push for live-service games at PlayStation</a>, and how he wasn&#8217;t really a fan of the idea.</p>
<p><iframe title="Naughty Dog Was RIGHT to Cancel The Last of Us Online. The Real Mistake Was Starting It." width="500" height="281" src="https://www.youtube.com/embed/LjNQzykPh7o?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Former Naughty Dog Developer Says Studio Believed &#8220;Crunch is a Requirement&#8221; From The Last of Us</title>
		<link>https://gamingbolt.com/former-naughty-dog-developer-says-studio-learned-from-the-last-of-us-that-crunch-is-a-requirement</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Mon, 13 Apr 2026 14:39:39 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[intergalactic]]></category>
		<category><![CDATA[Naughty Dog]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[the last of us]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=641504</guid>

					<description><![CDATA["Well, we've just come to realize this is what it takes to make games at our level," recalled Benson Russell from a meeting at Naughty Dog.]]></description>
										<content:encoded><![CDATA[<p>Naughty Dog—the studio behind franchises like <em>The Last of Us</em> and <em>Uncharted</em>, and upcoming title <em>Intergalactic</em>—is no stranger to forcing its employees into periods of crunch during game development. Former senior game designer at the studio, Benson Russell, spoke about the studio learning all the wrong lessons about the &#8220;value&#8221; of crunch in a recent episode of the Kiwi Talkz podcast.</p>
<p>&#8220;They&#8217;ll set internal deadlines, and treat them like actual, external deadlines,&#8221; he said on the podcast. &#8220;It&#8217;s at that point you realize you&#8217;ve wandered too much, and it could be Sony tapping them on the shoulder, being like, &#8216;Hey guys, it&#8217;s been three years, not seeing much from you, we&#8217;ve spent I don&#8217;t know how much money already, what&#8217;s going on?&#8221;</p>
<p>Russell explained that the studio seemingly learned from its time developing <em>The Last of Us</em> that crunch is what it would take to make the games. &#8220;It was just an admission in a [meeting after <em>The Last of Us</em>], &#8216;Well, we&#8217;ve just come to realize this is what it takes to make games at our level,&#8221; he said.</p>
<p>&#8220;&#8216;If you don&#8217;t want to do that, we understand, we&#8217;ll write you a great letter of recommendation.&#8217; The company runs the way it wants to run; you either want to be a part of it or you don&#8217;t. They&#8217;re not technically breaking any laws. It&#8217;s not like a requirement. It is a, &#8216;hey, we really could use your help. Please come here.&#8217; And you&#8217;re incentivized to do it because your bonuses will be bigger.&#8221;</p>
<p>A <a href="https://gamingbolt.com/damning-new-report-sheds-light-on-naughty-dogs-culture-of-crunch">report from back in 2020</a> was one of the bigger ones to bring the company&#8217;s culture of crunch into the light. In a report, Jason Schreier—writing for Kotaku at the time—conducted interviews with multiple current and former employees from Naughty Dog on the condition of anonymity, and made note of unhealthy working hours and overtime work still being prevalent.</p>
<p>“This can’t be something that’s continuing over and over for each game, because it is unsustainable,” said one developer working on <em>The Last of Us Part 2</em>. “At a certain point, you realize, ‘I can’t keep doing this. I’m getting older. I can’t stay and work all night.&#8217;”</p>
<p>“They do try to take care of you, providing food, encouragement to go take breaks,” said another former Naughty Dog developer. “But for the most part, the implication is: ‘Get the job done at all costs.&#8217;”</p>
<p>It is worth noting that reports of Naughty Dog&#8217;s employees being forced to crunch <a href="https://gamingbolt.com/former-naughty-dog-employees-speak-about-studios-crunch-culture">are by no means recent</a>. The company also <a href="https://gamingbolt.com/pre-release-uncharted-3-crunch-was-brutal-naughty-dog">came under fire for this back in 2011</a>, shortly after the release of <em>Uncharted 3: Drake&#8217;s Deception</em>, with creative director Amy Hennig talking about how &#8220;it was the hardest thing in the industry [I&#8217;ve] ever done.&#8221; Similarly, cinematics animation lead Josh Scherr said that &#8220;it was pretty brutal this time around. I mean, there&#8217;s always crunch. There&#8217;s always people putting in extra hours. But this time around, just because of the scope and the ambition of the game – even after we had gone back and shortened some things, trimmed some other things – there was just still a lot to do, in the amount of time we had to do it.&#8221;</p>
<p><em>Intergalactic</em> is being developed exclusively for PS5. While it doesn’t yet have a release date, reports indicate that Naughty Dog <a href="https://gamingbolt.com/intergalactic-reportedly-targeting-mid-2027-release">might be aiming for a mid-2027 launch</a>.</p>


<figure class="wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter"><div class="wp-block-embed__wrapper">
<blockquote class="twitter-tweet" data-width="500" data-dnt="true"><p lang="en" dir="ltr">After The Last Of Us shipped, Naughty Dog made the admission that crunch is a requirement to make games at the level they make them and they would no longer even attempt to shy away from it.<br><br>That&#39;s why crunch has progressively gotten worse with every project since and that&#39;s why… <a href="https://t.co/Ge8TVdwcQv">pic.twitter.com/Ge8TVdwcQv</a></p>&mdash; Reece “Kiwi Talkz” Reilly (@kiwitalkz) <a href="https://twitter.com/kiwitalkz/status/2043556144732582056?ref_src=twsrc%5Etfw">April 13, 2026</a></blockquote><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script>
</div></figure>
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		<title>Uncharted 5 Was Planned at Naughty Dog Before COVID &#8211; Rumor</title>
		<link>https://gamingbolt.com/uncharted-5-was-planned-at-naughty-dog-before-covid-rumor</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Tue, 07 Apr 2026 11:17:02 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[Naughty Dog]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[uncharted 5]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=640909</guid>

					<description><![CDATA[A recent Instagram post by a Naughty Dog developer may have spurred sequel rumors, but it was reportedly considered as far back as 2019.]]></description>
										<content:encoded><![CDATA[<p>While Naughty Dog has confirmed that it has been working on <em>Intergalactic</em> for quite some time now, according to a new report by Insider Gaming’s Tom Henderson, the studio previously considered making a fifth mainline entry in the <em>Uncharted</em> series. In a recent episode of the Insider Gaming Weekly, he said that the picture <a href="https://gamingbolt.com/uncharted-sequel-buzz-spurred-by-naughty-dog-creative-directors-recent-research-photo">recently posted by creative director Shaun Escayg</a> meant that the studio was &#8220;potentially doing new research into a new <em>Uncharted 5</em> game.&#8221;</p>
<p>Henderson went on to note that this isn’t the first time that Naughty Dog has “flirted with the idea” of making an <em>Uncharted 5</em>. &#8220;I don&#8217;t know what they&#8217;re trying to do with it or whatever. I know that there was some planning of an <em>Uncharted 5</em> before COVID.&#8221;</p>
<p>Henderson went on to discuss the state of the industry at large, noting that many companies might be aiming for safe bets rather than trying to create an entirely new IP. He brings up Bungie with <em>Marathon</em> as one point of comparison, noting that the studio&#8217;s safest bet would be a brand new <em>Destiny</em> game. Similarly, Naughty Dog would likely see new entries in <em>The Last of Us</em> and <em>Uncharted</em> as safe bets.</p>
<p>&#8220;I think the issue that we run into now is <em>Uncharted 5</em> is considered a safe bet, right? And that&#8217;s what we&#8217;re going to see from a lot of studios. It&#8217;s like Bungie with <em>Marathon</em>,” he said. “I think that&#8217;s got a long tail on it, and it is probably going to do okay, right? Like, I don&#8217;t think it&#8217;s going to shut down next week or whatever, but the next safe bet for them is <em>Destiny 3</em>, and the next safe bet for Naughty Dog is obviously <em>The Last of Us Part 3</em> and <em>Uncharted</em>.&#8221;</p>
<p>The Instagram post that sparked the entire discussion included a photo that, while looking like one that could be taken by any tourist visiting a scenic location, had the caption &#8220;Research&#8230;&#8221; under it. While Escayg didn&#8217;t reveal any further details on what the research could possibly be about, the general vibes of the photo could fit in quite well with a potential <em>Uncharted 5</em>, since the franchise typically takes players to scenic, beautiful places quite often.</p>
<p>It is worth noting that neither Naughty Dog nor Sony has made any official announcements regarding the franchise, and for all intents and purposes, the former is still focusing purely on <em>Intergalactic&#8217;s</em> development.</p>
<p>The last mainline entry in the <em>Uncharted</em> franchise was 2016&#8217;s <em>Uncharted 4: A Thief&#8217;s End</em>. Its story revolves around protagonist Nathan Drake getting pulled into one last major adventure, and deals with many themes, ranging from unresolved trauma from Nathan&#8217;s childhood to the responsibility he has for his new family with Elena.</p>
<p><em>Uncharted 4: A Thief&#8217;s End</em> got a standalone expansion in 2017, dubbed <em>Uncharted: The Lost Legacy</em>. The title features Chloe Frazer and Nadine Ross as its protagonists, and sees the two investigating the Hoysala Kingdom ruins. It featured a more open-ended structure for its second act, giving players plenty of freedom to tackle obstacles.</p>
<p>For more details, check out <a href="https://gamingbolt.com/uncharted-legacy-of-thieves-collection-pc-review-raiders-of-the-lost-drake">our review of the PC release of <em>Uncharted: Legacy of Thieves Collection</em></a>, which features both titles.</p>
<p><iframe title="New PlayStation 6 Rumors And Eidos Montreal Is In Trouble - Insider Gaming Weekly 57" width="500" height="281" src="https://www.youtube.com/embed/VZQxeVBBMSA?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Uncharted Sequel Buzz Spurred by Naughty Dog Creative Director&#8217;s Recent &#8220;Research&#8221; Photo</title>
		<link>https://gamingbolt.com/uncharted-sequel-buzz-spurred-by-naughty-dog-creative-directors-recent-research-photo</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 03 Apr 2026 12:05:07 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Naughty Dog]]></category>
		<category><![CDATA[uncharted]]></category>
		<category><![CDATA[uncharted 5]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=640714</guid>

					<description><![CDATA[A picture of an old cannon overlooking a modern-day coastal city, courtesy of Shaun Escayg, may hint at some kind of revival.]]></description>
										<content:encoded><![CDATA[
<p>Even after <a href="https://gamingbolt.com/the-last-of-us-creator-teases-more-for-the-franchise-with-2003-concept-art">alluding to more in store for <em>The Last of Us</em></a>, Naughty Dog president Neil Druckmann&#8217;s focus is on <em>Intergalactic</em>, <a href="https://gamingbolt.com/intergalactic-reportedly-targeting-mid-2027-release">allegedly targeting a mid-2027 launch</a>. However, creative Shaun Escayg is also seemingly working on something and based on a recent <a href="https://www.instagram.com/p/DU1ucoVD3zX/" target="_blank" rel="noreferrer noopener">Instagram</a> picture, it could be <em>Uncharted</em>.</p>



<p>The image shows an old cannon on a wall overlooking a city by the sea. It would come across as a neat vacation photo if Escayg didn&#8217;t put the caption, &#8220;Research…&#8221; Research for what exactly? He didn&#8217;t say, but considering how much it lines up with Nathan Drake&#8217;s entire profile of gallivanting around, exploring ruins, and even dealing with pirates, what else but <em>Uncharted</em>?</p>



<p>A new title in the series wouldn&#8217;t be too surprising at this point. After all, Naughty Dog previously wrote that it has <a href="https://gamingbolt.com/naughty-dog-says-its-working-on-multiple-ambitious-brand-new-single-player-games">several &#8220;ambitious, brand new&#8221; single-player titles</a> in the works (that &#8220;brand new&#8221; seemingly indicating that they&#8217;re not remakes). There&#8217;s also the rumor that Escayg has been <a href="https://gamingbolt.com/unannounced-naughty-dog-single-player-title-cancelled-earlier-this-year-rumor">working on an unannounced project</a> for almost four years now, which may be <a href="https://gamingbolt.com/neil-druckmann-confirms-producer-role-on-unannounced-naughty-dog-project">the same that Druckmann is producing</a>.</p>



<p>Could it be something out of left field, like, say, a new <em>Jak and Daxter</em>? Sure, but given that it&#8217;s been nearly a decade since <em>Uncharted 4: A Thief&#8217;s End</em> &#8211; not to mention Escayg serving as co-director on <em>Uncharted: The Lost Legacy</em> &#8211; you&#8217;d have to think that Drake is gearing up for a return. Hopefully, we&#8217;ll learn more later this year.</p>
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		<title>The Last of Us Online&#8217;s Director Says It Was &#8220;80% Complete&#8221; Before Being Cancelled</title>
		<link>https://gamingbolt.com/the-last-of-us-onlines-director-says-it-was-80-complete-before-being-cancelled</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Thu, 02 Apr 2026 14:36:02 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Naughty Dog]]></category>
		<category><![CDATA[the last of us online]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=640641</guid>

					<description><![CDATA[Vinit Agarwal says Naughty Dog had to decide between making the "experimental" title or "the next game that Neil Druckmann was directing."]]></description>
										<content:encoded><![CDATA[<p>It&#8217;s always saddening to talk about cancellations of great concepts, and we must admit it stung a little when Sony pulled the plug on the standalone multiplayer <em>The Last of Us </em>entry<em>.</em> The thought of rounding up our buddies to take on in the infected in an online setting based on Naughty Dog&#8217;s acclaimed franchise seemed too good to be true. It&#8217;s one of those instances where we wish we were wrong.</p>
<p>In a recent interview with the Lance E. Lee Podcast from Tokyo (transcription via <a href="https://kotaku.com/last-of-us-online-naughty-dog-canceled-vinit-agarwal-2000684224">Kotaku</a>), the game&#8217;s former director, Vinit Agarwal, spoke out about how its cancellation and the disappointment he felt at learning it was being cancelled, especially after spending so much time on it.</p>
<p>&#8220;That was a devastating moment for me because I spent seven years working on that game, and it was soul-crushing. I remember honestly finding out that it was getting cancelled 24 hours before it was announced to the public. That’s how I found out about the game getting cancelled, and it was just unfortunate, and they had to do that because they have to control the messaging.&#8221;</p>
<p>Stating that it was &#8220;around 80% complete&#8221;, he seems to have empathy for Nought Dog&#8217;s decision to move in a safer direction with whatever Neil Druckmann was cooking up at the time.</p>
<p>&#8220;Basically, at one point, a decision had to be made. ‘Okay, make this game or make the next game that Neil Druckmann was directing, the president of the company&#8230;They had to pick the game that was kind of the bread and butter of the studio rather than this experimental game that I was working on that I believe was going to be really big, but unfortunately couldn’t see the light of day.&#8221;</p>
<p>Agarwal has since landed on his feet, founding a new studio and <a href="https://gamingbolt.com/the-last-of-us-online-developers-are-making-a-new-indie-multiplayer-game">working on a title</a> that seems to be making good use of all the lessons he learned during his time working on <em>The Last of Us Online. </em>While details are still under wraps, we&#8217;re hoping that those lessons bring some familiar elements, and perhaps even a dash of familiarity for what could have been.</p>
<p><iframe title="FROM NAUGHTY DOG TO TOKYO: BUILDING GAMES WITH SOUL - Vinit Agarwal - LELPodcast - Episode 456" width="500" height="281" src="https://www.youtube.com/embed/Ezqv1IyLNlQ?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>The Last of Us Creator Teases More For the Franchise With Concept Art From 2003</title>
		<link>https://gamingbolt.com/the-last-of-us-creator-teases-more-for-the-franchise-with-2003-concept-art</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Tue, 31 Mar 2026 14:24:58 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Naughty Dog]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[the last of us]]></category>
		<category><![CDATA[The Last of Us Part 1]]></category>
		<category><![CDATA[the last of us part 2]]></category>
		<category><![CDATA[The Last of Us Part 3]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=640444</guid>

					<description><![CDATA[In some text accompanying the classic concept art, Neil Druckmann mentioned "the few stops that remain on the road ahead," for the series.]]></description>
										<content:encoded><![CDATA[<p>Neil Druckmann—known for his work on <em>The Last of Us</em>—has posted a couple of new images on social media while hinting that there might be more still left to come for the franchise. In his post on <a href="https://www.instagram.com/p/DWfAAKhEmcA/" target="_blank" rel="noopener">Instagram</a>, Druckmann revealed some early concept art that he had made for a pitch back in 2003.</p>
<p>This project would revolve around a man and a girl traveling through a broken America—essentially the plot of the original <em>The Last of Us</em>. What makes his post interesting is a mention of “the few stops that remain on the road ahead.”</p>
<p>“Cleaning out the garage today and stumbled on my original sketches from 2003 for a game pitch about a man, his surrogate daughter, and a trek across a broken America,” he wrote. “Been a wild journey. Grateful for every part of it, especially the few stops that remain on the road ahead.”</p>
<p>It is worth noting that the concept art itself doesn&#8217;t really mean much anymore, especially since the design behind <em>The Last of Us</em> protagonists Joel and Ellie would see massive changes since 2003, thanks in large part to the advancements in console hardware made at the time. As for the franchise&#8217;s future, while Druckmann could simply be referring to the <a href="https://gamingbolt.com/the-last-of-us-season-3-is-aiming-for-a-2027-premiere">2027-bound third season</a> of HBO&#8217;s <em>The Last of Us</em>, the fact that he used the plural &#8220;few stops&#8221; indicates that there might be even more in the works.</p>
<p>While he has largely been quiet about the idea of a third <em>The Last of Us</em> game, Druckmann had revealed back in February 2024 that he had some ideas for a third part already in mind. At the time, he noted that <a href="https://gamingbolt.com/the-last-of-us-part-2-documentary-reveals-studios-next-single-player-game-is-not-the-last-of-us-part-3">he only had &#8220;a concept&#8221; for it</a>, however, and didn&#8217;t have a full story that would fit that concept. Discussing the ending of the first two games, he questioned whether there was potential for more.</p>
<p>&#8220;If we never get to do it again, this is a fine ending point. That last bite of the apple, the story’s done,&#8221; he said. &#8220;The great thing about working at Naughty Dog is that we don’t have to. So it’s always like, we would love another Last of Us, but if you guys are passionate about something else, we’ll support this other thing. Very privileged position to be in. I never take that for granted.&#8221;</p>
<p>&#8220;I’ve been thinking about, ‘is there a concept there?’ And for now years, I haven’t been able to find that concept- but recently that’s changed. I don’t have a story, but I do have that concept, that, to me, is as exciting as 1, as exciting as 2, is its own thing, and yet has this throughline for all three. So it does feel like there’s probably one more chapter to this story.&#8221;</p>
<p>More recently, Druckmann has been busy with Naughty Dog’s next major game—<em>Intergalactic</em>. While few concrete details about it have been revealed since its original announcement, Druckmann recently teased that we might see <a href="https://gamingbolt.com/intergalactic-director-teases-return-of-the-last-of-us-actor">an actor from <em>The Last of Us</em> returning in the sci-fi game</a>.</p>
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		<title>Jak and Daxter Remaster Was Pitched to Sony in 2019</title>
		<link>https://gamingbolt.com/jak-and-daxter-remaster-was-pitched-to-sony-in-2019</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Thu, 26 Mar 2026 15:47:38 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[jak and daxter]]></category>
		<category><![CDATA[Naughty Dog]]></category>
		<category><![CDATA[Playstation]]></category>
		<category><![CDATA[PS2]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=640084</guid>

					<description><![CDATA[Unfortunately, however, the project would never see the light of day outside of a recreated cutscenes that was part of the pitch.]]></description>
										<content:encoded><![CDATA[<p>Many studios have been seeing success by bringing back some of their older franchises for modern audiences with a fresh coat of paint, Sony has managed to avoid touching PS2-era franchise <em>Jak and Daxter</em>. However, this wasn’t due to lack of trying, as it turns out. Veteran animator in the games industry Travis Howe has revealed through a <a href="https://www.linkedin.com/posts/travis-howe-a379251_a-long-while-back-a-team-was-assembled-to-activity-7442233492832186368-XfD9?utm_source=share&amp;utm_medium=member_desktop&amp;rcm=ACoAAAxsEDUBhArLvs3S7uX0l-iE-Kmx-usUz6A" target="_blank" rel="noopener">LinkedIn post</a> that the team he was working with had once approached Sony about remastering the original <em>Jak and Daxter</em>.</p>
<p>In his post, Howe said that he was in charge of creating a shot-for-shot recreation of one of the game&#8217;s early cutscenes as part of the pitch to show Sony what it would look like. He has also made it clear that the cutscene&#8217;s recreation was not commissioned by Sony, and the PlayStation maker had no involvement in the proposal. Further in the comments for his post, Howe also credits Sanzaru Games senior character artist Tyler Bronis for his work on the animated short.</p>
<p>&#8220;A long while back, a team was assembled to pitch a remaster of Jak &amp; Daxter. I was asked to animate an IGC shot-for-shot, to show what this updated version would look like,&#8221; wrote Howe. &#8220;To be abundantly clear: this was NOT commissioned by Sony, nor did they have any involvement in our proposal &#8212; this was essentially a fan pitch to try and gain their permission.&#8221;</p>
<p>The cutscene&#8217;s recreation is quite an impressive one, seemingly making use of modern technologies to render things like the fur on Daxter&#8217;s body, and more modern implementations of things like particle effects, which were much harder to render on the original&#8217;s PS2 hardware.</p>
<p>In his own post about the project, Bronis <a href="https://www.linkedin.com/posts/tyler-bronis-5259b913_a-long-while-back-a-team-was-assembled-to-activity-7442640865224908800-Q4JU?utm_source=share&amp;utm_medium=member_desktop&amp;rcm=ACoAAAxsEDUBhArLvs3S7uX0l-iE-Kmx-usUz6A" target="_blank" rel="noopener">revealed</a> that the pitch was worked on back in 2019. His own involvement at the time revolved around remaking Jak&#8217;s model, along with environment art and lighting, and the camera work and editing.</p>
<p>The video has seen a positive response, with former Naughty Dog writer and narrative designer Josh Scherr <a href="https://www.linkedin.com/feed/update/urn:li:ugcPost:7442233358585323520?commentUrn=urn%3Ali%3Acomment%3A%28ugcPost%3A7442233358585323520%2C7442947718806695936%29&amp;dashCommentUrn=urn%3Ali%3Afsd_comment%3A%287442947718806695936%2Curn%3Ali%3AugcPost%3A7442233358585323520%29" target="_blank" rel="noopener">commenting</a> about how well it was pulled off. Scherr had worked on the <em>Jak and Daxter</em> games, and was an animator on this scene in particular.</p>
<p>&#8220;This is wild &#8211; I was the animator on the original scene way back in 2001,&#8221; wrote Scherr. &#8220;Y&#8217;all did a great job! On the original game each cinematics animator had to churn out 30 seconds of animation per week, so it&#8217;s nice to see it looking more polished.&#8221;</p>
<p>Currently, the <em>Jak and Daxter</em> series is essentially missing. The last time we got any official word on the franchise was back in 2021, with Naughty Dog co-president Evan Wells confirming that <a href="https://gamingbolt.com/new-jak-and-daxter-game-not-in-development-says-naughty-dog">a new <em>Jak and Daxter</em> game was not in the works</a>. In a discussion with Insomniac&#8217;s Ted Price, Wells was asked whether Naughty Dog still gets requests for a new entry in the franchise.</p>
<p>&#8220;We do, in fact,&#8221; he replied. &#8220;We’ve had a couple of Twitter campaigns where people have been tweeting us every single day [saying] ‘I want a new <em>Jak and Daxter</em>, I want a new <em>Jak and Daxter</em>’, and they aren’t just simple 280-character tweets, they have Photoshopped memes and everything they’re including on a daily basis, and the effort has got to be significant.&#8221;</p>
<p>“And I hate to break it to them, [but] we do not have <em>Jak and Daxter</em> here in development right now.”</p>
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		<title>Intergalactic Director Teases Return of The Last of Us Actor</title>
		<link>https://gamingbolt.com/intergalactic-director-teases-return-of-the-last-of-us-actor</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Mon, 23 Mar 2026 14:25:13 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[intergalactic]]></category>
		<category><![CDATA[Naughty Dog]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=639783</guid>

					<description><![CDATA[Neil Druckmann posted a picture of The Last of Us actor Merle Dandridge on his Instagram, calling her an "intergalactic treasure".]]></description>
										<content:encoded><![CDATA[<p>Naughty Dog has been quietly working on its next game—<em>Intergalactic</em>—and while the studio has been tight-lipped regarding any actual details about it, director Neil Druckmann has been teasing that an actor from <em>The Last of Us</em> might feature in it. On his <a href="https://www.instagram.com/p/DWHpNg3kulf/" target="_blank" rel="noopener">Instagram account</a>, Druckmann posted a picture of Merle Dandridge wearing a full motion capture suit. While the picture alone doesn&#8217;t mean much, Druckman also referred to her as &#8220;a n̶a̶t̶i̶o̶n̶a̶l̶ intergalactic treasure.&#8221;</p>
<p>Dandridge has worked with Naughty Dog on many projects after she first played the role of Marlene in the original 2013 release of <em>The Last of Us</em>. We saw her reprising the role in <em>The Last of Us Part 2</em>, as well as HBO’s live-action adaptation. Outside of Naughty Dog’s projects, Dandridge has also worked on other major games, including the role of Alyx Vance in <em>Half-Life 2</em> and its two episodic sequels.</p>
<p>Reports have indicated that Naughty Dog is quite far along in development, with one indicating that the company <a href="https://gamingbolt.com/intergalactic-reportedly-targeting-mid-2027-release">might be aiming to release the game in mid-2027</a>. However, another report from December alleged that <a href="https://gamingbolt.com/intergalactic-studio-had-weeks-of-mandatory-overtime-due-to-several-missed-deadlines-rumor">the project demanded weeks of mandatory overtime</a> thanks to &#8220;several missed deadlines&#8221;. This overtime was reportedly an effort by Naughty Dog to &#8220;get the production back on track&#8221;, with &#8220;some teams&#8221; also having put in &#8220;long hours&#8221; to complete the game&#8217;s debut trailer.</p>
<p>Actor Tony Dalton, known for roles like Lalo Salamanca in <em>Better Call Saul</em> and Jack Duquesne in <em>MCU</em> projects, has also been confirmed to be playing a role in <em>Intergalactic</em>. In an interview from January, he discussed working with Druckmann on HBO&#8217;s <em>The Last of Us</em>, and how the two became friends, leading to his role in <em>Intergalactic</em>. Describing the process itself, Dalton said that portraying a video game character <a href="https://gamingbolt.com/intergalactic-actor-tony-dalton-says-the-project-is-like-nothing-ive-ever-done-in-my-life">was &#8220;like nothing I&#8217;ve ever done in my life.&#8221;</a></p>
<p>“It’s crazy. It’s like nothing I’ve ever done in my life. These guys are top of the line. You put on these skin-tight suits with dots all over the place–all over your face and everything. They have a whole set. Huge, huge set. It’s amazing,” Dalton said.</p>
<p>Voice actor Troy Baker has also previously spoken about working on Druckmann, and revealed that <a href="https://gamingbolt.com/intergalactic-voice-actor-still-butts-heads-with-director-because-they-are-both-passionate">they often butt heads with each other</a> because of how passionate both of them are.</p>
<p>“We did two weeks ago, man. Neil and I will always, it’s our vibe,” said Baker in November. “We just love to butt up against each other. We were doing a table read, and I was literally like, ‘Why are you giving me s*** right now? I’m asking you a question!’ And everybody else is like, ‘Our mom and dad are fighting, are we still going to Disneyland?’ We’re fine. We’re fine!”</p>
<p><em>Intergalactic</em> is being developed for PS5. Druckmann has referred to the project as being <a href="https://gamingbolt.com/intergalactic-is-naughty-dogs-most-ambitious-most-expansive-game-ever-says-director">the &#8220;most ambitious,&#8221; &#8220;most expansive,&#8221; and &#8220;most expensive&#8221;</a> Naughty Dog game yet. “We’re making it, we’re playing it. We’re firing on all cylinders. I’ve said this before, but I really mean it, I’m really feeling it right now: It’s the most ambitious game we’ve ever made. It’s the most expansive game we’ve ever made, maybe the most expensive, by the time we finish it.”</p>
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		<title>The Last of Us TV&#8217;s Third Season Could Be Its Last, Per HBO CEO</title>
		<link>https://gamingbolt.com/the-last-of-us-tvs-third-season-could-be-its-last-per-hbo-ceo</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Mon, 02 Feb 2026 21:27:31 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[HBO]]></category>
		<category><![CDATA[Naughty Dog]]></category>
		<category><![CDATA[the last of us]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=636160</guid>

					<description><![CDATA[Casey Bloys said it "certainly seemed" that way, but "On decisions like that, we will defer to the showrunners. So you can ask them."]]></description>
										<content:encoded><![CDATA[<p><em>The Last of Us</em> might be wrapping up its highly successful television run, with its upcoming season potentially bringing an end to the live-action adaptation of Naughty Dog&#8217;s hit action-adventure survival franchise. In a recent interview with <a href="https://deadline.com/2026/01/hbo-casey-bloys-the-pitt-heated-rivalry-euphoria-interview-1236700801/" target="_blank" rel="noopener">Deadline</a>, Casey Bloys, who serves as the Chairman and CEO of HBO and HBO Max Content, hinted at the popular adaptation of Joel and Ellie&#8217;s ill-fated adventures wrapping up its highly successful run.</p>
<p>Upon being asked if the upcoming season was going to be the last one for the series, Bloys hinted that &#8220;it certainly seemed that way,&#8221; but injected a bit of mystery by passing the buck on to the series&#8217;s showrunners. &#8220;On decisions like that, we will defer to the showrunners. So you can ask them.&#8221;</p>
<p>While the show&#8217;s second season focused on the first half of <em>The Last of Us 2&#8217;s </em>narrative, the third season will bring Abby to the center stage, focusing on her single-minded efforts to avenge her father.</p>
<p>No spoilers, but those of you who played the game already know how things pan out on that front. As for everyone else, they might be glad to know that you&#8217;re close to the curtain call on a live-action adaptation that has largely managed to capture the essence of its video game counterpart. Just don&#8217;t expect it to release <a href="https://gamingbolt.com/the-last-of-us-season-3-is-aiming-for-a-2027-premiere">anytime this year</a>.</p>
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		<title>Intergalactic &#8211; Actor Tony Dalton Says the Project is &#8220;Like Nothing I&#8217;ve Ever Done in My Life&#8221;</title>
		<link>https://gamingbolt.com/intergalactic-actor-tony-dalton-says-the-project-is-like-nothing-ive-ever-done-in-my-life</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Wed, 28 Jan 2026 11:32:26 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[intergalactic]]></category>
		<category><![CDATA[Naughty Dog]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=635790</guid>

					<description><![CDATA[Dalton went on to say that working with Neil Druckmann has been great, referring to him as "the sweetest guy in the world."]]></description>
										<content:encoded><![CDATA[<p>While Naughty Dog is considered a prestigious game development studio in its own right thanks to the quality of its past several releases, the studio has also been making friends in the larger world thanks to HBO’s live-action adaptation of <em>The Last of Us</em>. Among these is actor Tony Dalton, who is known for portraying characters like Lalo Salamanca in <em>Better Call Saul</em> and Jack Duquesne in various MCU projects. Dalton will also be appearing in Naughty Dog’s next title, <em>Intergalactic</em>.</p>
<p>In an interview with Culture Wave Media, Dalton discussed having worked with director Neil Druckmann on <em>The Last of Us</em> adaptation, where he played Joel’s father, and how the latter expressed interest in continuing to work with the actor. This resulted in Dalton’s role in <em>Intergalactic</em>, which also happens to be the first time he will be in a game.</p>
<p>Describing the process, Dalton said it was “like nothing I’ve ever done in my life,” pointing out all the advanced technology used to capture his likeness and mannerisms through motion capture suits.</p>
<p>&#8220;It&#8217;s crazy. It&#8217;s like nothing I&#8217;ve ever done in my life. These guys are top of the line. You put on these skin-tight suits with dots all over the place&#8211;all over your face and everything. They have a whole set. Huge, huge set. It&#8217;s amazing,&#8221; Dalton said.</p>
<p>While what character Dalton will be portraying in <em>Intergalactic</em> is currently unknown, in the interview, he noted that Druckmann&#8217;s pitch referred to his character as being &#8220;one of the leads&#8221;. On working with Druckmann, Dalton said that he is &#8220;the sweetest guy in the world. He&#8217;s great.&#8221;</p>
<p>Voice actor Troy Baker had also <a href="https://gamingbolt.com/intergalactic-voice-actor-still-butts-heads-with-director-because-they-are-both-passionate">previously spoken about working with Druckmann</a>, and how the two often butt heads with each other because of the passion they feel for the project.</p>
<p>“We did two weeks ago, man. Neil and I will always, it’s our vibe,” said Baker in November. “We just love to butt up against each other. We were doing a table read, and I was literally like, ‘Why are you giving me s*** right now? I’m asking you a question!’ And everybody else is like, ‘Our mom and dad are fighting, are we still going to Disneyland?’ We’re fine. We’re fine!”</p>
<p>Little has been revealed about <em>Intergalactic</em> since it was <a href="https://gamingbolt.com/intergalactic-announced-new-sci-fi-ip-by-naughty-dog">first unveiled</a> all the way back in 2024. Druckmann has, however, described it as being <a href="https://gamingbolt.com/intergalactic-is-naughty-dogs-most-ambitious-most-expansive-game-ever-says-director">the studio&#8217;s &#8220;most ambitious&#8221; project so far</a>.</p>
<p>“We’re making it, we’re playing it. We’re firing on all cylinders. I’ve said this before, but I really mean it, I’m really feeling it right now: It’s the most ambitious game we’ve ever made. It’s the most expansive game we’ve ever made, maybe the most expensive, by the time we finish it.”</p>
<p>While the studio has been largely quiet, reports have indicated <a href="https://gamingbolt.com/intergalactic-studio-had-weeks-of-mandatory-overtime-due-to-several-missed-deadlines-rumor">it may be falling behind schedule</a>. One noted that the development team has been working eight more hours each week since October. This overtime work is because the project has &#8220;several missed deadlines&#8221;, and the team is trying to &#8220;get the production back on track&#8221;.</p>
<p>A more recent report has indicated that Naughty Dog might be <a href="https://gamingbolt.com/intergalactic-reportedly-targeting-mid-2027-release">aiming for a mid-2027 release</a> for <em>Intergalactic</em> on PS5.</p>
<p><iframe loading="lazy" title="TONY DALTON talks DAREDEVIL: BORN AGAIN S2, THE LAST OF US, &amp; Villain role in TRAP HOUSE - Interview" width="500" height="281" src="https://www.youtube.com/embed/8r2xhAE3EyI?start=371&#038;feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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