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	<title>Neil Druckmann &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Horizon: Zero Dawn&#8217;s Initial Prototype Had Guns, Felt &#8220;Weird&#8221;</title>
		<link>https://gamingbolt.com/horizon-zero-dawns-initial-prototype-had-guns-felt-weird</link>
					<comments>https://gamingbolt.com/horizon-zero-dawns-initial-prototype-had-guns-felt-weird#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 13 Apr 2017 11:14:24 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Guerrilla Games]]></category>
		<category><![CDATA[Horizon: Zero Dawn]]></category>
		<category><![CDATA[Neil Druckmann]]></category>
		<category><![CDATA[ps4]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=294220</guid>

					<description><![CDATA[Guerrilla talks about using guns for Horizon's combat.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2015/10/horizon-zero-dawn-3.jpg"><img fetchpriority="high" decoding="async" class="aligncenter size-full wp-image-247506" src="https://gamingbolt.com/wp-content/uploads/2015/10/horizon-zero-dawn-3.jpg" alt="horizon zero dawn" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2015/10/horizon-zero-dawn-3.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2015/10/horizon-zero-dawn-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2015/10/horizon-zero-dawn-3-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>With Guerrilla Games so well-versed in shooting mechanics, thanks to its work on <em>Killzone</em>, it is interesting to see how it handled combat in <em>Horizon: Zero Dawn</em>. What would the latter have been like with guns though?</p>
<p>In a new interview from <a href="https://www.youtube.com/watch?v=PzomI_VXFLs">PlayStation</a>, <em>Uncharted 4: A Thief&#8217;s End</em> director Neil Druckmann spoke to Guerrilla Games managing director Hermen Hulst about <em>Horizon: Zero Dawn</em>. Hulst noted how the studio experimented with guns in the first prototype for the game.</p>
<p>&#8220;The very first prototype we did had <em>Killzone</em> M82 guns in it and you were firing your machine gun at these robotic dinosaurs.&#8221; It got &#8220;weird&#8221; pretty quickly so Guerrilla went with the combat we see today.</p>
<p>Another interesting point is how much Druckmann likes the visuals for <em>Horizon: Zero Dawn</em>, stating, &#8220;You better believe I&#8217;m going to my team and saying, &#8216;OK, [<em>Zero Dawn</em>] is the bar now. We have to top this.'&#8221;</p>
<p>Will that happen with <em>The Last of Us: Part 2</em>, Druckmann&#8217;s next project as director? We&#8217;ll find out in the near future.</p>
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		<title>The Last of Us Director on Project Morpheus: &#8220;You Can Make the Ultimate Horror Game&#8221;</title>
		<link>https://gamingbolt.com/the-last-of-us-director-on-project-morpheus-you-can-make-the-ultimate-horror-game</link>
					<comments>https://gamingbolt.com/the-last-of-us-director-on-project-morpheus-you-can-make-the-ultimate-horror-game#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 21 Mar 2014 12:35:33 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Naughty Dog]]></category>
		<category><![CDATA[Neil Druckmann]]></category>
		<category><![CDATA[Project Morpheus]]></category>
		<category><![CDATA[the last of us]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=190582</guid>

					<description><![CDATA[Neil Druckmann brainstorms with Bruce Straley on the potential of Sony's VR headset.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/02/The-Last-of-Us-11.jpg"><img decoding="async" class="aligncenter size-full wp-image-137396" src="https://gamingbolt.com/wp-content/uploads/2013/02/The-Last-of-Us-11.jpg" alt="The Last of Us (11)" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2013/02/The-Last-of-Us-11.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2013/02/The-Last-of-Us-11-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2013/02/The-Last-of-Us-11-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Despite its relative newness and age, Sony&#8217;s Project Morpheus has tons of potential for gameplay. We&#8217;ve already seen some rather interesting demonstrations featuring games like The Deep and Castle, not to mention the potential for a game like Thief. But what do AAA developers think about Sony&#8217;s VR headset?</p>
<p>Naughty Dog director and writer Neil Druckmann, who worked on the critically acclaimed The Last of Us, offered his thoughts about the tech on <a href="https://twitter.com/Neil_Druckmann/status/446740175209500672">Twitter</a>. &#8220;Spent downtime at the airport brainstorming #ProjectMorpheus ideas with @bruce_straley. Conclusion, you can make the ultimate horror game.&#8221;</p>
<p>The prime differences between Morpheus and Oculus Rift are that the former could very well support eye-tracking in the near future &#8211; which allows you to control a game using your eyes &#8211; along with a PS Move and PS Eye. As for what Naughty Dog has in mind, there&#8217;s no doubt we&#8217;ll see a horror game as well. Whether it&#8217;s from The Last of Us developer or not remains to be seen.</p>
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		<title>The Last of Us Movie Based on Video Game &#8211; Naughty Dog&#8217;s Neil Druckmann</title>
		<link>https://gamingbolt.com/the-last-of-us-movie-based-on-video-game-naughty-dogs-neil-druckmann</link>
					<comments>https://gamingbolt.com/the-last-of-us-movie-based-on-video-game-naughty-dogs-neil-druckmann#comments</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 13 Mar 2014 18:57:56 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[bafta]]></category>
		<category><![CDATA[Naughty Dog]]></category>
		<category><![CDATA[Neil Druckmann]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[the last of us]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=189712</guid>

					<description><![CDATA[Still working out how to "make it fit into a film."]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/03/The-Last-of-Us_new-3.jpg"><img decoding="async" src="https://gamingbolt.com/wp-content/uploads/2013/03/The-Last-of-Us_new-3.jpg" alt="The Last of Us_new (3)" width="620" height="349" class="alignnone size-full wp-image-143491" srcset="https://gamingbolt.com/wp-content/uploads/2013/03/The-Last-of-Us_new-3.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2013/03/The-Last-of-Us_new-3-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2013/03/The-Last-of-Us_new-3-1024x575.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>The Last of Us will be getting a movie adaptation and writer/director Neil Druckmann has confirmed that it will be adapt the story of the video game.</p>
<p>“It’s an adaptation of the story of The Last of Us. As far as where we go and how we make it fit into a film, how it takes into account the unique properties of film&#8230;We’re not sure yet. We’re only just scratching the surface,” said Druckmann to <a href="http://uk.ign.com/articles/2014/03/13/druckmann-confirms-the-last-of-us-movie-is-game-adaptation">IGN</a> at the recent BAFTA Awards, where The Last of Us won five awards.</p>
<p>It will at least stay faithful to the game, which is always a good thing. Most developers attempt to have their franchise adapted in a way that suits the masses and it&#8217;s <a href="https://gamingbolt.com/need-for-speed-film-releasing-tomorrow-already-garners-overwhelmingly-negative-response">still not working very well</a>.</p>
<p>Regardless, would you be keen to see Ellie and Joel on the big screen in what is essentially a live-action retelling of the video game? Let us know in the comments.</p>
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