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	<title>New York Comic Con &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Mortal Kombat 3 Film Confirmed, Says Screenwriter</title>
		<link>https://gamingbolt.com/mortal-kombat-3-film-confirmed-says-screenwriter</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sun, 12 Oct 2025 16:13:44 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Mortal Kombat 2]]></category>
		<category><![CDATA[New Line Cinema]]></category>
		<category><![CDATA[New York Comic Con]]></category>
		<category><![CDATA[Warner Bros. Pictures]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=629594</guid>

					<description><![CDATA[Jeremy Slater reveals that New Line and Warner Bros. "are so happy with" Mortal Kombat 2 that he's already hired for the third instalment.]]></description>
										<content:encoded><![CDATA[
<p>Though <em>Mortal Kombat 2</em> is still months off from a theatrical release, a third film is in the works. Screenwriter Jeremy Slater confirmed this at a panel during New York Comic Con (as reported by IGN).</p>



<p>&#8220;Our friends at New Line and Warner Bros. are so happy with this movie. They are so excited, they are so convinced that there is a giant fan base waiting for it, they&#8217;ve already hired me to start writing the next installment.&#8221;</p>



<p>Of course, nothing else is known about the third film or how it will build on the second. <em>Mortal Kombat 2</em> premieres on May 16th, 2026 and features Karl Urban headlining as Johnny Cage. Other notable stars include Adeline Rudolph as Kitana, Tati Gabrielle as Jade, and Martyn Ford as Shao Kahn, all of whom are debuting in the film franchise for the first time.</p>



<p>As for NetherRealm&#8217;s video game franchise, it&#8217;s currently on the back burner following <a href="https://gamingbolt.com/mortal-kombat-1-wont-receive-any-more-story-dlc-or-characters-netherrealm-focused-on-next-project">the end of support for <em>Mortal Kombat 1</em></a> (which <a href="https://gamingbolt.com/mortal-kombat-1-sells-over-6-2-million-units">sold over 6.2 million copies</a> as of August). The studio is allegedly working on <em><a href="https://gamingbolt.com/injustice-3-is-netherrealms-next-title-rumor">Injustice 3</a></em> based on the DC Universe. Stay tuned for updates in the meantime.</p>



<figure class="wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter"><div class="wp-block-embed__wrapper">
<div class="embed-twitter"><blockquote class="twitter-tweet" data-width="500" data-dnt="true"><p lang="en" dir="ltr">Mortal Kombat II writer Jeremy Slater reveals work has begun on a third film! <a href="https://twitter.com/hashtag/nycc?src=hash&amp;ref_src=twsrc%5Etfw">#nycc</a> <a href="https://t.co/m5XD60ooej">pic.twitter.com/m5XD60ooej</a></p>&mdash; IGN (@IGN) <a href="https://twitter.com/IGN/status/1977136036523155577?ref_src=twsrc%5Etfw">October 11, 2025</a></blockquote><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></div>
</div></figure>
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		<post-id xmlns="com-wordpress:feed-additions:1">629594</post-id>	</item>
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		<title>Sony&#8217;s Powers Gets Exclusive Comic Con Trailer</title>
		<link>https://gamingbolt.com/sonys-powers-gets-exclusive-comic-con-trailer</link>
					<comments>https://gamingbolt.com/sonys-powers-gets-exclusive-comic-con-trailer#respond</comments>
		
		<dc:creator><![CDATA[Martin Toney]]></dc:creator>
		<pubDate>Tue, 14 Oct 2014 17:28:29 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[2014]]></category>
		<category><![CDATA[New York Comic Con]]></category>
		<category><![CDATA[Powers]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=211510</guid>

					<description><![CDATA[Sharlto Copley. That's all you need to know.]]></description>
										<content:encoded><![CDATA[<p style="text-align: center;"><iframe width="620" height="349" src="//www.youtube.com/embed/P02QmncDOzM" frameborder="0" allowfullscreen></iframe></p>
<p style="text-align: left;">That thing, that nobody wanted to be a thing, is now a thing. And by that I mean people actually care about exclusive television shows that are being made by people who predominantly make tech and video games.</p>
<p style="text-align: left;">Sony have teased footage for their first official original show Powers and it does look pretty good. This bloke was a hero, he could fly (which makes him cool right off the bat) and he was above the law. And no, he&#8217;s not Superman.</p>
<p style="text-align: left;">Now, if you recognize this chap, then props to you because it&#8217;s the one and only Sharlto Copley! You should already know that he has got some <strong><em>serious</em></strong> acting chops. Plus he sports a mean beard. And putting him in the shoes of a disillusioned, now powerless &#8220;power&#8221; is one of the roles that he is going to slay. As much as it pains me to say this, Powers looks like it could go the distance and become something very good indeed.</p>
<p style="text-align: left;">
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		<post-id xmlns="com-wordpress:feed-additions:1">211510</post-id>	</item>
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		<title>Comic Con/BlizzCon 2011 Experience and Cosplay Mash Up Video</title>
		<link>https://gamingbolt.com/comic-con-blizzcon-2011-experience-cosplay-videoce-and-cosplay-mash-up</link>
					<comments>https://gamingbolt.com/comic-con-blizzcon-2011-experience-cosplay-videoce-and-cosplay-mash-up#respond</comments>
		
		<dc:creator><![CDATA[Jim Girgenti]]></dc:creator>
		<pubDate>Tue, 01 Nov 2011 17:54:57 +0000</pubDate>
				<category><![CDATA[Video News]]></category>
		<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[BlizzCon]]></category>
		<category><![CDATA[Blizzcon 2011]]></category>
		<category><![CDATA[comic con 2011]]></category>
		<category><![CDATA[Comic-Con]]></category>
		<category><![CDATA[ComicCon]]></category>
		<category><![CDATA[ComicCon 2011]]></category>
		<category><![CDATA[Cosplay]]></category>
		<category><![CDATA[New York Comic Con]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=53213</guid>

					<description><![CDATA[This was meant to be posted on Halloween but never the less here is a video highlighting some of the best moments of New York City Comic-Con and BlizzCon 2011.  There is also the best costumes and Cosplay captured which were some very impressive displays of characters from numerous games as well as comics among [&#8230;]]]></description>
										<content:encoded><![CDATA[<p style="text-align: center"><iframe width="655" height="385" src="https://www.youtube.com/embed/yYHL3iO_moY?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p>This was meant to be posted on Halloween but never the less here is a video highlighting some of the best moments of New York City Comic-Con and BlizzCon 2011.  There is also the best costumes and Cosplay captured which were some very impressive displays of characters from numerous games as well as comics among others.  You can see some of the craziest costumes that must have taken much time and effect to make, along with the Starcraft II Finals too.  Foo Fighters ended the BlizzCon night and there will be coverage of that posted soon enough.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">53213</post-id>	</item>
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		<title>NYCC 2011: Hands on with The Legend of Zelda: Skyward Sword</title>
		<link>https://gamingbolt.com/nycc-2011-hands-on-with-the-legend-of-zelda-skyward-sword</link>
					<comments>https://gamingbolt.com/nycc-2011-hands-on-with-the-legend-of-zelda-skyward-sword#respond</comments>
		
		<dc:creator><![CDATA[John Gall]]></dc:creator>
		<pubDate>Thu, 20 Oct 2011 01:11:32 +0000</pubDate>
				<category><![CDATA[Previews]]></category>
		<category><![CDATA[New York Comic Con]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[the legend of zelda: skyward sword]]></category>
		<category><![CDATA[Wii]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=50976</guid>

					<description><![CDATA[Aside from Ultimate Marvel vs Capcom 3, the longest line to play a video game at NYCC was The Legend of Zelda: Skyward sword. Currently, we’re weeks away from launch and fans are in a frenzy to get whatever time they can on the game, no matter how short. I was given the chance to [&#8230;]]]></description>
										<content:encoded><![CDATA[<p style="text-align: center"><iframe width="655" height="385" src="https://www.youtube.com/embed/miwwgtbL8Cc?hd=1" frameborder="0" allowfullscreen></iframe></p>
<p>Aside from Ultimate Marvel vs Capcom 3, the longest line to play a video game at NYCC was The Legend of Zelda: Skyward sword. Currently, we’re weeks away from launch and fans are in a frenzy to get whatever time they can on the game, no matter how short. I was given the chance to play Skyward sword this weekend, and now I’ll give all of you who did not have a chance to play the demo the low down on this new title.</p>
<p>Skyward sword marks the first Zelda game designed specifically for this generation of consoles, Twilight Princess having been made for Gamecube and adapted for the Wii. While I can’t say that Skyward sword took advantage of the Wii’s superior graphics any better than Twilight Princess had (though I do love the art style), I can say that the motion controls are markedly better. Perhaps being a little spoiled on the Playstation Move, the new motion controls didn’t particularly wow me, but you will have much greater control over your attacks than Twilight Princess where you could just flail your hand at the screen and kill any thing that got in your way. Everything from thrusting to overhead and lateral slashes can be controlled by how you swing the remote. Link’s shield is also controlled via raising the nunchuck, but I found this to be difficult, as several times when I raised the nunchuck I got no response. This could have possibly been due to lack of practice rather than a flaw in the game. I was engaged in a pretty intense boss fight after all.</p>
<p>Speaking of which, I suppose I should detail just what I did get to demo. I had three choices between a Bird Race, Dungeon, or Boss fight, so naturally I went with the boss fight. It was fairly challenging and the gentleman that was guiding me through the demo did not know what “Z targeting” was, but I figured it out myself. The shield was imperative to the fight, and being able to use it correctly meant the difference between life and death. Very odd, as I never found myself needing to use my shield this much in a Zelda title before even compared to Ocarina of Time. Not that I’m complaining, of course. I’m quite glad that good use of your shield is just as important as use of your sword. The boss fight itself had a small exposition given by what I assume to be one of the main villains of the game before the fight and piqued my interest in exploring this new Hyrule. I’ll refrain from giving away too much as I know how people feel about spoilers, but I will say that there exists the potential for the developers to take classical Zelda in a new direction while staying true to the series roots.</p>
<p>After dispatching the boss quickly, I was given the opportunity to play through one more mode so I chose bird racing as it seemed both quick and interesting where as a dungeon is… well… a dungeon. Not really much to discuss with this mode other than the fact they took something that could easily be done with a normal controller, translated it into motion controls, and it didn’t feel too bad. You had to steer the bird you were riding by pointing the remote left, right, up or down. You could also gain altitude by “flapping” the Wii Remote. I was unable to finish this part of the demo as my time had run out at that point, but I assume the rest of the bird race was roughly the same.</p>
<p>Overall, while I didn’t walk away from the demo floored and impressed, I wasn’t disappointed either. You just can’t distill a Zelda game into a boss fight and half a mini game. Zelda is about exploration and adventure, problem solving and ingenuity. In hindsight, doing the dungeon probably would have given me a better idea of what to expect out of the game, but who wants to do a dungeon when you have the option to play against the boss!? I still plan on purchasing this game and playing through it in one long gaming binge. It remains to be seen how this will stack up against previous Zelda games, and it has some pretty big shoes to fill, but I don’t need it to be the best Zelda ever. I just want a Zelda game I can get lost in and have some fun, and really, that’s all that’s needed to make a Zelda game good.</p>
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		<title>NYCC 2011: Hands on with Final Fantasy XIII-2</title>
		<link>https://gamingbolt.com/nycc-2011-hands-on-with-final-fantasy-xiii-2</link>
					<comments>https://gamingbolt.com/nycc-2011-hands-on-with-final-fantasy-xiii-2#comments</comments>
		
		<dc:creator><![CDATA[John Gall]]></dc:creator>
		<pubDate>Mon, 17 Oct 2011 21:02:14 +0000</pubDate>
				<category><![CDATA[Previews]]></category>
		<category><![CDATA[Final Fantasy XIII-2]]></category>
		<category><![CDATA[New York Comic Con]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[Square Enix]]></category>
		<category><![CDATA[xbox 360]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=50578</guid>

					<description><![CDATA[I’m a huge gamer; and by huge, I mean to say that I have over 1,500 games in my collection at home. I’ve played pretty much any genre out there, on pretty much every system out there. Among all of the different games throughout the years, one series will always hold the greatest place in [&#8230;]]]></description>
										<content:encoded><![CDATA[<p style="text-align: center"><iframe loading="lazy" width="655" height="385" src="https://www.youtube.com/embed/PNlZL1yPQVc?hd=1" frameborder="0" allowfullscreen></iframe></p>
<p>I’m a huge gamer; and by huge, I mean to say that I have over 1,500 games in my collection at home. I’ve played pretty much any genre out there, on pretty much every system out there. Among all of the different games throughout the years, one series will always hold the greatest place in my heart and that series is Final Fantasy. I won’t deny I am a huge fan of the series, but by no means am I blind to the faults of many of the series’ games. I believe XIII is just as linear as X, I believe X-2 was the worst of the series, and Dirge of Cerberus wasn’t far behind. I play both the grind-fest Final Fantasy XI, and the hot mess known as Final Fantasy XIV. I also have to say XIII was my fourth favorite game from the series, and despite the linearity, it delivered on most of my expectations for a Final Fantasy title. This weekend, I had the opportunity to play the Final Fantasy XIII-2 demo, and now that you know where I’m coming from as a Final Fantasy fan, you’ll know how much weight my words carry for better or worse.</p>
<p>When XIII-2 was first announced, I was giddy as a school girl just as I am with every Final Fantasy title announced (Except for maybe Crystal Bearers for the Wii.) As time went on, and I saw more and more of the game from various trailers, I began to get worried. I didn’t like Serah’s costume. I didn’t like Noel or the fact Serah was hanging around him when she’s supposed to be engaged to Snow. I certainly did not like the lack of most of the characters I had come to love through XIII, and my thoughts kept returning to X-2. I began to convince myself this game was going to be nothing but a waste of time and money, and I knew that I was so hooked I’d probably wind up buying it any way. Thankfully, the demo cleared away many of my doubts and I now anxiously await the new title!</p>
<p>In every aspect that I could discern from this demo, XIII-2 is markedly better. When I started playing the demo, I was informed that this takes place roughly at the beginning of Chapter 2, so it was indeed early in the game. If FF XIII is any mark to compare this to, this would translate to roughly 1 – 1 ½ hours into the game. The battle system appears to be largely the same as it was in FF XIII. It’s still using both the ATB system and the Paradigm meaning there will be literally zero learning curve for those of you who played through XIII. The one thing that did change battle wise is the inclusion of events mid-battle that adds to the cinematic feel the Final Fantasy series tries to deliver with their titles. If you’ve played Heavenly Sword or God of War, you more than likely know how this goes – some event happens in the battle and a button combination appears on screen. Press the buttons at the right time, and you succeed! If you press the wrong button, or miss your shot you’ll “fail”. Note that failing doesn’t result in a game over or anything like that. Rather, you might be subject to an attack from the boss, or an alternate cutscene may happen. I was assured that while there may be some rewards for successfully completing one of these cinematics, they will generally be minor and not have a large effect on your game.</p>
<p>Another addition to the battle system is the inclusion of monster team mates. Randomly after a battle you have a chance of acquiring the ability to summon one of these creatures, of which there will be more than 150 to choose from (As hard as it is, I would ask you to refrain from making any Pokémon comments.) Each of these monsters can be set to each of the different paradigms so, for example, if you switch to Commando you’ll get a Behemoth, whereas you’ll have a Flan for your Ravager. Each monster also has its own unique “Feral Link” ability which is something like a Limit Break. I hesitate to compare it to such because even though it is a very powerful attack, it isn’t very hard to charge up and get access to. I would guesstimate the rate to be somewhere between 1 – 2 fights.</p>
<p>One thing a lot of fans complained about, and Square added with this sequel are towns. Personally, I didn’t really care whether the game had towns or not, and I was thankful that XIII did not in fact have towns since I thought it went against everything the story was trying to portray. As, I believe, it makes more sense this time around, it can be forgiven. A nice addition to being able to talk to random NPCs about how they like swords, or welcoming you to their city is that all of these lines of dialogue are fully voiced! Apparently, there will be Japanese language tracks on the disk in addition to the English which will be nice for those obsessive fans that want to hear things in Japanese because they claim the awesome work the English voice cast did is inferior or doesn’t portray the same feelings as its original version. For me, I am more than happy to listen to the stellar voice acting in a language I can understand so that’s a non-issue.</p>
<p>It was painfully obvious, maybe just a little <em>too</em> obvious that the development team purposefully went out of their way to make FF XIII-2 more open this time around. In the demo there were multiple paths you could take to get to your ultimate destination and plenty of side paths with hidden treasures. Enemy encounters still occur while you are roaming around, but now you have more control over whether you get a surprise attack, or get surprised. In addition, sometimes you can run enemies by NPCs who will attempt to hold the monsters off for you so that you can escape. It’s the little things, and the polish that they put into this game that’s really showing they care. Even the demo, which takes place in Bresha isn’t just copy/paste straight from FF XIII. While it looks very similar, and it’s believable that the action is taking place there, it has its own unique look and feel from having been occupied the past three years.</p>
<p style="text-align: left">With everything that has been announced, and everything that I’ve seen, I am really excited for this game. If you haven’t seen our interview with Square Enix Brand Manager Parker Sapp, I highly encourage you to go watch it now. There’s a lot of great insight there for Final Fantasy fans, and what they can expect of the upcoming title. Unfortunately, the one thing that can’t be answered through the demo or an interview is also the most important: Is the story good? Be sure to check back with us in January when we can give you the answer and whether this title has broken Square’s curse with bad sequels, or if you can count it among the likes of X-2, Dirge of Cerberus, and Revenant Wings.</p>
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		<item>
		<title>Prototype 2- The Red Zone CG trailer</title>
		<link>https://gamingbolt.com/prototype-2-the-red-zone-cg-trailer</link>
					<comments>https://gamingbolt.com/prototype-2-the-red-zone-cg-trailer#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Mon, 17 Oct 2011 19:25:27 +0000</pubDate>
				<category><![CDATA[Video News]]></category>
		<category><![CDATA[activision]]></category>
		<category><![CDATA[New York Comic Con]]></category>
		<category><![CDATA[Prototype 2]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[Radical Entertainment]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[xbox 360]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=50554</guid>

					<description><![CDATA[Activision has released a new CG trailer called &#8216;The Red Zone&#8217; for their upcoming Prototype 2. It&#8217;s the second CG trailer in a three part series, and it was revealed over the weekend at New York Comic Con. The trailer shows some seriously awesome action sequences, shapeshifting and some other typical Prototype stuff- all in [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><iframe loading="lazy" width="655" height="385" src="https://www.youtube.com/embed/4uLH-9F-kIA?rel=0&amp;hd=1" frameborder="0" allowfullscreen></iframe></p>
<p style="text-align: justify;">Activision has released a new CG trailer called &#8216;The Red Zone&#8217; for their upcoming Prototype 2. It&#8217;s the second CG trailer in a three part series, and it was revealed over the weekend at New York Comic Con.</p>
<p style="text-align: justify;">The trailer shows some seriously awesome action sequences, shapeshifting and some other typical Prototype stuff- all in glorious looking CG. It&#8217;ll sure get you excited. It looks <em>awesome. </em></p>
<p style="text-align: justify;">Oh, and Sergeant James Heller is a badass. Maybe a little more than can be handled. But still, a good protagonist can be a huge point in favour of a game.</p>
<p style="text-align: justify;">Prototype 2 releases on April 24 next year for Xbox 360, PS3 and PC. Stay tuned for more info.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">50554</post-id>	</item>
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		<title>Two New Street Fighter X Tekken Videos</title>
		<link>https://gamingbolt.com/two-new-street-fighter-x-tekken-videos</link>
					<comments>https://gamingbolt.com/two-new-street-fighter-x-tekken-videos#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Mon, 17 Oct 2011 18:37:26 +0000</pubDate>
				<category><![CDATA[Video News]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[New York Comic Con]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[PS Vita]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[STREET FIGHTER X TEKKEN]]></category>
		<category><![CDATA[xbox 360]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=50524</guid>

					<description><![CDATA[Capcom has released two new trailers for Street Fighter X Tekken during their panel at New York ComicCon over the weekend, one of them being a full fledged, five minute long trailer and the other a short character teaser video. The first video gives us a breakdown of the battle system of the game and [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><iframe loading="lazy" width="655" height="385" src="https://www.youtube.com/embed/XIpzeZqI93k?rel=0&amp;hd=1" frameborder="0" allowfullscreen></iframe></p>
<p><iframe loading="lazy" width="655" height="385" src="https://www.youtube.com/embed/1IDKn6G2k4I?rel=0&amp;hd=1" frameborder="0" allowfullscreen></iframe></p>
<p style="text-align: justify;">Capcom has released two new trailers for Street Fighter X Tekken during their panel at New York ComicCon over the weekend, one of them being a full fledged, five minute long trailer and the other a short character teaser video.</p>
<p style="text-align: justify;">The first video gives us a breakdown of the battle system of the game and describes each vita aspect in detail with gameplay footage to boot. There&#8217;s some great footage in there, and some great info for the fighter newbies.The Gem System looks exceptionally good, and I honestly cannot wait to get my hands on the game.</p>
<p style="text-align: justify;">The second video, as mentioned above, is another teaser video in Capcom&#8217;s series of character teaser trailers for Street Fighter X Tekken. From the image tidbits that have been shown, the character looks a lot like Lars. Let&#8217;s wait till Capcom finally announces who it is.</p>
<p style="text-align: justify;">Game&#8217;s out March next year for Xbox 360, PS3, PC and PS Vita.</p>
<p style="text-align: justify;">Stay tuned for more info on Street Fighter X Tekken.</p>
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