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	<title>NHL 17 &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>NHL 17 Mega Guide &#8211; Top Players, Making Coins, Draft Champions, And More</title>
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		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Sat, 17 Sep 2016 15:37:16 +0000</pubDate>
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					<description><![CDATA[A complete guide for NHL 17.]]></description>
										<content:encoded><![CDATA[<p><em><span class="bigchar">N</span>HL 17</em> is a great game- it&#8217;s extremely full featured, and it plays really well, too. For hockey fans, the game is a love letter. For people who don&#8217;t like hockey, or who don&#8217;t like sports games period, there is still so much on offer here, and such varied styles of play, that you&#8217;re still probably going to end up finding something up your alley here.</p>
<p>Of course, there&#8217;s simply so much going on in he game, that if you do decide to pick it up, you might find yourself overwhelmed- the good news is, that&#8217;s where we come in. We&#8217;ve got your back. With this guide for <em>NHL 17</em>, we&#8217;re going to walk you through everything in the game, from the Hockey Ultimate Team mode, to figuring out the top rated players in the game, to making coins, to general tips and tricks, to some of the Achievements and Trophies. Buckle up.</p>
<p><span style="color: #ff6600;"><strong>NHL 17 &#8211; Hockey Ultimate Team Guide:</strong></span></p>
<p>Hockey Ultimate Team is the most popular mode in the <em>NHL</em> series, and for good reason- the mode emphasizes proper team building, assembling a roster of players to build the, you guessed it, ultimate team that can lead you to the top.</p>
<p><strong>Building A Lineup:</strong></p>
<p>Of course, Ultimate Team can be a bit confusing to get a hang on- how do you build a lineup? What are all these cards? What&#8217;s the difference between the different kind of cards? The video below walks you through the basics of Ultimate Team, and essentially explains how to start out in the mode, and begin the process of assembling together the perfect roster.</p>
<p><iframe src="https://www.youtube.com/embed/o71qpiOtx1E" width="620" height="349" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
<p><strong>Synergy:</strong></p>
<p>One of the big changes that EA Sports have made to Ultimate Team this year is replacing the Chemistry feature with Synergy. Synergy differs from the older Chemistry mechanic, because it is always additive- so you can never lose out because of Synergies, only gain from them. Synergy is a simple mechanic that involves matching players on the team such that certain synergies, based on your play style, are maximized. If utilized correctly, the bonuses you get can be immense. Synergy is, in other words, a crucial mechanic if you want to master Ultimate Team. The video below explains how to go about it.</p>
<p><iframe src="https://www.youtube.com/embed/fNChet5uaoo" width="620" height="349" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
<p><strong>Draft Champions:</strong></p>
<p>Draft Champions exists as a sort of gateway to Ultimate Team- the mode is essentially an introduction to Ultimate Team, how it works, and what it means, and players who go through it can then carry over bonuses into Ultimate Team mode. Draft Champions is far easier to understand than Ultimate Team is- al you do is pick a roster, and play a few games. Nonetheless, if you need a primer on what it is, the video below is going to help.</p>
<p><iframe src="https://www.youtube.com/embed/lVIuluw0nCM" width="620" height="349" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
<p><span style="color: #ff6600;"><strong>Top Rated Players:</strong></span></p>
<p>Like all EA Sports games,<em> NHL 17</em> makes it easy to track which player is overall better than the others, thanks to player ratings, an overall score assigned to a player based on multiple factors. The video below acts as a general introduction to player ratings, going through the ratings for each player in the game, while the sections below then go on to list the top 10 players in each category.</p>
<p><iframe loading="lazy" src="https://www.youtube.com/embed/qKFY9fp1w5U" width="620" height="349" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
<p><strong>Top Defensemen</strong></p>
<p>Defensemen are ranked on six factors: Puck Skills, Senses, Shooting, Defense, Skating, and Physicality. These six factors have been used to come up with a list of the top 10 defensemen in <em>NHL</em><em> 17</em>. You can find the list below:</p>
<ol>
<li>Drew Doughty: 94</li>
<li>Shea Weber: 94</li>
<li>Duncan Keith: 93</li>
<li>Ryan Suter: 93</li>
<li>Erik Karlsson: 92</li>
<li>Brent Burns: 92</li>
<li>Victor Hedman: 92</li>
<li>Marc-Edouard Vlasic: 91</li>
<li>P.K. Subban: 91</li>
<li>Dustin Byfuglien: 91</li>
</ol>
<p><strong>Top Goalies</strong></p>
<p>The Top 10 Goalies were picked based on their overall rating, which was assigned on the basis of their Reflexes, Puck Control, and Athletic ability.</p>
<ol>
<li>Carey Price: 93</li>
<li>Jonathan Quick: 93</li>
<li>Braden Holtby: 92</li>
<li>Henrik Lundqvist: 92</li>
<li>Cory Schneider: 91</li>
<li>Pekka Rinne: 91</li>
<li>Cory Crawford: 90</li>
<li>Marc-Andre Fleury: 90</li>
<li>Tuukka Rask: 89</li>
<li>Ben Bishop: 89</li>
</ol>
<p><strong>Top Right Wingers:</strong></p>
<p>The top 10 right wingers in <em>NHL 17</em> were selected on the basis of an overall rating assigned for six skills: Puck Skills, Senses, Shooting, Defense, Skating, and Physicality.</p>
<ol>
<li>Patrick Kane: 94</li>
<li>Vladimir Tarasenko: 93</li>
<li>Joe Pavelski: 91</li>
<li>Corey Perry: 91</li>
<li>Jakub Voracek: 90</li>
<li>Phil Kessel: 89</li>
<li>Blake Wheeler: 89</li>
<li>Marian Hossa: 88</li>
<li>Nikita Kucherov: 88</li>
<li>James Neal: 88</li>
</ol>
<p><span style="color: #ff6600;"><strong>Miscellaneous Tips And Tricks:</strong></span></p>
<p>Once you&#8217;ve got a hang on Ultimate Team, and all that it has to offer, you&#8217;re probably going to want to get a handle on some basic moment to moment gameplay next. <em>NHL</em> can be a hard game to get a handle on, because its controls are complex, and because it actually is a very accurate simulation of hockey- you need to have at least a basic understanding of the sport before you can truly understand the flow of the video game.</p>
<p>Happily, that&#8217;s where these general tips and tricks can help out.</p>
<p><strong>Playing As A Goalie:</strong></p>
<p>If you&#8217;re going to be playing the goalie at any point in <em>NHL</em>, you need to understand that you are, very literally, the last line of defense between your team, and the enemy team scoring. So you need to know what you&#8217;re doing, and you need to be able to do it well. The video below walks you through some basic tips that you need to internalize for when you play the goalie in <em>NHL</em>.</p>
<p><iframe loading="lazy" src="https://www.youtube.com/embed/BOgPj_e9Mm4" width="620" height="349" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
<p><strong>How To Score Goals:</strong></p>
<p>Of course, defending goals is all well and good, but the true excitement of hockey comes from <em>scoring</em> goals. What&#8217;s that? You want to know how to do just that in <em>NHL</em>? Well lucky you, the video below walks us through doing just that.</p>
<p><iframe loading="lazy" src="https://www.youtube.com/embed/gZaJSVCw6yo" width="620" height="349" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
<p><span style="color: #ff6600;"><strong>Coin Making Guide:</strong></span></p>
<p>You know what you can never have enough of? Coins. Coins are the currency of Hockey Ultimate Team, meaning that you&#8217;re going to need a lot of them to get anything done- of course, you could always <em>purchase</em> coins with real world money, but why in the world would you do that? Instead, just watch the video below, which will walk you through earning a lot more coins in game without having to spend a dime (American <em>or</em> Canadian).</p>
<p><iframe loading="lazy" src="https://www.youtube.com/embed/Z-0xAmfpluQ" width="620" height="349" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
<p><span style="color: #ff6600;"><strong>Achievements and Trophy Guide:</strong></span></p>
<p><strong>Someone Get That Kid The Puck!</strong></p>
<p>Play and score your 1st NHL goal in a regular season game in Be a Pro.</p>
<p><strong>Elite</strong></p>
<p>Grow your Be A Pro Character to 90+ Overall in Be a Pro.</p>
<p><strong>That&#8217;s Number 50!</strong></p>
<p>Play and score your 50th NHL goal in a single season as a rookie in Be a Pro.</p>
<p><strong>Lifting the cup</strong></p>
<p>Win the Stanley Cup® in Be A Pro mode.</p>
<p><strong>Goose Egg</strong></p>
<p>Play an entire game and have your 1st shutout in a NHL regular season game in Be a Pro.</p>
<p><strong>Straight A&#8217;s</strong></p>
<p>Get straight A’s for coaching feedback in a game in Be a Pro.</p>
<p><strong>Promoted</strong></p>
<p>Get your Be A Pro Player promoted to the 1st line in the NHL in Be a Pro.</p>
<p><strong>Drafted</strong></p>
<p>Have your Be a Pro player drafted in Be a Pro mode while playing an entire season in the CHL.</p>
<p><strong>Champions of the World</strong></p>
<p>Play in and win the World Cup of Hockey.</p>
<p><strong>Master Negotiator</strong></p>
<p>Sign a 1st line Forward, a Top 2 Defenseman or an Elite Goalie during Free Agency in Franchise Mode.</p>
<p><strong>Superstar</strong></p>
<p>Make a trade to acquire a player with full Trade Value in Franchise Mode.</p>
<p><strong>Hello Mr. President</strong></p>
<p>Win the Presidents’ trophy in Franchise Mode.</p>
<p><strong>Bring Home the Cup</strong></p>
<p>Win the Stanley Cup in your first year after relocation in Franchise Mode.</p>
<p><strong>Skipping Town as Champions</strong></p>
<p>Win the Stanley Cup in the season prior to relocation in Franchise Mode.</p>
<p><strong>Bobble Head Star</strong></p>
<p>Score the hat trick goal with a player on their Bobble Head night in Franchise Mode.</p>
<p><strong>Developer</strong></p>
<p>Have a player that you drafted grow to 90+ overall in Franchise Mode.</p>
<p><strong>Maximum Promos!</strong></p>
<p>Have max in all stadium upgrades and promo nights in a single season in Franchise Mode.</p>
<p><strong>League Champions</strong></p>
<p>Be a member of an EASHL club that has recently won the League Title and return to the Seasons HUB</p>
<p><strong>Conference Champions</strong></p>
<p>Be a member of an EASHL club that has recently won a Division Title and return to the Seasons HUB.</p>
<p><strong>On A Roll</strong></p>
<p>Be a member of an EASHL club that had a perfect record last season and return to the Seasons HUB.</p>
<p><strong>Victorious</strong></p>
<p>Be a member of an EASHL club that has recently won a playoff cup and return to the Seasons HUB.</p>
<p><strong>Promotions For All</strong></p>
<p>Be a member of an EASHL club that has recently been promoted and return to the Seasons HUB.</p>
<p><strong>Overtime Heroics</strong></p>
<p>In an EASHL club game, score the game-winning overtime goal.</p>
<p><iframe loading="lazy" src="https://www.youtube.com/embed/6ZUnlIR-gyc" width="620" height="349" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
<p><strong>You&#8217;ll Always Remember Your First</strong></p>
<p>In an EASHL game, score your first goal as a skater or complete and win your first game as a goalie.</p>
<p><strong>Veteran Club Members</strong></p>
<p>Be a member of an EASHL club that has reached Level 25.</p>
<p><strong>How Prestigious</strong></p>
<p>Level up your EASHL pro past Player Level 50.</p>
<p><strong>Suit up</strong></p>
<p>Win a game as a user-controlled goalie in any mode.</p>
<p><strong>Hat trick hero</strong></p>
<p>Score 3 goals with one player while player or position locked.</p>
<p><iframe loading="lazy" src="https://www.youtube.com/embed/6ZUnlIR-gyc" width="620" height="349" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
<p><strong>Dish Master</strong></p>
<p>Record 4 assists with one player while player or position locked.</p>
<p><strong>Not My Bottle!</strong></p>
<p>Knock off the opposing goalie&#8217;s bottle from the net by scoring a goal.</p>
<p><strong>Manual Sauce</strong></p>
<p>Get an assist from a manual saucer pass in any mode.</p>
<p><strong>Tee it up</strong></p>
<p>Score a goal with a manual one timer in any mode.</p>
<p><strong>Own the crease</strong></p>
<p>Have a shutout and win a game as a user-controlled goalie in any mode.</p>
<p><strong>This is my house</strong></p>
<p>Manually execute a big shove in a net battle on a player when locked as a defender.</p>
<p><strong>Great Escape</strong></p>
<p>Successfully spin out of a net battle.</p>
<p><strong>Just in Time!</strong></p>
<p>Tie up a player with a net battle while a pass is already on its way to that player.</p>
<p><strong>Complete Set </strong></p>
<p>Complete a Hockey Ultimate Team Set for the first time.</p>
<p><strong>Long Term Goals</strong></p>
<p>Complete a Hockey Ultimate Team Master Set.</p>
<p><strong>Season Veteran</strong></p>
<p>Earn a promotion in a Hockey Ultimate Team Season.</p>
<p><strong>Season Champion</strong></p>
<p>Win the title in a Hockey Ultimate Team Season.</p>
<p><strong>Undefeated</strong></p>
<p>Win every game in a Hockey Ultimate Team Season.</p>
<p><strong>Getting Crafty</strong></p>
<p>Complete 50 Hockey Ultimate Team Sets.</p>
<p><strong>Good Timing </strong></p>
<p>Complete a limited time Hockey Ultimate Team Set.</p>
<p><strong>Wheelin&#8217; And Dealin&#8217;</strong></p>
<p>Buy and/or sell 150 items in the Hockey Ultimate Team Auction House.</p>
<p><strong>Upgrade</strong></p>
<p>Activate a Synergy Style in Hockey Ultimate Team.</p>
<p><strong>Fully Operational</strong></p>
<p>Have every player on your active Hockey Ultimate Team Lineup have an active Synergy Style. (2)</p>
<p><strong>With the First Overall Selection</strong></p>
<p>Complete a Draft Champions Draft.</p>
<p><strong>Draft Superstar</strong></p>
<p>Win every game in a Draft Champions Draft.</p>
<p><strong>Solid Selection</strong></p>
<p>Draft a special player item in a Draft Champions Draft.</p>
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		<title>NHL 17 Interview- This One&#8217;s For The Fans</title>
		<link>https://gamingbolt.com/nhl-17-interview-this-ones-for-the-fans</link>
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		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Thu, 15 Sep 2016 07:40:18 +0000</pubDate>
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					<description><![CDATA[ports games are the unsung heroes of the video game industry- they come out every year, and after a while, we grow desensitized to them, so that we fail to appreciate all the effort that goes into making them as fun as they are while also innovating each year, and while staying abreast of all the [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">S</span>ports games are the unsung heroes of the video game industry- they come out every year, and after a while, we grow desensitized to them, so that we fail to appreciate all the effort that goes into making them as fun as they are while also innovating each year, <em>and</em> while staying abreast of all the developments in the sporting world.</p>
<p>It can be especially unfair when the game in question is <a href="https://gamingbolt.com/nhl-17-review">as ultimately great as <em>NHL 17</em></a> has turned out to be- this is a game that&#8217;s loaded to the brim with content, which is fun to play, which is authentic and faithful to its sport, and which manages to innovate and go far beyond any of its predecessor. <em>NHL 17</em> is the kind of game, in other words, that deserves to be celebrated. It&#8217;s the kind of game where we as fans of the medium owe it to ourselves to try and learn more about it- even if we don&#8217;t care about hockey, or sports games.</p>
<p>Which is why we were so delighted when we had the chance to talk to Sean Ramjag Singh from EA Sports about the development of <em>NHL 17</em>, and what all goes into the making of a good sports game. Buckle in.</p>
<p><strong><em>Could you first please introduce yourself for our readers?</em></strong></p>
<p>Yeah, my name is Sean Ramjag Singh, and I am the lead producer for <em>NHL 17</em>.</p>
<p><strong><em>Alright, thank you. And coming out of </em>NHL 16, <em>what did you feel were the most important aspects you wanted to improve upon this year?</em></strong></p>
<p>Yeah, I think coming out of <em>NHL 16</em>, we had a really solid foundation for us to build on, and that solid foundation has allowed us to build a really big year on year leap, the biggest we’ve delivered in many years, at least in my time on the franchise. You know, when you look at the ways the features come together with <em>NHL 17</em>, starting with new experiences, some fundamental leaps, new ways to play our games, new modes with the World Cup of Hockey, which is the international tournament that takes place on September 17, a few days after we launch the game, to our Draft Champions mode, to you know taking the learning from <em>FIFA </em>and <em>Madden</em> and applying it to <em>NHL</em>&#8211; it’s you know, a really fast and fun way to draft a team, a different way of selecting a team and taking them to the ice, and playing small tournaments with them and as you progress, you take them to the Hockey Ultimate Team.</p>
<p>And another new experience for us is the Franchise mode, which was formerly Be A GM. And adding the element of owners, and really going big with it, so you have to manage your team and be successful with them, but also manage your revenue and profit, and the business side of it- so great new addition for Franchise mode. And then also, we talk about the package as a whole continuing to build upon previous iterations. So fans who traditionally play Be A Pro can continue to add to that with new Moments feature, celebrating the moments throughout your hockey career. We are going big with our customization feature this year- player customization, team customization, and our arena customization for the first time, which is being leveraged in Be A Pro for your character, it’s being leveraged in Franchise mode, if you decide to relocate your team, you can build up your brand, take your logo, your uniforms, and how they will look, and customizing your arena. And leveraging this in the EA Sports Hockey League mode too.</p>
<p>And gameplay is the foundation of every gaming experience, so we are really pushing the boundaries of our gameplay, focusing on control and balance and also adding a new goalie mechanic, and for fans that maybe haven’t played <em>NHL</em> in a couple of years, focusing on the visual online trainer, which is really a tool to allow all of our fans, not just new players, to really learn the basics of the game, how to shoot and skate and pass, that kind of stuff, to teach you the adaptive system and the more advanced controls- really allowing all our fans to get the most out of the experience and get to having fun fast.</p>
<p><strong><em>… okay, that’s a massive list of changes and additions!</em></strong></p>
<p>I told you! There’s a lot, I just wanted to reinforce the point that we’re really proud of the package we are delivering this year, and it is the biggest year on year leap we’ve had.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2016/09/nhl-17.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-277334" src="https://gamingbolt.com/wp-content/uploads/2016/09/nhl-17.jpg" alt="nhl-17" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2016/09/nhl-17.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2016/09/nhl-17-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2016/09/nhl-17-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2016/09/nhl-17-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"Ignite is that solid foundation that we are able to build on, without having to battle technology along the way, per se, that allows us to work on features as opposed to overcoming technological hurdles. And the end result is, just more features for the fans at the end of the day."</p>
<p><strong><em>Yeah, you weren’t kidding! It’s definitely one of the more substantial year on year leaps that I can remember in a sports game. </em></strong><strong><em> </em></strong></p>
<p>Yeah, we are excited about it.</p>
<p><strong><em>So, how would you say – you are still on Ignite engine this year, right? I know </em>FIFA<em> switched to Frostbite, but you’re on Ignite, right?</em></strong></p>
<p>Oh yeah.</p>
<p><strong><em>How would you say Ignite has helped this year’s design goals for you?</em></strong></p>
<p>I think any time you move engines, whether its Frostbite or even a console transition, just the unknowns that are involved with the new technology just inherently add curveballs to the development process. And so for us, we are talking about building on a great foundation with <em>NHL 16</em> and <em>17</em>, Ignite is that solid foundation that we are able to build on, without having to battle technology along the way, per se, that allows us to work on features as opposed to overcoming technological hurdles. And the end result is, you know, like I said, just more features for the fans at the end of the day.</p>
<p><strong><em>Definitely, I can definitely see the benefits of that. But do you plan on moving to Frostbite any time soon? Or do you think Ignite is good enough for you to stick with it for the time being?</em></strong><strong><em> </em></strong></p>
<p>For us right now, we are watching <em>FIFA</em>, obviously a lot of great learning is coming out of <em>FIFA.</em> You know, I’ve said this a bit over the last couple of years, but every year we get better and better at this process. We have one team, and working with the <em>Madden </em>team closely, working with the <em>FIFA</em> folks right here in the building to take the learnings from a technological, development, and design perspective, understanding what’s working and where the opportunities are. So for us to be able to watch <em>FIFA </em>transition to Frostbite is great learning for us, and we’re gonna take that learning and see what it means for <em>NHL</em> in the future. So no commitment yet on what our Frostbite plans are, but you know, there’s lots of learning for us to take into consideration as we make our decision.</p>
<p><strong><em>Yeah, each franchise has its own needs and necessities after all.</em></strong></p>
<p>Absolutely!</p>
<p><strong><em>So, this is the first year that </em>NHL<em> is not going to be on Xbox 360 and PS3, right? I think you did have a Legacy Edition last year.</em></strong><strong><em> </em></strong></p>
<p>That’s correct.</p>
<p><strong><em>So what prompted you to drop the last generation systems this year?</em></strong><strong><em> </em></strong></p>
<p>Uh, we want to be where our fans are, where the majority of our fans are, and the majority of our fans have now migrated to the new consoles. And for us, you know, it speaks back to the feature set that we have this year, and by not splitting focus among multiple consoles, we were able to deliver more to the end consumer.</p>
<p><strong><em>Alright, and I actually want to talk about that feature set and that content that you listed now. So- what is it like having all 27 ECHL teams be playable for the first time this year?</em></strong></p>
<p>Ah, it’s fantastic, it’s – again, we’re talking about trying to reach as many hockey fans as possible. The great thing about East Coast Hockey is that it’s the third professional league in North America behind NHL and AHL. And you’re starting to hear stories – you know, Alex Burrows is the perfect example here, Vancouver player who started in the ECHL, now having a very successful career in the NHL. And you are starting to see more and more of that.</p>
<p>So the other thing about the ECHL is that it takes us into the market that we haven’t been in before. So fans whose favorite or hometown team hasn’t been in the game before, because they don’t have one in the NHL or the AHL, but who do have one in the ECHL, it allows those players, those fans to play as the players and teams that they are most familiar with. So it’s great for us in terms of getting into new markets.</p>
<p><strong><em>Yeah, you’re gonna catch a lot of people who wouldn’t have jumped in otherwise, I’m assuming.</em></strong><strong><em> </em></strong></p>
<p>That’s- hopefully! Hopefully people will see their favorite players and teams and uniforms in the game, and that’s incentive for them to purchase the game, and also check out all the other features that we have added this year.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2016/09/nhl-17-.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-277332" src="https://gamingbolt.com/wp-content/uploads/2016/09/nhl-17-.jpg" alt="nhl-17" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2016/09/nhl-17-.jpg 1200w, https://gamingbolt.com/wp-content/uploads/2016/09/nhl-17--300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2016/09/nhl-17--768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2016/09/nhl-17--1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"For us, as producers it’s our job to understand what’s going on with sports games, and also what’s going on outside of sports games, and to try and figure out whether there are mechanics that people enjoy in other genres that can be brought back to sports games."</p>
<p><strong><em>Alright. And how is Hockey Ultimate Team going to be changing this year? What can players look forward to with this year’s edition?</em></strong><strong><em> </em></strong></p>
<p>Yeah, some really cool changes this year with Hockey Ultimate Team, which is actually our most played mode, and the biggest one we’ve made is really around our Synergy system. The Synergy system is a replacement for the Chemistry system that we have had in the past- the great thing about Synergy is that it’s only additive, so your players are only going to get better, you’re not penalized if you don’t utilize the Synergy system or if you don’t maximize the efficiency of Synergy. And the way that it works is, we basically, it’s like a matching game. So we take players that have a trait, and for players that have that synergy, we set a threshold, let’s say, four players. Then those four players and anybody beyond those four players, will get a boost of 1, 2, 3 point ratings boost to that ability.</p>
<p>And the same thing to the team synergy. We set a threshold that you get enough players on your team to get requirements of that synergy to unlock it, and then all players on your team will get that boost to the ratings that are applicable. So it really leads to some interesting choices. If we say you need four Dirty Danglers to get that big boost, and you only have three Superstars on your team that have it, you may choose to pick a lesser rated player that has that Synergy, to get the additional benefit of the Synergy. So it’s a great new mechanic there that adds more depth to the decision making as you build your team.</p>
<p>The second major feature for Hockey Ultimate Team is Dynamic Sets. And the way that Sets work is, throughout the year we’ll have sets available at launch and throughout the year we’ll have additional ones. So think of it as a crafting system. People that have items as they are starting to build their teams and they’re collecting for their collection, they will take those items to make sets. And as you complete sets, you can turn in that set – so you lose those items – but you get a higher valued item in return. As an example, let’s take a World Cup of Hockey set. And the set can contain a captain from each World Cup of Hockey Team. And as you get those items, you put them into your set, and once you complete your set, you may get a higher valued World Cup of Hockey specific pack that contains the best players for World Cup of Hockey.</p>
<p>So it’s really a crafting system that allows you to leverage the items you are not using for your collection, use those items, turn them into a set, and trade them in and get a higher value item.</p>
<p><strong><em>It sounds a lot like mechanics found in loot games, like </em>Destiny<em> or </em>Monster Hunter<em>, where you use the lower leveled items to get the higher leveled ones.</em></strong></p>
<p>Exactly, yes, exactly. And you know, for us, when people always ask us where we get our ideas from, and do we ever run out of ideas, and for us, as producers it’s our job to understand what’s going on with sports games, and also what’s going on outside of sports games, and to try and figure out whether there are mechanics that people enjoy in other genres that can be brought back to sports games, to <em>NHL</em> in this case. So, I don’t want to take credit for that idea, it’s really from what we’ve seen working in other genres, what we’ve seen our fans enjoy, that we’ve brought back into <em>NHL</em>.</p>
<p><strong><em>Okay, so I wanted to talk about the new Franchise mode, which it is my understanding is the evolution of the new Be A GM mode. </em></strong></p>
<p>Yep.</p>
<p><strong><em>Okay, so could you please explain what’s changed, and what kind of appeal the new mode will carry for the average Be A GM player?</em></strong><strong><em> </em></strong></p>
<p>So Be A GM in the past has really been about being a GM with the team, trying to assemble the best team possible to lead to victory. So it’s really about the overall performance of your team. And what we’re doing this year, and the reason we rebranded it to Franchise Mode is, we added owners. So now each owner has an expectation from you as the GM, and his expectations will be different based on what team you are the GM of. So if you’re a rebuilding team, his expectations are going to be different than they would be if you were a cup contender. And so based on his expectations, he will give you a budget to work with. And it’s your job as the GM to manage how you will spend that money, do you spend it on player salaries? Do you spend it on marketing and promotions? Maybe your team isn’t doing very well, and you want to run a promotion, like a free T-shirt night, or a free scarf night, help bring fans back? You decide how you want to set your ticket prices for each of the tiers of ticketing, you decide the pricing for everything in the concession stand and the team store, you decide if you want to spend your money on upgrading your facility and increase the overall fan appeal or experience… so really, you have lots of different options available to you to try and drive as much profit as possible to ultimately make a profit with the business itself.</p>
<p>And you know, the cool thing with the mode is, first of all you can see lots of analytics within the mode itself, see how you are performing relative to other teams in the league. And also if things don’t work out and you can’t turn a profit, you can actually propose relocation to the owner and start brand new in a new city. And if you propose relocation and your owner agrees, then you can negotiate with the city you want to move to. So we have several cities available that you can choose from, and there’s a negotiation process involved. Part of it is revenue sharing, as in who will pay for what as you establish yourself. And the deal that you cut when you decide to move to a new city will let you either make a higher profit, or it could hold you back- so that deal is really important when you start fresh.</p>
<p>And then leveraging the customization that I talked about earlier, you can start fresh, build a new brand identity for the team. So pick a logo, pick your primary and secondary colors, pick what your uniform will look like, from the pattern of the jerseys to the pattern of the socks, and also leverage the arena creator, pick the arena you will play in as well, how that will look- you can color literally everything and customize everything. From the seat colors, the wall colors, the railing colors, the Jumbotron and the effects that come out of it. The fire, the entrance music, the entrance props, the goal sounds, whether or not you salute the crowd at the end. So all these customization elements will be available when you relocate and start fresh and rebuild your identity.</p>
<p><strong><em>So it’s basically a full-fledged business simulation metagame inside the traditional hockey game.</em></strong></p>
<p>Absolutely, yeah, it’s really bringing the business side of hockey into the Be A GM mode.</p>
<p><strong><em>And that actually sounds really fascinating. I can see that appealing to people who wouldn’t otherwise be interested in sports games. Just because of the deep business simulations aspects.</em></strong><strong><em> </em></strong></p>
<p>I agree, yeah!</p>
<p><strong><em>So could you tell us about the World Cup of Hockey Mode? You mentioned it earlier, and it has us intrigued. Is this going to be like an eSports style of mode?</em></strong></p>
<p>Well, the World Cup of Hockey, you know, a fantastic new joint venture between NHL and EA, and it’s really our first step into international hockey. This time the tournament kicks off on September 17, so when our game launches on September 13, the mode will be fully playable. We’re going to have the tournament represented accurately with the tournament format, and the teams will be represented authentically with their uniforms, because we have the rights to those now. We’re gonna have the rights to all the players and teams. The great things with the players is that even players who are not part of the NHL, those players will also be part of the mode. So for us it’s a great thing, and once the World Cup of Hockey is done, and it finishes in real life, those players and teams will be available for you in other modes. So it’s an exciting mode for us, it will be a big part of the game, especially with the World Cup, so it was important for us, and we are glad we have that available as part of the experience for <em>NHL 17</em>.</p>
<p><strong><em>And could you tell us about the Draft Champions mode, and how it differs from Ultimate Team?</em></strong></p>
<p>Yeah, Draft Champions is again us working with the <em>Madden </em>and <em>FIFA </em>team, like I mentioned earlier. For us, we want it to be a really quick, fun, fast way to pick a team in a different way than you do in a Play Now or Versus game. So to make you comfortable with assembling a team based on players as opposed to set rosters, and then playing with that team through a series of four games and earn rewards you take into Hockey Ultimate Team.</p>
<p>So the way this will work is, it starts off with a theme, and the theme is the pool of players that will come up as your draft class. So if you get a World Cup Hockey theme, the players that become available will be World Cup players. And the way that this works is a lot like <em>Madden</em>, you start with a roster filled out with average players, and then over the course of twelve rounds, more players are going to be proposed to you that you need to upgrade from, so you are essentially selecting twelve players to pick to your roster. It’s an interesting minigame there, you need to figure out as you pick the players that are coming up, it’s also about managing your strengths and weaknesses- do you start to build a mode offense heavy tea and sacrifice your defensive side? Or do you choose to be more defensive, and sacrifice your attack? Do you focus on the first and second line, and sacrifice your third and fourth ones a bit? So, you got lots of great depth there, and as I mentioned, as you proceed through the games, you get some rewards that you can take to Ultimate Team to get a jump start or to accelerate your progress in Hockey Ultimate Team.</p>
<p><strong><em>So the two modes tie into each other and build off of each other. </em></strong></p>
<p>Absolutely, and Draft Champions really gets people familiar with building teams in different ways, similar to what you would see in Hockey Ultimate Team, getting used to seeing players represented as cards, and hopefully that brings you into HUT, and that’s the mode you like to play the most.</p>
<p><strong><em>Okay, so this is actually a question I’ve wanted to ask developers of sports games, and I am glad I am getting the chance to now. For any sports game developer, authenticity is naturally always key. But at the same time you want to ensure that the game remains fun to play as a video game- so how do you approach balancing these sometimes conflicting goals for a game to be fun and for it to be realistic as well?</em></strong></p>
<p>Yeah, that’s a great question, and it’s really a fine balance between those two things. You know, we, EA Sports as a whole are grounded in authenticity, so our games are not over the top arcade games that are unrealistic, we need to be faithful to the sport itself. But to your point, it’s a video game, so we need to maximize the fun factor. It’s a piece of entertainment, so we want to entertain people.</p>
<p>For us on the design side, it’s important that we take into consideration both aspects in everything that we design. And I think the best example is the pass around- the authenticity versus the fun factor is, sticks going through legs. So a lot of times you will see in our games, the player will pick the puck up, and the stick will actually go through another player’s leg. And obviously that’s not authentic to the real world or hockey. But the reason we keep that and allow it in the game is because we tested it with full collisions, so everything collides with everything all the time, and the reality is we don’t have the fidelity in out controls right now, and I’m not sure that we actually want that level of fidelity anyway, to actually control your sticks and maneuver around every single obstacle on the ice, to be able to get through multiple sticks and players, we just don’t have that kind of fidelity in our controls, and it’s not fun having to play with all collisions enabled, and having to navigate around all objects on the ice. So, that’s a good example of somewhere we take liberties with the authenticity to allow for a game that’s more fun to play.</p>
<p>We had guys who’ve actually been asking us to fix sticks going through legs and goals for years, and we brought them to the studio, and we allowed them to play with those settings turned on, and very quickly they realized that it turns more into a frustrating experience where you’re more focused on managing the puck than on playing hockey or focusing on hockey and having fun. So I guess the answer to your question in shorter form is, it’s a complex process. Every gameplay design decision is bounded in authenticity, but we make sure it’s got fun factor too.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2016/08/NHL-17.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-275606" src="https://gamingbolt.com/wp-content/uploads/2016/08/NHL-17.jpg" alt="NHL 17" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2016/08/NHL-17.jpg 1200w, https://gamingbolt.com/wp-content/uploads/2016/08/NHL-17-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2016/08/NHL-17-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2016/08/NHL-17-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"Every gameplay design decision is bounded in authenticity, but we make sure it’s got fun factor too."</p>
<p><strong><em>Yeah, cause I can definitely understand the game getting frustrating and the flow and the pace being broken up if it’s too realistic, it can become too frustrating to be fun.</em></strong><strong><em> </em></strong></p>
<p>Yeah, exactly!</p>
<p><strong><em>So </em>NHL 17<em> has a new creation zone, right? </em></strong><strong><em> </em></strong></p>
<p>Yeah.</p>
<p><strong><em>Okay, so could you tell us more about that? Specifically about the new Arena creator, which I know you brought up when you were explaining the Franchise mode. </em></strong></p>
<p>Yeah, we’re really excited about the depth of the customization that we’ve added this year. You know, as far as all the depth, it was important that the feature we were pushing so hard, we were able to leverage it throughout all the modes in the game. So like I said, with relocation, you can customize everything to build your brand. With Be A Pro, you can change your character and the look of your character itself. With EA Sports Hockey League, our online team play mode, we are leveraging al, the customization elements we put in there because of the depth that we added. So as your tea progresses, you unlock deeper and deeper customization elements for your team and for yourself. So as I said, more options for your team.</p>
<p>For your team, we have all the different jersey canvases and a color wheel that allows you to choose the colors on the jerseys and the pants and the socks, and you can color each zone independently to create some pretty unique designs. We have logos you can choose from, including retro and historic ones, we have some fonts in there you can choose from for your logo. Again, you can color all the different elements so you can make it- you can actually select the arena template, the geometry, the structure you want to use as your base, and then customize everything within that arena. You know you pick your primary and secondary colors, used throughout your logo, uniform, and the arena, throughout the seat and the railing, and the walls, the presentation element as well, from the intro to the music, to what the LED fights are going to be doing, whether there will be any smoke or fire, whether or not there will be any props, picking your goal horns, some authentic, some off the wall, the behavior of the spotlights, leading into the end of game presentation as well, what kind of music plays, to whether or not you salute the crowds. So just lots and lots of customization, we’ve put a lot of effort into it, and you know, the feedback we’ve gotten coming out of it is that people who have experienced the customization for the first time find it fantastic and are excited to get their hands on it.</p>
<p><strong><em>Sounds like it’s extremely minute and granular, the amount of control you are giving your players.</em></strong></p>
<p>Yeah, the goal was to go really deep with it, because we want to leverage it for so many different modes and in so many different ways. It was important that we have the depth there.</p>
<p><strong><em>I also wanted to discuss the multiplayer- what changes and improvements have you made this time?</em></strong></p>
<p>So EA Sports Hockey League, our online team play mode, which is where you and your buddies can take on teams from around the world on your console… some big changes there as well as one based on fan feedback that our fans have been asking for, which is the progression mechanic which leverages customization for your character and your team. The second thing we wanted to do is focus on our drop in feature, which is when you’re not playing with a team, and just want to play a game with random people, make it easier for you to get that experience, the taste of what EA Sports Hockey League is all about. So Drop In lets you select the position you want to play, and if you have no buddies online at the time, just press Go, and you’re matched with other people who are looking for the position that you chose. So everyone gets into a game, they’re playing their preferred positions, and hopefully once you get into the game, you’ll have good camaraderie and good collaboration and communication. And what we are doing now this year is sort of build that community, build those relationships, so once you finish the game, of you had a good experience with those players, you can have another game with those people at another time. So, the goal there is for a single player without any friends playing to play with other people they really enjoy playing with, and then play a second or third game, and then they start enjoying playing with each other so much, we decide to start playing Hockey League together. And if you have a buddy, then the two of you can still play with randoms, so you are playing with your buddy and randoms around the world, and hopefully build those relationships for the EA Sports Hockey League.</p>
<p>So it’s a good advancement around our Drop In feature to funnel people into EA Sports Hockey League.</p>
<p><strong><em>Yeah, it sounds like clans and guilds in shooters and MMOs.</em></strong></p>
<p>Exactly, again, you know, we are learning from other sports games and also other genres, and we are pulling it all back into <em>NHL</em>, and the online mode, which I think is one of the more engaging online team play modes out there.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2016/08/ps4-xbox-wii-u.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-276340" src="https://gamingbolt.com/wp-content/uploads/2016/08/ps4-xbox-wii-u.jpg" alt="ps4 xbox wii u" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2016/08/ps4-xbox-wii-u.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2016/08/ps4-xbox-wii-u-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2016/08/ps4-xbox-wii-u-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2016/08/ps4-xbox-wii-u-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"Any time there is new hardware announced, it is exciting for the industry. So I share that excitement with all the fans out there."</p>
<p><strong><em>Alright, so now I wanted to talk to you about some of the recent trends and developments in the gaming industry. For instance, what is your opinion as a developer on the upcoming PS4 Pro and Xbox One Scorpio? Could we expect you to support these two machines going forward, for example?</em></strong><strong><em> </em></strong></p>
<p>Uh, first of all, I think any time there is new hardware announced, it is exciting for the industry. So I share that excitement with all the fans out there. And same thing, I think that all of us at EA Sports are working with Sony and Microsoft to build a better understanding of what it means for us. And for us on the development side, we are having conversations about how we can best leverage the new conversations that come as part of these consoles. And speaking for <em>NHL</em> specifically, we’re going to try and learn as much as we can and see what we can do in the future.</p>
<p><strong><em>And as developers, do you prefer the more conservative approach that Sony took with the Pro, or the more radical jump ahead that Microsoft had with the Scorpio?</em></strong></p>
<p>I think both approaches are interesting, and like I said before, for us it’s really about understanding both approaches, understand what they mean, and see how we can maximize both of the for the <em>NHL</em> franchise going forward.</p>
<p><strong><em>And how about Nintendo’s NX?</em></strong></p>
<p><strong><em> </em></strong>Very much like the other new hardware, we are very much in a position of excitement for a new console. And we’re just waiting to see what kind of information filters through, and we will go from there.</p>
<p><strong><em>Okay, so back to </em>NHL 17<em> for now, will you be hitting 1080p on both, Xbox One and PS4?</em></strong></p>
<p>Yes, we’re on 1080p on both platforms.</p>
<p><strong><em>Okay, so this is probably going to be the third or fourth year that you are developing on Xbox One and PS4- so you probably have overcome any difficulties in developing for these consoles, but were there any to begin with, especially for Xbox One, where the ESRAM is supposed to have been an issue, do you think?</em></strong></p>
<p>No, I think we are able to leverage the experience from throughout the entire company, and we got on to the new consoles the year after some of the other franchises, so we were able to take the learnings on the technology side and the design side. So working together with the other teams, and the fact that we are on Ignite, which is a stable engine… all of this really allowed us to not have any trouble developing <em>NHL 17</em>, it allowed us to focus on adding features and content instead</p>
<p><strong><em>It definitely sounds like sharing of technology and common development pipeline that EA Sports as a whole has is a huge development advantage to you.</em></strong></p>
<p>Absolutely, yeah. Any time we have questions, whether it’s on the technology side or the design side, we’ve got everyone within the company a phone call or email away, and we can leverage their expertise. And that’s the great thing we are doing right now, we can leverage our size and be as efficient as possible.</p>
<p>You know, for us, when we make sports games, there is an expectation that one will come out every year. So it’s an aggressive timeline, and for us to be as efficient as possible is important to deliver the better end result for our fans for whom the product comes out.</p>
<p><strong><em>Lastly, I wanted to ask you if you have ever considered a PC version for the series, and if you ever plan on doing one for the future.</em></strong></p>
<p>Yeah, PC falls into discussions about new hardware. For us the goal is to reach as many hockey fans as possible, to experience what we offer with the <em>NHL</em> series. So just like any other console, it’s something we look at every year, to understand how many people are asking for a version on PC, what the market already looks like, and how many people asking for a PC version also own a console or ae playing the game on the console. Because very much like the Xbox 360 question e talked about earlier- the more platforms we develop on, the more we spread ourselves thin. So if there is a case to be made for developing on PC or any other hardware, we are going to do it, because our goal is to reach as many fans as possible.</p>
<p><strong><em>And is there anything else you would like to tell our readers?</em></strong></p>
<p>We’re really excited about <em>NHL 17</em>. The leap we’ve made is a huge one, and the feature set is one of the biggest ones we’ve ever delivered, so we’re really proud of it, and we’re excited for fans to get their hands on it on September 13.</p>
<p><strong><em>Well, all the best of luck for the launch and I am looking forward to seeing how the game plays out!</em></strong></p>
<p>Thank you very much, I appreciate that.</p>
<p><strong><em>And thanks for your time and for answering our questions!</em></strong></p>
<p>Thanks, it was great chatting with you!</p>
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		<title>NHL 17 Review &#8211; Icing on the Cake</title>
		<link>https://gamingbolt.com/nhl-17-review</link>
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		<dc:creator><![CDATA[Andy Brice]]></dc:creator>
		<pubDate>Mon, 12 Sep 2016 15:01:41 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[EA Sports]]></category>
		<category><![CDATA[NHL 17]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Xbox One]]></category>
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					<description><![CDATA[Back in form.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span>here’s something about the atmosphere at an ice hockey game. Sat in the stands watching the Washington Capitals at the Verizon Center recently, I remember marveling at the array of colors that filled the arena. The intensity of the piercing white ice contrasting with the hypnotic light effects and the vast TV screen that pulsed away overhead.</p>
<p>The announcer’s voice excitedly punctuated the music that spewed through the sound system, welcoming the players onto the rink as the home crowd cheered the team and rhythmically stomped their feet in appreciation. It has to be said that <em>NHL 17</em> goes some way to emulating that excitement. Certainly, this is as close as you can get to feeling that icy chill on your eyebrows and that sense of expectation as the Zamboni prepares the pre-game ice.</p>
<p>While the series perhaps hasn’t changed a great deal over the years, there’s still something magical about unleashing a well-timed slap shot and seeing a slab of vulcanized rubber tear through your opponent’s net.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2016/08/NHL-17.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-275606" src="https://gamingbolt.com/wp-content/uploads/2016/08/NHL-17.jpg" alt="NHL 17" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2016/08/NHL-17.jpg 1200w, https://gamingbolt.com/wp-content/uploads/2016/08/NHL-17-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2016/08/NHL-17-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2016/08/NHL-17-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"EA Sports’ seminal hockey series is firmly back on track after a pretty dismal outing a few years previously."</p>
<p>EA Sports’ seminal hockey series is firmly back on track after a pretty dismal outing a few years previously (<em>NHL 2015</em>, you know who you are!). Thankfully, after that temporary dip in form, EA’s team has gone all out to ensure <em>NHL 17</em> game is as comprehensive as possible, with countless modes, customization and its usual classy gameplay.</p>
<p>Dive into a Quick Match and you can’t help but be impressed by the glossy presentation. From the real life presenters who open the proceedings and introduce the fixture, to the lights, music and combustible atmosphere that accompanies each game as the players face off. Hell, there are even mascots celebrating every breakaway!</p>
<p>In-game, it’s just as good looking, with no discernible slowdown despite the fast-paced action. It’s super smooth, with player movement animated nicely. It’s actually quite easy to get distracted mid-game as you look away from the action to marvel at the swirls and trackmarks on the ice, or the excellent lighting effects glancing off your players’ helmets! The sound effects and commentary are equally polished – the pundits providing some decent insight into each and every poke check, foul or Odd Man Rush.</p>
<p>As ever, each game is a frenetic affair. And such is the complexity of ice hockey &#8211; with the myriad rules, tactics, fouls and foibles – that you really need to keep your wits about you when playing. Accepting the recommended control and difficulty settings may prove a little tough for a novice as the learning curve is quite steep so it’s fortunate that there’s still the option to switch back to those halcyon days of NHL 94 and adopt the traditional two-button control system. It’s a nice way to ease into the action and avoids feeling daunted by the many skill moves and thumbstick controls.</p>
<p>The excellent onboard visual trainer proves invaluable for getting to grips with the game too, highlighting which areas and teammates to pass to, and the optimal times to hit the buttons. At the end of each period, ratings from your coaches also appear onscreen and provide valuable tips about how to improve your performance.</p>
<p>Everything from the menus to the gameplay is nicely honed and works well. Player movement is smooth, animations sublime, presentation top notch, the controls are sharp, and it’s easy to find and connect to matches online.</p>
<p>Besides the Quick Match option, there’s plenty more on offer too. The hugely popular card collection-based Ultimate Team is ready to eat into your time, as is Team Play, Be A Pro, and Season, Playoff and Practice modes. But there are three brand new options this time too.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2016/09/nhl-17.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-277334" src="https://gamingbolt.com/wp-content/uploads/2016/09/nhl-17.jpg" alt="nhl-17" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2016/09/nhl-17.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2016/09/nhl-17-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2016/09/nhl-17-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2016/09/nhl-17-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"Everything from the menus to the gameplay is nicely honed and works well."</p>
<p>Draft Champions is a great addition – a kind of watered down Ultimate Team whereby you select one of 12 themes that determines the pick of players you’ll try to take to glory. You might only be able to choose from players based in Europe or Canada, for example, or just be able to select from Under 25s or Elite All Stars.</p>
<p>When that’s out the way, you’re gifted a base team and given the opportunity to cull the lower-rated players, replacing them with randomized players over 12 rounds of picks. Each round produces a choice of four to add to your roster, with your selection eliminating the weakest from a particular line.</p>
<p>It’s a fast paced and strangely addictive process that allows you to create a unique team very quickly. Then, with your chosen few, you enter a four-game competition &#8211; each victory earning greater rewards for use in Ultimate Team.</p>
<p>Another great inclusion this year is the debut of the World Cup of Hockey. It’s apparently a first in the long history of EA Sports’ <em>NHL</em> games that it’s made an appearance, putting you in the shirts of some of the greatest names in the sport. There are eight international giants to choose from… it’s just up to you to take control and lead them to glory.</p>
<p>Undoubtedly though, the headline act has got to be Franchise Mode – perfect if you’ve got a little more time on your hands and fancy more of a challenge. It’s a far meatier option, allowing you to not only play hockey with your favorite team but to control every microscopic aspect of the business.</p>
<p>This mode type is all about keeping the franchise owner happy and meeting their expectations for the season. This could mean having to upgrade the arena, beat rivals or keep within a strict budget. Careful though… depending on their level of patience, your career could come to abrupt halt if you don’t decide on the best kind of bathroom refurbishment or choose souvenir hoodies with the right type of logo emblazoned on them.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2016/09/nhl-17-.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-277332" src="https://gamingbolt.com/wp-content/uploads/2016/09/nhl-17-.jpg" alt="nhl-17" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2016/09/nhl-17-.jpg 1200w, https://gamingbolt.com/wp-content/uploads/2016/09/nhl-17--300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2016/09/nhl-17--768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2016/09/nhl-17--1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"<em>NHL 17</em> is a behemoth of a game, crammed chock-full of options, game modes and players."</p>
<p>In fact, the whole “hockey playing” element takes a bit of a back seat here as an inordinate amount of time can be spent dwelling on menu screens and deciding how best to charge for tickets, parking, replica shirts or even a large soda. Keeping the paying customers happy is just as important as success on the rink, so promotional nights and a decent arena will prove essential.</p>
<p>The aim is to keep the punters coming back for more and grow a bigger and better fanbase. It’s kind of cool then that you can even relocate the whole franchise to a new city and completely customize everything to appeal to the masses.</p>
<p>Such an ambitious move could cost you your job if you don’t plan meticulously. Everything is customizable &#8211; from the design of the shirt and the stadium to the seat colors, spotlights and songs &#8211; and makes this mode so much more engrossing than simply mastering dekes and powerplays, and turning in a good performance on the ice. It’s a lot of fun and proves hugely addictive if you set aside enough time to fully immerse yourself<em>.</em></p>
<p><em>NHL 17</em> is a behemoth of a game, crammed chock-full of options, game modes and players. Whether you’re after the occasional quick game or want to undertake a lengthy campaign, EA’s long-running series has once again returned to form. It may not be a huge leap in terms of innovation from last year’s edition but there are certainly enough worthwhile changes to justify a purchase.</p>
<p><em><strong><span style="color: #ff6600;">This game was reviewed on Xbox One.</span></strong></em></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">277331</post-id>	</item>
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		<title>Top 10 Upcoming Games In September 2016</title>
		<link>https://gamingbolt.com/top-10-upcoming-games-in-september-2016</link>
					<comments>https://gamingbolt.com/top-10-upcoming-games-in-september-2016#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 23 Aug 2016 13:18:52 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[Dead Rising Triple Pack]]></category>
		<category><![CDATA[destiny: rise of iron]]></category>
		<category><![CDATA[fifa 17]]></category>
		<category><![CDATA[forza horizon 3]]></category>
		<category><![CDATA[nba 2k17]]></category>
		<category><![CDATA[NHL 17]]></category>
		<category><![CDATA[Nintendo 3DS]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Pro Evolution Soccer 2017]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Recore]]></category>
		<category><![CDATA[Shantae: Half-Genie Hero]]></category>
		<category><![CDATA[xbox 360]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Yo-Kai Watch]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=275188</guid>

					<description><![CDATA[Thus begins the deluge of big-name games.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">I</span>t&#8217;s been a relatively nice drought over the past few months, though a strong triple A title released here and there, but tis the season for the big names to start dropping. Sports titles, action titles, that one <em>Forza</em> game that&#8217;s supposed to be pretty good, the return of <em>Shantae</em> &#8211; what&#8217;s not to like about September&#8217;s releases? Let&#8217;s run down some of the bigger names to look forward to next month.</p>
<p><iframe loading="lazy" src="https://www.youtube.com/embed/x8ETejlujbM" width="620" height="349" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
<p><strong>ReCore</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2016/06/ReCore_01.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-268724" src="https://gamingbolt.com/wp-content/uploads/2016/06/ReCore_01.jpg" alt="ReCore_01" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2016/06/ReCore_01.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2016/06/ReCore_01-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2016/06/ReCore_01-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2016/06/ReCore_01-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Keiji Inafune and his team at Comcept haven&#8217;t exactly had the best year so far with <em>Mighty No. 9</em> flopping miserably. However, with former Bungie writer Joseph Staten and Armature Studio aboard on <em>ReCore</em>, it&#8217;s hard to not get excited about this futuristic platformer/shooter. If anything, <em>ReCore</em> feels like a proper spiritual successor to the <em>Mega Man</em> legacy (namely <em>Mega Man Legends</em>). Time will tell if the $40 title, priced for the &#8220;value&#8221; it offers, will actually set our collective hearts aflutter when it releases on September 13th for Xbox One and Windows 10.</p>
<p><strong>FIFA 17</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2016/08/fifa-17.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-273710" src="https://gamingbolt.com/wp-content/uploads/2016/08/fifa-17.jpg" alt="fifa 17" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2016/08/fifa-17.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2016/08/fifa-17-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2016/08/fifa-17-768x432.jpg 768w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>You can&#8217;t fault EA for trying new things with its <em>FIFA </em>franchise. Each iteration has a number of different improvements and enhancements and this year&#8217;s <em>FIFA 17 </em>is no different. However, along with additions to Ultimate Team, <em>FIFA 17</em> will also include Journey mode. This story-based campaign will follow footballer Alex Hunter from the amateur level all the way up to the Premier League. It&#8217;s out on September 27th for North America and September 29th in Europe for previous and current gen platforms.</p>
<p><strong>Forza Horizon 3</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2016/06/forzahorizon3-840x480.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-268925" src="https://gamingbolt.com/wp-content/uploads/2016/06/forzahorizon3-840x480.jpg" alt="forza horizon" width="620" height="354" srcset="https://gamingbolt.com/wp-content/uploads/2016/06/forzahorizon3-840x480.jpg 840w, https://gamingbolt.com/wp-content/uploads/2016/06/forzahorizon3-840x480-300x171.jpg 300w, https://gamingbolt.com/wp-content/uploads/2016/06/forzahorizon3-840x480-768x439.jpg 768w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Speaking of trying something new, Playground Games is stressing connectivity with <em>Forza Horizon 3</em>. The open world racing game will head to Australia, presenting a large and beautiful outback to explore along with four player co-op support. The twist is that players can join in regardless of being on Windows 10 or Xbox One. Co-op joining is also seamless so you won&#8217;t have to re-instance to join friends&#8217; games. With a release date of September 27th<em>, Forza Horizon 3</em> could once again cement the series as the top-tier racing game of the year.</p>
<p><strong>NHL 17</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2016/08/NHL-17.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-275606" src="https://gamingbolt.com/wp-content/uploads/2016/08/NHL-17.jpg" alt="NHL 17" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2016/08/NHL-17.jpg 1200w, https://gamingbolt.com/wp-content/uploads/2016/08/NHL-17-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2016/08/NHL-17-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2016/08/NHL-17-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Last year&#8217;s iteration of EA Sports&#8217; <em>NHL</em> proved to be quite the hockey simulator and <em>NHL 17</em> is looking to continue that trend. Along with Hockey Ultimate Team and improvements to the physics, there will be new World Cup of Hockey and Draft Champions modes, the latter differing quite significantly from HUT.  There&#8217;s also the fact that the ECHL&#8217;s 27 teams are all playable for the first time. Then there&#8217;s the new Creation Zone for crafting your own arena among other things. <em>NHL 17</em> is out on September 13th in North America and September 15th in Europe.</p>
<p><strong>Destiny: Rise of Iron</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2016/08/Destiny_Rise-of-Iron_PS4_03.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-274799" src="https://gamingbolt.com/wp-content/uploads/2016/08/Destiny_Rise-of-Iron_PS4_03.jpg" alt="Destiny_Rise of Iron_PS4_03" width="620" height="347" srcset="https://gamingbolt.com/wp-content/uploads/2016/08/Destiny_Rise-of-Iron_PS4_03.jpg 795w, https://gamingbolt.com/wp-content/uploads/2016/08/Destiny_Rise-of-Iron_PS4_03-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2016/08/Destiny_Rise-of-Iron_PS4_03-768x430.jpg 768w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Even if it&#8217;s not $40 like <em>The Taken King, Destiny&#8217;s</em> next expansion <em>Rise of Iron</em> is promising quite the content delivery. Along with lots of new gear pieces across PvP and PvE, <em>Rise of Iron</em> will feature weapon ornaments, new lens filters, new story missions (including post-campaign quests), new artifacts, a new raid and much more. There will also be a new zone with the Plaguelands, a revamped Cosmodrome, three new PvP maps (four if you&#8217;re on PS4) and lots of other improvements. Look out for it on September 20th for PS4 and Xbox One.</p>
<p><strong>Dead Rising Triple Pack</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2016/07/dead-rising-remasters-1-10.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-273002" src="https://gamingbolt.com/wp-content/uploads/2016/07/dead-rising-remasters-1-10.jpg" alt="dead rising remasters" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2016/07/dead-rising-remasters-1-10.jpg 1138w, https://gamingbolt.com/wp-content/uploads/2016/07/dead-rising-remasters-1-10-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2016/07/dead-rising-remasters-1-10-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2016/07/dead-rising-remasters-1-10-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>It&#8217;s not really a new release but there&#8217;s still a ton of value to be had in the <em>Dead Rising Triple Pack</em>. This isn&#8217;t a collection of all the past <em>Dead Rising</em> titles though. In fact, the <em>Triple Pack</em> actually contains remastered versions of <em>Dead Rising, Dead Rising 2</em> and <em>Dead Rising 2: Off the Record</em> for Xbox One and PS4. The original <em>Dead Rising</em> will also be releasing for PC via Steam though the other remasters are for consoles only. <em>Dead Rising Triple Pack</em> releases digitally on September 13th but the retail version of <em>Dead Rising</em> is out on September 13th in North America. <em>Dead Rising 2</em> arrives shortly after on September 27th.</p>
<p><strong>NBA 2K17</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2016/08/NBA-2k17.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-275607" src="https://gamingbolt.com/wp-content/uploads/2016/08/NBA-2k17.jpg" alt="NBA 2k17" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2016/08/NBA-2k17.jpg 620w, https://gamingbolt.com/wp-content/uploads/2016/08/NBA-2k17-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Welcome to the jam once again. Visual Concepts&#8217; <em>NBA 2K17</em> sees the MyGM and MyLeague modes featuring different improvements and more in-depth customization facets. For those interested in the game though, there will be national teams and past greats like the 2016 United States men&#8217;s Olympics team. It also helps that the soundtrack has been curated by Imagine Dragons among other artists. <em>NBA 2K17</em> is out on September 20th worldwide.</p>
<p><strong>Shantae: Half-Genie Hero</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2013/09/Shantae-Half-Genie-Hero.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-173351" src="https://gamingbolt.com/wp-content/uploads/2013/09/Shantae-Half-Genie-Hero.jpg" alt="Shantae-Half-Genie-Hero" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2013/09/Shantae-Half-Genie-Hero.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2013/09/Shantae-Half-Genie-Hero-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>WayForward Technologies blew us away with <em>Shantae and The Pirate&#8217;s Curse</em> in 2014 and the sequel <em>Shantae: Half-Genie Hero</em> is finally upon us. Along with featuring the lovable genie and her magical powers, <em>Half-Genie Hero</em> will also allow players to take on the role of Risky Boots, <em>Shantae&#8217;</em>s nemesis. Xbox One, PS4, PC, Wii U and PC users can look forward to the game releasing on September 27th while PS3 and Xbox 360 players will have to wait a bit longer.</p>
<p><strong>Yo-kai Watch 2</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2016/08/Yo-Kai-Watch-2.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-275608" src="https://gamingbolt.com/wp-content/uploads/2016/08/Yo-Kai-Watch-2.jpg" alt="Yo-Kai Watch 2" width="620" height="372" srcset="https://gamingbolt.com/wp-content/uploads/2016/08/Yo-Kai-Watch-2.jpg 1400w, https://gamingbolt.com/wp-content/uploads/2016/08/Yo-Kai-Watch-2-300x180.jpg 300w, https://gamingbolt.com/wp-content/uploads/2016/08/Yo-Kai-Watch-2-768x460.jpg 768w, https://gamingbolt.com/wp-content/uploads/2016/08/Yo-Kai-Watch-2-1024x614.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>The sequel to the popular ghost battler will finally be making its way to North America. <em>Yo-kai Watch 2</em> will include new yo-kai to battle including Legendary yo-kai and promises to have almost 450 different spirits throughout the experience. Like <em>Pokémon, Yo-kai Watch 2</em> will be divided into two versions &#8211; <em>Bony Spirits</em> and <em>Fleshy Souls</em>. They&#8217;ll both be available for Nintendo 3DS users in North America on September 30th.</p>
<p><strong>Pro Evolution Soccer 2017</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2016/06/pes-17.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-270538" src="https://gamingbolt.com/wp-content/uploads/2016/06/pes-17.jpg" alt="pes 17" width="620" height="348" srcset="https://gamingbolt.com/wp-content/uploads/2016/06/pes-17.jpg 620w, https://gamingbolt.com/wp-content/uploads/2016/06/pes-17-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>What&#8217;s this? An upcoming Konami title that everyone doesn&#8217;t outright hate? PES Productions&#8217; <em>Pro Evolution Soccer 2017</em> will mark the return of &#8220;not-<em>FIFA</em>&#8221; to the world and offers quite the feature set. Along with Real Touch ball control and improved mechanics, there will be a match analysis feature to properly observe your opponent&#8217;s moves and the flow of matches both online and offline. Konami has also officially partnered with Liverpool FC and Borussia Dortmund to allow for exclusive content and kits among other things. <em>PES 2017</em> releases on September 13th in North America and September 15th in Europe.</p>
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		<title>NHL 17 Closed Beta Codes Being Sent Out Via Email</title>
		<link>https://gamingbolt.com/nhl-17-closed-beta-codes-being-sent-out-via-email</link>
					<comments>https://gamingbolt.com/nhl-17-closed-beta-codes-being-sent-out-via-email#respond</comments>
		
		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Thu, 28 Jul 2016 14:27:51 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[EA Sports]]></category>
		<category><![CDATA[NHL 17]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Xbox One]]></category>
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					<description><![CDATA[Get some hands on time with the game ahead of its launch.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2016/06/nhl-image.jpg"><img loading="lazy" decoding="async" class="size-full wp-image-268287 aligncenter" src="https://gamingbolt.com/wp-content/uploads/2016/06/nhl-image.jpg" alt="nhl image" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2016/06/nhl-image.jpg 620w, https://gamingbolt.com/wp-content/uploads/2016/06/nhl-image-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Are you interested in playing <em>NHL 17</em> ahead of launch? Then you may be in luck, because EA Sports are sending out invitations for the game&#8217;s closed beta via email right now- so you might want to check your inbox to see if you got an invite. The emails consist of three codes, one for you. and two more, for your friends.</p>
<p>The beta will let invited players test out the game’s Online Versus mode, Creation Zone mode, <em>EA Sports Hockey League</em> mode<em>,</em> and <em>Hockey Ultimate Team</em> mode ahead of the final release. The beta will run from now, and through to next Thursday, August 4.</p>
<p>If you don&#8217;t get the invite to the beta, however, don&#8217;t lose heart- as long as you own an Xbox One, you&#8217;ll still get to play the game a little ahead of launch, when it launches on EA Access. <em>NHL 17</em> will be available on PlayStation 4 and Xbox One on September 13</p>
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		<title>NHL 17 New Video Shows Off Team Building</title>
		<link>https://gamingbolt.com/nhl-17-new-video-shows-off-team-building</link>
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		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Tue, 26 Jul 2016 18:45:27 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[EA Sports]]></category>
		<category><![CDATA[NHL 17]]></category>
		<category><![CDATA[pc]]></category>
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		<guid isPermaLink="false">http://gamingbolt.com/?p=273141</guid>

					<description><![CDATA[Ultimate teams.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2015/09/NHL-16.jpg"><img loading="lazy" decoding="async" class="size-full wp-image-242839 aligncenter" src="https://gamingbolt.com/wp-content/uploads/2015/09/NHL-16.jpg" alt="NHL 16" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2015/09/NHL-16.jpg 620w, https://gamingbolt.com/wp-content/uploads/2015/09/NHL-16-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>A brand new video for <em>NHL 17</em>  shows off how the team building mechanics will work in the game. Apparently, getting your players to work together as a team will be a central mechanic in the game&#8217;s Ultimate Team mode.</p>
<p>The video describes three separate components to team building- player synergy, which are specific buffs applicable only to a specific player that they are applied to; team synergy, which grant bonuses to all players once they are activated; and dynamic sets, which net players collectibles, coins, packs and elite items for completing sets.</p>
<p>You can check out the actual video to learn more about how all of this will work. <em>NHL 17</em> will be launching on the PlayStation 4 and Xbox One on September 13 this year. Let us know what you think of these new mechanics, as well as whether or not you plan to buy the game, in the comments section below.</p>
<p><iframe loading="lazy" src="https://www.youtube.com/embed/DTj0duKLu8I" width="620" height="349" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
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		<title>NHL 17 Beta Coming In July</title>
		<link>https://gamingbolt.com/nhl-17-beta-coming-in-july</link>
					<comments>https://gamingbolt.com/nhl-17-beta-coming-in-july#respond</comments>
		
		<dc:creator><![CDATA[Arjun Krishna Lal]]></dc:creator>
		<pubDate>Thu, 23 Jun 2016 19:14:17 +0000</pubDate>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">http://gamingbolt.com/?p=270148</guid>

					<description><![CDATA[Register soon for a sneak peak!]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2016/04/nhl-17.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-264545" src="https://gamingbolt.com/wp-content/uploads/2016/04/nhl-17.jpg" alt="nhl 17" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2016/04/nhl-17.jpg 620w, https://gamingbolt.com/wp-content/uploads/2016/04/nhl-17-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>EA&#8217;s <a href="https://www.easports.com/nhl/beta-logged-out" target="_blank">announced </a>that the test beta for hockey game <em>NHL 17 </em>will be up on PS4 Xbox One in July. The beta will have a couple of modes availalbe including the EA Sports Hockey League, Hockey Ultimate Team, and the Online online versus modes. Players will have access to North America and Europe content in the beta.</p>
<p>As of now, it&#8217;s not yet clear as to whether the beta will be closed or open to all. EA <a href="http://www.videogamer.com/ps4/nhl_17/news/nhl_17_beta_coming_to_ps4_and_xbox_one_next_month.html" target="_blank">registration site </a>appears to indicate that registering early for the beta will give players early access&#8211;it&#8217;s possible that we&#8217;re then looking at a phased beta rollout, with an initial closed phase followed by a public beta.</p>
<p><em>NHL 17 </em>is set to drop on PS4 and Xbox One on September 13th. What are your thoughts?</p>
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		<title>NHL 17 Announced, Adds An International Tournament Mode</title>
		<link>https://gamingbolt.com/nhl-17-announced-adds-an-international-tournament-mode</link>
					<comments>https://gamingbolt.com/nhl-17-announced-adds-an-international-tournament-mode#respond</comments>
		
		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Tue, 07 Jun 2016 18:19:52 +0000</pubDate>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">http://gamingbolt.com/?p=268286</guid>

					<description><![CDATA[Loads of new additions.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2016/06/nhl-image.jpg"><img loading="lazy" decoding="async" class="size-full wp-image-268287 aligncenter" src="https://gamingbolt.com/wp-content/uploads/2016/06/nhl-image.jpg" alt="nhl image" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2016/06/nhl-image.jpg 620w, https://gamingbolt.com/wp-content/uploads/2016/06/nhl-image-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>EA Sports have announced <em>N</em><em>HL 17</em>, this year&#8217;s edition of their long running hockey game series. The new game will be a major evolution of the <em>NHL</em> formula, featuring iterative improvements such as improved behavior for the goalies, and improved passing and hit detection, as well as several major new additions.</p>
<p>Chief among those new additions is the International Tournament Mode, which will be featured in the series for the first time in history, and will have all official teams, logos, players, and arenas. The game will also come with an arena editor and a team editor, allowing players still more control over their game and how they play it.</p>
<p><em>NHL 17</em> will be launching on the Xbox One, PlayStation 4, and PC later this year, with versions for PS3 and Xbox 360 also probably in the works. <a href="https://www.easports.com/nhl/m2?utm_medium=email&amp;utm_source=arm&amp;utm_campaign=NA_NHL17_Feature_Announce_Jun16&amp;Title=NA_NHL17_Feature_Announce_Jun16&amp;Country=CA&amp;Team=gem&amp;Platform=arm&amp;Campaign=na-nhl17-feature-announce-jun16-n16-eashl">You can check the full list of changes, additions, and iterations in the game over at EA&#8217;s website</a>&#8211; it&#8217;s a long list, and you&#8217;ll probably find something that ends up making you interested in this year&#8217;s installment, even if you have not been interested in the games for a few years now.</p>
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		<title>EA Kicks off NHL 17 Cover Vote</title>
		<link>https://gamingbolt.com/ea-kicks-off-nhl-17-cover-vote</link>
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		<dc:creator><![CDATA[Arjun Krishna Lal]]></dc:creator>
		<pubDate>Wed, 27 Apr 2016 11:24:58 +0000</pubDate>
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		<guid isPermaLink="false">http://gamingbolt.com/?p=264538</guid>

					<description><![CDATA[Who will you vote for?]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2016/04/nhl-17.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-264545" src="https://gamingbolt.com/wp-content/uploads/2016/04/nhl-17.jpg" alt="nhl 17" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2016/04/nhl-17.jpg 620w, https://gamingbolt.com/wp-content/uploads/2016/04/nhl-17-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>EA kicked off the <em>NHL 17</em> cover vote yesterday. In partnership with the National Hockey League, the EA Sports <em>NHL 17</em> cover vote is set to allow franchise fans to decide who’s to feature on <em>NHL 17’s</em> front cover.</p>
<p>The cover vote candidates include Jamie Benn, Joel Pavelski, Jakub Voracek, Victor Hedman, Vladimir Tarasenko, Aleksander Barkov, Connor McDavid, and Anze Kopitar. Fans can vote for their candidate of choice on Twitter, with the appropriate hashtag (e.g. #NHL17Barkov), or on the <a href="https://www.nhl.com/ea-sports-nhl-17-cover-vote" target="_blank">NHL website</a>.</p>
<p>EA also outed a new Vision Trailer for <em>NHL 17, </em>which takes an in-depth look at the hockey game’s development. EA claims that <em>NHL 17 </em>is being developed with direct input from fans. Who’re you going to vote for for the <em>NHL 17 </em>cover vote? Let us know!</p>
<p><iframe loading="lazy" src="https://www.youtube.com/embed/bJNQovjxVhk" width="620" height="349" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
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