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	<title>Nintendo SPD &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Fire Emblem Fates: Birthright Review &#8211; Blood Is Thicker Than Water</title>
		<link>https://gamingbolt.com/fire-emblem-fates-birthright-review</link>
					<comments>https://gamingbolt.com/fire-emblem-fates-birthright-review#comments</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Mon, 22 Feb 2016 15:53:22 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[3DS]]></category>
		<category><![CDATA[Fire Emblem Fates]]></category>
		<category><![CDATA[Fire Emblem Fates: Birthright]]></category>
		<category><![CDATA[intelligent systems]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Nintendo SPD]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=258305</guid>

					<description><![CDATA[One for the Awakening fans. ]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">F</span><em>ire Emblem</em> is supposed to be dead. <em>Awakening</em> was going to be the last game in the series, but Intelligent Systems poured their heart and soul into it, and it turned out to be an excellent game. While it created a divide between those who had stuck with the series for a long time and those who were new to it, <em>Awakening</em> was met with excellent critical reception and sold very well, and as a result, against all odds, Nintendo greenlit another instalment in the long running series.</p>
<p>The problem was that it created a schism- old fans who preferred the more punishing, strategically nuanced gameplay of older <em>Fire Emblem</em> titles, with all their political intrigue and world building; and the fans who had come aboard with <em>Awakening</em> and preferred its more streamlined take on series conventions, its emphasis on mechanics like relationship building and its more fantasy based story. It seemed that going forward, Intelligent Systems would be caught between a rock and a hard place. They would either end up alienating their smaller, older but more passionate fanbase, or their newfound larger one.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2016/02/Fire-Emblem-Fates-Birthright.jpg" rel="attachment wp-att-258315"><img fetchpriority="high" decoding="async" class="aligncenter size-full wp-image-258315" src="https://gamingbolt.com/wp-content/uploads/2016/02/Fire-Emblem-Fates-Birthright.jpg" alt="Fire Emblem Fates: Birthright " width="400" height="240" srcset="https://gamingbolt.com/wp-content/uploads/2016/02/Fire-Emblem-Fates-Birthright.jpg 400w, https://gamingbolt.com/wp-content/uploads/2016/02/Fire-Emblem-Fates-Birthright-300x180.jpg 300w" sizes="(max-width: 400px) 100vw, 400px" /></a></p>
<p class="review-highlite" >"<em>Fire Emblem Fates- Birthright</em> succeeds in what it sets out to do- if you liked <em>Awakening</em>, chances are you’ll enjoy <em>Birthright</em> as well."</p>
<p>So with <em>Fire Emblem Fates</em>, they decided to think outside the box and ended up making three games- one to appeal to series&#8217; veterans, one for fans of <em>Awakening</em>, and a third version that serves as a middle ground between the two. <em>Fire Emblem Fates- Birthright</em> succeeds in what it sets out to do- if you liked <em>Awakening</em>, chances are you’ll enjoy <em>Birthright</em> as well.</p>
<p>In all three versions of the game, you play as Corrin, a naïve prince of the Nohr kingdom who’s lived a very sheltered life, growing up with loving siblings in the shadow of a cruel father. The first six chapters of all three versions are exactly the same, but right around this time you find out that as a child, you were kidnapped and brought into the Nohr royalty, and that you’re actually a prince of the neighbouring kingdom of Hoshido, a kingdom that has always had bad relations with Nohr. This is where the big choice comes into play, after which all three versions go in completely different directions- in the war between Nohr and Hoshido, you can either side with your adoptive siblings from Nohr, the only family you’ve ever known, or you can side with your biological siblings from Hoshido and fight against your adoptive father, a cruel and evil man, or you can decide to side with neither.</p>
<p><em>Birthright</em> follows the story of what happens if you choose to side with the Hoshido. Along with your biological family, you try and stop the evil machinations of King Garon of Nohr, while dealing with accusations of treachery and betrayal by your adoptive siblings along the way. The story in <em>Birthright</em> isn’t anything special. It’s an interesting concept, and there’s a lot of potential for some great character moments and heartbreaking scenarios, but the game rarely takes advantage of the great situation it puts itself in. Most of the story devolves into “march into enemy territory and take down the evil king”. While there are subplots and undertones that provide for some interesting moments between the characters, they’re not nearly as developed as they should be and don’t get the amount of attention that they deserve.</p>
<p>What doesn’t help is the fact that the writing is, at best, mediocre. The writing in <em>Fire Emblem: Awakening</em> wasn’t particularly special itself, but it was always crisp and kept things moving. In <em>Birthright</em>, though, the writing often feels stilted and forced, and is a step down from its predecessor. Crucial narrative moments often feel rushed, character motivations are at times unclear or underdeveloped, and as a result of all this, it becomes harder to become invested in the story or the characters. The writing eventually finds its footing and becomes better in the back half, but even at that point, it merely goes from being below par to serviceable.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2016/02/Fire-Emblem-Fates-Birthright-nintendo.jpg" rel="attachment wp-att-258314"><img decoding="async" class="aligncenter size-full wp-image-258314" src="https://gamingbolt.com/wp-content/uploads/2016/02/Fire-Emblem-Fates-Birthright-nintendo.jpg" alt="Fire Emblem Fates: Birthright " width="400" height="240" srcset="https://gamingbolt.com/wp-content/uploads/2016/02/Fire-Emblem-Fates-Birthright-nintendo.jpg 400w, https://gamingbolt.com/wp-content/uploads/2016/02/Fire-Emblem-Fates-Birthright-nintendo-300x180.jpg 300w" sizes="(max-width: 400px) 100vw, 400px" /></a></p>
<p class="review-highlite" >"Where the story and the writing of <em>Birthright</em> frequently underwhelm, the gameplay and mechanics are simply sublime."</p>
<p>Where the story and the writing of <em>Birthright</em> frequently underwhelm, the gameplay and mechanics are simply sublime. Combat is rather similar to what we saw in <em>Awakening</em> with a few tweaks and improvements here and there. The weapons follow a rock-scissors-paper system where each set is stronger than and weaker to other sets, and all manners of things such as environment and positioning on the battlefield play a role in how battles play out.</p>
<p>What’s most important though, just like in <em>Awakening</em>, is the Support system. Characters’ off-field relationships with each other affect how much they help each other on the battlefield, as does whom you pair your characters with. A good pairing would involve two characters who have a high relationship rank with each other, seeing them complement each others’ attacks, or helping each other dodge or maybe even jumping in the way of an enemy attack to block a fatal blow. This mechanic adds a great deal of complexity to the already strategically nuanced combat, and moments where two paired characters help each other avoid certain death, for example, make the payoff for pouring hours into this mechanic that much more satisfying.</p>
<p>Battles feel like giant, epic games of chess. What raises the stakes even more is the typical <em>Fire Emblem</em> concept of permadeath. Knowing that one bad decision on the battlefield can result in the death of a valued, beloved character really makes you think that much harder about your strategy. Deciding who to sacrifice for the greater good, or seeing a character escape certain death when you were getting ready to say goodbye makes you realize how incredibly designed the combat system of <em>Fire Emblem Fates</em> is. What’s even better is that those moments aren’t scripted, but rather the immediate result of what you do on the battlefield. There are easier difficulty settings that remove this concept of permadeath too- Casual, which sees characters revived at the end of the battle, and Phoenix, which sees them revived at the end of that very turn- but seeing as the real joy of <em>Birthright </em>is not in the story, but in the tension of combat, I personally would not suggest those.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2016/02/Fire-Emblem-Fates-Birthright-nintendo-3ds.jpg" rel="attachment wp-att-258313"><img decoding="async" class="aligncenter size-full wp-image-258313" src="https://gamingbolt.com/wp-content/uploads/2016/02/Fire-Emblem-Fates-Birthright-nintendo-3ds.jpg" alt="Fire Emblem Fates: Birthright " width="400" height="240" srcset="https://gamingbolt.com/wp-content/uploads/2016/02/Fire-Emblem-Fates-Birthright-nintendo-3ds.jpg 400w, https://gamingbolt.com/wp-content/uploads/2016/02/Fire-Emblem-Fates-Birthright-nintendo-3ds-300x180.jpg 300w" sizes="(max-width: 400px) 100vw, 400px" /></a></p>
<p class="review-highlite" >"Battles feel like giant, epic games of chess."</p>
<p>Visually, battles look just as slick and tense as you’d want them to. The incredible animations and battlecries of the characters from <em>Awakening</em> are all back in prime form. <em>Birthright</em> has also received a very noticeable visual upgrade. When two characters go at it against each other in the middle of a battle, the camera swoops in up close and shows them fighting each other, with the battlefield being shown in the background in complete detail with respect to where those characters are positioned. Oh, and characters in <em>Fates</em> have feet!</p>
<p>What also adds a great deal to the combat is the fact that the maps you fight in are always impeccably designed. Ranging from environments like frozen lakes and volcanoes to ships and crumbling castles, the maps in <em>Birthright</em> always make smart use of the combat’s mechanics. A new mechanic known as Dragon Vein allows a select few of your characters to go to specific spots in the maps and change the layout to something more favourable- for example, freezing a body of water or clearing debris. It’s a smart new addition that adds more to the excellent combat system.</p>
<p>On the other hand, what’s a bit of a shame is the fact that <em>Birthright</em> somewhat wastes the great potential of these excellent maps by having a very repetitive mission structure. Missions in <em>Birthright</em> almost always come down to similar objectives- it’s either rout the enemy (kill all foes) or kill the boss (kill the freaking boss). While the inherently excellent combat keeps the game from becoming even slightly dull or monotonous, the fact that the game’s sister version <em>Conquest</em> has much more varied objectives makes you wonder why <em>Birthright</em> couldn’t have had more kinds of missions.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2016/02/Fire-Emblem-Fates-Birthright-Intelligent-systems.jpg" rel="attachment wp-att-258312"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-258312" src="https://gamingbolt.com/wp-content/uploads/2016/02/Fire-Emblem-Fates-Birthright-Intelligent-systems.jpg" alt="Fire Emblem Fates: Birthright " width="400" height="240" srcset="https://gamingbolt.com/wp-content/uploads/2016/02/Fire-Emblem-Fates-Birthright-Intelligent-systems.jpg 400w, https://gamingbolt.com/wp-content/uploads/2016/02/Fire-Emblem-Fates-Birthright-Intelligent-systems-300x180.jpg 300w" sizes="auto, (max-width: 400px) 100vw, 400px" /></a></p>
<p class="review-highlite" >"The My Castle hub is a very slick way of presenting the multitude of peripheral mechanics that <em>Birthright</em> has."</p>
<p>Outside of battles, <em>Birthright</em> still gives you a lot to do. A consolidated hub has been created to be your base of operations with the My Castle feature. This feature lets you build your own fortress, allowing you to build places where you can buy new weapons, upgrade them, feed your army, or just hang out with the people in your army to build better relationships with them. You can even defend your castles against invaders to get some extra experience or gold on the side, but these invasion missions have next to no long term (or short term) effects on the development of your castle.</p>
<p>The addition of this feature ultimately adds a lot to the gameplay experience, despite its somewhat basic nature in terms of customizability. It makes your out-of-battle activities less abstract, allowing you to further invest and immerse yourselves in these characters and their lives. The My Castle hub is a very slick way of presenting the multitude of peripheral mechanics that <em>Birthright</em> has. Rather than having the player navigate a series of endless menus, the hub adds a very real and tangible feel to the proceedings.</p>
<p>Presentation, though, seems to be a strong suit of all of <em>Birthright</em> in general. As mentioned before, the animations in the battles and the look of the battlefields themselves are top notch, but the fidelity of the game’s visuals goes further than that. <em>Fates </em>boasts of a great many more cutscenes than what we saw in <em>Awakening</em>, and those cutscenes are all beautifully animated. Voice acting, too, is generally strong.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2016/02/Fire-Emblem-Fates-Birthright-3ds.jpg" rel="attachment wp-att-258311"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-258311" src="https://gamingbolt.com/wp-content/uploads/2016/02/Fire-Emblem-Fates-Birthright-3ds.jpg" alt="Fire Emblem Fates: Birthright" width="400" height="240" srcset="https://gamingbolt.com/wp-content/uploads/2016/02/Fire-Emblem-Fates-Birthright-3ds.jpg 400w, https://gamingbolt.com/wp-content/uploads/2016/02/Fire-Emblem-Fates-Birthright-3ds-300x180.jpg 300w" sizes="auto, (max-width: 400px) 100vw, 400px" /></a></p>
<p>&nbsp;</p>
<p class="review-highlite" >"<em>Fire Emblem Fates: Birthright</em> is another success story for a franchise that logically should have died three years ago."</p>
<p>Where the visuals are good, the musical score of the game is even better. The soundtrack manages to simultaneously convey the scope of the story- something the narrative itself doesn’t do very well- while also always feeling true to the intimate and personal nature of the characters. Some of the tracks, in fact, will be stuck in your head for some time- the main battle theme is my personal favourite.</p>
<p><em>Fire Emblem Fates: Birthright</em> is another success story for a franchise that logically should have died three years ago. It makes a few mistakes- the story and the writing are mediocre at best and atrocious at worst- but the strong combat, the deep sense of strategy and the incredible and improved support mechanics make for an unforgettable experience.</p>
<p><span style="color: #ff6600;"><em><strong>This game was reviewed on the Nintendo 3DS.</strong></em></span></p>
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		<title>Two New Metroid Games in Development, Prime-Style Game Included</title>
		<link>https://gamingbolt.com/two-new-metroid-games-in-development-prime-style-game-included</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 13 Jun 2014 11:48:11 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[metroid]]></category>
		<category><![CDATA[Nintendo SPD]]></category>
		<category><![CDATA[wii u]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=199607</guid>

					<description><![CDATA[Samus will be returning, in both first person perspective and in 2D.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2012/08/metroid_other-m.jpg"><img loading="lazy" decoding="async" src="https://gamingbolt.com/wp-content/uploads/2012/08/metroid_other-m.jpg" alt="metroid_other m" width="620" height="349" class="aligncenter size-full wp-image-105072" srcset="https://gamingbolt.com/wp-content/uploads/2012/08/metroid_other-m.jpg 854w, https://gamingbolt.com/wp-content/uploads/2012/08/metroid_other-m-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>We saw Zelda, Mario, Smash Bros., Yoshi and even Devil&#8217;s Third for the Wii U at E3 2014. Heck, even Star Fox made a cameo appearance and was confirmed to be arriving next year. Oddly enough, there was a fairly big name missing: Metroid. Not that the game has been on Nintendo&#8217;s release calendar for a few years now but according to Nintendo SPD head Shinya Takahashi in conversation with <a href="http://kotaku.com/nintendo-is-planning-a-future-for-both-2d-and-3d-metroi-1590142491">Kotaku</a>, there are some new games in development for release in “the near future.”</p>
<p>“So it has been a while since we released the last one and we’re having discussions internally about what we can do next. So at this point we have two different types of Metroid games. We have the Prime style of Metroid game and we have the more traditional style of Metroid game.</p>
<p>“We feel that we do need to take care of both of these styles of play. And the hope is that at some point in the near future we’ll be able to share something about them.&#8221;</p>
<p>The last major Metroid release was Ninja Theory&#8217;s Metroid: Other M, which released on the Wii in 2010.</p>
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