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	<title>No Goblin &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Roundabout Interview: &#8216;It&#8217;s Pretty Depressing That Colorful And Funny Are A Synonym For Casual&#8217;</title>
		<link>https://gamingbolt.com/roundabout-interview-its-pretty-depressing-that-colorful-and-funny-are-a-synonym-for-casual</link>
					<comments>https://gamingbolt.com/roundabout-interview-its-pretty-depressing-that-colorful-and-funny-are-a-synonym-for-casual#comments</comments>
		
		<dc:creator><![CDATA[Rashid Sayed]]></dc:creator>
		<pubDate>Tue, 16 Dec 2014 07:55:22 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[No Goblin]]></category>
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		<category><![CDATA[Roundabout]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=217182</guid>

					<description><![CDATA[C0-founder of No Goblin studios, Dan Teasdale on Roundabout, indie games development and the console race between PS4 and Xbox One.]]></description>
										<content:encoded><![CDATA[<p><span style="float: left; color: #b00000; font-family: Georgia; font-size: 60px; line-height: 35px; padding-right: 6px;">R</span>oundabout is a puzzle game in which players need to drive passengers in a constantly revolving limousine to their destinations. The game also features challenges for players to compete in, search collectibles, customize their property and of course their limousine.</p>
<p>GamingBolt recently caught up with No Goblin&#8217;s co-founder Dan Teasdale to know more about this fun filled title.</p>
<p><strong>To begin, can you please let us know about yourself and No Goblin?</strong></p>
<p>Sure thing! My name is Dan Teasdale, and I&#8217;m a cofounder at No Goblin. Along with my cofounder, Panzer, No Goblin&#8217;s mission is to make unique mechanic driven games like Roundabout. We&#8217;re both ex AAA designers who&#8217;ve worked on games like Rock Band, The Gunstringer and Destroy All Humans!</p>
<p><strong>Roundabout looks like it’s targeted for casual gamers. So tell us what was your inspiration behind developing such a crazy (in a good way) title?</strong></p>
<p>I think it&#8217;s pretty depressing that &#8220;colorful&#8221; and &#8220;funny&#8221; are a synonym for &#8220;casual&#8221;. We want our games to be accessible and fun to everyone. I&#8217;m really happy that with Roundabout, we&#8217;ve made a game that both &#8220;casual&#8221; and &#8220;hardcore&#8221; people can enjoy in different ways.</p>
<p>If you&#8217;re jumping into Roundabout and just want to experience our &#8217;70s world, we&#8217;ve made the entry curve and accessibility work so that you&#8217;ll never be stuck. If you&#8217;re a hardcore Pro MLG gamer, we have a bunch of extended mechanics like our Official eSports Speedrun Mode and our &#8220;Driver&#8217;s Report&#8221; system on missions to make things an intense challenge.</p>
<p><iframe src="//www.youtube.com/embed/NTLp8cJ2Mdo" width="620" height="349" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
<p><p class='review-highlite' >
        "We've been pretty happy so far with how pro eSports gamers have taken to Roundabout on Steam. Waking up and seeing an active speedrun community fight for the #1 slot has been fantastic, and getting the endorsement of both Team GFB and Pro YoCo's Medibot has given us a great boost in terms of the respect that Roundabout gets as an eSport."   
      </p></p>
<p><strong>To continue my question, do you think Roundabout will appeal to the hardcore gaming market?</strong></p>
<p>We&#8217;ve been pretty happy so far with how pro eSports gamers have taken to Roundabout on Steam. Waking up and seeing an active speedrun community fight for the #1 slot has been fantastic, and getting the endorsement of both Team GFB and Pro YoCo&#8217;s Medibot has given us a great boost in terms of the respect that Roundabout gets as an eSport. Hopefully you&#8217;ll see us at a GDQ event soon!</p>
<p><strong>So what is the player’s objective in the game and how do you plan to make the game replayable?</strong></p>
<p>Roundabout is a &#8217;70s BMovie game where you play as a constantly revolving limousine. You have to navigate this constantly twirling limo through the open world of Roundabout to pick up passengers, find secret stashes, pull off sick jumps, and more. Since the framing of our spinning mechanic is &#8220;open world&#8221;, we have a bunch of great side mission, exploration and leaderboard competition options in the game for people to mess around with once they&#8217;ve finished the main story.</p>
<p><strong>The title describes itself as a 70s BMovie game, how does that relate to the gameplay?</strong></p>
<p>Roundabout is set in 1977, and we&#8217;ve tried to get that late &#8217;70s feeling through everything in the game: our passengers, our printthemed UI, our music, you name it. This is all tied together with our passengers, which we filmed in the back of fake limousine and treated to look like a highdefinition version of &#8217;70s footage.</p>
<p><iframe src="//www.youtube.com/embed/XmJDoB8f8SA" width="620" height="349" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
<p><p class='review-highlite' >
        "Saying that the PS4 is "more powerful" than the Xbox One or vice versa as a blanket statement is really misrepresenting how games work."   
      </p></p>
<p><strong>Roundabout includes cutting edge full motion video technology that allows real actors in the back seat. Can you tell us about how this idea came about?</strong></p>
<p>Before No Goblin, I was mentored in the ways of Full Motion Video by acclaimed FMV director Josh Bear. I tried to get it out of my system when we started Roundabout, but alas, instead we produced an 87 page screenplay and tens of hours of raw video.</p>
<p><strong>Are you guys considering on making “Dynamic Themes” and “Avatar Pictures” for the PS4 and Vita?</strong></p>
<p>No promises, but it&#8217;s definitely something we&#8217;re looking into. Both Panzer and I are suckers for great platform features that let you personalize your console or your system.</p>
<p><strong>With the advent of new consoles there is always that excitement among developers. Now that you are about to ship your game on PS4 and Xbox One, are you still excited by their potential?</strong></p>
<p>I&#8217;m always excited to release games on console! I think the TV experience is something that&#8217;s huge and incredibly unique to consoles, so being able to release a TVfriendly game like Roundabout on that hardware is super exciting.</p>
<p><strong>What&#8217;s your take on the differences between Xbox One and PlayStation 4?</strong></p>
<p>Saying that the PS4 is &#8220;more powerful&#8221; than the Xbox One or vice versa as a blanket statement is really misrepresenting how games work.</p>
<p>If all you&#8217;re doing is rendering polygons, yes, the PS4 is a little faster at that. If all you&#8217;re doing is gameplay and simulation, the Xbox One is a little faster. Video games need both, so it&#8217;s not as simple as comparing core counts or memory speed to determine which platform is the &#8220;fastest&#8221; or &#8220;easiest&#8221;.</p>
<p>At the end of the day, it doesn&#8217;t matter. Both platforms are in the same relative ballpark, so the real work for releasing is getting your game certification ready on each platform instead of crazy optimizations on one specific platform.</p>
<p><strong>Which console did you found easier to achieve 1080p and 60fps on?</strong></p>
<p>Both platforms required a small amount of optimization to hit 60fps. On the Xbox One we needed to optimize our GPU time, and on the PS4 we needed to optimize our CPU time. Neither platform was &#8220;easier&#8221;, it was just work that needed to be done.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2014/02/Roundabout.jpg"><img fetchpriority="high" decoding="async" class="aligncenter size-full wp-image-186738" src="https://gamingbolt.com/wp-content/uploads/2014/02/Roundabout.jpg" alt="Roundabout" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2014/02/Roundabout.jpg 620w, https://gamingbolt.com/wp-content/uploads/2014/02/Roundabout-300x168.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p><p class='review-highlite' >
        "Most of the remastered versions I've seen have been from groups or teams dedicated to that work rather than the original team. Studios like Bluepoint really need to get more credit for the incredible work they've done on remastering games."   
      </p></p>
<p><strong>What are your thoughts on Xbox One&#8217;s June SDK update?</strong></p>
<p>Microsoft has been nailing it with the recent XDK updates. Obviously I can&#8217;t talk details because that would be a breach of NDA, but it&#8217;s been fantastic to see both the Unity and Xbox teams respond directly to the things that we&#8217;ve needed to ship Roundabout easily on Xbox One.</p>
<p><strong>There has been a lot of debate regarding the remastered versions. Do you think developers should make new games instead of remastering older games for the PS4 and Xbox One?</strong></p>
<p>Most of the remastered versions I&#8217;ve seen have been from groups or teams dedicated to that work rather than the original team. Studios like Bluepoint really need to get more credit for the incredible work they&#8217;ve done on remastering games. In reality, we&#8217;re getting the best of all worlds: New games are being made, AND remastered games are being released by new teams, AND the money from those remastered games is allowing those new teams to fund brand new games in the future.</p>
<p><strong>Is there anything else you want to tell us about the game before we let you go?</strong></p>
<p>Roundabout is out now on the Steam and Humble Store, and we&#8217;ll be coming to the PlayStation 4, PS Vita and Xbox One early next year. If you love fun games, halfdecent acting and plastic skeletons, go to roundaboutgame.com to find out more.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">217182</post-id>	</item>
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		<title>&#8216;Microsoft Nailing It With Recent Xbox One SDK Updates&#8217; &#8211; Dev</title>
		<link>https://gamingbolt.com/microsoft-nailing-it-with-recent-xbox-one-sdk-updates-dev</link>
					<comments>https://gamingbolt.com/microsoft-nailing-it-with-recent-xbox-one-sdk-updates-dev#comments</comments>
		
		<dc:creator><![CDATA[Rashid Sayed]]></dc:creator>
		<pubDate>Fri, 05 Dec 2014 16:59:09 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[No Goblin]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Roundabout]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=216163</guid>

					<description><![CDATA[No Goblin's co-founder also comments on the recent trend of remastered games.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/08/xbox-one-amd.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-170702" src="https://gamingbolt.com/wp-content/uploads/2013/08/xbox-one-amd.jpg" alt="xbox one amd" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2013/08/xbox-one-amd.jpg 620w, https://gamingbolt.com/wp-content/uploads/2013/08/xbox-one-amd-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Microsoft have been working hard for last several months, <a title="Xbox One Most Popular Improvements and Updates Revealed" href="https://gamingbolt.com/xbox-one-most-popular-improvements-and-updates-revealed">pushing</a> one update after another to the Xbox One. They were also able to release the June SDK update that helped several multiplatform games reach 1080p or add more graphical effects. So how significant was that update?</p>
<p>&#8220;Microsoft has been nailing it with the recent XDK updates,&#8221; Roundabout developer Dan Teasdale said to GamingBolt. &#8220;Obviously I can&#8217;t talk details because that would be a breach of NDA, but it&#8217;s been fantastic to see both the Unity and Xbox teams respond directly to the things that we&#8217;ve needed to ship Roundabout easily on Xbox One.&#8221;</p>
<p>We also asked Dan&#8217;s view on the recent trend of remastered versions. We have seen a number of games such as Tonb Raider, Grand Theft Auto 5 and The Last of Us being remastered for PS4 and Xbox One. Should&#8217;nt they make new games instead of remastering older games for the PS4 and Xbox One?</p>
<p>&#8220;Most of the remastered versions I&#8217;ve seen have been from groups or teams dedicated to that work rather than the original team. Studios like Bluepoint really need to get more credit for the incredible work they&#8217;ve done on remastering games. In reality, we&#8217;re getting the best of all worlds: New games are being made, AND remastered games are being released by new teams, AND the money from those remastered games is allowing those new teams to fund brand new games in the future.&#8221;</p>
<p>Do you agree with Dan&#8217;s thoughts? Let us know your thoughts in the comments section below.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">216163</post-id>	</item>
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		<title>Dev On PS4 And Xbox One: Neither Platform Was &#8216;Easier&#8217; To Achieve 1080p And 60fps</title>
		<link>https://gamingbolt.com/dev-on-ps4-and-xbox-one-neither-platform-was-easier-to-achieve-1080p-and-60fps</link>
					<comments>https://gamingbolt.com/dev-on-ps4-and-xbox-one-neither-platform-was-easier-to-achieve-1080p-and-60fps#comments</comments>
		
		<dc:creator><![CDATA[Rashid Sayed]]></dc:creator>
		<pubDate>Mon, 01 Dec 2014 18:34:07 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[No Goblin]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Roundabout]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=215738</guid>

					<description><![CDATA[Roundabout developer Dan Teasdale reveals interesting points regarding optimization on current gen consoles.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2014/02/Roundabout.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-186738" src="https://gamingbolt.com/wp-content/uploads/2014/02/Roundabout.jpg" alt="Roundabout" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2014/02/Roundabout.jpg 620w, https://gamingbolt.com/wp-content/uploads/2014/02/Roundabout-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>The big debate since the beginning of current generation of consoles is the highly sought golden standard in video games i.e. 1080p and 60 frames per second. Only a handful of AAA games have achieved that standard on current gen consoles and given that a modern PC can run most games at the highest standard available, it&#8217;s no doubt frustrating that year old consoles are not able to achieve the same.</p>
<p>Having said that, which platform is easier to achieve 1080p and 60fps? &#8220;Both platforms required a small amount of optimization to hit 60fps,&#8221; Dan Teasdale said to GamingBolt. &#8220;On the Xbox One we needed to optimize our GPU time, and on the PS4 we needed to optimize our CPU time. Neither platform was &#8220;easier&#8221;, it was just work that needed to be done.&#8221;</p>
<p>This is a rather interesting statement from Dan as the Xbox One&#8217;s clock speed clocks in at 1.75 Ghz whereas the one on the PlayStation 4 is <em>reportedly </em>1.6 Ghz. It&#8217;s a possibility that the clock speed of the PlayStation 4 is indeed slower than that of Xbox One&#8217;s. Dan also talks about optimizing GPU time on Xbox One. Again this is fairly public knowledge that the GPU in the Xbox One is weaker in terms of ROP Counts compared to the PlayStation 4.</p>
<p>Dan also shared about his experience working on the current gen consoles. &#8220;I&#8217;m always excited to release games on console! I think the TV experience is something that&#8217;s huge and incredibly unique to consoles, so being able to release a TV-friendly game like Roundabout on that hardware is super exciting.&#8221;</p>
<p>Roundabout is currently available on the Steam store and will hit the PS4 and Xbox One early next year.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">215738</post-id>	</item>
		<item>
		<title>Saying PS4 is &#8220;More Powerful&#8221; Than Xbox One Or Vice Versa Is Really Misrepresenting How Games Work</title>
		<link>https://gamingbolt.com/saying-ps4-is-more-powerful-than-xbox-one-or-vice-versa-is-really-misrepresenting-how-games-work</link>
					<comments>https://gamingbolt.com/saying-ps4-is-more-powerful-than-xbox-one-or-vice-versa-is-really-misrepresenting-how-games-work#comments</comments>
		
		<dc:creator><![CDATA[Rashid Sayed]]></dc:creator>
		<pubDate>Sun, 23 Nov 2014 15:16:06 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[No Goblin]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Roundabout]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=214988</guid>

					<description><![CDATA[It's not as simple as comparing technical numbers according to No Goblin's co-founder Dan Teasdale.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2014/02/Roundabout.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-186738" src="https://gamingbolt.com/wp-content/uploads/2014/02/Roundabout.jpg" alt="Roundabout" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2014/02/Roundabout.jpg 620w, https://gamingbolt.com/wp-content/uploads/2014/02/Roundabout-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>No Goblin&#8217;s Roundabout is a game that never takes itself seriously and that is precisely the reason why it is turning out to be an extremely enjoyable title. For those who are living under a rock, Roundabout is a partial open world game where players would need to drive passengers in a rotating limousine while solving puzzles along the way.</p>
<p>GamingBolt recently chatted with No Goblin&#8217;s co-founder Dan Teasdale to know more about how the game is shaping up. Roundabout will be released on the PlayStation 4 and Xbox One and we found it interesting to know Dan&#8217;s thoughts on the differences between the two consoles. Details such as the Xbox One&#8217;s lower GPU compute units and memory issues are fairly common knowledge now but according to Dan these are arbitrary numbers and not the ideal way to compare the consoles.</p>
<p>&#8220;Saying that the PS4 is &#8220;more powerful&#8221; than the Xbox One or vice versa as a blanket statement is really misrepresenting how games work,&#8221; Dan said to GamingBolt.</p>
<p>&#8220;If all you&#8217;re doing is rendering polygons, yes, the PS4 is a little faster at that. If all you&#8217;re doing is gameplay and simulation, the Xbox One is a little faster. Video games need both, so it&#8217;s not as simple as comparing core counts or memory speed to determine which platform is the &#8220;fastest&#8221; or &#8220;easiest&#8221;.&#8221;</p>
<p>He further states that both the consoles are mostly similar and getting the game ready for certification is a priority for developers rather than optimizing it for a unique platform.</p>
<p>&#8220;At the end of the day, it doesn&#8217;t matter. Both platforms are in the same relative ballpark, so the real work for releasing is getting your game certification-ready on each platform instead of crazy optimizations on one specific platform.&#8221;</p>
<p>Dan definitely has a point here. Instead of comparing the technical specs of the two consoles, players should enjoy the games that the developers are building for them. Roundabout is currently available on the Steam store and will hit the PS4 and Xbox One early next year. Stay tuned for our full interview with Dan Teasdale in the coming days.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">214988</post-id>	</item>
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		<title>Roundabout Confirmed for Xbox One Under ID@Xbox Banner</title>
		<link>https://gamingbolt.com/roundabout-confirmed-for-xbox-one-under-idxbox-banner</link>
					<comments>https://gamingbolt.com/roundabout-confirmed-for-xbox-one-under-idxbox-banner#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 11 Feb 2014 11:47:50 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[ID@Xbox]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[No Goblin]]></category>
		<category><![CDATA[Roundabout]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=186737</guid>

					<description><![CDATA[Yesterday, two of the first wave of ID@Xbox titles for the Xbox One were confirmed with Ninjabee&#8217;s Nutjitsu and Team 17&#8217;s Worms Battlegrounds to arrive for the console once the program kicks off in March. Now another name can be added to the list as developer No Goblin confirmed that chauffeur title Roundabout will also [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2014/02/Roundabout.jpg"><img loading="lazy" decoding="async" src="https://gamingbolt.com/wp-content/uploads/2014/02/Roundabout.jpg" alt="Roundabout" width="620" height="349" class="aligncenter size-full wp-image-186738" srcset="https://gamingbolt.com/wp-content/uploads/2014/02/Roundabout.jpg 620w, https://gamingbolt.com/wp-content/uploads/2014/02/Roundabout-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Yesterday, two of the first wave of ID@Xbox titles for the Xbox One were confirmed with Ninjabee&#8217;s Nutjitsu and Team 17&#8217;s Worms Battlegrounds to arrive for the console once the program kicks off in March. Now another name can be added to the list as developer No Goblin confirmed that chauffeur title Roundabout will also be arriving on the Xbox One as part of ID@Xbox.</p>
<p>Developed by former Harmonix employee Dan Teasdale, Roundabout sees players as revolving chauffeur Georgio Manos, who chauffeurs patrons in a limo that just can&#8217;t stop spinning right round (like a record baby right round, at that). Think Crazy Taxi but far more sociopathic since it&#8217;s possible to murder civilians in the process.</p>
<p>A release date for Roundabout hasn&#8217;t been confirmed &#8211; as is the case with Nutjitsu and Worms Battlegrounds as well &#8211; but it will be out this year for the Xbox One. Excited for the ensuing wave of ID@Xbox titles? Let us know below.</p>
<p><a href="http://www.totalxbox.com/71112/new-idxbox-game-revealed-roundabout-coming-to-xbox-one-this-year/">(Source)</a></p>
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