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		<title>Tails of Iron 2: Whiskers of Winter Review &#8211; Best-Laid Plans</title>
		<link>https://gamingbolt.com/tails-of-iron-2-whiskers-of-winter-review-best-laid-plans</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 27 Jan 2025 17:43:53 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=610015</guid>

					<description><![CDATA[Rats take on bats in Odd Bug Studio's action RPG sequel, but the brutality and epic narration can't shore up some of the weaker elements.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">I</span>n a world of compelling Souls-likes, excellent Metroid-inspired titles, and the rare few games that combine the two, <em>Tails of Iron 2: Whiskers of Winter</em>&#8230;exists. It doesn&#8217;t strictly adhere to either genre – it&#8217;s an action RPG with grim circumstances and rats, like the original. The “2” holds promise, as does the aspect of an epic revenge plot with new threats, mechanics and &#8220;The North Will Rise Again&#8221; subtext. For the most part, however, <em>Tails of Iron 2</em> is recommended for fans of the original, even as it retains many of the same issues.</p>
<p>The set-up involves the North, where you play as Arlo, the adopted son of the Warden of Winter&#8217;s Edge. After repelling the Dark Wings long ago, the region is at relative peace&#8230;until it isn&#8217;t. The bats make their somewhat expected return, possessing a powerful ancient beast, and burn Winter&#8217;s Edge to the ground. Arlo must now rebuild his home while simultaneously stepping up to new responsibilities.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2025/01/Tails-of-Iron-2-Whiskers-of-Winter_04.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-610020" src="https://gamingbolt.com/wp-content/uploads/2025/01/Tails-of-Iron-2-Whiskers-of-Winter_04.jpg" alt="Tails of Iron 2 Whiskers of Winter_04" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/01/Tails-of-Iron-2-Whiskers-of-Winter_04.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2025/01/Tails-of-Iron-2-Whiskers-of-Winter_04-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/01/Tails-of-Iron-2-Whiskers-of-Winter_04-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/01/Tails-of-Iron-2-Whiskers-of-Winter_04-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/01/Tails-of-Iron-2-Whiskers-of-Winter_04-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/01/Tails-of-Iron-2-Whiskers-of-Winter_04-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></a></p>
<p class="review-highlite" >"The path of vengeance is one laden with preparation, and Arlo is a busy rat, from building an arsenal of weaponry to restoring Winter&#8217;s Edge to its former beauty."</p>
<p><em>Tails of Iron 2</em> doesn&#8217;t feature any dialogue between characters &#8211; their intentions are laid bare through icons and symbols. It&#8217;s on the returning Doug Cockle, the voice of Geralt from <em>The Witcher 3: Wild Hunt</em>, to carry the narrative. And make no mistake – the stoic tones fit well enough, even with the occasional animal-focused jokes. Though the frequency can take some getting used to at the start, you eventually settle into the mood, especially with how seamlessly the narration transitions between events and levels.</p>
<p>Unfortunately, it can&#8217;t mask how dry some of the characterization is. Even with some of the more memorable NPCs like Ron the Blacksmith and Billy the Beaver, I&#8217;m hard-pressed to remember many others by name, much less care (death predictions aside). Arlo is developed enough &#8211; perks of the protagonist and whatnot. However, I&#8217;m not quite reconciling the character so vividly depicted in Cockle&#8217;s words with the one I&#8217;m playing.</p>
<p>The connection between narration and on-screen action also occasionally isn&#8217;t one-to-one, as Cockle&#8217;s narration lagged and came across as awkward during one pivotal point. Not that there was too much dramatic tension, but it certainly didn&#8217;t help.</p>
<p>The path of vengeance is one laden with preparation, and Arlo is a busy rat, from building an arsenal of weaponry to restoring Winter&#8217;s Edge to its former beauty. You&#8217;ll start by venturing to other regions and recruiting various NPCs to fulfil the roles of builder, blacksmith, and chef. Once your retinue is complete, you can build and upgrade their facilities, unlocking new benefits. The settlement-building isn&#8217;t the most robust, but it&#8217;s serviceable, neither bogging down the action nor requiring excessive material grinding.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2025/01/Tails-of-Iron-2-Whiskers-of-Winter_03.jpg"><img decoding="async" class="aligncenter wp-image-610016" src="https://gamingbolt.com/wp-content/uploads/2025/01/Tails-of-Iron-2-Whiskers-of-Winter_03.jpg" alt="Tails of Iron 2 Whiskers of Winter_03" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/01/Tails-of-Iron-2-Whiskers-of-Winter_03.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2025/01/Tails-of-Iron-2-Whiskers-of-Winter_03-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/01/Tails-of-Iron-2-Whiskers-of-Winter_03-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/01/Tails-of-Iron-2-Whiskers-of-Winter_03-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/01/Tails-of-Iron-2-Whiskers-of-Winter_03-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/01/Tails-of-Iron-2-Whiskers-of-Winter_03-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></a></p>
<p class="review-highlite" >"That <em>Monster Hunter</em> lite feeling further arises when taking on optional hunts against large monsters, some appearing during story quests and requiring multiple phases of stabbing to defeat later."</p>
<p>Despite the action RPG moniker, you won&#8217;t accrue levels, assigning stat points and attempting to scale off your weapon of choice. <em>Tails of Iron 2</em> instead takes a pseudo-<em>Monster Hunter</em> approach where meals are key for bonuses like increased health, and your “build” leans most on the equipped armor and weapons. The Souls-like weight system of Light, Medium, and Heavy builds comes into play, affecting your dodge roll, but there&#8217;s no stamina. Arlo can parry with a weapon and shield bound to R1, smash enemies with a two-handed weapon to R2, and deliver ranged death with bows, firearms, and more with L1.</p>
<p>Combat is intriguing at first. Despite the cartoonish veneer, slices and strikes splatter blood on your surroundings and character, while executions add to the brutality. Yet the actual feel and responsiveness never quite match it, lacking that satisfying crunch at times. It also doesn&#8217;t help that swapping sides while guarding can feel awkward at first. Holding down R1 or R2 will unleash a charged attack after a short duration, which may seem ideal for closing the distance on a parried foe. The reality is that walking up and smacking them with normal attacks is better.</p>
<p>Almost every weapon has an elemental attribute, which is necessary to exploit lest you deal reduced damage to an enemy. You can also use whetstones to sharpen a weapon, exponentially increasing the damage dealt, but it eventually becomes unnecessary once you learn to match elements.</p>
<p>That <em>Monster Hunter</em> lite feeling further arises when taking on optional hunts against large monsters, some appearing during story quests and requiring multiple phases of stabbing to defeat later. You can even repeat them to farm certain materials, which is neat. Having them run around the region isn&#8217;t, especially since the environments don&#8217;t really mix up or add to the hunt in imaginative ways. At least the bosses have a decent range of attacks, keeping you guessing between the parryable and dodgeable.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2025/01/Tails-of-Iron-2-Whiskers-of-Winter_02.jpg"><img decoding="async" class="aligncenter wp-image-610017" src="https://gamingbolt.com/wp-content/uploads/2025/01/Tails-of-Iron-2-Whiskers-of-Winter_02.jpg" alt="Tails of Iron 2 Whiskers of Winter_02" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/01/Tails-of-Iron-2-Whiskers-of-Winter_02.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2025/01/Tails-of-Iron-2-Whiskers-of-Winter_02-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/01/Tails-of-Iron-2-Whiskers-of-Winter_02-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/01/Tails-of-Iron-2-Whiskers-of-Winter_02-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/01/Tails-of-Iron-2-Whiskers-of-Winter_02-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/01/Tails-of-Iron-2-Whiskers-of-Winter_02-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></a></p>
<p class="review-highlite" >"Even if you become comfortable with all the various quirks, most fights can be resolved by matching the right element. Your opponent spits fire? Switch to ice. Are they using lightning? Go for poison, maybe, and so on."</p>
<p>I&#8217;m a proponent of hunting, gathering and crafting your weapons and armor, but completing quests and hunts is usually enough to earn some free of charge. It&#8217;s not the first ARPG to try and balance between crafting and quest rewards, but <em>Tails of Iron 2</em> can feel slightly skewed towards the latter. Higher rarities exist to strive towards, yet at times, it felt like I was sitting on all my gathered and carved materials as blueprints gathered dust at the smithy.</p>
<p>Even if you become comfortable with all the various quirks, most fights can be resolved by matching the right element. Your opponent spits fire? Switch to ice. Are they using lightning? Go for poison, maybe, and so on. Combat can thus become repetitive, even if there&#8217;s a decent variety of enemies to slay and multiple weapon types. The new elemental magic also sadly doesn&#8217;t do much to change this, long cooldown times notwithstanding.</p>
<p>A note on the difficulty: What is the first hour supposed to be? On Tails of Iron mode, the default “Medium” difficulty, you have few weapon or armor choices and almost no Whetstones to improve damage. Health recovery is gradual, requiring you to hold the button and hope the bar fills fast enough. On the one hand, it feels appropriately challenging, forcing you to read your opponent, know when to parry or dodge and utilize traps to gain an opening.</p>
<p>On the other hand, enemies can nearly one-shot you, adding to the frustration of the initially clunky movement, and they seemingly take little damage. The first two real boss fights feel massively overtuned in this regard, leading me to drop the difficulty to Fairy Tail.</p>
<p>The next few hours were then a stomp, through and through. Changing it back resulted in bosses two or two-and-a-half-shotting me, which felt much more manageable. Even then, however, most of the encounters were easy-breezy. If this is what the balance on Tails of Iron difficulty is supposed to be, I can&#8217;t fathom the point of making the first hour so frustrating.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2024/04/Tails-of-Iron-2-Whiskers-of-Winter.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-585845" src="https://gamingbolt.com/wp-content/uploads/2024/04/Tails-of-Iron-2-Whiskers-of-Winter.jpg" alt="Tails of Iron 2 Whiskers of Winter" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/04/Tails-of-Iron-2-Whiskers-of-Winter.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2024/04/Tails-of-Iron-2-Whiskers-of-Winter-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/04/Tails-of-Iron-2-Whiskers-of-Winter-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/04/Tails-of-Iron-2-Whiskers-of-Winter-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/04/Tails-of-Iron-2-Whiskers-of-Winter-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/04/Tails-of-Iron-2-Whiskers-of-Winter-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p class="review-highlite" >"If you enjoyed the first game and want more, it may be worth diving into it, but everyone else should think carefully before following the rats."</p>
<p>At least Odd Bug Studio&#8217;s environmental art is gorgeous, with immense amounts of hand-drawn details. From the massive skeletons of the Whale Boneyard to the parliament of Owls, it&#8217;s awe-inspiring. I also liked the little details while traversing, like a queen spider who later became a hunting target skulking by in the background or the Owls peeking from trees as you entered their realm for the first time. A few animations can feel stilted at times, like the one odd enemy which went from standing upright to on the floor in a frame, but they&#8217;re otherwise fine.</p>
<p>The exploration is a whole other rat&#8217;s nest. There are some hidden areas and grapple points with very light platforming, but it&#8217;s otherwise very straightforward, resulting in tedium when backtracking. Fast travel alleviates this later, though you must have the resources and gold available to build the points. Subsequent regions open up a bit and offer more winding paths, but they&#8217;re still dull to traverse with only NPC conversations and save benches occasionally breaking up the flow. Something more could have been done, especially for the side hunts, yet it feels like you&#8217;re going through the motions.</p>
<p><em>Tails of Iron 2: Whiskers of Winter</em> starts as a brutal medieval fantasy rooted in the fantastical with its various anthropomorphic races. The awkward combat offers many weapon choices, but the overall loop eventually becomes repetitive. With unimaginative and dull exploration, it&#8217;s up to the story to drive you forward, and the Butcher of Blaviken can only do so much. If you enjoyed the first game and want more, it may be worth diving into it, but everyone else should think carefully before following the rats.</p>
<p><span style="color: #ff6600;"><em><strong>This game was reviewed on the PlayStation 5.</strong></em></span></p>
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		<title>Tails of Iron 2: Whiskers of Winter Trailer Showcases New Elementa Spells</title>
		<link>https://gamingbolt.com/tails-of-iron-2-whiskers-of-winter-trailer-showcases-new-elementa-spells</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 08 Jan 2025 14:29:32 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=608150</guid>

					<description><![CDATA[Poison your opponents, freeze them with Ice, use electricity to stun them and much more after harnessing various shrines.]]></description>
										<content:encoded><![CDATA[<p>Odd Bug Studio has a new gameplay trailer for <a href="https://gamingbolt.com/tails-of-iron-2-whiskers-of-winter-announced-launches-this-year"><em>Tails of Iron 2: Whiskers of Winter</em></a>, emphasizing the Immortals and their shrines. By restoring the latter, players can harness Elementa, powerful elemental spells to turn the tables on various monstrosities. Check them out in action below alongside some of the more terrifying bosses.</p>
<p>As outlined on <a href="https://store.steampowered.com/news/app/2473480/view/530960814475052170" target="_blank" rel="noopener">Steam</a>, there are four types of Elementa: Fire, Ice, Electric, and Poison. Fire can scorch enemies, and Ice temporarily halts them. Electric will stun threats, while Poison causes damage over time that spreads to nearby threats. Of course, discovering other shrines will further upgrade these Elementa, though in what ways remains to be seen.</p>
<p><em>Tails of Iron 2: Whiskers of Winter</em> <a href="https://gamingbolt.com/tails-of-iron-2-whiskers-of-winter-launch-moved-up-to-january-28th-2025">launches on January 28th</a> for Xbox One, Xbox Series X/S, PS4, PS5, PC, and Nintendo Switch. The Standard Edition retails for $24.99, while the Deluxe Edition costs $29.99. The latter includes two DLC packs with armor sets, shields, axes, and cosmetic customization.</p>


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<iframe loading="lazy" title="Tails of Iron 2 - Magic &amp; Monsters Trailer" width="500" height="281" src="https://www.youtube.com/embed/mbtltWmeyyg?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
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		<post-id xmlns="com-wordpress:feed-additions:1">608150</post-id>	</item>
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		<title>Tails of Iron 2: Whiskers of Winter Launch Moved Up to January 28th, 2025</title>
		<link>https://gamingbolt.com/tails-of-iron-2-whiskers-of-winter-launch-moved-up-to-january-28th-2025</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 06 Dec 2024 12:37:19 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=605906</guid>

					<description><![CDATA[Pre-orders are live, with the Standard Edition costing $24.99 while the Deluxe Edition, which includes two DLC packs, retails for $29.99.]]></description>
										<content:encoded><![CDATA[<p>After previously being <a href="https://gamingbolt.com/tails-of-iron-2-whiskers-of-winter-has-been-delayed-to-february-2025">delayed out of this year to February 2025</a>, United Label has announced that <em>Tails of Iron 2: Whiskers of Winter</em> is launching on January 28th, 2025. It will be available for PS4, PS5, Xbox Series X/S, PC, Nintendo Switch, and Xbox One with Standard and Deluxe Edition.</p>
<p>The former retails for $24.99, while the latter costs $29.99 and features the Augur of the Draugr and Hair to the Throne Packs. Together, they offer new helms, axes, shields, pauldrons, and armor sets alongside six beards and hairstyles to customize the protagonist Arlo.</p>
<p><em>Tails of Iron 2: Whiskers of Winter</em> follows up on the 2021 action RPG, with Doug Cockle of <em>The Witcher 3: Wild Hunt</em> fame returning to provide narration. While retaining the first game&#8217;s visceral combat, players can look forward to six new biomes, elemental effects in combat, monster hunting, and a new day/night system. Stay tuned for more gameplay, and check out the previous trailer <a href="https://gamingbolt.com/tails-of-iron-2-whiskers-of-winter-trailer-showcases-brutal-combat">here</a>.</p>
<blockquote class="twitter-tweet">
<p dir="ltr" lang="en">Tails of iron 2 is now available to preorder! Welcome back to the Ratdom! &#x1f400;&#x2694;&#xfe0f;&#x1f987; <a href="https://t.co/2amfJe6j1t">pic.twitter.com/2amfJe6j1t</a></p>
<p>— OddBugStudio &#x1f400;&#x1f401; (@OddBugStudio) <a href="https://twitter.com/OddBugStudio/status/1864716287328272617?ref_src=twsrc%5Etfw">December 5, 2024</a></p></blockquote>
<p><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></p>
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		<title>Tails of Iron 2: Whiskers of Winter Has Been Delayed to February 2025</title>
		<link>https://gamingbolt.com/tails-of-iron-2-whiskers-of-winter-has-been-delayed-to-february-2025</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Fri, 23 Aug 2024 16:11:03 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=597056</guid>

					<description><![CDATA[Off Bug Studios and United Label have announced a delay for their upcoming RPG, which was previously set to release sometime this year.]]></description>
										<content:encoded><![CDATA[<p>Developer Odd Bug Studios and publisher United Label <a href="https://gamingbolt.com/tails-of-iron-2-whiskers-of-winter-announced-launches-this-year">announced <em>Tails of Iron 2: Whiskers of Winter</em></a><em> </em>earlier this year, confirming at the time that the Soulslike sidescrolling action RPG would release later in 2024 itself, though the duo have now confirmed that the game will not hit its previously announced launch window. </p>
<p>With a new trailer showcased at Xbox&#8217;s day 3 Gamescom livestream, it was announced that <em>Tails of Iron 2 </em>has been delayed, and is now set to launch sometime in February of next year. A more specific release date wasn&#8217;t announced. Of course, the trailer also showcased some new gameplay footage, showing off several different locations, enemy types, glimpses of combat, and more. You can view the trailer below. </p>
<p>Upon its release in February, <em>Tails of Iron 2: Whiskers of Winter </em>will be available on PS5, Xbox Series X/S, PS4, Xbox One, Nintendo Switch, and PC. Check out more combat-focused gameplay footage <a href="https://gamingbolt.com/tails-of-iron-2-whiskers-of-winter-trailer-showcases-brutal-combat">through here</a>.</p>


<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Tails of Iron 2 | Release Date Gameplay Trailer | Wishlist - PC, Playstation, Xbox &amp; Nintendo Switch" width="500" height="281" src="https://www.youtube.com/embed/Sg5FBayiuWc?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
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		<post-id xmlns="com-wordpress:feed-additions:1">597056</post-id>	</item>
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		<title>Tails of Iron 2: Whiskers of Winter Trailer Showcases Brutal Combat</title>
		<link>https://gamingbolt.com/tails-of-iron-2-whiskers-of-winter-trailer-showcases-brutal-combat</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 29 Apr 2024 17:55:50 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=585842</guid>

					<description><![CDATA[Narrated by Doug Cockle of The Witcher series fame, the Souls-like launches in 2024 for Xbox, PlayStation, PC and Switch.]]></description>
										<content:encoded><![CDATA[<p>After <a href="https://gamingbolt.com/tails-of-iron-2-whiskers-of-winter-announced-launches-this-year">announcing it last month</a>, Odd Bug Studios has released a new gameplay trailer for <em>Tails of Iron 2: Whiskers of Winter.</em> As a sequel to the 2021 cult classic, it sees players controlling Arlo battling through the North to defeat the Dark Wings, who have more than a taste for blood. Check it out below.</p>
<p>Players have quite a range of options in pursuing their quest. They can take on the Dark Wings&#8217; leaders, hunt down powerful monsters and use their remains to craft powerful items, customize their character with various armor sets and weapons, upgrade their settlement and even take on some side-hunts for extra coin.</p>
<p>If that weren&#8217;t enough, Doug Cockle, the voice of Geralt from<em> The Witcher </em>series, narrates the story. Though it doesn&#8217;t have a release date, <em>Tails of Iron 2: Whiskers of Winter</em> is confirmed to launch this year for Xbox Series X/S, Xbox One, PS4, PS5, PC, and Nintendo Switch. Stay tuned for more details in the meantime.</p>
<p><iframe loading="lazy" title="Tails of Iron 2 - Gameplay Reveal Trailer | PS5 &amp; PS4 Games" width="500" height="281" src="https://www.youtube.com/embed/dWMc8mPhacA?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">585842</post-id>	</item>
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		<title>Tails of Iron 2: Whiskers of Winter Announced, Launches This Year</title>
		<link>https://gamingbolt.com/tails-of-iron-2-whiskers-of-winter-announced-launches-this-year</link>
		
		<dc:creator><![CDATA[Shunal Doke]]></dc:creator>
		<pubDate>Fri, 22 Mar 2024 08:33:48 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=582337</guid>

					<description><![CDATA[Follow-up to 2021's Tails of Iron, Tails of Iron 2: Whiskers of Winter continues the story while also bringing in new gameplay mechanics. ]]></description>
										<content:encoded><![CDATA[<p>Developer Odd Bug Studio and publisher United Label have announced a follow-up to 2021&#8217;s side-scrolling action RPG <a href="https://gamingbolt.com/tails-of-iron-review-functional-but-forgettable"><em>Tails of Iron</em></a>. Titled <em>Tails of Iron 2: Whiskers of Winter</em>, the game was announced with a trailer (which you can view below), and will be coming to PC, PS5, Xbox Series X/S, PS4, Xbox One, and Nintendo Switch in 2024.</p>
<p><em>Tails of Iron 2: Whiskers of Winter</em> picks up its story where the first <em>Tails of Iron</em> left off. Players will take on the role of Arlo as he sets off on a violent quest to get revenge against the Dark Wings. The game will also feature new monster-hunting side quests against massive enemies.</p>
<p>To help on his journey, Arlo will be able to apply elemental effects to his weapons, as well as make use of other abilities to take down enemies that might stand in his way. Along the way, Arlo will have to aid the northern garrison of Winter&#8217;s Edge in rebuilding.</p>
<p>Much like the original, <em>Tails of Iron 2: Whiskers of Winter</em> will also feature Souls-inspired combat described by the developer as &#8220;hardcore&#8221;. The base building will also be improved, allowing players to construct and upgrade different buildings in Winter&#8217;s Edge.</p>
<p><iframe loading="lazy" title="Tails of Iron 2: Whiskers of Winter | Announcement Trailer" width="500" height="281" src="https://www.youtube.com/embed/-xniRGcL_wM?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">582337</post-id>	</item>
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		<title>Tails of Iron Review &#8211; Functional, but Forgettable</title>
		<link>https://gamingbolt.com/tails-of-iron-review-functional-but-forgettable</link>
					<comments>https://gamingbolt.com/tails-of-iron-review-functional-but-forgettable#respond</comments>
		
		<dc:creator><![CDATA[John Cantees]]></dc:creator>
		<pubDate>Fri, 17 Sep 2021 18:16:01 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=493689</guid>

					<description><![CDATA[Sometimes beautiful - sometimes boring.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">I</span>t’s not every day that you come across a game that juxtaposes a whimsical story-book art style full of forest animals with a brutal weapon-based combat system. It’s also equally uncommon for such ideas to blend together in a seamless way that doesn’t feel forced or inorganic.<em> Tails of Iron</em> strives to be a game that accomplishes all of this with its light emphasis on RPG mechanics and a rather bleak, somber overall tone. While it does seem to check a lot of the boxes that a game like this should, I still never quite felt all of its pieces click into place in a consistently satisfying way.</p>
<p><em>Tails of Iron</em> starts off at the peak of a long-fought rivalry between two kingdoms; the frogs and the rats. After a sustained period of tranquility, the rat kingdom once again finds itself in peril as the aging king can no longer protect it. Of course, the heir to the throne is his son, who you control throughout the treacherous journey of rescuing and re-establishing the rat kingdom to its former glory. This won’t come easy though, as legions of warty frogs revel at the chance to stand in your way. The story is about as cookie-cutter as it gets for RPGs, and you shouldn’t go into it expecting any interesting twists outside of the archetypal characters that you normally see in games like this replaced with rats and frogs. It does set itself up well despite unabashedly refusing to deviate from the formula in almost any meaningful way. How much it’s predictability might bother you will largely depend on how much the minutiae of the story of a game like this matters to you. To its credit you do get a pretty good sense of the tone of the game from its highly detailed world. Everywhere you look there is a visual feast. Ruins and macabre pepper every area and the nice variety of color pallets and multitude of scrolling layers go a long way to establishing the vibe &#8211; even if the story itself doesn’t.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/09/tails-of-iron-image-2.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-493691" src="https://gamingbolt.com/wp-content/uploads/2021/09/tails-of-iron-image-2.jpg" alt="tails of iron" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/09/tails-of-iron-image-2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/09/tails-of-iron-image-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/09/tails-of-iron-image-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/09/tails-of-iron-image-2-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/09/tails-of-iron-image-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/09/tails-of-iron-image-2-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p><p class="review-highlite" >"While <em>Tails of Iron</em> does seem to check a lot of the boxes that a game like this should, I still never quite felt all of its pieces click into place in a consistently satisfying way."</p></p>
<p><em>Tails of Iron’s</em> gameplay is a similarly mixed bag. It checks a lot of the side-scrolling action-RPG boxes well enough with a wide variety of weapons and shields that make you balance out their effectiveness with their weight, a handful of enemy types that require different approaches to take down, and the occasional bit of backtracking and side quests that can sometimes make the game feel like something bigger than it actually is. Depending on what you’re looking for from this sort of game, it could be right up your alley if you don’t want to deal with the complexities of truly deep combat or be overwhelmed with the open-ended nature of a really expansive world. Afterall, there is nothing wrong with a simplistic take on a genre that normally sees more complex games come out of it. And to its credit, there is a bit more meat on the bone than first meets the eye with food recipes that can be learned and a fair amount of weapons and armor that can be collected. But <em>Tails of Iron</em>’s primary problem is not it’s watered-down nature; it’s that it doesn’t make any of its main mechanics fun or satisfying enough to weather the storm of monotony that inevitably rolls in once you notice it’s small handful of ideas starting to repeat themselves.</p>
<p>The combat of <em>Tails of Iron</em> is presented as the main course, and does have a few functional albeit boiler plate ideas that keep it from falling into complete mediocrity. Sneaking a few hits in between using your shield to block, dodging when red indicators are shown, and parrying when yellow indicators are shown is a delicate dance that can be fun when it’s all happening at once and you’re in the zone. Certain enemies might hang back and fire arrows at you while you’re dealing with others in close-quarters, and depending on the situation you could justify going after either one first. When bigger enemies come in however, they tend to have more distinct patterns that, in turn, force you to fight them in very specific ways that rarely allow for much experimentation.</p>
<p>You’ll learn this quickly, as fighting more than a few basic enemies at a time in the “wrong” way can quickly result in a chain reaction of getting bashed by all of them and killed before you even know what hit you. Parrying requires two button presses, both of which are triggers, so it can feel a bit mushy and imprecise to pull off, which doesn’t mix well with the short windows of time you’re often given between seeing that yellow indicator and getting hit. Dodging works well enough, but it won’t work with enemies that are expecting a parry &#8211; only the red-highlighted enemies that require a dodge. Not only does it not work, but it will likely result in getting hit by default. So, when you are pulling it all together it can feel more like a squishy rhythm game than a combat system. Finishing moves are there, but at their best are only mildly amusing.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/09/tails-of-iron-image-3.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-493692" src="https://gamingbolt.com/wp-content/uploads/2021/09/tails-of-iron-image-3.jpg" alt="tails of iron" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/09/tails-of-iron-image-3.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/09/tails-of-iron-image-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/09/tails-of-iron-image-3-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/09/tails-of-iron-image-3-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/09/tails-of-iron-image-3-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/09/tails-of-iron-image-3-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p><p class="review-highlite" >"The combat of <em>Tails of Iron</em> is presented as the main course, and does have a few functional albeit boiler plate ideas that keep it from falling into complete mediocrity."</p></p>
<p>Had the combat itself been more versatile and satisfying, replaying the same fights multiple times to find the “right” way to beat them could have been an interesting hook, but here, repeat attempts get stale long before they should. Thankfully it doesn’t rub any salt in the wound with sparse checkpoints or some sort of cumulative punishment for dying. But aside from that, with most attacks feeling stilted and unenthusiastic due to the rigid nature of the character models, the moment-to-moment combat in <em>Tails of Iron</em> often feels like a series of generic ideas held together by its presentation and mostly mediocre execution. I’ll stop far short of calling it bad, because it’s not, but I’m equally uncomfortable with calling it particularly good.</p>
<p>Thankfully, the game’s many combat sections are broken up by some platforming and dialogue moments in a way that feels well-paced. You will find yourself climbing up walls, wall-jumping, even climbing across some ceilings. Traversal feels good enough, but much like the combat, nothing particularly interesting is ever really done with it to add to the overall experience or make those ideas feel organic to this game. The dialogue with other characters do their job at conveying certain ideas in a cute way by using animated pictures instead of words to convey certain concepts. It’s a neat idea, but the lack of text and voice also severely limits these characters’ chances of being identified with or standing apart from each other.</p>
<p>There’s no real way for any of them to express unique personality traits with such a rudimentary style of communication. Perhaps the developer felt like the personality brought to the overall game from having this style of dialogue outweighs the loss of personality that each character suffers from it, but I’m not so sure it does. It ultimately feels like they traded away an opportunity to get me to care about the characters and thus, the story, more. It also doesn’t help that the noises used to represent characters’ vocalizations are usually more annoying than not &#8211; especially after hearing them for the 7th or 8th time within just a couple of minutes. All things considered, I was surprised to see <em>Tails of Iron</em> playing it so safe in so many ways given the intriguing first impression it made with me.</p>
<p><iframe loading="lazy" title="Tails of Iron Review - The Final Verdict" width="500" height="281" src="https://www.youtube.com/embed/I0CkPH60hAI?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p><p class="review-highlite" >"<em>Tails of Iron</em> never quite falls flat on its face. It’s a functional and serviceable addition to its genre that gives players a well-realized world to experience and can provide some meaningful challenge all while running respectably well. But with its somewhat wooden combat being the centerpiece, garnished with generic platforming and small handful of other slip-ups, it can sometimes be too much for its glimmers of inventiveness to overcome."</p></p>
<p>Ear-splitting dialogue sound effects aside, the music and sound is actually an area where the game shines quite a bit overall. The music always seems to fit the situation well with thundering cellos during important battles and buoyant mandolins accompanying calmer sections. It all creates a perfect auditory foundation on which the visuals easily stand. In fact, the blend of sight and sound here are <em>so good</em> that, had the game leaned into it a bit more, it could have really gone a long way to saving the experience from the doldrums of its gameplay.</p>
<p><em>Tails of Iron</em> never quite falls flat on its face. It’s a functional and serviceable addition to its genre that gives players a well-realized world to experience and can provide some meaningful challenge all while running respectably well. But with its somewhat wooden combat being the centerpiece, garnished with generic platforming and small handful of other slip-ups, it can sometimes be too much for its glimmers of inventiveness to overcome. The game’s friendly price and obvious triumphs in art style and music might be enough for some to see it through, but as far as side-scrolling action RPG’s go, there are just too many other ones that do much better what <em>Tails of Iron</em> is aiming at for me to recommend it broadly. You can certainly tell that there’s a lot of heart behind the game’s general concept, and I’m always down for a dark rodent-themed adventure. But the fact that almost none of the game’s ideas ever reach any notable heights, creates an unfortunately low ceiling for the overall experience.</p>
<p><em><strong><span style="color: #ff6600;">This game was reviewed on the PlayStation 5.</span></strong></em></p>
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