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	<title>Once Human &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Once Human x Palworld Crossover Event Announced, Kicks Off on October 30</title>
		<link>https://gamingbolt.com/once-human-x-palworld-crossever-event-announced-kicks-off-on-october-30</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Fri, 26 Sep 2025 15:45:20 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[NetEase]]></category>
		<category><![CDATA[Once Human]]></category>
		<category><![CDATA[palworld]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[pocketpair]]></category>
		<category><![CDATA[Starry Studio]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=628704</guid>

					<description><![CDATA[As part of this crossover, Once Human will get appearances by various Pals from Palworld, as well as a unique event-only island.]]></description>
										<content:encoded><![CDATA[<p>Developer Starry Studio and NetEase have announced a partnership to with <em>Palworld</em> developer Pocketpair feature a crossover event in multiplayer shooter <em>Once Human</em>. As part of the partnership, Pals from <em>Palworld</em> will be showing up in <em>Once Human</em>, and the collaboration will also involve exclusive maps and new game mechanics. The <em>Once Human </em>x<em> Palworld</em> crossover event is slated to kick off on October 30.</p>
<p>Some of the Pals confirmed to be part of the crossover event are Cattiva, Chillet and Chillet Ignis. Along with this, there are also going to be some mystery Pals that are part of an event-exclusive island that will be introduced to <em>Once Human</em> when the update hits at the end of October. This announcement was made at Tokyo Game Show 2025 with a trailer, which you can check out below.</p>
<p>The trailer playfully teases what we can expect from the <em>Once Human </em>x<em> Palworld</em> collaboration. It starts off with a Pal being hard at work on mining a rock before being transported to the strange and horrifying world of <em>Once Human</em>.</p>
<p>The event-exclusive island coming to <em>Once Human</em> is described as being “full of surprises”, and will combine gameplay mechanics from both <em>Once Human</em> as well as <em>Palworld</em>. Players will get to explore <em>Palworld</em>-styled environments while also check out a unique ecosystem that involves Pals, Deviations and Meta-Humans somehow co-existing. One of the examples of this co-existence described in the announcement involves Wanderer and Chefosaurus Rex interacting with Pals in strange and unique ways.</p>
<p>Along with this, the collaboration event will also feature a new transformation system. Players can use special items to transform into Pals and explore the world with an entirely new perspective and set of abilities. The crossover will also feature several exclusive cosmetic items that can only be earned through the event.</p>
<p>Starry Studio has also announced that it has released the Lunar Revelry Visional Wheel update. As part of this, Meta-Humans can be affected by the Moonlight’s Gaze because of the Blood Moon anomaly. The Gaze hitting a certain threshold means that the Lord of Moonlight will manifest as a Meta-Human and start summoning Lunarspawn to protect itself as it tries to steal the player’s identity and escape. As a result, players will enter a Lunarspawn Transformation phase, and will lose their shadow, appearance, name, and all other identity markers.</p>
<p><em>Once Human</em> is also getting ready for its Trial of Misfortune event, which is set to start on September 29. The event focuses on co-op gameplay, and players will have to team up and work together to beat the Lord of Moonlight and get their hands on the treasure it has been hoarding. The continent during the event is divided into Conquest Zones where co-op will be encouraged.</p>
<p>Earning Moonlight Essence through this event will allow players to spend on accessing Moonlight Trials, which can result in the altering of the Lord of Moonlight’s various abilities. There are six different types of Moonlight Trials, and using more Moonlight Essences will make the effects of these trials even stronger.</p>
<p><em>Once Human</em> is a free-to-play game available on PC, Android and iOS. The title is also <a href="https://gamingbolt.com/once-human-announced-for-xbox-series-x-s-and-ps5-out-in-2026">slated for release on Xbox Series X/S and PS5 in 2026</a>.</p>
<p><iframe title="Once Human × Palworld | Collab Event Starts October 30" width="500" height="281" src="https://www.youtube.com/embed/YBFdwKLEO4w?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">628704</post-id>	</item>
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		<title>Once Human Announced for Xbox Series X/S and PS5, Out in 2026</title>
		<link>https://gamingbolt.com/once-human-announced-for-xbox-series-x-s-and-ps5-out-in-2026</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sun, 06 Jul 2025 16:18:54 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Once Human]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Starry Studio]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=623499</guid>

					<description><![CDATA[The console versions are "nearing completion," per developer Starry Studio, and will receive previews and other details soon.]]></description>
										<content:encoded><![CDATA[
<p>Version 2.0 is <a href="https://gamingbolt.com/once-human-version-2-0-dreamveil-out-now-with-new-pve-scenarios-class-system">now live</a> for Starry Studio&#8217;s <em>Once Human</em>, bringing a new class system and PvE scenario. However, on the day of its release, the developer announced that the survival shooter would be coming to Xbox Series X/S and PS5 in 2026.</p>



<p>It&#8217;s available to wishlist now on the <a href="https://www.xbox.com/en-US/games/store/once-human/9n0qwxc09mpt">Xbox Store</a> and <a href="https://store.playstation.com/en-us/concept/10015762/">PlayStation Store</a>, though the title is free-to-play. The former lists cross-platform multiplayer and co-op, which means playing alongside PlayStation and PC players, along with support for 4K Ultra HD and keyboards and mice on console. Interestingly, the PlayStation Store listing notes support for the DualSense and the Singstar Microphone, of all things.</p>



<p>There&#8217;s no release date, but in its press release, Starry Studio said that both versions are “nearing completion” with previews and “platform-specific optimizations” to be revealed soon.</p>



<p>Stay tuned for more details. In the meantime, PC players can look forward to <em>Once Human: RaidZone</em> on July 30th. It&#8217;s a PvP spin-off where you can collect materials and build bases while forging alliances – or backstabbing – other players.</p>



<figure class="wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter"><div class="wp-block-embed__wrapper">
<blockquote class="twitter-tweet" data-width="500" data-dnt="true"><p lang="en" dir="ltr">🎮 IT&#39;S HAPPENING! Once Human Console Version Preparing for Launch!<br><br>Add to your Wishlist NOW: <a href="https://t.co/4JjBihoCB2">https://t.co/4JjBihoCB2</a><br><br>A massive thank you for your patience and support. Let&#39;s count down to this incredible milestone together! <br><br>📱 💻Download Mobile &amp; PC Version Now:… <a href="https://t.co/7hh9pbLNW5">pic.twitter.com/7hh9pbLNW5</a></p>&mdash; Once Human (@OnceHuman_) <a href="https://twitter.com/OnceHuman_/status/1940629074470134153?ref_src=twsrc%5Etfw">July 3, 2025</a></blockquote><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script>
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		<post-id xmlns="com-wordpress:feed-additions:1">623499</post-id>	</item>
		<item>
		<title>Once Human &#8211; Version 2.0: Dreamveil Out Now With New PvE Scenario, Class System</title>
		<link>https://gamingbolt.com/once-human-version-2-0-dreamveil-out-now-with-new-pve-scenarios-class-system</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Wed, 02 Jul 2025 14:08:35 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[Once Human]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Starry Studio]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=623268</guid>

					<description><![CDATA[Once Human is getting a major new update with a public test for its new class system, a new PvE scenario, and much more.]]></description>
										<content:encoded><![CDATA[<p>Developer Starry Studio has revealed details about its next major update for <em>Once Human</em> – <a href="https://store.steampowered.com/news/app/2139460/view/545613182900636444" target="_blank" rel="noopener">Version 2.0: Dreamveil</a>. The studio has confirmed that the update will weigh in at 10.65 GB on PC, 3.66 GB on Android, and 4.49 GB on iOS. Maintenance is scheduled for 4 PM PT, which is also when the update should go live.</p>
<p>The studio has also revealed what kind of content players can expect from the Dreamveil update, which includes a new PvE scenario, the public test of the new class system, the Dreamland Fantasia event, the ability to grab character rewards across platforms, as well as a host of other content, along with optimization improvements.</p>
<p>Headlining the update is the Endless Dream PvE scenario where players get to enter an ever-shifting dreamscape to hunt down the Original Entity that has been behind the nightmares. As part of the scenario, players will get access to all existing regions across Nalcott.</p>
<p>The scenario also revolves around what has been described by the studio as “layers of nested Dream Zones” that have been encroaching on the surrounding wilderness. This means that, as players get deeper in their fight against the nightmares, they’ll also end up facing more dangerously mutated fauna with constantly stacking and multiplying effects.</p>
<p>The scenario features multiple endings for players to unlock, with the Dream Zones and Deviants evolving as the scenario progresses. Eliminating Eternal Dreams, for example, will reduce the duration of Phases I to V, which in turn leads to higher difficulty across the scenario. In its entirety, the Endless Dream scenario is split into five phases: Aberrated Ascension, Strange Dream, Ominous Corrosion, Elusive Reality, and Endless Shadows. Along the way, players will also unlock additional content, including new hard difficulty dungeons and personal tasks.</p>
<p>The class system being introduced to the game will kick things off with three distinct options: Chef, Gardener, and Beastmaster. Each class will have its own unique abilities and talents, with the core ability having affects on fundamental gameplay for the character depending on the class and its role.</p>
<p>The chef can make use of their cooking skills to create dishes that can offer buffs for players. The Gardener, on the other hand, can graft crops with biomechanical parts to get dual-stat crops. The Beastmaster, as the name might imply, can befriend Beast Partners that can fight alongside them, or simply gather and mine for materials. Access to these classes opens up once a player has completed the tutorial. Those that would prefer to play without the class system can instead make use of the Freelancer class.</p>
<p>Check out the patch notes for some of the deeper things in <em>Once Human</em>’s latest update below.</p>
<p><em><strong>Once Human Version 2.0: Dreamveil patch notes:</strong></em></p>
<p class="_6-VR2WCBCDupCcUN5INQM BB_Header2 QuKtTJ4LCPUlQeWYfLNyX"><em><b class="_3cln317VYhwhE1fSeMCG48">Optimizations</b><wbr /></em></p>
<p class="_1sGnlGwCeaGUp63h4Lx-pU BB_Header3 _3s7cUqglDds9wzcWb7OLz6"><em><b class="_3cln317VYhwhE1fSeMCG48">Endless Dream Optimizations</b></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>1. Optimized skill-related lag and visual performance issues during the Eternal Dreamer boss fight.<wbr /></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>2. Adjusted the HP of Deviants in dungeons to align with Manibus and The Way of Winter, ensuring a consistent experience across scenarios.<wbr /></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>3. Updated the mechanics of the Nightmare enemy. It&#8217;s now invulnerable by default and must be defeated using Phantasmal AP Ammo.<wbr /></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>4. Adjusted the consumption rate of Nightmare Light Source when using the Nightmare Lantern. It now consumes one unit every 20s instead of 5 per minute.<wbr /></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>5. Improved the visual effects of resource drops when ore is struck by lightning.<wbr /></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>6. Extended the warning duration for lightning strikes during inactive periods.<wbr /></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>7. Improved the item description for Lightning Orb.<wbr /></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>8. Increased the area of the Dream Zone during Deep Dreamer battles.<wbr /></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>9. Removed teleportation restrictions within the Dream Zone.<wbr /></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>10. The following items can now be freely traded:<wbr /></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>Items: Nightmare Lantern, Nightmare Light Source, Reality Resetol, Lumen, Lightning Orb, Lightning 18, Lightning 24<wbr /></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>Fur/Hide: Dream Zone Deer Hide, Dream Zone Wolf Skin, Dream Zone Rabbit Fur, Dream Zone Wool, Dream Zone Cowhide.<wbr /></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>Deviations: Dream Zone &#8211; H37, Dream Zone &#8211; Wish Box.<wbr /></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>11. Adjusted the difficulty of certain tasks and added new ones to replace those that were too difficult.<wbr /></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>12. Improved the available placement range for stalls in the Trade Zone.<wbr /></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>13. Enhanced the visual effects of Dark Corrosion.<wbr /></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>14. Increased the amount of resources obtained from trees and ores destroyed by explosions in Nightmare Specs explosive zones.<wbr /></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>15. Changed the keybinding to open Dream Zone details from holding the Alt key to holding the plus key.<wbr /><wbr /></em></p>
<p class="_1sGnlGwCeaGUp63h4Lx-pU BB_Header3 _3s7cUqglDds9wzcWb7OLz6"><em><b class="_3cln317VYhwhE1fSeMCG48">Once Human: RaidZone &#8211; Early Access Optimizations</b></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>1. Added a new Tactical Facilities tab under the Defense section in Facilities.<wbr /></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>2. Renamed Gun Port Wall 01 to Shelter Gun Port and moved it under the Tactical Facilities tab.<wbr /></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>3. New facilities:<wbr /></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>1) Ladder: Can be attached to walls for vertical climbing.<wbr /></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>2) Shutter Door: Can be attached to foundations or walls; Opens vertically and allows four-wheeled vehicles to pass through.<wbr /></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>3) Iron Mesh Wall: Attaches like a wall. Useful for reconnaissance and allows shooting through the mesh.<wbr /></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>4) Iron Mesh Floor: Attaches like a ceiling. Useful for reconnaissance and allows shooting through the mesh.<wbr /></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>4. Meta-Humans can now directly build barricades and fence-type facilities in the wilderness. Completed structures of these types can also be placed from the Hotbar while in the wilderness.<wbr /></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>5. Due to the arrival of Manibus, the disassembly function in Meta-Human territories has been affected by Realm instability. Disassembly Benches built within the territory can now only dismantle materials of Green rarity or lower, finished structures of Green rarity or lower, and some Green-quality gear. Disassembly Benches in the wilderness will be renamed Advanced Disassembly Bench. These can dismantle items of all rarities and operate at twice the efficiency of indoor benches!<wbr /></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>6. Changed mineral respawn logic from fixed locations to random spawns.<wbr /></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>7. Scattered Storage Crates along roads now have a chance to drop low-level Basic Realm Crate Access Cards. Deviants may also drop them.<wbr /></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>8. Adjusted drop rates for Electric Chainsaws and Electric Drills to better reflect their rarity.<wbr /></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>9. You can now occasionally find soda in abandoned cars and roadside Storage Crates, helping reduce thirst during exploration.<wbr /></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>10. Optimized the item icon for Memory Chips.<wbr /></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>11. Mining Platforms and Logging Platforms can now be repaired.<wbr /></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>12. Optimized repair costs for weapons and gear. Weapon repairs no longer consume the weapon body.<wbr /></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>13. Enhanced the visual effects of Realm Crates for better visibility.<wbr /></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>14. Optimized the overall loot drop experience from crates inside strongholds, making it smoother.<wbr /></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>15. Opening a Deviation Loot Crate no longer triggers a pop-up message that blocks your view.<wbr /></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>16. Significantly reduced the weight of Memory Chip, allowing Meta-Humans to carry more of them at once.<wbr /></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>17. New craftable Weapons:<wbr /></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>1) R500<wbr /></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>Weapon Stats:<wbr /></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>l  Attack: 33<wbr /></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>l  Fire Rate (RPM): 180<wbr /></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>l  Magazine Capacity: 8<wbr /></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>l  Weakspot DMG Multiplier: 75%<wbr /></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>2) R500 &#8211; Medium Caliber<wbr /></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>Weapon Stats:<wbr /></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>l  ATK: 50<wbr /></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>l  Fire Rate (RPM): 140<wbr /></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>l  Magazine Capacity: 6<wbr /></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>l  Weakspot DMG Multiplier: 80%<wbr /></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>18. Removed Craftable Weapon: DE.50<wbr /></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>The DE.50 no longer appears in Memetics, crafting, or exploration loot. We&#8217;ll bring it back in a future update after adjusting its role and performance.<wbr /></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>19. New finished weapons available only through exploration:<wbr /></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>1) Compound Bow<wbr /></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>Weapon Stats:<wbr /></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>l  Attack: 55<wbr /></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>l  Fire Rate (RPM): 150<wbr /></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>l  Magazine Capacity: 1<wbr /></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>l  Weakspot DMG Multiplier: 65%<wbr /></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>2) DE.50 – Jaws<wbr /></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>Weapon Stats:<wbr /></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>l  Attack: 38<wbr /></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>l  Fire Rate (RPM): 220<wbr /></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>l  Magazine Capacity: 9<wbr /></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>l  Weakspot DMG Multiplier: 75%<wbr /></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>20. Adjustments to Crude Ammo Unlocks in Memetics:<wbr /></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>We removed the unlock nodes for Crude Ammo from the Crafting Memetics. Crude Ammo is now unlocked alongside its corresponding weapon:<wbr /></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>l  Small-caliber Crude Ammo unlocks with the R500<wbr /></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>l  Shotgun Crude Ammo unlocks with the shotgun<wbr /></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>l  Medium-caliber Crude Ammo unlocks with R500 &#8211; Medium Caliber<wbr /></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>l  Sniper Rifle Crude Ammo unlocks with SN700.<wbr /></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>21. Weapon balance adjustments:<wbr /></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>i. Shotgun<wbr /></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>a) DBSG<wbr /></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>Single pellet DMG: 10 → 13<wbr /></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>b) S870<wbr /></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>Single pellet DMG: 10 → 13<wbr /></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>c) DB12 &#8211; Backfire<wbr /></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>Single pellet DMG: 10 → 15<wbr /></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>d) ACS12 &#8211; Corrosion<wbr /></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>Single pellet DMG: 10 → 13<wbr /></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>ii. Crossbow<wbr /></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>a) Rustic Crossbow<wbr /></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>Weakspot DMG Multiplier: 50% → 40%<wbr /></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>b) Recurve Bow<wbr /></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>Attack: 60 → 50<wbr /></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>Full Draw Time: 1s → 1.2s<wbr /></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>iii. Other weapons<wbr /></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>a) G17<wbr /></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>Attack: 17 → 18<wbr /></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>b) G17 &#8211; Shattered<wbr /></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>Attack: 18 → 19<wbr /></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>c) SOCR<wbr /></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>Attack: 16 → 18<wbr /></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>d) KVD &#8211; Boom! Boom!<wbr /></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>Attack: 16 → 18<wbr /></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>e) M416 &#8211; Silent Anabasis<wbr /></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>Attack: 15 → 16<wbr /></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>f) HAMR &#8211; Brahminy<wbr /></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>Attack: 60 → 66<wbr /></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>g) RPG7 Rocket Launcher<wbr /></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>Attack: 180 → 315<wbr /></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>22. Deviation Acquisition Adjustments<wbr /></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>a) New Deviation: Voodoo Doll<wbr /></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>Battle Skill: Activate Blood Frenzy to instantly convert 45% of current HP into a temporary shield worth double that amount. While active, hitting targets with a weapon restores HP. Lasts 15s.<wbr /></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>Ultimate: Unleash Voodoo Doll, dealing DMG to enemy units within a 20-meter range while restoring HP to you and itself.<wbr /></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>b) New Deviation: Shattered Maiden.<wbr /></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>Battle Skill: Summon the Shattered Maiden. As she advances, she will attack detected enemy units and reduce their Movement Speed.<wbr /></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>Ultimate: You wear the Shattered Maiden&#8217;s gloves, interrupting and petrifying all enemy units facing you.<wbr /></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>c) Removed Deviations<wbr /></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>You can no longer acquire Butterfly&#8217;s Emissary or Mr. Wish. If you&#8217;ve already acquired them, you can still use them.<wbr /></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>23. Deviation Balance Adjustments<wbr /></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>a) Polar Jelly<wbr /></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>Ultimate: Enemy units inside the mist&#8217;s range will also take damage.<wbr /></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>b) Festering Gel<wbr /></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>Battle Skill: Changed the Force buff from permanent to temporary. It will now expire when its duration ends. Reduced the Force buff from 60 points to 50 points.<wbr /></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>Ultimate: Reduced the HP recovery speed from 6 HP to 5 HP per second.<wbr /></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>c) Invincible Sun<wbr /></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>Ultimate: Reduced the direct damage from 50 to 40. Reduced the ground flames&#8217; duration from 13s to 10s.<wbr /></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>d) Pyro Dino<wbr /></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>Battle Skill: Reduced the ground flames&#8217; duration from 13s to 10s.<wbr /></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>Ultimate: Reduced Pyro Dino&#8217;s summon duration from 30s to 25s. Reduced Pyro Dino&#8217;s direct damage from 40 to 35. Reduced the ground flames&#8217; duration from 13s to 10s.<wbr /></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>e) ZapCam<wbr /></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>Battle Skill: Reduced the duration of the see-through effect on enemy units from 10s to 6s.<wbr /></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>Ultimate: Reduced the duration from 30s to 25s. Reduced the duration of the see-through effect on enemy units from 10s to 6s.<wbr /><wbr /></em></p>
<p class="_1sGnlGwCeaGUp63h4Lx-pU BB_Header3 _3s7cUqglDds9wzcWb7OLz6"><em><b class="_3cln317VYhwhE1fSeMCG48">The Way of Winter Update Test Optimizations</b></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>Reduced the Chaosweaver&#8217;s shield value and increased the cooldown of its summoning ability.<wbr /><wbr /></em></p>
<p class="_1sGnlGwCeaGUp63h4Lx-pU BB_Header3 _3s7cUqglDds9wzcWb7OLz6"><em><b class="_3cln317VYhwhE1fSeMCG48">Art and Visual Optimizations</b></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>1. Optimized character visual effects.<wbr /></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>2. Optimized certain animations for female characters.<wbr /></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>3. Optimized the lighting effects in the wilderness.<wbr /></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>4. Optimized the lighting effects in dungeon scenes.<wbr /><wbr /></em></p>
<p class="_1sGnlGwCeaGUp63h4Lx-pU BB_Header3 _3s7cUqglDds9wzcWb7OLz6"><em><b class="_3cln317VYhwhE1fSeMCG48">Monetization Experience Optimizations</b></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>A new furniture item, the Fashion Mannequin, is now available. Meta-Humans can purchase its blueprint from Weber at Deadsville. Go to Build Menu → Facilities → Function to build it. You can place outfits you already own onto the mannequin and display them in your territory.<wbr /></em></p>
<p class="_1sGnlGwCeaGUp63h4Lx-pU BB_Header3 _3s7cUqglDds9wzcWb7OLz6"><em><b class="_3cln317VYhwhE1fSeMCG48">Construction</b></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>1. Optimized alignment accuracy when placing complete house blueprints in your territory.</em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>2. Optimized the interface to accidental full-resource conversions in the Transit Storage.<wbr /></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>3. Added structure upgrade and downgrade options using the G key in Construction Mode. After entering this mode, you can quickly upgrade or downgrade targeted panels. A confirmation prompt will appear before downgrading to avoid mistakes.<wbr /></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>4. Added territory construction permission settings in the Territory Terminal.<wbr /></em></p>
<p class="_1sGnlGwCeaGUp63h4Lx-pU BB_Header3 _3s7cUqglDds9wzcWb7OLz6"><em><b class="_3cln317VYhwhE1fSeMCG48">Vehicles</b></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>Optimized the steering responsiveness and drift stability of coupes and off-roaders at high speeds.<wbr /></em></p>
<p class="_1sGnlGwCeaGUp63h4Lx-pU BB_Header3 _3s7cUqglDds9wzcWb7OLz6"><em><b class="_3cln317VYhwhE1fSeMCG48">Tasks</b></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>1. Added vehicle drift and airtime-related tasks to Manibus, The Way of Winter, Evolution’s Call, and Endless Dream.<wbr /></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>2. Added a feature allowing veteran accounts to skip the tutorial when creating new characters.<wbr /></em></p>
<p class="_1sGnlGwCeaGUp63h4Lx-pU BB_Header3 _3s7cUqglDds9wzcWb7OLz6"><em><b class="_3cln317VYhwhE1fSeMCG48">Camera Mode Optimizations</b></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>Added grid guides and aspect ratio options to Camera Mode. Improved overall shooting experience, with support for action pausing and speed adjustment.<wbr /></em></p>
<p class="_1sGnlGwCeaGUp63h4Lx-pU BB_Header3 _3s7cUqglDds9wzcWb7OLz6"><em><b class="_3cln317VYhwhE1fSeMCG48">Social Feature Optimized</b></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>1. Streamlined the Whisper creation process. You no longer need to enter a title or tags. For high-quality Whispers, the system will automatically generate them using AI.<wbr /></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>2. You can now comment on and reply to Whispers. Support the ones you like with warm messages. If you don&#8217;t want others to comment or reply, go to Settings → Game Settings → Gameplay → Whispers (scroll to the bottom) to adjust who can interact with your messages.<wbr /></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>3. The Discover tab on the Whispers interface now includes Trending and Nearby sections for easier access to popular messages.<wbr /></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>4. In the My tab, you can now view all your likes, saves, comments, views, and messages you&#8217;ve posted.<wbr /></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>5. The Notifications tab has been updated. You&#8217;ll now get alerts when your Whispers receive likes, comments, or saves. To turn off notifications, go to Settings → Game Settings → Gameplay → Whispers (scroll to the bottom). We&#8217;ll also regularly review Whisper content and reward high-quality contributors. Whether it&#8217;s guides, tips, or personal sharing, all are welcome. Keep an eye out for upcoming community events!<wbr /></em></p>
<p class="_1sGnlGwCeaGUp63h4Lx-pU BB_Header3 _3s7cUqglDds9wzcWb7OLz6"><em><b class="_3cln317VYhwhE1fSeMCG48">Eternaland</b></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>1. Added character coordinate display to the Eternaland map.<wbr /></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>2. Streamlined the Eternaland tutorial task flow.<wbr /></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>3. Added new Eternaland Journeys.<wbr /></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>4. Added quick-display for personal island Namecards.<wbr /></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>5. Added a new island bookmarking feature. Meta-Humans can now save their favorite islands on the Island Namecard and fast-travel to them via Island Roaming.<wbr /></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>6. Island Namecards now support copying island codes. You can also tap a message author&#8217;s avatar to view their character profile, and receive alerts when new messages are posted.<wbr /></em></p>
<p class="_1sGnlGwCeaGUp63h4Lx-pU BB_Header3 _3s7cUqglDds9wzcWb7OLz6"><em><b class="_3cln317VYhwhE1fSeMCG48">Mobile-Specific Optimizations</b></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>1. Optimized the camera composition when aiming over the shoulder.<wbr /></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>2. Optimized character movement controls.<wbr /></em></p>
<p class="_1sGnlGwCeaGUp63h4Lx-pU BB_Header3 _3s7cUqglDds9wzcWb7OLz6"><em><b class="_3cln317VYhwhE1fSeMCG48">Other</b></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>1. Increased the stack limit for Asterism Crates from 100 to 1,000.<wbr /></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>2. Combat notifications now appear in the System tab (bottom-left of the chat window) when you knock down or defeat hostile Meta-Humans, or when they do the same to you.<wbr /><wbr /></em></p>
<p class="_6-VR2WCBCDupCcUN5INQM BB_Header2 QuKtTJ4LCPUlQeWYfLNyX"><em><b class="_3cln317VYhwhE1fSeMCG48">Bug Fixes</b></em></p>
<p class="_1sGnlGwCeaGUp63h4Lx-pU BB_Header3 _3s7cUqglDds9wzcWb7OLz6"><em><b class="_3cln317VYhwhE1fSeMCG48">Once Human: RaidZone &#8211; Early Access</b></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>1. Fixed the issue where the construction cost of certain half-structures was significantly higher than that of full structures.<wbr /></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>2. Fixed abnormal construction costs for portals.<wbr /></em></p>
<p class="_1sGnlGwCeaGUp63h4Lx-pU BB_Header3 _3s7cUqglDds9wzcWb7OLz6"><em><b class="_3cln317VYhwhE1fSeMCG48">Shop</b></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>1. We&#8217;ve found an issue where defeating Super Anomalies wouldn&#8217;t complete certain challenges. These tasks have now been removed from Meta&#8217;s Bounty<wbr /></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>2. Fixed an issue where Eternaland orders weren&#8217;t granting Battle Pass Exp.<wbr /></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>3. Fixed an issue where the recommended Eternaland Exp sources in the Battle Pass were displaying incorrectly.<wbr /></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>4. Fixed an issue where some weapon skin effects didn&#8217;t display correctly on mobile devices.<wbr /></em></p>
<p class="_1sGnlGwCeaGUp63h4Lx-pU BB_Header3 _3s7cUqglDds9wzcWb7OLz6"><em><b class="_3cln317VYhwhE1fSeMCG48">Events</b></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>Fixed an issue where iOS users couldn&#8217;t claim desktop widget event rewards.<wbr /></em></p>
<p class="_1sGnlGwCeaGUp63h4Lx-pU BB_Header3 _3s7cUqglDds9wzcWb7OLz6"><em><b class="_3cln317VYhwhE1fSeMCG48">Build</b></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>1. Fixed an issue where floating panels couldn&#8217;t be wallpapered.<wbr /></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>2. Fixed an issue where wall or ceiling textures would jitter when rotated and the mouse was slightly moved.<wbr /></em></p>
<p class="_1sGnlGwCeaGUp63h4Lx-pU BB_Header3 _3s7cUqglDds9wzcWb7OLz6"><em><b class="_3cln317VYhwhE1fSeMCG48">Trade</b></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>Optimized render distance for some buildings in the Trade Zone and fixed disappearing visuals.<wbr /></em></p>
<p class="_1sGnlGwCeaGUp63h4Lx-pU BB_Header3 _3s7cUqglDds9wzcWb7OLz6"><em><b class="_3cln317VYhwhE1fSeMCG48">Dungeons</b></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>1. Fixed rare cases where Meta-Humans would fall through the ground while teleporting in dungeons.<wbr /></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>2. Fixed occasional disappearance of the boundary oil film in The Prime War.<wbr /></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>3. Fixed an issue where Sennacherib could take Elemental DMG in Securement Silos &#8211; EX1.<wbr /></em></p>
<p class="_1sGnlGwCeaGUp63h4Lx-pU BB_Header3 _3s7cUqglDds9wzcWb7OLz6"><em><b class="_3cln317VYhwhE1fSeMCG48">Eternaland</b></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>1. Fixed incorrect coordinates for certain tasks on the Eternaland map.<wbr /></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em>2. Fixed an issue where The Prime War Battle Passes in Eternaland would permanently take up backpack space without any way to discard them. These passes can now be sold in Eternaland.<wbr /></em></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em><wbr /><wbr /></em></p>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">623268</post-id>	</item>
		<item>
		<title>Once Human Adds Paid Custom Servers, Version 2.0 Showcase Announced for July 2nd</title>
		<link>https://gamingbolt.com/once-human-adds-paid-custom-servers-version-2-0-showcase-announced-for-july-2nd</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sun, 22 Jun 2025 15:24:33 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[Once Human]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Starry Studio]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=622663</guid>

					<description><![CDATA[Custom servers allow players to freely switch scenarios, adjust experience gain and resource spawn rate, and much more for a price.]]></description>
										<content:encoded><![CDATA[
<p>Starry Studio&#8217;s <em>Once Human</em> may not enjoy the same player levels <a href="https://gamingbolt.com/once-human-surpasses-231000-players-on-steam">as it did at launch</a>, but it&#8217;s still going strong and preparing for the launch of Version 2.0. While it will reveal more details on July 2nd, Custom Servers are now available for all players.</p>



<p>According to a press release, players can adjust numerous settings, including the weather, the rate at resources spawn, experience earned, day/night cycles, and even building requirements. They can also switch between scenarios, invite friends or just about anyone to join the server, and more. Starry Studio will also add mods and Custom Server-dedicated scenarios in the future.</p>



<p>However, they&#8217;re not free. You must purchase a subscription to use Custom Servers, which varies based on capacity and duration.</p>



<p><em>Once Human</em> is available for PC, iOS, and Android. Stay tuned for more details on Version 2.0, which goes live on July 3rd, and the PvP spin-off, <em>Once Human: Raidzone</em>, next week during the showcase.</p>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">622663</post-id>	</item>
		<item>
		<title>15 Best Horror Games With Open World Elements</title>
		<link>https://gamingbolt.com/15-best-horror-games-with-open-world-elements</link>
		
		<dc:creator><![CDATA[Matthew Carmosino]]></dc:creator>
		<pubDate>Tue, 10 Jun 2025 12:33:01 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[Beyond Hanwell]]></category>
		<category><![CDATA[days gone]]></category>
		<category><![CDATA[dead island 2]]></category>
		<category><![CDATA[Dead Rising]]></category>
		<category><![CDATA[Dying Light]]></category>
		<category><![CDATA[Ghostwire: Tokyo]]></category>
		<category><![CDATA[metro exodus]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[Once Human]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Project Zomboid]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Red Dead Redemption: Undead Nightmare]]></category>
		<category><![CDATA[Sons of the Forest]]></category>
		<category><![CDATA[Stalker 2: Heart of Chornobyl]]></category>
		<category><![CDATA[State of Decay 2]]></category>
		<category><![CDATA[the evil within 2]]></category>
		<category><![CDATA[The Sinking City Remastered]]></category>
		<category><![CDATA[xbox 360]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=620718</guid>

					<description><![CDATA[Strap yourselves in because these games will haunt you with their spooky open worlds and won't let go.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">H</span>orror and wide open fields stretching to the horizon don’t typically go hand in hand. It’s usually dark narrow hallways and claustrophobic passages where the most memorable jump scares surprise us. These 15 games defy such horror expectations, presenting an open explorable environment while still delivering heart pounding terrors characteristic of those more linear titles.</p>
<h2 style="text-align: center;">Dying Light</h2>
<p><img fetchpriority="high" decoding="async" class="aligncenter wp-image-620721" src="https://gamingbolt.com/wp-content/uploads/2025/05/dying-light-01-1024x576.jpg" alt="dying light 01" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/05/dying-light-01-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/05/dying-light-01-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/05/dying-light-01-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/05/dying-light-01-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/05/dying-light-01-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2025/05/dying-light-01.jpg 1920w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p><em>Dying Light</em> taps into what makes horror games so irresistible. It’s got a scarcity of resources, infected humans transforming into zombies, and the fear of nighttime adding anxiety on top of it all. And while most gamers would argue the best horror games are linear curated experiences in nature, <em>Dying Light</em> uses its open-world to ramp up the horror in ways only it could. Threats aren’t fully scripted and can come from pretty much any direction in the map. Similarly, scrounging for resources takes on a new life given the large dynamic environments. <em>Dying Light 2</em> would take the parkour of the first one and really polish it up while adding a paraglider for faster traversal. Though fans still largely prefer the darker tone of the first game over the more colorful style of the sequel.</p>
<h2 style="text-align: center;">Days Gone</h2>
<p><iframe title="15 Horror Games That MASTERFULLY USE OPEN WORLDS To Scare You" width="500" height="281" src="https://www.youtube.com/embed/hOEXVO7eTVM?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>Want to simulate what it would be like to outrun and outgun an ocean of zombies out in an open field? Well, <em>Days Gone</em> is the closest thing to that experience on the gaming market &#8211; yet nothing could prepare us for the sheer size of hordes that the game would bless us with. While it would have been amazing to mow down zombie hordes using pick-up trucks or even a combine harvester, <em>Days Gone</em> limits its vehicles to primarily bikes. Still, the bike controls are quite smooth and ramming into zombies is a fun, though less ideal, way to squash their huge numbers. The icing on the horror cake are the stealth sequences, which make for some terrifying moments when swarms get alerted. Now if only we could finally get a sequel that gives us more vehicles to mow zombies down with.</p>
<h2 style="text-align: center;">The Evil Within 2</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-472728" src="https://gamingbolt.com/wp-content/uploads/2021/03/the-evil-within-2-1024x576.jpg" alt="the evil within 2" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/03/the-evil-within-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/03/the-evil-within-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/03/the-evil-within-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/03/the-evil-within-2-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2021/03/the-evil-within-2.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>The world design of <em>The Evil Within 2</em> may not be as open-ended as the previous games on this list, but it makes up for it in its tightly crafted narrative. Sebastian Castellanos’ mind is still reeling from the events of the first game, but he still has to rescue his daughter, Lily within the surreal Union labyrinth. The stakes are more personal here than in the first game, amplifying the psychological aspect tenfold. The semi-open world design adds some interesting side stories and secrets to discover, nicely contrasting the more claustrophobic sequences. Oh, and the bizarre, surreal world can even be experienced in first-person thanks to a 2018 update to the game.</p>
<h2 style="text-align: center;">Sons of the Forest</h2>
<p>Being stranded on an island full of cannibals has to be one of the more harrowing concepts in horror, and <em>Sons of the Forest</em> executes it frighteningly well. The size of the island and its predominant forest biome is four times larger than the first game. The larger layout both helps the player and hinders them with helpful NPCs and a host of new terrors lurking in hidden corners of the map.</p>
<h2 style="text-align: center;">Ghostwire: Tokyo</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-450560" src="https://gamingbolt.com/wp-content/uploads/2020/07/ghostwire-tokyo-image-1024x576.jpg" alt="ghostwire tokyo" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2020/07/ghostwire-tokyo-image-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/07/ghostwire-tokyo-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/07/ghostwire-tokyo-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/07/ghostwire-tokyo-image-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2020/07/ghostwire-tokyo-image.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>After developing <em>The Evil Within</em>, Tango opted to go fully first-person with <em>Ghostwire: Tokyo</em>. The more intimate perspective combined with a supernaturally shifting environment enveloped in fog gave it a unique brand of horror. The game’s developer describes battles with the phrase ‘karate meets magic’. You’d think being adorned with such supernatural abilities neuters the sensation of helplessness a bit, but no, the many occultic monstrosities populating the possessed Tokyo are enhanced with even more terrifying abilities than the player character, making for an unpredictable and haunting journey.</p>
<h2 style="text-align: center;">S.T.A.L.K.E.R. 2: Heart of Chornobyl</h2>
<p><em>Stalker 2</em>, actually the fourth game in the series, was first announced way back in 2010. Typically, games with development hell history turn out poorly, but <em>Stalker 2</em> nailed the post-apocalyptic premise and gameplay the series had been celebrated for prior. The limited inventory space and sparse resources within the Exclusion Zone make for a true survival experience. Add on a hunger and sleep meter and some reality-altering anomalies within the open-world and you’ve got a game sure to raise players’ blood pressure.</p>
<h2 style="text-align: center;">Dead Rising</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-592263" src="https://gamingbolt.com/wp-content/uploads/2024/07/dead-rising-deluxe-remaster-image-5-1024x576.jpg" alt="dead rising deluxe remaster" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/07/dead-rising-deluxe-remaster-image-5-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/07/dead-rising-deluxe-remaster-image-5-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/07/dead-rising-deluxe-remaster-image-5-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/07/dead-rising-deluxe-remaster-image-5-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/07/dead-rising-deluxe-remaster-image-5-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2024/07/dead-rising-deluxe-remaster-image-5.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>This 2006 game may be the oldest on this list, but it’s also one of the most iconic in terms of open-world horror. Willamette Parkview Mall makes for a fantastic locale to combat hordes of flesh-hungry zombies. Part of the endless charm of the series is the sheer variety of weapons available to smash zombie brains with. The first <em>Dead Rising</em> hosts 250 weapons ranging from useful shotguns to fun props such as Mega Man’s Megabuster. The horror aspect, while less severe than others on this list, still comes into play when dozens of zombies close in on a defenseless and unaware Frank.</p>
<h2 style="text-align: center;">State of Decay 2</h2>
<p>The <em>State of Decay</em> series has quickly become one of gaming’s most immersive zombie survival experiences. There’s few games that can match the feeling of building outposts and combating zombies together with other co-op partners quite like <em>State of Decay 2</em>. The series has always been primed for co-op, yet the first game lacked any multiplayer, being a purely solo affair. Besides the four-player co-op, the additional facilities and utilities, as well as a far more diverse map made for an improved gameplay loop. The improved open-world may have sacrificed some of the memorable story moments the first had, but the series is certainly headed in the right direction, giving us optimism for <em>State of Decay 3</em>.</p>
<h2 style="text-align: center;">Metro Exodus</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-484776" src="https://gamingbolt.com/wp-content/uploads/2021/06/metro-exodus-image-1024x576.jpg" alt="metro exodus" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/06/metro-exodus-image-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/06/metro-exodus-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/06/metro-exodus-image-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/06/metro-exodus-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/06/metro-exodus-image-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2021/06/metro-exodus-image.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><em>Metro Exodus</em> is another game that uses its semi-open world structure well. The Volga, Caspian Desert, and Taiga regions feel so distinct from each other, as opposed to the largely monotonous regions of previous games. But the game still hones in on those narrow tunnel corridors that the original did so well. The <em>Metro</em> series also evokes a peculiar sensation of dread with the semi-frequent hallucinations and horrific mutant creatures aptly named The Dark Ones.</p>
<h2 style="text-align: center;">Dead Island 2</h2>
<p><em>Dead Island</em> takes a more arcady and fun approach to its horror, though getting overwhelmed by zombies still provides some tense jump scare moments. The sequel partitions up its open world into regions, helping to make each area distinct. What really makes <em>Dead Island 2</em> stand out from the rest is the environmental interactions. Most objects lying around can be used as weapons, and a number of hazards such as electric and fire can be used against zombie hordes.</p>
<h2 style="text-align: center;">Red Dead Redemption: Undead Nightmare</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-601492" src="https://gamingbolt.com/wp-content/uploads/2024/10/red-dead-redemption-undead-nightmare-pc-image-3-1024x576.jpg" alt="red dead redemption undead nightmare pc" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/10/red-dead-redemption-undead-nightmare-pc-image-3-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/10/red-dead-redemption-undead-nightmare-pc-image-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/10/red-dead-redemption-undead-nightmare-pc-image-3-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/10/red-dead-redemption-undead-nightmare-pc-image-3-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/10/red-dead-redemption-undead-nightmare-pc-image-3-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2024/10/red-dead-redemption-undead-nightmare-pc-image-3.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>Combining a spaghetti western wild west setting with a zombie apocalypse probably hasn’t been done in games before <em>Red Dead</em> did it with <em>Undead Nightmare</em>. It’s such a unique fusion of disparate elements, yet feels so satisfying and fun to experience. The addition of classic folklore monsters, from Chupacabras to Sasquatches, is just the cherry on top of a well blended horror-tinged desert of the <em>Red Dead</em> franchise.</p>
<h2 style="text-align: center;">Project Zomboid</h2>
<p><em>Project Zomboid</em> takes a unique twist on survival horror. It’s not about how you survive, but how you die in this game. Players are fated to get eliminated by a single slow zombie bite, yet the game manages to make this process rewarding and, above all, fun. The unlimited nature of sandbox mode puts all the tools in the player’s hands, giving control of the zombie population, weather patterns, and loot. It’s a top-down 2D game though, so if you’re just in the mood for a cinematic and graphically intensive horror experience, others on this list will have to substitute.</p>
<h2 style="text-align: center;">Once Human</h2>
<p>One of the most recent entries on the list, Once Human prides itself on its community-focused gameplay. Players can craft and build base camps meant to serve as a home base within the game world. Hunger and sanity needs to be kept in check lest players lose their loot with a respawn. What helps separate <em>Once Human</em> from other multiplayer survival games is the wild creature design. I mean, there’s a walking bus monster that players can use for transportation for crying out loud. <em>Once Human</em> isn’t lacking in creative  charm.</p>
<h2 style="text-align: center;">Beyond Hanwell</h2>
<p>Surprisingly overlooked despite its quality, <em>Beyond Hanwell</em> lets players loose in the rainy streets of Westminster London amid an outbreak of mutant anomalies. The sound and music in particular really create an unsettling atmosphere, which is further aided by the environmental details of within the first-person perspective. Your primary source of self-defense is a pistol and some other light weapons, but a bigger aspect of the game is simply exploring the old buildings for notes and objects that help uncover the mystery.</p>
<h2 style="text-align: center;">The Sinking City Remastered</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-619672" src="https://gamingbolt.com/wp-content/uploads/2025/05/the-sinking-city-remastered-2-1024x576.jpg" alt="the sinking city remastered 2" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/05/the-sinking-city-remastered-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/05/the-sinking-city-remastered-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/05/the-sinking-city-remastered-2-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/05/the-sinking-city-remastered-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/05/the-sinking-city-remastered-2-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2025/05/the-sinking-city-remastered-2.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>Fans of Lovecraftian horror should check out <em>The Sinking City</em> if they haven’t already. It’s filled with a variety of weird monsters beyond the familiar mortal coil, and even features a mental stability meter that diminishes as you learn new truths. The semi-open environments help fill out the background lore of Oakmont well, and the motorboat is just plain fun to traverse the waters with.</p>
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		<title>Once Human Cross-Platform Progression Details Revealed, Out on April 23</title>
		<link>https://gamingbolt.com/once-human-is-cross-platform-progression-details-revealed-out-on-april-23</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Mon, 21 Apr 2025 15:54:23 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[Once Human]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Starry Studio]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=617497</guid>

					<description><![CDATA[The studio has revealed details surrounding what accounts players will need for Once Human's cross-platform progression features.]]></description>
										<content:encoded><![CDATA[<p>Developer Starry Studio has <a href="https://store.steampowered.com/news/app/2139460/view/545606840882299437" target="_blank" rel="noopener">revealed details</a> about its planned update for <em>Once Human</em> that will bring cross-platform progression to the game. In a post on Steam, the studio has revealed how the game&#8217;s account system will work across various versions of the title, as well as potential limitations.</p>
<p>For PC players that might want to play on the iOS or Android version of <em>Once Human</em>, they would be perfectly fine if they were to login to the smartphone versions of the game with their Loading Bay account, or linked Steam or Epic Games account.</p>
<p>Players for whom the primary platform is iOS and Android, however, will be more restricted in terms of cross-platform progression and the accounts they can use. For players that started the title on smartphones, only the Loading Bay account is seemingly supported for carrying over progression to PC. Steam and Epic Games accounts aren&#8217;t yet supported for the feature.</p>
<p>Cross-platform progression will be coming to <em>Once Human</em> through a free update slated for April 23. The update will be coming to all versions of the game across PC, Android and iOS.</p>
<p>A major update was released for <em>Once Human</em> back in March, which brought with <a href="https://gamingbolt.com/once-human-gets-dedicated-trading-zones-in-latest-update">dedicated trading zones</a> to the game. Thanks the update, players now no longer have to worry about other players&#8217; vending machines cluttering the various hub areas in the game. Rather, the update added the Harvesters&#8217; Markets, which acts as the official trading zone for the game.</p>
<p>“In Nalcott, trading plays a crucial role in fostering social connections,” wrote the studio when it announced the update. “Not only does it help you acquire new items, but it can also spark friendships with people you might never have encountered otherwise.”</p>
<p>The dedicated market zones were added to the game after the <a href="https://gamingbolt.com/once-human-is-getting-permanent-scenario-servers-cross-character-asset-sharing-later-this-month">addition of permanent scenario servers</a> in March. While the game automatically shut down the scenario servers after players had completed the scenarios in the past, the update brought with it the ability for players to stay in the scenario server longer.</p>
<p>March also brought with it another major update that started allowing players to share their various resources between different players. Thanks to this update, players now no longer have to grind up materials for their characters individually. Rather, players can simply share their resources between all of t heir characters.</p>
<p>“Aggregating these resources would create a significant and insurmountable gap between players who focus on one character and those who play multiple characters,” explained the studio. “Using the data of the character with the highest Blueprint Collection level ensures that all other characters on your account will enjoy an increase in Blueprint Collection level, allowing you to create and use new characters more freely. If you have invested in multiple characters, we will offer Starchrom compensation based on aggregate Blueprint Collection levels of your other characters.”</p>
<p><em>Once Human</em> is a free-to-play multiplayer game available on PC, Android and iOS. Check out <a href="https://gamingbolt.com/once-human-review-not-the-meta">our review</a> from back when the title launched for more details. While you&#8217;re at it, also check out <a href="https://gamingbolt.com/once-human-interview-seasonal-system-future-content-pve-and-pvp-balance-and-more">our interview with the studio</a>.</p>
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		<title>Once Human Gets Dedicated Trading Zones in Latest Update</title>
		<link>https://gamingbolt.com/once-human-gets-dedicated-trading-zones-in-latest-update</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Thu, 13 Mar 2025 14:30:11 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[NetEase]]></category>
		<category><![CDATA[Once Human]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Singularity Studio Group]]></category>
		<category><![CDATA[Starry Studio]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=614214</guid>

					<description><![CDATA[Players will be able to put down new Special Vending Machines in the Manibus, Evolution's Call and The Way of Winter scenarios.]]></description>
										<content:encoded><![CDATA[<p>Developer Starry Studio has announced that dedicated zones for trading are coming to <em>Once Human</em>. In a <a href="https://store.steampowered.com/news/app/2139460/view/545603039390598145" target="_blank" rel="noopener">post on Steam</a>, the studio expanded on the feature that allows players to trade Deviations directly with each other, or through Vending Machines.</p>
<p>&#8220;In Nalcott, trading plays a crucial role in fostering social connections,&#8221; wrote the studio. &#8220;Not only does it help you acquire new items, but it can also spark friendships with people you might never have encountered otherwise.&#8221;</p>
<p>The studio has explained that, before the addition of dedicated trading zones, players would place their Vending Machines in zones like Blackfell so that they could be seen and used by the most number of players. This, in turn, caused a host of problems, including lag, as well as obstructions that players had to figure out a way through.</p>
<p>The dedicated trading zone, dubbed the Harvesters&#8217; Market, is now available in <em>Once Human</em> thanks to today&#8217;s update. The Harvesters&#8217; Markets will be available in the Manibus, Evolution&#8217;s Call, and The Way of Winter scenarios. Prismverse&#8217;s Clash, however, will not be getting the market owing to the scenario&#8217;s faction-based gameplay.</p>
<p>These specific scenarios were chosen for the Harvesters&#8217; Market thanks to a variety of factors, chief among them being low player density. In these zones, players can put down their own Special Vending Machines that can then be used by other players for trade.</p>
<p>Players affected by the positioning of these new Harvesters&#8217; Market due to the borders of their own territories will have to relocate. These players will get in-game notifications to let them know, however. Players that weren&#8217;t able to relocate before the market went live won&#8217;t lose anything; their territory will simply be recalled automatically, and can be placed down again in a new area.</p>
<p>To use the new Special Vending Machines, players will have to make sure to unlock the regular Vending Machine through the Memetic system. Players can also customise their Special Vending Machines by using the same skins as the ones used for regular Vending Machines. These Special Vending Machines will also not require a power connection.</p>
<p>As for the potential clutter from unused and inactive Special Vending Machines, the studio has stated that these will be recalled automatically. The player that owns one of these Special Vending Machines will automatically get refunded the building materials for it. Previously-listed items will automatically be for sale once again when the player puts down a new Special Vending Machine.</p>
<p>It is also worth noting that each player will be restricted to only being able to put down a single Special Vending Machine. This decision was made in order for the Harvesters&#8217; Markets to be able to accommodate as many players as possible.</p>
<p>Regular Vending Machines are also getting a new feature in the form of the freezer. This new feature will allow players to list food items for sale for longer stretches of time without the food going bad.</p>
<p>Along with the Harvesters&#8217; Markets, <em>Once Human</em>&#8216;s latest update also brought with it new permanent scenario servers. For more details, check out <a href="https://gamingbolt.com/once-human-is-getting-permanent-scenario-servers-cross-character-asset-sharing-later-this-month">our coverage of the studio&#8217;s update roadmap</a> for the near future.</p>
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		<title>Once Human is Getting Permanent Scenario Servers, Cross-Character Asset Sharing Later This Month</title>
		<link>https://gamingbolt.com/once-human-is-getting-permanent-scenario-servers-cross-character-asset-sharing-later-this-month</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Tue, 04 Mar 2025 14:29:24 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[NetEase]]></category>
		<category><![CDATA[Once Human]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Singularity Studio Group]]></category>
		<category><![CDATA[Starry Studio]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=613382</guid>

					<description><![CDATA[The new permanent scenario servers will allow players to stick around in the same server even after having finished the scenario.]]></description>
										<content:encoded><![CDATA[<p>Developer Starry Studio has revealed details about what <em>Once Human</em> players can expect in the next major updates for the game. In a <a href="https://store.steampowered.com/news/app/2139460/view/545602406545622612" target="_blank" rel="noopener">lengthy post</a> on Steam, the studio has revealed that upcoming updates will take player feedback about various aspects of <em>Once Human</em> into account, including character progression, pacing, and replayability.</p>
<p>One of the biggest new features coming to <em>Once Human</em> is the addition of permanent servers. Coming to the game on March 13, the feature will allow players to have, as its name might suggest, permanent servers for their scenarios. Currently, <em>Once Human</em>&#8216;s servers automatically shut down when a player completes a scenario, transferring their player back to Eternaland where they can sign up for the next scenario.</p>
<p>This leads to some players being unable to experience all the content typically available in a scenario. Players that get disconnected also can&#8217;t resume their progress since the servers close down automatically. Once the update is live, scenario servers will not shut down automatically. Instead, it will turn into a permanent server after around 2 hours.</p>
<p>It is worth noting that players who have not logged in for the scenario can not load into the new permanent server. This was done to reduce the overall load on <em>Once Human</em>&#8216;s backend. Because of this, characters that haven&#8217;t been played for 30 days or more will not transfer to the permanent servers, but the studio plans to ease up on this over time.</p>
<p>Permanent servers for the same scenario type and Visional Wheel will also be merged into a single world. Players can freely switch between Worlds to interact with players on other servers, and worlds with smaller player counts can be merged with higher-population servers for a better player experience.</p>
<p>Another major feature coming to <em>Once Human</em> will be the new Endless Dream PvE scenario. While the studio hasn&#8217;t confirmed when this feature will arrive, the scenario will include a fully accessible map that players can explore. The new Endless Dream scenario revolves around the Sleeper&#8217;s influence over the surrounding wilderness, turning things into a dreamscape with unpredictable changes.</p>
<p>In gameplay terms, players will feel the effects of the Sleeper&#8217;s influence by getting new vulnerabilities, like weakness or becoming flammable. Deviants and resources will also be affected in strange ways by the Sleeper.</p>
<p>On March 27, <em>Once Human</em> will also be introducing a major quality of life feature in allowing players to share their resources between their characters. This means players won&#8217;t have to grind up alternate characters to experience <em>Once Human</em>&#8216;s several scenarios. Check out all the resources that can be shared through the Cross-Character Asset Sharing feature below.</p>
<p>The studio has also detailed why some assets, like Stellar Stairway progression, Starchrom, and blueprint data, are shared in this manner rather than being an aggregate progression tracker that applies to the player&#8217;s entire account. According to the studio, these assets are tied more to character play time than any other aspect of the game.</p>
<p>&#8220;Aggregating these resources would create a significant and insurmountable gap between players who focus on one character and those who play multiple characters,&#8221; explains the studio. &#8220;Using the data of the character with the highest Blueprint Collection level ensures that all other characters on your account will enjoy an increase in Blueprint Collection level, allowing you to create and use new characters more freely. If you have invested in multiple characters, we will offer Starchrom compensation based on aggregate Blueprint Collection levels of your other characters.&#8221;</p>
<p>Along with these new features, <em>Once Human</em> will also get optimizations for its resource allocation, Deviations and construction systems. It includes giving players better control over water and production management and territory relocation.</p>
<p><em>Once Human</em> is a free-to-play game available on PC. For more details, check out our <a href="https://gamingbolt.com/once-human-interview-seasonal-system-future-content-pve-and-pvp-balance-and-more">recent interview with the studio</a>. Also <a href="https://gamingbolt.com/once-human-review-not-the-meta">check out our review</a> from back when it launched.</p>
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		<title>Once Human Interview &#8211; Seasonal System, Future Content, PvE and PvP Balance, and More</title>
		<link>https://gamingbolt.com/once-human-interview-seasonal-system-future-content-pve-and-pvp-balance-and-more</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Thu, 27 Feb 2025 14:53:31 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[NetEase]]></category>
		<category><![CDATA[Once Human]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Singularity Studio Group]]></category>
		<category><![CDATA[Starry Studio]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=612906</guid>

					<description><![CDATA[Woody Wu, Lead Game Designer for Once Human, was kind enough to answer some of our questions.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar"><em>O</em></span><em>nce Human</em> is an open-world survival game set in a post-apocalyptic future. Developers from the studio behind the multiplayer title, Starry Studio, were kind enough to answer some of our questions, especially the ones related to future content plans for the game, and even spoke about some out-there subjects, like cross-platform multiplayer for the smartphone release of the game. Questions were answered by Woody Wu, Lead Game Designer for <em>Once Human</em>.</p>
<p><strong>How big of a jump was the seasonal label system for <em>Once Human</em> in terms of development time and planning?</strong></p>
<p>Before addressing this question, it’s important to clarify the difference between our “scenario system” and a traditional season system. In many games, a season requires all players to achieve certain fixed goals within a specific period, with progress reset at the season’s end.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-593710" src="https://gamingbolt.com/wp-content/uploads/2024/07/Once-Human_04.jpg" alt="Once Human_04" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/07/Once-Human_04.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2024/07/Once-Human_04-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/07/Once-Human_04-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/07/Once-Human_04-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/07/Once-Human_04-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/07/Once-Human_04-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><p class="review-highlite" >"Before fully committing to the scenario system, our development team conducted research, multiple rounds of testing, and collaborated with players to make the decision."</p></p>
<p>In contrast, <em>Once Human</em> offers multiple scenarios featuring different themes and storylines that players can choose from. After completing a scenario, all of the players’ resources are stored on Eternaland, and they can carry those items forward based on the resource transfer rules when starting a new scenario.</p>
<p>Before fully committing to the scenario system, our development team conducted research, multiple rounds of testing, and collaborated with players to make the decision. The key reasons were:</p>
<ul>
<li>“Unrestricted Gaming Experience”: We found that many survival games tend to focus exclusively on either PvP or PvE, leaving some survival game enthusiasts&#8217; needs unmet. A parallel scenario system provides a richer range of choices.</li>
<li>“Fairer Gaming Environment”: In both PvE and PvP, as players’ stats inflate over time, the gap between new and veteran players can widen, potentially disrupting the server’s balance. By offering scenarios of different lengths, certain stat-based progressions are renewed after a scenario is completed, while accumulated resources are retained—allowing new players or friends to start the next adventure on a more level playing field.</li>
<li>“Easier Return Experience”: Our research showed that players who return after a hiatus often feel overwhelmed by the volume of updates and the growing stat disparities, which can discourage them. Our scenario design lets returning players start fresh, reducing the anxiety of trying to catch up.</li>
</ul>
<p><strong>What can you tell us about plans for future seasonal content?</strong></p>
<p>At our annual streaming event last December, we unveiled the 2025 development plan. This includes the upcoming Visional Wheel S1 version launching in April, along with three additional Visional Wheel themes later in the year:</p>
<ul>
<li>Code: Purification: One of the major PVE scenarios for 2025. In this scenario, the pollution ravages Nalcott, Metas must work to decontaminate the wilderness and eliminate Original Entities to restore balance to the world.</li>
<li>Code: Broken: A PVP-focused scenario where players will experience higher-intensity player-versus-player combat.</li>
<li>Code: Deviation: Another major PVE scenario for 2025. In this one, players take on the role of experts in deviations, capturing and researching them, as well as fusing them in their territory to create stronger deviations.</li>
</ul>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-593709" src="https://gamingbolt.com/wp-content/uploads/2024/07/Once-Human_03.jpg" alt="Once Human_03" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/07/Once-Human_03.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2024/07/Once-Human_03-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/07/Once-Human_03-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/07/Once-Human_03-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/07/Once-Human_03-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/07/Once-Human_03-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><p class="review-highlite" >"Gameplay details will differ between scenarios, depending on the experience each scenario aims to provide."</p></p>
<p><strong>Will seasonal content bring sweeping changes to <em>Once Human</em>&#8216;s status quo in terms of gameplay features?</strong></p>
<p>In general, no. The main reason is that <em>Once Human</em> was originally designed with the scenario system, where gameplay includes scenario objectives, achievements, and different endings, so players can experience unique gameplay in different scenarios.</p>
<p>Gameplay details will differ between scenarios, depending on the experience each scenario aims to provide. For example, in The Way of Winter, players need to focus on how temperature affects survival. In some PVP scenarios, we have opened up more raiding permissions and combat modes for competitive players to enjoy.</p>
<p><strong>How important do you believe is balancing between PvE and PvP combat? Does one affect the other?</strong></p>
<p>A fair game environment is one of the most important aspects for both the development team and players. This is why we use the scenario system to avoid unfair mechanics often found in survival games.</p>
<p>Fairness in PVP is self-explanatory—stat balancing, build balancing, and social dynamics all impact the player&#8217;s combat experience. Our team continuously optimizes the stats and engages with the community to enhance the fairness of the experience.</p>
<p>In PVE, we focus heavily on &#8220;stat overflow,&#8221; as we don’t want the game to become a grind. We aim to maintain consistent combat pressure by regularly introducing more difficult content like master-level dungeons for advanced players to challenge.</p>
<p>In <em>Once Human</em>, key currencies, such as Starchorm, carry over across scenarios. We also focus on &#8220;currency fairness&#8221; to ensure that both PVP and PVE players experience fair time investment and reward outcomes.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-591869" src="https://gamingbolt.com/wp-content/uploads/2024/06/once-human-2.jpg" alt="once human 2" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/06/once-human-2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2024/06/once-human-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/06/once-human-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/06/once-human-2-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/06/once-human-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/06/once-human-2-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><p class="review-highlite" >"In PVE, we focus heavily on &#8220;stat overflow,&#8221; as we don’t want the game to become a grind."</p></p>
<p><strong>Are there any plans to bring <em>Once Human</em> to PS5 and Xbox?</strong></p>
<p>Yes, absolutely! While our current focus is on mobile development, the mobile version will be available in April, so don’t forget to pre-register! We will provide updates on console versions as soon as we have more information.</p>
<p><strong>Now that <em>Once Human</em> is following a seasonal content cycle, are there any plans for major content releases through bigger expansions?</strong></p>
<p>This is an interesting idea. From the developer’s perspective, large expansions or major scenario updates are just different forms of content release. The specific format will depend on the scale and content of the update. What we care most about is the content itself—engaging and fun gameplay is key to attracting players. Of course, I can assure you that all our updates will be available for free!</p>
<p><strong>When the iOS and Android versions of <em>Once Human</em> are released, can we expect to see crossplay?</strong></p>
<p>Definitely! <em>Once Human</em>’s PC and mobile versions will feature cross-platform data synchronization, so your progress will be shared between both platforms. We look forward to more players joining us on the Nalcott continent to meet new friends and embark on fresh adventures!</p>
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		<title>20 Best Survival Games Set in An Open World</title>
		<link>https://gamingbolt.com/20-best-survival-games-set-in-an-open-world</link>
		
		<dc:creator><![CDATA[Usaid]]></dc:creator>
		<pubDate>Wed, 26 Feb 2025 11:38:29 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[7 Days to Die]]></category>
		<category><![CDATA[ARK Survival Evolved]]></category>
		<category><![CDATA[days gone]]></category>
		<category><![CDATA[Dying Light]]></category>
		<category><![CDATA[dysmantle]]></category>
		<category><![CDATA[Enshrouded]]></category>
		<category><![CDATA[Factorio]]></category>
		<category><![CDATA[Green Hell]]></category>
		<category><![CDATA[Kingdom Come: Deliverance]]></category>
		<category><![CDATA[Minecraft]]></category>
		<category><![CDATA[No Man's Sky]]></category>
		<category><![CDATA[Once Human]]></category>
		<category><![CDATA[palworld]]></category>
		<category><![CDATA[Project Zomboid]]></category>
		<category><![CDATA[Rust]]></category>
		<category><![CDATA[S.T.A.L.K.E.R. 2: Heart of Chornobyl]]></category>
		<category><![CDATA[Sons of the Forest]]></category>
		<category><![CDATA[subnautica]]></category>
		<category><![CDATA[The Planet Crafter]]></category>
		<category><![CDATA[Valheim]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=612807</guid>

					<description><![CDATA[With this feature, we will be taking a look at 20 of the biggest open-world survival games that you should definitely try out.]]></description>
										<content:encoded><![CDATA[<p><span style="font-weight: 400;"><span class="bigchar">T</span>he open-world genre is one of the most popular ones in the medium of games, and we have been seeing plenty of developers blending that with survival elements in new and interesting ways. The last few years have seen many open-world games with survival elements, and here are 20 such games that you should definitely try.</span></p>
<p><b>S.T.A.L.K.E.R. 2: Heart of Chornobyl</b></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-602796" src="https://gamingbolt.com/wp-content/uploads/2024/10/s.t.a.l.k.e.r.-2-image-8.jpg" alt="s.t.a.l.k.e.r. 2" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/10/s.t.a.l.k.e.r.-2-image-8.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2024/10/s.t.a.l.k.e.r.-2-image-8-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/10/s.t.a.l.k.e.r.-2-image-8-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/10/s.t.a.l.k.e.r.-2-image-8-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/10/s.t.a.l.k.e.r.-2-image-8-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/10/s.t.a.l.k.e.r.-2-image-8-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><span style="font-weight: 400;">Developer GSC Game World brought the<em> S.T.A.L.K.E.R</em> series back into the limelight with the recently released <em>Heart of Chornobyl</em>, which undoubtedly represents the peak of the series. It takes what worked in prior entries, and creates something that’s bigger and better in almost every way. It blends a modern gameplay framework with the brutal survival mechanics of past entries, and that culminates in an experience that’s sure to stay with you long after the credits roll.</span></p>
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