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	<title>Operation Flashpoint: Dragon Rising &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>The 50 Biggest Maps In Video Games of All Time</title>
		<link>https://gamingbolt.com/the-50-biggest-maps-in-video-games-of-all-time</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 20 Feb 2019 17:43:43 +0000</pubDate>
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					<description><![CDATA[These are the biggest video game maps of all time. ]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">A</span>s technology has evolved and allowed developers to do more impressive stuff in their games, video games in general have gotten larger and larger and expanded in scope. That&#8217;s not to say that we didn&#8217;t have large game worlds until recently, but we certainly have had a lot more of then in the last decade or so. In this feature, we&#8217;re going to talk about the biggest maps ever used in video games, and we&#8217;ll be counting down, beginning with #50, and ending with what is to this day the biggest video game map of all time.</p>
<p>Do keep in mind, that though it&#8217;s natural to assume that when we talk about big game maps, we might be talking about open world games only- but that&#8217;s not the case. Whether its an open world game, or an open ended game that&#8217;s not particularly open world, or a huge map that we&#8217;ve seen in multiplayer play- it&#8217;s all fair game for this list. Also, do keep in mind that randomly generated maps were not considered for this feature.</p>
<p>A final note before we begin- there&#8217;s every possibility that we might have missed out on some game you were expecting to see on this list, and if we did, it&#8217;s either because the exact sizes of their maps aren&#8217;t known to us, or because we simply forgot! If it&#8217;s the former, and you know what the sizes are, please tell us! If it&#8217;s the latter, please remind us.</p>
<p>So without further ado, let&#8217;s jump into it.</p>
<p><strong>#50. ASSASSIN&#8217;S CREED UNITY</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2014/11/Assassins-Creed-Unity-Before-Patch-4.jpg"><img fetchpriority="high" decoding="async" class="aligncenter size-large wp-image-215403" src="https://gamingbolt.com/wp-content/uploads/2014/11/Assassins-Creed-Unity-Before-Patch-4-1024x576.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2014/11/Assassins-Creed-Unity-Before-Patch-4-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2014/11/Assassins-Creed-Unity-Before-Patch-4-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2014/11/Assassins-Creed-Unity-Before-Patch-4.jpg 1920w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>The open world action by developers Ubisoft has its fair share of issues, sure, but its world is one aspect that can&#8217;t be faulted. It&#8217;s a joy to explore, and it&#8217;s also pretty big. At about 2.4 km2, there&#8217;s more than enough space in this virtual world to explore and lose yourself in.</p>
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		<title>Xbox Games With Gold for December: Thief, Sacred 3 and Van Helsing</title>
		<link>https://gamingbolt.com/xbox-games-with-gold-for-december-thief-sacred-3-and-van-helsing</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 24 Nov 2015 16:58:34 +0000</pubDate>
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					<description><![CDATA[Xbox One players will have five free games to choose from next month.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/12/38.-Thief.jpg"><img decoding="async" src="https://gamingbolt.com/wp-content/uploads/2013/12/38.-Thief.jpg" alt="38. Thief" width="620" height="349" class="aligncenter size-full wp-image-182390" srcset="https://gamingbolt.com/wp-content/uploads/2013/12/38.-Thief.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2013/12/38.-Thief-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2013/12/38.-Thief-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>The Xbox Live Games With Gold titles for December have been <a href="http://majornelson.com/2015/11/24/xbox-live-games-with-gold-for-december-2015/">revealed</a> and they&#8217;re a pretty big step up from November. Keep in mind that with the New Xbox One Experience adding backwards compatibility for Xbox 360 titles, Xbox One players will now have access to a wider range of free games going forward.</p>
<p>Xbox One players get their hands on The Incredible Adventures of Van Helsing, one of the better Diablo clones out there, throughout December. Meanwhile, Eidos Montreal&#8217;s meh reboot of Thief will be available from December 16th to January 15th 2016.</p>
<p>Xbox 360 gamers are in for a treat &#8211; along with Castlestorm (available until December 15th) and Sacred 3 (available from December 16th to December 31st), they&#8217;ll get their hands on Operation Flashpoint: Dragon Rising from December 16th to 31st.</p>
<p>And for Xbox One players, this means five free games for December. What are your thoughts on the Free Games With Gold offerings next month? Let us know in the comments.</p>
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		<title>Operation Flashpoint: Dragon Rising &#8211; Overwatch DLC</title>
		<link>https://gamingbolt.com/operation-flashpoint-dragon-rising-overwatch-dlc</link>
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		<dc:creator><![CDATA[Jim Girgenti]]></dc:creator>
		<pubDate>Mon, 21 Dec 2009 19:48:32 +0000</pubDate>
				<category><![CDATA[News]]></category>
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					<description><![CDATA[New downloadable content for Operation Flashpoint: Dragon Rising has arrived.  The DLC is entitled ‘Overwatch’ and adds two new multiplayer modes as well as new Fire Team Engagement missions. Multiplayer Modes: Blindside &#8211; The PLA must complete objectives in the shortest time possible while the USMC defends in tense, tactical engagements. Supremacy &#8211; Opposing forces [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>New downloadable content for Operation Flashpoint: Dragon Rising has arrived.  The DLC is entitled ‘Overwatch’ and adds two new multiplayer modes as well as new Fire Team Engagement missions.</p>
<p><strong>Multiplayer Modes:</strong><br />
<em>Blindside</em> &#8211; The PLA must complete objectives in the shortest time possible while the USMC defends in tense, tactical engagements.<br />
<em>Supremacy</em> &#8211; Opposing forces must occupy strategically vital positions featuring force multipliers like gun emplacements and air strikes.</p>
<p>In addition to the new multiplayer modes, there is also two new Fire Team Missions.  It is now available on Xbox Live for 400 Microsoft Points and will be available on the Playstation 3 for $4.99 soon.  Check out the trailer for the DLC below.</p>
<p>Update: This video is no longer available.</p>
]]></content:encoded>
					
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		<title>Operation Flashpoint: Dragon Rising Gets DLC and Patch</title>
		<link>https://gamingbolt.com/operation-flashpoint-dragon-rising-gets-dlc-and-patch</link>
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		<dc:creator><![CDATA[Jim Girgenti]]></dc:creator>
		<pubDate>Wed, 04 Nov 2009 20:24:20 +0000</pubDate>
				<category><![CDATA[News]]></category>
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					<description><![CDATA[Operation Flashpoint: Dragon Rising is getting some new downloadable content as well as a patch that will take care of some issues in the game.  The patch and DLC are coming November 5th to the PC and Xbox 360 while the Playstation 3 will see it at a later date.  Here are the details of [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>Operation Flashpoint: Dragon Rising is getting some new downloadable content as well as a patch that will take care of some issues in the game.  The patch and DLC are coming November 5th to the PC and Xbox 360 while the Playstation 3 will see it at a later date.  Here are the details of the DLC content.</p>
<p><em>The Skirmish DLC features four new multiplayer maps and two new Fire Team Engagement (FTE) missions featuring both solo and four player co-operative play. Hunt down SAM launchers hidden in the sprawling complex of Lumberyard and assault dug in PLA forces and fight room to room in White Fang, two tense new Infiltration multiplayer maps. Annihilation multiplayer maps pitch armour and infantry against each other in rolling battles across a valley in Stomping Grounds and in Force Dispersal military bases separated by a strategic hill become a close-quarters killing ground.</em></p>
<p><em>New FTE missions include All Round Defence, which places gamers in control of air support and attack helicopters as they defend a fortified complex against relentless waves of PLA. In Uphill Struggle players must capture a bunker under heavy fire from hillside reinforcements. Gamers can also recon the entire 220 km² island of Skira alone or co-operatively in a range of vehicles at day or night in Island Tour. </em></p>
<p style="text-align: center;"><em><img decoding="async" class="aligncenter" src="https://gamingbolt.com/wp-content/uploads/2009/11/operation-flashpoint-2-screenshot-big.jpg" alt="" width="505" height="251" /><br />
</em></p>
<p><em> </em></p>
<p><strong>Here are the fixes in the PC patch:</strong></p>
<p>1. The game now displays the version number on the front end</p>
<p>2. Video can now be captured with the software FRAPS.</p>
<p>3. When using the Mission Editor, if the player clicks off the game in order to move an object in the mission editor, the game will now not loses focus.</p>
<p>4. Gameplay online</p>
<p>o Lag issues reduced for 32 players pvp<br />
o The Client and Host shooting are now synchronised. The client will no longer empty a magazine into a player and not killing him.<br />
o In an online game, the mines are now correctly synchronised. The player can place mines on the ground with no problems.<br />
o The weapon will now continue working if the player spam the fire button and the change fire rate button.<br />
o The Players will now position correctly when re-spawned inside a vehicle<br />
o Clients are now able to enter vehicles with no problem</p>
<p>5. All sniper rifles will now have a sway effect</p>
<p>6. When a building is destroyed any corpses that are within the building are removed, so they are not floating in the air.</p>
<p>7. The inventory UI from the crate or corpse can now be opened correctly when the player is standing at distance.</p>
<p>8. A rare online crash bug has been fixed when the Client is assaulting the fuel depot towards the end of the mission Bleeding Edge</p>
<p>9. If the fireteams are following orders and then the player select an ROE order on all fireteams including themselves the orders will now be spread across all fireteams.</p>
<p>10. On a Pvp game, the counter will now count correctly when the settings are restricted to no re-spawns</p>
<p>11. Games via a private server and password are now correctly protected. The players will now require the password to join the game.</p>
<p>12. The mouse wheel will now respond to the input control if the player enters a vehicle and continues to switch positions using mouse wheel.</p>
<p>13. The player can now change weapon with number keys while in a vehicle</p>
<p>14. The player can now scroll the list of names in the lobby using the middle wheel</p>
<p>15. The reloading time is now correct when the player is going prone straight after firing a SMAW or Queen Bee weapons.</p>
<p>16. The chat box will not overlap on 800&#215;600 resolution</p>
<p>17. In the polish SKU, the apostrophe key is now translated correctly when changing keyboard configuration in the Front end</p>
<p>18. When exiting the credits, the heading will not transition twice.</p>
<p>19. The game has been modified to only use the original data to prevent cheating or hacking by modifying the configuration files.</p>
<p>20. Added script command OFP:setAIConfigPropertyValue to allow mission designers to override the AI configuration values found in the global AIConfig.xml file in user generated missions only.</p>
<p><strong>Here are the things that the patch will fix for consoles:</strong></p>
<p><span style="font-size: small;"><span style="text-decoration: underline;"><strong>Xbox</strong></span></span></p>
<p>1. The game will now return the correct list of servers after searching a game</p>
<p>2. A corrupted save data bug has been fixed.</p>
<p>3. The game will now automatically unlock the FTE missions when a specific DLC is added to the game.</p>
<p>4. Gameplay online</p>
<p>o The player is now not blocked after healing another soldier as a medic<br />
o If the player fires the SMAW weapon during a PvP game, the sight will now disappear as normal.<br />
o The player can now change weapons after firing a machine gun multiple times<br />
o The PF98 QueenBee weapon does now always have an effect on vehicles for the client<br />
o During a PvP game if the player spawns inside a vehicle, the weapon will now be correctly attached to the player and now float next to the player.<br />
o “Shots Fired” dialogue will now be triggered adequately in the annihilation mode.</p>
<p>5. The inventory UI from the crate or corpse can now be opened correctly when the player is standing at distance.</p>
<p>6. Loading the 1st checkpoint with javelin equipped in the mission Dragon’s fury will not cause a loss of audio in certain instances.</p>
<p>7. If the fireteams are following orders and then the player select an ROE order on all fireteams including themselves the orders will now be spread across all fireteams.</p>
<p>8. The reloading time is now correct when the player is going prone straight after firing a SMAW or Queen Bee weapons.</p>
<p>9. When exiting the credits, the heading will not transition twice.</p>
<p><span style="font-size: small;"><span style="text-decoration: underline;"><strong>PS3</strong></span></span></p>
<p>1. The game will now automatically unlock the FTE missions when a specific DLC is added to the game.</p>
<p>2.Gameplay online</p>
<p>o Lag issues reduced for 8 players pvp<br />
o The Client and Host shooting are now synchronised. The client will no longer empty a magazine into a player and not killing him.<br />
o In an online game, the mines are now correctly synchronised. The player can place mines on the ground with no problems.<br />
o The weapon will now continue working if the player spam the fire button and the change fire rate button.<br />
o The Players will now position correctly when re-spawned inside a vehicle<br />
o Clients are now able to enter vehicles with no problem</p>
<p>3. All sniper rifles will now have a sway effect.</p>
<p>4. When a building is destroyed any corpses that are within the building are removed, so they are not floating in the air.</p>
<p>5. The inventory UI from the crate or corpse can now be opened correctly when the player is standing at distance.</p>
<p>6. A rare online crash bug has been fixed when the Client is assaulting the fuel depot towards the end of the mission Bleeding Edge</p>
<p>7. If the player signs out whilst creating an online then the LAN game will not fail to create</p>
<p>8. Friend status changed message will not cause an issue to join a new game</p>
<p>9. Loading the 1st checkpoint with javelin equipped in the mission Dragon’s fury will not cause a loss of audio in certain instances</p>
<p>10. If the fireteams are following orders and then the player select an ROE order on all fireteams including themselves the orders will now be spread across all fireteams</p>
<p>11. The reloading time is now correct when the player is going prone straight after firing a SMAW or Queen Bee weapons</p>
<p>12. The LOD in the FTE Ambush is now corrected when loading the mission for first time</p>
<p>13. If the player signs out whilst creating an online then the LAN game will not fail to create</p>
<p>14. When exiting the credits, the heading will not transition twice.</p>
<p>Video:</p>
<p>https://www.youtube.com/watch?v=JVAtAio1ytE</p>
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