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		<title>Operencia: The Stolen Sun Releases on March 31st for PS4, Switch, and Steam</title>
		<link>https://gamingbolt.com/operencia-the-stolen-sun-releases-on-march-31st-for-ps4-switch-and-steam</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 11 Feb 2020 15:26:06 +0000</pubDate>
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					<description><![CDATA[The first person dungeon crawler is finally coming to other platforms.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2019/03/operencia-the-stolen-sun-image-5.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-391517" src="https://gamingbolt.com/wp-content/uploads/2019/03/operencia-the-stolen-sun-image-5.jpg" alt="operencia the stolen sun" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/03/operencia-the-stolen-sun-image-5.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/03/operencia-the-stolen-sun-image-5-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/03/operencia-the-stolen-sun-image-5-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/03/operencia-the-stolen-sun-image-5-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Zen Studios&#8217; <em>Operencia: The Stolen Sun</em> is coming to PS4, Nintendo Switch and other PC digital platforms like Steam and GOG. Currently available <a href="https://gamingbolt.com/operencia-the-stolen-sun-out-now-for-xbox-one-pc">for Xbox One and on PC through the Epic Games Store</a>, the first person dungeon crawler releases for other platforms on March 31st. Check out the latest trailer below.</p>
<p>Taking place in the world of Operencia, which is inspired by Central European folktales, the story sees the Sun King Napkiraly being kidnapped. It&#8217;s up to the player to save him, traversing 13 different levels, facing over 50 different enemy types and solving puzzles in the process. Along the way, you&#8217;ll have different party members like Mezey the knight, Sebastian the dragon slayer, Joska the thief and several others join the cause.</p>
<p>Boasting gorgeous fantasy visuals and full voice-acting, <em>Operencia: The Stolen Sun</em> will <a href="https://gamingbolt.com/operencia-the-stolen-sun-interview-good-old-dungeon-crawling">appeal to old-school dungeon crawler fans</a>. You can enable permadeath, map out each location yourself and so on for a more challenging experience. Stay tuned for more details in the coming weeks of its release.</p>
<p><iframe title="Operencia: The Stolen Sun Arrives on PS4, Nintendo Switch, Steam and GOG.com March 31!" width="500" height="281" src="https://www.youtube.com/embed/GqGC1wK-o_A?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Operencia: The Stolen Sun Out Now for Xbox One, PC</title>
		<link>https://gamingbolt.com/operencia-the-stolen-sun-out-now-for-xbox-one-pc</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sun, 31 Mar 2019 16:53:30 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=392325</guid>

					<description><![CDATA[First person dungeon crawling RPG is also available on Xbox Game Pass.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2019/03/Operencia-The-Stolen-Sun.jpg"><img decoding="async" class="aligncenter wp-image-392327" src="https://gamingbolt.com/wp-content/uploads/2019/03/Operencia-The-Stolen-Sun.jpg" alt="Operencia The Stolen Sun" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/03/Operencia-The-Stolen-Sun.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/03/Operencia-The-Stolen-Sun-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/03/Operencia-The-Stolen-Sun-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/03/Operencia-The-Stolen-Sun-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>First person dungeon crawlers have been rather hit-or-miss lately, but Zen Studios&#8217; <a href="https://gamingbolt.com/operencia-the-stolen-sun-interview-good-old-dungeon-crawling"><em>Operencia: The Stolen Sun</em></a> is probably the exception. The RPG is available now for Xbox One (including <a href="https://gamingbolt.com/killer-queen-black-heads-list-of-indie-games-that-will-launch-on-game-pass-day-and-date">Xbox Game Pass</a>) and PC via the Epic Games Store and Microsoft Store. Check out the launch trailer below.</p>
<p>What makes <em>Operencia</em> interesting is its setting. Borrowing from Central European mythology and folktales, the story sees players exploring the land after the Sun King Napkirály goes missing. The presentation is fairly compelling with hand-drawn cutscenes and 30 fully voiced roles.</p>
<p>With 13 levels filled to the brim with puzzles, seven party members to upgrade, numerous difficulty settings (including permadeath), and over 50 enemy types, there&#8217;s quite a lot to sink one&#8217;s teeth into. <em>Operencia: The Stolen Sun</em> also supports Xbox Play Anywhere, so you can play it on both Xbox One and PC even if you purchase it for a single platform. The title will hit Steam in 2020.</p>
<p><iframe loading="lazy" title="Operencia: The Stolen Sun | Launch Trailer | Download Now!" width="500" height="281" src="https://www.youtube.com/embed/kUnWfipS4pQ?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Operencia: The Stolen Sun Interview &#8211; Good Old Dungeon Crawling</title>
		<link>https://gamingbolt.com/operencia-the-stolen-sun-interview-good-old-dungeon-crawling</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Tue, 26 Mar 2019 17:25:38 +0000</pubDate>
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					<description><![CDATA[Mel Kirk, VP of Publishing at Zen Studios speaks with GamingBolt about the upcoming dungeon crawlig RPG.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">Z</span>en Studios is a name that is most commonly associated with pinball games, but soon, the developer is now putting out something quite different, and as such, quite intriguing. <em>Operencia: The Stolen </em><em>Sun </em>is a first person dungeon crawling RPG inspired by European mythologies and folklore, and looking to evoke the experience of classic games in the genre like <em>The Bard&#8217;s Tale </em>and <em>Wizardry. </em>A couple weeks ago, we sent across some of the questions we had about the game to the devs, hoping to learn more about it. The following questions were answered by Mel Kirk, VP of Publishing at Zen Studios.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/03/operencia-the-stolen-sun-image-5.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-391517" src="https://gamingbolt.com/wp-content/uploads/2019/03/operencia-the-stolen-sun-image-5.jpg" alt="operencia the stolen sun" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/03/operencia-the-stolen-sun-image-5.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/03/operencia-the-stolen-sun-image-5-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/03/operencia-the-stolen-sun-image-5-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/03/operencia-the-stolen-sun-image-5-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"Central European myths and folklore inspired almost all of the environments in some way"</p>
<p><strong><em>Operencia&#8217;s</em> use of unexplored mythologies in its setting are an intriguing prospect- can you elaborate a bit on what players can expect to see from it in this area?</strong></p>
<p>I came into the project about midway through development, but one of the things that really intrigued me from the start was the way in which <em>Operencia</em> draws from Central European mythology. As an American, I’m not going to pretend I knew a lot about this going in, but that’s the fun of it – there are a lot of great folktales, legends and mythology out there that probably have never been touched upon in 40-plus years of gaming. And while I can’t tell you <em>for sure</em> that this is the first time they’ve all been brought together into one cohesive universe – I think it’s a pretty safe bet. If you think of what properties like <em>Fables, Once Upon a Time,</em> and even <em>Shrek</em> have done with popular folklore, it’s kind of the same idea…just with material you’ve never really seen before. We’re also incorporating larger-than-life actual historical figures from the region – most notably Attila – into the story. It’s by no means a substitute for a history book – pretty sure Attila never fought a dragon, for example – but the historical figures still fall in line with their basic personality traits.</p>
<p>Beyond story, Central European myths and folklore inspired almost all of the environments in some way.</p>
<p><strong>How much do the maps in the game vary from each other? Are the variations from a visuals perspective, or do they vary in terms of design and mechanics as well?</strong></p>
<p>We have more than ten different visual settings in <em>Operencia</em> and most maps highly differ from each other in their mechanics as well. Our main level design principle was to make the maps diverse and deliver as many &#8220;wow moments&#8221; as possible.</p>
<p>There are some dark dungeons with narrow corridors and some with huge, open spaces and the layout always defines the puzzles and the behaviour of the enemies. Let me give you some examples. Many towers have multi-level puzzles which mean the targets are linked somehow and you have to comprehend the connection between them.</p>
<p>Then you have to climb to the magical World Tree where you will walk on the trunk, use the branches to build new routes and even move into the tree&#8217;s interior lairs and get out on the other side.</p>
<p>Last but not least, some rooms of Anna&#8217;s castle are flooded so you are not allowed to spend too much time underwater in search for treasures or you are going to drown. Every level needs a different approach on how to progress.</p>
<p><strong>How much is <em>Operencia</em> going to be focused on narrative and storytelling?</strong></p>
<p>The overall vision for <em>Operencia</em> was to modernize the classic first-person dungeon-crawling RPG – and a huge part of that is telling an interesting story with memorable characters. As much as we all loved playing Wizardry in the ‘80s, it wasn’t exactly deep in those aspects. But <em>Operencia</em>, I would say, takes more inspiration from <em>Final Fantasy</em> games in this regard. We do have an overall storyline running through the entire game, which you find out fairly early on involves literally finding the sun, which has vanished from the sky – hence the game’s subtitle. Once again, Central European mythology comes into play, as Hungarians once believed there was an actual Sun King whom we can see in the sky during daylight. He’s very real in our universe – and he’s been kidnapped.</p>
<p>And like <em>Final Fantasy</em> games ever since the Super NES era, the path to finding him involves encountering a whole party’s worth of diverse characters – a ragtag bunch that somehow has come together to become the land of <em>Operencia’s</em> only hope. It’s my sincere hope that you walk away from <em>Operencia</em> remembering characters like Jóska, Kela, and Sebastian in a similar regard to the likes of Cloud, Tidus, and Locke.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/03/operencia-the-stolen-sun-image-6.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-391519" src="https://gamingbolt.com/wp-content/uploads/2019/03/operencia-the-stolen-sun-image-6.jpg" alt="operencia the stolen sun" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/03/operencia-the-stolen-sun-image-6.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/03/operencia-the-stolen-sun-image-6-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/03/operencia-the-stolen-sun-image-6-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/03/operencia-the-stolen-sun-image-6-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"With <em>Operencia</em>, much of our team grew up playing classic RPGs of this style, and there really aren’t a whole lot of them out there anymore – so we’re literally making a game we want to play, while also kind of filling a void. There’s no doubt in my mind that most old-school RPG players will enjoy this."</p>
<p><strong>Can you go into some detail about how the combat system works in the game?</strong></p>
<p>At the very beginning of the development process we tried to implement a classic real time combat system but after two months we switched to turn based. Running in circles, trying to dodge incoming attacks and closing the doors to keep the enemies out was not what we wanted to achieve in terms of complexity and tactics. The battlefield is now fully separated from the map because we did not want anything from the environment to interfere with the turn-based system.</p>
<p>The battlefield is divided into three lines and each skill and spell has different strength in every of these. The combat really needs a tactical thinking as each character has nine skills and a potion to choose from and there are so many aspects that affect which to choose. An AOE skill with a high hit ratio but low damage or a ranged skill which may have a stun effect on that wizard in the back line. Should you use a buff on the party or try to neutralize that taunting enemy in the front line? You can even use powerful party combo skills if you choose your previous skills wisely and use synergistic abilities.</p>
<p><strong><em>Operencia</em> seems like it&#8217;s geared towards players who have fond memories of classic dungeon crawlers, but how important has it been to make sure that it suits modern tastes as well? How hard has it been to get that balance right?</strong></p>
<p>With <em>Operencia</em>, much of our team grew up playing classic RPGs of this style, and there really aren’t a whole lot of them out there anymore – so we’re literally making a game we want to play, while also kind of filling a void. There’s no doubt in my mind that most old-school RPG players will enjoy this. But you’re right – it’s very important that we’re appealing to modern players as well, and that’s always been top of mind. We believe the core mechanics – first-person exploration, interesting puzzles, character customization, etc. – will appeal to old-school players. At the same time, newer players will appreciate all that through welcoming features like a much more modern and user-friendly system of menus, beautiful graphics powered by Unreal Engine 4, and of course the story with memorable characters that are also fully voiced. This is the biggest single production Zen has ever created – so we definitely want to make sure it’s accessible to as many people as possible.</p>
<p><strong>The first person dungeon crawling genre obviously has a long and storied history- were there any standout games in particular that served as inspirations during the development of <em>Operencia</em>?</strong></p>
<p>Everyone on the team has their own favorites, but some of the most commonly mentioned titles are <em>Wizardry, The Bard’s Tale, Eye of the Beholder</em>, and <em>Lands of Lore</em>. As I mentioned, there’s a lot of <em>Final Fantasy</em> influence for story, but even some of the turn-based mechanics are rooted there as well. And I would even say that puzzles are such a big part of things, you could point to classics like Myst and Riven for some inspiration there. It all comes together into a pretty awesome cohesive experience.</p>
<p><strong>Can you talk to us a bit about how progression mechanics work in the game?</strong></p>
<p>Puzzle solving and exploration are essential parts of the game so winning a battle is not the only way to gain XP and equipments. We reward many activities like finding a secret area, digging up a treasure chest, brewing a new potion, using the special artefacts in optional sections. Players are even encouraged to fully reveal every single tile on each map for a small bonus.</p>
<p>As the player progresses more characters will be unlocked with significantly different characteristic and playing style. With their new skills and equipments party management will be quite a fun as there are so many interesting different setups. If the player puts some effort into potion crafting the battles will be more diverse.</p>
<p><strong>Will the game will feature Xbox One X specific enhancements? What can players expect if they are playing the game on Xbox One X? Is 4K/60fps on the cards?</strong></p>
<p>At the moment we are running in 4k/30fps on Xbox One X.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/03/operencia-the-stolen-sun-image-3.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-391516" src="https://gamingbolt.com/wp-content/uploads/2019/03/operencia-the-stolen-sun-image-3.jpg" alt="operencia the stolen sun" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/03/operencia-the-stolen-sun-image-3.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/03/operencia-the-stolen-sun-image-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/03/operencia-the-stolen-sun-image-3-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/03/operencia-the-stolen-sun-image-3-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"We cannot talk much about what’s happening with next gen platforms as these details are very confidential. However, it is always a <em>very</em> exciting time in the industry when speculation and hype build for new devices and technology."</p>
<p><strong>How is the game running on the original Xbox One, frame rate and resolution wise?</strong></p>
<p>1080p/30fps on the original Xbox one</p>
<p><strong>Next gen is coming sooner or later. From a development perspective, what is your biggest expectation from PS5 and Xbox Scarlett?</strong></p>
<p>We cannot talk much about what’s happening with next gen platforms as these details are very confidential. However, it is always a <em>very</em> exciting time in the industry when speculation and hype build for new devices and technology. Everyone at Zen also enjoys these moments – these are some of the most enjoyable days in the industry!</p>
<p><strong>What do you think about Sony’s lack of effort towards cross-play?</strong></p>
<p>Zen is excited to see movement towards cross-play across platforms. We totally support this and would love to see a day where all players can participate in the same communities together, regardless of platform choice. Our pinball community would also really love for this to happen!</p>
<p><strong>Do you think cross-platform play will be one of the defining features of next-gen consoles?</strong></p>
<p>I do not think it is a ‘defining’ feature for next-gen consoles, but I do think it is necessary for long term success for games aiming to operate as services. In Zen’s case, having the ability to full connect the Pinball FX3 community would be hugely rewording and allow us to drive better in-game events and experiences. We fully support 100% cross platform play!</p>
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		<title>Deus Ex: Mankind Divided, Vampyr, Marvel vs Capcom Infinite, and More Coming to Xbox Game Pass</title>
		<link>https://gamingbolt.com/deus-ex-mankind-divided-vampyr-marvel-vs-capcom-infinite-and-more-coming-to-xbox-game-pass</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 20 Mar 2019 15:13:06 +0000</pubDate>
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					<description><![CDATA[A stellar lineup of games is joining the Game Pass catalog over the coming days.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2019/03/deus-ex-mankind-divided.jpeg"><img loading="lazy" decoding="async" class="aligncenter wp-image-390884" src="https://gamingbolt.com/wp-content/uploads/2019/03/deus-ex-mankind-divided.jpeg" alt="deus ex mankind divided" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/03/deus-ex-mankind-divided.jpeg 1920w, https://gamingbolt.com/wp-content/uploads/2019/03/deus-ex-mankind-divided-300x169.jpeg 300w, https://gamingbolt.com/wp-content/uploads/2019/03/deus-ex-mankind-divided-768x432.jpeg 768w, https://gamingbolt.com/wp-content/uploads/2019/03/deus-ex-mankind-divided-1024x576.jpeg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>The lineup of games joining Xbox Game Pass over the next couple of weeks is an excellent one that is bound to get a lot of people excited. Microsoft have <a href="https://news.xbox.com/en-us/2019/03/20/xbox-game-pass-wave-2-march-2019/" target="_blank" rel="noopener noreferrer">announced</a> that the heavy hitting lineup includes <em>Deus Ex: Mankind Divided, Marvel vs Capcom Infinite, Vampyr, The Walking Dead: Michonne, What Remains of Edith Finch, </em>and <em>Operencia: The Stolen Sun.</em></p>
<p><em><a href="https://gamingbolt.com/deus-ex-mankind-divided-review">Deus Ex: Mankind Divided</a> </em>is an excellent RPG and a great follow up to <em>Deus Ex: Human Revolution. </em>Though the 2016 title received some criticism for a lacklustre ending, the game is, by and large, a memorable and crisply developed experience. Meanwhile, <em><a href="https://gamingbolt.com/what-remains-of-edith-finch-review">What Remains of Edith Finch</a> </em>is perhaps one of the best adventure games around at the moment, telling a moving story through very effective means.</p>
<p>Dontnod Entertainment&#8217;s <em><a href="https://gamingbolt.com/vampyr-review">Vampyr</a> </em>is the studio&#8217;s first crack at a narrative-focused, choice-driven RPG, and though it&#8217;s a little rough around the edges, it&#8217;s still a fascinating game that does manage to overcome its flaws. <em><a href="https://gamingbolt.com/marvel-vs-capcom-infinite-review">Marvel vs Capcom Infinite</a> </em>isn&#8217;t the best game in the series by any means, but it&#8217;s still a solid fighter- especially if you&#8217;re getting it for the low, low price of free.</p>
<p><em>Operencia: The Stolen Sun, </em>meanwhile, is Zen Studios&#8217; upcoming dungeon crawling turn based RPG, which is due out for release on the Xbox One on March 29- it&#8217;ll be joining the Game Pass catalog as well, on the day of its release itself. There&#8217;s also <em>The Walking Dead: Michonne, </em>a by and large forgettable and largely disappointing interlude entry in Telltale&#8217;s otherwise solid episodic graphic adventure series. Though it has its issues, people invested in the series will still find some amount of enjoyment in it.</p>
<p><em>Deus Ex: Mankind Divided </em>and <em>What Remains of Edith Finch </em>both join the Game Pass catalog tomorrow, on March 21, followed by <em>The Walking Dead: Michonne </em>and <em>Vampyr </em>on March 28. <em>Marvel vs Capcom Infinite </em>arrives on April 1st.</p>
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