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	<title>Outland &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Outland Review</title>
		<link>https://gamingbolt.com/outland-review</link>
					<comments>https://gamingbolt.com/outland-review#comments</comments>
		
		<dc:creator><![CDATA[Andy Brice]]></dc:creator>
		<pubDate>Mon, 02 May 2011 21:23:45 +0000</pubDate>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Outland]]></category>
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		<guid isPermaLink="false">http://gamingbolt.com/?p=29453</guid>

					<description><![CDATA[The latest offering from Ubisoft and Housemarque, the guys behind Super Stardust HD, is a retro-style 2D platformer with a twist. At first sight, it looks like all those other side-scrolling games from years gone by – but perhaps with a slightly more arty feel. There are hints of Castlevania, Brink, Metroid, Limbo… the list [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>The latest offering from Ubisoft and Housemarque, the guys behind Super Stardust HD, is a retro-style 2D platformer with a twist. At first sight, it looks like all those other side-scrolling games from years gone by – but perhaps with a slightly more arty feel. There are hints of Castlevania, Brink, Metroid, Limbo… the list goes on, but it’s probably best described as an amalgamation of Arabian platform romp Prince of Persia and the classic shooter Ikaruga.</p>
<p>Outland employs the same clever mechanic seen in Ikaruga on the Dreamcast, Gamecube and more recently, the Xbox 360. To put it simply, the protagonist can harness the powers of light and dark, good and evil or whatever else you want to call it, to get from one end of the level to the other. In practice this sees our hero change colour from red to blue and back again depending on the environment and the enemies he faces. While he can absorb bullets of the same colour, the bad guys only take damage if he is the opposite polarity. Cue plenty of rapid button pressing and tricky manoeuvring to be the right colour at just the right time… There’s something hugely liberating about being completely impervious to projectiles just by selecting the right hue and watching as our protagonist simply absorbs the bullets without damage.</p>
<div id="attachment_29462" style="width: 515px" class="wp-caption aligncenter"><a href="https://gamingbolt.com/wp-content/uploads/2011/05/Outland2.png"><img fetchpriority="high" decoding="async" aria-describedby="caption-attachment-29462" class="size-full wp-image-29462 " alt="" src="https://gamingbolt.com/wp-content/uploads/2011/05/Outland2.png" width="505" height="252" srcset="https://gamingbolt.com/wp-content/uploads/2011/05/Outland2.png 626w, https://gamingbolt.com/wp-content/uploads/2011/05/Outland2-300x149.png 300w" sizes="(max-width: 505px) 100vw, 505px" /></a><p id="caption-attachment-29462" class="wp-caption-text">You&#8217;ll spend much of your time staring at the lush backgrounds</p></div>
<p style="text-align: left;">Your chameleonic character is charged with roaming a huge world looking for a lost Shamen in the hope of explaining these weird visions he’s experiencing. Along the way the hero learns about an ancient conflict and realises that only he can bring it to an end. It’s all about mythology and folklore, brimful of huge beasts and devious puzzles. Switches need to be flicked to operate doors, platforms can only be operated when you’re a certain colour, coins can be collected and treasures discovered. Plenty of sprinting, sliding and swordplay are necessary to progress, with new abilities quickly unlocked to help make your travails a little easier. Coins also allow you to power up your character by increasing your health and so forth.</p>
<p>Restore points are plentiful, which is ideal seeing as you’ll no doubt be dying aplenty. The beasts that populate this land vary from slow moving mutant spiders, dragonflies that spew bullets and speedy explosive bugs – and that’s before you even encounter the awesome screen high bosses who require multiple hits and plenty of cunning to defeat.</p>
<p>While the game is great fun to play, it does retain the frustrating nature of sidescrolling platformers from yesteryear. No matter how much health you have, there will be many platforms, spikes or creatures that repeatedly see you drain all your energy in your fruitless attempt to get past. With those aforementioned respawn points sometimes some distance away, it can be hugely irritating to have to negotiate the same old bits of map time and time again. And therein lies another issue&#8230; the backtracking. As is always the way, switches do have an annoying habit of being at one end of a map with the door they operate being at the other end.</p>
<div id="attachment_10971" style="width: 515px" class="wp-caption aligncenter"><a href="https://gamingbolt.com/wp-content/uploads/2010/09/outland.jpg"><img decoding="async" aria-describedby="caption-attachment-10971" class="size-full wp-image-10971" alt="" src="https://gamingbolt.com/wp-content/uploads/2010/09/outland.jpg" width="505" height="286" srcset="https://gamingbolt.com/wp-content/uploads/2010/09/outland.jpg 626w, https://gamingbolt.com/wp-content/uploads/2010/09/outland-300x169.jpg 300w" sizes="(max-width: 505px) 100vw, 505px" /></a><p id="caption-attachment-10971" class="wp-caption-text">The huge bosses can be incredibly tricky</p></div>
<p>Fortunately, there’s loads to look at as you wander about and aesthetically it’s pretty appealing. In fact, it’s almost minimalist with its backgrounds of greens, browns and blacks interspersed only by the red and blue bullets, baddies and barriers that you have to overcome. Thankfully, the controls are reassuringly simple, which certainly provides an instant pick up and play appeal. There’s basically a button assigned to jumping and another for swiping your sword, but combined with the D-pad, you can slide and perform all manner of moves and more powerful  attacks – not that I’ll spoil these for you now but, suffice to say, the hero will be able to dish out some devastating blows along his journey.</p>
<p>With the strong mythological narrative that runs throughout, great graphics and sound, it has an almost addictive quality that encourages you to keep on playing. It’s not the longest of games, coming in at maybe five to seven hours but there’s the added bonus of an online co-op mode to add a little spice to proceedings. The multiplayer options and a few challenge modes make this a package that’s certainly worthy of the price tag.</p>
<p><span style="color: #ff6600;"><em><strong>This game was reviewed on the Xbox 360</strong></em></span></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">29453</post-id>	</item>
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		<title>New Outland trailer launches</title>
		<link>https://gamingbolt.com/new-outland-trailer-launches</link>
					<comments>https://gamingbolt.com/new-outland-trailer-launches#respond</comments>
		
		<dc:creator><![CDATA[George Reith]]></dc:creator>
		<pubDate>Thu, 14 Apr 2011 12:39:51 +0000</pubDate>
				<category><![CDATA[News]]></category>
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		<category><![CDATA[Outland]]></category>
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		<guid isPermaLink="false">http://gamingbolt.com/?p=27734</guid>

					<description><![CDATA[Ubisoft&#8217;s upcoming downloadable platformer, Outland, is set for release on XBLA and PSN on April 27th for 800 MS points/£7.99 A trailer has come out to grace the game&#8217;s impending launch, and on a scale of 1 to awesome it looks pretty damn awesome.]]></description>
										<content:encoded><![CDATA[<p><iframe title="YouTube video player" width="640" height="390" src="https://www.youtube.com/embed/wBYcxR7_nSw" frameborder="0" allowfullscreen></iframe></p>
<p>Ubisoft&#8217;s upcoming downloadable platformer, Outland, is set for release on XBLA and PSN on April 27th for 800 MS points/£7.99</p>
<p>A trailer has come out to grace the game&#8217;s impending launch, and on a scale of 1 to awesome it looks pretty damn awesome.</p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">27734</post-id>	</item>
		<item>
		<title>Outland Reveal Trailer [HD]</title>
		<link>https://gamingbolt.com/outland-reveal-trailer-hd</link>
					<comments>https://gamingbolt.com/outland-reveal-trailer-hd#comments</comments>
		
		<dc:creator><![CDATA[Rashid Sayed]]></dc:creator>
		<pubDate>Thu, 30 Sep 2010 17:39:26 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Outland]]></category>
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		<guid isPermaLink="false">http://gamingbolt.com/?p=11594</guid>

					<description><![CDATA[Ubisoft have released the first ever trailer for their upcoming side scrolling game: OutLand. The game is due on the Xbox Live and the PlayStation Network in 2011. Stay tuned with GamingBolt for more news and updates.]]></description>
										<content:encoded><![CDATA[<p><iframe loading="lazy" title="Outland - Reveal Trailer [Europe]" width="500" height="281" src="https://www.youtube.com/embed/Bcc949DAWPI?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>Ubisoft have released the first ever trailer for their upcoming side scrolling game: OutLand. The game is due on the Xbox Live and the PlayStation Network in 2011. Stay tuned with GamingBolt for more news and updates.</p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">11594</post-id>	</item>
		<item>
		<title>Ubisoft announces Outland</title>
		<link>https://gamingbolt.com/ubisoft-announces-outland</link>
					<comments>https://gamingbolt.com/ubisoft-announces-outland#respond</comments>
		
		<dc:creator><![CDATA[Rashid Sayed]]></dc:creator>
		<pubDate>Tue, 07 Sep 2010 09:42:15 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Housemarque]]></category>
		<category><![CDATA[Outland]]></category>
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		<guid isPermaLink="false">http://gamingbolt.com/?p=10970</guid>

					<description><![CDATA[Ubisoft have announced Outland, a shiny looking side scroller for the PlayStation Network and Xbox Live Arcade. As you can see from the screenshot above, the visuals are pretty eye catching and features a silhouette looking character running around something which looks like a world in ruins. Details are slim at the moment other then [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2010/09/outland.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-10971" title="outland" src="https://gamingbolt.com/wp-content/uploads/2010/09/outland.jpg" alt="" width="505" height="286" srcset="https://gamingbolt.com/wp-content/uploads/2010/09/outland.jpg 626w, https://gamingbolt.com/wp-content/uploads/2010/09/outland-300x169.jpg 300w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a></p>
<p>Ubisoft have announced Outland, a shiny looking side scroller for the PlayStation Network and Xbox Live Arcade.</p>
<p>As you can see from the screenshot above, the visuals are pretty eye catching and features a <em>silhouette </em>looking character running around something which looks like a world in ruins.</p>
<p>Details are slim at the moment other then the fact that game is being developed by Housemarque of Super Stardust HD fame. Stay tuned with GamingBolt for more news and updates.</p>
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