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	<title>Outlast 3 &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>The Outlast Trials Developer Would Have &#8220;Been Able to Ship Outlast 3 Quicker,&#8221; Says Senior Designer</title>
		<link>https://gamingbolt.com/the-outlast-trials-developer-would-have-been-able-to-ship-outlast-3-quicker-says-senior-designer</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 01 Mar 2024 16:18:36 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Outlast 3]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[red barrels]]></category>
		<category><![CDATA[The Outlast Trials]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
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					<description><![CDATA[Red Barrels' co-op horror took six years to develop, and while it could have made Outlast 3 first, it's "super happy with what we have today."]]></description>
										<content:encoded><![CDATA[<p>Red Barrel Games&#8217; <em>The Outlast Trials</em> <a href="https://gamingbolt.com/the-outlast-trials-launches-march-5th-2024-xbox-and-playstation-versions-announced">launches on March 5th</a> for PC, Xbox Series X/S, PS5, Xbox One and PS4. Though it <a href="https://gamingbolt.com/the-outlast-trials-is-out-now-in-early-access-on-pc">entered Steam Early Access in May 2023</a>, it&#8217;s been in development for longer &#8211; six years, per senior game designer Phillippe Morin. After all this time, the question remains: Why didn&#8217;t the team opt to make <em>Outlast 3</em>?</p>
<p>Morin told <a href="https://www.windowscentral.com/gaming/the-outlast-trials-on-xbox-preview" target="_blank" rel="noopener">Windows Central</a>, &#8220;Well, we would have been able to ship out <em>Outlast 3</em> much quicker than this.&#8221; In truth, the developer was &#8220;a bit fed up. So we took maybe four to five months. The guys were switching to Unreal 4, so they needed to use the new tech.</p>
<p>&#8220;We were brainstorming ideas, and eventually, because, with every project, we like to try and give ourselves new challenges, like trying to be more narrative with <em>Outlast 2</em> than<em> 1</em>, this time it was multiplayer.&#8221;</p>
<p>The concept for <em>The Outlast Trials</em> started as a twist on the first <em>Outlast</em>. Instead of an investigative journalist attempting to learn more about the Murkoff Corporation&#8217;s terrible experiments, why not have a group of trapped reporters attempting to escape? &#8220;You have to work together to try and survive. Can we make that work? And that&#8217;s how that idea came about for multiplayer.</p>
<p>&#8220;If we&#8217;d have known it would have taken six years, then maybe we would have done <em>Outlast 3</em> first, but then again, we&#8217;re super happy with what we have today, so I think it was worth it.&#8221;</p>
<p><em>The Outlast Trials</em> <a href="https://gamingbolt.com/the-outlast-trials-sells-over-500000-copies-in-first-week">sold over 500,000 copies in its first week</a> of early access and garnered extensive acclaim (check out our review <a href="https://gamingbolt.com/the-outlast-trials-review-cooperative-horror-done-right">here</a>). It supports up to four players as they attempt to complete different &#8220;experiments&#8221; for Murkoff and survive the villains roaming the hallways. Learn more about the latter here, though be warned of disturbing content and violence.</p>
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