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	<title>P Qube &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>BlazBlue: Cross Tag Battle Review- An Accomplished Fighting Game</title>
		<link>https://gamingbolt.com/blazblue-cross-tag-battle-review</link>
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		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Wed, 20 Jun 2018 14:27:35 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[arc systems works]]></category>
		<category><![CDATA[BlazBlue Cross Tag Battle]]></category>
		<category><![CDATA[nintendo switch]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=342306</guid>

					<description><![CDATA[An easy recommendation for fighting fans.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">I</span>n one of the most ambitious crossover fighters in recent memory, Arc Systems Works brings together the worlds of <em>BlazBlue, Persona 4 Arena, Under Night In-Birth</em>, and <em>RWBY </em>in one combined package. But while fans of those franchises may fear that the final package will be a hodgepodge, or that their favorite series and characters may get sidelined in favor of characters or series more popular, the resulting game is a surprisingly cohesive package that manages to do justice to all four series, acting simultaneously as a reverential tribute to its source material, while also taking some liberties with it to have its own spin and fun along the way.</p>
<p>The core of the crossover lies in the game&#8217;s story mode, which is called Episode Mode, and which sees characters from these four disparate universes come together, forced into an alternate dimension by some AI that wants to pit them against one another, and makes up the rules as it goes along. If that sounds completely nonsensical to you, don&#8217;t worry, it is- the story is absolutely absurd, and barely serves to make any sense whatsoever. Not only is it perplexing, it&#8217;s also unoriginal, following, in many ways, the story beats from Arc Systems Works&#8217; own <em>Persona 4 Arena</em> games.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/04/blazblue-cross-tag-battle-6.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-334317" src="https://gamingbolt.com/wp-content/uploads/2018/04/blazblue-cross-tag-battle-6.jpg" alt="" width="620" height="345" srcset="https://gamingbolt.com/wp-content/uploads/2018/04/blazblue-cross-tag-battle-6.jpg 800w, https://gamingbolt.com/wp-content/uploads/2018/04/blazblue-cross-tag-battle-6-300x167.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/04/blazblue-cross-tag-battle-6-768x427.jpg 768w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"In spite of these failings, the story mode largely works- viewed primarily as a lens through which to justify characters from these four series coming together for fighting game shenanigans, it does the job."</p>
<p>That said, in spite of these failings, the story mode largely works- viewed primarily as a lens through which to justify characters from these four series coming together for fighting game shenanigans, it does the job. There are four campaigns, and the story is told much like in a visual novel, though thankfully, narrative interludes are mostly brief. What truly makes this mode is the character interactions, as seeing not just your favorite crew get back together feels heartening, but also, seeing them interact with completely new characters leads to all sorts of fun moments. As a fan of <em>Persona 4</em>, seeing Yu, Chie, Yukiko, and Yosuke get back together was fantastic- and then seeing the ensuing character moments that came about once they started interacting with other characters made things even better. Sometimes, even the character writing can get cringey- for instance, the tendency of Arc Systems Works to reduce each of the <em>Persona</em> characters to just one gag is present in full force here too- but on the whole, the story mode works fine for what it is, especially viewed in context of what it is supposed to be.</p>
<p>The crux of the game, of course, is not the story mode or the plot, but the actual fighting, and it is here that <em>Cross Tag Battle</em> does a superlative job. Viewed in terms of the actual fighting, this may be Arc Systems Works&#8217; best game yet. While their fighting games have traditionally had the reputation for being too complicated, <em>Cross Tag Battle</em> is their most accessible work yet, even counting <em>Dragon Ball FighterZ</em> or the <em>Persona 4 Arena</em> games. The game plays out as a 2v2 tag fighter; you get two primary attacks, one &#8220;tag&#8221; attack, and one &#8220;assault&#8221; special attack, as well as a &#8220;Distortion&#8221; super move. You get &#8220;smart&#8221; combos, where simply pushing the same attack button repeatedly once your blow connects can lead into a strung together without the need for complex inputs. Even without Smart Combos, connecting and stringing together flashy moves is easy, and extremely satisfying, especially once you start accounting for the ability to tag in and out of battle on the fly.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/04/blazblue-cross-tag-battle-5.png"><img decoding="async" class="aligncenter wp-image-334316" src="https://gamingbolt.com/wp-content/uploads/2018/04/blazblue-cross-tag-battle-5.png" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/04/blazblue-cross-tag-battle-5.png 800w, https://gamingbolt.com/wp-content/uploads/2018/04/blazblue-cross-tag-battle-5-300x169.png 300w, https://gamingbolt.com/wp-content/uploads/2018/04/blazblue-cross-tag-battle-5-768x432.png 768w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"Viewed in terms of the actual fighting, this may be Arc Systems Works&#8217; best game yet. While their fighting games have traditionally had the reputation for being too complicated, <em>Cross Tag Battle</em> is their most accessible work yet, even counting <em>Dragon Ball FighterZ</em> or the <em>Persona 4 Arena</em> games."</p>
<p>This leads to an instantly more accessible game, but not a shallower one. The range of possibilities <em>Cross Tag Battles</em> presents you, the player, with is immense- you get your standard moves, Smart Combos, combos, Super Moves, Assault Moves, assist moves, directional variations on almost all of those, and of course, tagging your teammates in and out of battle. High level play inevitably boils down to managing your Meters at the bottom of the screen to build up to Supers.</p>
<p>On the whole, it&#8217;s satisfying, and this is the kind of game where it&#8217;s easy for anyone with a passing interest in fighting games, or any of the four franchises represented in the game, to jump in. Even those with minimal to no fighting game experience will find it easy to play <em>Cross Tag Battle</em>, thanks to a fantastic tutorial mode included within it. Confusingly called &#8220;Tactics Mode&#8221; (the &#8220;Training Mode&#8221; just puts you against a dummy CPU for you to practice moves against, without actually teaching you anything), this one takes you through explaining everything, from the very basics- such as movement, defense, dodges, dashes, attacks, assaults, and your Special Meter- to the more sophisticated mechanics unique to the game, such as tagging partners, and pulling off your Distortion Moves. It&#8217;s very thorough, very elaborate, and gives full control to the player, letting you practice for as long as you want, keeping your current lesson on screen at all times, and letting you proceed from the current lesson as soon or late as you want to. It can, in general, serve as a very good primer for someone simply new to the world of 2D fighters, and Arc Systems Works deserves a lot of commendation for it.</p>
<p>However, sometimes, they take their penchant for accessibility a bit too far. Consider, for instance, how the online mode works in the game- if you want to play online casually, you have to join a lobby, which exists as a physical space, walk your character, represented by a chibi avy of your choosing, to a &#8220;battle kiosk&#8221;, and either indicate you are ready to start the battle if someone is already on the other side of the kiosk, or wait for someone to join you in the kiosk. It&#8217;s absolutely needlessly tedious- why do you have to physically navigate to kiosks? Why does the online mode exist in this form at all? What happened to simple matchmaking? I understand trying to make the process less abstract for less savvy players, and I appreciate the sentiment, but I would also venture to guess most people would much rather select &#8220;Fight&#8221; from a menu, than have to go through the torturous process of finding a kiosk and having to initiate a battle from there in a physical lobby every single time they go online.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/02/BlazBlue-29.jpg"><img decoding="async" class="aligncenter wp-image-326132" src="https://gamingbolt.com/wp-content/uploads/2018/02/BlazBlue-29.jpg" alt="BlazBlue DLC characters and game modes" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/02/BlazBlue-29.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2018/02/BlazBlue-29-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/02/BlazBlue-29-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/02/BlazBlue-29-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"If you want to play online casually, you have to join a lobby, which exists as a physical space, walk your character, represented by a chibi avy of your choosing, to a &#8220;battle kiosk&#8221;, and either indicate you are ready to start the battle if someone is already on the other side of the kiosk, or wait for someone to join you in the kiosk."</p>
<p>The one good thing I can say about the online mode is that the netcode is sublime- the actual gameplay feels buttery smooth and immediately responsive, with little in the way of stuttering and lag, which makes online battles a joy, since you get the same responsiveness as a local game, but with the benefit of having a human opponent- far less predictable than a CPU bot.</p>
<p>Arc Systems Works also extends the whole &#8220;physical space&#8221; metaphor for menus to the actual main menu, where you find yourself in a sort of plaza with the various modes being represented by icons and booths you have to walk up to and engage- but there, at least, you can always just call up the menu and select the mode you want directly, bypassing the whole nonsense entirely.</p>
<p>The good news is that once you&#8217;re in the actual game, those issues start to melt away- it plays fantastically, as noted, and it&#8217;s also hard to not be impressed by its sheer production values. The game looks stunning, its 2D art popping on the screen, with the animations in particular being jaw dropping, and paired with some extremely impressive, flashy moves. Combined with the excellent voice acting- you can pick between English and Japanese!- tight script and localization, and some amazing music, which tugs at the right heartstrings for fans of any of the franchises represented within the game, and you&#8217;re left with a great package overall.</p>
<p>It&#8217;s a shame about the issues that do exist in <em>Cross Tag Battle</em>&#8211; everything from its story being nonsensical, its characters being caricaturized, DLC characters being included in the story mode but being unplayable, and the physical space metaphor Arc Systems Works uses for its lobby and menus- because at its core, this is flat out the developer&#8217;s best game yet. Even accounting for those, <em>BlazBlue: Cross Tag Battle</em> shines where it really matters, which is in terms of its gameplay, which deftly balances nuance with accessibility. Throw in some pretty good fan service on top &#8211; in spite of the aforementioned cringiness &#8211; and really, for anyone with even a passing interest in fighting games, or any of the four franchises represented in this title, <em>Cross Tag Battle</em> becomes a very hard proposition to pass up.</p>
<p><span style="color: #ff6600;"><em><strong>This game was reviewed on PS4.</strong></em></span></p>
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		<title>MUD FIM Motocross World Championship Gameplay Modes Detailed</title>
		<link>https://gamingbolt.com/mud-fim-motocross-world-championship-gameplay-modes-detailed</link>
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		<dc:creator><![CDATA[Rashid Sayed]]></dc:creator>
		<pubDate>Thu, 26 Apr 2012 18:52:19 +0000</pubDate>
				<category><![CDATA[Video News]]></category>
		<category><![CDATA[Black Bean Games]]></category>
		<category><![CDATA[MUD FIM Motorcross Championship]]></category>
		<category><![CDATA[P Qube]]></category>
		<category><![CDATA[pc]]></category>
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		<category><![CDATA[xbox 360]]></category>
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					<description><![CDATA[The latest video from MUD FIM Motocross World Championship focuses on game play and game modes with a guest star: Italian rider Tony Cairoli. Tony Cairoli is a five time Motocross World Champion (MX1 and MX2) and currently a rider for the Red Bull KTM Factory Racing team. &#8220;I’m glad I got a chance to try MUD [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>The latest video from MUD FIM Motocross World Championship focuses on game play and game modes with a guest star: Italian rider Tony Cairoli. Tony Cairoli is a five time Motocross World Champion (MX1 and MX2) and currently a rider for the Red Bull KTM Factory Racing team.</p>
<p>&#8220;I’m glad I got a chance to try MUD FIM Motocross World Championship for myself. It’s great fun and the only game to have the official license for the motocross world championship. You can choose all the riders from both MX1 and MX2 categories… Players are going to love it. Motocross for me means speed, mud and glory, the three words I tattooed on my back. I really enjoy finding these three features in MUD!”, Cairoli said.</p>
<p>The game is due on Friday 4th May 2012 for the Xbox360, PlayStation 3 and PC.</p>
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		<title>Dance! Its Your Stage dancing to the PS3, Wii and PC this September</title>
		<link>https://gamingbolt.com/dance-its-your-stage-dancing-to-the-ps3-wii-and-pc-this-september</link>
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		<dc:creator><![CDATA[Rashid Sayed]]></dc:creator>
		<pubDate>Thu, 28 Jul 2011 17:15:17 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Dance! Its Your Stage]]></category>
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		<guid isPermaLink="false">http://gamingbolt.com/?p=37717</guid>

					<description><![CDATA[P Qube have announced that Dance! Its Your Stage will also be heading to the PS3, 360, Wii and PC on September 30th! Andy Pearson, Product Manager at PQube Ltd commented: “The motion capture is phenomenal and the in-depth story mode featuring Detleft D! Soost taking you from beginner to expert ensures hours of playability – it [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2011/07/km_kmgc058_1281622455.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-37721" title="km_kmgc058_1281622455" src="https://gamingbolt.com/wp-content/uploads/2011/07/km_kmgc058_1281622455.jpg" alt="" width="505" height="167" srcset="https://gamingbolt.com/wp-content/uploads/2011/07/km_kmgc058_1281622455.jpg 655w, https://gamingbolt.com/wp-content/uploads/2011/07/km_kmgc058_1281622455-300x98.jpg 300w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a></p>
<p>P Qube have announced that <em>Dance! Its Your Stage </em>will also be heading to the PS3, 360, Wii and PC on September 30th!</p>
<p>Andy Pearson, Product Manager at PQube Ltd commented: “The motion capture is phenomenal and the in-depth story mode featuring Detleft D! Soost taking you from beginner to expert ensures hours of playability – it is refreshing to see a dance game focus on the dancing itself using major industry experts for the choreography, the realism of the game is second to none”</p>
<p>According to the press release, the game promises to have the following features:</p>
<p><em>•           Step by step career – Detleft D! Soost takes you from beginner to professional</em></p>
<p><em>•           Extensive range of style options with over 300 items to choose from</em></p>
<p><em>•           Multiplayer for up to 4 friends</em></p>
<p><em>•           8 stages (each with 2 upgrades including Bollywood!): Underground, Live  TV  Studio, Dance Studio, Yacht, Airport  Hanger,                   Training  Room, Heliport, The Streets</em></p>
<p><em>•           20 exciting new dance tracks to choose from </em></p>
<p><em>•           Most realistic and detailed Playstation 3 Move Dance game ever released!</em></p>
<p><em>•           Wii version supports Wii Balance Board</em></p>
<p><em>•           PC version supports Xbox 360 Controller + Dance Mat </em></p>
<p><em>•           Stylish high end graphics engine (as used in Prince of Persia) delivering sophisticated lighting and tone shading. </em></p>
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