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	<title>Papa &amp; Yo &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Papa &#038; Yo Developer: &#8220;Exclusivity is Sometimes The Only Way to Get Something Out&#8221;</title>
		<link>https://gamingbolt.com/papa-yo-developer-exclusivity-is-sometimes-the-only-way-to-get-something-out</link>
					<comments>https://gamingbolt.com/papa-yo-developer-exclusivity-is-sometimes-the-only-way-to-get-something-out#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 22 Apr 2013 14:44:46 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[industry]]></category>
		<category><![CDATA[Minority Media]]></category>
		<category><![CDATA[Ouya]]></category>
		<category><![CDATA[Papa & Yo]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[Steam]]></category>
		<category><![CDATA[timed exclusive]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=151171</guid>

					<description><![CDATA[Minority Media's co-founder Vander Caballero speaks about the exposure that exclusivity brings.]]></description>
										<content:encoded><![CDATA[<p><span style="float: left;color: #b00000;font-family: Georgia;font-size: 60px;line-height: 35px;padding-right: 6px">W</span>e&#8217;ve often heard how some independent developers are signing up with Sony due to their &#8220;developer-oriented&#8221; approach. Others may simply be fed up of Microsoft&#8217;s strictness. However, Minority Media co-founder Vander Caballero, who&#8217;s studio developed Papa &amp; Yo for the PS3 says that often, its the only way to get exposure.</p>
<p>Speaking to <a href="http://kotaku.com/here-s-what-s-coming-next-from-the-creators-of-papo-y-476284296">Kotaku</a>, he stated that, &#8220;If you are an independent you have zero marketing money. You have nothing. Then you need someone to support your project. So, if someone asks you for exclusivity and it&#8217;s going to help you to bring out your product into the market, I think that can be good. Sometime, I think it&#8217;s the only way to get something out.&#8221;</p>
<p>Apparently Papa &amp; Yo &#8220;cost $1.5 million to make and we&#8217;ve already made a part of our investment back.&#8221; The studio is currently going to release the game on Steam in hopes of recouping more of its costs.</p>
<p>&#8220;It&#8217;s a great opportunity for us because Sony really helped us to push the game out and make people know about it, and then they really helped us in the development, too. It was an amazing relationship.&#8221;</p>
<p>Minority Media&#8217;s next title will be coming out for the Android-based OUYA console.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">151171</post-id>	</item>
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		<title>Papa &#038; Yo now available for pre-order on PSN, launch trailer inside</title>
		<link>https://gamingbolt.com/papa-yo-now-available-for-pre-order-on-psn-launch-trailer-inside</link>
					<comments>https://gamingbolt.com/papa-yo-now-available-for-pre-order-on-psn-launch-trailer-inside#respond</comments>
		
		<dc:creator><![CDATA[Kartik Mudgal]]></dc:creator>
		<pubDate>Thu, 09 Aug 2012 08:21:57 +0000</pubDate>
				<category><![CDATA[Video News]]></category>
		<category><![CDATA[Papa & Yo]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[PSN]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=102300</guid>

					<description><![CDATA[Minority Media, an independent game development studio, along with Sony Computer Entertainment America (SCEA), have announced that puzzle-platformer  Papo &#38; Yo is now available for pre-order via the PlayStation®Network (PSN) for $14.99 (or $11.99 for PS PLUS members). The studio has also unveiled a special surprise for fans: an early look at the official cinematic Papo &#38; Yo launch [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>Minority Media, an independent game development studio, along with Sony Computer Entertainment America (SCEA), have announced that puzzle-platformer <em> Papo &amp; Yo</em> is now available for pre-order via the PlayStation®Network (PSN) for $14.99 (or $11.99 for PS PLUS members).</p>
<div>The studio has also unveiled a special surprise for fans: an early look at the official cinematic<em> Papo &amp; Yo</em> launch trailer. Created through a partnership with the experienced filmmakers at Rezolution Pictures and talented Montreal director/director of photography Alfonso Maiorana, this trailer shows the start of Quico’s story through an incredible mix of live-action and in-game footage.</div>
<div></div>
<div>You can head <a href="http://triplepointpr.us4.list-manage2.com/track/click?u=f62e97a02e9184179093f9104&amp;id=bec93a49cb&amp;e=2479f23035">here</a> to learn more about the pre-order details.</div>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">102300</post-id>	</item>
		<item>
		<title>E3 2012: Papa &#038; Yo trailer</title>
		<link>https://gamingbolt.com/e3-2012-papa-yo-trailer</link>
					<comments>https://gamingbolt.com/e3-2012-papa-yo-trailer#respond</comments>
		
		<dc:creator><![CDATA[Kartik Mudgal]]></dc:creator>
		<pubDate>Sat, 02 Jun 2012 14:12:02 +0000</pubDate>
				<category><![CDATA[Video News]]></category>
		<category><![CDATA[e3 2012]]></category>
		<category><![CDATA[Papa & Yo]]></category>
		<category><![CDATA[ps3]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=91526</guid>

					<description><![CDATA[Papo &#38; Yo is also about a child’s imagination, and experiencing “fantastic realities” – transforming the real world into a special world that can both help and challenge you. I feel such joy when I play with my boy and see him imagining his toys coming to life – I hope that everyone will feel [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>Papo &amp; Yo is also about a child’s imagination, and experiencing “fantastic realities” – transforming the real world into a special world that can both help and challenge you.</p>
<p>I feel such joy when I play with my boy and see him imagining his toys coming to life – I hope that everyone will feel this when they play Papo &amp; Yo.</p>
<p>In this developer diary, you’ll get a glimpse of Minority’s office, some new ways you can interact with Monster, and even see the first prototype I designed for the game!</p>
<p>The game is made using Sony’s pub fund and will be released this year on PSN. Tell us what you think in the comments section below.</p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">91526</post-id>	</item>
		<item>
		<title>Papa &#038; Yo Developer Diary 1</title>
		<link>https://gamingbolt.com/papa-yo-developer-diary-1</link>
					<comments>https://gamingbolt.com/papa-yo-developer-diary-1#respond</comments>
		
		<dc:creator><![CDATA[Kartik Mudgal]]></dc:creator>
		<pubDate>Wed, 09 May 2012 07:28:17 +0000</pubDate>
				<category><![CDATA[Video News]]></category>
		<category><![CDATA[Papa & Yo]]></category>
		<category><![CDATA[Papa & Yo Developer Diary]]></category>
		<category><![CDATA[PSN]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=86717</guid>

					<description><![CDATA[Papo &#38; Yo is also about a child’s imagination, and experiencing “fantastic realities” – transforming the real world into a special world that can both help and challenge you. I feel such joy when I play with my boy and see him imagining his toys coming to life – I hope that everyone will feel [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>Papo &amp; Yo is also about a child’s imagination, and experiencing “fantastic realities” – transforming the real world into a special world that can both help and challenge you.</p>
<p>I feel such joy when I play with my boy and see him imagining his toys coming to life – I hope that everyone will feel this when they play Papo &amp; Yo.</p>
<p>In this developer diary, you’ll get a glimpse of Minority’s office, some new ways you can interact with Monster, and even see the first prototype I designed for the game!</p>
<p>The game is made using Sony&#8217;s pub fund and will be released this year on PSN. Tell us what you think in the comments section below.</p>
]]></content:encoded>
					
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