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	<title>Paper Mario: Sticker Star &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>14 Urban Legends In Games You Likely Believed</title>
		<link>https://gamingbolt.com/14-urban-legends-in-games-you-likely-believed</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 25 Jan 2019 07:12:28 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
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					<description><![CDATA[Mind control, hauntings and actual murders - here a few urban legends that were hard to ignore.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">I</span>t&#8217;s not strange for mysteries to crop up in gaming, whether it&#8217;s in the form of Easter Eggs or secrets. However, some mysteries remain unsolved for a long time and transcend into the realm of urban legends, their validity somewhat iffy. You might have heard it from a friend of a friend, believed a hoax or simply encountered something that defies explanation &#8211; here are 14 urban legends in video games regardless.</p>
<p><strong>Haunted &#8211; Pokemon Snap</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/01/Pokemon-Snap.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-382524" src="https://gamingbolt.com/wp-content/uploads/2019/01/Pokemon-Snap.jpg" alt="Pokemon Snap" width="620" height="413" srcset="https://gamingbolt.com/wp-content/uploads/2019/01/Pokemon-Snap.jpg 1200w, https://gamingbolt.com/wp-content/uploads/2019/01/Pokemon-Snap-300x200.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/01/Pokemon-Snap-768x512.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/01/Pokemon-Snap-1024x683.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Take it as just another urban legend or the stuff of truth but one unfortunate player apparently found a haunted copy of Pokemon Snap. The N64 title saw players on-rails, taking pictures of Pokemon on Pokemon Island. It&#8217;s a generally happy game but this particular copy had odd purple streaks throughout. Professor Oak&#8217;s eyes were replaced with pitch-black voids and many of the lovable pocket monsters looked downright unsettling (according to the person in question that is). At some point, visiting the volcano stage would result in Pokemon screaming. Soon enough, the player saw himself submerged in lava. That&#8217;s several degrees of &#8220;yikes&#8221; right there.</p>
<p>
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		<title>Paper Mario: Sticker Star Review</title>
		<link>https://gamingbolt.com/paper-mario-sticker-star-review</link>
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		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Wed, 28 Nov 2012 22:49:19 +0000</pubDate>
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		<category><![CDATA[Paper Mario: Sticker Star]]></category>
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		<guid isPermaLink="false">http://gamingbolt.com/?p=124071</guid>

					<description><![CDATA[Paper Mario hits the 3DS. Does the series lose something in the transition to handhelds?]]></description>
										<content:encoded><![CDATA[<p style="text-align: justify;"><span style="float: left; color: #b00000; font-family: Georgia; font-size: 60px; line-height: 35px; padding-right: 6px;">M</span>ario&#8217;s a veritable whore. Apart from the mainline series of Super Mario platformers, which have come to become a mascot for not only Nintendo, but platformers at large, and even gaming to the mainstream public, Mario RPGs remain a rarity, a once in a generation occasion that the entire industry anticipates. But in the meantime, Nintendo makes sure we get fed up of the portly plumber, by slapping him into any and every game that they can think of. Thus, we have Mario themed party games, Mario themed sports games, Mario themed puzzle games, Mario themed tie ins, Mario themed crossovers, and more, and the quality of all of these is generally disappointing.</p>
<p style="text-align: justify;">On the higher end of the Mario spin off spectrum, however, are the Mario themed racers, the Mario themed 2D platformers, and the Mario themed RPGs. The latter category is especially high quality, with several Mario RPG games, such as Legend of the Seven Stars, The Thousand Year Door, and Bowser&#8217;s Inside Story, having come to define their respective systems over the years. The newest Mario RPG, Sticker Star, the fourth installment in the Paper Mario RPG subseries, is a great game, and a definite step up from its immediate predecessor that nevertheless fails to live up to the lofty standards of the aforementioned games.</p>
<p style="text-align: justify;">Sticker Star doesn&#8217;t deviate much from Mario&#8217;s formula as story goes; it&#8217;s positively a reskinned Super Mario Galaxy, actually. The annual Sticker festival is approaching, and the entire Mushroom Kingdom gathers to celebrate and commemorate the Sticker Comet (that&#8217;s a thing), before Bowser decides to be a spoilsport, absorbs the comet&#8217;s power, and kidnaps Princess Peach. Mario then needs to search for the remaining five fragments of the comet scattered across the Mushroom Kingdom, along with the Sticker caretaker Kersti, to power up himself and take Bowser down. So&#8230; yes, it&#8217;s Super Mario Galaxy again.</p>
<p style="text-align: center;"><a href="https://gamingbolt.com/wp-content/uploads/2011/12/paper-mario-3ds.jpg"><img decoding="async" class="wp-image-59189 aligncenter" alt="" src="https://gamingbolt.com/wp-content/uploads/2011/12/paper-mario-3ds.jpg" width="505" height="285" srcset="https://gamingbolt.com/wp-content/uploads/2011/12/paper-mario-3ds.jpg 620w, https://gamingbolt.com/wp-content/uploads/2011/12/paper-mario-3ds-300x169.jpg 300w" sizes="(max-width: 505px) 100vw, 505px" /></a></p>
<p style="text-align: justify;">As it is, then, the story isn&#8217;t particularly great, especially by RPG standards, but it serves to get you from one well designed paper theme Mushroom Kingdom locale to another, which, I suppose, is the ultimate objective of the story in a Mario game. What is great, however, is the dialog, which is witty, funny, sardonic, self aware, and self referential. At this point, thanks in no small part to the accomplishments of the Mario and Luigi RPG subseries, Mario RPGs have developed a reputation for being laugh out loud funny, and in that regard, Paper Mario does not disappoint. Multiple times throughout the story, you will be laughing at just how well written and funny the dialog is.</p>
<p style="text-align: justify;">It&#8217;s a game that doesn&#8217;t take itself seriously, and it is dripping with charm for that. The characters are all adorable (especially the paper themed Mario), the locales are great and striking, colorful, with paper forests, oceans, mountains, caves, deserts, and more all being among the places you visit on your paper odyssey. The graphics get a special visual treat in 3D, with the entire paper themed motif looking like a boxed diorama with the 3D on at full blast. The environments themselves are gorgeous, and the actual characters inhabiting them even more so. Visually, Sticker Star is a striking game.</p>
<p style="text-align: justify;">As a matter of fact, in almost every sense, Sticker Star seems to be the true successor to The Thousand Year Door that Super Paper Mario never was. Unfortunately, the new concepts it introduces are its undoing. Take, for instance, the battle system. It plays like traditional Paper Mario games (no more of that Super Paper Mario bullshit here), but as the title suggests, a major component of the gameplay here is stickers- you collect them, and you use them over the game to win battles and progress. Stickers are found all over the place, and specific ones may be required in specific situations. General stickers, like Jump and Hammer, are found aplenty, whereas rarer, more powerful ones, are obtained later on, and are devastating (and comical). The stickers are also used to progress throughout the world, in conjunction with a mechanic called &#8216;paperizing,&#8217; which flattens the entire world into two dimensions and lets you find secrets (often necessary to progress) that you otherwise would not have found.</p>
<p style="text-align: center;"><a href="https://gamingbolt.com/wp-content/uploads/2011/09/Paper-mario-bob-omb.jpg"><img decoding="async" class="wp-image-44437 aligncenter" alt="" src="https://gamingbolt.com/wp-content/uploads/2011/09/Paper-mario-bob-omb.jpg" width="505" height="385" /></a></p>
<p style="text-align: justify;">The entire system is genius, when it works. The problem is, it is also the game&#8217;s biggest undoing. Oftentimes, you need a specific sticker to progress, and you can&#8217;t find it; it could be anywhere in the world, and the game is obtuse and unhelpful, leaving you to wander aimlessly until you happen to chance to upon it. The search for these stickers kills the game&#8217;s momentum, and is highly frustrating, making you want to stop playing the game entirely. You can spend hours just trying to find the right sticker, and this kind of game design isn&#8217;t clever or &#8216;difficult,&#8217; it&#8217;s outright insulting to the players, substituting needless fetch quests for actual content. It is also really baffling, because, of all game developers, Nintendo more than any other, has a tendency to introduce a new concept in a game and then design and polish it to immaculate perfection. Rarely does Nintendo (or any of its sub studios) fail to fully realize a new mechanic it introduces.</p>
<p style="text-align: justify;">Mercifully, the rest of the game is great, up to the usual standards of the series. After the mishap that was Super Paper Mario, Sticker Star is a step in the right direction. It&#8217;s not quite on par with the greatness of the first two titles yet, but it&#8217;s a step in that direction. Hopefully with the next one, Intelligent Systems nail the central concept better than this time, and deliver us a Paper Mario game that is really on par with The Thousand Year Door&#8217;s legacy.</p>
<p style="text-align: justify;"><span style="color: #ff6600;"><em><strong>This game was reviewed on Nintendo 3DS.</strong></em></span></p>
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		<title>Paper Mario: Sticker Star Gameplay Explained</title>
		<link>https://gamingbolt.com/paper-mario-sticker-star-gameplay-explained</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 09 Nov 2012 14:26:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[intelligent systems]]></category>
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		<guid isPermaLink="false">http://gamingbolt.com/?p=121306</guid>

					<description><![CDATA[Stickers are the linchpins of everything in the new Nintendo 3DS platforming RPG.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2011/12/paper-mario-3ds.jpg"><img loading="lazy" decoding="async" src="https://gamingbolt.com/wp-content/uploads/2011/12/paper-mario-3ds.jpg" alt="" width="505" height="284" class="aligncenter size-full wp-image-59189" srcset="https://gamingbolt.com/wp-content/uploads/2011/12/paper-mario-3ds.jpg 620w, https://gamingbolt.com/wp-content/uploads/2011/12/paper-mario-3ds-300x169.jpg 300w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a><br />
<a href="http://www.siliconera.com/2012/11/08/paper-mario-sticker-star-nintendos-lucasarts-adventure-game-meets-rpg-experiment/">Siliconera</a> has posted a long, detailed piece on the Stickers for Paper Mario: Sticker Star, Nintendo&#8217;s upcoming 3DS RPG developed by Intelligent Systems. </p>
<p>With the Sticker Comet converting poor Mario into a crumpled sticker, it rests on the plumber discovering various stickers to use as weapons. Mario can find these stickers laying on the ground or in &#8220;?&#8221; boxes. These stickers allow for various commands such as jumping on enemies with a boot, attacking with a hammer and more. Of course, once you use stickers, they&#8217;re gone but there&#8217;s never a situation where you&#8217;ll be without any stickers in your arsenal.</p>
<p>Of course, you can still manipulate the battlefield in various other ways, such as stomping on enemies before battle, like the Koopa, thus turning them into shells when the battle starts. These shells can then be jumped on again to knock them into enemies.</p>
<p>Stickers can also be used to solve puzzles, as Summons, and even hold the key to victory in certain battles. Like any traditional Mario game, there&#8217;s a lot of depth in exploring levels and finding various routes.</p>
<p>Paper Mario: Stick Star is currently slated for an early December release, worldwide.</p>
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		<title>Paper Mario: Sticker Star E3 screenshots</title>
		<link>https://gamingbolt.com/paper-mario-sticker-star-e3-screenshots</link>
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		<dc:creator><![CDATA[Zahida Sayed]]></dc:creator>
		<pubDate>Fri, 08 Jun 2012 11:47:09 +0000</pubDate>
				<category><![CDATA[Screenshots]]></category>
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					<description><![CDATA[Check out these new screeshots from Paper Mario: Sticker Star. This game is pulished by Nintendo on 3DS. For more on Paper Mario: Sticker Star please click here]]></description>
										<content:encoded><![CDATA[<p>Check out these new screeshots from Paper Mario: Sticker Star. This game is pulished by Nintendo on 3DS.</p>
<p>For more on Paper Mario: Sticker Star please click <a href="https://gamingbolt.com/tag/paper-mario-sticker-star">here</a><br />

<a href='https://gamingbolt.com/wp-content/uploads/2012/06/3DS_PaperMario_3_scrn11_E3.jpg'><img loading="lazy" decoding="async" width="400" height="241" src="https://gamingbolt.com/wp-content/uploads/2012/06/3DS_PaperMario_3_scrn11_E3.jpg" class="attachment-full size-full" alt="" srcset="https://gamingbolt.com/wp-content/uploads/2012/06/3DS_PaperMario_3_scrn11_E3.jpg 400w, https://gamingbolt.com/wp-content/uploads/2012/06/3DS_PaperMario_3_scrn11_E3-300x180.jpg 300w" sizes="auto, (max-width: 400px) 100vw, 400px" /></a>
<a href='https://gamingbolt.com/wp-content/uploads/2012/06/3DS_PaperMario_3_scrn12_E3.jpg'><img loading="lazy" decoding="async" width="400" height="480" src="https://gamingbolt.com/wp-content/uploads/2012/06/3DS_PaperMario_3_scrn12_E3.jpg" class="attachment-full size-full" alt="" srcset="https://gamingbolt.com/wp-content/uploads/2012/06/3DS_PaperMario_3_scrn12_E3.jpg 400w, https://gamingbolt.com/wp-content/uploads/2012/06/3DS_PaperMario_3_scrn12_E3-250x300.jpg 250w" sizes="auto, (max-width: 400px) 100vw, 400px" /></a>
</p>
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