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		<title>Call of Duty: Ghosts is &#8220;More Character Driven&#8221;, Feature More Realistic Violence</title>
		<link>https://gamingbolt.com/call-of-duty-ghosts-is-more-character-driven-feature-more-realistic-violence</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 30 May 2013 11:25:15 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[activision]]></category>
		<category><![CDATA[Call of Duty: Ghosts]]></category>
		<category><![CDATA[Infinity Ward]]></category>
		<category><![CDATA[PC Wii U]]></category>
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					<description><![CDATA[And no long cut-scenes.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/05/call-of-duty-ghosts.jpg"><img fetchpriority="high" decoding="async" src="https://gamingbolt.com/wp-content/uploads/2013/05/call-of-duty-ghosts.jpg" alt="call of duty ghosts" width="505" height="284" class="aligncenter size-full wp-image-152470" srcset="https://gamingbolt.com/wp-content/uploads/2013/05/call-of-duty-ghosts.jpg 505w, https://gamingbolt.com/wp-content/uploads/2013/05/call-of-duty-ghosts-300x168.jpg 300w" sizes="(max-width: 505px) 100vw, 505px" /></a><br />
Call of Duty: Ghosts, Infinity Ward&#8217;s next game in the franchise that will be releasing for both current gen consoles and the next generation Xbox One and PS4 on November 5th, will be more character driven and won&#8217;t feature long cut-scenes like, say, Treyarch&#8217;s Call of Duty: Black Ops 2.</p>
<p>Animation lead Zach Volker recently spoke to the <a href="http://www.guardian.co.uk/technology/gamesblog/2013/may/28/call-of-duty-ghosts-preview-zach-volker">Guardian</a> about the story, stating that, &#8220;This is the best story that Infinity Ward has ever put out in a CoD title. It&#8217;s more character driven – previous titles have focused more on big events, and you just kind of experience them. </p>
<p>&#8220;What we&#8217;re trying to do this time is focus more on being a character with other characters, telling the story of how they experience the events. It&#8217;s still a Call of Duty title so don&#8217;t expect long cutscenes or anything like that &#8211; cinematic sequences are not our style&#8230;&#8221;</p>
<p>He also stated that Infinity Ward will still be relying on their style of &#8220;classy violence&#8221; for Ghosts.  &#8220;We try to stay away from the over-the-top in your face violence… no one&#8217;s going to strangle someone and force you to watch it &#8211; that&#8217;s not our style. </p>
<p>&#8220;We wanted to make sure we use the level of fidelity for something that&#8217;s worth more than shock value. But are we getting closer to overcoming the uncanny valley? Absolutely&#8221;.</p>
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		<title>Call of Duty Ghosts Features More Interactivity, Open World Levels</title>
		<link>https://gamingbolt.com/call-of-duty-ghosts-features-more-interactivity-open-world-levels</link>
					<comments>https://gamingbolt.com/call-of-duty-ghosts-features-more-interactivity-open-world-levels#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 30 May 2013 10:02:01 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[activision]]></category>
		<category><![CDATA[Call of Duty: Ghosts]]></category>
		<category><![CDATA[Infinity Ward]]></category>
		<category><![CDATA[PC Wii U]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[xbox 360]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=157592</guid>

					<description><![CDATA[Don't expect Bad Company 2 levels of destruction though.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/04/Call-of-Duty-Ghosts.jpg"><img decoding="async" src="https://gamingbolt.com/wp-content/uploads/2013/04/Call-of-Duty-Ghosts.jpg" alt="Call of Duty Ghosts" width="505" height="284" class="aligncenter size-full wp-image-151516" srcset="https://gamingbolt.com/wp-content/uploads/2013/04/Call-of-Duty-Ghosts.jpg 505w, https://gamingbolt.com/wp-content/uploads/2013/04/Call-of-Duty-Ghosts-300x168.jpg 300w" sizes="(max-width: 505px) 100vw, 505px" /></a><br />
In an interview with the <a href="http://www.guardian.co.uk/technology/gamesblog/2013/may/28/call-of-duty-ghosts-preview-zach-volker">Guardian</a>, Infinity Ward animation lead and animator for Call of Duty: Ghosts Zach Volker revealed some interesting new details about the game, which also marks the debut of the series on next gen consoles.</p>
<p>Volker has stated that there will be more interactivity in levels. However, &#8220;Don&#8217;t expect to blow through walls or anything like that &#8211; and all the maps will be very different, but you can expect to see earthquakes starting; certain levels will have switches that will change the layout; certain levels may have a satellite that comes crashing down, and the first team to get to it and activate it will get a UAV. </p>
<p>&#8220;It&#8217;s really a way of making the maps more asymmetrical &#8211; just giving players more ways to turn the tide.&#8221;</p>
<p>Of course, as to the more open world nature of some levels (we&#8217;ve seen some jungle levels, which could lend themselves well to this approach), Volker stated that, &#8220;It&#8217;s very level specific. We&#8217;re not trying to make it an open-world game, and some levels will be more scripted and corridor-like. But there are levels that have been purposefully designed to be very open.&#8221;</p>
<p>Call of Duty: Ghosts is slated to release on November 5th for current and next gen consoles.</p>
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