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	<title>perfect world entertainment &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Remnant Publishing Rights, Lost Boys Interactive, Cryptic Studios, and More to Remain with Embracer</title>
		<link>https://gamingbolt.com/remnant-publishing-rights-lost-boys-interactive-cryptic-studios-and-more-to-remain-with-embracer</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 28 Mar 2024 08:44:01 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Captured Dimensions]]></category>
		<category><![CDATA[embracer group]]></category>
		<category><![CDATA[Gearbox Publishing San Franciso]]></category>
		<category><![CDATA[Hyper Light Breaker]]></category>
		<category><![CDATA[lost boys interactive]]></category>
		<category><![CDATA[Neverwinter]]></category>
		<category><![CDATA[perfect world entertainment]]></category>
		<category><![CDATA[remnant 2]]></category>
		<category><![CDATA[star trek online]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=582901</guid>

					<description><![CDATA[Following Gearbox's sale to Take-Two, these studios will be "welcomed and integrated" into other parts of the Embracer Group.]]></description>
										<content:encoded><![CDATA[<p>Gearbox Software is <a href="https://gamingbolt.com/take-two-interactive-acquires-gearbox-software-for-460-million">officially splitting from the Embracer Group</a>, acquired alongside Gearbox Quebec and Gearbox Montreal by Take-Two Interactive for $460 million. However, several studios under Gearbox Entertainment will <a href="https://embracer.com/releases/embracer-group-divests-gearbox-entertainment-for-a-consideration-of-usd-460-million-to-take-two-interactive-software-inc/" target="_blank" rel="noopener">remain with Embracer</a>, including Gearbox Publishing San Francisco, formerly Perfect World Entertainment.</p>
<p>It will be renamed before the sale closes while publishing rights to Gunfire Games&#8217; <em>Remnant</em> series, Heart Machine&#8217;s <em>Hyper Light Breaker</em>, and other unannounced titles will be retained. Lost Boys Interactive (which worked on <em>Wonderlands</em> and <a href="https://gamingbolt.com/embracer-groups-lost-boys-interactive-has-laid-off-a-sizeable-portion-of-its-workforce">faced layoffs earlier this year</a>), mobile 3D scanning company Captured Dimensions, and Cryptic Studios of <em>Neverwinter</em> and <em>Star Trek Online</em> fame are also staying with Embracer.</p>
<p>These companies would be &#8220;welcomed and integrated&#8221; into other parts of the group and expected to contribute &#8220;a positive cash flow going forward.&#8221; Embracer has seen several layoffs since <a href="https://gamingbolt.com/embracer-group-will-be-shuttering-studios-and-cancelling-projects-as-part-of-a-restructuring-program">a $2 billion deal fell through last year</a>, with studios like <a href="https://gamingbolt.com/free-radical-design-has-been-officially-shut-down-by-embracer-group">Free Radical</a> and <a href="https://gamingbolt.com/saints-row-developer-volition-is-shutting-down">Volition</a> shuttered. Whether further layoffs will occur following the sale of Gearbox and Saber Interactive remains to be seen.</p>
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		<title>Remnant: From the Ashes and Remnant 2 Have Been Added to Game Pass</title>
		<link>https://gamingbolt.com/remnant-from-the-ashes-and-remnant-2-have-been-added-to-game-pass</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Thu, 30 Nov 2023 08:19:02 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[game pass]]></category>
		<category><![CDATA[gearbox publishing]]></category>
		<category><![CDATA[Gunfire Games]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[PC Game Pass]]></category>
		<category><![CDATA[perfect world entertainment]]></category>
		<category><![CDATA[Xbox Game Pass]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=572190</guid>

					<description><![CDATA[Both RPG shooters are now available to Game Pass subscribers on PC and consoles. ]]></description>
										<content:encoded><![CDATA[<p>Though Microsoft generally makes it a point to announce new additions to Game Pass&#8217; ever-expanding library with as much fanfare as it can muster, the company seems to have added to solid titles to the catalog in rather understated fashion.</p>
<p>Gunfire Games&#8217; duo of Soulslike RPG shooters, <em><a href="https://www.xbox.com/en-US/games/store/remnant-from-the-ashes/9PBHXGWZTS2N/0010" target="_blank" rel="noopener">Remnant: From the Ashes</a> </em>and its sequel, <a href="https://www.xbox.com/en-us/games/store/remnant-ii-standard-edition/9p9278zmgqlj" target="_blank" rel="noopener"><em>Remnant 2</em></a>, have joined the subscription service&#8217;s library. Though an official announcement hasn&#8217;t been made about the same by either Microsoft or Gunfire Games, both games are now available to subscribers of both, PC Game Pass and Xbox Game Pass.</p>
<p>The two <em>Remnant </em>titles have their fair share of fans and have accrued plenty of praise, so those who have never had the chance to play them have the perfect opportunity to dive in and see what the fuss is all about.</p>
<p>Earlier this month, it was announced that <em>Remnant 2 </em>had sold <a href="https://gamingbolt.com/remnant-2-crosses-2-million-units-sold">over 2 million units</a> worldwide. Read our review of the game <a href="https://gamingbolt.com/remnant-2-review-ash-like-snow">through here</a>, and our review of <em>From the Ashes </em><a href="https://gamingbolt.com/remnant-from-the-ashes-review-guns-lots-of-guns">through here</a>.</p>
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		<title>Remnant: From the Ashes 2 Might be in the Works, Trademark Registrations Suggest</title>
		<link>https://gamingbolt.com/remnant-from-the-ashes-2-might-be-in-the-works-trademark-registrations-suggest</link>
					<comments>https://gamingbolt.com/remnant-from-the-ashes-2-might-be-in-the-works-trademark-registrations-suggest#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Thu, 08 Sep 2022 10:33:52 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Gunfire Games]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[perfect world entertainment]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[remnant 2]]></category>
		<category><![CDATA[Remnant: From the ashes]]></category>
		<category><![CDATA[Remnant: From the Ashes 2]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=529464</guid>

					<description><![CDATA[Gunfire Games has registered trademarks for "Remnant 2" and "Remnant: From the Ashes 2", suggesting a sequel might be in the works.]]></description>
										<content:encoded><![CDATA[<p>Gunfire Games&#8217; <em><a href="https://gamingbolt.com/remnant-from-the-ashes-review-guns-lots-of-guns">Remnant: From the Ashes</a> </em>is a classic example of a dark horse. Though not necessarily a large-scale mainstream hit, the Soulslike third person shooter action RPG has seen solid success on both critical and <a href="https://gamingbolt.com/remnant-from-the-ashes-has-sold-over-2-5-million-copies">commercial</a> fronts since its 2019 launch, and sure enough, the majority of those who&#8217;ve played it have liked it enough to want more.</p>
<p>And it seems we might be getting more at some point. As spotted by a user on <a href="https://www.reddit.com/r/LeaksAndRumors/comments/x7a4gs/gunfire_games_files_for_trademarks_remnant_from/" target="_blank" rel="noopener">Reddit</a>, recently registered trademarks suggest that the shooter RPG might be getting a sequel. Gunfire Games has registered trademarks for both <em><a href="https://tmsearch.uspto.gov/bin/showfield?f=doc&amp;state=4801:zqnnj0.2.2" target="_blank" rel="noopener">&#8220;Remnant 2&#8221;</a> </em>and <em><a href="https://tmsearch.uspto.gov/bin/showfield?f=doc&amp;state=4801:zqnnj0.2.1" target="_blank" rel="noopener">&#8220;Remnant: From the Ashes 2&#8221;</a> </em>with the United States Patent and Trademark Office (USPTO).</p>
<p>Of course, trademark registrations on their own aren&#8217;t exactly concrete evidence that a <em>Remnant </em>sequel is indeed in development, but at the very least it indicates that Gunfire Games is thinking about making one. That said, since 2020&#8217;s <em>Chronos: Before the Ashes</em>, the studio hasn&#8217;t been too active, so it might be time it to reveal its next project.</p>
<p>Meanwhile, a Nintendo Switch version of <em>Remnant: From the Ashes </em>was also <a href="https://gamingbolt.com/remnant-from-the-ashes-seems-to-be-headed-to-the-nintendo-switch">rated by the ESRB</a> late last year, but that&#8217;s not an announcement that&#8217;s been officially made yet either.</p>
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		<title>Perfect World Entertainment is Now Gearbox Publishing</title>
		<link>https://gamingbolt.com/perfect-world-entertainment-is-now-gearbox-publishing</link>
					<comments>https://gamingbolt.com/perfect-world-entertainment-is-now-gearbox-publishing#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 22 Apr 2022 13:48:52 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[gearbox publishing]]></category>
		<category><![CDATA[Have a Nice Death]]></category>
		<category><![CDATA[Neverwinter]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[perfect world entertainment]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Remnant: From the ashes]]></category>
		<category><![CDATA[star trek online]]></category>
		<category><![CDATA[Torchlight]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=515469</guid>

					<description><![CDATA[The Neverwinter publisher has been placed in "the loving care of the Gearbox Publishing wing of games, and we couldn’t be happier to join their family."]]></description>
										<content:encoded><![CDATA[<p>Following its <a href="https://gamingbolt.com/embracer-group-acquires-dark-horse-media-perfect-world-entertainment-digic-and-more">acquisition by The Embracer Group</a> this past December, Perfect World Entertainment is now a part of Gearbox Publishing. In an <a href="https://sf.gearboxpublishing.com/news/article/11514513?game_abbr=hand" target="_blank" rel="noopener">official post</a>, the publisher states that it&#8217;s been placed in &#8220;the loving care of the Gearbox Publishing wing of games, and we couldn’t be happier to join their family.&#8221;</p>
<p>The change is essentially a &#8220;new makeover&#8221; &#8211; the organization along with its employees remains the same. All current titles for the company like <em>Star Trek Online, Have a Nice Death</em> and <em>Neverwinter</em> will continue to receive new content. Games like <em>Remnant: From the Ashes</em> and the <em>Torchlight Trilogy</em> also remain under its purview with &#8220;more amazing new games to come!&#8221;</p>
<p>The only real change that will be seen is the Perfect World Entertainment logo being replaced with that of Gearbox Publishing (though it will take some time before it&#8217;s reflected in its games). Newsletters and support tickets will also now come from @GearboxSF.com.</p>
<p>As for <a href="https://gamingbolt.com/embracer-group-and-gearbox-entertainment-complete-merger">Gearbox Entertainment</a>, under which Gearbox Software and Gearbox Publishing falls, it <a href="https://gamingbolt.com/gearbox-entertainment-acquires-lost-boys-interactive">recently acquired Lost Boys Interactive</a>. The 220-plus employee studio worked as a support studio on <em>Tiny Tina&#8217;s Wonderlands</em> and will look to increase this to 350 employees in the next few years.</p>
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		<title>Embracer Group Acquires Dark Horse Media, Perfect World Entertainment, DIGIC, and More</title>
		<link>https://gamingbolt.com/embracer-group-acquires-dark-horse-media-perfect-world-entertainment-digic-and-more</link>
					<comments>https://gamingbolt.com/embracer-group-acquires-dark-horse-media-perfect-world-entertainment-digic-and-more#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 22 Dec 2021 02:35:57 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Cryptic Studios]]></category>
		<category><![CDATA[Dark Horse Media]]></category>
		<category><![CDATA[DIGIC]]></category>
		<category><![CDATA[embracer group]]></category>
		<category><![CDATA[perfect world entertainment]]></category>
		<category><![CDATA[shiver entertainment]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=503672</guid>

					<description><![CDATA[Dark Horse Media will serve as the tenth operative group for the company with a focus on strengthening "transmedia capabilities."]]></description>
										<content:encoded><![CDATA[<p>The Embracer Group continues its spree of acquisitions with some very high-profile companies being involved. <a href="https://embracer.com/release/embracer-group-enters-into-an-agreement-to-acquire-dark-horse-and-forms-the-tenth-operative-group/" target="_blank" rel="noopener">Dark Horse Media</a>, which is known for comic book properties like <em>300, Hellboy, Sin City</em> and more, has been acquired and will be the group&#8217;s tenth operative group. Founder and CEO Mike Richardson will stay on as the Embracer Group looks to &#8220;strengthen its transmedia capabilities by adding expertise in content development, comics publishing, and film and TV production.&#8221;</p>
<p><em>Neverwinter</em> developer Cryptic Studios and publisher <a href="https://embracer.com/release/embracer-group-enters-into-agreement-to-acquire-perfect-world-entertainment/" target="_blank" rel="noopener">Perfect World Entertainment</a> has also been acquired through the Gearbox Entertainment Company. Perfect World will act as a subsidiary for Gearbox going forward with a new title planned for launch in 2022 and five more releases coming by 2024. Animation studio <a href="https://embracer.com/release/embracer-group-enters-into-agreement-to-acquire-digic/" target="_blank" rel="noopener">DIGIC</a>, which is known for its cinematics and trailers, and developer <a href="https://embracer.com/release/embracer-group-acquires-shiver-entertainment/" target="_blank" rel="noopener">Shiver Entertainment</a> have also been acquired via Saber Interactive.</p>
<p>The latter was founded by veterans John Schappert and Jason Andersen with a focus on development and porting titles of various genres and across different platforms. With the new year upon us, what other companies will the Embracer Group add to its roster? Stay tuned for more details in the coming months.</p>
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		<title>Remnant: From the Ashes Seems to be Headed to the Nintendo Switch</title>
		<link>https://gamingbolt.com/remnant-from-the-ashes-seems-to-be-headed-to-the-nintendo-switch</link>
					<comments>https://gamingbolt.com/remnant-from-the-ashes-seems-to-be-headed-to-the-nintendo-switch#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 15 Dec 2021 11:11:34 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Gunfire Games]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[perfect world entertainment]]></category>
		<category><![CDATA[Remnant: From the ashes]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=503125</guid>

					<description><![CDATA[Gunfire Games' RPG shooter Remnant: From the Ashes has been rated for the Nintendo Switch by the ESRB, suggesting that an announcement for the same could be around the corner. ]]></description>
										<content:encoded><![CDATA[<p>Gunfire Games&#8217; 2019 action RPG <em>Remnant: From the Ashes </em>has built up quite a <a href="https://gamingbolt.com/remnant-from-the-ashes-has-sold-over-2-5-million-copies">sizeable following</a> since its launch, and its not hard to see why. With its slick gunplay, engaging progression, brutal challenge, and Soulslike mechanics, it had a solid foundation right off the bat, which the developer would go on to expand upon with subsequent <a href="https://gamingbolt.com/remnant-from-the-ashes-final-dlc-subject-2923-is-out-now">content updates</a>.</p>
<p>And it seems like soon, the game will be opening the gates for even more players to jump in and see what it has to offer. A Nintendo Switch version of <em>Remnant: From the Ashes </em>was recently rated by the <a href="https://www.esrb.org/ratings/38064/Remnant%3A+From+the+Ashes/" target="_blank" rel="noopener">ESRB</a>&#8211; which, of course, is interesting because no such version has been officially announced either by Gunfire Games or by publisher Perfect World Entertainment. Age ratings are usually handed to games when they&#8217;re approaching release, and if that is the case here, then perhaps an announcement of the game is not far away.</p>
<p>In our review of the game<em>, </em>we awarded it a score of 7/10, &#8220;<span style="color: initial;"><em>Remnant: From the Ashes</em> is a game with extremely derivative design, but good gunplay, solid co-op play, and smart randomization means it&#8217;s still fun, if not original, solo or with friends.&#8221; You can read our full review <a href="https://gamingbolt.com/remnant-from-the-ashes-review-guns-lots-of-guns">through here</a>.</span></p>
<p><em>Remnant: From the Ashes </em>is currently available on PS5, Xbox Series X/S, PS4, Xbox One, and PC.</p>
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		<title>Neverwinter: Jewel of the North Interview &#8211; Bard Class, Reworked Progression, and More</title>
		<link>https://gamingbolt.com/neverwinter-jewel-of-the-north-interview-bard-class-reworked-progression-and-more</link>
					<comments>https://gamingbolt.com/neverwinter-jewel-of-the-north-interview-bard-class-reworked-progression-and-more#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Mon, 09 Aug 2021 09:54:30 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Cryptic Studios]]></category>
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		<category><![CDATA[Neverwinter: Jewel of the North]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=488999</guid>

					<description><![CDATA[Lead designer Randy Mosiondz speaks with GamingBolt about the MMORPG's big new expansion and everything that it brings to the table. ]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">C</span>ryptic Studios and Perfect World Entertainment&#8217;s free-to-play MMORPG <em>Neverwinter&nbsp;</em>has been running for quite some time now (it&#8217;s over eight years old at this point), but its developers are clearly coming up with major ideas to keep changing things up even now. The game has received one its more significant expansions in recent memory with&nbsp;<em>Jewel of the North,&nbsp;</em>and it brings a whole lot to the table. On top of adding the Bard as a new playable class, making things more streamlined and accessible with a new Adventurers system and better tutorialization, and adding an Adventurers Guild, with its newest expansion,&nbsp;<em>Neverwinter&nbsp;</em>has also completely reworked progression, bringing it more in line with&nbsp;Dungeons and Dragons&nbsp;5th Edition rulesets and lowering the level cap from 80 to 20. Obviously, there&#8217;s plenty going on in&nbsp;<em>Jewel of the North,&nbsp;</em>and to learn more about the ways in which it has changed&nbsp;<em>Neverwinter,&nbsp;</em>we reached out to its developers with some of our questions. You can read our interview below with lead designer Randy Mosiondz.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/08/neverwinter-jewel-of-the-north-image-2.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-489001" src="https://gamingbolt.com/wp-content/uploads/2021/08/neverwinter-jewel-of-the-north-image-2.jpg" alt="neverwinter jewel of the north" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2021/08/neverwinter-jewel-of-the-north-image-2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/08/neverwinter-jewel-of-the-north-image-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/08/neverwinter-jewel-of-the-north-image-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/08/neverwinter-jewel-of-the-north-image-2-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/08/neverwinter-jewel-of-the-north-image-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/08/neverwinter-jewel-of-the-north-image-2-1536x864.jpg 1536w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"The story is more linear, and gives a better sense of continuity. It also gives us an opportunity to more clearly tutorialize all the aspects of the game, so by the time you get to level 20, you know how to play your class and the rest of the game before you start playing through epic-level content."</p>
<p><strong>What was behind the decision to rework the game to bring it more in line with the D&amp;D 5th Edition ruleset? What are the biggest ways this change affects the game?</strong></p>
<p>The decision came more out of desire to streamline the leveling experience, especially with all the newest content designed for players who have already reached max level. When we started talking about shrinking the leveling time considerably, it made sense to give it parity with D&amp;D tabletop from where <em>Neverwinter </em>gets its roots.</p>
<p>Instead of 40-50 hours to get to the max level &#8212; which before was level 80 &#8212; it now only takes you 10-12 hours to get to the max level, which is now level 20. The story is more linear, and gives a better sense of continuity. It also gives us an opportunity to more clearly tutorialize all the aspects of the game, so by the time you get to level 20, you know how to play your class and the rest of the game before you start playing through epic-level content.</p>
<p><strong><em>Neverwinter&#8217;s </em></strong><strong>reworked its progression to considerably de-emphasize grinding, and reaching the level cap now requires much less time than it used to. What led to this change? How does it benefit the overall experience?</strong></p>
<p><em>Neverwinter</em> has been running a long time &#8212; having just celebrated its 8<sup>th</sup> year anniversary in June &#8212; and has accumulated a lot of content. We didn’t want people intimidated by a wall of content just to get to the latest update, especially if when you have veteran players who want to play with friends who are new to the game. It also allows veteran players to more quickly level-up alternate characters of classes they wanted to try.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/08/neverwinter-jewel-of-the-north-image-4.jpg"><img decoding="async" class="aligncenter wp-image-489003" src="https://gamingbolt.com/wp-content/uploads/2021/08/neverwinter-jewel-of-the-north-image-4.jpg" alt="neverwinter jewel of the north" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2021/08/neverwinter-jewel-of-the-north-image-4.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/08/neverwinter-jewel-of-the-north-image-4-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/08/neverwinter-jewel-of-the-north-image-4-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/08/neverwinter-jewel-of-the-north-image-4-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/08/neverwinter-jewel-of-the-north-image-4-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/08/neverwinter-jewel-of-the-north-image-4-1536x864.jpg 1536w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"<em>Neverwinter</em> has been running a long time &#8212; having just celebrated its 8<sup>th</sup> year anniversary in June &#8212; and has accumulated a lot of content. We didn’t want people intimidated by a wall of content just to get to the latest update, especially if when you have veteran players who want to play with friends who are new to the game."</p>
<p><strong>The Adventurer&#8217;s Guild is a pretty major new addition, especially from the perspective of newcomers. Has that become an important consideration for the development team, to make <em>Neverwinter</em> more accessible to new players? How have you reconciled that with making sure that those who&#8217;ve invested hundreds of hours in the game don&#8217;t get a more compromised experience?</strong></p>
<p>The Adventurer’s Guild was a big part of the leveling streamlining design, giving new players a single focal point for the 1-20 level progression. Even veteran players who have played through during Closed Alpha and Preview have expressed that the Adventurer’s Guild alongside the larger leveling has a much tighter flow that they enjoy.</p>
<p><strong>Can you talk about the changes you&#8217;ve made to the progression system? The milestone system and gear-based progression upon hitting the level cap are interesting changes, but what led to the decision to implement these? </strong></p>
<p>The milestone system is another carry-over from D&amp;D tabletop. While you can still play used experience point progression in tabletop, a lot of the official modules have moved to milestone leveling where once you complete a major step in the story progression, you gain a level. By having milestone progression in <em>Nevewinter</em> for levels 1-20, you have a more focused experience that is more about story and learning the game. Then when you get into epic-level content, the focus is more on campaign-play and how to gear up your character while going through all the different post-level 20 Adventure Zones.</p>
<p><strong>The bard class is <em>Neverwinter&#8217;s</em> first new class in a while, and has been in the works for some time, and seeing as it comes to the game at a time where it has reinvented so much of itself, it&#8217;s shouldered plenty of responsibility to highlight <em>Neverwinter&#8217;s </em>biggest strengths in its current form. Can you talk about how it does that, and what the process was like of deciding which new class to put in the game and how it should be balanced to fit the experience?</strong></p>
<p>There was a lot of discussion about possible classes, and it included the Druid and Monk as contenders. Between what we discussed internally, what the <em>Neverwinter </em>community expressed, and what Wizards of the Coast gathered from public surveys, Bard seemed to be a clear choice for us. It fit the bill as being both an interesting and creative new class, and adding in the ability for players to actually do play their own music for other players was a fun aspect that was a big clincher for us.</p>
<p>Balancing is a big factor when you introduce any new class. Once the basic class was built, there is a lot of iteration on how it performs in a team in Dungeons and Trials since it’s filling a specific role (DPS or Healing). Then there’s a lot of how it feels solo in leveling (powers progression) and epic-level item progression. Once we got all that worked out, we knew the Bard class was in a good state and that it would be a great fit for <em>Neverwinter</em>.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/08/neverwinter-jewel-of-the-north-image.jpg"><img decoding="async" class="aligncenter wp-image-489004" src="https://gamingbolt.com/wp-content/uploads/2021/08/neverwinter-jewel-of-the-north-image.jpg" alt="neverwinter jewel of the north" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2021/08/neverwinter-jewel-of-the-north-image.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/08/neverwinter-jewel-of-the-north-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/08/neverwinter-jewel-of-the-north-image-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/08/neverwinter-jewel-of-the-north-image-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/08/neverwinter-jewel-of-the-north-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/08/neverwinter-jewel-of-the-north-image-1536x864.jpg 1536w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"There was a lot of discussion about possible classes, and it included the Druid and Monk as contenders. Between what we discussed internally, what the <em>Neverwinter </em>community expressed, and what Wizards of the Coast gathered from public surveys, Bard seemed to be a clear choice for us."</p>
<p><strong>Looking forward, what are your plans for <em>Neverwinter </em>in the coming weeks and months? Can players expect any other major content updates or additions anytime soon?</strong></p>
<p>We’re already well into post <em>Jewel of the North </em>development. We definitely want to get back to getting some more content out there for all players, including veteran players, soon.</p>
<p><strong>Do you have any plans to bring <em>Neverwinter</em> to the Switch at some point in the future?</strong></p>
<p>We have no current plans, but anything is possible!</p>
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		<title>Remnant: From the Ashes &#8211; PS5 Gameplay Showcased in New Trailer</title>
		<link>https://gamingbolt.com/remnant-from-the-ashes-ps5-gameplay-showcased-in-new-trailer</link>
					<comments>https://gamingbolt.com/remnant-from-the-ashes-ps5-gameplay-showcased-in-new-trailer#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 14 May 2021 08:23:13 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Gunfire Games]]></category>
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		<category><![CDATA[Remnant: From the ashes]]></category>
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					<description><![CDATA[The PS5 and Xbox Series X/S upgrade patch is now live and free for previous gen owners.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2019/04/remnant-from-the-ashes.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-393226" src="https://gamingbolt.com/wp-content/uploads/2019/04/remnant-from-the-ashes.jpg" alt="remnant from the ashes" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/04/remnant-from-the-ashes.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/04/remnant-from-the-ashes-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/04/remnant-from-the-ashes-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/04/remnant-from-the-ashes-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>The <a href="https://gamingbolt.com/remnant-from-the-ashes-receives-ps5-and-xbox-series-x-s-update-on-may-13th">PS5 and Xbox Series X/S update</a> for Gunfire Games&#8217; <em>Remnant: From the Ashes</em> is now live. It offers two performance modes &#8211; 4K/30 FPS and 1080p/60 FPS &#8211; for Xbox Series X and PS5 players&nbsp; (while Xbox Series S has access to the latter). To see how the game runs on PS5, check out the latest gameplay trailer below.</p>
<p>The update patch is free for previous gen owners and also supports the<em> Swamps of Corsus</em> and <em>Subject 2923</em> DLCs. Along with an improved frame rate, the visuals have been seemingly enhanced for the new consoles. If you&#8217;ve ever held off on playing the Souls-like shooter, now might be a good time to hop in.</p>
<p><em>Remnant: From the Ashes</em> is available for PS4, PS5, Xbox One, Xbox Series X/S and PC. As of November 2020, it&#8217;s <a href="https://gamingbolt.com/remnant-from-the-ashes-has-sold-over-2-5-million-copies">sold over 2.5 million units worldwide</a>. To check out our review of the base game, head <a href="https://gamingbolt.com/remnant-from-the-ashes-review-guns-lots-of-guns">here</a>. Gunfire Games hasn&#8217;t said much about the future of the franchise, though it recently brought the prequel <a href="https://gamingbolt.com/chronos-before-the-ashes-is-out-today"><em>Chronos: Before the Ashes</em></a> to PS4, PC, Nintendo Switch, Xbox One and Stadia. Stay tuned for more details in the meantime.</p>
<p><iframe loading="lazy" title="Remnant: From the Ashes - Next-Gen Upgrade Trailer | PS5" width="500" height="281" src="https://www.youtube.com/embed/hTE4MqkyYOk?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Remnant: From the Ashes Receives PS5 and Xbox Series X/S Update on May 13th</title>
		<link>https://gamingbolt.com/remnant-from-the-ashes-receives-ps5-and-xbox-series-x-s-update-on-may-13th</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 07 May 2021 04:26:58 +0000</pubDate>
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		<category><![CDATA[Remnant: From the ashes]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=478404</guid>

					<description><![CDATA[The patch will add 4K/30 FPS and 1080p/60 FPS performance options.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2019/04/remnant-from-the-ashes.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-393226" src="https://gamingbolt.com/wp-content/uploads/2019/04/remnant-from-the-ashes.jpg" alt="remnant from the ashes" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/04/remnant-from-the-ashes.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/04/remnant-from-the-ashes-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/04/remnant-from-the-ashes-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/04/remnant-from-the-ashes-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Gunfire Games&#8217; underrated third person shooter/Souls-like <em>Remnant: From the Ashes</em> will be receiving support for current-gen consoles next week. The developer <a href="https://www.remnantgame.com/en/news-article/11487773" target="_blank" rel="noopener">confirmed</a> an upgrade patch that will add 4K/30 FPS and 1080p/60 FPS modes to PS5 and Xbox Series X. Xbox Series S will only have access to the latter though.</p>
<p>Released in August 2019, <em>Remnant: From the Ashes</em> is set on Earth where a hostile invading force called the Root have overrun civilization. As a lone hero, it&#8217;s up to the player to investigate the Root&#8217;s source and cut it off from, well, the root. This involves venturing to various other dimensions from the swamps of Corsus to the desolate wastes of Rhom.</p>
<p>Along with DLC like <a href="https://gamingbolt.com/remnant-from-the-ashes-swamps-of-corsus-dlc-now-available-on-pc"><em>Swamps of Corsus</em></a> and <em><a href="https://gamingbolt.com/remnant-from-the-ashes-final-dlc-subject-2923-is-out-now">Subject 2923</a></em> which added new areas and items, Gunfire Games also released free updates that added <a href="https://gamingbolt.com/remnant-from-the-ashes-crosses-1-million-units-solid-hardcore-mode-out-tomorrow">Hardcore Mode</a> and <a href="https://gamingbolt.com/remnant-from-the-ashes-adds-new-dungeon-letos-lab">a new dungeon</a>. <em>Remnant: From the Ashes</em> has <a href="https://gamingbolt.com/remnant-from-the-ashes-has-sold-over-2-5-million-copies">sold over 2.5 million copies till date</a> and was claimed <a href="https://gamingbolt.com/remnant-from-the-ashes-claimed-by-over-10-million-people-during-epic-games-store-free-period">a whopping 10 million times</a> when it was free on the Epic Games Store. Check out our official review <a href="https://gamingbolt.com/remnant-from-the-ashes-review-guns-lots-of-guns">here</a> for more details.</p>
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		<title>Torchlight 3 Adding New Cursed Captain Class in Spring</title>
		<link>https://gamingbolt.com/torchlight-3-adding-new-cursed-captain-class-in-spring</link>
					<comments>https://gamingbolt.com/torchlight-3-adding-new-cursed-captain-class-in-spring#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 05 Apr 2021 11:55:21 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Echtra Games]]></category>
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		<category><![CDATA[Torchlight 3]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=475042</guid>

					<description><![CDATA[New pets, an Instance Reset option and more also revealed.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2021/04/Torchlight-3-Cursed-Captain.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-475044" src="https://gamingbolt.com/wp-content/uploads/2021/04/Torchlight-3-Cursed-Captain.jpg" alt="Torchlight 3 - Cursed Captain" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2021/04/Torchlight-3-Cursed-Captain.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/04/Torchlight-3-Cursed-Captain-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/04/Torchlight-3-Cursed-Captain-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/04/Torchlight-3-Cursed-Captain-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/04/Torchlight-3-Cursed-Captain-1536x864.jpg 1536w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Echtra Games is <a href="https://gamingbolt.com/torchlight-3-developer-acquired-by-zynga">working on a new action RPG</a> with NaturalMotion but support for <a href="https://gamingbolt.com/torchlight-3-review-pieces-of-developments-past"><em>Torchlight 3</em></a> is far from over. The developer announced new updates and patches for the title, starting with a new class. The Cursed Captain serves as a Summoner class and can summon ghost pirates to fight alongside it.</p>
<p>Said pirates include Riflemen, the First Mate, Cannoneers and more with players able to command them to utilize additional skills or focus on a single target. The Cursed Captain also gets a class-specific weapon with the Cannon and capes as a class-specific armor. Of course, if you&#8217;re keen on playing the Captain without summons, you can simply use Doubloons (its combat resource) as ammo or bring the entire flagship to a battle.</p>
<p>Other updates coming to <em>Torchlight 3</em> include forty new pets and variants with four new species; changes to the Pet UI&nbsp; to make them easier to manage and sort; and more slots. Along with the Cursed Captain, new dyes, pets and fort decorations will be coming in the Fur and Fashion contract update. Finally, an option to reset one&#8217;s instance is also inbound, allowing players to farm in an instance without having to wait for its timer to reset.</p>
<p>The Cursed Captain is coming to <em>Torchlight 3</em> in Spring. Stay tuned for more details on it in the coming days.</p>
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