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	<title>Peter Molyneux &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Peter Molyneux Working on Next Game</title>
		<link>https://gamingbolt.com/peter-molyneux-working-on-next-game</link>
					<comments>https://gamingbolt.com/peter-molyneux-working-on-next-game#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 04 Apr 2017 11:40:05 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[legacy]]></category>
		<category><![CDATA[Peter Molyneux]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=293624</guid>

					<description><![CDATA[Legacy will be "very different".]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2012/12/peter-molyneux.jpg"><img fetchpriority="high" decoding="async" src="https://gamingbolt.com/wp-content/uploads/2012/12/peter-molyneux.jpg" alt="" width="620" height="349" class="aligncenter size-full wp-image-126133" srcset="https://gamingbolt.com/wp-content/uploads/2012/12/peter-molyneux.jpg 960w, https://gamingbolt.com/wp-content/uploads/2012/12/peter-molyneux-300x168.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Despite how 22 Cans&#8217; <em>Godus</em> might have turned out, former <em>Black and White</em> and <em>Fable</em> creator Peter Molyneux has announced his next game. Dubbed <em>Legacy</em>, Molyneux revealed that it would be &#8220;very different&#8221; and that he would be coding once again.</p>
<p>Speaking to <a href="http://www.glixel.com/interviews/peter-molyneux-talks-regrets-and-whats-next-w474369">Glixel</a>, Molyneux said that the process was similar to <em>Populous</em> where he would &#8220;Just try an idea and see if it works. I was in the hotel this morning, I was having breakfast, I was coding <em>Legacy</em>, and I had an idea. Within an hour, I was actually playing with the thing.&#8217;</p>
<p>Molyneux also noted that, &#8216;One of the things I am proud of is the number of different genres that I&#8217;ve attempted. At the moment, it&#8217;s hard to peg what genre <em>Legacy</em> falls into.&#8217;</p>
<p>The question is: Will Molyneux be able to deliver as opposed to just promising a lot? We&#8217;ll find out as development of <em>Legacy</em> continues.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">293624</post-id>	</item>
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		<title>Fable Creator Would &#8220;Love&#8221; to Make Fable 4</title>
		<link>https://gamingbolt.com/fable-creator-would-love-to-make-fable-4</link>
					<comments>https://gamingbolt.com/fable-creator-would-love-to-make-fable-4#comments</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 25 Nov 2016 01:50:12 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[fable]]></category>
		<category><![CDATA[Fable 4]]></category>
		<category><![CDATA[LionHead Studios]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Peter Molyneux]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=283560</guid>

					<description><![CDATA[Peter Molyneux also talks about upsetting Microsoft with Lionhead's humour.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/08/Fable-Legends-Xbox.jpg"><img decoding="async" src="https://gamingbolt.com/wp-content/uploads/2013/08/Fable-Legends-Xbox.jpg" alt="Fable Legends Xbox" width="620" height="349" class="aligncenter size-full wp-image-169356" srcset="https://gamingbolt.com/wp-content/uploads/2013/08/Fable-Legends-Xbox.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2013/08/Fable-Legends-Xbox-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2013/08/Fable-Legends-Xbox-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Peter Molyneux may have had on-again, off-again success with his crowd-funded title Godus but he&#8217;s still kicking. In fact, while speaking to <a href="http://www.gamesradar.com/peter-molyneux-interview-lionhead-legacy-xbox-making-milo/?utm_content=buffer9f939&#038;utm_medium=social&#038;utm_source=twitter&#038;utm_campaign=buffer-oxmtw">OXM</a>, Molyneux talked about wanting to create Fable 4 though the original development team would be needed to make it work.</p>
<p>&#8220;It’s crazy that <em>Fable 4</em> isn’t being made. I would love to do <em>Fable 4</em>, and the studio tried to do it. You’d have to get the original team back together though.&#8221;</p>
<p>Given how the last few games fared and the cancellation of <em>Fable Legends</em>, it&#8217;s not weird that Microsoft ultimately decided to pull the plug. That being said, it wouldn&#8217;t be all that odd to see another studio take up the <em>Fable</em> mantle somewhere down the line.</p>
<p>Molyneux also discussed how his team members would upset Microsoft with their sense of humour. &#8220;I think it was the sense of humour. You know the British, slightly politically incorrect sense of humour, especially with <em>Fable</em>, where we had prostitutes and same-sex marriage. Microsoft were appalled, you know.&#8221;</p>
<p>You can hit up the link above to learn more about how Lionhead made Microsoft blush. What are your thoughts on another <em>Fable</em> game though? Let us know in the comments below.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">283560</post-id>	</item>
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		<title>Godus Creator Admits to Development Problems: &#8220;I Made Some Horrendous Mistakes&#8221;</title>
		<link>https://gamingbolt.com/godus-creator-admits-to-development-problems-i-made-some-horrendous-mistakes</link>
					<comments>https://gamingbolt.com/godus-creator-admits-to-development-problems-i-made-some-horrendous-mistakes#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 10 Feb 2015 18:01:28 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[22 Cans]]></category>
		<category><![CDATA[godus]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Peter Molyneux]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=222185</guid>

					<description><![CDATA[Peter Molyneux has finally spoken out about the various failures that Godus has endured.]]></description>
										<content:encoded><![CDATA[<p><iframe width="620" height="349" src="https://www.youtube.com/embed/V0P9yYG0G5I" frameborder="0" allowfullscreen></iframe></p>
<p>Remember Godus, the Kickstarter project headed by Peter Molyneux and his new studio 22 Cans that aimed to achieve all kinds of goals? Things haven&#8217;t panned out for the game as key features were cut, the main PC release has no ETA and the only thing the studio has to show for it are the shoddy free to play mobile games.</p>
<p>It didn&#8217;t help that designer Konrad Naszynski revealed the various issues and inner workings at 22 Cans that had delayed release. In a new community update, both Naszynski and Molyneux sat down to talk about what went wrong with the project.</p>
<p>Molyneux stated that, “Firstly, I don’t think the community can ever be blamed. Because you know we need to appreciate all the range of comments form the positive to the negative. I do however take the blame and put blame on my shoulders. Hindsight is always a perfect way of looking at life and you can look back on the past and say ‘why did I do this?’</p>
<p>“But there is a catalogue of things that I did badly and incorrectly because I had never done a Kickstarter campaign before, I had never released on Steam Early Access before, I had never done a mobile game before, and [on] all of these things I made some horrendous mistakes.”</p>
<p>What are your thoughts on the development woes behind Godus? Let us know in the comments.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">222185</post-id>	</item>
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		<title>Kickstarter, Early Access &#8220;Risky Undertaking&#8221; Without Something Playable &#8211; Molyneux</title>
		<link>https://gamingbolt.com/kickstarter-early-access-risky-undertaking-without-something-playable-molyneux</link>
					<comments>https://gamingbolt.com/kickstarter-early-access-risky-undertaking-without-something-playable-molyneux#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 03 Dec 2014 17:44:12 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[22 Cans]]></category>
		<category><![CDATA[godus]]></category>
		<category><![CDATA[Kickstarter]]></category>
		<category><![CDATA[Peter Molyneux]]></category>
		<category><![CDATA[Steam Early Access]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=215970</guid>

					<description><![CDATA[Godus creator talks about the trials and tribulations of these crowd-funding platforms.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/10/Godus.jpg"><img loading="lazy" decoding="async" src="https://gamingbolt.com/wp-content/uploads/2013/10/Godus.jpg" alt="Godus" width="620" height="349" class="aligncenter size-full wp-image-174428" srcset="https://gamingbolt.com/wp-content/uploads/2013/10/Godus.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2013/10/Godus-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2013/10/Godus-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Kickstarter may have started out as an amazingly viable platform for game developers and studios but it&#8217;s appeal has since waned, according to Godus creator Peter Molyneux.</p>
<p>Speaking to <a href="http://www.techradar.com/news/gaming/molyneux-kickstarter-is-a-destructive-force-that-damaged-godus-1275205">Tech Radar</a>, Molyneux stated that, “What I’ve learned is that doing Kickstarter and Steam Early Access, before you’ve got something which is defined and playable, is a hugely risky undertaking that can be very destructive to the final quality of the game.&#8221;</p>
<p>Ideas and concepts change down the line and many who participated in the Early Access release of Godus found it different from what was promised. “What ended up happening with Godus is that people get a view of what the game is going to be like from what you’ve said here, and that view is quite often different from what the final game is.&#8221;</p>
<p>Regardless, crowd-funding as a medium is still very strong &#8211; Chris Roberts&#8217; Star Citizen, for instance, recently crossed $63 million in funding. What are your thoughts on Kickstarter at this point? Let us know belo.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">215970</post-id>	</item>
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		<title>Peter Molyneux: Indie Development &#8220;Goes in Cycles&#8221;, Golden Age Will Last a Short Period</title>
		<link>https://gamingbolt.com/peter-molyneux-indie-development-goes-in-cycles-golden-age-will-last-a-short-period</link>
					<comments>https://gamingbolt.com/peter-molyneux-indie-development-goes-in-cycles-golden-age-will-last-a-short-period#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 25 Mar 2014 14:19:49 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[GDC 2014]]></category>
		<category><![CDATA[Indie development]]></category>
		<category><![CDATA[Peter Molyneux]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=191024</guid>

					<description><![CDATA[It's a great time to be an indie dev but it won't last forever, according to Molyenux.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2012/12/peter-molyneux.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-126133" src="https://gamingbolt.com/wp-content/uploads/2012/12/peter-molyneux.jpg" alt="peter molyneux" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2012/12/peter-molyneux.jpg 960w, https://gamingbolt.com/wp-content/uploads/2012/12/peter-molyneux-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>While many consider this to be the golden age of indie gaming, even industry veteran Peter Molyneux has stated to <a href="http://www.computerandvideogames.com">CVG</a> that we shouldn&#8217;t expect such a time to last. “These things go in cycles. What I’d say is, enjoy this time, because it won’t last.</p>
<p>“Don’t think we’re going to be all indies for the next five years – these things go in cycles, just like in the music business. You have a time where punk is big, and then you have times like now where everything is manufactured. Enjoy this time, because inevitably it will only last a short period.”</p>
<p>Molyenux also states there will come a day when some indie studios decide to accept large amounts of funding from publishers in exchange for creative freedom. “Here’s the thing, walk through any hotel lobby at GDC and look at people’s name badges. This morning at breakfast I saw three angel investors talking to indies. They’re saying, ‘take my money! I want to invest in your company!</p>
<p>“But what those indie companies don’t realise is that they’ll then have to have board meetings, and in those meetings they’ll be told, ‘no, you shouldn’t do that – look at this game that’s making money’.”</p>
<p>Of course when funding mediums such as Kickstarter &#8211; or even regular crowd-funding which helped studios like Chris Roberts&#8217; Cloud Imperium Games to raise more than $40 million for Star Citizen &#8211; add a twist to the proceedings. Regardless, indie games are on the upswing, admits Molyneux, and this is perhaps the best time to be an indie dev.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">191024</post-id>	</item>
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		<title>Peter Molyneux: Grand Theft Auto 5&#8217;s Sales &#8220;Not Impressive&#8221;</title>
		<link>https://gamingbolt.com/peter-molyneux-grand-theft-auto-5s-sales-not-impressive</link>
					<comments>https://gamingbolt.com/peter-molyneux-grand-theft-auto-5s-sales-not-impressive#comments</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 20 Sep 2013 07:19:44 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[24 Cans]]></category>
		<category><![CDATA[Grand Theft Auto 5]]></category>
		<category><![CDATA[industry]]></category>
		<category><![CDATA[mobile gaming]]></category>
		<category><![CDATA[Peter Molyneux]]></category>
		<category><![CDATA[smartphones]]></category>
		<category><![CDATA[tablets]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=172936</guid>

					<description><![CDATA[But you know what is impressive? Mobile gaming sales.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2012/12/peter-molyneux.jpg"><img loading="lazy" decoding="async" src="https://gamingbolt.com/wp-content/uploads/2012/12/peter-molyneux.jpg" alt="peter molyneux" width="620" height="349" class="aligncenter size-full wp-image-126133" srcset="https://gamingbolt.com/wp-content/uploads/2012/12/peter-molyneux.jpg 960w, https://gamingbolt.com/wp-content/uploads/2012/12/peter-molyneux-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a><br />
24 Cans founder and industry legend Peter Molyneux recently spoke at a mobile innovation conference for <a href="http://www.mobile-ent.biz/news/read/peter-molyneux-that-bastard-steve-jobs-changed-my-life-forever/022388">Mobile Entertainment</a>, and stated that he didn&#8217;t find Grand Theft Auto 5&#8217;s sales &#8211; $800 million in its first day &#8211; all that impressive.</p>
<p>“It [GTAV] will achieve around $1 billion in revenue on consoles in just one month. Sounds impressive doesn’t it? No. That’s not impressive.”</p>
<p>Why? Well, of course it&#8217;s because of some mobile games which are “achieving between $3 million and $5 million a day. That is impressive.” The resources needed to create a single mobile game are astronomically lower than funding Grand Theft Auto 5, of course, so mobile games developers see far higher returns. However, considering that both games are on totally separate platforms with different pricings and audience expectations, it&#8217;s hard to actually compare the two. In fact, nearly impossible sounds more accurate.</p>
<p>Regardless, what are your thoughts on the same? Do you think Molyneux has a point?</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">172936</post-id>	</item>
		<item>
		<title>Peter Molyneux on Xbox One DRM Policy: &#8220;There&#8217;s an Inevitability of Online&#8221;</title>
		<link>https://gamingbolt.com/peter-molyneux-on-xbox-one-drm-policy-theres-an-inevitability-of-online</link>
					<comments>https://gamingbolt.com/peter-molyneux-on-xbox-one-drm-policy-theres-an-inevitability-of-online#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 12 Aug 2013 15:27:15 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[22 Cans]]></category>
		<category><![CDATA[DRM]]></category>
		<category><![CDATA[LionHead Studios]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[Peter Molyneux]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=168408</guid>

					<description><![CDATA[Lionhead founder and industry legend comes out in defense of Microsoft's nixed DRM strategy.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2012/12/peter-molyneux.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-126133" alt="peter molyneux" src="https://gamingbolt.com/wp-content/uploads/2012/12/peter-molyneux.jpg" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2012/12/peter-molyneux.jpg 960w, https://gamingbolt.com/wp-content/uploads/2012/12/peter-molyneux-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a><br />
Lionhead Studios founder and 22 Cans creative Peter Molyneux has come out in defense of Microsoft&#8217;s Xbox One DRM strategy.</p>
<p>Speaking to <a href="http://www.techradar.com/news/gaming/consoles/xbox-one-backlash-has-been-unfair-says-peter-molyneux-1172502">TechRadar</a>, Molyneux stated that, &#8220;I know Microsoft, I know they were only doing things because they thought they were long-reaching and long-thinking. But the world we live in now is that we have to realize, especially if you&#8217;re a big corporation, if you make one step wrong, the world will leap on you, and unfairly, very unfairly, they will judge you.&#8221;</p>
<p>The Xbox One formerly required 24 hour authentication, limited used game sales and sharing, and was region locked. This prompted an enormous outcry from consumers who took to skewering Microsoft for weeks until the latter reversed its policies.</p>
<p>&#8220;Whether as consumers we like it or not, just like every form of technology interaction, there&#8217;s an inevitability of online. We know that online is so much a part of our existence now that we&#8217;re going to be in a world very soon where we have to be online all the time. A mobile device is more and more non functional without a connection to the internet, and why should that be any different for consoles?&#8221;</p>
<p>Molyneux was a part of Microsoft when the publisher acquired Lionhead in 2006 and worked there until 2012.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">168408</post-id>	</item>
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		<title>Peter Molyneux: Industry &#8220;Can&#8217;t Afford the Luxury&#8221; Of Catering to Same Audience in 10 Years Time</title>
		<link>https://gamingbolt.com/peter-molyneux-industry-cant-afford-the-luxury-of-catering-to-same-audience-in-10-years-time</link>
					<comments>https://gamingbolt.com/peter-molyneux-industry-cant-afford-the-luxury-of-catering-to-same-audience-in-10-years-time#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 18 Jun 2013 12:59:03 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[22 Cans]]></category>
		<category><![CDATA[e3 2013]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[mobile gaming]]></category>
		<category><![CDATA[Peter Molyneux]]></category>
		<category><![CDATA[smartphones]]></category>
		<category><![CDATA[tablets]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=161171</guid>

					<description><![CDATA[Argues that consoles have already been overtaken by mobiles and tablets  in terms of audience and engagement.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2012/12/peter-molyneux.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-126133" alt="peter molyneux" src="https://gamingbolt.com/wp-content/uploads/2012/12/peter-molyneux.jpg" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2012/12/peter-molyneux.jpg 960w, https://gamingbolt.com/wp-content/uploads/2012/12/peter-molyneux-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a><br />
Peter Molyneux had some strong opinions about the kinds of games showcased at E3 2013. Now, speaking to <a href="http://www.gamesindustry.biz/articles/2013-06-17-molyneux-to-the-industry-expand-or-die">GamesIndustry International</a> again, he laments the targeted audiences of console makers and how catering to the same audience 10 years from now simply isn&#8217;t affordable.</p>
<p>&#8220;In terms of audience and engagement, I&#8217;d argue [consoles] already have [been overtaken by mobile and tablets]. What this show&#8217;s all about is making products for a core audience.</p>
<p>&#8220;This audience is kind of fixed, we know who it is, we know how many people are going to buy Call of Duty, whether out of habit or excitement. Is it really cutting edge? Do consumers out there think, &#8216;Wow there&#8217;s another console generation coming&#8217; or is there an irrelevance to it?&#8221;</p>
<p>&#8220;It&#8217;s interesting how while the Microsoft conference was going on, so was the Apple conference. And they announced that they would start supporting wireless controllers [for iOS]. All they have to do is flick a switch and your Apple TV becomes a console. You don&#8217;t have to invest 400 quid.</p>
<p>&#8220;It&#8217;s already there, it&#8217;s already plugged in. And this industry seems to be oblivious to it. This show&#8217;s completely oblivious to it. That&#8217;s fine if we&#8217;re happy making games for this core audience. In 10 years time, are we still going to be making games for 10 million people? I&#8217;m not sure we can afford that luxury.&#8221;</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">161171</post-id>	</item>
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		<title>E3 2013 Conferences Full of &#8220;Shooting and Explosions and Violence&#8221; &#8211; Molyneux</title>
		<link>https://gamingbolt.com/e3-2013-conferences-full-of-shooting-and-explosions-and-violence-molyneux</link>
					<comments>https://gamingbolt.com/e3-2013-conferences-full-of-shooting-and-explosions-and-violence-molyneux#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 13 Jun 2013 12:21:35 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[22 Cans]]></category>
		<category><![CDATA[battlefield 4]]></category>
		<category><![CDATA[e3 2013]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Peter Molyneux]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=160645</guid>

					<description><![CDATA[Which isn't  a bad thing but "there's just too much of it."]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/06/battlefield_4_-_siege_on_shanghai_multiplayer_screens_4_wm.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-159770" src="https://gamingbolt.com/wp-content/uploads/2013/06/battlefield_4_-_siege_on_shanghai_multiplayer_screens_4_wm.jpg" alt="battlefield_4_-_siege_on_shanghai_multiplayer_screens_4_wm" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2013/06/battlefield_4_-_siege_on_shanghai_multiplayer_screens_4_wm.jpg 800w, https://gamingbolt.com/wp-content/uploads/2013/06/battlefield_4_-_siege_on_shanghai_multiplayer_screens_4_wm-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a><br />
After criticizing Microsoft&#8217;s bungling of the Xbox One in terms of presenting a clear message to consumers about its benefits, 22 Cans founder and industry legend Peter Molyneux has now criticized the selection of games showcased at E3 2013.</p>
<p>&#8220;The vast majority of games on display on E3&#8217;s show floor or the ones that were showcased during the Sony and Microsoft press conferences are filled to the brim with shooting and explosions and violence. There&#8217;s nothing wrong with those games, but there&#8217;s just too much of it, he stated in conversation with GamesIndustry International.</p>
<p>&#8220;We&#8217;re not truly exciting our audience. We&#8217;re not realizing that there are many more gamers out there that love relaxation based gaming. This show is all about adrenaline based gaming, but there are tens of millions of people that love gaming because they can relax. There&#8217;s nothing&#8230; there&#8217;s not a single title in that show about relaxation based gaming.</p>
<p>&#8220;I was on this IGN panel, looking at the Microsoft show and what I found incredible about that, being a designer sitting with the press, is that I start to understand how the press think, what they get excited about and what they don&#8217;t, and everybody just went for a toilet break when the Battlefield demo came on.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2013/06/battlefield_4_-_siege_on_shanghai_multiplayer_screens_1_wm.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-159773" src="https://gamingbolt.com/wp-content/uploads/2013/06/battlefield_4_-_siege_on_shanghai_multiplayer_screens_1_wm.jpg" alt="battlefield_4_-_siege_on_shanghai_multiplayer_screens_1_wm" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2013/06/battlefield_4_-_siege_on_shanghai_multiplayer_screens_1_wm.jpg 800w, https://gamingbolt.com/wp-content/uploads/2013/06/battlefield_4_-_siege_on_shanghai_multiplayer_screens_1_wm-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a><br />
It&#8217;s not just gaming that has had this problem though &#8211; Hollywood has long since about wowing audiences with special effects in place of a compelling story. The rise of stereoscopic 3D for movies is evidence of the same.</p>
<p>&#8220;Hollywood has this problem as well. The most memorable films aren&#8217;t the special effects driven films &#8211; we&#8217;re kind of bored with it &#8211; the most memorable films are when they take a character like Batman and make him vulnerable and real and it&#8217;s all about his character and why he&#8217;s like that. It&#8217;s going to be interesting to see what they do with Man of Steel, because it has to be more than special effects.</p>
<p>&#8220;We [the games industry] have to make that leap. I think Hollywood has started to make that leap, especially with television. If Breaking Bad was done 20 years ago it would probably be all about shooting people, but it&#8217;s all about the characters and their exploration. We&#8217;ve got to make that leap in this industry now.</p>
<p>&#8220;I deeply care about this industry and I do worry about it. I&#8217;m not saying I have any of the answers but I just feel we have been in an amazingly easy world for a long time where we&#8217;ve got fans and core gamers that we&#8217;ve been unbelievably abusive to and if we&#8217;re not careful we&#8217;re going to lose the belief of those people.&#8221;</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">160645</post-id>	</item>
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		<title>Peter Molyneux: Xbox One Showing &#8220;Was Very Unprofessionally Done&#8221;</title>
		<link>https://gamingbolt.com/peter-molyneux-xbox-one-showing-was-very-unprofessionally-done</link>
					<comments>https://gamingbolt.com/peter-molyneux-xbox-one-showing-was-very-unprofessionally-done#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 13 Jun 2013 11:47:21 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[22 Cans]]></category>
		<category><![CDATA[e3 2013]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[next gen consoles]]></category>
		<category><![CDATA[Peter Molyneux]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=160641</guid>

					<description><![CDATA[22 Cans founder chastises Microsoft for their lack of clarity.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/06/Xbox-One-slogan.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-159513" src="https://gamingbolt.com/wp-content/uploads/2013/06/Xbox-One-slogan.jpg" alt="Xbox-One-slogan" width="600" height="338" srcset="https://gamingbolt.com/wp-content/uploads/2013/06/Xbox-One-slogan.jpg 600w, https://gamingbolt.com/wp-content/uploads/2013/06/Xbox-One-slogan-300x169.jpg 300w" sizes="auto, (max-width: 600px) 100vw, 600px" /></a><br />
Peter Molyneux isn&#8217;t very satisfied with how Microsoft has handled its showing of the Xbox One, especially when it comes to the periodic &#8220;check ins&#8221; and authentication.</p>
<p>Speaking to <a href="http://www.gamesindustry.biz">GamesIndustry International</a>, Molyneux stated that, &#8220;I just think it was very unprofessionally done. There was one message from one Phil [Spencer] and then another message from another Phil [Harrison], and they seemed to be kind of shooting from the hip. Always online is simple for me. As a consumer, just show me why I should be always online and I&#8217;ll be happy with it.</p>
<p>&#8220;At the moment, it just means game sale authentication. I don&#8217;t want that. But if there&#8217;s some way you can give a huge benefit for the consumer, and make the message super clear, [it would be accepted].</p>
<p>&#8220;Right now it&#8217;s not very clear; it went from once every 24 hours to not at all to all the time, and I got very confused by it.</p>
<p>Referring to smartphones, Molyneux stated that, &#8220;They just need to be very clear, focus on the benefits, and after a while, we&#8217;ll be in the same place as this [smartphones]. This has to be always online and we didn&#8217;t have to think about it.</p>
<p>&#8220;Things like Clash of Clans is always online, and I don&#8217;t mind, I don&#8217;t care, I just enjoy playing Clash of Clans. So I think it&#8217;s a little hiccup in the industry. I think consumers are being spun up by things like Twitter and Facebook.</p>
<p>&#8220;We need, as an industry, to be super clear to our consumers, and when you&#8217;re at E3 you kind of forget about consumers for a while. It just seems to be all about the show.&#8221;</p>
<p>Microsoft has been taking a beating since even before E3, after revealing that its console will require authentication online every 24 hours, feature fees for used games and even require the waiver of class action in its terms of use.</p>
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