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	<title>Peter Molynuex &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Molyneux spouts butterflies, says games yet to reach millions of people</title>
		<link>https://gamingbolt.com/molyneux-spouts-butterflies-says-games-yet-to-reach-millions-of-people</link>
					<comments>https://gamingbolt.com/molyneux-spouts-butterflies-says-games-yet-to-reach-millions-of-people#respond</comments>
		
		<dc:creator><![CDATA[Kartik Mudgal]]></dc:creator>
		<pubDate>Thu, 15 Nov 2012 03:45:05 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[22 Cans]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[Peter Molynuex]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=122386</guid>

					<description><![CDATA["Now is the opportunity to make fantastic, amazing, unique experiences..."]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2012/03/peter-molynuex.jpg"><img fetchpriority="high" decoding="async" class="aligncenter size-full wp-image-73440" title="peter molynuex" src="https://gamingbolt.com/wp-content/uploads/2012/03/peter-molynuex.jpg" alt="" width="505" height="284" srcset="https://gamingbolt.com/wp-content/uploads/2012/03/peter-molynuex.jpg 505w, https://gamingbolt.com/wp-content/uploads/2012/03/peter-molynuex-300x168.jpg 300w" sizes="(max-width: 505px) 100vw, 505px" /></a></p>
<p style="text-align: justify;">Peter Molyneux is a games industry veteran yet he believes that the games medium has not reached millions of people. Well you could argue with facts but what&#8217;s the point. If a console sells 100 million, is that not mass market or am I missing something here?</p>
<p style="text-align: justify;">Here&#8217;s what he had to say at the Montreal International Summit (Via <a href="http://www.gamesindustry.biz/articles/2012-11-14-curiosity-nears-2-million-users">GamesIndustry</a>)</p>
<p style="text-align: justify;">&#8220;Back in the ’80s, the dream that we all had in this industry was that we would be truly another form of entertainment. You know what? To a certain extent we failed on that dream. We failed in it because we’ve made some fantastic experiences for a very small number of people,&#8221; he said.</p>
<p style="text-align: justify;">&#8220;Now is the opportunity to make fantastic, amazing, unique experiences, to use all this technology to make amazing, delightful, incredible worlds for millions of people.&#8221;</p>
<p style="text-align: justify;">His Fable games sold decently with Fable 2 being the highest seller, his Curiosity game is doing pretty well too with over 300,000 users. Not in the millions though, but it may soon be after all who doesn&#8217;t love to troll?</p>
<p style="text-align: justify;">Tell us what you think in the comments section below.</p>
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		<title>Peter Molynuex finds monetising disgusting</title>
		<link>https://gamingbolt.com/peter-molynuex-finds-monetising-disgusting</link>
					<comments>https://gamingbolt.com/peter-molynuex-finds-monetising-disgusting#respond</comments>
		
		<dc:creator><![CDATA[Kartik Mudgal]]></dc:creator>
		<pubDate>Thu, 08 Nov 2012 14:19:12 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[22 Cans]]></category>
		<category><![CDATA[curiosity]]></category>
		<category><![CDATA[Peter Molynuex]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=121024</guid>

					<description><![CDATA["You’re not supposed to do this for money."]]></description>
										<content:encoded><![CDATA[<p style="text-align: justify;"><a href="https://gamingbolt.com/wp-content/uploads/2012/03/peter-molynuex.jpg"><img decoding="async" class="aligncenter size-full wp-image-73440" title="peter molynuex" src="https://gamingbolt.com/wp-content/uploads/2012/03/peter-molynuex.jpg" alt="" width="505" height="284" srcset="https://gamingbolt.com/wp-content/uploads/2012/03/peter-molynuex.jpg 505w, https://gamingbolt.com/wp-content/uploads/2012/03/peter-molynuex-300x168.jpg 300w" sizes="(max-width: 505px) 100vw, 505px" /></a></p>
<p style="text-align: justify;">As a developer it’s a bit shameful to talk about monetizing, according to Peter Molynuex, who has just released his new game Curiosity: Behind the Cube. That game contains monetisation and Molynuex explains why he feels that way to <a href="http://www.gamesindustry.biz/articles/2012-11-08-content-is-king-the-growing-pains-of-free-to-play">GI.Biz</a>.</p>
<p style="text-align: justify;">For a developer, monetisation is still slightly disgusting to talk about.</p>
<p style="text-align: justify;">&#8220;You’re not supposed to do this for money. But, actually, if you all pin us down and put a bright light in our eyes, feed us truth drugs, I bet all of us would be. Well, you need money, let’s be honest.&#8221;</p>
<p style="text-align: justify;">He is a pretty straightforward person when it comes to sharing opinions and that makes him likable too, however he tells a bit about greed and how it infests the Indie world.</p>
<p style="text-align: justify;">&#8220;The thing that we’re disgusted about, in the indie world, is greed. I’ve got this big thing about free-to-play at the moment: in a lot of freemium games I’ve played it’s obvious to me that they just want to wring me for everything I’ve got, in the shortest possible time. That’s all,&#8221; he said.</p>
<p style="text-align: justify;">&#8220;They want to squeeze me into ten hours of gameplay, get everything out of me, spit me out and that’s it. And that’s wrong. In a lot of free-to-play games I’ve felt dirty about spending money: I feel like I cheated, I feel like I’m impatient, I feel like I’m bored.&#8221;</p>
<p style="text-align: justify;">Do you agree with him? Let us know in the comments section below.</p>
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