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	<title>physics &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Celebrate 15 Years Of Havok Physics With This Detailed Infograph</title>
		<link>https://gamingbolt.com/celebrate-15-years-of-havok-physics-with-this-detailed-infograph</link>
					<comments>https://gamingbolt.com/celebrate-15-years-of-havok-physics-with-this-detailed-infograph#respond</comments>
		
		<dc:creator><![CDATA[Martin Toney]]></dc:creator>
		<pubDate>Tue, 16 Dec 2014 17:04:27 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Havok]]></category>
		<category><![CDATA[microsot]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[physics]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=217216</guid>

					<description><![CDATA[The physics come to life, causing some Havok.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2014/12/Havok_Timeline_121014_v20_CJ.jpg"><img fetchpriority="high" decoding="async" class="aligncenter size-full wp-image-217224" src="https://gamingbolt.com/wp-content/uploads/2014/12/Havok_Timeline_121014_v20_CJ.jpg" alt="Havok" width="620" height="1699" srcset="https://gamingbolt.com/wp-content/uploads/2014/12/Havok_Timeline_121014_v20_CJ.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2014/12/Havok_Timeline_121014_v20_CJ-109x300.jpg 109w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>This year, the highly respected and extremely popular physics engine  brought to you by Havok, turns 15 years old. Havok appears in many different games stretching across not only multiple generations of hardware, but it also spans a wide variety of genres,</p>
<p>Havok has been put to use in some of the most respected video games of all time, Half Life 2&#8217;s Gravity Gun, and even the heart wrenching survival story, The Last of Us.</p>
<p>The Havok team started out in my homeland of Ireland, in a place known as the Trinity College which is situated in Dublin. Having walked past it many times, it&#8217;s interesting to me, on a persoanl level, to think of how something that would influence the gaming industry so much was created just down the street from me.</p>
<p>If you&#8217;ve been playing Sunset Overdrive, Destiny, Dragon Age Inquisition, then you already owe thanks to Havok.</p>
<p>To help demonstrate their dedication to bringing the games we all love to life in their own way, they have released a rather beautiful, historical timeline of their work. Check it out by clicking on the image!</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">217216</post-id>	</item>
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		<title>Half Life 3: Physics Test Video Demonstrates Pixar-Like Animation</title>
		<link>https://gamingbolt.com/half-life-3-physics-test-video-demonstrates-pixar-like-animation</link>
					<comments>https://gamingbolt.com/half-life-3-physics-test-video-demonstrates-pixar-like-animation#comments</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sun, 18 May 2014 16:40:40 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Half Life 3]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[physics]]></category>
		<category><![CDATA[Valve Software]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=196390</guid>

					<description><![CDATA[And thankfully not in a CARS way.]]></description>
										<content:encoded><![CDATA[<p><iframe width="620" height="349" src="//www.youtube.com/embed/0I92T0P56UE" frameborder="0" allowfullscreen></iframe></p>
<p>Valve Software&#8217;s Half Life 3 is like a golden snitch at this point &#8211; it feels like it&#8217;s out there but constantly out of our reach. Valve has admitted to not knowing what to do about the sequel and until they get a clue, we&#8217;ll be admiring the various fan videos and experiments that come up, showcasing what could be.</p>
<p>One of those experiments includes an animation test from the first person perspective showing off some rather snazzy physics for Half Life. It&#8217;s a lot more equivalent to a Pixar movie in terms of the cinematic quality of the animation as D.O.G. and Gordon both transition swiftly between actions. It&#8217;s unlikely we&#8217;ll see animation like this in Half Life 3 but damn if it doesn&#8217;t look cool as hell.</p>
<p>Half Life 3 is yet to be officially revealed by Valve. There are rumours that it could be showcased at E3 2014 but then, there have been rumours for years about the same. As always, stay tuned.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">196390</post-id>	</item>
		<item>
		<title>Video Game Physics Gone Wrong</title>
		<link>https://gamingbolt.com/video-game-physics-gone-wrong</link>
					<comments>https://gamingbolt.com/video-game-physics-gone-wrong#respond</comments>
		
		<dc:creator><![CDATA[Rohan Philip]]></dc:creator>
		<pubDate>Mon, 19 Aug 2013 12:24:18 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[physics]]></category>
		<category><![CDATA[top 100]]></category>
		<category><![CDATA[video games]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=168919</guid>

					<description><![CDATA[A list of some of the physics in video games gone totally wrong]]></description>
										<content:encoded><![CDATA[<p>&nbsp;</p>
<p><span style="float: left; color: #b00000; font-family: Georgia; font-size: 60px; line-height: 35px; padding-right: 6px;">W</span>e really have to admit that physics can be really tricky and at the same time a lot of fun. A simple error can be enough to cause havoc and chaos. No game is perfect and it would take a very colossal system to handle every particle physics  and code perfectly.</p>
<p>We have complied a list of some of the goofiest, creepiest and weird physics glitches in video game history. So take a look and see what game made the list when their physics engines went insane.</p>
<p align="LEFT">Do you agree with our list? Do you have anything else to add? Let us know in the comments section below.</p>
<p align="LEFT">For more exciting features and top 10 lists, please click <a href="https://gamingbolt.com/category/gallery">here</a>. Stay tuned to GamingBolt for more news and updates.</p>
<p><strong>100. Saints Row 3 HD &#8211; When Car Physics Go Wrong</strong></p>
<p><iframe src="//www.youtube.com/embed/dQNtNfnqh4U" height="349" width="620" allowfullscreen="" frameborder="0"></iframe></p>
<p>The car in this particular scene jumps around like a jackrabbit. The Saints Row series is quite notorious for it’s bad physics and this video proves it. This physics glitch makes a car seem juiced up on rocket fuel.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">168919</post-id>	</item>
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		<title>Mind Blown: Top 10 Amazing Gravity Fails In Video Games</title>
		<link>https://gamingbolt.com/mind-blown-top-10-amazing-gravity-fails-in-video-games</link>
					<comments>https://gamingbolt.com/mind-blown-top-10-amazing-gravity-fails-in-video-games#comments</comments>
		
		<dc:creator><![CDATA[George Reith]]></dc:creator>
		<pubDate>Sun, 14 Apr 2013 13:56:11 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Gallery]]></category>
		<category><![CDATA[fails]]></category>
		<category><![CDATA[gravity]]></category>
		<category><![CDATA[physics]]></category>
		<category><![CDATA[top 10]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=149957</guid>

					<description><![CDATA[Need a spring in your step? Check out these ten hilarious gravity fails.]]></description>
										<content:encoded><![CDATA[<p>There were simpler times in gaming when physics engines were largely infallible. When the only physics calculations revolved around how high Mario can jump or the trajectory of a ball after hitting the paddle in breakout, there wasn&#8217;t really that much margin for error. Now we have big open worlds, crazy amounts of weapons and semi-realistic 3D environments, all kinds of physics glitches come into play.</p>
<p>The biggest issue seems to be in how gravity is handled, with plenty of titles giving a very loose interpretation of the earth&#8217;s gravitational pull from time to time. Check out ten of our favourite examples of faulty gravity.</p>
<p align="LEFT">Do you agree with our list? Do you have anything else to add? Let us know in the comments section below.</p>
<p align="LEFT">For more exciting features and top 10 lists, please click <a href="https://gamingbolt.com/category/gallery">here</a>. Stay tuned to GamingBolt for more news and updates.</p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">149957</post-id>	</item>
		<item>
		<title>Rayman Legends, ZombiU Developer Working on &#8220;Full Physics Related Project&#8221;</title>
		<link>https://gamingbolt.com/rayman-legends-zombiu-developer-working-on-full-physics-related-project</link>
					<comments>https://gamingbolt.com/rayman-legends-zombiu-developer-working-on-full-physics-related-project#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sun, 03 Mar 2013 05:36:15 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[physics]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[Ubisoft]]></category>
		<category><![CDATA[Ubisoft Montpellier]]></category>
		<category><![CDATA[wii u]]></category>
		<category><![CDATA[xbox 360]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=142001</guid>

					<description><![CDATA[It's a new game, okay?]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2012/08/rayman-legends.jpeg"><img loading="lazy" decoding="async" src="https://gamingbolt.com/wp-content/uploads/2012/08/rayman-legends.jpeg" alt="rayman-legends" width="505" height="283" class="aligncenter size-full wp-image-103912" srcset="https://gamingbolt.com/wp-content/uploads/2012/08/rayman-legends.jpeg 536w, https://gamingbolt.com/wp-content/uploads/2012/08/rayman-legends-300x167.jpeg 300w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a><br />
While Ubisoft Montpellier, the development team that&#8217;s handled ZombiU, Beyond Good &amp; Evil and the Rayman series, is busy working on Rayman Legends and (hopefully) Beyond Good &amp; Evil 2, it&#8217;s also interesting to note that they have a new, unannounced project in the works as well. </p>
<p>In the <a href="http://fr.linkedin.com/in/gregoryriachi">Linkedin profile</a> for Gregory Riachi, a physics programmer with Ubisoft, he describes working in Montpellier on a &#8220;full physics related project&#8221; whose development is targeting &#8220;Xbox 360, PS3 (PPU/SPU), PC and Wii U&#8221;. &#8220;PPU&#8221; is short for Physics Processing Unit while &#8220;SPU&#8221; stands for Sound Processing Unit.<br />

<a href='https://gamingbolt.com/rayman-legends-zombiu-developer-working-on-full-physics-related-project/ubisoft-montpellier-game'><img loading="lazy" decoding="async" width="646" height="750" src="https://gamingbolt.com/wp-content/uploads/2013/03/ubisoft-montpellier-game.jpg" class="attachment-full size-full" alt="" srcset="https://gamingbolt.com/wp-content/uploads/2013/03/ubisoft-montpellier-game.jpg 646w, https://gamingbolt.com/wp-content/uploads/2013/03/ubisoft-montpellier-game-258x300.jpg 258w" sizes="auto, (max-width: 646px) 100vw, 646px" /></a>
<br />
There are no other  details to speak of, but the words &#8220;full physics related&#8221; indicate that it could be a game along the lines of Portal or even Quantum Conundrum. Heck, it could even be an action game with some physics related gameplay elements. Who knows?</p>
<p>For now, we&#8217;ll wait for more details from Ubisoft Montpellier. Or just wait them to leak like <a href="https://gamingbolt.com/assassins-creed-4-black-flag-trailer-leaked-october-29th-release-date-confirmed">something else has</a>.</p>
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