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	<title>Planescape: Torment &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Baldur’s Gate, Icewind Dale, And Planescape: Torment Launch On Consoles This September, Neverwinter Nights In December</title>
		<link>https://gamingbolt.com/baldurs-gate-icewind-dale-and-planescape-torment-releases-september-neverwinter-nights-in-december-on-consoles</link>
		
		<dc:creator><![CDATA[Landon Wright]]></dc:creator>
		<pubDate>Sat, 01 Jun 2019 00:21:22 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[baldur's gate]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=401880</guid>

					<description><![CDATA[The classic RPGs coming in at a rapid fire.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2019/05/Baldurs-Gate.jpg"><img fetchpriority="high" decoding="async" class="alignnone size-full wp-image-401887" src="https://gamingbolt.com/wp-content/uploads/2019/05/Baldurs-Gate.jpg" alt="Baldur's Gate" width="1920" height="1080" srcset="https://gamingbolt.com/wp-content/uploads/2019/05/Baldurs-Gate.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/05/Baldurs-Gate-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/05/Baldurs-Gate-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/05/Baldurs-Gate-1024x576.jpg 1024w" sizes="(max-width: 1920px) 100vw, 1920px" /></a></p>
<p>Earlier in the year it was announced that <a href="https://gamingbolt.com/baldurs-gate-baldurs-gate-2-planescape-torment-and-more-classic-rpgs-coming-to-consoles">a slew of old-school RPGs were making their way to consoles</a>, all for the first time in their enhanced editions. <em>Baldur’s Gate</em>, <em>Baldur’s Gate 2, Baldur’s Gate: Siege of Dragonspear</em>, <em>Icewind Dale</em>, <em>Planescape: Torment</em>, and <em>Neverwinter Nights</em> were all said to be coming to PS4, Xbox One, and Switch, though there were no details as of then on when or what they would look like. Now we know, and boy, they are hitting us hard and quick with these.</p>
<p>All of the games will have both digital and physical releases across all three platforms. <em>Baldur’s Gate</em>, <em>Baldur’s Gate 2</em>, <em>Baldur’s Gate: Siege of Dragonspear</em> will come bundled together. <em>Planescape: Torment</em> and <em>Icewind Dale</em> will release in another bundle at the same time. <em>Neverwinter Nights: Enhanced Edition</em> will be the only one that is a solo release, and it will also launch a few months later.</p>
<p>The <em>Baldur’s Gate: Enhanced Edition</em> pack and <em>Planescape: Torment: Enhanced Edition</em>/<em>Icewind Dale Enhanced Edition</em> bundle will both launch for PlayStation 4, Xbox One, and Switch on September 24<sup>th</sup> in North America and September 27<sup>th</sup> everywhere else. <em>Neverwinter Nights: Enhanced Edition </em>will launch on the same platforms December 3<sup>rd</sup> in North America and the 6<sup>th</sup> in other regions. All three releases will retail for $49.99 USD. You can check out the announcement trailer below and, of course, all of these games are currently available on PC.</p>
<p>https://youtu.be/4fI0p4dSKlQ</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">401880</post-id>	</item>
		<item>
		<title>Baldur’s Gate, Baldur’s Gate 2, Planescape Torment, And More Classic RPGs Coming To Consoles</title>
		<link>https://gamingbolt.com/baldurs-gate-baldurs-gate-2-planescape-torment-and-more-classic-rpgs-coming-to-consoles</link>
					<comments>https://gamingbolt.com/baldurs-gate-baldurs-gate-2-planescape-torment-and-more-classic-rpgs-coming-to-consoles#respond</comments>
		
		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Thu, 07 Feb 2019 19:27:33 +0000</pubDate>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=385482</guid>

					<description><![CDATA[Coming to Nintendo Switch, Xbox One, and PS4 later this year. ]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2011/07/Planescape-torment.jpg"><img decoding="async" class="aligncenter size-full wp-image-37636" src="https://gamingbolt.com/wp-content/uploads/2011/07/Planescape-torment.jpg" alt="" width="620" height="345" /></a></p>
<p>Before they morphed into WRPGs, cRPGs used to be an entirely different beast. They would adopt the <i>Dungeons and Dragons</i> rulesets for computer games, and prioritize actual role playing with proper RNG and stat management, unlike what RPGs of later days would become. The zenith of this movement of cRPGs is represented by games like <i>Baldur’s Gate 2, Icewind Dale, Neverwinter Nights</i>, and <i>Planescape Torment</i>, arguably the greatest cRPG ever made.</p>
<p>Now, all of those, as well as the original <i>Baldur’s Gate</i> and <i>Baldur’s Gate: Siege of Dragonspear</i>, will be brought to modern consoles, exposing them to a modern audience for the very first time. Skybound Games and Beamdog announced today that all of these games will be launching on Nintendo Switch, Xbox One, and PS4 in 2019. These will all be “Enhanced Editions”, according to the press release they made, which means they’ll be polished up with unpressed graphics and the like.</p>
<p>No specific release dates were announced, but I hope they come soon. I can’t wait to play them on my Switch.</p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="en" dir="ltr">We are bringing these amazing titles to <a href="https://twitter.com/hashtag/XboxOne?src=hash&amp;ref_src=twsrc%5Etfw">#XboxOne</a>, <a href="https://twitter.com/hashtag/NintendoSwitch?src=hash&amp;ref_src=twsrc%5Etfw">#NintendoSwitch</a>, and <a href="https://twitter.com/hashtag/PS4?src=hash&amp;ref_src=twsrc%5Etfw">#PS4</a>! <a href="https://t.co/NbbPN8tQFO">https://t.co/NbbPN8tQFO</a></p>
<p>&mdash; Skybound Games (@skyboundgames) <a href="https://twitter.com/skyboundgames/status/1093578341704056832?ref_src=twsrc%5Etfw">February 7, 2019</a></p></blockquote>
<p><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></p>
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		<title>Torment: Tides of Numenara Kickstarter Ends at $4.19 Million</title>
		<link>https://gamingbolt.com/torment-tides-of-numenara-kickstarter-ends-at-4-19-million</link>
					<comments>https://gamingbolt.com/torment-tides-of-numenara-kickstarter-ends-at-4-19-million#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 08 Apr 2013 05:23:59 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[industry]]></category>
		<category><![CDATA[InXile Entertainment]]></category>
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		<category><![CDATA[Planescape: Torment]]></category>
		<category><![CDATA[Torment: Tides of Numenara]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=148683</guid>

					<description><![CDATA[Becomes the highest funded video game in Kickstarter history.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/04/torment_ton_the_bloom_screenshot.jpg"><img decoding="async" src="https://gamingbolt.com/wp-content/uploads/2013/04/torment_ton_the_bloom_screenshot.jpg" alt="torment_ton_the_bloom_screenshot" width="505" height="284" class="aligncenter size-full wp-image-147799" srcset="https://gamingbolt.com/wp-content/uploads/2013/04/torment_ton_the_bloom_screenshot.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2013/04/torment_ton_the_bloom_screenshot-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2013/04/torment_ton_the_bloom_screenshot-1024x576.jpg 1024w" sizes="(max-width: 505px) 100vw, 505px" /></a><br />
inXile Entertainment&#8217;s Torment: Tides of Numenara is officially the most funded video game on Kickstarter ending at $4,188,927 with 74,405 backers. An additional 2,000 backers contributed about $127,000 more to the game through PayPal.</p>
<p>As far as video game related projects go, it only falls behind the Kickstarter for the OUYA console which ended at $8,596,474.</p>
<p>On the <a href="http://www.kickstarter.com/projects/inxile/torment-tides-of-numenera/posts/446717">Kickstarter page</a>, inXile wrote that, &#8220;All of us made history yesterday, reaching a new record for the most funded video game on Kickstarter! Thank you so much for your support, both through your pledges and through your spreading the word to others.&#8221;</p>
<p>Gamers can still contribute to the game&#8217;s development through <a href="https://torment.inxile-entertainment.com/store">PayPal</a>. As the spiritual successor to Planescape: Torment, Torment: Tides of Numenara features many of the original development team and several old-school developers on board.</p>
<p>Just recently, the team add Planescape lead designer Chris Avellone to the team to contribute to the narrative and oversee all aspects of development.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">148683</post-id>	</item>
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		<title>Planescape Torment Lead Designer Joins Torment: Tides of Numenara</title>
		<link>https://gamingbolt.com/planescape-torment-lead-designer-joins-torment-tides-of-numenara</link>
					<comments>https://gamingbolt.com/planescape-torment-lead-designer-joins-torment-tides-of-numenara#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 03 Apr 2013 16:37:25 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[InXile Entertainment]]></category>
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		<category><![CDATA[obsidian entertainment]]></category>
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		<category><![CDATA[Torment: Tides of Numenara]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=147939</guid>

					<description><![CDATA[Chris Avellone after backers crossed the latest stretch goal.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/04/torment_ton_the_bloom_screenshot.jpg"><img loading="lazy" decoding="async" src="https://gamingbolt.com/wp-content/uploads/2013/04/torment_ton_the_bloom_screenshot.jpg" alt="torment_ton_the_bloom_screenshot" width="505" height="284" class="aligncenter size-full wp-image-147799" srcset="https://gamingbolt.com/wp-content/uploads/2013/04/torment_ton_the_bloom_screenshot.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2013/04/torment_ton_the_bloom_screenshot-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2013/04/torment_ton_the_bloom_screenshot-1024x576.jpg 1024w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a><br />
inXile Entertainment&#8217;s Torment: Tides of Numenara may very well become the biggest Kickstarter-funded project till date. After raising $3,455,312 through 62,971 backs on <a href="http://www.kickstarter.com/projects/inxile/torment-tides-of-numenera">Kickstarter</a> and an additional $70K through PayPal, the team has recently added Planescape: Torment lead designer Chris Avellone to the development team.</p>
<p>Avellone co-founded Obsidian Entertainment, where he is currently working on Project Eternity as Creative Director. On Torment: Tides of Numenera, he will review and contribute to the story, characters and overall gameplay of the game along with scripting an eighth companion alongside Colin and Monte Cook.</p>
<p>With the addition of Avellone, inXile will now be holding stretch goals for a ridiculous $4.5 million. This include an even more complicated morality system, additional new locations and personal stronghold for the player will be included should backers reach the goal in the next, oh, 55 hours.</p>
<p>As it stands, inXile has achieve more than enough. Now all that remains is to see the final product, and judging by screenshots, it looks great already.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">147939</post-id>	</item>
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		<title>Return to the Planescape: Torment Tides of Numenera Revealed as inXile&#8217;s Next Kickstarter</title>
		<link>https://gamingbolt.com/retun-to-the-planescape-torment-tides-of-numenera-revealed-as-inxiles-next-kickstarter</link>
					<comments>https://gamingbolt.com/retun-to-the-planescape-torment-tides-of-numenera-revealed-as-inxiles-next-kickstarter#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 06 Mar 2013 15:46:53 +0000</pubDate>
				<category><![CDATA[Article]]></category>
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		<guid isPermaLink="false">http://gamingbolt.com/?p=142708</guid>

					<description><![CDATA[Finally, the sequel to Planescape: Torment.]]></description>
										<content:encoded><![CDATA[<p><span style="float: left; color: #b00000; font-family: Georgia; font-size: 60px; line-height: 35px; padding-right: 6px;">W</span>asteland 2, the sequel to the classic RPG that inspired Fallout, isn&#8217;t the only project that veterans at inXile Entertainment are working on. Today, they&#8217;ve launched a new <a href="http://www.kickstarter.com/projects/inxile/torment-tides-of-numenera">Kickstarter</a> for Torment: Tides of Numenera. It will continue the legacy of Planescape: Torment, and be set in Monte Cook&#8217;s new tabletop setting for the universe, Numenera.</p>
<p>inXile are promising a &#8220;deep, thematically satisfying story&#8221;, &#8220;a rich personal narrative&#8221; and a world unlike any other&#8221; as the similarities between the two games. However, we also know that it will be a single-player title set from an isometric perspective with a single playable character and several NPCs who can join your party.</p>
<p>There will be dialogue options similar to Planescape: Torment, and the game will be available for PC, Mac and Linux. You can expect a variety of supported languages including English, French, German, Italian, Polish, Russian, Spanish.<br />
Developed on the Unity engine, Torment will be DRM-free and obtainable via digital download platforms like Steam.<br />

<a href='https://gamingbolt.com/retun-to-the-planescape-torment-tides-of-numenera-revealed-as-inxiles-next-kickstarter/torment-tides-of-numenera_concept-art-1'><img loading="lazy" decoding="async" width="622" height="1000" src="https://gamingbolt.com/wp-content/uploads/2013/03/Torment-Tides-of-Numenera_concept-art-1.jpg" class="attachment-full size-full" alt="" srcset="https://gamingbolt.com/wp-content/uploads/2013/03/Torment-Tides-of-Numenera_concept-art-1.jpg 622w, https://gamingbolt.com/wp-content/uploads/2013/03/Torment-Tides-of-Numenera_concept-art-1-186x300.jpg 186w" sizes="auto, (max-width: 622px) 100vw, 622px" /></a>
<a href='https://gamingbolt.com/retun-to-the-planescape-torment-tides-of-numenera-revealed-as-inxiles-next-kickstarter/torment-tides-of-numenera_concept-art-2'><img loading="lazy" decoding="async" width="700" height="459" src="https://gamingbolt.com/wp-content/uploads/2013/03/Torment-Tides-of-Numenera_concept-art-2.jpg" class="attachment-full size-full" alt="" srcset="https://gamingbolt.com/wp-content/uploads/2013/03/Torment-Tides-of-Numenera_concept-art-2.jpg 700w, https://gamingbolt.com/wp-content/uploads/2013/03/Torment-Tides-of-Numenera_concept-art-2-300x196.jpg 300w" sizes="auto, (max-width: 700px) 100vw, 700px" /></a>
<a href='https://gamingbolt.com/retun-to-the-planescape-torment-tides-of-numenera-revealed-as-inxiles-next-kickstarter/torment-tides-of-numenera_concept-art-3'><img loading="lazy" decoding="async" width="700" height="511" src="https://gamingbolt.com/wp-content/uploads/2013/03/Torment-Tides-of-Numenera_concept-art-3.jpg" class="attachment-full size-full" alt="" srcset="https://gamingbolt.com/wp-content/uploads/2013/03/Torment-Tides-of-Numenera_concept-art-3.jpg 700w, https://gamingbolt.com/wp-content/uploads/2013/03/Torment-Tides-of-Numenera_concept-art-3-300x219.jpg 300w" sizes="auto, (max-width: 700px) 100vw, 700px" /></a>
<br />
Would it be a Planescape game without members of the original team? That&#8217;s right: Colin McComb and Monte Cook, two of three main writers for the original are on board, along with Ray Vellese who edited and wrote the original&#8217;s setting and will be editing the sequel&#8217;s content as well. Mark Morgan, previously the composer on Planescape: Torment, is also on board with Torment.</p>
<p>Launched today, the the project already 6,171 backers who have already pledged $349,734 of the $900,000 goal (as of this writing) with 30 days still left to go.</p>
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