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	<title>plants vs zombies 2: garden warfare &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Plants vs. Zombies 2: Garden Warfare Debut Trailer is Many Kinds of Bizarre</title>
		<link>https://gamingbolt.com/plants-vs-zombies-2-garden-warfare-debut-trailer-is-many-kinds-of-bizarre</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 15 Jun 2015 18:30:46 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[plants vs zombies 2: garden warfare]]></category>
		<category><![CDATA[PopCap Games]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=234750</guid>

					<description><![CDATA[But hey, Danger Zone, so who cares?]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2015/06/Plants-vs.-Zombies-2-Garden-Warfare.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-234755" src="https://gamingbolt.com/wp-content/uploads/2015/06/Plants-vs.-Zombies-2-Garden-Warfare.jpg" alt="Plants vs. Zombies 2 Garden Warfare" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2015/06/Plants-vs.-Zombies-2-Garden-Warfare.jpg 599w, https://gamingbolt.com/wp-content/uploads/2015/06/Plants-vs.-Zombies-2-Garden-Warfare-300x169.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Imagine, if you will, a reveal trailer for PopCap Games&#8217; Plants vs. Zombies: Garden Warfare 2 taking place in a dystopic future where zombies seemingly rule but where armies of plants still oppose the undead. Now factor in cybernetic plant hybrids, zombies with mech suits, super zombies and utter randomness to the tune of Kenny Loggins&#8217; &#8220;Danger Zone&#8221;. You&#8217;re probably better off watching the debut trailer for yourself to be honest.</p>
<p>Though it&#8217;s not in-game footage, the trailer for Plants vs. Zombies: Garden Warfare 2 does reveal how crazy and erratic things will get, much like the original. At this point, it seems PopCap is trying to mix the many time eras together a la Plants vs. Zombies 2 into one big smorgasbord of insanity. We&#8217;re hoping as much anyway. And like the original, it seems Plants vs. Zombies: Garden Warfare 2 is out on Xbox One first in Spring 2016.</p>
<p>What are your thoughts on the trailer? Let us know in the comments.</p>
<p><iframe src="https://www.youtube.com/embed/Oq4qeyFEGKM" width="620" height="349" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
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		<title>Plants vs. Zombies: Garden Warfare Visual Analysis &#8211; PS4 vs. Xbox One vs PC, PS3 vs Xbox 360</title>
		<link>https://gamingbolt.com/plants-vs-zombies-garden-warfare-visual-analysis-ps4-vs-xbox-one-vs-pc-ps3-vs-xbox-360</link>
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		<dc:creator><![CDATA[Rana Vikramaditya]]></dc:creator>
		<pubDate>Thu, 28 Aug 2014 07:27:54 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Graphics Analysis]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[plants vs zombies 2: garden warfare]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[xbox 360]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=206321</guid>

					<description><![CDATA[The best garden gore is here!]]></description>
										<content:encoded><![CDATA[<p><span style="float: left; color: #b00000; font-family: Georgia; font-size: 60px; line-height: 35px; padding-right: 6px;">P</span>lants Vs Zombies had taken the notion of the undead to a whole new level alongside introducing us to a new kind of strategic gameplay. Having been acclaimed by fans and critics alike, it’s second iteration was announced but it is nothing like the first game that had us enraptured. Instead of the usual strategic approach of countering hordes of zombie waves by placing the appropriate plants in each level, Plants vs. Zombies: Garden Warfare came up with a third person tower defense-esque approach. It’s like a really colourful Battlefield minus the lens flare.</p>
<p>The game was released across the new gen and last gen of consoles as well as on the PC. The game itself isn’t demanding on systems as such, but there is still disparity amongst the systems which comes as a surprise and has already attracted more than just raised eyebrows. Nonetheless, the game is set in a really colourful and detailed premise that is rendered with the help of the Frostbite 3 Engine.</p>
<div id="attachment_206322" style="width: 630px" class="wp-caption aligncenter"><a href="https://gamingbolt.com/wp-content/uploads/2014/08/PvZ-Garden-Warfare-Ps3.jpg"><img decoding="async" aria-describedby="caption-attachment-206322" class="wp-image-206322 size-full" src="https://gamingbolt.com/wp-content/uploads/2014/08/PvZ-Garden-Warfare-Ps3.jpg" alt="PvZ Garden Warfare Ps3" width="620" height="349" /></a><p id="caption-attachment-206322" class="wp-caption-text">PS3</p></div>
<p><p class='review-highlite' >
        "The consoles also manage to run the game at a decent 720p. The game looks nice on the older consoles mostly because of the good implementation of anti-aliasing which doesn’t let a lot of jaggies spoil the experience and how can we forget the beautiful lighting? "   
      </p></p>
<p>Starting a little off beat this time, we’ll go ahead with the older generation of consoles this time. As is the case with most games being released on the old generation of consoles, PvZ: Garden Warfare looks almost identically similar on both the platforms. Both consoles manage to run the game at a consistent 30 frames per second without any recurring frame rate drops.</p>
<p>Although screen tearing turns out to be something that couldn’t have been kept at bay on the 7th gen consoles. The consoles also manage to run the game at a decent 720p. The game looks nice on the older consoles mostly because of the good implementation of anti-aliasing which doesn’t let a lot of jaggies spoil the experience and how can we forget the beautiful lighting?</p>
<p>Again it’s worth mentioning that the anti aliasing technique is far from perfect in comparison to the newer machines, it does a very good job of maintaining pixel consistency throughout the game when seen in light of many other games on the PS3 and the Xbox 360 which have failed to take advantage of anti-aliasing techniques like PvZ does. But needless to say, the game manages to look surprisingly good on the last gen consoles.</p>
<div id="attachment_206323" style="width: 630px" class="wp-caption aligncenter"><a href="https://gamingbolt.com/wp-content/uploads/2014/08/PvZ-Garden-Warfare-Xbox-360.jpg"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-206323" class="wp-image-206323 size-full" src="https://gamingbolt.com/wp-content/uploads/2014/08/PvZ-Garden-Warfare-Xbox-360.jpg" alt="PvZ Garden Warfare Xbox 360" width="620" height="349" /></a><p id="caption-attachment-206323" class="wp-caption-text">Xbox 360</p></div>
<p><p class='review-highlite' >
        "The game doesn’t ace in frame rate consistency, but a drop of a dozen frames in a game running at 60fps does not pose a threat to the experience of the game. "   
      </p></p>
<p>The newer generation of consoles again manage to largely uphold the consistency in the gameplay when pitted against each other, but eventually the differences show. The Xbox One version of the game is rendered in 900p and outputted with a full HD signal.</p>
<p>While this doesn’t present any noticeable drawbacks at first look, in comparison to the PS4, some differences in texture quality do crop up, mostly owing to the fact that the PS4 renders frames in 1080p while the X1 has to scale the GPU output up. the Xbox One is perfectly capable of handling 1080p rendering for a game of this standard and why the developers chose to go with a low resolution rendering still remains an enigma of sorts.</p>
<p>Naturally, in contrast to the last generation of consoles, the PS4 and the Xbox One benefit from a much more advanced texture filter and graphical processing which churn out textures in high resolution with crisp colours. The game doesn’t ace in frame rate consistency, but a drop of a dozen frames in a game running at 60fps does not pose a threat to the experience of the game.</p>
<p>These frame rate drops are present on both the consoles but are limited to messy situations that usually start with bad team fights and lots of fancy weapons spewing particle effects and explosions. The particle effects in the game are remarkable across all platforms.</p>
<div id="attachment_206324" style="width: 630px" class="wp-caption aligncenter"><a href="https://gamingbolt.com/wp-content/uploads/2014/08/PvZ-Garden-Warfare-PS4-2.jpg"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-206324" class="wp-image-206324 size-full" src="https://gamingbolt.com/wp-content/uploads/2014/08/PvZ-Garden-Warfare-PS4-2.jpg" alt="PvZ Garden Warfare PS4" width="620" height="349" /></a><p id="caption-attachment-206324" class="wp-caption-text">PS4</p></div>
<p><p class='review-highlite' >
        "The number of polygons are largely the same across all platforms with some minor variations. Texture pop in isn’t an issue as such."   
      </p></p>
<p>The alpha processing in the game is quite excellent, resulting in fiery explosion looking beautiful as well as making dust/gas clouds look good enough to draw a satisfied nod from players. There is a presence of ambient occlusion too, which makes shadows vary according to the light sources and depth of darkened areas, although the same is absent on the old gen consoles.</p>
<p>The number of polygons are largely the same across all platforms with some minor variations. Texture pop in isn’t an issue as such. The lighting system of the game provides a nice illumination throughout the game. Multiple light sources can be spotted and various set pieces reacting to them appropriately.</p>
<p>Needless to say, the lighting system of the last gen consoles stands nowhere near the new generation’s especially with the absence of multiple light sources, but it is capable enough to make the game not look deficient in this respect.</p>
<div id="attachment_206325" style="width: 630px" class="wp-caption aligncenter"><a href="https://gamingbolt.com/wp-content/uploads/2014/08/PvZ-Garden-Warfare-Xbox-One.jpg"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-206325" class="wp-image-206325 size-full" src="https://gamingbolt.com/wp-content/uploads/2014/08/PvZ-Garden-Warfare-Xbox-One.jpg" alt="PvZ Garden Warfare Xbox One" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2014/08/PvZ-Garden-Warfare-Xbox-One.jpg 640w, https://gamingbolt.com/wp-content/uploads/2014/08/PvZ-Garden-Warfare-Xbox-One-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a><p id="caption-attachment-206325" class="wp-caption-text">Xbox One</p></div>
<p><p class='review-highlite' >
        "The ambient occlusion also seems to be have been beefed up slightly on the PC although motion blur is just as it is across the other platforms: as good as absent."   
      </p></p>
<p>The PC version of the game doesn’t bring in an astounding bit of difference, but it is most certainly an improvement over the consoles. The textures are most certainly rendered at a higher resolution as is there a little improvement in the lighting system and the anti aliasing, although difference in latter may just be a variation across various GPUs.</p>
<p>The system requirements can be easily deemed almost ancient with the game requiring a minimum of a Core 2 Duo or an Athlon 64 X2 (3Ghz), supported by a 4gigabyte RAM and a GPU of the likes of the AMD 5xxx series or even the Nvidia 8800GT. This is the bare minimum for running the game smoothly at the lowest possible settings.</p>
<p>A low-midrange graphics card like the Nvidia 650Ti can handle the game sufficiently well for a flawless experience. The ambient occlusion also seems to be have been beefed up slightly on the PC although motion blur is just as it is across the other platforms: as good as absent. Shadow mapping is largely at par with the consoles only, with a few instances denoting better quality shadows.</p>
<p>The particle effects and alpha processing too seems unchanged but then it is already good enough. Anisotropic filtering sees a slight improvement as far off ground textures seem clearer on the PC as do the reflections seem neater. Depth of field too is seemingly absent from the game but it doesn’t affect the gameplay at all.</p>
<div id="attachment_206326" style="width: 630px" class="wp-caption aligncenter"><a href="https://gamingbolt.com/wp-content/uploads/2014/08/PvZ-Garden-Warfare-PC.jpg"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-206326" class="wp-image-206326 size-full" src="https://gamingbolt.com/wp-content/uploads/2014/08/PvZ-Garden-Warfare-PC.jpg" alt="PvZ Garden Warfare PC" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2014/08/PvZ-Garden-Warfare-PC.jpg 625w, https://gamingbolt.com/wp-content/uploads/2014/08/PvZ-Garden-Warfare-PC-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a><p id="caption-attachment-206326" class="wp-caption-text">PC</p></div>
<p><p class='review-highlite' >
        "In totality, Plants vs Zombies: garden Warfare may not be visually astounding, but it has managed to fare more than merely decently on the old generation of consoles."   
      </p></p>
<p>In totality, Plants vs Zombies: garden Warfare may not be visually astounding, but it has managed to fare more than merely decently on the old generation of consoles whilst maintaining a commendable performance on the new generation and surpassing even that in the PC.</p>
<p>PvZ may not be a game that redefines graphical standards, but it certainly is a thoroughly enjoyable shooter game that promises visual satisfaction with its motley of congruous (yes, congruous) colours and beautifully executed effects, making it an easy choice over the sombre feel of the current day FPSs should you want to have some more fun.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">206321</post-id>	</item>
		<item>
		<title>Check Out This New Plants vs Zombies: Garden Warfare Trailer</title>
		<link>https://gamingbolt.com/check-out-this-new-plants-vs-zombies-garden-warfare-trailer</link>
					<comments>https://gamingbolt.com/check-out-this-new-plants-vs-zombies-garden-warfare-trailer#respond</comments>
		
		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Wed, 22 Jan 2014 23:37:39 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[plants vs zombies 2: garden warfare]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=184976</guid>

					<description><![CDATA[Get ready to pre-order the game.]]></description>
										<content:encoded><![CDATA[<p style="text-align: center;"><iframe loading="lazy" width="620" height="349" src="//www.youtube.com/embed/0o6QUH78YjI" frameborder="0" allowfullscreen></iframe></p>
<p>EA is bringing the sequel to the breakout hit mobile game, Plants vs Zombies, to the Xbox One; for reference, Plants vs Zombies 2: Garden Warfare, was released on smart devices last year, although it found its reception significantly more muted than the original game, thanks to being infested with microtransactions that hindered actual gameplay and game design.</p>
<p>In any case, the Xbox One version looks pretty good, as you can see in the trailer up there; the game should be a pretty good hit for families, and add to the console&#8217;s appeal for consumers in that demographic.</p>
<p>Plants vs Zombies 2: Garden Warfare releases on the Xbox One on February 28, 2014. It also has an all new exclusive co-op mode specifically on the console, in addition to all the regular content that it is already getting.</p>
<p>Whether it holds as much appeal as a console release for regular customers remains to be seen. Stay tuned to GamingBolt for more.</p>
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		<title>PvZ: Garden Warfare Producer Talks About 30 vs 60 FPS in Games</title>
		<link>https://gamingbolt.com/pvz-garden-warfare-producer-talks-about-30-vs-60-fps-in-games</link>
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		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Thu, 09 Jan 2014 22:18:06 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[plants vs zombies 2: garden warfare]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=184089</guid>

					<description><![CDATA['It depends on the game.']]></description>
										<content:encoded><![CDATA[<p style="text-align: center;"><a href="https://gamingbolt.com/wp-content/uploads/2013/12/66.-Plants-vs-Zombies-Garden-Warfare.jpg"><img loading="lazy" decoding="async" class=" wp-image-182418 aligncenter" alt="66. Plants vs Zombies Garden Warfare" src="https://gamingbolt.com/wp-content/uploads/2013/12/66.-Plants-vs-Zombies-Garden-Warfare.jpg" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2013/12/66.-Plants-vs-Zombies-Garden-Warfare.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2013/12/66.-Plants-vs-Zombies-Garden-Warfare-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2013/12/66.-Plants-vs-Zombies-Garden-Warfare-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>With the issue of frame rates and resolution coming center stage following the recent launches of Xbox One and PlayStation 4, the producer of Plants vs Zombies, a game that is available on Xbox 360 and Xbox One, running at 30FPS on the former and 60FPS on the latter, talks about the sticky issue of framerates in videogames.</p>
<p>“I think it depends on the type of game,” producer Brian Lindley told <a href="http://www.examiner.com/article/pvz-garden-warfare-producer-on-30-fps-versus-60-fps-games" target="_blank">The Examiner</a> when asked if 30 fps versus 60 fps matters. “When you’re playing a game, like a shooter, that requires a lot of fast reflexes, that frame rate difference and the feel of that experience between 30 and 60 can be quite a bit different. When you’re just playing something that isn’t quite as moment-to-moment, then what you typically do is you put more visual effects and processing on the image when you’re running at 30, you get more motion blur and more of a cinematic feel.</p>
<p>“When you’re running at 60, it’s all about the responsiveness and the speed of how it feels to play that experience. I’m kind of with you, 30 versus 60 for me on most games, if it looks good and the frame rate is not dropping significantly, I’m happy, but I think hardcore gamers can see and tell the difference. It really just depends on your sensibilities as a gamer and how much frame rate matters to you. When you sit there and you look at 30 versus 60 side-by-side, you definitely notice a difference, but when you’re just sitting there on your own playing a 30 frames game and without any comparison, it still looks and feels great.</p>
<p>“It’s a very subjective thing and I’m with you on that where frame rate is good and it’s not dropping or stuttering, then I’m typically pretty happy,” he concluded.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">184089</post-id>	</item>
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		<title>Check Out Multiplayer Gameplay for Plants vs Zombies: Garden Warfare</title>
		<link>https://gamingbolt.com/check-out-multiplayer-gameplay-for-plants-vs-zombies-garden-warfare</link>
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		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Tue, 17 Dec 2013 22:52:22 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[plants vs zombies 2: garden warfare]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=182028</guid>

					<description><![CDATA[The war comes to your backyard.]]></description>
										<content:encoded><![CDATA[<p style="text-align: center;"><iframe loading="lazy" width="620" height="349" src="//www.youtube.com/embed/vG7wJM7qLg4" frameborder="0" allowfullscreen></iframe></p>
<p>Plants vs Zombies: Garden Warfare takes a leaf out of Battlefield&#8217;s book, as its 24 player Gardens and Graveyards multiplayer mode is a remix of the Rush and Conquest gameplay modes from Battlefield, but with that unique Plants vs Zombies twist.</p>
<p>Invading zombies are on the attack, and in this mode, they must take the plant bases using team work and summoned zombie hordes;  a final battle seems them with a rush like objective that changes on each map.</p>
<p>On the other hand, plants will be able to setup tower defense style defensive plants at each base to help them hold off the zombie onslaught. Zombies win if they can take over all the bases and objectives, while plants win if they can hold the zombies off till the timer counts down to zero.</p>
<p>Check out the trailer above, which shows off gameplay on the map Driftwood Shores, and stay tuned for more coverage.</p>
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