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	<title>Playground Studios &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Fable 4 Is In Development For Xbox One &#8211; Rumor</title>
		<link>https://gamingbolt.com/fable-4-is-in-development-for-xbox-one-rumor</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Sun, 07 Jan 2018 14:57:38 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Fable 4]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Playground Studios]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[xbox one x]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=318470</guid>

					<description><![CDATA[Please let this be true. ]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/08/Fable-Legends.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-169357" src="https://gamingbolt.com/wp-content/uploads/2013/08/Fable-Legends.jpg" alt="Fable Legends" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2013/08/Fable-Legends.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2013/08/Fable-Legends-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2013/08/Fable-Legends-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>The shuttering of Lionhead Studios not so long ago wasn&#8217;t sad just simply because the studio would no longer be operational, or because their upcoming title <em>Fable Legends </em>had been cancelled, but also because it threw the future of the entire <em>Fable </em>franchise into jeopardy. <em>Fable </em>has to be one of the most beloved Xbox franchises, in spite of all its ups and downs- which is why we&#8217;re incredibly excited about this report we&#8217;re bringing to you today.</p>
<p>Don Williamson, who used to be the Lead Engine Programmer at Lionhead Studios at one time, recently took to Twitter and claimed that, in spite of having no insider info, he was pretty certain of who Microsoft had entrusted with working on <em>Fable 4</em>. &#8220;Having no inside information, I totally know who&#8217;s building Fable 4 now,&#8221; Williamson wrote in a tweet that has since been deleted, before adding- &#8220;Interesting choice…&#8221;</p>
<p>When asked by <a href="https://wccftech.com/ex-lionhead-interesting-choice-fable-4/" target="_blank" rel="noopener">WCCFTech</a> whether this was a studio based in Brighton (hinting, of course, at Studio Gobo’s Electric Square), Williamson responded that no studio in Brighton was big enough to take on a project as major as <em>Fable</em>. Which, of course, narrows down the other possible studios by quite a lot. The likeliest, then, seems to be <em>Forza Horizon </em>developer Playground Studios.</p>
<p>As we recently <a href="https://gamingbolt.com/forza-horizon-3-dev-working-on-aaa-open-world-action-rpg">reported</a>, Playground Studios is looking to hire people to work on a new, AAA action-RPG, and <em>Fable 4 </em>certainly seems to fit that description. The studio is also certainly capable of handling big budget projects, and handling them quite well, as the three <em>Forza Horizon </em>games have shown. What&#8217;s more, that would most definitely qualify as an &#8220;interesting choice&#8221;, as Williamson put it.</p>
<p>All of this is, of course, unconfirmed, and Williamson has stressed that he doesn&#8217;t have any insider info, so take this all with a grain of salt. That said, this definitely qualifies as rather interesting, and I for one wouldn&#8217;t mind seeing a mainline <em>Fable </em>title being developed by Playground. Stay tuned to GamingBolt, and we&#8217;ll keep you updated on this story as it develops.</p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="en" dir="ltr">there&#39;s nobody here in Brighton that could take on a task of that magnitude.</p>
<p>&mdash; Don Williamson (@Donzanoid) <a href="https://twitter.com/Donzanoid/status/949583709258371072?ref_src=twsrc%5Etfw">January 6, 2018</a></p></blockquote>
<p><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></p>
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		<title>Forza Horizon 2 Video Walkthrough in HD &#124; Game Guide</title>
		<link>https://gamingbolt.com/forza-horizon-2-video-walkthrough-in-hd-game-guide</link>
					<comments>https://gamingbolt.com/forza-horizon-2-video-walkthrough-in-hd-game-guide#respond</comments>
		
		<dc:creator><![CDATA[Rashid Sayed]]></dc:creator>
		<pubDate>Sat, 03 Jan 2015 16:03:49 +0000</pubDate>
				<category><![CDATA[Walkthrough]]></category>
		<category><![CDATA[Forza Horizon 2]]></category>
		<category><![CDATA[Forza Horizon 2 Game Guide]]></category>
		<category><![CDATA[Forza Horizon 2 HD Video Walkthrough]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Playground Studios]]></category>
		<category><![CDATA[video game walkthrough]]></category>
		<category><![CDATA[Xbox Live]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=218503</guid>

					<description><![CDATA[A complete video walkthrough for Forza Horizon 2.]]></description>
										<content:encoded><![CDATA[<p>Complete Forza Horizon 2 with the help of this HD video walkthrough and game guide.</p>
<p><strong>Game Overview:</strong></p>
<p>Forza Horizon 2 takes place during the fictional &#8220;Horizon Festival&#8221; which is held in southern France and northern Italy. The map size is three times bigger than the original Forza Horizon and features day-night cycle along with dynamic weather system.</p>
<p>Forza Horizon 2 is now available for the Xbox One. The game was developed by Playground Studios and published by Microsoft.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2014/06/e3-press-kit-02-wm-forza-horizon2.jpg"><img decoding="async" class="aligncenter size-large wp-image-198873" src="https://gamingbolt.com/wp-content/uploads/2014/06/e3-press-kit-02-wm-forza-horizon2-1024x576.jpg" alt="forza horizon2" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2014/06/e3-press-kit-02-wm-forza-horizon2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2014/06/e3-press-kit-02-wm-forza-horizon2-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2014/06/e3-press-kit-02-wm-forza-horizon2.jpg 1280w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Check out the video walkthrough of Forza Horizon 2 below and let us know if you have any questions in the comments section below.</p>
<p style="text-align: center;"><iframe width="620" height="349" src="//www.youtube.com/embed/J0uzhptIFLw?list=PLClY3bOF3ZUABtj5mf7ruGd7KuEgn-THk" frameborder="0" allowfullscreen></iframe></p>
<p>For video game guides, tips and wikis, check out our gaming portal <a href="https://gamingbolt.com/video-game-wikis-walkthroughs-cheats-guides-unlockables-and-secrets">here</a>.</p>
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		<title>DriveClub Uses Real World Weather Physics, Weather Effects Compared With Forza Horizon 2</title>
		<link>https://gamingbolt.com/driveclub-uses-real-world-weather-physics-weather-effects-compared-with-forza-horizon-2</link>
					<comments>https://gamingbolt.com/driveclub-uses-real-world-weather-physics-weather-effects-compared-with-forza-horizon-2#comments</comments>
		
		<dc:creator><![CDATA[Bill Smith]]></dc:creator>
		<pubDate>Wed, 17 Dec 2014 14:52:58 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Graphics Analysis]]></category>
		<category><![CDATA[DriveClub]]></category>
		<category><![CDATA[Evolution Studios]]></category>
		<category><![CDATA[Forza Horizon 2]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Playground Studios]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[Xbox Live]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=217309</guid>

					<description><![CDATA[DriveClub is the epitome of weather simulation in video games. Find out more in our final verdict.]]></description>
										<content:encoded><![CDATA[<p><span style="float: left; color: #b00000; font-family: Georgia; font-size: 60px; line-height: 35px; padding-right: 6px;">E</span>volution Studios&#8217; DriveClub is a different game now compared to the one we had during the woeful launch back in October. The game, although visually stunning, was hampered by a broken online multiplayer and an under prepared server infrastructure. During the last few weeks, Evolution Studios have been hard at work, fixing the multiplayer component and adding more servers and upgrading them to get the game back to its original vision. It seems to be paying off with the latest set of fixes and patches, the game does play better than it did during launch.</p>
<p>Earlier last week, Evolution Studios released the much awaited weather patch for DriveClub and as we have <a title="DriveClub: Attention To Detail Is Crazy, Driver’s Shirt Gets Wet, Raindrops &amp; Plants React Naturally" href="https://gamingbolt.com/driveclub-attention-to-detail-is-crazy-drivers-shirt-gets-wet-raindrops-plants-react-naturally">noted</a> multiple times <a title="DriveClub New Videos Show Rain And Snow Storm, Attention To Detail Is Phenomenal" href="https://gamingbolt.com/driveclub-new-videos-show-rain-and-snow-storm-attention-to-detail-is-phenomenal">earlier</a>, it lifts an already impressive looking title to an all together different level. This is not some random patch that merely adds snow and rain in the game. Evolution Studios have implemented a proper physics system so that the snow and rain particles are simulated according to the laws of forces, acceleration and motion.</p>
<p>For example, in real life the rain will appear to be inclined at a certain angle when you are sitting in a moving car. The more the speed of the car, the inclination angle of rain further increases. If you have ever thought about it, rain actually does not drop straight to the ground, it&#8217;s sometimes blown away by the winds. Generally speaking, when rain is pouring down, it&#8217;s falling down with a certain vertical velocity and zero horizontal velocity. If the car is stationary or is moving very slowly, the rain will appear to fall down at zero angle.</p>
<p>But when the car speeds up, it will move with some horizontal velocity but the driver&#8217;s own horizontal velocity is zero so this negates the horizontal velocity of the rain. The difference results into the angular orientation of the rain when the car is moving fast. Due to this the rear of the car gets less battered by the rain than the front. DriveClub actually implements this simulation wherein the inclination angle will vary according to the speed of the car. This is simply phenomenal stuff and we were shocked to found out this in our tests. We understand that most of this is technical jargon for our readers so we have simplified this for you via a image which you can check out below.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2014/12/driveclub-ps4-rain-physics.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-217328" src="https://gamingbolt.com/wp-content/uploads/2014/12/driveclub-ps4-rain-physics.jpg" alt="driveclub ps4 rain physics" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2014/12/driveclub-ps4-rain-physics.jpg 620w, https://gamingbolt.com/wp-content/uploads/2014/12/driveclub-ps4-rain-physics-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Another big addition to weather update are the snowstorms. In nature, snow behaves differently than rain since it drops in the form of crystalline water ice. As soon as it falls on a fast moving car it melts down resulting into chunks of water being thrown on the windshield. The simulation is different compared to rain wherein the droplets will vary according to the intensity of the rain storm and as such the car&#8217;s wipers will have a hard time dealing with snow compared to rain. This is again pretty much on the spot in DriveClub. However the best way to experience this effect is during night time wherein snow, a partly solid material, is lit up by the front lights of the car. This is another classic example of dynamic lighting that DriveClub employs.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2014/12/snow.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-217323" src="https://gamingbolt.com/wp-content/uploads/2014/12/snow.jpg" alt="snow driveclub" width="620" height="162" srcset="https://gamingbolt.com/wp-content/uploads/2014/12/snow.jpg 620w, https://gamingbolt.com/wp-content/uploads/2014/12/snow-300x78.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p style="text-align: center;"><em>Snow resulting into more water accumulation.</em></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2014/12/rain.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-217322" src="https://gamingbolt.com/wp-content/uploads/2014/12/rain.jpg" alt="rain driveclub" width="620" height="150" srcset="https://gamingbolt.com/wp-content/uploads/2014/12/rain.jpg 620w, https://gamingbolt.com/wp-content/uploads/2014/12/rain-300x72.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p style="text-align: center;"><em>Rain resulting into lesser water accumulation.</em></p>
<p style="text-align: center;"><iframe loading="lazy" width="620" height="349" src="//www.youtube.com/embed/nMobTjdZ3g8?&start=199" frameborder="0" allowfullscreen></iframe></p>
<p style="text-align: center;"><em>Each particle is lit due to dynamic lighting.</em></p>
<p>Both rain and snow particles are dynamically affected by the velocity and the direction the car is moving. Depending on speed the car is travelling, rain drops will stray on the sides of the windshield and will automatically slide down should you reduce the speed. The droplets will slide left or right or remain stationary due to the pressure created between the wind and the windshield resulting into an accurate water particle simulation. Even the car windows depict this simulation. The water on the car windows will seep through in horizontal direction since they are in the same axis as the incoming window. This is the precise reason why you won&#8217;t see water falling down in a vertical fashion when you are sitting inside in a real moving car.</p>
<p>Evolution Studios have literally nailed the simulation of rain and snow in a video game. But how does the engine behave under dynamic conditions when you are going through a dry section of the track, say a tunnel? Fortunately, it behaves as expected. The windshield dries up in proportion to the number of times the wiper wipes the front shield and the windows lack any vertical water formation. And as soon as you are out in the wet, the simulation runs again. Absolutely phenomenal.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2014/12/water-2.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-217327" src="https://gamingbolt.com/wp-content/uploads/2014/12/water-1.jpg" alt="driveclub water effect" width="620" height="295" srcset="https://gamingbolt.com/wp-content/uploads/2014/12/water-1.jpg 620w, https://gamingbolt.com/wp-content/uploads/2014/12/water-1-300x142.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><em>In those areas where there is no rain such as this tunnel, notice the lack of horizontal formation of water on the left. Due to the lack of rain and its horizontal force, water does not accumulate in a horizontal fashion.</em></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2014/12/water-2.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-217326" src="https://gamingbolt.com/wp-content/uploads/2014/12/water-2.jpg" alt="driveclub water effect" width="621" height="234" srcset="https://gamingbolt.com/wp-content/uploads/2014/12/water-2.jpg 621w, https://gamingbolt.com/wp-content/uploads/2014/12/water-2-300x113.jpg 300w" sizes="auto, (max-width: 621px) 100vw, 621px" /></a></p>
<p style="text-align: center;"><em>And as soon as you are out in the open, you can clearly see horizontal formation of water on the left due to rain.</em></p>
<p>It goes without saying that the car&#8217;s handling also changes depending on the weather condition. When snow is dropping, the tracks become slippery which means you will be sliding around a lot especially during corners. This happens due to the tires slipping as they try hard to get a grip on the road due to insufficient frictional force. In case of rain, when the car goes over a puddle, the frictional force between tires and roads is almost zero which results into a few bumps. We tried simulating both of these situations and the car slightly loses its frictional force. However, we are not sure how many players will actually notice this subtle effect.</p>
<p>We also saw several instance of global illumination and screen space reflection wherein the brake glow (which is due to the conversion of kinetic energy into heat) will reflect on the wet surface. The vehicle&#8217;s body will accordingly get wet with rain and each drop will have individual dynamic lighting depending on the multi layer shaded paint of the car&#8217;s body. All in all, DriveClub is one of the best looking racers we have ever played and might possibly have the best simulation of rain and snow in video games. It&#8217;s a visual splendour and a technical achievement of the year by Evolution Studios, although it&#8217;s a shame that the game launched with several issues and without the weather patch back in October.</p>
<p><strong>Comparison with weather in Forza Horizon 2:</strong></p>
<p style="text-align: center;"><iframe loading="lazy" width="620" height="349" src="//www.youtube.com/embed/SSbZtKFPYZ0" frameborder="0" allowfullscreen></iframe></p>
<p style="text-align: center;"><em>Check out the video in 1080p and 60fps.</em></p>
<p>So how does the weather in DriveClub matches up with Forza Horizon 2? Honestly speaking, we haven&#8217;t seen anything like DriveClub till date. Don&#8217;t get us wrong, Forza Horizon 2 is a <a title="Forza Horizon 2 Review" href="https://gamingbolt.com/forza-horizon-2-review">superb game</a> with fantastic looking tracks and scenery but its lighting engine is simply not up to the level of DriveClub.</p>
<p>The rain simulation in Forza Horizon 2, although a step above other racing games, does not feature the dynamic accumulation and physics of rain droplets as seen in DriveClub. There is a decent level of dynamic lighting on rain particles,especially during night but the technique seems to be inferior to what we have in DriveClub. For someone who owns both the game, the differences might be jarring. Check out the video above for an in-depth comparison between the two.</p>
<p><em>Note: One of our readers Jonathan Blake partly contributed to this article by providing us with a comparison video for DriveClub and Forza Horizon 2.</em></p>
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		<title>Microsoft launches 4 day racing events festival in anticipation of Forza Horizon</title>
		<link>https://gamingbolt.com/microsoft-launches-4-day-racing-events-festival-in-anticipation-of-forza-horizon</link>
					<comments>https://gamingbolt.com/microsoft-launches-4-day-racing-events-festival-in-anticipation-of-forza-horizon#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Tue, 09 Oct 2012 20:55:04 +0000</pubDate>
				<category><![CDATA[Video News]]></category>
		<category><![CDATA[Forza Horizon]]></category>
		<category><![CDATA[Kinect]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Playground Studios]]></category>
		<category><![CDATA[Turn 10]]></category>
		<category><![CDATA[xbox 360]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=114991</guid>

					<description><![CDATA[From France to Great Britain]]></description>
										<content:encoded><![CDATA[<p style="text-align: justify">Microsoft is hosting a racing event across 4 nations, starting from France to Great Britain to celebrate the upcoming release of Forza Horizon. This &#8220;festival&#8221; will span 1,000 kilometers.</p>
<p style="text-align: justify">It will be a four day event, starting on October 23 and ending on October 26, and will feature 10 cars, 6 challenges and 4 events. This festival is being called Escape The Grid.</p>
<p style="text-align: justify">Have a look at the video above.</p>
<p style="text-align: justify">Forza Horizon releases later this month for the Xbox 360. Stay tuned for continued coverage, and leave behind your thoughts in the comments section below.</p>
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		<title>Forza Horizon screenshot blowout</title>
		<link>https://gamingbolt.com/forza-horizon-screenshot-blowout</link>
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		<dc:creator><![CDATA[Kartik Mudgal]]></dc:creator>
		<pubDate>Sat, 02 Jun 2012 19:57:34 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Screenshots]]></category>
		<category><![CDATA[Forza Horizon]]></category>
		<category><![CDATA[Playground Studios]]></category>
		<category><![CDATA[xbox 360]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=91547</guid>

					<description><![CDATA[We have a bunch of spectacular screenshots for you from Forza Horizon, and there are quite a lot of them that you can check out below. The game will be released this year and is developed by Playground Studios which has a lot of talent from various racing studios out there, and the best part? [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2012/06/forza-horizon-10.jpg"><img loading="lazy" decoding="async" class="aligncenter" src="https://gamingbolt.com/wp-content/uploads/2012/06/forza-horizon-10.jpg" alt="" width="505" height="284" /></a></p>
<p>We have a bunch of spectacular screenshots for you from Forza Horizon, and there are quite a lot of them that you can check out below. The game will be released this year and is developed by Playground Studios which has a lot of talent from various racing studios out there, and the best part? Turn 10 is helping them create the game.</p>
<p>It’s an open-world racer with dynamic day and night cycles and the setting looks like Colorado. The game will contain gas stations, and players can race various vehicles in the game. It also contains paint shops and car dealerships. It remains to be seen if the in-game gameplay looks as good as these screenshots.</p>
<p>More information will be revealed at Microsoft&#8217;s E3 conference. Meanwhile check out the screenshots below.</p>

<a href='https://gamingbolt.com/wp-content/uploads/2012/06/forza-horizon-2.jpg'><img loading="lazy" decoding="async" width="2560" height="1440" src="https://gamingbolt.com/wp-content/uploads/2012/06/forza-horizon-2.jpg" class="attachment-full size-full" alt="" srcset="https://gamingbolt.com/wp-content/uploads/2012/06/forza-horizon-2.jpg 2560w, https://gamingbolt.com/wp-content/uploads/2012/06/forza-horizon-2-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2012/06/forza-horizon-2-1024x576.jpg 1024w" sizes="auto, (max-width: 2560px) 100vw, 2560px" /></a>
<a href='https://gamingbolt.com/wp-content/uploads/2012/06/forza-horizon-3.jpg'><img loading="lazy" decoding="async" width="2560" height="1440" src="https://gamingbolt.com/wp-content/uploads/2012/06/forza-horizon-3.jpg" class="attachment-full size-full" alt="" srcset="https://gamingbolt.com/wp-content/uploads/2012/06/forza-horizon-3.jpg 2560w, https://gamingbolt.com/wp-content/uploads/2012/06/forza-horizon-3-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2012/06/forza-horizon-3-1024x576.jpg 1024w" sizes="auto, (max-width: 2560px) 100vw, 2560px" /></a>
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<a href='https://gamingbolt.com/wp-content/uploads/2012/06/forza-horizon-5.jpg'><img loading="lazy" decoding="async" width="2560" height="1440" src="https://gamingbolt.com/wp-content/uploads/2012/06/forza-horizon-5.jpg" class="attachment-full size-full" alt="" srcset="https://gamingbolt.com/wp-content/uploads/2012/06/forza-horizon-5.jpg 2560w, https://gamingbolt.com/wp-content/uploads/2012/06/forza-horizon-5-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2012/06/forza-horizon-5-1024x576.jpg 1024w" sizes="auto, (max-width: 2560px) 100vw, 2560px" /></a>
<a href='https://gamingbolt.com/wp-content/uploads/2012/06/forza-horizon-6.jpg'><img loading="lazy" decoding="async" width="2560" height="1440" src="https://gamingbolt.com/wp-content/uploads/2012/06/forza-horizon-6.jpg" class="attachment-full size-full" alt="" srcset="https://gamingbolt.com/wp-content/uploads/2012/06/forza-horizon-6.jpg 2560w, https://gamingbolt.com/wp-content/uploads/2012/06/forza-horizon-6-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2012/06/forza-horizon-6-1024x576.jpg 1024w" sizes="auto, (max-width: 2560px) 100vw, 2560px" /></a>
<a href='https://gamingbolt.com/wp-content/uploads/2012/06/forza-horizon-7.jpg'><img loading="lazy" decoding="async" width="2560" height="1440" src="https://gamingbolt.com/wp-content/uploads/2012/06/forza-horizon-7.jpg" class="attachment-full size-full" alt="" srcset="https://gamingbolt.com/wp-content/uploads/2012/06/forza-horizon-7.jpg 2560w, https://gamingbolt.com/wp-content/uploads/2012/06/forza-horizon-7-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2012/06/forza-horizon-7-1024x576.jpg 1024w" sizes="auto, (max-width: 2560px) 100vw, 2560px" /></a>
<a href='https://gamingbolt.com/wp-content/uploads/2012/06/forza-horizon-8.jpg'><img loading="lazy" decoding="async" width="2560" height="1440" src="https://gamingbolt.com/wp-content/uploads/2012/06/forza-horizon-8.jpg" class="attachment-full size-full" alt="" srcset="https://gamingbolt.com/wp-content/uploads/2012/06/forza-horizon-8.jpg 2560w, https://gamingbolt.com/wp-content/uploads/2012/06/forza-horizon-8-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2012/06/forza-horizon-8-1024x576.jpg 1024w" sizes="auto, (max-width: 2560px) 100vw, 2560px" /></a>
<a href='https://gamingbolt.com/wp-content/uploads/2012/06/forza-horizon-9.jpg'><img loading="lazy" decoding="async" width="2560" height="1440" src="https://gamingbolt.com/wp-content/uploads/2012/06/forza-horizon-9.jpg" class="attachment-full size-full" alt="" srcset="https://gamingbolt.com/wp-content/uploads/2012/06/forza-horizon-9.jpg 2560w, https://gamingbolt.com/wp-content/uploads/2012/06/forza-horizon-9-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2012/06/forza-horizon-9-1024x576.jpg 1024w" sizes="auto, (max-width: 2560px) 100vw, 2560px" /></a>
<a href='https://gamingbolt.com/wp-content/uploads/2012/06/forza-horizon-10.jpg'><img loading="lazy" decoding="async" width="2560" height="1440" src="https://gamingbolt.com/wp-content/uploads/2012/06/forza-horizon-10.jpg" class="attachment-full size-full" alt="" srcset="https://gamingbolt.com/wp-content/uploads/2012/06/forza-horizon-10.jpg 2560w, https://gamingbolt.com/wp-content/uploads/2012/06/forza-horizon-10-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2012/06/forza-horizon-10-1024x576.jpg 1024w" sizes="auto, (max-width: 2560px) 100vw, 2560px" /></a>
<a href='https://gamingbolt.com/wp-content/uploads/2012/06/forza-horizon.jpg'><img loading="lazy" decoding="async" width="2560" height="1440" src="https://gamingbolt.com/wp-content/uploads/2012/06/forza-horizon.jpg" class="attachment-full size-full" alt="" srcset="https://gamingbolt.com/wp-content/uploads/2012/06/forza-horizon.jpg 2560w, https://gamingbolt.com/wp-content/uploads/2012/06/forza-horizon-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2012/06/forza-horizon-1024x576.jpg 1024w" sizes="auto, (max-width: 2560px) 100vw, 2560px" /></a>

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