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	<title>playstation vr 2 &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Firewall Ultra Announced for PSVR2 with a New Trailer</title>
		<link>https://gamingbolt.com/firewall-ultra-announced-for-psvr2-with-a-new-trailer</link>
					<comments>https://gamingbolt.com/firewall-ultra-announced-for-psvr2-with-a-new-trailer#respond</comments>
		
		<dc:creator><![CDATA[Shunal Doke]]></dc:creator>
		<pubDate>Wed, 07 Sep 2022 01:21:38 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Firewall Ultra]]></category>
		<category><![CDATA[First Contact Entertainment]]></category>
		<category><![CDATA[playstation vr 2]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=529303</guid>

					<description><![CDATA[PlayStation VR2 is getting an exclusive first-person shooter in the form of FIrewall Ultra. The game will feature single-player as well as multiplayer game modes.]]></description>
										<content:encoded><![CDATA[<p>Developer First Contact Entertainment has released a new trailer for its upcoming PlayStation VR2 game <em>Firewall Ultra</em>. The trailer reveals that a few game modes will be available, including single-player and multiplayer. Check it out below.</p>
<p><em>Firewall Ultra</em> is set to take place five years after the events of the original game. This also means that contractors and locations from the first game will have seen an evolution in the new game. The developers have also revealed that <em>Firewall Ultra</em> will be making use of dedicated servers for its multiplayer rather than using peer-to-peer connections.</p>
<p>The trailer also lists a number of features in <em>Firewall Ultra</em>, including support for adaptive triggers, finger touch detection, eye tracking, haptic feedback, foveated rendering, 110 degree field of view, fast loading times, and support for 4K HDR.</p>
<p>There will also be post-launch support for <em>Firewall Ultra</em>, including new maps, contractors, and weapons.</p>
<p><em>Firewall Ultra</em> is slated to be coming exclusively to the PSVR2.</p>
<p><iframe title="Firewall Ultra - Reveal Trailer | PS VR2 Games" width="500" height="281" src="https://www.youtube.com/embed/pqSJRTTiTtM?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">529303</post-id>	</item>
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		<title>PlayStation VR 2 Could Be Wireless, Based On New Patent Filing By Sony</title>
		<link>https://gamingbolt.com/playstation-vr-2-could-be-wireless-based-on-new-patent-filing-by-sony</link>
					<comments>https://gamingbolt.com/playstation-vr-2-could-be-wireless-based-on-new-patent-filing-by-sony#comments</comments>
		
		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Fri, 15 Mar 2019 17:12:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PlayStation VR]]></category>
		<category><![CDATA[playstation vr 2]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[psvr]]></category>
		<category><![CDATA[psvr2]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=390319</guid>

					<description><![CDATA[Sony may be working on wireless technology for a possible PlayStation VR 2. ]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2019/02/psvr.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-387293" src="https://gamingbolt.com/wp-content/uploads/2019/02/psvr.jpg" alt="psvr" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/02/psvr.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/02/psvr-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/02/psvr-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/02/psvr-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Sony’s been on a rampage with <a href="https://gamingbolt.com/sony-patents-new-method-for-backward-compatibility">patent filings</a> of late (which makes sense if their next console is on the horizon). <a href="https://www.j-platpat.inpit.go.jp/web/PU/JPA_H31041394/4A7CC9CD01B735CD3638309EDD2507FF" target="_blank" rel="noopener noreferrer">The newest patent</a> filed by the company in Japan is for a VR headset—and it seems to indicate a <i>wireless</i> VR headset, which, as any owner of PlayStation VR who has had to fumble with its endless wires during setup will attest to, the current PSVR model is categorically not.</p>
<p>The patent in question seems to be for a breakout box for a wireless headset that switches transmission frequencies to maintain a consistent and steady connection with the headset at all times (in this case, we are looking at switches between 5GHz and 60GHz, with 60GHz seemingly the primary band for connection, and 5GHz being used as a backup band).</p>
<p>Patents don’t <i>always</i> have to materialize in products, but a next generation PlayStation VR headset isn’t really much of a stretch to assume, and making it wireless is one obvious improvement Sony can look at making for it. Here’s hoping this turns out to be indicative of a final product.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">390319</post-id>	</item>
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		<title>PlayStation VR 2 Could Definitely Happen, Says Sony</title>
		<link>https://gamingbolt.com/playstation-vr-2-could-definitely-happen-says-sony</link>
					<comments>https://gamingbolt.com/playstation-vr-2-could-definitely-happen-says-sony#comments</comments>
		
		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Thu, 10 Mar 2016 13:29:09 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PlayStation VR]]></category>
		<category><![CDATA[playstation vr 2]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=260076</guid>

					<description><![CDATA['Get it lighter, smaller, easier to use.']]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2014/03/Project-Morpheus_Sony-VR.jpg" rel="attachment wp-att-190289"><img decoding="async" class="size-full wp-image-190289 aligncenter" src="https://gamingbolt.com/wp-content/uploads/2014/03/Project-Morpheus_Sony-VR.jpg" alt="Project Morpheus" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2014/03/Project-Morpheus_Sony-VR.jpg 620w, https://gamingbolt.com/wp-content/uploads/2014/03/Project-Morpheus_Sony-VR-300x168.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Sony&#8217;s PlayStation VR is widely expected to be the most successful VR solution, owing to its mass market accessibility. However, the launch of the PlayStation VR headset is just the beginning- going forward, Sony said they could easily see themselves launching future iterations of the product.</p>
<p>“We definitely believe [there will be a follow-up someday],”Richard Marks, Director of PlayStation Magic Lab said. “We’re doing everything and planning and setting it up so that we would know how to make a next one, and make that make sense for our customers and stuff, so yeah, we don’t think of this as a one-and-done by a long shot. And we also don’t think VR is like that.”</p>
<p>He isn&#8217;t the only one at Sony toying with the possibility, either. SCE’s Jeff Stafford also discussed the possibilities of a PlayStation VR follow up, discussing what a future revision of the product could have.</p>
<p>“We’re going to try and improve every aspect of it,” he said. “Get it lighter, smaller form factor, easier to use. Of course people want wireless- that’s a challenge. There’s so many things. People want to see their hands in VR, or see their body in VR.</p>
<p>“You get all of that [and then] ‘OK, I want to be able to feel things in VR.’ It’s the next thing. ‘OK, can I smell this virtual coffee?’ You know, at some point many years in the future I’m sure there will be some new amazing technology where it gives you a lot of these things. But even now, there’s so many experiences that can be created with the current technology. We haven’t really seen any of it yet. We’ll start to see it soon.”</p>
<p>VR as a medium definitely offers potential to evolve beyond what it is just offering right now- and it is good to see Sony thinking beyond this first generation of VR products. Let&#8217;s hope the PlayStation VR is successful enough to warrant follow up products.</p>
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