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	<title>Playtonic Friends &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>BPM: Bullets Per Minute is Out Now on Nintendo Switch</title>
		<link>https://gamingbolt.com/bpm-bullets-per-minute-is-out-now-on-nintendo-switch</link>
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		<dc:creator><![CDATA[Shunal Doke]]></dc:creator>
		<pubDate>Fri, 09 Sep 2022 02:15:06 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Awe Interactive]]></category>
		<category><![CDATA[BPM: Bullets Per Minute]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[Playtonic Friends]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=529564</guid>

					<description><![CDATA[After spending quite a bit of time on PC, PS4, and Xbox One, rhythm-based roguelite shooter BPM: Bullets Per Minute is out now on the Nintendo Switch.]]></description>
										<content:encoded><![CDATA[<p>Developer Awe Interactive and publisher Playtonic Friends have announced that its rhythm-based shooter <a href="https://gamingbolt.com/bpm-bullets-per-minute-overdrive-update-adds-new-characters-weapons-and-more"><em>BPM: Bullets Per Minute</em></a> is out now on the Nintendo Switch. Check out the trailer below.</p>
<p><em>BPM: Bullets Per Minute</em> emphasises playing to the beat of the music. All of the player&#8217;s actions, as well as enemy actions are tied to the beat. The game is inspired by retro shooters of the 90s, and features movement options like rocket jumping, bunny hopping, double jumping, and dashing.</p>
<p>The game features randomly-generated dungeons, so no two playthroughs are bound to be the same. Each time the player starts the game, they will get access to random weapons and level layouts.</p>
<p>Ultimately, players have to beat 7 bosses to reach <em>BPM: Bullets Per Minute</em>&#8216;s final boss&gt; Bosses all move and attack in unique ways, and players will have to figure out strategies unique to the boss, while also keeping in mind the weapons they have access to in any particular run.</p>
<p>Aside from the Nintendo Switch, <em>BPM: Bullets Per Minute</em> is also available on PC, <a href="https://gamingbolt.com/bpm-bullets-per-minute-is-out-now-on-ps4-and-xbox-one">PS4, and Xbox One</a>.</p>
<p><iframe title="BPM: Bullets Per Minute Nintendo Switch Launch Trailer" width="500" height="281" src="https://www.youtube.com/embed/3q3LAmgOK_M?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>BPM: Bullets Per Minute is Out Now on PS4 and Xbox One</title>
		<link>https://gamingbolt.com/bpm-bullets-per-minute-is-out-now-on-ps4-and-xbox-one</link>
					<comments>https://gamingbolt.com/bpm-bullets-per-minute-is-out-now-on-ps4-and-xbox-one#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Tue, 05 Oct 2021 13:08:55 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Awe Interactive]]></category>
		<category><![CDATA[BPM: Bullets Per Minute]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Playtonic Friends]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=495521</guid>

					<description><![CDATA[Awe Interactive's acclaimed rhythm roguelike first person shooter can now be played on PlayStation and Xbox consoles. ]]></description>
										<content:encoded><![CDATA[<p>There&#8217;s no shortage of shooters inspired by the pulse-pounding action of the old-school classics, but in that crowded group, Awe Interactive&#8217;s excellent <em><a href="https://gamingbolt.com/bpm-bullets-per-minute-releases-october-5th-on-ps4-and-xbox-one">BPM: Bullets Per Minute</a> </em>is easily among the best. It launched for PC late last year and was instantly met with widespread praise from critics and players alike. Now, it&#8217;s opened the doors for more players to come in and enjoy it.</p>
<p>Courtesy of Playtonic&#8217;s indie publishing arm <a href="https://gamingbolt.com/yooka-laylee-developer-announces-new-publishing-label-called-playtonic-friends">Playtonic Friends</a>, <em>BPM: Bullets Per Minute </em>is out now for PS4 and Xbox One, bringing its roguelike rhythm-based adrenaline-fueled action to consoles. Native PS5 and Xbox Series X/S versions haven&#8217;t been released, but you can, of course, play the game on those consoles via backward compatibility. Check out its launch trailer below.</p>
<p><em>BPM: Bullets Per Minute </em>is available now on PS4, Xbox One, and PC. Here&#8217;s hoping it eventually makes its way to the Nintendo Switch as well- and gets dedicated next-gen updates, while we&#8217;re at it.</p>
<p><iframe title="BPM: Bullets Per Minute - Launch Trailer | PS4" width="500" height="281" src="https://www.youtube.com/embed/v2SGSVY0dws?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>BPM: Bullets Per Minute Releases October 5th on PS4 and Xbox One</title>
		<link>https://gamingbolt.com/bpm-bullets-per-minute-releases-october-5th-on-ps4-and-xbox-one</link>
					<comments>https://gamingbolt.com/bpm-bullets-per-minute-releases-october-5th-on-ps4-and-xbox-one#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 15 Sep 2021 18:56:08 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Awe Interactive]]></category>
		<category><![CDATA[BPM: Bullets Per Minute]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Playtonic Friends]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=493517</guid>

					<description><![CDATA[The operatic rock shooter was originally slated to release this Summer for consoles. It will also be playable on PS5 and Xbox Series X/S.]]></description>
										<content:encoded><![CDATA[<p>After announcing that <em>BPM: Bullets Per Minute</em> would be <a href="https://gamingbolt.com/bpm-bullets-per-minute-coming-to-xbox-one-ps4-this-summer">releasing this Summer for PS4 and Xbox One</a>, Awe Interactive has confirmed a release date of October 5th for the same. Players can soon experience the operatic rock soundtrack and responsive shooting that&#8217;s made it to acclaimed on PC. It&#8217;s also playable on PS5 and Xbox Series X/S though whether there are additional enhancements is unknown.</p>
<p><em>BPM: Bullets Per Minute</em> is about the Valkyries fighting the forces of Hel by traversing to the Underworld. This is done with a variety of weaponry and powers, though everything is done according to the beat. Shooting enemies in the randomly generated dungeons thus takes a bit more work than usual but it&#8217;s also more epic.</p>
<p>The console versions will also benefit from the <a href="https://gamingbolt.com/bpm-bullets-per-minute-overdrive-update-adds-new-characters-weapons-and-more">Overdrive update</a> which added five more characters, three new weapons and a new Chapter. Two new difficulties &#8211; Practice for newer players and Hellish for experienced ones &#8211; have also been added along with a new boss, 20 new items, Trials and much more.</p>
<p>https://twitter.com/bpmgame/status/1438125620173619202</p>
]]></content:encoded>
					
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		<title>BPM: Bullets Per Minute Coming to Xbox One, PS4 This Summer</title>
		<link>https://gamingbolt.com/bpm-bullets-per-minute-coming-to-xbox-one-ps4-this-summer</link>
					<comments>https://gamingbolt.com/bpm-bullets-per-minute-coming-to-xbox-one-ps4-this-summer#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sat, 12 Jun 2021 15:25:39 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Awe Interactive]]></category>
		<category><![CDATA[BPM: Bullets Per Minute]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Playtonic Friends]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=482577</guid>

					<description><![CDATA[Awe Interactive's rhythmic first person shooter, which sees Valkyries battling Hel's forces to rock opera tunes, is coming to consoles.]]></description>
										<content:encoded><![CDATA[<p>Rhythmic first person shooter <em>BPM: Bullets Per Minute</em> made quite the splash when it released out of early access last year on PC. Though it received its <a href="https://gamingbolt.com/bpm-bullets-per-minute-overdrive-update-adds-new-characters-weapons-and-more">final update &#8220;Overdrive&#8221; in February</a>, Awe Interactive will be bringing the title to Xbox One and PS4 this Summer. <a href="https://gamingbolt.com/yooka-laylee-developer-announces-new-publishing-label-called-playtonic-friends">Playtonic Friends</a> will be the publisher.</p>
<p><em>BPM: Bullets Per Minute</em> sees the player choosing one of 10 Valkyries, each with their own unique loadout, and venturing into the underworld to battle the forces of Hel. As a roguelite, the title offers randomly generated dungeons with different enemies to fight, unique weapons and different items to acquire. Of course, the major hook is the beat-based gameplay &#8211; everything, from movement to shooting, is done to the beat of an epic rock opera soundtrack.</p>
<p>Along with a normal playthrough, there are also challenge modes that further mix up the gameplay. Stay tuned for more details on <em>BPM: Bullets Per Minute&#8217;s</em> console release in the coming months. It could also end up coming to Xbox Series X/S and PS5 down the line as well.</p>
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		<title>Yooka-Laylee Developer Announces New Publishing Label Called Playtonic Friends</title>
		<link>https://gamingbolt.com/yooka-laylee-developer-announces-new-publishing-label-called-playtonic-friends</link>
					<comments>https://gamingbolt.com/yooka-laylee-developer-announces-new-publishing-label-called-playtonic-friends#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Sat, 13 Feb 2021 11:48:38 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Awe Interactive]]></category>
		<category><![CDATA[Fabraz]]></category>
		<category><![CDATA[okidokico]]></category>
		<category><![CDATA[playtonic]]></category>
		<category><![CDATA[Playtonic Friends]]></category>
		<category><![CDATA[Yooka-Laylee]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=470057</guid>

					<description><![CDATA[Three developers have already signed on with Playtonic Friends for their next games.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2021/02/playtonic-friends.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-470058" src="https://gamingbolt.com/wp-content/uploads/2021/02/playtonic-friends.jpg" alt="playtonic friends" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2021/02/playtonic-friends.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/02/playtonic-friends-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/02/playtonic-friends-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/02/playtonic-friends-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/02/playtonic-friends-1536x864.jpg 1536w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p><em>Yooka-Laylee </em>developer Playtonic is celebrating its sixth anniversary, and to commemorate the occasion, they&#8217;ve made a pretty big announcement- the opening of a new publishing label, called Playtonic Friends (which is <a href="https://gamingbolt.com/yooka-laylee-developer-playtonic-is-rebranding-itself">the rebranding they were teasing earlier</a>). Speaking in an interview with <a href="https://www.eurogamer.net/articles/2021-02-12-yooka-laylee-studio-announces-playtonic-friends-publishing-label" target="_blank" rel="noopener">Eurogamer</a>, Playtonic boss Gavin Price said that the new publishing label felt like the next big step for the studio.</p>
<p>&#8220;About a year ago now, on the back of launching Impossible Lair, there was an opportunity to do some reflection and say &#8216;Hey, how&#8217;re our games going, how&#8217;re our processes going, what do want to be doing with our own IP?&#8217; But also as a business as well to think, what else can we be doing?&#8221; said Price.</p>
<p>Price also spoke about this next big step for the studio, saying that Playtonic Friends&#8217; purpose is to help smaller titles get the recognition and success they deserve at launch. He remarked that with Playtonic staff (many of whom were at Rare during the Nintendo days) having had experience as first party developers, independent developers, and crowd-funded developers, they are in the unique position of having plenty to offer to indie developers in the industry.</p>
<p>&#8220;We like seeing great games come out and achieve success,&#8221; Price said. &#8220;We don&#8217;t like seeing great games come out and not get the attention or love, or the commercial success they deserve. Sadly that&#8217;s too common a story in the industry.</p>
<p>&#8220;We thought, well, if we can help great games come out and get attention and have that better chance, having given developers this long-term sustainability, everyone wins&#8230; We&#8217;ve always had people coming to us for advice, but one of the advantages of being old is having all this experience. We&#8217;ve had experience of being first-party, being independent, of doing crowd-funding. We have a lot to share.&#8221;</p>
<p>Price added that Playtonic isn&#8217;t looking for any specific types of games to publish, and that they want to have no arbitrary restrictions in place for the same. Additionally, developers they work with through the publishing label might be considered later for work on games in Playtonic&#8217;s own <em>Yooka-Laylee </em>universe.</p>
<p>&#8220;There&#8217;s no barrier to the types of games and people we went to help,&#8221; he said. &#8220;It would be arbitrary to say &#8216;we can&#8217;t help you because your game doesn&#8217;t have a million different collectibles&#8217;. There&#8217;s companies we&#8217;ll be working with and games we&#8217;ll be announcing which will make people go, &#8216;woah, how did we get from a chameleon and a bat to this over here?&#8217;</p>
<p>&#8220;But as we&#8217;re going to be working with great partners through the Playtonic Friends label, we may find some great people who can help us with content in the <em>Yooka-Laylee</em> universe as well.&#8221;</p>
<p>Three developers have already signed on with Playtonic Friends for their next games- Awe Interactive (developer of <em>BPM: Bullets Per Minute</em>), okidokico (developer of <em>OK Golf</em>), and Fabraz (developer of <em>Slime-san</em>).</p>
<p><iframe loading="lazy" title="Let’s be Playtonic Friends" width="500" height="281" src="https://www.youtube.com/embed/nLX54D55vzI?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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