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		<title>The Raven: Legacy of a Master Thief Review</title>
		<link>https://gamingbolt.com/the-raven-legacy-of-a-master-thief-review</link>
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		<dc:creator><![CDATA[George Reith]]></dc:creator>
		<pubDate>Tue, 24 Sep 2013 10:10:12 +0000</pubDate>
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		<category><![CDATA[The Raven - Legacy of a Master Thief]]></category>
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					<description><![CDATA[The point and click adventure genre gets a twist of Agatha Christie in this series of charming locked room mysteries.]]></description>
										<content:encoded><![CDATA[<p style="text-align: left;" align="LEFT"><span style="float: left; color: #b00000; font-family: Georgia; font-size: 60px; line-height: 35px; padding-right: 6px;">G</span>enres often carry their clichés over to whatever medium they are situated in. Action movies and games both feature explosions and high octane action, fantasy constitutes elves and dwarves in many mediums.</p>
<p style="text-align: left;" align="LEFT">The murder mystery is a little different though, with wise old- heroes in movies and books, and plucky young lads with cheeky witticisms in gaming. The Raven: Legacy of a Master Thief is one of the more recent and only attempts to capture the Agatha Christie style of mystery over the Guybrush Threepwood variant many adventure gamers grew up with.</p>
<p style="text-align: left;" align="LEFT"><a href="https://gamingbolt.com/wp-content/uploads/2013/04/The-Raven-1.jpg"><img fetchpriority="high" decoding="async" class="wp-image-148478 aligncenter" alt="The Raven (1)" src="https://gamingbolt.com/wp-content/uploads/2013/04/The-Raven-1.jpg" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2013/04/The-Raven-1.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2013/04/The-Raven-1-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2013/04/The-Raven-1-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p align="LEFT">The Raven is a three part adventure where the titular antagonist, a master thief with a colourful history, makes a sudden and unexpected return. You begin in control of constable Zellner, an ageing policeman determined to make something of his career and, with the Raven set to make a heist on the train he&#8217;s guarding, his chance may come sooner than expected.</p>
<p align="LEFT"><p class='review-highlite' >
        "The most striking element of The Raven is its setting, a mid-century European adventure of globe-trotting proportions. Add in a sensitive but vibrant colour palette and detailed textures and The Raven winds up looking pretty sharp."   
      </p></p>
<p align="LEFT">The most striking element of The Raven is its setting, a mid-century European adventure of globe-trotting proportions. Add in a sensitive but vibrant colour palette and detailed textures and The Raven winds up looking pretty sharp. Character designs are equally inspired but, with some odd models and animations, the game lets itself down a bit when it starts moving. Voice acting and music is well delivered for the most part, lending a sense of character to The Raven&#8217;s eclectic cast.</p>
<p align="LEFT">Characterisation is a strong point of The Raven. From an eccentric Baroness and her butler to a suspicious violin expert, the supporting cast are functional, memorable and a delight to interact with. The protagonist of Anton Jakob Zellner is equally engaging, with his calm demeanour and ageing concerns offering a pleasant counter to the bratty protagonists shoe-horned into so many contemporary titles. Things don&#8217;t stay quite so engaging as the game progresses though. The second chapter sees a shift in control to a plucky young thief in league with the raven, and with this more generic protagonist comes a dip in The Raven&#8217;s otherwise snappy narrative pacing. It isn&#8217;t a game killer, but it&#8217;s a shame the entire package doesn&#8217;t retain the momentum created by the first episode.</p>
<p style="text-align: center;" align="LEFT"><a href="https://gamingbolt.com/wp-content/uploads/2013/04/The-Raven-4.jpg"><img decoding="async" class="aligncenter  wp-image-148481" alt="The Raven (4)" src="https://gamingbolt.com/wp-content/uploads/2013/04/The-Raven-4.jpg" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2013/04/The-Raven-4.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2013/04/The-Raven-4-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2013/04/The-Raven-4-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p align="LEFT">Story is but one part of a whole though, but The Raven delivers on all other fronts for the most part. Gameplay is of the classic point and click variety, with plenty of items for you to find, combine and manipulate in order to solve each location&#8217;s puzzles. The interface is simple, and the controls work well. There&#8217;s even a suspiciously good gamepad control setup that, dare I say, actually felt more intuitive at times than its mouse and keyboard counterpart.</p>
<p align="LEFT"><p class='review-highlite' >
        "For fans of Agatha Christie or point and click adventures, The Raven is a flawed gem worth looking into. Obscure puzzle logic and glitches aren't enough to keep a well written adventure down in this classic crime caper."   
      </p></p>
<p align="LEFT">Puzzles are the mainstay of gameplay, and they are sadly where the game doesn&#8217;t always hold up. The puzzles all follow a satisfying and logical pattern, but it is a very rigid form of logic. Plenty of puzzles had me stumped for ages, until I found out I was doing the right things all along, but in the wrong order. There is also the frustrating issue of some objects only being usable after you&#8217;ve examined them multiple times, forcing the game into a mad dash to right click everything on screen later on.</p>
<p align="LEFT">At least there&#8217;s no pixel hunting, thanks to a robust hot spot indicator. There&#8217;s a strange point system that is affected by how many times you use this though and, whilst it doesn&#8217;t hinder the game in any way, it seems like a strange and mostly unnecessary inclusion. Gameplay is a gate to content more than anything else for the most part and, though a few puzzles are satisfying to overcome, the story is the main draw here.</p>
<p style="text-align: center;" align="LEFT"><a href="https://gamingbolt.com/wp-content/uploads/2013/04/The-Raven-3.jpg"><img decoding="async" class="aligncenter  wp-image-148480" alt="The Raven (3)" src="https://gamingbolt.com/wp-content/uploads/2013/04/The-Raven-3.jpg" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2013/04/The-Raven-3.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2013/04/The-Raven-3-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2013/04/The-Raven-3-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p align="LEFT">Now that all three chapters have released for The Raven, it comes in as a fairly substantial package. Each chapter is a few hours long and, though there isn&#8217;t any replay value to speak of, your initial playthrough will last a good amount of time. The character shift half way through does result in a few re-used levels, but there&#8217;s definitely quality to match the quantity of The Raven&#8217;s globe-trotting adventure.</p>
<p align="LEFT">For fans of Agatha Christie or point and click adventures, The Raven is a flawed gem worth looking into. Obscure puzzle logic and glitches aren&#8217;t enough to keep a well written adventure down in this classic crime caper. It&#8217;s worth noting that it is very much a genre piece though, so if you aren&#8217;t the biggest fan of the traditional locked room mystery, you&#8217;re not going to have your mind changed by the The Raven. It&#8217;s certainly a successful interpretation of this crime sub-genre, but it isn&#8217;t quite polished enough to silence the nay-sayers. Still, The Raven will serve those looking for more traditional crime capers well.</p>
<p align="LEFT"><em><span style="color: #ff6600;"><strong>This game was reviewed on PC.</strong></span></em></p>
<p align="LEFT"><em>Note: This review included all three chapters released till date.</em></p>
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		<title>The Dark Eye: Memoria Review</title>
		<link>https://gamingbolt.com/the-dark-eye-memoria-review</link>
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		<dc:creator><![CDATA[George Reith]]></dc:creator>
		<pubDate>Thu, 12 Sep 2013 13:53:49 +0000</pubDate>
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		<category><![CDATA[The Dark Eye: Memoria]]></category>
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					<description><![CDATA[High fantasy and rugged puzzle design overcome a mixed bag of writing quality in Daedalic's latest Dark Eye adventure.]]></description>
										<content:encoded><![CDATA[<p lang="en"><span style="float: left; color: #b00000; font-family: Georgia; font-size: 60px; line-height: 35px; padding-right: 6px;">B</span>ased on one of the most famous pen and paper RPGs of all time, Deponia developers Daedelic set to work on The Dark Eye: Chains of Satinav. I never played the original, and I have no experience with the world of The Dark Eye, making Memoria an interesting point to start engaging with the series. A vibrant point and click, The Dark Eye&#8217;s logical and meaty puzzles are a real draw, but they are somewhat undone by the two-part structure.</p>
<p lang="en">Taking place directly after the original game, players continue with the quest of Geron. As a bird keeper come mage/accidental hero, Geron sounds like he&#8217;d be an interesting character to control, but his sections tended to be where the game drags. You sadly begin as Geron, and the prologue leaves an accordingly sour taste. You start in a forest with no real direction, but it soon becomes apparent that Geron is seeking out a mage who has the power to undo a curse placed on his love.</p>
<p lang="en"><a href="https://gamingbolt.com/wp-content/uploads/2013/09/Memoria_E3_10.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-171596" alt="Memoria_E3_10" src="https://gamingbolt.com/wp-content/uploads/2013/09/Memoria_E3_10.jpg" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2013/09/Memoria_E3_10.jpg 620w, https://gamingbolt.com/wp-content/uploads/2013/09/Memoria_E3_10-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p lang="en">Having never played the original I was somewhat baffled by this blunt and inconsiderate opening. It gets better when Geron meets the mage, as his demand of Geron is that he solve a riddle in return for the cure.</p>
<p lang="en"><p class='review-highlite' >
        "Where the narrative dips into the abstract, the general logic holds up for the game's brainteasers; an accolade that can seldom be attributed to the point and click genre."   
      </p></p>
<p lang="en">The riddle concerns the exploits of Sadja, a forgotten princess from hundreds of years in the past. You switch control to Sadja at various points in the game, and it is here where things pick up.</p>
<p lang="en">As a character, Sadja is far more switched on than Geron. The bird catcher just feels like a watered down George Stobart, but Sadja offers a compelling development as her dreams of grandeur through war take a variety of twists and turns. She&#8217;s also accompanied by a sarcastic magical staff endowed with the power of speech.</p>
<p lang="en">Take that common sense! It is here the writing gets into a good rhythm, with the banter between Sadja and her unconventional companion often raising a smile.</p>
<p lang="en"><a href="https://gamingbolt.com/wp-content/uploads/2013/09/memoria2.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-171598" alt="memoria2" src="https://gamingbolt.com/wp-content/uploads/2013/09/memoria2.jpg" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2013/09/memoria2.jpg 620w, https://gamingbolt.com/wp-content/uploads/2013/09/memoria2-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p lang="en">Where the narrative dips into the abstract, the general logic holds up for the game&#8217;s brainteasers; an accolade that can seldom be attributed to the point and click genre. The genre standards are all here, with a variety of items to find and piece together. A hotspot system prevents you from having to pixel hunt (thank the lord), and a persistent spell adorns each character&#8217;s inventory that is used in consistently creative ways. Puzzles are satisfying and don&#8217;t offer half the frustration normally associated with the adventure genre.</p>
<p lang="en"><p class='review-highlite' >
        "If you love a good fantasy romp and point and clicks, you can do much worse than The Dark Eye: Memoria."   
      </p></p>
<p lang="en">So we have decent gameplay and writing that is good at least half of the time. The ribbon on the present is equally appealing, with a unique visual style. It has a pseudo-papercraft aesthetic, capable of creating detailed and rich backgrounds. The animations aren&#8217;t quite so refined, and are made even worse by occasional frame rate dips. My system isn&#8217;t exactly a slouch, so this kind of juddering frame rate is hard to swallow. I dread to see how Memoria would perform on a laptop. Audio is mostly unmemorable, a fact not helped by Geron&#8217;s sedentary vocal performance. Sadja and her staff come more to life through their voices but, once again, the presentation is a hit and miss affair. The world comes to life through the visuals, even if the characters don&#8217;t seem quite so wholesome.</p>
<p lang="en"><a href="https://gamingbolt.com/wp-content/uploads/2013/09/Memoria-Geron.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-171600" alt="Memoria Geron" src="https://gamingbolt.com/wp-content/uploads/2013/09/Memoria-Geron.jpg" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2013/09/Memoria-Geron.jpg 620w, https://gamingbolt.com/wp-content/uploads/2013/09/Memoria-Geron-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p lang="en">Memoria is a decent point and click, one where level and puzzle design triumph above all else. The plot is where most adventure games live and die though, making Memoria a game that runs through in a veritable coma. Geron&#8217;s sections lack the emotion, variety and engaging writing of Sadja and, though the gameplay holds up throughout, it&#8217;s a shame the two halves are not created equal in terms of their narrative. That said, half of a good game is better than many modern titles muster and, if you love a good fantasy romp and point and clicks, you can do much worse than The Dark Eye: Memoria.</p>
<p><em><span style="color: #ff6600;"><strong>This game was reviewed on PC.</strong></span></em></p>
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		<title>The Raven: Legacy of a Master Thief &#8211; Episode 1 Preview</title>
		<link>https://gamingbolt.com/the-raven-legacy-of-a-master-thief-episode-1-preview</link>
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		<dc:creator><![CDATA[George Reith]]></dc:creator>
		<pubDate>Tue, 16 Jul 2013 18:12:15 +0000</pubDate>
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		<guid isPermaLink="false">http://gamingbolt.com/?p=165366</guid>

					<description><![CDATA[If you love Poirot or Miss Marple, you may have just found your new favourite Point and Click Adventure.]]></description>
										<content:encoded><![CDATA[<p align="LEFT"><span style="float: left; color: #b00000; font-family: Georgia; font-size: 60px; line-height: 35px; padding-right: 6px;">W</span>e here at GamingBolt love to spread the word about all kinds of games. Whilst the big blockbusters are always exciting, we also get down with the crazy and innovative projects that aren&#8217;t quite as well publicised. It&#8217;s always a mixed bag though as, for every unknown gem there are many titles that are unknown for a very good reason. The Raven, despite its generic name, fits firmly in the former category. Rather than mimicking the classic adventure titles of old, it treads its own path with its sixties Europe setting, delicate orchestral score and classic crime narrative.</p>
<p style="text-align: center;" align="LEFT"><a href="https://gamingbolt.com/wp-content/uploads/2013/04/The-Raven-3.jpg"><img loading="lazy" decoding="async" class="aligncenter  wp-image-148480" alt="The Raven (3)" src="https://gamingbolt.com/wp-content/uploads/2013/04/The-Raven-3.jpg" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2013/04/The-Raven-3.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2013/04/The-Raven-3-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2013/04/The-Raven-3-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p align="LEFT">The story revolves around the eponymous Raven, a gentleman thief who pulled off the most daring and famous heists of his era. The game takes place some four years after his death, with a new thief committing crimes under the Raven name once more. You play Constable Zellner, an ageing and portly constable with the Swiss police who is stationed on the Orient Express to accompany a safe on its way to Venice. Little does he know it contains the jewel the Raven&#8217;s heir is seeking.</p>
<p align="LEFT"><p class='review-highlite' >
        "The presentation that sandwiches the dialogue together is equally impressive. For a game outside the AAA budget bracket to manage such consistently good voice acting is a commendation to KING Art's audio department. "   
      </p></p>
<p align="LEFT">The narrative makes for classic crime fiction, but it is paced vigilantly enough to always remain exciting. The mystery of the Raven creates the tension required to keep you guessing, and frantic puzzle solving on exploding trains and endangered cruise ships gives the game a locked room mystery element reminiscent of Agatha Christie&#8217;s finest. The characters you are introduced to throughout really add to the game&#8217;s charm as well.</p>
<p align="LEFT">Whilst they aren&#8217;t as weird or wonderful as the famous players in LucasArts point and clicks, they have buckets of charm and enough quirks to make them memorable and believable in equal measure. Particular kudos goes to the character of constable Zellner. Too many games star healthy young American males in a vain attempt to appeal to a mass audience, and the point and click genre is no exception to this by in large. What a pleasant change of pace it is then to control the chubby and balding Swiss constable. His wit and observational one-liners make him a loveable character, but the humour never becomes so obvious or obtuse as to take him out of character. He is a joy to control throughout.</p>
<p style="text-align: center;" align="LEFT"><a href="https://gamingbolt.com/wp-content/uploads/2013/04/The-Raven-4.jpg"><img loading="lazy" decoding="async" class="aligncenter  wp-image-148481" alt="The Raven (4)" src="https://gamingbolt.com/wp-content/uploads/2013/04/The-Raven-4.jpg" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2013/04/The-Raven-4.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2013/04/The-Raven-4-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2013/04/The-Raven-4-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p align="LEFT">The presentation that sandwiches the dialogue together is equally impressive. For a game outside the AAA budget bracket to manage such consistently good voice acting is a commendation to KING Art&#8217;s audio department. There were only a handful of poorly delivered lines amongst generally solid vocal delivery throughout. Zellner in particular made for a soothing listen, a good thing too considering how often you hear him vocalise his investigation. The soundtrack is similarly excellent, offering a light and delicate score that fits perfectly with the gorgeous European scenery.</p>
<p align="LEFT"><p class='review-highlite' >
        "The hints are never especially helpful, a real issue when you consider how obtuse some of the puzzles are. "   
      </p></p>
<p align="LEFT">Despite an excellent audio treatment, the visuals are much more hit and miss. Actual backdrops and character models are lovely, with a consistent aesthetic that merges realism with the bold colours and exaggerated perspectives of a more cartoon look. It&#8217;s lovely to behold, but falters somewhat in motion. Uncanny and awkward animations belie the polish applied elsewhere, and cut-scenes struggle to run smoothly, juddering in a fashion that just isn&#8217;t seen in the main game.</p>
<p align="LEFT">Things take a general turn for the worse when it comes to the gameplay itself, arguably the weakest part of The Raven. Examining your environments and utilising items in your inventory is simple and stays true to many standards of the adventure genre. You know the formula, you talk to people and collect relevant objects in the environment, combine them in various ways and then use the results to progress through a linear story.</p>
<p align="LEFT">The Raven offers you points for completing optional puzzles. Seeing as most players will examine everything in the environments though (as is standard practice in the genre), these puzzles never did feel all that optional. You can use your points in game to highlight all interactive hotspots in the environment. It&#8217;s a good feature to have, and you always have enough points to make this a viable hint system, but I&#8217;d argue they should have just made it free to use for sake of ease and gameplay clarity.</p>
<p align="LEFT"><img loading="lazy" decoding="async" class="aligncenter" alt="" src="https://gamingbolt.com/wp-content/uploads/2013/04/The-Raven-1.jpg" width="620" height="349" /></p>
<p align="LEFT">A more conventional hints system is offered by looking through Zellner&#8217;s journal. That said, the hints are never especially helpful, a real issue when you consider how obtuse some of the puzzles are. The focus on MacGyver style puzzle solving using everyday objects gives The Raven a distinctive flavour in a genre dominated by abstract worlds and puzzles, but it often means solutions aren&#8217;t especially obvious.</p>
<p align="LEFT"><p class='review-highlite' >
        "It is the story that most people will be playing The Raven for, and it looks set to be a good one. The twists and turns of this first episode look set to be bolstered by two subsequent episodes released over the next two months."   
      </p></p>
<p align="LEFT">This is fine for the most part, but some solutions often need you to use certain items on each other in a very specific order before you can proceed. It&#8217;s a common issue with the genre, but a bit more malleability in how you solve the puzzles would make the game much less obtuse and would offer a quicker gameplay pace.</p>
<p align="LEFT">Faster gameplay would have been a bonus as well, if only due to how slow and awkward moving through the fixed camera environments can be. Though The Raven isn&#8217;t the most user friendly of titles, I was surprised to see a Gamepad control setup offered in the options menu. Far from being unviable, Gamepad controls are actually often smoother than the mouse and keyboard setup to the point that I wound up using it for the majority of my playthrough.</p>
<p align="LEFT">Though you may think console style point and clicks are dead, developer KING Art have a very different idea. Credit to them for their ambition. A few problems persist, such as how easy it is to access a VRAM rendering menu that caused the game to crash on my system, but calling out gameplay flaws in an adventure game is like shooting fish in a barrel; easy, unnecessary and mostly pointless.</p>
<p align="LEFT"><img loading="lazy" decoding="async" class="aligncenter" alt="" src="https://gamingbolt.com/wp-content/uploads/2013/07/Raven-train-section.jpg" width="620" height="349" /></p>
<p align="LEFT">It is the story that most people will be playing The Raven for, and it looks set to be a good one. The twists and turns of this first episode look set to be bolstered by two subsequent episodes released over the next two months. Though episode one trailed off a bit by the end of my five hour playthrough, the cliffhanger ending has left me excited to see where constable Zellner will wind up in the next episode. For the price of £20 for all three episodes (cheaper if you pre-order the game), I&#8217;d argue The Raven is decent value for money (assuming all three episodes offer just as much content as this first one).</p>
<p align="LEFT">I would say though that KING Art ought to offer each episode for purchase separately, if only so players on the fence have a chance to try before they buy. Secrets and higher scores for not using hints are there for the completionists, but very little replay value is offered. That said, it really isn&#8217;t needed in a game so focused on narrative and writing. It won&#8217;t change the genre or anything so grand, but The Raven is a pleasant and highly engrossing piece of crime fiction well worth picking up for Agatha Christie fans and adventure game aficionados alike.</p>
<p align="LEFT"><em><strong><span style="color: #ff6600;">This game was previewed on the PC.</span></strong></em></p>
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