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	<title>pokemon violet &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Pokemon Scarlet and Violet Will Have Improved Frame Rate on Switch 2</title>
		<link>https://gamingbolt.com/pokemon-scarlet-and-violet-will-have-improved-frame-rate-on-switch-2</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Fri, 16 May 2025 05:20:59 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[game freak]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[nintendo switch 2]]></category>
		<category><![CDATA[pokemon scarlet]]></category>
		<category><![CDATA[pokemon violet]]></category>
		<category><![CDATA[the pokemon company]]></category>
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					<description><![CDATA[Both games will also featured improved picture quality with a free Nintendo Switch 2 update, it has been officially confirmed. ]]></description>
										<content:encoded><![CDATA[<p>Nintendo has sparked controversy with many of its Switch 2-related pricing decisions, including some rather steeply priced Switch 2 enhancements for a handful of Switch 1 titles, such as <em><a href="https://gamingbolt.com/the-legend-of-zelda-breath-of-the-wild-and-tears-of-the-kingdom-upgrades-included-in-nso-expansion-pack">The Legend of Zelda: Breath of the Wild</a>, <a href="https://gamingbolt.com/kirby-and-the-forgotten-land-star-crossed-world-gameplay-showcases-remixed-campaign-on-switch-2">Kirby and the Forgotten Land</a>, </em>and others. In addition to that, however, the company has also <a href="https://www.nintendo.com/us/gaming-systems/switch-2/transfer-guide/games-with-free-updates/" target="_blank" rel="noopener">revealed</a> that it will be releasing smaller, free upgrades for several other first-party Nintendo Switch titles that will make smaller enhancements targeted for the Switch 2.</p>
<p>Included among those games are <em>Pokemon Scarlet </em>and <em>Pokemon Violet. </em>According to Nintendo, a free upgrade will lend both games with frame rate improvements as well as optimizing visuals and picture quality. The update will be available in both titles on June 5, the day of the Switch 2&#8217;s launch.</p>
<p>Other Switch 1 titles that will be receiving similar free Switch 2 enhancements include <em><a href="https://gamingbolt.com/the-legend-of-zelda-links-awakening-and-echoes-of-wisdom-will-add-hdr-support-on-switch-2">The Legend of Zelda: Echoes of Wisdom, The Legend of Zelda: Link&#8217;s Awakening</a>, <a href="https://gamingbolt.com/super-mario-odyssey-3d-world-bowsers-fury-and-more-to-receive-free-switch-2-enhancements">Super Mario Odyssey, Super Mario 3D World + Bowser&#8217;s Fury</a>, </em>and others.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">619498</post-id>	</item>
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		<title>FIFA 23 Tops UK Retail Charts Again</title>
		<link>https://gamingbolt.com/fifa-23-tops-uk-retail-charts-again</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 02 Jan 2023 08:50:15 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Call of duty: modern warfare 2]]></category>
		<category><![CDATA[Crisis Core: Final Fantasy 7 Reunion]]></category>
		<category><![CDATA[fifa 23]]></category>
		<category><![CDATA[god of war ragnarok]]></category>
		<category><![CDATA[Mario + Rabbids Sparks of Hope]]></category>
		<category><![CDATA[mario kart 8 deluxe]]></category>
		<category><![CDATA[Need for Speed Unbound]]></category>
		<category><![CDATA[nintendo switch]]></category>
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		<category><![CDATA[pokemon violet]]></category>
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		<category><![CDATA[Sonic Frontiers]]></category>
		<category><![CDATA[The Callisto Protocol]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series X/S]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=539705</guid>

					<description><![CDATA[Sonic Frontiers and Mario + Rabbids Sparks of Hope on the Nintendo Switch re-enter the charts thanks to discounts at UK retail.]]></description>
										<content:encoded><![CDATA[<p>EA Sports&#8217; <em>FIFA 23</em> tops the UK physical sales charts yet again. According to Gfk (via <a href="https://www.gamesindustry.biz/sonic-frontiers-and-mario-rabbids-sparks-of-hope-return-to-top-ten-uk-boxed-charts" target="_blank" rel="noopener">GamesIndustry</a>), the sports game saw a 16 percent increase in sales for the week ending December 24th.<em> Call of Duty: Modern Warfare 2</em> and <em>God of War Ragnarok</em> remained in second and third places, respectively, with sales up by two percent for the former and down seven percent for the latter.</p>
<p>Nintendo&#8217;s big-name titles like <em>Mario Kart 8 Deluxe, Pokemon Violet</em>, and <em>Nintendo Switch Sports</em> captured fourth, fifth, and sixth places, respectively. <em>Sonic Frontiers</em> is in seventh place following its price drop in the UK and sold highest on Nintendo Switch for the week. <em>Mario + Rabbids Sparks of Hope</em> also saw a 50 percent increase in sales thanks to discounts.</p>
<p>The major releases of December 2022 aren&#8217;t faring too well, though. <em>The Callisto Protocol</em> dropped to 22nd, with sales down by 25 percent. <em>Need for Speed Unbound</em> is in 28th place, with sales up slightly by four percent, and <em>Crisis Core: Final Fantasy 7 Reunion</em> dropped to 30th place <a href="https://gamingbolt.com/crisis-core-final-fantasy-7-reunion-debuts-at-no-8-in-weekly-uk-retail-charts">a week after its debut</a> as sales dropped by 76 percent. Check out the full UK top ten below.</p>


<figure class="wp-block-table"><table><thead><tr><th>No.</th><th>Title</th></tr></thead><tbody><tr><td>1</td><td><em>FIFA 23</em></td></tr><tr><td>2</td><td><em>Call of Duty: Modern Warfare 2</em></td></tr><tr><td>3</td><td><em>God of War Ragnarok</em></td></tr><tr><td>4</td><td><em>Mario Kart 8 Deluxe</em></td></tr><tr><td>5</td><td><em>Pokemon Violet</em></td></tr><tr><td>6</td><td><em>Nintendo Switch Sports</em></td></tr><tr><td>7</td><td><em>Sonic Frontiers</em></td></tr><tr><td>8</td><td><em>Pokemon Scarlet</em></td></tr><tr><td>9</td><td><em>Mario + Rabbids Sparks of Hope</em></td></tr><tr><td>10</td><td><em>Minecraft: Switch Edition</em></td></tr></tbody></table></figure>
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		<title>Pokémon Scarlet and Violet &#8211; What The Hell Happened?</title>
		<link>https://gamingbolt.com/pokemon-scarlet-and-violet-what-the-hell-happened</link>
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		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Wed, 30 Nov 2022 10:52:48 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Editorials]]></category>
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		<category><![CDATA[game freak]]></category>
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		<category><![CDATA[Pokémon Scarlet]]></category>
		<category><![CDATA[Pokémon Scarlet and violet]]></category>
		<category><![CDATA[pokemon violet]]></category>
		<category><![CDATA[the pokemon company]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=536999</guid>

					<description><![CDATA[The great core design of the Pokemon games needs to stop being let down by poor decision making and technical debt.]]></description>
										<content:encoded><![CDATA[<p><em><span class="bigchar">P</span>okémon Scarlet and Violet</em> are already the fastest sellers of the year (in a year full of record breaking games, including another Pokémon one), and the single fastest selling exclusive game of all time. They’re really well designed at their core, and have a lot of merits to their name. Unfortunately, those merits come buried under a mountain of caveats — these are not polished releases. In fact, they are as close as it is possible to get to being the exact opposite of polished, without being outright broken (and they often veer into being dangerously close to broken anyway).</p>
<p>The past one week since the games’ launch has seen a lot of discussion around the technical state they launched in, and rightfully so, because — what happened? How did they release in SUCH an unpolished and unfinished state? How do the visuals and performance feel like a step back from <em>Pokémon Legends</em>, which released just ten months ago? How did a game published by Nintendo, a company legendary for its insistence on polish and quality, launch in this state?</p>
<p><iframe title="What The Hell Is Going On With Pokémon Scarlet And Violet?" width="500" height="281" src="https://www.youtube.com/embed/OrWmu-XiCZs?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p><em>Pokémon</em> games have never actually been technically polished, or even competent really. Going all the way back to the original releases on the black and white Gameboy, and every release since, these titles have launched riddled with bugs, glitches, and just an overall lack of finesse and polish. Glitches have almost always been practically synonymous with <em>Pokémon</em>. In fact, the most famous video game glitch of all time, MissingNo, comes from <em>Pokémon Red and Blue</em>. People continue to discover new ways to break those 26 year old games to this day — because they simply were not technically well put together.<span class="Apple-converted-space"> </span></p>
<p>This continued on — <em>Pokémon Gold and Silver</em> aren’t really great looking titles for the Gameboy Color, and come with glitches of their own. <em>Ruby and Sapphire</em> were actually the most polished Pokémon releases at the time of their release &#8211; but they are even further behind their contemporaries on the same system they released for than <em>Red/Blue</em> and <em>Gold/Silver</em> ever were. <em>Diamond and Pearl</em> bordered on being unplayable, coming not just with a series of glitches and bugs of their own, but also a framerate so painfully slow that EVERYTHING in the game seems to move through treacle and mud. <em>X and Y</em> never managed to hold a steady framerate and barely leveraged the 3D feature of the system they were on. <em>Sword and Shield</em> launched with a distinct lack of polish and ambition, and technically felt like 3DS games accidentally ported to the Switch. Even the series’ most “polished” entries, technically speaking — <em>Black/White</em> on the Nintendo DS, <em>Sun/Moon</em> on the 3DS, and <em>Pokémon Legends</em> on the Switch — didn’t look or perform to the standards of their contemporaries on their respective platforms.<span class="Apple-converted-space"> </span></p>
<p><img fetchpriority="high" decoding="async" class="aligncenter wp-image-504725" src="https://gamingbolt.com/wp-content/uploads/2022/01/pokemon-legends-arceus-image-3.webp" alt="pokemon legends arceus" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/01/pokemon-legends-arceus-image-3.webp 1280w, https://gamingbolt.com/wp-content/uploads/2022/01/pokemon-legends-arceus-image-3-300x169.webp 300w, https://gamingbolt.com/wp-content/uploads/2022/01/pokemon-legends-arceus-image-3-1024x576.webp 1024w, https://gamingbolt.com/wp-content/uploads/2022/01/pokemon-legends-arceus-image-3-15x8.webp 15w, https://gamingbolt.com/wp-content/uploads/2022/01/pokemon-legends-arceus-image-3-768x432.webp 768w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p>So <em>Pokémon</em> games have always lagged behind technically. How they look or perform has never been a factor in their appeal at all (if it was, the series would have died at the first release, rather than becoming the behemoth that it is today). But even accounting for this spotty history of technical (in)competence, <em>Scarlet and Violet</em> feel particularly egregious. The games LOOK bad, they RUN bad, and they have so many basic QA touches missing, they can often feel like a beta build accidentally pushed out to the public.<span class="Apple-converted-space"> </span></p>
<p>A very large part of this can be attributed to the very unique circumstances surrounding this game’s development. <em>Pokémon Scarlet and Violet</em> are full open world games — massive ones at that — developed in three years by a 200 person team, in the middle of a pandemic that wreaked havoc on game development around the world, and caused innumerable delays across the board. Even developers with existing pipelines for the games they’re making have struggled with the pandemic — for Game Freak, they were figuring out how to do a brand new style of game requiring totally new tech for the very first time in a time frame that is unrealistic for most open world games to begin with, with a team size that is tiny for the scope they were aiming for, WITH a pandemic thrown on top. They were also, during this time, totally overhauling the structure and progression of their games, designing infrastructure for totally seamless online co-op (which is still the best implementation of online co-op in an open world RPG I’ve seen, to be honest), coming up with a hundred plus new enemy types, updating another few hundred enemy types for this game, balancing their entire battle system around PvE and PvP, AND also working on other games (we’ll come back to this in a minute). It’s a frankly insane amount of things to take on with a team this small, in a time frame this tiny, for a game this size, in the middle of a pandemic. It’s almost a wonder that it didn’t come out even MORE broken.<span class="Apple-converted-space"> </span></p>
<p>None of this is to excuse the state the game launched in, mind you, because ultimately this is still a full price product they chose to sell in this state while being aware of said state, but it’s to give people an understanding of why things turned out the way they did. Especially because we haven’t actually really discussed the elephant in the room — this wasn’t Game Freak’s only release this year. It wasn’t even their only BIG release this year. Just ten months before <em>Scarlet and Violet</em>, they launched ANOTHER open world RPG.<span class="Apple-converted-space"> </span></p>
<p><em>Pokémon Legends: Arceus</em> launched in January of this year, and was an even more dramatic departure from series norms than <em>Scarlet and Violet</em> are. Taking cues from <em>Monster Hunter</em> in structure and <em>Breath of the Wild</em> in flow and gameplay, and being a dramatic rethink of Pokémon in pretty much every regard, from narrative to gameplay (it’s even partially an action RPG! Can you imagine, a Game Freak developed <em>Pokémon</em> game that’s NOT purely turn based?), it was developed by a smaller, splinter team within Game Freak — effectively splitting their internal resources across not one, but TWO massive open world RPGs that represented a total rethink and overhaul of their development pipelines. So that 200 person development team I keep mentioning? It wasn’t actually that. It was even smaller.<span class="Apple-converted-space"> </span></p>
<p><img decoding="async" class="aligncenter wp-image-535063" src="https://gamingbolt.com/wp-content/uploads/2022/11/pokemon-scarlet-and-violet-image-4.jpg" alt="pokemon scarlet and violet" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/11/pokemon-scarlet-and-violet-image-4.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/11/pokemon-scarlet-and-violet-image-4-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/11/pokemon-scarlet-and-violet-image-4-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/11/pokemon-scarlet-and-violet-image-4-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/11/pokemon-scarlet-and-violet-image-4-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/11/pokemon-scarlet-and-violet-image-4-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p>With <em>Pokémon Legends</em>, somehow, things worked out (it ended up as one of the most celebrated and acclaimed games in the series, and was a massive seller beyond Nintendo and Game Freak’s own expectations). But with resources within Game Freak being so thin to begin with, it turning out well was pretty much the death sentence for a second, even bigger open world RPG game that they planned to launch just ten months later. It was never going to work.<span class="Apple-converted-space"> </span></p>
<p>The infuriating thing here is that <em>Legends</em>’ existence gave them an out right then and there — it could have been their game for 2022, and <em>Scarlet and Violet</em> could have been pushed into next year. Even with the near annual cadence that they insist on for some reason, they could have still met that and given <em>Scarlet and Violet</em> a lot more time in the oven (which they obviously clearly needed). Hell, even <em>Legends</em> itself could have gotten more time — rather than awkwardly launching in January, it could have been a Holiday release, getting more time to polish some of its own technical deficiencies out, all while <em>Scarlet and Violet</em> got a lot more time to, well, be finished. But the decision makers at Game Freak and The Pokémon Company decreed otherwise, and, well, here we are.<span class="Apple-converted-space"> </span></p>
<p>People often like to criticize Game Freak as being lazy or coasting on their laurels, but that’s obviously nonsense. No developer willingly choosing to release not one but TWO open world RPGs in the span of ten months, both of which are a total departure from anything they’ve done before in scope and content, can be called lazy or coasting. They’re obviously trying. With <em>Legends</em>, they even succeeded. Hell, even with <em>Scarlet and Violet</em>, the actual core design of the games is brilliant, and they’re probably the best mainline <em>Pokémon</em> generation games since at least<em> Black and White</em>. The developers are obviously talented and ambitious people — it’s the executives and decision makers who are continually making things difficult for them.<span class="Apple-converted-space"> </span></p>
<p>As for what the next step is for Game Freak and <em>Pokémon</em>, it’s hard to tell. <em>Scarlet and Violet</em> were a big success, and given the strength of their core design, they’re likely to continue to be so. <em>Legends</em> received the kind of prestige and acclaim <em>Pokemon</em> hasn’t received in a very long time. In spite of the poor decision making at Game Freak, the franchise itself is in a good spot. But they obviously can’t continue to launch games in the state they launched <em>Scarlet and Violet</em> — do it enough and you burn goodwill and it ends up actively damaging your brand. Something needs to change.<span class="Apple-converted-space"> </span></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-509906" src="https://gamingbolt.com/wp-content/uploads/2022/02/pokemon-scarlet-and-violet-image.jpg" alt="Pokemon Scarlet and Violet" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/02/pokemon-scarlet-and-violet-image.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/02/pokemon-scarlet-and-violet-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/02/pokemon-scarlet-and-violet-image-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/02/pokemon-scarlet-and-violet-image-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/02/pokemon-scarlet-and-violet-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/02/pokemon-scarlet-and-violet-image-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>The path forward for Game Freak and TPCi is clear, actually — it’s just unclear if they will actually commit to it. Game Freak needs to invest in expanding greatly. They need to be double, triple the size they are now if they will insist on pushing out open world games once every 2-3 years. That part is non negotiable. If they want to maintain their current release cadence (which I assume they will want to, because it tied into the whole <em>Pokémon</em> multimedia empire which is the train the IP is so big to begin with) then they need a lot more manpower. Even for experienced and more technically competent developers, open world games can take 4-5 years across thousands of developers to make — and few of those open world games have the scope that an open world <em>Pokémon</em> game is expected to.<span class="Apple-converted-space"> </span></p>
<p>So — staffing up is essential. But they also need to overhaul their tech. It’s no longer suitable for their ambitions. They want to make these big, sweeping open world games, and that’s awesome, and they should do that, but their tech stack is absolutely and obviously not suited to that at all. Look at the state <em>Scarlet and Violet</em> launched in! I’m not asking for <em>Pokémon</em> to move to third party engines (though, to TPCi’s credit, they actually have experimented with that as well), stay with your internal tech if you want — but update that internal tech if that’s what you’re doing. Open world games are dime a dozen on the Switch, and they all almost universally look and run better than P<em>okemon Scarlet and Violet</em> — so maybe leverage the tech behind some of those other games to make your own games run better.<span class="Apple-converted-space"> </span></p>
<p>In terms of actual design and ambition, this series is currently better than it has ever been, with Legends being a home run and even <em>Scarlet and Violet</em> being great under all that jank. The designers are doing great, and nothing there needs to change. But the tech and the decision making has to. It has to — <em>Pokémon</em> deserves better. Not just the brand and its implicit promise, but also its fans, and even the developers who are clearly toiling away to deliver the best and most ambitious titles the series has ever seen, only to see their work get disparaged because of the poor decision making and technical debt that causes it to be released in a near broken state.<span class="Apple-converted-space"> </span></p>
<p><em>Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.</em></p>
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		<title>10 Great Tips Pokémon Scarlet and Violet Don&#8217;t Tell You</title>
		<link>https://gamingbolt.com/10-great-tips-pokemon-scarlet-and-violet-dont-tell-you</link>
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		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Wed, 30 Nov 2022 10:46:23 +0000</pubDate>
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					<description><![CDATA[Some great tips to get more out of your Paldean adventure.]]></description>
										<content:encoded><![CDATA[<p><i><span class="bigchar">P</span>okemon Scarlet/Violet</i> are <i>massive</i> games. I mean even for <i>Pokemon</i>, a franchise known for inundating players with excess, these games go above and beyond. Featuring a <i>massive</i> open world map, populated with hundreds of Pokemon to encounter and catch, <i>three</i> separate main campaigns to follow (each with multiple chapters), a smattering of different biomes and maps, items to find and craft, and <i>dozens</i> of intermeshing systems and mechanics coming together to interact in all sorts of unexpected ways, it can honestly feel a but overwhelming just <i>how much</i> there is to do in these games &#8211; particularly since for a lot of this stuff, the game <i>doesn’t</i> properly explain it to you (or does so in optional, skippable content).</p>
<p><iframe loading="lazy" title="15 Beginners Tips And Tricks Pokémon Scarlet And Violet DOESN&#039;T TELL YOU" width="500" height="281" src="https://www.youtube.com/embed/mzZVy8p-ZWY?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>So! If you are starting out <i>Pokemon Scarlet</i> or <i>Violet</i>, here are a few handy tips to have on, uh, hand. Whether you’re a returning veteran of the series, a first timer, or a lapsed player coming back after a long break, these should help you get your bearings as you set out in the massive world of Paldea.<span class="Apple-converted-space"> </span></p>
<p><b>ATTACK POKEMON FROM BEHIND TO GAIN AN ADVANTAGE</b></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-535064" src="https://gamingbolt.com/wp-content/uploads/2022/11/pokemon-scarlet-and-violet-image-5.jpg" alt="pokemon scarlet and violet" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/11/pokemon-scarlet-and-violet-image-5.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/11/pokemon-scarlet-and-violet-image-5-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/11/pokemon-scarlet-and-violet-image-5-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/11/pokemon-scarlet-and-violet-image-5-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/11/pokemon-scarlet-and-violet-image-5-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/11/pokemon-scarlet-and-violet-image-5-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>Much like in <i>Pokemon Legends</i>, you get to encounter Pokemon in real time in the wild in the world. And much like in <i>Legends</i>, you get some choices in <i>how</i> you want to approach them to initiate combat. Try your best to approach them from behind &#8211; when they have their backs turned to you, throw your Pokeball at em, and you gain an advantage in battle via an extra turn, while the attacked Pokemon spends some time trying to get its bearings.</p>
<p><b>MOVES ARE LEARNABLE AT ANY TIME VIA THE MENU</b></p>
<p><i>Pokemon Legends</i> was full of inspired changes, arguably the most underrated one being how moves worked. Your Pokemon learned new moves naturally, and you selected four to have in your active “load out” at any time. Your Pokemon never “forgot” moves. You could always go back and switch in previously learned ones when you felt were necessary in the party menu. Guess what? It works the same way here. While you <i>will</i> get the prompt to learn a new move when your Pokemon reaches the appropriate level, you can always go into the menu to sub in old moves (or add new ones you may have passed up on) to the active load out. It’s much more convenient this way. You can even go into settings and turn off the move learnt prompt in the middle of battles so that it works entirely like <i>Arceus</i>. Much recommended!</p>
<p><b>CHECK YOUR POKEDEX. A LOT.</b></p>
<p>The entire point of <i>Pokemon</i> is to, well, catch Pokemon and register them to your Pokédex. The Pokedex pops up every time you catch a Pokemon with some nifty new animations, but those aren’t just there for show, they’re there to prompt you to actually open your Pokedex. Why would you do this, you ask? Because there are rewards and loot the Pokedex gives you if you complete certain thresholds and objectives, which can range from common but useful items to some truly rare stuff. Check the Pokedex often!</p>
<p><b>DON’T IGNORE SCHOOL AND CLASSES</b></p>
<p>You’re a student in <i>Pokemon Scarlet </i>and <i>Violet, </i>and while you usually play <i>Pokemon</i> to get <i>away</i> from school (or all reminders of real life), ignoring so in <i>Scarlet</i> and <i>Violet</i> isn’t recommended. The classes are quick and easy, and completing them can unlock exams and tests that will net you some EXP and items. It’s never a bad idea to drop by the school after completing a main objective.</p>
<p><b>IT IS OKAY TO RETREAT</b></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-535061" src="https://gamingbolt.com/wp-content/uploads/2022/11/pokemon-scarlet-and-violet-image-2.jpg" alt="pokemon scarlet and violet" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/11/pokemon-scarlet-and-violet-image-2.jpg 1921w, https://gamingbolt.com/wp-content/uploads/2022/11/pokemon-scarlet-and-violet-image-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/11/pokemon-scarlet-and-violet-image-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/11/pokemon-scarlet-and-violet-image-2-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/11/pokemon-scarlet-and-violet-image-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/11/pokemon-scarlet-and-violet-image-2-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>The extent to which <i>Pokemon Scarlet</i> and <i>Violet</i> are open and non linear cannot be overstated. While <i>Pokemon Sword/Shield</i> and <i>Legends Arceus</i> both experimented with the open world format, they still kept progression through the story sequential and linear. <i>Scarlet</i> and <i>Violet</i> outright let you make a beeline for areas and objectives that may have been intended as endgame ones in a traditional <i>Pokemon</i> game. This means you can enter a brand new area all starry eyed and excited, and then get stomped by wild Pokemon very literally 3-4 times your party levels. So! It’s a good idea every time you enter a new area to enter some wild Pokemon encounters with the explicit intention to scope out the average levels in that area. If things feel too high for you to handle, bail. It’s okay too. You can come back later when you’re feeling better equipped. <i>You can run from Trainer battles as well</i>, so if you mistakenly find yourself locked in with a trainer way out of your league, bail.</p>
<p><b>JUMP</b></p>
<p>While your main character cannot jump, your ride Pokemon, which you get extremely early on in the game, <i>can</i>. And jumping can help you get to otherwise inaccessible areas in the world. These can include anything from rare loot to Pokemon you otherwise wouldn’t be able to encounter. Use this to your advantage!</p>
<p><b>LET’S GO</b></p>
<p>Following Pokemon are back! The much beloved feature from older <i>Pokemon</i> titles, where your Pokemon would follow you around in the world, returns in <i>Scarlet</i> and <i>Violet</i>, and what’s more, there are actual gameplay benefits to it. Called “Let’s Go” and initiated by pressing the R button, you can send your Pokemon out into the world at any time. It will then independently go off exploring, fighting wild Pokemon, collecting resources, garnering EXP, all while you continue to do your own thing. It even returns right to you when you initiate a battle, so there are no downsides to using this feature. In fact, there are <i>only</i> benefits (some Pokemon only evolve after you walk with them a certain number of steps, so this is greatly recommended).</p>
<p><b>INTERACT WITH EVERY GIMMIGHOUL YOU SEE</b></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-534867" src="https://gamingbolt.com/wp-content/uploads/2022/11/pokemon-scarlet-and-violet.jpg" alt="pokemon scarlet and violet" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/11/pokemon-scarlet-and-violet.jpg 1921w, https://gamingbolt.com/wp-content/uploads/2022/11/pokemon-scarlet-and-violet-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/11/pokemon-scarlet-and-violet-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/11/pokemon-scarlet-and-violet-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/11/pokemon-scarlet-and-violet-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/11/pokemon-scarlet-and-violet-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>As you are out and about in the world, you’ll often see these little humanoid… creature… things. You can’t engage them in battle, and it might look like they are set dressing. But if you go and interact with them, you can get a Gimmighoul Coin (because these creatures are, in fact, Gimmighoul). Collect as many of these as you can! When you finally <i>do</i> end up catching a Gimmighoul, you’ll need 50 of these coins to be abled to evolve it.</p>
<p><b>DON’T SKIP TRAINER BATTLES</b></p>
<p>A <i>very</i> major change <i>Scarlet </i>and <i>Violet</i> make from previous games is that trainer battles are no longer unavoidable. You have not actively go up to a trainer you see on the field and chat them up before a battle will begin. The flip side of this is, it is actually incredibly easy to just… skip all of the, and not even realize you were doing so, especially given the size of the maps. So, keep this in mind &#8211; if you see NPCs out in the wild, <i>go to them and talk</i>. Engage in as many trainer battles as you can. Not only do trainer battles get you more EXP than wild Pokemon ones, as well as giving you money, but by battling a certain number of trainers in an area also lets you claim a prize from that area’s Pokemon Center for yourself. There’s no downsid.</p>
<p><b>DON’T IGNORE THE PATH OF LEGENDS</b></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-535073" src="https://gamingbolt.com/wp-content/uploads/2022/11/pokemon-scarlet-and-violet-tera-raid-battles.jpg" alt="pokemon scarlet and violet tera raid battles" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/11/pokemon-scarlet-and-violet-tera-raid-battles.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/11/pokemon-scarlet-and-violet-tera-raid-battles-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/11/pokemon-scarlet-and-violet-tera-raid-battles-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/11/pokemon-scarlet-and-violet-tera-raid-battles-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/11/pokemon-scarlet-and-violet-tera-raid-battles-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/11/pokemon-scarlet-and-violet-tera-raid-battles-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>As mentioned, <i>Pokemon Scarlet</i> and <i>Violet </i>give you three main campaigns &#8211; one where you go and fight gyms to earn badges and become the champion of the Paldea region; one where you take on the mysterious Team Star and try to stop them from terrorizing trainers in the region. And lastly, a Path of Legends. The Path of Legends is exactly what it sounds like from the name, and is obviously extremely exciting to try, but there are actual benefits to it other than simple cool battles and rare Pokemon too. Every time you complete a chapter in this quest, you unlock a new ability for your ride Pokemon &#8211; from being able to swim, to being able to glide, to being able to move quicker. All of this makes traversal through Paldea that much easier &#8211; and, again, given how <i>massive</i> this world is, I think that can only be a good thing.</p>
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		<title>Pokémon Scarlet and Violet Review &#8211; Ugly Ducklings</title>
		<link>https://gamingbolt.com/pokemon-scarlet-and-violet-review-ugly-ducklings</link>
					<comments>https://gamingbolt.com/pokemon-scarlet-and-violet-review-ugly-ducklings#respond</comments>
		
		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Tue, 22 Nov 2022 16:13:23 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[creatures inc.]]></category>
		<category><![CDATA[game freak]]></category>
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		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[pokemon scarlet]]></category>
		<category><![CDATA[Pokémon Scarlet and violet]]></category>
		<category><![CDATA[pokemon violet]]></category>
		<category><![CDATA[The Pokémon Company]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=536281</guid>

					<description><![CDATA[Ugly and janky as sin, but just as addictive and well designed.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span>here exists an alternate timeline in which The Pokémon Company and Game Freak decided to not release <i>Pokemon Scarlet</i> and <i>Violet</i> this year. In this timeline, they decided to give it another few months (or more) of development time, polishing out the jank, smoothing over some of the more egregious technical issues, and <i>then</i> releasing it. In that timeline, <i>Pokémon Scarlet </i>and <i>Violet </i>are celebrated as being a glorious return to form for the mainline <i>Pokemon</i> franchise, as among the best games in the long running series, and as among the best games of the year.</p>
<p>This is not that timeline.</p>
<p><iframe loading="lazy" title="Pokémon Scarlet and Violet Review -  A Noticeable Lack of Polish" width="500" height="281" src="https://www.youtube.com/embed/P47cT7w9FUU?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>See, in our timeline, in <i>this</i> timeline, they decided, for whatever reason that shall perhaps forever remain unknown to us, that after releasing a massive pseudo open world action RPG earlier this year, they would release a <i>second</i> one just ten months later. This one would be their first true open world game, first true drop-in co-op game, a total reinvention for the franchise’s structure and mechanics, <i>while</i> also representing all the challenges that come with a new <i>Pokemon </i>game inherently. In spite of there being absolutely no reason for this game to release this year, given the existence of <i>Legends</i>, they decided to go ahead and release a <i>second</i> massive open world RPG in just ten months. In a span of one year, twelve months, this represents the <i>third</i> mainline <i>Pokemon</i> release. From a team that is fairly small, and also has traditionally struggled with tech.</p>
<p>The results are pretty much exactly what you’d expect, because <i>Pokemon Scarlet</i> and <i>Violet</i> are incredibly unpolished, buggy, and just all around janky. The entire experience is beset by technical flaws &#8211; pop in, unsteady frame rate, collision detection issues, clipping, flickering, low resolution textures, sparse environmental density, you name it, really. None of these are <i>game breaking</i> issues in and of themselves, they’re the kind of thing you sand and iron out in the final months of development. Which these games clearly did not get.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-509906" src="https://gamingbolt.com/wp-content/uploads/2022/02/pokemon-scarlet-and-violet-image.jpg" alt="Pokemon Scarlet and Violet" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/02/pokemon-scarlet-and-violet-image.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/02/pokemon-scarlet-and-violet-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/02/pokemon-scarlet-and-violet-image-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/02/pokemon-scarlet-and-violet-image-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/02/pokemon-scarlet-and-violet-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/02/pokemon-scarlet-and-violet-image-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><p class="review-highlite" >"<i>Pokemon Scarlet</i> and <i>Violet</i> are incredibly unpolished, buggy, and just all around janky. The entire experience is beset by technical flaws &#8211; pop in, unsteady frame rate, collision detection issues, clipping, flickering, low resolution textures, sparse environmental density, you name it, really. None of these are <i>game breaking</i> issues in and of themselves, they’re the kind of thing you sand and iron out in the final months of development. Which these games clearly did not get."</p></p>
<p>In the days since these games’ launch, a common refrain has been that these games are utterly unpolished and janky bordering on broken – but underneath that all, they are incredibly well designed, addictive, wildly compelling games that represent some of the best design this storied franchise has delivered. That is all absolutely true. <i>Pokemon Scarlet</i> and <i>Violet</i> represent the <i>best</i> <i>Pokemon</i> games, at least the mainline generation ones (sorry <i>Legends</i>) have been in years, if not literally decades. Everything about them is, on paper, pretty much exactly what people wanted from this franchise – a massive open world that leaves the players to their own devices and lets them make their own stories as they set off across the land to meet all the Pokemon available within. They even go a step further and try several <i>new</i> things that people may have wanted, but never expected – or just flat out never even known they wanted.</p>
<p>Take, for instance, the co-op mode. Seamless four player drop-in and drop-out co-op, and designed to be absolutely frictionless. You and your friends can team up and play together with little to no effort, and once in the same session, you can choose to team up and adventure together, or remain separate and explore on your own, only joining each other when needed. You can be independently completing your campaigns, story missions, getting into fights, catching Pokemon, exploring – with zero issues. <span class="Apple-converted-space"> </span></p>
<p>Being able to adventure with friends? This is something that people have wanted from <i>Pokemon</i> for a very long time, and <i>Scarlet</i> and <i>Violet</i> deliver on that promise, and they go above and beyond, and do it exceptionally well, <i>while</i> delivering the first full open world adventure the franchise has had.<span class="Apple-converted-space"> </span></p>
<p>Or, take the structure of this game, which is its greatest win, and unnaturally forward thinking for a franchise that has been so reluctant to rock the boat at all until earlier this year. <i>Pokemon Scarlet</i> and <i>Violet</i> are completely non-linear. Once you finish the intro, you can literally go anywhere in the game and do anything you want. There are <i>three</i> main campaigns in the game, the traditional “win eight badges and become the champion” one; a “beat the evil team by defeating their various strongholds across the region” one; and a final “chase down these legends known to be hiding across the world” one. <i>All</i> of them are non linear and non sequential. You can absolutely choose to go defeat what would ordinarily have been the final gym badge in a traditional <i>Pokemon</i> game right after the tutorial, and <i>nothing stops you</i>. You can choose to take on the most fearsome legendary “Titan” in the game right after the intro, and the game lets you. You can do <i>whatever</i> you want. The game never stops you.</p>
<p>This kind of non-linear structure and progression is already unusual for any game, let alone an RPG, given that usually, even open world titles maintain at the very least sequential progression if nothing else – for <i>Pokemon </i>to do it across <i>three</i> intermeshing storylines just leads to a level of player agency and authorship over the experience that it is hard to overstate the impact of. This is <i>your</i> adventure. You get to dictate how it goes, no one else. If you feel you are confident enough to outlast the final gym leader in a battle right now, then you will do that, and the game won’t stop you. If you don’t want to deal with the gyms at all, and want to just focus on catching Pokemon right now? The game lets you. If you just want to explore, and not really worry about what to do? The game lets you.</p>
<p>It’s an incredible achievement of game design, and this is one area where <i>Scarlet</i> and <i>Violet</i> are an unmitigated triumph. There are no caveats here – the open world infused non sequential design in this game is incredible, and <i>finally</i> turns this into “your” Pokemon adventure, something the games have been promising us since the start of <i>Pocket Monsters Red </i>and <i>Green</i> all the way back in 1996, but have never truly delivered – except maybe <i>Legends</i>.<span class="Apple-converted-space"> </span></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-535062" src="https://gamingbolt.com/wp-content/uploads/2022/11/pokemon-scarlet-and-violet-image-3.jpg" alt="pokemon scarlet and violet" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/11/pokemon-scarlet-and-violet-image-3.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/11/pokemon-scarlet-and-violet-image-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/11/pokemon-scarlet-and-violet-image-3-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/11/pokemon-scarlet-and-violet-image-3-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/11/pokemon-scarlet-and-violet-image-3-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/11/pokemon-scarlet-and-violet-image-3-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><p class="review-highlite" >"<i>Pokemon Scarlet</i> and <i>Violet</i> represent the <i>best</i> <i>Pokemon</i> games, at least the mainline generation ones (sorry <i>Legends</i>) have been in years, if not literally decades. Everything about them is, on paper, pretty much exactly what people wanted from this franchise – a massive open world that leaves the players to their own devices and lets them make their own stories as they set off across the land to meet all the Pokemon available within. They even go a step further and try several <i>new</i> things that people may have wanted, but never expected – or just flat out never even known they wanted."</p></p>
<p>Here’s the best part! Somehow, they accomplish this without compromising on the story and storytelling either. Usually, when games adopt this level of non linearity, the story and storytelling <i>must</i> take a hit. Look at how <i>The Legend of Zelda: Breath of the Wild</i> has to dilute its prescribed narrative as a tradeoff for giving players that much freedom, or even how the expanded openness of <i>Xenoblade 3</i> leads to a far less concentrated narrative than either of its predecessors. In <i>Pokemon Scarlet</i> and <i>Violet</i>, there is still a story, and it’s actually one of the best ones in the series. You’re not foregoing the story for the openness, you are getting both. Yes, I know no one really plays <i>Pokemon</i> for the story, but just in case you’re that one who does, guess what? <i>Scarlet</i> and <i>Violet</i> represent one of the series’ strongest steps on that front, with some very memorable characters and cool lore to boot.</p>
<p>The world itself is a really fun one to spend your time exploring too. Yes, it looks ugly as sin (and I know I’ve beaten this horse dead, but it cannot be repeated enough, and I will be coming back to this point shortly), but it is definitely one that is a lot of fun to engage with and explore. This actually does not come down to the design of the world itself, which isn’t <i>bad</i>, but isn’t great either (Game Freak’s traditional weakness at working with 3D spaces is less of an issue here than ever before, but the world design still definitely has room for improvement). What helps <i>Scarlet</i> and <i>Violet</i> here is the exact same thing that helped <i>Pokemon Legends</i> earlier this year, which also didn’t necessarily have an amazingly well designed world, but ended up with an amazing world anyway – <i>Pokemon</i> gets to cheat. Rather than relying on the world itself to induce exploration, it uses Pokemon. So yes, traversing across the massive, massive, <i>massive</i> expanses of Paldea to hunt Pokemon, or chasing that new species, or rare one, across the map, and getting distracted by something else? That is all here, and it instantly elevates the world into being great, and one you can (and will) spend hours exploring every nook and cranny of.</p>
<p>This wouldn’t work if the Pokemon themselves weren’t interesting, but the one thing <i>Pokemon</i> has <i>never</i> failed with is making these eponymous creatures interesting. While <i>Scarlet</i> and <i>Violet</i> don’t flesh their Pokemon out as much as <i>Legends</i> did (where every creature felt like a living and breathing part of its ecosystem), the Pokemon in this game are still a delight, from their design to their behaviour in the wild. Seeing smaller herbivorous Pokemon gather together in herds, only to scatter when they spot a predator running towards them, or seeing a Psyduck sleeping lazily by a river bank, only to wake up when it starts raining, is a delight, and sells the fantasy of these Pokemon as creatures you are encountering and taming. Again, these games <i>don’t</i> do this as well as <i>Legends</i> did – but they also offer nearly double the amount of <i>Pokemon</i> that <i>Legends</i> did (including, very literally, more <i>new</i> Pokemon by orders of magnitude) so it is a trade-off. They sell these creatures well enough for the fantasy to work, at least.</p>
<p>An area where <i>Scarlet </i>and <i>Violet</i> are indisputably a step back from <i>Legends</i>, however, is the flow. <i>Pokemon Legends</i> was a <i>quick</i> game &#8211; everything happened seamlessly and in real time. <i>Scarlet</i> and <i>Violet</i> get rid of a <i>lot</i> of the QoL strides that <i>Legends</i> made, unfortunately. For instance, you can no longer run from battles by simply running from battles, it’s locked behind a menu option again. You can’t send out a bunch of Pokemon to go scavenge and scour resources for you (you can only send out one, and even then, what that Pokemon can do feels limited compared to <i>Legends</i>). If you’re battling a Pokemon, others in the vicinity don’t really react like they did in <i>Legends</i>, where they might run off from the combat, or join and start beating you up senseless. Everything definitely feels slower than it did in <i>Legends</i>, because <i>Scarlet</i> and <i>Violet</i> have fallen back on some of the things traditional <i>Pokemon</i> games had that <i>Legends</i> got rid of – for instance, you can’t just select which Pokemon to send out in battle in real-time anymore, it will always be the lead Pokemon.<span class="Apple-converted-space"> </span></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-535065" src="https://gamingbolt.com/wp-content/uploads/2022/11/pokemon-scarlet-and-violet-image-6.jpg" alt="pokemon scarlet and violet" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/11/pokemon-scarlet-and-violet-image-6.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/11/pokemon-scarlet-and-violet-image-6-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/11/pokemon-scarlet-and-violet-image-6-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/11/pokemon-scarlet-and-violet-image-6-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/11/pokemon-scarlet-and-violet-image-6-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/11/pokemon-scarlet-and-violet-image-6-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><p class="review-highlite" >"An area where <i>Scarlet </i>and <i>Violet</i> are indisputably a step back from <i>Legends</i>, however, is the flow. <i>Pokemon Legends</i> was a <i>quick</i> game &#8211; everything happened seamlessly and in real time. <i>Scarlet</i> and <i>Violet</i> get rid of a <i>lot</i> of the QoL strides that <i>Legends</i> made, unfortunately. "</p></p>
<p>These regressions are undeniably unfortunate, because of how much they contributed to <i>Legends</i> being the great game that it was, but thankfully, some of the more meaningful things <i>Legends</i> did <i>are</i> maintained by these games. For instance, the excellent way that moves worked in <i>Legends</i> returns here – your Pokemon never really “forgets” a move once learned. You can, at any point, go into the menu and change the active load out of the four moves it can use, but any new move learned will be remembered forever. You can also, thankfully, start battles by aiming your Pokeball at a wild Pokemon and sending your Pokemon out to battle it (simply catching it without engaging it in battle is, unfortunately, an option no longer available).<span class="Apple-converted-space"> </span></p>
<p>Interestingly enough, <i>Scarlet</i> and <i>Violet</i> include a <i>lot</i> of great new QoL additions of their own too. These are small things, but ones that are appreciated nonetheless. For example, every time you mark a destination on the game’s map, you instantly get oriented to be facing that direction in the world too. NPCs that have something to say or give you (whether battles or items) are clearly highlighted by their dialog boxes. The Pokedex looks, feels, and functions than ever before. You are given a ride Pokemon to traverse the world almost right away. When you buy a new item or get a new TM, you get to deploy it right away (if you want t0) rather than quitting out of the menu and going into the inventory to use it. So it’s a mixed bag here – these games do a lot right on their own when it comes to QoL, and maintain a lot of what <i>Legends</i> did right too. But at the same time, they also give up a lot of what <i>Legends</i> did right when they didn’t have to, and hopefully, future <i>Pokemon</i> games will just unify the improvements these games made with the ones <i>Legends</i> made.</p>
<p>An area where <i>Scarlet</i> and <i>Violet</i> are absolutely not a regression in any shape, way, or form, is the music. This should come as no surprise to pretty much anyone ever – <i>Pokemon</i> has never, not even once, failed at delivering amazing music, and <i>Scarlet </i>and<i> Violet</i> continue that streak with an <i>incredible</i> soundtrack that is as beautiful and amazing as the graphics are ugly (seriously, we’re getting to this soon, I promise). It feels like I say this with every new <i>Pokemon</i> review, which is honestly the ultimate testament to just how well the series has performed on this front, but these could well qualify for having the best music in the series – and when a series has a storied history of amazing music like <i>Pokemon</i> does, that really is saying something.</p>
<p>Two more things these games do great at – content, and the new Pokemon. The latter should come as no big surprise. We are now at over 1,000 Pokemon officially, and generally, the bulk of them are great designs that captivate millions around the world (see also: what I said about how <i>Pokemon</i> can “cheat” with its open world design). This new batch of creatures, which is bigger than any new generation has introduced in a while, continues the streak of excellent, inspired, strong designs, including some that I imagine will go on to become mainstays and favourites of the fanbase.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-535063" src="https://gamingbolt.com/wp-content/uploads/2022/11/pokemon-scarlet-and-violet-image-4.jpg" alt="pokemon scarlet and violet" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/11/pokemon-scarlet-and-violet-image-4.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/11/pokemon-scarlet-and-violet-image-4-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/11/pokemon-scarlet-and-violet-image-4-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/11/pokemon-scarlet-and-violet-image-4-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/11/pokemon-scarlet-and-violet-image-4-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/11/pokemon-scarlet-and-violet-image-4-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><p class="review-highlite" >"Scarlet and Violet have an almost overwhelming amount of things to see and do, and it feels great. Just the main campaign is cumulatively longer than all but perhaps one game in the series – and there’s still stuff left to see and do in the post-game after all that. "</p></p>
<p>As for the former, that is where I was legitimately surprised. Once upon a time, <i>Pokemon</i> games came <i>loaded</i> with an absurd, obscene amount of content. In the last decade, <i>Legends</i> and the <i>Ultra</i> games excepted, that hasn’t been as true. They still have an unreasonable amount of content &#8211; more than most AAA releases &#8211; but they don’t meet the bar their own predecessors set. <i>Scarlet </i>and <i>Violet</i> are not like that, they have an almost overwhelming amount of things to see and do, and it feels great. Just the main campaign is cumulatively longer than all but perhaps one game in the series – and there’s still stuff left to see and do in the post-game after all that. This is another area where <i>Scarlet</i> and <i>Violet</i> deliver what players have been asking for for a while.</p>
<p>Okay, now let’s talk about how these games look, because goodness, they look awful. Earlier this year, I said <i>Pokemon Legends</i> is an ugly game, ugly enough that I can see it being a dealbreaker for many, but you know what, I take it back. Next to these, <i>Legends</i> looks… well, okay, not good, but at least coherent. <i>Scarlet</i> and <i>Violet</i> are not good looking games. There is no getting around these, they are ugly. They may be the ugliest major release a first party publisher has put out in a long time. Even with <i>Pokemon</i>’s history of never impressing with the visuals and tech, these games stand out, because they just do not look good. There are times when they sort of threaten to &#8211; moments where the art style comes together, and the environmental design and density doesn’t struggle &#8211; but by and large, these are ugly games, which I can totally see being an issue for people playing them, because the whole conceit is the world beckoning you on to adventure. If the world itself looks repulsively ugly, the premise sort of falls apart at the first step.</p>
<p>Ugliness or compromised visuals would at least be excusable if there was a visible trade off for the concession. You know, the games look like crap but run very well, or they look like crap but they are <i>consistent</i> in how they look. Something like that. With <i>Scarlet</i> and <i>Violet</i>, you do not get that. They look ugly and run even worse, with <i>constant</i> performance issues (I am actually not sure there is any time these games maintain a steady frame rate for an extended period of time), and the visuals themselves being distracting with constant flickering, pop in, and just no environmental density. The core design of the games is very strong, strong enough that if it does get its hooks in you, you can sort of, not ignore, but not care as much about, the visuals, because the game itself is so much fun and so compelling and so addictive &#8211; but with how these games look and run, how many people will get to that point? It’s <i>Pokemon</i>, so I am sure many will – but how many more won’t, who would otherwise have been able to appreciate the best designed mainline <i>Pokemon</i> game in years?</p>
<p><img loading="lazy" decoding="async" class="alignnone wp-image-509900 size-full" src="https://gamingbolt.com/wp-content/uploads/2022/02/pokemon-scarlet-and-violet-image-4.jpg" alt="Pokemon Scarlet and Violet" width="1920" height="1080" srcset="https://gamingbolt.com/wp-content/uploads/2022/02/pokemon-scarlet-and-violet-image-4.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/02/pokemon-scarlet-and-violet-image-4-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/02/pokemon-scarlet-and-violet-image-4-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/02/pokemon-scarlet-and-violet-image-4-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/02/pokemon-scarlet-and-violet-image-4-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/02/pokemon-scarlet-and-violet-image-4-1536x864.jpg 1536w" sizes="auto, (max-width: 1920px) 100vw, 1920px" /></p>
<p><p class="review-highlite" >"They look ugly and run even worse, with <i>constant</i> performance issues (I am actually not sure there is any time these games maintain a steady frame rate for an extended period of time), and the visuals themselves being distracting with constant flickering, pop in, and just no environmental density. The core design of the games is very strong, strong enough that if it does get its hooks in you, you can sort of, not ignore, but not care as much about, the visuals, because the game itself is so much fun and so compelling and so addictive &#8211; but with how these games look and run, how many people will get to that point?"</p></p>
<p>And it’s not just how they look, they’re just buggy as all hell. It’s actually surprising a Nintendo published game is this janky and this buggy. None of these bugs and glitches are game breaking – most of them are actually funny in a haha Bethesda game sort of way (and that’s why so many of them went viral on social media). I can’t even call them distracting, necessarily (at least they weren’t that to me). But why are they there? They should not have been there. This game should not have been this janky, this buggy, this unpolished, this <i>unfinished</i>. Because that’s what it feels like. They got the game content complete, and then that last stretch of development, where they actually polish that content? They never did that, and just shipped it as is.</p>
<p>And it is infuriating that the top brass decided to do that, because the designers held up their end of the bargain. <i>Pokemon Scarlet</i> and <i>Violet</i> are incredibly well designed games and ridiculously, almost dangerously, addictive to play once they get their hooks into you. They take several long overdue steps forward for the franchise, make good on many promises the series has implicitly made for decades, bring several forward thinking new ideas to the table that they more or less nail on the first go, and even end up as the most well rounded and content packed entries this franchise has seen in over a decade. <i>Everything</i> was in place for a slam dunk, even with how ugly they looked, but why did they release in this state?</p>
<p>If you are able to look past how janky and buggy they are – and I know many, if not most, players will eventually be able to do that – then what awaits here is an incredible adventure that represents some of this franchise’s strongest moments yet. But the fact that that brilliance is buried under a literal mountain of crap is heartbreaking and infuriating. What should have been a victory lap, a triumphant return to form and glory for <i>Pokemon</i>, is therefore another frustrating half step, besot by unforced errors and caveats. If you can get over the general jank, a very great game awaits you. And if you can’t, well, I can’t really blame you. The Pokémon Company and Game Freak need to rethink their release cadence. It is clearly no longer excusable. And it is starting to impact what should be these excellent games, and making them much less than that.</p>
<p>In the here and now? <i>Pokemon Scarlet</i> and <i>Violet</i> are great games that look ugly as sin and almost totally lack polish and optimization. If they ever get polished, they will be as close to an effortless recommendation as this series has ever gotten. Right now? They’re just good games buried under a mountain of caveats – caveats that you must decide for yourself whether or not they are worth putting up with.</p>
<p><span style="color: #ff6600;"><strong><i>This game was reviewed on Nintendo Switch.</i></strong></span></p>
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