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	<title>portal 3 &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Valve&#8217;s Steam Page Indicates Unannounced Upcoming Release &#8211; Rumour</title>
		<link>https://gamingbolt.com/valves-steam-store-page-lists-unannounced-game-as-upcoming-release-rumours</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Mon, 13 Jan 2025 16:35:41 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[half-life 3]]></category>
		<category><![CDATA[Left 4 Dead 3]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[portal 3]]></category>
		<category><![CDATA[Valve]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=608627</guid>

					<description><![CDATA[Valve's company page currently touts two upcoming releases, though only MOBA shooter Deadlock is visible, leading to speculation.]]></description>
										<content:encoded><![CDATA[<p>Valve is a company that is notoriously quiet about its future projects yet tends to send out proverbial beacons whenever people suspect it is working on something. As such, a recent discovery of new projects on Valve&#8217;s Steam page has resulted in quite a bit of speculation.</p>
<p>Reddit user <a href="https://www.reddit.com/r/valve/comments/1hw5kx6/i_could_be_onto_nothing_here_but_is_this_new/" target="_blank" rel="noopener">Relevant_Basis5444</a> caught changes to <a href="https://store.steampowered.com/developer/valve/" target="_blank" rel="noopener">Valve&#8217;s Steam page</a>, hinting that <a href="https://gamingbolt.com/deadlock-officially-announced-by-valve"><em>Deadlock</em></a> might not be the only upcoming title the company is working on. In a post on Reddit, Relevant_Basis5444 caught the fact that Valve&#8217;s Steam Page lists two titles as upcoming releases, despite <em>Deadlock</em> being the only one visible.</p>
<p>While one could chalk this up to a simple display error on the Steam page, it could also hint that Valve has yet another title that it is gearing up to release.</p>
<p>Considering the company is Valve, quite a bit of speculation revolves around the possibility of a new <em>Half-Life</em> game in development. A sequel to <em>Half-Life 2: Episode 2</em> has been one of the largest subjects of conspiracy when it comes to Valve making new titles, and the fact that the company has largely focused on multiplayer games since then has done little to quell speculation.</p>
<p>For context, the last major single-player title released by Valve was the VR-exclusive <em>Half-Life: Alyx</em>. Since then, the company has been working on several projects, including ongoing support for <em>Dota 2</em>, <em>Counter-Strike 2</em>, and more recently, the alpha test release of shooter MOBA hybrid <em>Deadlock</em>.</p>
<p><em>Half-Life: Alyx</em> itself, while being a prequel to <em>Half-Life 2</em>, also ended up fuelling quite a bit of speculation because <a href="https://gamingbolt.com/how-half-life-alyx-ending-sets-up-half-life-3">its ending has major implications for the entire <em>Half-Life</em> setting</a>, and especially the ending that was originally set up by <em>Half-Life 2: Episode 2</em>.</p>
<p>While Valve itself has been characteristically quiet, rumours from a few years ago indicated that the company <a href="https://gamingbolt.com/half-life-3-not-in-development-valve-focused-on-steam-deck-rumour">wasn&#8217;t focusing on a <em>Half-Life</em> sequel</a> and instead was putting all of its efforts at the time behind the Steam Deck. Reports from 2020 also <a href="https://gamingbolt.com/half-life-3-left-4-dead-3-and-more-cancelled-valve-projects-revealed">revealed a few cancelled projects from Valve</a>, including <em>Half-Life 3</em> and even<em> Left 4 Dead 3</em>.</p>
<p>More recently, Valve has been constantly working and iterating on its next competitive multiplayer title <em>Deadlock</em>. A combination of hero shooters and MOBAs, <em>Deadlock</em> pits two teams together, each tasked with taking out the other&#8217;s base. While the game is still early in development, it has been getting constant patches and updates for balance tuning.</p>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">608627</post-id>	</item>
		<item>
		<title>15 Games That Will Never Happen</title>
		<link>https://gamingbolt.com/15-games-that-will-never-happen</link>
		
		<dc:creator><![CDATA[Usaid]]></dc:creator>
		<pubDate>Mon, 29 Apr 2024 11:35:45 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[Agent]]></category>
		<category><![CDATA[bully 2]]></category>
		<category><![CDATA[burnout]]></category>
		<category><![CDATA[Dark Souls 4]]></category>
		<category><![CDATA[Deep Down]]></category>
		<category><![CDATA[Freedom Fighters 2]]></category>
		<category><![CDATA[Metal Gear Solid]]></category>
		<category><![CDATA[New Dino Crisis]]></category>
		<category><![CDATA[portal 3]]></category>
		<category><![CDATA[Prototype 3]]></category>
		<category><![CDATA[Scalebound]]></category>
		<category><![CDATA[silent hills]]></category>
		<category><![CDATA[Sleeping Dogs 2]]></category>
		<category><![CDATA[Star Wars 1313]]></category>
		<category><![CDATA[titanfall 3]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=585119</guid>

					<description><![CDATA[Never say never but the chances of these happening are pretty slim.]]></description>
										<content:encoded><![CDATA[<p><span style="font-weight: 400;"><span class="bigchar">M</span>ax Payne once said that dreams have a nasty habit of going bad when you are not looking, and that couldn’t be any more true for these games. Some of these games turned out to be vaporware while others got indefinitely stuck in development hell and much more. With this feature, we will be talking about 15 such games that we continue to dream about even after all these years, but probably won’t get any time soon. We have a lot to cover, so let’s get right into it. </span></p>
<p><b>Freedom Fighters 2</b></p>
<p><img fetchpriority="high" decoding="async" class="aligncenter wp-image-7188" src="https://gamingbolt.com/wp-content/uploads/2010/02/Freedom_Fighters.jpg" alt="" width="720" height="406" srcset="https://gamingbolt.com/wp-content/uploads/2010/02/Freedom_Fighters.jpg 550w, https://gamingbolt.com/wp-content/uploads/2010/02/Freedom_Fighters-300x169.jpg 300w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p><span style="font-weight: 400;">IO Interactive delivered one of the most enjoyable shooters with 2003’s </span><i><span style="font-weight: 400;">Freedom Fighters</span></i><span style="font-weight: 400;">, a game that beautifully meshes tactical elements along with pure adrenaline-pumping action and an emotionally charged narrative of overthrowing oppression &#8211; and fans absolutely lapped it up. There have been scant rumblings of a sequel over the years, but nothing much has come to fruition. While the IP continues to be under the possession of now-independent IO Interactive, the chances of a full-fledged sequel happening anytime soon are extremely slim. </span></p>
<p><b>Sleeping Dogs 2</b></p>
<p><img decoding="async" class="aligncenter wp-image-122404" src="https://gamingbolt.com/wp-content/uploads/2012/11/sleeping-dogs_character-pack.jpg" alt="" width="720" height="402" srcset="https://gamingbolt.com/wp-content/uploads/2012/11/sleeping-dogs_character-pack.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2012/11/sleeping-dogs_character-pack-300x167.jpg 300w, https://gamingbolt.com/wp-content/uploads/2012/11/sleeping-dogs_character-pack-1024x571.jpg 1024w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p><i><span style="font-weight: 400;">Sleeping Dogs</span></i><span style="font-weight: 400;"> might have felt like yet another one of those cheap GTA clones, but United Front Games’ open-world offerings were as much a product of their creativity as it was derivative of Rockstar’s works. Wei Shen’s story of navigating through the criminal underbelly of Hong Kong is a consistently thrilling ride that’s punctuated with great gameplay variety and fun open-world activities, and the ideas were ripe to be built upon with a sequel. United Front Games had some ambitious plans in place, but those were gone to waste as the developer closed doors permanently in 2012 &#8211; leaving us with faint hopes that will probably never come true.</span></p>
<p><b>Star Wars 1313</b></p>
<p><img decoding="async" class="aligncenter wp-image-176984" src="https://gamingbolt.com/wp-content/uploads/2013/10/Star-Wars-1313-5.jpg" alt="" width="720" height="398" srcset="https://gamingbolt.com/wp-content/uploads/2013/10/Star-Wars-1313-5.jpg 800w, https://gamingbolt.com/wp-content/uploads/2013/10/Star-Wars-1313-5-300x165.jpg 300w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p><span style="font-weight: 400;">There is no shortage of </span><i><span style="font-weight: 400;">Star Wars</span></i><span style="font-weight: 400;">-based games in the current market scenario, but it’s hard not to reminisce about the canceled </span><i><span style="font-weight: 400;">Star Wars 1313 </span></i><span style="font-weight: 400;">project. The game was being developed by LucasArts themselves at one point, and it would be telling the story of Boba Fett in his early days of navigating the galaxy. Initial showings of the game looked impressive with its cinematic gameplay and faithful rendition of the popular sci-fi setting, but the project was put on hold when Disney purchased the studio &#8211; putting the final nail in its coffin.</span></p>
<p><b>Agent</b></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-421552" src="https://gamingbolt.com/wp-content/uploads/2019/11/agent.jpg" alt="agent" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2019/11/agent.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/11/agent-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/11/agent-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/11/agent-1024x576.jpg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><span style="font-weight: 400;">Rockstar is behind some of the best games of the last couple of generations, and the studio is also behind the mysterious vaporware that was </span><i><span style="font-weight: 400;">Agent</span></i><span style="font-weight: 400;">. First announced all the way in 2007, </span><i><span style="font-weight: 400;">Agent </span></i><span style="font-weight: 400;">was supposed to be an open-world game with elements of espionage and fans were understandably excited to see what was in store. Months and years passed with little in the name of concrete information on the game, and </span><i><span style="font-weight: 400;">Agent </span></i><span style="font-weight: 400;">slowly faded into the void with no hopes of emerging back once agai</span></p>
<p><b>Bully 2</b></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-375631" src="https://gamingbolt.com/wp-content/uploads/2018/11/bully-image-11.jpeg" alt="bully" width="720" height="406" srcset="https://gamingbolt.com/wp-content/uploads/2018/11/bully-image-11.jpeg 616w, https://gamingbolt.com/wp-content/uploads/2018/11/bully-image-11-300x169.jpeg 300w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><span style="font-weight: 400;">Since we are on the topic of canceled Rockstar games, we should also discuss </span><i><span style="font-weight: 400;">Bully </span></i><span style="font-weight: 400;">2. The original </span><i><span style="font-weight: 400;">Bully </span></i><span style="font-weight: 400;">felt like a breath of fresh air with its school setting and a narrative that let you experience the highs and lows of a teenager living in a boarding school, and those ideas were ripe to be built upon with a sequel. While nothing was ever announced in an official capacity, there have been several rumors and reports that state that </span><i><span style="font-weight: 400;">Bully 2</span></i><span style="font-weight: 400;"> was at least in the cards at some point if not in active development. Rumors continue to churn out even to this date, but the chances of anything coming to fruition are pretty low.</span></p>
<p><b>Scalebound</b></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-507729" src="https://gamingbolt.com/wp-content/uploads/2022/02/scalebound.jpg" alt="scalebound" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/02/scalebound.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/02/scalebound-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/02/scalebound-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/02/scalebound-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/02/scalebound-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/02/scalebound-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><span style="font-weight: 400;">PlatinumGames has rightfully established its reputation as one of the best names when it comes to developing action games brimming with style and substance, and </span><i><span style="font-weight: 400;">Scalebound </span></i><span style="font-weight: 400;">felt emblematic of the studio’s biggest strengths. </span><i><span style="font-weight: 400;">Scalebound’s </span></i><span style="font-weight: 400;">idea of using dragons as your companions was enough to send fan expectations off the charts, and initial showings were looking really promising. However, development wasn’t the smoothest and the team faced several problems in trying to create a cohesive experience with online functionality built into the game eventually leading to Microsoft canceling the project altogether. It’s a shame that such an amazing idea was let go to waste, and </span><i><span style="font-weight: 400;">Scalebound </span></i><span style="font-weight: 400;">could have genuinely turned out to be a great time if PlatinumGames was given the creative freedom they wished for.</span></p>
<p><b>Silent Hills</b></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-205797" src="https://gamingbolt.com/wp-content/uploads/2014/08/TP-Silent-Hills-PS4.jpg" alt="TP Silent Hills PS4" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2014/08/TP-Silent-Hills-PS4.jpg 1919w, https://gamingbolt.com/wp-content/uploads/2014/08/TP-Silent-Hills-PS4-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2014/08/TP-Silent-Hills-PS4-1024x575.jpg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><span style="font-weight: 400;">Konami’s </span><i><span style="font-weight: 400;">Silent Hill</span></i><span style="font-weight: 400;"> franchise is set to make a grand comeback with several new entries set to release in the near future, but we can’t help but think about the canceled </span><i><span style="font-weight: 400;">Silent Hills</span></i><span style="font-weight: 400;"> project. </span><i><span style="font-weight: 400;">Silent Hills</span></i><span style="font-weight: 400;"> was Kojima’s take on the popular horror franchise, and the playable teaser was more than enough to leave fans salivating for the final release. But the infamous Konami-Kojima breakout left the project in ruins, eventually leading to it being canned and our hopes and dreams unfulfilled. </span></p>
<p><b>A New Metal Gear by Hideo Kojima</b></p>
<p><span style="font-weight: 400;">The </span><i><span style="font-weight: 400;">Metal Gear Solid</span></i><span style="font-weight: 400;"> series has continued to deliver hit after hit with each new entry, and it continues to be one of the most revered franchises thanks to the incredible attention to detail that Kojima and the team have poured into each and every aspect of the experience. While the series is also making a comeback with the upcoming release of </span><i><span style="font-weight: 400;">Delta Snake Eater</span></i><span style="font-weight: 400;">, we would love to see another new </span><i><span style="font-weight: 400;">Metal Gear</span></i><span style="font-weight: 400;"> directed by Kojima san himself, but the infamous Konami-Kojima break-up leaves little chance of that happening anytime soon.</span></p>
<p><b> A New Burnout</b></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-445451" src="https://gamingbolt.com/wp-content/uploads/2020/06/burnout-paradise-remastered-3.jpg" alt="" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2020/06/burnout-paradise-remastered-3.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/06/burnout-paradise-remastered-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/06/burnout-paradise-remastered-3-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/06/burnout-paradise-remastered-3-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/06/burnout-paradise-remastered-3-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><span style="font-weight: 400;">Criterion’s </span><i><span style="font-weight: 400;">Burnout </span></i><span style="font-weight: 400;">series was one of the best arcade racers of its time, and its gameplay loop of crashing into rival cars and emphasizing a generally aggressive driving style was what helped the franchise stand out from the crowd. But with EA eventually moving Criterion to work on the Need For Speed series, the </span><i><span style="font-weight: 400;">Burnout IP</span></i><span style="font-weight: 400;"> was kept hostage and it slowly turned dormant over the years. Without a shadow of a doubt, there are more than thousands of fans who are hoping for a revival, but the current state of EA and its obsession with continuing to invest in </span><i><span style="font-weight: 400;">NFS </span></i><span style="font-weight: 400;">means that a new </span><i><span style="font-weight: 400;">Burnout </span></i><span style="font-weight: 400;">game isn’t likely to come out anytime soon. </span></p>
<p><b>Portal 3</b></p>
<p><iframe loading="lazy" title="15 Games We DREAM About But Will Never Get" width="500" height="281" src="https://www.youtube.com/embed/cO5elYMdZ5M?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p><span style="font-weight: 400;">The </span><i><span style="font-weight: 400;">Portal </span></i><span style="font-weight: 400;">games continue to be some of the best puzzle games of all time, thanks to an ingenious central mechanic that forms the basis of all gameplay and the witty writing that came along with it. Many games have tried to create similar experiences since then, but none have managed to capture the magic of Valve’s works &#8211; which has left us craving for a potential Portal 3 even after all this time. But given the current stance of Valve’s game development division, it seems like </span><i><span style="font-weight: 400;">Portal 3</span></i><span style="font-weight: 400;"> would probably never see the light of day. </span></p>
<p><b>New Dino Crisis </b></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-517821" src="https://gamingbolt.com/wp-content/uploads/2022/05/Dino-Crisis-2-Regina.jpg" alt="Dino Crisis 2 - Regina (Mike Wilson art)" width="720" height="406" srcset="https://gamingbolt.com/wp-content/uploads/2022/05/Dino-Crisis-2-Regina.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/05/Dino-Crisis-2-Regina-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/05/Dino-Crisis-2-Regina-1024x577.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/05/Dino-Crisis-2-Regina-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/05/Dino-Crisis-2-Regina-768x433.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/05/Dino-Crisis-2-Regina-1536x866.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><i><span style="font-weight: 400;">Dino Crisis</span></i><span style="font-weight: 400;"> was very much a product of its time, a game confident in its ability to deliver a consistently thrilling experience despite being based on a concept so weird. We have had some really fond memories of shooting down dinosaurs with machine guns, and we would really love to get a new entry with the same level of eccentricity and fun that is so characteristic of the franchise. However, it feels highly unlikely that the developer would be making much effort to breathe new life into this now stagnant IP. And no, </span><i><span style="font-weight: 400;">Exoprimal </span></i><span style="font-weight: 400;">doesn’t count.</span></p>
<p><b>Deep Down</b></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-217958" src="https://gamingbolt.com/wp-content/uploads/2014/12/Deep-Down-2.jpg" alt="" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2014/12/Deep-Down-2.jpg 800w, https://gamingbolt.com/wp-content/uploads/2014/12/Deep-Down-2-300x169.jpg 300w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><span style="font-weight: 400;">Yet another one of the developer’s failed projects, </span><i><span style="font-weight: 400;">Deep Down</span></i><span style="font-weight: 400;"> was put forth as one of the PS4’s launch titles. </span><i><span style="font-weight: 400;">Deep Down</span></i><span style="font-weight: 400;"> featured impressive graphics for its time, and the concept of working your way through procedurally generated dungeons with friends sounded like a really fun idea that could have genuinely turned out to be a big hit. Development wasn’t obviously the smoothest, which eventually led to the game being delayed to an indefinite date. We still think about what </span><i><span style="font-weight: 400;">Deep Down</span></i><span style="font-weight: 400;"> could have been, but all we can do is hope.</span></p>
<p><b>Titanfall 3</b></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-421133" src="https://gamingbolt.com/wp-content/uploads/2019/10/titanfall-2.jpeg" alt="titanfall 2" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2019/10/titanfall-2.jpeg 1920w, https://gamingbolt.com/wp-content/uploads/2019/10/titanfall-2-300x169.jpeg 300w, https://gamingbolt.com/wp-content/uploads/2019/10/titanfall-2-768x432.jpeg 768w, https://gamingbolt.com/wp-content/uploads/2019/10/titanfall-2-1024x576.jpeg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><i><span style="font-weight: 400;">Titanfall 2</span></i><span style="font-weight: 400;"> was a great game that y featured one of the best FPS campaigns of all time but it failed to capture much of an audience since it was sandwiched between the highly overrated </span><i><span style="font-weight: 400;">Battlefield </span></i><span style="font-weight: 400;">and a </span><i><span style="font-weight: 400;">Call of Duty</span></i><span style="font-weight: 400;"> series- making it a commercial failure. The future of the franchise already looked bleak after that failure, and now that the developer has been focusing majorly on </span><i><span style="font-weight: 400;">Star Wars</span></i><span style="font-weight: 400;"> &#8211; a potential </span><i><span style="font-weight: 400;">Titanfall 3</span></i><span style="font-weight: 400;"> is most likely not on the cards. </span></p>
<p><b>The Next Dark Souls</b></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-492051" src="https://gamingbolt.com/wp-content/uploads/2021/09/ornstein-and-smough-dark-souls.jpg" alt="" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/09/ornstein-and-smough-dark-souls.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/09/ornstein-and-smough-dark-souls-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/09/ornstein-and-smough-dark-souls-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/09/ornstein-and-smough-dark-souls-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/09/ornstein-and-smough-dark-souls-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/09/ornstein-and-smough-dark-souls-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><span style="font-weight: 400;">It’s safe to say that FromSoftware has birthed an entire genre with </span><i><span style="font-weight: 400;">Dark Souls</span></i><span style="font-weight: 400;">, and the entire trilogy remains one of the best experiences of recent memory. The developer has already moved on to bigger experiences with the likes of </span><i><span style="font-weight: 400;">Elden Ring,</span></i><span style="font-weight: 400;"> but there’s undoubtedly a void for a new </span><i><span style="font-weight: 400;">Dark Souls</span></i><span style="font-weight: 400;"> game. Between this and the fact that the trilogy brought a definitive end to the endless cycle of fire, a new game coming out feels like a distant dream that probably won’t come true.</span></p>
<p><b>Prototype 3</b></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-240600" src="https://gamingbolt.com/wp-content/uploads/2015/07/PROTOTYPE-XBOX-ONE-6.jpg" alt="" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2015/07/PROTOTYPE-XBOX-ONE-6.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2015/07/PROTOTYPE-XBOX-ONE-6-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2015/07/PROTOTYPE-XBOX-ONE-6-1024x576.jpg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><span style="font-weight: 400;">Radical Entertainment’s </span><i><span style="font-weight: 400;">Prototype </span></i><span style="font-weight: 400;">was a really great open-world game that provided a really satisfying power fantasy as you mow down entire squadrons of enemies in moments unnoticed, and those elements were taken to the next level with </span><i><span style="font-weight: 400;">Prototype 2.</span></i><span style="font-weight: 400;"> Radical Entertainment was slowly devolved into a support studio for Activision’s bigger franchises before it was closed sometime in 2014, leaving the dreams of any potential </span><i><span style="font-weight: 400;">Prototype 3</span></i><span style="font-weight: 400;"> dead in the dust.</span></p>
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		<title>Valve is Seemingly Working on an Unannounced Game with &#8220;Never-Before-Seen Gameplay&#8221; and Puzzle Mechanics</title>
		<link>https://gamingbolt.com/valve-is-seemingly-working-on-an-unannounced-game-with-never-before-seen-gameplay-and-puzzle-mechanics</link>
					<comments>https://gamingbolt.com/valve-is-seemingly-working-on-an-unannounced-game-with-never-before-seen-gameplay-and-puzzle-mechanics#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Fri, 31 Mar 2023 13:09:41 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[portal]]></category>
		<category><![CDATA[portal 3]]></category>
		<category><![CDATA[Valve]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=548408</guid>

					<description><![CDATA[The LinkedIn profiles of current and former Valve employees suggest the company is working on an unannounced puzzle title. ]]></description>
										<content:encoded><![CDATA[<p>The time Valve spent away from developing and releasing any major new games (no,&nbsp;<em>Artifact&nbsp;</em>doesn&#8217;t count) was a frustrating and seemingly interminable one for no few people, but it seems like the company is finally ready to get back in the thick of things. In 2020, it released the incredible VR shooter&nbsp;<a href="https://gamingbolt.com/half-life-alyx-review-a-watershed-moment-for-vr-gaming"><em>Half-Life: Alyx</em></a>, while recently, it also announced&nbsp;<a href="https://gamingbolt.com/counter-strike-2-announced-launches-in-summer-2023"><em>Counter-Strike 2</em></a>, which is due out this year. However, it seems it might also have another game in the works- and it could be one that fans have been begging for for years.</p>
<p>That&#8217;s certainly what the LinkedIn profiles of some current and former Valve employees suggest. To be more specific, Valve artist <a href="https://www.linkedin.com/in/boyang-zhu-b5450624/" target="_blank" rel="noopener">Boyang Zhu&#8217;s</a> profile mentions that he&#8217;s been working on an unannounced game for the developer since joining in January last year.</p>
<p>Meanwhile, <a href="https://www.linkedin.com/in/manderson111/" target="_blank" rel="noopener">Michael Anderson</a>, who was a level designer at Valve for two years before leaving earlier year, mentions on his profile that while at the company, he was working on an unannounced title with &#8220;ambitious, never-before-seen gameplay&#8221;, for which he also made &#8220;puzzles from scratch&#8221;.</p>
<p>Those descriptions are quite vague, as one might expect for an unannounced title, but as you may have guessed, fans are speculating that they might be referring to a new&nbsp;<em>Portal&nbsp;</em>game. Fans of the series have been waiting for a new instalment for well over a decade at this point, but as is often the case with Valve franchises, it has been unable to get past its second instalment for a long, long time.</p>
<p>Interestingly, bite-sized&nbsp;<em>Portal&nbsp;</em>spinoff&nbsp;<em><a href="https://gamingbolt.com/aperture-desk-job-is-out-now-on-steam">Aperture Desk Job</a>&nbsp;</em>was released last year as a Steam Deck advert of sorts- could that have been Valve dipping its toes in the water in preparation of jumping fully back into the universe with a full-fledged, long-overdue new mainline instalment? One would certainly hope- but for now, hope and speculate is all we can do.</p>
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		<title>Portal Writer Urges Valve to Make Portal 3</title>
		<link>https://gamingbolt.com/portal-writer-urges-valve-to-make-portal-3</link>
					<comments>https://gamingbolt.com/portal-writer-urges-valve-to-make-portal-3#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Mon, 18 Apr 2022 13:05:18 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[portal]]></category>
		<category><![CDATA[portal 3]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=514949</guid>

					<description><![CDATA["We are reaching the point where it’s crazy to think [that we’re] literally going to be too old to work on Portal 3, so we should just do it," says Erik Wolpaw. ]]></description>
										<content:encoded><![CDATA[<p>Valve&#8217;s output of major game releases has dried up significantly over the last decade, with 2020&#8217;s VR-exclusive <em><a href="https://gamingbolt.com/half-life-alyx-review-a-watershed-moment-for-vr-gaming">Half-Life: Alyx</a> </em>being the only major AAA game the company has released in that period. For a studio with as many beloved properties under its belt as Valve has, that&#8217;s been a tough pill for fans to swallow, with many having been waiting for sequels to a number of franchises for what feels like forever.</p>
<p>One of those is <em>Portal.</em> The incredible <em>Portal 2 </em>launched back in 2011, and even now, more than a decade later, the series&#8217; ravenous fanbase remains hopeful of a sequel. And while there&#8217;s little to no indication that one will be greenlit by Valve anytime soon, people involved with the franchise, it seems, are just as keen on seeing it continue as its fans.</p>
<p>Speaking recently on the Kiwi Talkz podcast, Erik Wolpaw – who wrote both <em>Portal </em>and <em>Portal 2,</em> and also <a href="https://gamingbolt.com/half-life-2-portal-writer-seems-to-have-rejoined-valve">returned to Valve</a> to co-write <em>Half-Life: Alyx</em> – said that he&#8217;s hopeful Valve will start working on a new game in the series, because he feels they&#8217;re &#8220;literally going to be too old to work on <em>Portal 3</em>&#8221; if they wait too much longer.</p>
<p>&#8220;We’ve gotta start <em>Portal 3</em>. That’s my message to… to whoever,&#8221; Wolpaw said (transcribed by <a href="https://www.videogameschronicle.com/news/portal-writer-says-he-wants-to-start-portal-3-because-hes-not-getting-any-younger/" target="_blank" rel="noopener">VGC</a>). &#8220;I am not getting any younger. We are reaching the point where it’s crazy to think [that we’re] literally going to be too old to work on <em>Portal 3</em>, so we should just do it.&#8221;</p>
<p>When asked if he personally would like to be involved in a new <em>Portal </em>game, Wolpaw said: &#8220;I would love to. I’d work on another <em>Portal</em> in a second, but I can’t make it happen by myself.&#8221;</p>
<p>He went on to add that while he would certainly advocate for a third instalment in the series, given the fact that Valve&#8217;s staff is constantly split across a number of things that are vying for attention – from game development to Steam and more – getting a major new <em>Portal </em>game off the ground might prove to be complicated.</p>
<p>&#8220;I could advocate for it […] it might help a little bit, but the problem is [Valve has] 300 employees and I don’t know exactly the breakdown – how many of them are on the production side versus Steam business side versus legal versus whatever,&#8221; Wolpaw explained. &#8220;So there’s a lot of opportunity cost to taking 75 people and trying to get a game made. As much as it seem like Valve often [is] just a bunch of people sitting around sipping gin and tonics by a pool, everybody’s working.</p>
<p>“They’re working all the time, it’s just you don’t always see the [result], it doesn’t always end up coming out, or it comes out years later, it gets turned into something else. So everybody is accounted for, I guess is what I’m saying. People are all doing something.</p>
<p>“So you’d almost have to take them – it’s like a revolution – [and] stir up a bunch of people to leave what they’re currently working on and come work on something else, in this case it would be <em>Portal 3</em>.”</p>
<p>Later, Wolpaw added: &#8220;The problem is, you would make money, but what kind of money will you make? Are you gonna make <em>Counter-Strike: GO</em> money? Probably not. But having said that, maybe every game doesn’t need to make <em>Counter-Strike: GO</em> money, you know, Gabe, if you’re listening.&#8221;</p>
<p>Earlier this year, Valve released <a href="https://gamingbolt.com/aperture-desk-job-is-out-now-on-steam"><em>Aperture Desk Job</em></a>, a free short set in the <em>Portal </em>universe accompanying the launch of the Steam Deck. Meanwhile, in the lead-up to <em>Half-Life: Alyx&#8217;s </em>launch, Valve <a href="https://gamingbolt.com/half-life-alyx-could-be-followed-by-more-half-life-games-valve-confirms">suggested</a> on a number of occasions that the VR title could be followed by <a href="https://gamingbolt.com/half-life-alyx-is-our-return-to-this-world-not-the-end-of-it-valve">more <em>Half-Life </em>releases</a>. Whether the same also applies to <em>Portal </em>(or other Valve franchises) remains to be seen, but long-suffering fans will surely have their fingers crossed.</p>
<p>Speaking of <em>Half-Life: Alyx</em>, recent rumours have claimed that a PSVR2 version of the game is also in the works. Read more on that <a href="https://gamingbolt.com/half-life-alyx-will-launch-for-psvr2-rumour">through here</a>.</p>
<p><iframe loading="lazy" title="#133 - Erik Wolpaw Interview (Writer At Valve)" width="500" height="281" src="https://www.youtube.com/embed/RzkVD94yAmA?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Half Life 3 vs. Portal 3: What Do You Want to See First?</title>
		<link>https://gamingbolt.com/half-life-3-vs-portal-3-what-do-you-want-to-see-first</link>
					<comments>https://gamingbolt.com/half-life-3-vs-portal-3-what-do-you-want-to-see-first#comments</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sun, 27 Oct 2013 17:28:53 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Half Life 2]]></category>
		<category><![CDATA[Half Life 3]]></category>
		<category><![CDATA[Left 4 Dead 3]]></category>
		<category><![CDATA[portal 2]]></category>
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		<category><![CDATA[Valve Software]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=176728</guid>

					<description><![CDATA[Or rather, which is possible first?]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2012/09/half-life-e1347304834387.jpg"><img loading="lazy" decoding="async" src="https://gamingbolt.com/wp-content/uploads/2012/09/half-life-e1347304834387.jpg" alt="half life" width="556" height="318" class="aligncenter size-full wp-image-109728" srcset="https://gamingbolt.com/wp-content/uploads/2012/09/half-life-e1347304834387.jpg 556w, https://gamingbolt.com/wp-content/uploads/2012/09/half-life-e1347304834387-300x171.jpg 300w" sizes="auto, (max-width: 556px) 100vw, 556px" /></a><br />
While the obvious answer to the question would be Half Life 3, the fact of the matter is Valve still being a ways off from ever granting our wish. By comparison, a Portal sequel wouldn&#8217;t necessarily be so difficult. Even better, the series itself has garnered a fair amount of accolades since the original game released, with the sequel being praised ever more due to its writing and voice acting.</p>
<p>Of course, the goal with Portal 2 was to take it beyond the confines of a simple puzzlers into a full-fledged video game. With that objective complete, what could be next? This seems to be the issue with Half Life 3 &#8211; the second game introduced open world elements, vehicles, an epic scale, a sprawling narrative with memorable side-characters, new mechanics especially in the area of video game physics and much more. What could possibly be next for that game?</p>
<p>Both games may be wanting for a direction but at this point it boils down to which one would be more feasible. Do you expect Valve to bring out Portal 3? Or do you desperately want Half Life 3, even it means waiting for who knows how much longer? Let us know in the comments below&#8230;though at this rate, we might as well start asking for Left 4 Dead 3.</p>
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		<title>Will Microsoft Be Showing Halo 5, Half Life 3 And New Gears of War At E3?</title>
		<link>https://gamingbolt.com/will-microsoft-be-showing-halo-5-half-life-3-and-new-gears-of-war-at-e3</link>
					<comments>https://gamingbolt.com/will-microsoft-be-showing-halo-5-half-life-3-and-new-gears-of-war-at-e3#comments</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sun, 09 Jun 2013 17:15:29 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[e3 2013]]></category>
		<category><![CDATA[gears of war 4]]></category>
		<category><![CDATA[Half Life 3]]></category>
		<category><![CDATA[Halo 5]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[portal 3]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=159364</guid>

					<description><![CDATA[Anything is possible at this point...right?]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2012/09/half-life-e1347304834387.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-109728" alt="half life" src="https://gamingbolt.com/wp-content/uploads/2012/09/half-life-e1347304834387.jpg" width="556" height="318" srcset="https://gamingbolt.com/wp-content/uploads/2012/09/half-life-e1347304834387.jpg 556w, https://gamingbolt.com/wp-content/uploads/2012/09/half-life-e1347304834387-300x171.jpg 300w" sizes="auto, (max-width: 556px) 100vw, 556px" /></a><br />
It&#8217;s no odd sight to see social media pages for game developers and console manufacturers holding polls before E3 2013 to ask fans what games they expect. However, a <a href="https://www.facebook.com/questions/590606107636315/">recent poll</a> by Xbox Belgium on Facebook is actually quite interesting if only for the answers that have been voted for.</p>
<p>At this point, it seems pretty likely that we&#8217;re going to see a new Halo, namely Halo 5, despite the fact that Microsoft already announced Halo: Spartan Assault for Windows 8 PCs and Windows Phone 8 devices. But it&#8217;s interesting to see games like a new Gears of War and Portal 3 also in the running.</p>
<p>But heck, even Half Life 3 is featured. As such, this poll only indicates what fans want to see at E3 2013. It will be interesting if even one of the so-called &#8220;unlikely&#8221; half of this list gets featured at E3 2013. Then again, pretty much anything is possible at this point.</p>
<p>E3 2013 starts tomorrow with Microsoft&#8217;s press conference beginning at 9.00 AM PDT.</p>
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		<title>Portal 3: 10 Things We&#8217;d Like To See</title>
		<link>https://gamingbolt.com/portal-3-10-things-wed-like-to-see</link>
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		<dc:creator><![CDATA[George Reith]]></dc:creator>
		<pubDate>Tue, 28 Jun 2011 13:25:17 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
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		<guid isPermaLink="false">http://gamingbolt.com/?p=34649</guid>

					<description><![CDATA[Portal 2 has been and gone, offering us some of the best dialogue and brain teasers of this year so far. Knowing Valve, they may never make another one. Even if they do get around to it, you can bet that it will be a long time coming. If they do knuckle down and make [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><strong> </strong>Portal 2 has been and gone, offering us some of the best dialogue and brain teasers of this year so far. Knowing Valve, they may never make another one. Even if they do get around to it, you can bet that it will be a long time coming. If they do knuckle down and make a Portal 3 in the near future though, here are a few changes and additions we&#8217;d like to see made to everyone&#8217;s favourite Source engine puzzler.</p>
<p>&nbsp;</p>
<h3 style="text-align: center;"><strong>A new structure</strong></h3>
<div id="attachment_19642" style="width: 515px" class="wp-caption aligncenter"><a href="https://gamingbolt.com/wp-content/uploads/2011/01/Portal-21.jpg"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-19642" class="size-full wp-image-19642 " title="Portal 2" src="https://gamingbolt.com/wp-content/uploads/2011/01/Portal-21.jpg" alt="" width="505" height="252" srcset="https://gamingbolt.com/wp-content/uploads/2011/01/Portal-21.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2011/01/Portal-21-300x149.jpg 300w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a><p id="caption-attachment-19642" class="wp-caption-text">Another test chamber eh? Never seen one of those before</p></div>
<p><strong> </strong>Portal 2 made a good stab at this, but the game&#8217;s opening was still very much a series of disjointed test chambers. I understand that this is the mould and it must be easier to design, but some of the more exciting bits happened when this structure wasn&#8217;t so strongly adhered to. The gameplay didn&#8217;t even really change much ironically, but the different pacing made the experience feel a bit more fresh. Here&#8217;s hoping Portal 3 will deviate from the level-based structure of its predecessors, if only slightly.</p>
<p>&nbsp;</p>
<h3 style="text-align: center;"><strong>More varied settings</strong></h3>
<div id="attachment_34678" style="width: 515px" class="wp-caption aligncenter"><a href="https://gamingbolt.com/wp-content/uploads/2011/06/portal-environment.jpg"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-34678" class="size-full wp-image-34678" title="portal environment" src="https://gamingbolt.com/wp-content/uploads/2011/06/portal-environment.jpg" alt="" width="505" height="284" srcset="https://gamingbolt.com/wp-content/uploads/2011/06/portal-environment.jpg 655w, https://gamingbolt.com/wp-content/uploads/2011/06/portal-environment-300x168.jpg 300w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a><p id="caption-attachment-34678" class="wp-caption-text">The sections in the abandoned and broken parts of the test centre offered a very pleasant change of scenery and pace. </p></div>
<p style="text-align: center;">&nbsp;</p>
<p>Another area that Portal 2 made good progress on, but still has more room for improvement. The sections in the abandoned and broken parts of the test centre offered a very pleasant change of scenery and pace. More can always be done though. Why can&#8217;t we have a Portal game in mountains, dense forests and icy glaciers? Sure it would be a nightmare to design, but I don&#8217;t know anyone who wouldn&#8217;t want to try climbing a mountain with a portal gun.</p>
<h3 style="text-align: center;"><strong>New abilities</strong></h3>
<div id="attachment_34688" style="width: 515px" class="wp-caption aligncenter"><a href="https://gamingbolt.com/wp-content/uploads/2011/06/portal-3-abilities.jpg"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-34688" class="size-full wp-image-34688" title="portal 3 abilities" src="https://gamingbolt.com/wp-content/uploads/2011/06/portal-3-abilities.jpg" alt="" width="505" height="284" srcset="https://gamingbolt.com/wp-content/uploads/2011/06/portal-3-abilities.jpg 655w, https://gamingbolt.com/wp-content/uploads/2011/06/portal-3-abilities-300x168.jpg 300w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a><p id="caption-attachment-34688" class="wp-caption-text">If only that fire was coming out of that Portal Gun</p></div>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>My mind was blown enough by the sheer premise of the original Portal, but for number 2 I was pumped up for more. The inclusion of the different gels was certainly welcome, but I was hoping Chell would have more in her arsenal aside from the usual portal gun. I&#8217;m not saying more weapons should have been added, just more abilities for players to use. In Portal 2 it felt like the additions were external to the player and this made the game feel like less of a progression from the first. More abilities that you need to activate and utilize to get around will give players more variety in Portal 3.</p>
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