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	<title>Project Cars Go &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>15 Upcoming Racing Games of 2021</title>
		<link>https://gamingbolt.com/15-upcoming-racing-games-of-2021</link>
					<comments>https://gamingbolt.com/15-upcoming-racing-games-of-2021#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 22 Jan 2021 09:17:40 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
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		<category><![CDATA[Circuit Superstars]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=466655</guid>

					<description><![CDATA[Get ready to burn all kinds of rubber in these upcoming racing titles.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">W</span>hen one thinks of racing games to look forward to, Gran Turismo and Forza Motorsport immediately come to mind. Thankfully, there&#8217;s a whole lot more coming up in the near future, whether it&#8217;s new IPs or familiar franchises. Let&#8217;s take a look at 15 racing games of 2021 and beyond.</p>
<p><b>Monster Energy Supercross: The Official Videogame 4</b></p>
<p><iframe title="15 NEW Racing Games of 2021 And Beyond [PS5, Xbox Series X | S, PC, Switch]" width="500" height="281" src="https://www.youtube.com/embed/eP27FfcJMiE?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>Monster Energy Supercross: The Official Videogame 3 released early last year and it was fine. Nothing too amazing but definitely not the worst racing game. Still, Milestone is looking to improve on the formula further with a new Career Mode (which has a new skill tree); the Compound for free roam gameplay with different collectibles and challenges; and an improved track editor. Monster Energy Supercross: The Official Videogame 4 is currently slated to release on March 11 2021 for Xbox Series X/S, PS4, PS5, Xbox One, PC and Google Stadia.</p>
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		<title>Project CARS GO Interview &#8211; Controls, Customization, Content, and More</title>
		<link>https://gamingbolt.com/project-cars-go-interview-controls-customization-content-and-more</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 11 Nov 2020 07:08:31 +0000</pubDate>
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		<category><![CDATA[Slightly Mad Studios]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=461636</guid>

					<description><![CDATA[Joe Barron, marketing and esports manager at Slightly Mad Studios, speaks with GamingBolt about the upcoming mobile spinoff. ]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span>he <em>Project CARS </em>series has become an established name in the racing sim space over the course of the last few years. And now, after having proven themselves as developers of solid premium racers, Slightly Mad Studios are branching out into new horizons. With developer Gamevil, they&#8217;re working on <em>Project CARS GO, </em>a game intended for mobile audiences with which they&#8217;re hoping to draw in larger crowds to their series. To learn more about the game and how it will attempt to retain the <em>Project CARS </em>experience on mobile devices, we recently reached out to Slightly Mad with some of our questions about it. You can read our interview below with Joe Barron, marketing and esports manager at Slightly Mad Studios.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/11/project-cars-go-image-3-1.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-462241" src="https://gamingbolt.com/wp-content/uploads/2020/11/project-cars-go-image-3-1.jpg" alt="project cars go " width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2020/11/project-cars-go-image-3-1.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/11/project-cars-go-image-3-1-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/11/project-cars-go-image-3-1-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/11/project-cars-go-image-3-1-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/11/project-cars-go-image-3-1-1536x864.jpg 1536w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"It was really important for us to bring <em>Project CARS</em> to mobile in a bespoke way, to make a game that’s perfectly suited for the platform."</p>
<p><strong><em>Project CARS GO</em></strong><strong>&#8216;s “One Touch” control scheme seems to be perfectly suited to playing a game on a mobile device, but how have you ensured that the game doesn&#8217;t lose the complexity and realism that is usually expected from <em>Project CARS</em> games?</strong></p>
<p>It was really important for us to bring <em>Project CARS</em> to mobile in a bespoke way, to make a game that’s perfectly suited for the platform. We wanted to give fans a pocket-sized racing experience that is distilled down to the skill that separates the great racing drivers from the good ones &#8211; timing. When it comes to shaving the last few hundredths of a second off a lap-time, timing is everything: From perfectly timed gear shifts to late braking and jumping back onto the throttle at exactly the right moment, that’s racing distilled down to its raw and fun basics. We’ve brought those feelings over to mobile racing in a game that’s easy to pick up and play, and which will introduce a new audience to our franchise.</p>
<p><strong>How has the response to the game&#8217;s recent beta period been? Are you working on any major changes or additions directly in response to the feedback?</strong></p>
<p>The response has been great. We’ve been chatting with the beta users in Discord every day, gathering up their comments and discussing the details. The feedback has been very constructive and we’re learning a lot about mobile racing gamers’ tastes. This is the first time that we’ve brought <em>Project CARS</em> to mobile, so the beta period has been a really valuable tool for us. We’re already looking forward to seeing what people think of the next phase of the game’s rollout, once we’ve implemented the feedback that we have received so far.</p>
<p><strong>What are your post-launch plans for <em>Project CARS GO</em> as far as additional content goes?</strong></p>
<p>Just like our mainline entries on console and PC, you can expect lots of new cars and liveries to arrive post-launch. We’ll have more details to share once the game is available worldwide.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/11/project-cars-go-image-1.jpg"><img decoding="async" class="aligncenter wp-image-462242" src="https://gamingbolt.com/wp-content/uploads/2020/11/project-cars-go-image-1.jpg" alt="project cars go " width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2020/11/project-cars-go-image-1.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/11/project-cars-go-image-1-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/11/project-cars-go-image-1-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/11/project-cars-go-image-1-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/11/project-cars-go-image-1-1536x864.jpg 1536w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"Just like our mainline entries on console and PC, you can expect lots of new cars and liveries to arrive post-launch."</p>
<p><strong>Customization is often a crucial part of any racing game and has historically been so in <em>Project CARS</em> as well. What should players expect from <em>Project CARS GO</em> in this area?</strong></p>
<p>Putting your personal stamp on each car in your collection is something that we’ve really emphasized in <em>Project CARS 3</em> on PC and console this year, so naturally, we wanted to give <em>Project CARS GO</em> players some similar options in our mobile game too. Performance upgrades in particular are a big part of the game. If you’re a fan of a specific make or model, you can take your favorite car along your journey by upgrading it to keep it competitive. Whether you stick to a favorite or prefer to regularly add new cars to your garage, selecting the right upgrade parts for your fine-tuned machines can really give you a competitive edge as you seek to take on the challenges that lie ahead.</p>
<p><strong>What is the extent of content fans can expect in this game? Such as the number of tracks, cars, and the like?</strong></p>
<p><em>Project CARS</em> is well-known for bringing the best of licensed content to its racing games on console and PC: both modern and historic race and road cars, as well as tracks. With <em>Project CARS GO</em>, players can expect much of the same content. We’ll have 50 fully licensed cars (both race and road) from many of the world’s most elite brands, along with 12 track locations (many of them fully licensed as well) and 14 individual circuit layouts, all available on day one. There will also be a lot more licensed content to come post-release.</p>
<p><strong>This question is always a pertinent one, but even more so with mobile games – what is your approach to monetization in <em>Project CARS GO</em> going to be?</strong></p>
<p><em>Project CARS GO </em>is free-to-play. Our priority is to reach the largest possible audience with our first mobile title in the <em>Project CARS</em> franchise.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/11/project-cars-go-image-2-1.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-462240" src="https://gamingbolt.com/wp-content/uploads/2020/11/project-cars-go-image-2-1.jpg" alt="project cars go " width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2020/11/project-cars-go-image-2-1.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/11/project-cars-go-image-2-1-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/11/project-cars-go-image-2-1-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/11/project-cars-go-image-2-1-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/11/project-cars-go-image-2-1-1536x864.jpg 1536w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"Putting your personal stamp on each car in your collection is something that we’ve really emphasized in <em>Project CARS 3</em> on PC and console this year, so naturally, we wanted to give <em>Project CARS GO</em> players some similar options in our mobile game too."</p>
<p><strong>Given <em>Project CARS GO</em>&#8216;s handheld nature, have you given any thought to bringing the game to the Switch or streaming platforms such as Stadia?</strong></p>
<p>We’re focused on iOS and Android with <em>Project CARS GO</em>, and we don’t have anything to announce for Switch or Stadia.</p>
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		<title>14 Upcoming Racing Games of 2020 And Beyond</title>
		<link>https://gamingbolt.com/14-upcoming-racing-games-of-2020-and-beyond</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Mon, 27 Jan 2020 09:17:41 +0000</pubDate>
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		<category><![CDATA[Drift 19]]></category>
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		<category><![CDATA[forza motorsport 8]]></category>
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		<category><![CDATA[inertial drift]]></category>
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		<category><![CDATA[monster energy supercross - the official video game 3]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=428277</guid>

					<description><![CDATA[Lots of racing to do. ]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">R</span>acing games as a group are by no means as popular (or as consistent) as they once used to be, but that doesn&#8217;t mean we don&#8217;t get plenty of great racers every year either. 2020 and the years beyond are looking no different, and while there&#8217;s obviously plenty of stuff that&#8217;ll be announced eventually that we don&#8217;t yet know about, we can still be confident that we&#8217;ll be getting plenty of choices to get behind the wheel in games in the coming years. In this feature, we&#8217;ll be taking a look at some games that are going to do just that- a few of the games we mentioned might be ones based on educated guesses that haven&#8217;t yet been announced, while others we <em>know</em> are coming down the line. With all that said, let&#8217;s get started.</p>
<p><strong>PROJECT CARS 3</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/01/project-cars.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-428284" src="https://gamingbolt.com/wp-content/uploads/2020/01/project-cars.jpg" alt="project cars" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2020/01/project-cars.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/01/project-cars-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/01/project-cars-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/01/project-cars-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/01/project-cars-1536x864.jpg 1536w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>We&#8217;ve known for nearly a couple of years that Slightly Mad Studios are are working on&nbsp;<em>Project CARS 3</em>, and while we haven&#8217;t actually seen anything of the game, we&#8217;re quite optimistic that it&#8217;ll turn out great. Both previous games in the series were solid racing sims, while it&#8217;d also be foolish to doubt the chops of Slightly Mad Studios. There are never any guarantees with any game, of course, but&nbsp;<em>Project CARS 3&nbsp;</em>is a game all racing enthusiasts are probably gonna want to keep an eye on.</p>
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