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	<title>Project Fantasy &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>IO Interactive Interview &#8211; Project 007, Managing Sustainable Growth, and More</title>
		<link>https://gamingbolt.com/io-interactive-interview-project-007-managing-sustainable-growth-and-more</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Thu, 18 Apr 2024 17:20:34 +0000</pubDate>
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					<description><![CDATA[IO Interactive Brand Director Jonathan Lacaille speaks with GamingBolt about the developer's recent expansions and the project it's currently working on. ]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">C</span>ourtesy of the roaring success of <em>Hitman</em>, IO Interactive has expanded rapidly in recent years. In addition to its original Copenhagen studio, the developer has opened up new locations in cities around the world, with its current roster of five studios also pulling in talent from <a href="https://gamingbolt.com/hitman-2-developer-io-interactive-sets-up-new-studio-teases-new-franchises">Malmo in Sweden</a>, <a href="https://gamingbolt.com/io-interactive-opens-new-studio-in-barcelona">Barcelona in Spain</a>, <a href="https://gamingbolt.com/io-interactive-opens-new-studio-in-istanbul">Istanbul in Turkey</a>, and <a href="https://gamingbolt.com/io-interactive-opens-new-studio-in-brighton">Brighton in the UK</a>. That growth, of course, has brought with it bigger ambitions for IO Interactive as a while, and alongside ongoing development on <em>Hitman World of Assassination</em>, the developer has also been at work on two additional major projects in <em><a href="https://gamingbolt.com/project-007-is-the-ultimate-spycraft-fantasy-io-interactive">Project 007</a> </em>and <a href="https://gamingbolt.com/project-fantasy-announced-by-io-interactive-first-concept-art-revealed"><em>Project Fantasy</em></a>.</p>
<p>It&#8217;s no secret that the games industry has taken a beating over the last year-and-a-half, with a eye-watering number of layoffs, ballooning game development budgets, and a startling amount of studio closures, among other hurdles- so how exactly has IO Interactive ensured that its growth is as sustainable as it was rapid? In a recent interview, we posed those questions to IO Interactive Brand Director Jonathan Lacaille, while also talking about the developer&#8217;s inner workings, its ongoing work on multiple projects, and more. Scroll ahead to read our full conversation.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/01/hitman-3-image-2-scaled.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-467537" src="https://gamingbolt.com/wp-content/uploads/2021/01/hitman-3-image-2-scaled.jpg" alt="Hitman 3" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/01/hitman-3-image-2-scaled.jpg 2560w, https://gamingbolt.com/wp-content/uploads/2021/01/hitman-3-image-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/01/hitman-3-image-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/01/hitman-3-image-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/01/hitman-3-image-2-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2021/01/hitman-3-image-2-2048x1152.jpg 2048w" sizes="(max-width: 720px) 100vw, 720px" /></a></p>
<p class="review-highlite" >"One of our main concerns with growth is to prevent a “factory-like” feeling to settle in any of our studios, meaning that above a certain number of people in the same place, you would lose your sense of belonging."</p>
<p><strong>IO</strong><strong> Interactive has seen significant growth in recent years, with 300 employees spread across five studios all over the world, while you are also continuing to recruit more people. Can you talk us through what that process has been like? Specifically, how have you tried to balance growth on this scale with ensuring that things such as your internal way of working and your company culture do not get diluted?</strong></p>
<p>One of our main concerns with growth is to prevent a “factory-like” feeling to settle in any of our studios, meaning that above a certain number of people in the same place, you would lose your sense of belonging. We have been operating with the concept of a Dunbar number, set at around 150 people, to make sure we do not overgrow past one studio’s critical mass. With this number of people per studio, we make sure that we keep things dynamic, we foster a human touch in how we work, which makes it easier to instill our values and work culture in every one of our studios.</p>
<p>On the other hand, the creation of studios across different countries means we are able to meet talent where they are and bring more diversity into our fold with people coming from various backgrounds.</p>
<p><strong>Given IO Interactive&#8217;s expansions in recent years and your plans for continued growth, what are your views on the games industry&#8217;s widespread layoffs over the last 14-15 months? What steps have you taken to ensure that you avoid the pitfalls that so many companies in the industry have been facing?</strong></p>
<p>There have been many changes in the industry during the past few years: the pandemic, the growth of streaming, the digital transformation, which is intensifying, but most importantly inflation as well as the rise of production costs to create video games. All those factors directly impacted the decision-making of every single studio, so, we are seeing the adjustments to the current market and the upcoming trends.</p>
<p>On our end, we are making sure that IOI grows steadily and organically, as we are now moving from one game to three with <em>Project 007, Project Fantasy</em>, and <em>Hitman World of Assassination</em>. Similarly to our philosophy in terms of growth for our studios, we remain responsible and cautious in how we plan for the future but with the goal to deliver to deliver the best experiences possible to our players.</p>
<p><strong>What motivated the decision to branch out and open up studios in different cities around the world? What is the process like from a top-down level in terms of deciding which locations would be best suited to new offices for IO Interactive?</strong></p>
<p>With our philosophy for growth regarding the number of people per studio, our main means of expansion is to open new studios across different locations. We used this as an opportunity to go where the talent is and to go to major hubs of the gaming industry in Europe. Our studios are located in cities that have welcomed major gaming studios which gives us access to a great pool of talent and great inspiration. With our studios located in different countries, we obviously also benefit greatly from the diversity it brings to our studio as a whole.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/11/Project-007-image.jpg"><img decoding="async" class="aligncenter wp-image-462523" src="https://gamingbolt.com/wp-content/uploads/2020/11/Project-007-image.jpg" alt="Project 007 image" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2020/11/Project-007-image.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/11/Project-007-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/11/Project-007-image-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/11/Project-007-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/11/Project-007-image-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></a></p>
<p class="review-highlite" >"We are making sure that IOI grows steadily and organically, as we are now moving from one game to three with <em>Project 007, Project Fantasy</em>, and <em>Hitman World of Assassination</em>. Similarly to our philosophy in terms of growth for our studios, we remain responsible and cautious in how we plan for the future but with the goal to deliver to deliver the best experiences possible to our players."</p>
<p><strong>With the <em>Hitman </em>series on the backburner for the time being, <em>Project 007 </em>is the next IO Interactive game that many people have their eye on. Given that we are now approaching the four-year anniversary of the announcement that the game had entered development, can you give us an idea of how far away we are from maybe a formal reveal for the game?</strong></p>
<p>We are excited to work on the most ambitious game in the history of our studio. We currently cannot share anything in terms of reveal, but we look forward to sharing more information in the future.</p>
<p><strong>IO Interactive also announced <em>Project Fantasy</em> in February last year. As an online action RPG, it is sounding like an entirely different experience from anything we have seen from IO in the past. How did the concept for this project first come about, and what are the biggest learnings the studio is having to focus on for this completely new kind of project?</strong></p>
<p>We are very proud at IOI of our capacity to create new IPs, and our history proves it is in our DNA, with <em>Hitman</em> as our first game and since the <em>Kane and Lynch, Mini Ninjas,</em> and <em>Freedom Fighters.</em> We have always wanted to explore new genres which will once again be the case with <em>Project Fantasy</em>.</p>
<p>So, in terms of learnings, it still is quite similar to what we have executed in the past and having the amazing and talented people at IOI working on the fantasy genre, we are looking forward to bringing players into this new journey.</p>
<p><strong>With two confirmed upcoming projects and five studios around the world, what does the division of labour for <em>Project 007 </em>and <em>Project Fantasy</em> look like across the entirety of IO Interactive? Is there a clear demarcation in terms of which studio is working on which game, or is the company taking a more fluid approach and spreading out work as and where it is needed?</strong></p>
<p>We take a very fluid approach to how we work on our games indeed. Each and every one of our studios is working on our different projects, for example the game director on <em>Hitman 3</em> was working from Malmö, while the executive producer was based in Copenhagen. This gives us a lot of flexibility when recruiting new people as we can have them join us through one of our five locations.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2024/04/project-fantasy-io-interactive.jpg"><img decoding="async" class="aligncenter wp-image-584845" src="https://gamingbolt.com/wp-content/uploads/2024/04/project-fantasy-io-interactive.jpg" alt="project fantasy io interactive" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/04/project-fantasy-io-interactive.jpg 2560w, https://gamingbolt.com/wp-content/uploads/2024/04/project-fantasy-io-interactive-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/04/project-fantasy-io-interactive-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/04/project-fantasy-io-interactive-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/04/project-fantasy-io-interactive-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/04/project-fantasy-io-interactive-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2024/04/project-fantasy-io-interactive-2048x1152.jpg 2048w" sizes="(max-width: 720px) 100vw, 720px" /></a></p>
<p class="review-highlite" >"We take a very fluid approach to how we work on our games indeed. Each and every one of our studios is working on our different projects, for example the game director on <em>Hitman 3</em> was working from Malmö, while the executive producer was based in Copenhagen. This gives us a lot of flexibility when recruiting new people as we can have them join us through one of our five locations."</p>
<p><strong>We have seen quite a few fun collaborations between IO Interactive and stars like Sean Bean and Dimitri Vegas in recent years. Is that something we can expect to see more of in the years to come, even with projects beyond <em>Hitman</em>?</strong></p>
<p>Those collaborations have been a lot of fun to work on, allowing us to bring new and unexpected content to our players. We create narratives that suit those celebrities’ public persona and find ways to bring them within the World of Assassination. We of course villainize them to fit the storyline of our Elusive Targets and to have a reason Agent 47 has been contracted to eliminate them. Combined with the creative freedom we offer to our players to complete their objectives; it always makes for an entertaining game experience.</p>
<p>Sean Bean is the perfect example of a celebrity Elusive Target with his numerous on-screen deaths and of course the very different ways he has been taken down, which explains a lot of the enthusiasm for him to return to the game.</p>
<p>Also, we are changing the ways to access the Elusive Targets this year as we are introducing them in our Free Starter Pack meaning everyone can play it for free and the Elusive Targets are available on all systems. So, with new players coming in and given the feedback from the community for the return of The Undying, we have been looking at other Elusive Targets and one may arrive sooner rather than later as we recently shared on our social media channels.</p>
<p><strong>Speaking of Sean Bean and future projects, might we perhaps see him in <em>Project 007</em>? He does have some experience with the <em>James Bond</em> IP&#8230;</strong></p>
<p>He currently has his hands full with Agent 47, so he would have to get out of his crosshairs first!</p>
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		<title>IO Interactive Opens New Studio in Brighton</title>
		<link>https://gamingbolt.com/io-interactive-opens-new-studio-in-brighton</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Thu, 06 Jul 2023 13:15:05 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Hitman]]></category>
		<category><![CDATA[IO Interactive]]></category>
		<category><![CDATA[Project 007]]></category>
		<category><![CDATA[Project Fantasy]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=558507</guid>

					<description><![CDATA[The UK-based team is IO's fifth studio, and though it's currently focused on Project Fantasy, once it's expanded enough, it will also start working on Project 007. ]]></description>
										<content:encoded><![CDATA[<p><em>Hitman&nbsp;</em>developer IO Interactive has opened a new studio in Brighton, UK, further growing its worldwide operations. The developer&#8217;s Brighton team becomes its fifth studio, joining its headquarters in Copenhagen, a studio in Malmo, which was opened <a href="https://gamingbolt.com/hitman-2-developer-io-interactive-sets-up-new-studio-teases-new-franchises">in 2019</a>, a studio in Barcelona, which was opened <a href="https://gamingbolt.com/io-interactive-opens-new-studio-in-barcelona">in 2021</a>, and a studio in Istanbul, which was <a href="https://gamingbolt.com/io-interactive-opens-new-studio-in-istanbul">established earlier this year</a>.</p>
<p>IOI Brighton already has a small team set up, which means that unlike the developer&#8217;s previous new studios, it won&#8217;t be starting from scratch. Currently, the Brighton team is focused on&nbsp;<em>Project Fantasy</em>, IO Interactive&#8217;s <a href="https://gamingbolt.com/io-interactives-project-dragon-will-be-exclusive-to-xbox-series-x-s-and-pc">Xbox console exclusive</a> online fantasy RPG, which was <a href="https://gamingbolt.com/project-fantasy-announced-by-io-interactive-first-concept-art-revealed">officially confirmed to be in development earlier this year</a>.</p>
<p>Naturally, however, IOI Brighton will be expanding over the coming months as it recruits more talent, and will eventually also begin working on the developer&#8217;s&nbsp;<em>James Bond&nbsp;</em>game, which is currently known simply as&nbsp;<a href="https://gamingbolt.com/project-007-will-be-an-origin-story-for-jaems-bond"><em>Project 007</em></a>.</p>
<p>&#8220;The studio is for all projects,&#8221; said IO Interactive CEO Hakan Abrak while speaking with <a href="https://www.gamesindustry.biz/james-bond-games-return-to-the-uk-io-interactive-opens-brighton-studio" target="_blank" rel="noopener">GamesIndustry</a>. &#8220;We are working a bit differently compared to other companies. They&#8217;re more like &#8216;this studio is working on this project&#8217; or &#8216;this studio is doing some elements of this project&#8217;. Across our studios, our projects are front and centre. Which means anybody, regardless of what studio or country they&#8217;re working from, they can work criss-cross on different projects. It&#8217;s not like in Istanbul they&#8217;re on 007, and in Brighton they&#8217;re only doing Project Fantasy&#8230; they can all work on the different projects.&#8221;</p>
<p>Abrak also says IO Interactive will continue to grow and plans to expand to over 400 people across its five studios within the coming 18 months. Currently, the company&#8217;s total headcount sits at slightly under 300 employees.</p>
<p>&#8220;I think most of the people needed for <em>Project Fantasy</em> and <em>Project 007</em> are in place. There will be a bit more growing, and it&#8217;s not hard to imagine that IO will be closer to 400 people in another year or 18 months from now,&#8221; he said.</p>
<p>As for when the two aforementioned titles will be out, IO Interactive said last year that <a href="https://gamingbolt.com/io-interactives-project-007-and-project-dragon-wont-be-out-until-at-least-april-2025">neither&nbsp;<em>Project Fantasy&nbsp;</em>nor&nbsp;<em>Project 007&nbsp;</em>will be out anytime before at least 2025</a>. Meanwhile, <a href="https://gamingbolt.com/hitman-series-is-a-little-bit-on-hiatus-io-interactive-says">the&nbsp;<em>Hitman&nbsp;</em>franchise is currently &#8220;a little bit on hiatus&#8221;</a>, according to the developer.</p>
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		<title>Project Fantasy Announced by IO Interactive, First Concept Art Revealed</title>
		<link>https://gamingbolt.com/project-fantasy-announced-by-io-interactive-first-concept-art-revealed</link>
					<comments>https://gamingbolt.com/project-fantasy-announced-by-io-interactive-first-concept-art-revealed#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 28 Feb 2023 17:30:37 +0000</pubDate>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=545112</guid>

					<description><![CDATA[Developed for consoles and PC, the online fantasy RPG is a new IP "built from the core to entertain players and expand for many years to come."]]></description>
										<content:encoded><![CDATA[<p>After numerous rumors on <a href="https://gamingbolt.com/io-interactive-is-reportedly-working-on-an-xbox-fantasy-rpg-codenamed-project-dragon"><em>Project Dragon</em></a> dating back to 2021, IO Interactive has finally confirmed its upcoming online fantasy RPG. Codenamed <a href="https://ioi.dk/project-fantasy" target="_blank" rel="noopener"><em>Project Fantasy</em></a>, it&#8217;s a new IP with a new world &#8220;built from the core to entertain players and expand for many years to come.&#8221; Though described as &#8220;familiar,&#8221; the developer says it&#8217;s &#8220;going on a journey unlike any we have been on before.&#8221;</p>
<p>It&#8217;s inspired by the <em>Fighting Fantasy</em> books, where players work together in a fantasy quest run by a game master. The idea of a &#8220;diverse group of individuals with different skills and strengths can work together and become more than the sum of their parts&#8221; inspired the developer. IO Interactive also confirmed that all of its studios, from Copenhagen and Malmö to Barcelona, are developing it (as with all its games).</p>
<p>Of course, this is only the start, and the developer is currently hiring for the project. It didn&#8217;t confirm the platforms, or if it&#8217;s published by Xbox Game Studios, as rumors have suggested. However, its <a href="https://ioi.dk/project-fantasy?panel=job%3Fid%3D2340264" target="_blank" rel="noopener">Senior Combat Designer listing</a> indicates a release for console and PC, so that&#8217;s a start.</p>
<p>One thing is for sure &#8211; it&#8217;s going to be a long wait, especially since the studio <a href="https://gamingbolt.com/io-interactives-project-007-and-project-dragon-wont-be-out-until-at-least-april-2025">won&#8217;t release anything until at least April 2025</a>, so stay tuned.</p>
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