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	<title>project sora &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Super Smash Bros. Wii U Director on PS4: Looks Good, Feels Good</title>
		<link>https://gamingbolt.com/super-smash-bros-wii-u-director-on-ps4-looks-good-feels-good</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 12 Mar 2014 15:10:51 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[3DS]]></category>
		<category><![CDATA[project sora]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[remote play]]></category>
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		<guid isPermaLink="false">http://gamingbolt.com/?p=189611</guid>

					<description><![CDATA[Masahiro Sakurai is full of praise for Sony's next gen console.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/08/ps4-amd.jpg"><img fetchpriority="high" decoding="async" src="https://gamingbolt.com/wp-content/uploads/2013/08/ps4-amd.jpg" alt="ps4 amd" width="620" height="349" class="alignnone size-full wp-image-170701" srcset="https://gamingbolt.com/wp-content/uploads/2013/08/ps4-amd.jpg 620w, https://gamingbolt.com/wp-content/uploads/2013/08/ps4-amd-300x168.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Super Smash Bros. Wii U/3DS director and Project Sora founder Masahiro Sakurai recently complimented the PlayStation 4 in the latest issue of Famitsu. </p>
<p><a href="http://blog.hokanko-alt.com/archives/37613547.html">Writing a column</a> on the same, Sakurai began &#8220;by saying that I don’t care for faction wars like Nintendo versus SCEJA.</p>
<p>“PlayStation 4 is good-looking, the DualShock 4 is light and using it feels good, Remote Play can reliably handle even action games, and the network functionality is well done. The machine power is another attractive factor, there is no loss of detail in the image, and it looks so natural and spontaneous that you often forget that you’re playing a game.</p>
<p>&#8220;It’s a good thing if creators can make stylish games without putting in a ton of time on that. I hope that a masterpiece will come with bells tolling. This is definitely not a period that will leave us without the possibility of playing rich games.”</p>
<p>Which is all well and good. Now how about a release date for Super Smash Bros.?</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">189611</post-id>	</item>
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		<title>Nintendo releases Kid Icarus: Uprising trailer nearly half a year after it&#8217;s release</title>
		<link>https://gamingbolt.com/nintendo-releases-kid-icarus-uprising-trailer-nearly-half-a-year-after-its-release</link>
					<comments>https://gamingbolt.com/nintendo-releases-kid-icarus-uprising-trailer-nearly-half-a-year-after-its-release#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Tue, 02 Oct 2012 15:46:37 +0000</pubDate>
				<category><![CDATA[Video News]]></category>
		<category><![CDATA[3DS]]></category>
		<category><![CDATA[kid icarus: uprising]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[project sora]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=113746</guid>

					<description><![CDATA[... Wut]]></description>
										<content:encoded><![CDATA[<p style="text-align: justify">Well, Activision releases demos for Call of Duty games that came out months ago, so I guess a trailer is fine too, especially one that isn&#8217;t even a minute long. Maybe to boost the sales?</p>
<p style="text-align: justify">The trailer shows Hades, the main villain of the game, and some of his exploits, including many of the missions that Pit undertakes to defeat him. Not to mention the awesome scene where Pit and Hades scream each other&#8217;s names again and again (not what it sounds like).</p>
<p style="text-align: justify">Kid Icarus: Uprising released back in March to a lot of acclaim, and has since been quoted by many players as the best 3DS game (not that there&#8217;re many 3DS games right now, but it&#8217;s something).</p>
<p style="text-align: justify">In our own quite astounding review, we gave it a 10/10, going as far as calling it probably the best handheld game ever. Read our review <a title="Kid Icarus: Uprising Review" href="https://gamingbolt.com/kid-icarus-uprising-review" target="_blank">here</a>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">113746</post-id>	</item>
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		<title>Kid Icarus: Uprising Developer No More</title>
		<link>https://gamingbolt.com/kid-icarus-uprising-developer-no-more</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 11 Jul 2012 10:26:30 +0000</pubDate>
				<category><![CDATA[Industry News]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[3DS]]></category>
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		<guid isPermaLink="false">http://gamingbolt.com/?p=96369</guid>

					<description><![CDATA[Remember Masahiro Sakurai? The man&#8217;s literally become the face for the new Super Smash Bros&#8217; development. The game was thought to be jointly developed by Namco-Bandai and Project Sora, Sakurai&#8217;s studio which brought us Kid Icarus: Uprising for the Nintendo 3DS. And now news has got out that Project Sora has been dissolved by Nintendo. [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2012/07/Kid-Icarus-Uprising-01.jpeg"><img decoding="async" src="https://gamingbolt.com/wp-content/uploads/2012/07/Kid-Icarus-Uprising-01.jpeg" alt="" width="505" height="284" class="aligncenter size-full wp-image-96370" /></a><br />
Remember Masahiro Sakurai? The man&#8217;s literally become the face for the new Super Smash Bros&#8217; development. The game was thought to be jointly developed by Namco-Bandai and Project Sora, Sakurai&#8217;s studio which brought us Kid Icarus: Uprising for the Nintendo 3DS.</p>
<p>And now news has got out that Project Sora has been dissolved by Nintendo. If you head to their <a href="http://www.project-sora.co.jp/">website</a>, you&#8217;ll see a message indicating the same. Oddly, the studio dissolved as recently as June 30. The site itself will shut down on July 31.</p>
<p>The question then remains: Who, what, where, when, how and why? Details are floundering at the moment, but it doesn&#8217;t look to be any indication of Super Smash Bros for Wii U and 3DS slowing down in development.</p>
<p>Nintendo formed Project Sora after the release of Super Smash Bros Brawl in 2009. Nintendo owned three-fourths of the company, and currently no official statement has been released yet.</p>
<p>Source: <a href="http://andriasang.com/con1vs/project_sora_closed/">Andriasang</a></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">96369</post-id>	</item>
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		<title>Mysterious Namco-Bandai Site for Next Smash Bros. Features Weirdness</title>
		<link>https://gamingbolt.com/mysterious-namco-bandai-site-for-next-smash-bros-features-weirdness</link>
					<comments>https://gamingbolt.com/mysterious-namco-bandai-site-for-next-smash-bros-features-weirdness#comments</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 05 Jul 2012 04:56:15 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[3DS]]></category>
		<category><![CDATA[Namco Bandai]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[project sora]]></category>
		<category><![CDATA[super smash bros]]></category>
		<category><![CDATA[wii u]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=95276</guid>

					<description><![CDATA[It was announced not too long ago that Kid Icarus: Uprising developer Project Sora would be joining Namco-Bandai for developing the next Super Smash Bros title. Director Masahiro Sakurai is quite upbeat about the title, and even released a sketch recently, showcasing the cast (but hopefully, not all of them). Then this comes up. It&#8217;s [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2012/07/super-smash-bros.jpeg"><img decoding="async" class="aligncenter size-full wp-image-95277" src="https://gamingbolt.com/wp-content/uploads/2012/07/super-smash-bros.jpeg" alt="" width="505" height="303" srcset="https://gamingbolt.com/wp-content/uploads/2012/07/super-smash-bros.jpeg 505w, https://gamingbolt.com/wp-content/uploads/2012/07/super-smash-bros-300x180.jpeg 300w" sizes="(max-width: 505px) 100vw, 505px" /></a><br />
It was announced not too long ago that Kid Icarus: Uprising developer Project Sora would be joining Namco-Bandai for developing the next Super Smash Bros title.</p>
<p>Director Masahiro Sakurai is quite upbeat about the title, and even <a href="http://www.nowgamer.com/news/1464384/smash_bros_sakurai_posts_character_sketch_online_no_new_characters.html">released a sketch</a> recently, showcasing the cast (but hopefully, not all of them).</p>
<p>Then <a href="http://www.bandaigames.channel.or.jp/list/newtitle/">this</a> comes up.</p>
<p>It&#8217;s a teaser site. What is it teasing? Well, at this point, we can make out a cow&#8217;s snout, a calamari, an large aquarium and a horse drawn carriage. We don&#8217;t even know what the top right half is. Oh, and something about an &#8220;All Star Battle&#8221;.</p>
<p>Teaser sites, quite frankly, are nothing new and this one could range from being a new announcement for that title or just something else entirely.</p>
<p>As it stands, no time frame on when we can expect the new Smash Bros, expected to be for Nintendo 3DS and Wii U, boasting cross compatibility between the two.</p>
<p>Source: <a href="http://www.nowgamer.com/news/1464382/smash_bros_teaser_site_countdown_hits_day_2_new_images_added.html">NowGamer</a></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">95276</post-id>	</item>
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		<title>Development on Super Smash Bros. 4 Begins, Sakurai Warns It Could Be A Long Wait</title>
		<link>https://gamingbolt.com/development-on-super-smash-bros-4-begins-sakurai-warns-it-could-be-a-long-wait</link>
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		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Wed, 20 Jun 2012 14:07:43 +0000</pubDate>
				<category><![CDATA[News]]></category>
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		<category><![CDATA[Gamecube]]></category>
		<category><![CDATA[Nintendo]]></category>
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		<category><![CDATA[sakurai]]></category>
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		<category><![CDATA[super smash bros]]></category>
		<category><![CDATA[super smash bros 4]]></category>
		<category><![CDATA[super smash bros brawl]]></category>
		<category><![CDATA[super smash bros melee]]></category>
		<category><![CDATA[Wii]]></category>
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		<guid isPermaLink="false">http://gamingbolt.com/?p=93774</guid>

					<description><![CDATA[Nintendo&#8217;s all star mascot brawling series, Super Smash Bros. is due for a new installment. Announced last year at E3 for both the Wii U and the 3DS, the game was conspicuously missing in action this year, something that many attributed to the fact that the game probably hadn&#8217;t even begun development yet. Sakurai confirmed, [&#8230;]]]></description>
										<content:encoded><![CDATA[<p style="text-align: center"><a href="https://gamingbolt.com/wp-content/uploads/2011/07/Super_smash_bros_logo1.png"><img loading="lazy" decoding="async" class="aligncenter  wp-image-35790" src="https://gamingbolt.com/wp-content/uploads/2011/07/Super_smash_bros_logo1.png" alt="" width="505" height="285" /></a></p>
<p>Nintendo&#8217;s all star mascot brawling series, Super Smash Bros. is due for a new installment. Announced last year at E3 for both the Wii U and the 3DS, the game was conspicuously missing in action this year, something that many attributed to the fact that the game probably hadn&#8217;t even begun development yet. Sakurai confirmed, however, that development on Super Smash Bros. 4 has finally begun in earnest.</p>
<p>&#8216;We&#8217;ve just taken what you could call the first step of the process. This is the first time I&#8217;ve ever had my next project announced before it&#8217;s even entered development, and because of that, I fear that players will be forced to wait even longer than they expect to. Please be patient,&#8217; he said.</p>
<p>The wait for Super Smash Bros. Brawl was three years from its initial announcement at E3 2005 to its eventual 2008 release (with numerous delays along the way), and seven, if you count the wait from the time Melee released in 2001. If we go by Brawl&#8217;s announcement to release timeframe, we could probably expect SSB4 in 2014, although considering that it&#8217;s being made for two systems, and not just one, and that the code will probably be have to rewritten from the ground up, considering both systems are far too different and far superior to the Wii in their capabilities, we may not see the game for quite a while now.</p>
<p>In any case, this will indeed be a long wait. Strap your seatbelts.</p>
<p><a href="http://nintendoeverything.com/91807/next-smash-bros-in-first-step-of-the-process-sakurai-worried-about-long-wait/" target="_blank">SOURCE</a></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">93774</post-id>	</item>
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		<title>Kid Icarus: Uprising sells 140K in March in US</title>
		<link>https://gamingbolt.com/kid-icarus-uprising-sells-140k-in-march-in-us</link>
					<comments>https://gamingbolt.com/kid-icarus-uprising-sells-140k-in-march-in-us#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Sat, 14 Apr 2012 18:57:20 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[3DS]]></category>
		<category><![CDATA[kid icarus: uprising]]></category>
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		<category><![CDATA[NPD]]></category>
		<category><![CDATA[project sora]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=80997</guid>

					<description><![CDATA[According to the recently revealed NPD sales figures for the month of March, Nintendo&#8217;s 3DS third person shooter title, Kid Icarus: Uprising sold an impressive 140,000 units in the month in US. While the sales figures aren&#8217;t exactly groundbreaking- certainly not up to Mass Effect 3&#8217;s 1.2 million units- they&#8217;re very impressive nonetheless, especially considering [&#8230;]]]></description>
										<content:encoded><![CDATA[<p style="text-align: center;"><a href="https://gamingbolt.com/wp-content/uploads/2012/01/63446_3DS_KidIcarus_7_scrn07_E3.jpg"><img loading="lazy" decoding="async" class="aligncenter  wp-image-64113" title="63446_3DS_KidIcarus_7_scrn07_E3" src="https://gamingbolt.com/wp-content/uploads/2012/01/63446_3DS_KidIcarus_7_scrn07_E3.jpg" alt="" width="505" height="285" /></a></p>
<p style="text-align: justify;">According to the <a title="NPD March sales revealed and it isn’t pretty" href="https://gamingbolt.com/npd-march-sales-revealed-and-it-isnt-pretty" target="_blank">recently revealed NPD sales figures</a> for the month of March, Nintendo&#8217;s 3DS third person shooter title, Kid Icarus: Uprising sold an impressive 140,000 units in the month in US.</p>
<p style="text-align: justify;">While the sales figures aren&#8217;t exactly groundbreaking- certainly not up to Mass Effect 3&#8217;s 1.2 million units- they&#8217;re very impressive nonetheless, especially considering the fact that it was only on sale for eight days in the month.</p>
<p style="text-align: justify;">&#8220;In a list of the top 10 SKU&#8217;s for the month (as opposed to top titles as listed here), 3DS <em>Kid Icarus: Uprising </em>would have been among the top selling individual SKU&#8217;s for the month of March,&#8221; said analyst Anita Frazier, implying that it was one of the ten best selling single-platform releases.</p>
<p style="text-align: justify;">Hopefully this proves to Nintendo that people are, in fact, willing to spend money on the Icarus franchise, and hopefully we&#8217;ll be seeing more of Pit in the future.</p>
<p style="text-align: justify;">We recently posted our review of the game and gave it a perfect 10/10. We called it &#8220;possibly the greatest handheld game ever created&#8221; saying it &#8220;is a game that is as good as the best of the best ever produced by Nintendo&#8221;.</p>
<p style="text-align: justify;">You can read the full review <a href="https://gamingbolt.com/kid-icarus-uprising-review" target="_blank">here</a>.</p>
<p style="text-align: justify;">Stay tuned for more updates.</p>
<p style="text-align: justify;">[<a href="http://www.joystiq.com/2012/04/13/npd-kid-icarus-uprising-sold-140k-units-in-march-resident-evil/" target="_blank">Joystiq</a>]</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">80997</post-id>	</item>
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		<title>Kid Icarus: Uprising Review</title>
		<link>https://gamingbolt.com/kid-icarus-uprising-review</link>
					<comments>https://gamingbolt.com/kid-icarus-uprising-review#comments</comments>
		
		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Sat, 07 Apr 2012 22:32:23 +0000</pubDate>
				<category><![CDATA[Reviews]]></category>
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		<category><![CDATA[project sora]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=78661</guid>

					<description><![CDATA[Kid Icarus: Uprising is one of the best Nintendo games ever created. It is the best game to have come out of the company in a very long time now, the best game on the 3DS, and it is almost certainly the greatest handheld game ever created. According to Nintendo, when they started development on [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>Kid Icarus: Uprising is one of the best Nintendo games ever created. It is the best game to have come out of the company in a very long time now, the best game on the 3DS, and it is almost certainly the greatest handheld game ever created. According to Nintendo, when they started development on Uprising, their aim was to create a game that would be the definitive must own title for the system. If that was the case, they have succeeded beyond reasonable expectation. Kid Icarus: Uprising shall forever be known as the single game that shall define the 3DS, to the extent that the game and the system will become synonymous with each other, like Super Mario 64 and the N64, like Super Smash Bros Melee and the Gamecube, like Wii Sports and the Wii.</p>
<p>But before we move on any further, let&#8217;s just stop, right here, right now. I am not going to say the game is perfect. It&#8217;s not, it has a few problems that almost certainly hold it back, and problems that I hope will be addressed in the inevitable sequel. However, these problems, individually OR cumulatively, do <em>nothing</em> whatsoever to diminish the experience, nothing at all. In the interests of fairness, however, I believe that I should go ahead and list them out for you.</p>
<p>The big one that you&#8217;ve probably been hearing is the game&#8217;s control scheme. It&#8217;s been under a lot of scrutiny, and you&#8217;ve probably heard that it&#8217;s asymmetrical. Let&#8217;s put that notion to rest: the control scheme isn&#8217;t as <em>difficult</em> as it is unusual. You will, after a few minutes&#8217; worth of experimenting, almost definitely come to terms with it, and assuming that you don&#8217;t, one slight glance at the options menu will likely overwhelm you as to the sheer wealth of customization options on offer. You&#8217;ll be allowed to remap camera control, shooting, movement, camera sensitivity on the Y axis, camera sensitivity on the X axis, and more. Seriously, some experimenting and a little time is all you will need. The controls might seem unusual at first, but they should <em>not</em> be a problem at all. Assuming you&#8217;re left handed, and all the offered schemes just flat out don&#8217;t feel right, the Circle Pad Pro is supported, and will offer a lefty specific control scheme, so they&#8217;ve got that covered too.</p>
<p>What else is there that this game does wrong? Actually, nothing. Yes, there are a few platforming sections that feel loose due to the nature and structuring of the game&#8217;s movement controls. There are a few vehicle sections that feel redundant. And the AR Cards mode, while heavily advertised, is literally nothing but eye candy, that adds almost nothing to the game from a gameplay perspective.</p>
<p>But that&#8217;s it. That&#8217;s all this game does less than perfectly well.</p>
<p>Everything else? Well, on to that.</p>
<p style="text-align: center;"><a href="https://gamingbolt.com/wp-content/uploads/2012/01/63444_3DS_KidIcarus_5_scrn05_E3.jpg"><img loading="lazy" decoding="async" class="aligncenter  wp-image-64110" src="https://gamingbolt.com/wp-content/uploads/2012/01/63444_3DS_KidIcarus_5_scrn05_E3.jpg" alt="" width="505" height="285" /></a></p>
<p>Let&#8217;s start at the beginning. For those of you who are uninitiated- and that means pretty much all of you, especially considering that the <em>last</em> Kid Icarus game was released twenty one years ago, and it didn&#8217;t even see a worldwide release- Uprising is the third installment in a long forgotten Nintendo series that is loosely based on Greek myths. The original NES game told the story of Pit, a wingless angel, and his quest to save the world. The game was renowned for being tooth shatteringly hard, and for its famed vertical platforming.</p>
<p>The new game is almost nothing like the old game. Whereas it continues the story twenty five years after the NES game, and has the same characters, everything, from the focus of the story, to the gameplay, to the way the game handles difficulty, to hell, even the genre of the game itself- has changed. Uprising plays as equal parts on rails shooter in the spirit of classics such as Star Fox, Sin and Punishment and, Panzer Dragoon, and equal parts third person shooter (the latter being like really nothing else in its genre).</p>
<p>Every chapter in Kid Icarus- and there are a lot of chapters- starts with a five minute long on rails section, as Pit flies through the skies and takes down forces of the Underworld armies. The game explains this as Pit finally having been given the gift of flight by Lady Paletuna. However, since he can&#8217;t really fly himself, his passage through the skies has to be directly controlled by Paletuna, leaving Pit free to shoot. These on rails sections are breathtaking, and fast paced and frantic. The screen literally swells with waves upon waves of enemies, and taking them down one by one can feel incredibly satisfying.</p>
<p>The on rails sections are where the game&#8217;s controls really shine. The touch screen provides unparalleled accuracy that really cannot be achieved using analog sticks, and it is easy to see, based only on these portions at least, why the decision was made to make this game for the 3DS. Frantically circling around the screen and taking down enemies one by one yields lots of hearts (the game&#8217;s currency- more on this later), and provides for some genuinely exhilarating thrills.</p>
<p>After five minutes, Pit lands on to the ground, and takes the action directly to the streets. The game controls petty much as it did in the air, with some minor changes. You are now directly in charge of Pit&#8217;s movement as well as the camera control, so that&#8217;s one more thing you need to keep in mind as you make your way through the waves of enemies. On the ground, Pit can dodge attacks, charge straight at the enemy, or do backflips and sideflips while attacking to dodge enemy fire. Any of these maneuvers is achieved by just flicking the analog slider in the desired direction- a la &#8216;smashing&#8217; in Super Smash Bros.</p>
<p>Ground combat also allows for close range melee combat. Whereas you automatically shoot at any enemies in the distance, if you&#8217;re in close quarters with them, Pit automatically switches to melee attacks. Melee attacks are important to keep to consider, because several enemies can <em>only</em> be defeated in this manner, being completely impervious to ranged shots. Of course, in several cases, you might find yourself screwed, because your weapon might not exactly be cut out for melee.</p>
<p>This brings me to the next point- the sheer, staggering amount of weapons the game offers. There are nine different types of weapons that Kid Icarus offers, from cannons to bows, from orbitars to bows, and clubs and palms and everything in between. Some of these weapon classes are more suited to close range combat- like clubs- while others are great for ranged combat, but fail at melee- like bows.</p>
<p style="text-align: center;"><a href="https://gamingbolt.com/wp-content/uploads/2012/01/63441_3DS_KidIcarus_2_scrn02_E3.jpg"><img loading="lazy" decoding="async" class="aligncenter  wp-image-64106" src="https://gamingbolt.com/wp-content/uploads/2012/01/63441_3DS_KidIcarus_2_scrn02_E3.jpg" alt="" width="505" height="285" /></a></p>
<p>Adding more layers to all of this is the fact that individual weapons in given categories act differently. Whereas generally clubs might not be the most effective weapons for ranged combat, a particular club might have a great range rating (denoted by stars) in addition to its inherent great melee rating. Then, every individual weapon has extra enhancements and bonuses- HP bonuses, speed, range, attack, defense, status, rate of fire, resistance to magic, and so on and so forth. It can get overwhelmingly mind boggling.</p>
<p>In general, the overall effectiveness of a weapon is denoted by its Rating number. The higher the rating, the better the weapon. Getting higher powered weapons becomes necessary to play in the game&#8217;s multiplayer modes competitively, and to clear out chapters on higher difficulties. However, getting higher powered weapons is contingent on playing chapters on higher difficulties in the first place. And this brings me to the game&#8217;s novel difficulty system.</p>
<p>Unlike other recent Nintendo games, which focus entirely on being accessible to everyone by providing one, easy difficulty level, Uprising offers the player a staggering <em>ninety </em>difficulty levels, denoted by the range 0.0-9.0. The standard difficulty level is 2.0. To play at a higher difficulty, you must &#8216;bet&#8217; some of the hearts you have earned to &#8216;buy&#8217; your way into a higher difficulty. Higher difficulty levels will have more enemies, but with higher heart yields, and better weapons dropped. They will also open up some exclusive and secret hidden areas, with some treasure and loot otherwise inaccessible. However, if you die even once when playing on a higher difficulty, you &#8216;lose the bet,&#8217; therefore losing the hearts you had paid, and are knocked back down to a lower difficulty level. Any weapons and loot you might have earned are also downgraded.</p>
<p>Conversely, to play on a lower difficulty level than the standard 2.0, you have to &#8216;pay&#8217; the game to open them up for you. It is almost impossible to die at lower difficulties. The game more or less plays itself for you, and it&#8217;s a good way for casual players who are only interested in seeing the game through to its end to play without any of the stress associated with the higher difficulties. However, the heart yield on lower difficulties is significantly low, and any weapons and loot you earn are mostly worthless.</p>
<p>Hearts are not just needed to buy difficulty levels. They can also be used to buy more weapons. Whereas the weapons that the game&#8217;s weapon store offers are not always the most powerful, they are almost always incredibly useful in weapon fusion. Weapon fusion has you fusing two individual weapons you own into a new kind of weapon. The new weapon might be more, less, or equally powerful than the ones you are fusing- the game lets you know- but it will almost always be of a different class, and this brings new questions to the table. For a player who likes playing with blades, is it worth it to fuse a slightly less powerful blade into a slightly more powerful club, especially given that he does not like clubs at all?</p>
<p>Success in Kid Icarus is contingent not only on your weapons, but also on powers. The game bestows Pit with powers, which include everything from the ability to jump (don&#8217;t ask) to setting off a minor explosion, to becoming a phantom so all attacks pass through you, and so on. Powers are denoted by their levels, and you&#8217;re supposed to pack them in at the beginning of every level in a manner vaguely reminiscent of Tetris (down to the same shapes). You&#8217;ll get better and higher leveled powers at higher difficulties, and vice versa.</p>
<p>Pretty much all of this- your weapon class and type, your weapon effectiveness, your powers- will come into play in the game&#8217;s excellent multiplayer mode, which basically plays like Smash Bros. in 3D. There are two modes- a Free For All deathmatch, that is exactly what it sounds like, and a much more interesting Light vs Dark mode, where players are split into groups of three and have to take the other team down. Each team has a collective Team HP meter, and the better, higher rated the weapon that you carry, the more HP the team loses as a whole each time you die. Once the Team HP meter is down to zero, the last person to have died becomes the angel for their team, a VIP that the rest of the team has to protect from dying. It&#8217;s incredibly chaotic, and when items are thrown into the mix, it&#8217;s veritably anarchy.</p>
<p>Multiplayer modes are offered both locally and online, and there is absolutely no lag in both instances. If you&#8217;re playing locally, then you have the ability to fill in empty player slots with bots, meaning that you could theoretically play the multiplayer modes all by yourself. In a baffling omission, multiplayer does not allow players to select the map, and instead randomly cycles through maps itself. All the maps are well amde and well balanced, though, so it isn&#8217;t as much of a problem as it should be.</p>
<p style="text-align: center;"><a href="https://gamingbolt.com/wp-content/uploads/2012/01/63446_3DS_KidIcarus_7_scrn07_E3.jpg"><img loading="lazy" decoding="async" class="aligncenter  wp-image-64113" src="https://gamingbolt.com/wp-content/uploads/2012/01/63446_3DS_KidIcarus_7_scrn07_E3.jpg" alt="" width="505" height="285" /></a></p>
<p>Uprising is staggering not only in terms of the amount of content and options it offers, but also in how well made it is. Visually speaking, this is the best looking 3DS game yet bar none. Screenshots and videos don&#8217;t do it justice, this game has to be <em>seen</em> to be believed. It is also perhaps the first 3DS game ever to benefit visually from the inclusion of 3D, in that the game looks noticeably worse when the 3D is turned off. The graphics are gorgeous, the environments jaw dropping, especially in terms of their scale, the sheer number of enemies and explosions on screen epilepsy inducing. Graphically speaking, Kid Icarus is flat out one of the best looking handheld games ever created.</p>
<p>The great graphics are accompanied by an excellent soundtrack, and, in a rare departure from the norm for Nintendo games, great voice acting. Kid Icarus: Uprising is a Nintendo game that has a genuinely interesting story to tell, and yet, it is also a game that fails to take itself seriously completely. The characters and the dialog in the game are consistently hilarious and cheesy, and they know it and play on it, constantly breaking the fourth wall, referring to the fact that they are characters in a game, referring to enemies as bosses and minobosses, referring to real world events such as the economic recession, and the overuse of the cliche &#8216;Dark Lord,&#8217; referring to objects that appeared in the NES original, and the new game as well by pointing out how they item looks less pixelated than they remember&#8230; this is some Portal level humor right here folks, and the dialog in this game is <em>not</em> to be missed.</p>
<p>The story itself is genuinely interesting and suitably epic, though it takes a lot of liberties with its source material. It takes a lot of unexpected terms, it build its characters very well, and fools you into thinking it&#8217;s about to end at least twice, both times revealing that it&#8217;s not even anywhere close to the end yet. It&#8217;s a story focused game done with typical Nintendo style, and we seriously need more games like this coming from the publisher.</p>
<p>Great graphics, great music, great story and voice acting, great dialog, excellent gameplay, insane replayibility, incredible depth and a wealth of options&#8230; is there anything Kid Icarus does wrong? Maybe the rare platforming sections in the game could have been handled better. And the vehicles could have been better thought out (thankfully, they don&#8217;t appear all that often). But that&#8217;s it. The controls are unusual, but they become second nature once you get used to them and find your own desired settings, the game offers a wide range of options and modes, and it pretty much utilizes every trick the 3DS has under its belt. As far as killer apps go, Kid Icarus is practically the definition.</p>
<p>It is a game that is as good as the best of the best ever produced by Nintendo. Possibly the greatest handheld game ever created, and another Nintendo series boldly taking the transition into 3D triumphantly. It&#8217;s fully recommended to everyone without hesitation.</p>
<p>Nintendo now has another major series to sit alongside the likes of Mario, Metroid, Zelda, and Pokemon.</p>
<p><span style="color: #ff6600;"><strong><em>This game was reviewed on the Nintendo 3DS.</em></strong></span></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">78661</post-id>	</item>
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		<title>GAME and Gamestation won&#8217;t be stocking Kid Icarus: Uprising either</title>
		<link>https://gamingbolt.com/game-and-gamestation-wont-be-stocking-kid-icarus-uprising-either</link>
					<comments>https://gamingbolt.com/game-and-gamestation-wont-be-stocking-kid-icarus-uprising-either#comments</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 14 Mar 2012 13:37:09 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[3DS]]></category>
		<category><![CDATA[kid icarus: uprising]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[project sora]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=74206</guid>

					<description><![CDATA[Wow, this just keeps getting better and better- or worse, depending on how you look at it. After recently announcing that it won&#8217;t be stocking Mass Effect 3 and all other EA titles afterwords, things looked bad for GAME/Gamestation already. Then, more announcements just fell like dominoes. Resident Evil: Operation Raccoon City, Ninja Gaiden 3, Warriors Orochi 3- [&#8230;]]]></description>
										<content:encoded><![CDATA[<p style="text-align: center;"><a href="https://gamingbolt.com/wp-content/uploads/2012/01/63445_3DS_KidIcarus_6_scrn06_E3.jpg"><img loading="lazy" decoding="async" class="aligncenter  wp-image-64111" title="63445_3DS_KidIcarus_6_scrn06_E3" src="https://gamingbolt.com/wp-content/uploads/2012/01/63445_3DS_KidIcarus_6_scrn06_E3.jpg" alt="" width="505" height="285" /></a></p>
<p style="text-align: justify;">Wow, this just keeps getting better and better- or worse, depending on how you look at it. After recently announcing that <a href="https://gamingbolt.com/game-and-gamestation-not-stocking-mass-effect-3" target="_blank">it won&#8217;t be stocking Mass Effect 3</a> and all other EA titles afterwords, things looked bad for GAME/Gamestation already. Then, more announcements just fell like dominoes. Resident Evil: Operation Raccoon City, Ninja Gaiden 3, Warriors Orochi 3- none of them are being stocked either.</p>
<p style="text-align: justify;">And now, Nintendo has confirmed that their highly anticipated upcoming 3DS game, Kid Icarus: Uprising will not be stocked in any GAME and Gamestation stores either.</p>
<p style="text-align: justify;">Players will still be able to buy the game from  Argos, Asda, Amazon, The Hut, JohnLewis.com, Littlewoods.com, Play.com, zavvi.co.uk, Blockbuster, Tesco, Dixons Stores Group, GameStop, HMV, Sainsbury&#8217;s, Smyths Toys and Toys R Us &#8220;most good games retailers&#8221;- Nintendo said.</p>
<p style="text-align: justify;">Other Nintendo games like The Last Story, Mario Party 9 and Tekken 3D weren&#8217;t stocked by GAME either. It&#8217;s a shame, what&#8217;s going on with GAME and Gamestation these days.</p>
<p style="text-align: justify;">Stay tuned for more info.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">74206</post-id>	</item>
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		<title>Famitsu gives Kid Icarus: Uprising a perfect score</title>
		<link>https://gamingbolt.com/famitsu-gives-kid-icarus-uprising-a-perfect-score</link>
					<comments>https://gamingbolt.com/famitsu-gives-kid-icarus-uprising-a-perfect-score#comments</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 14 Mar 2012 13:06:26 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[3DS]]></category>
		<category><![CDATA[famitsu]]></category>
		<category><![CDATA[kid icarus: uprising]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[project sora]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=74186</guid>

					<description><![CDATA[Even though it may not hold much value anymore, respected Japanese gaming magazine Famitsu has given Kid Icarus: Uprising a perfect score- 40/40. Their scores haven&#8217;t actually been similar to western publishers- Final Fantasy XIII-2, for example, got a 40/40 from Famitsu and a decent-yet-not-perfect 8/10 from us. But still, it counts for something. Kid [&#8230;]]]></description>
										<content:encoded><![CDATA[<p style="text-align: center;"><a href="https://gamingbolt.com/wp-content/uploads/2012/01/63444_3DS_KidIcarus_5_scrn05_E3.jpg"><img loading="lazy" decoding="async" class="aligncenter  wp-image-64110" title="63444_3DS_KidIcarus_5_scrn05_E3" src="https://gamingbolt.com/wp-content/uploads/2012/01/63444_3DS_KidIcarus_5_scrn05_E3.jpg" alt="" width="505" height="285" /></a></p>
<p style="text-align: justify;">Even though it may not hold much value anymore, respected Japanese gaming magazine Famitsu has given Kid Icarus: Uprising a perfect score- 40/40. Their scores haven&#8217;t actually been similar to western publishers- Final Fantasy XIII-2, for example, got a <a href="https://gamingbolt.com/famitsu-gives-final-fantasy-xiii-2-a-perfect-score">40/40 from Famitsu</a> and a decent-yet-not-perfect <a href="https://gamingbolt.com/final-fantasy-xiii-2-review" target="_blank">8/10 from us</a>. But still, it counts for something.</p>
<p style="text-align: justify;">Kid Icarus: Uprising is the 19th title to have gotten a perfect score from Famitsu.</p>
<p style="text-align: justify;">You can watch the latest Kid Icarus trailer <a title="Kid Icarus: Uprising- Medusa Trailer" href="https://gamingbolt.com/kid-icarus-uprising-medusa-trailer" target="_blank">here</a>, just to get you all hyped up for the game.</p>
<p style="text-align: justify;">Kid Icarus: Uprising releases later this month on the 3DS. Stay tuned for more updates.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">74186</post-id>	</item>
		<item>
		<title>Kid Icarus: Uprising- Medusa Trailer</title>
		<link>https://gamingbolt.com/kid-icarus-uprising-medusa-trailer</link>
					<comments>https://gamingbolt.com/kid-icarus-uprising-medusa-trailer#comments</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Tue, 13 Mar 2012 12:09:23 +0000</pubDate>
				<category><![CDATA[Video News]]></category>
		<category><![CDATA[3DS]]></category>
		<category><![CDATA[kid icarus: uprising]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[project sora]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=73953</guid>

					<description><![CDATA[A new trailer for Nintendo&#8217;s upcoming Kid Icarus: Uprising is here, and it shows&#8230; well, a lot of stuff. There&#8217;s plenty of gameplay footage here, and some old villains from the original classic are also shown here in glorious 3D, so give it a look. It&#8217;s pretty good. The dialogue sounds so bad, it&#8217;s actually [&#8230;]]]></description>
										<content:encoded><![CDATA[<p style="text-align: justify;">A new trailer for Nintendo&#8217;s upcoming Kid Icarus: Uprising is here, and it shows&#8230; well, a lot of stuff. There&#8217;s plenty of gameplay footage here, and some old villains from the original classic are also shown here in glorious 3D, so give it a look. It&#8217;s pretty good.</p>
<p style="text-align: justify;">The dialogue sounds so bad, it&#8217;s actually pretty good.</p>
<p style="text-align: justify;">Kid Icarus: Uprising releases later this year for the 3DS. Stay tuned for more info.</p>
]]></content:encoded>
					
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