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		<title>15 Best Horror Games With Open World Elements</title>
		<link>https://gamingbolt.com/15-best-horror-games-with-open-world-elements</link>
		
		<dc:creator><![CDATA[Matthew Carmosino]]></dc:creator>
		<pubDate>Tue, 10 Jun 2025 12:33:01 +0000</pubDate>
				<category><![CDATA[Article]]></category>
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		<category><![CDATA[Beyond Hanwell]]></category>
		<category><![CDATA[days gone]]></category>
		<category><![CDATA[dead island 2]]></category>
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		<category><![CDATA[Dying Light]]></category>
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		<category><![CDATA[Red Dead Redemption: Undead Nightmare]]></category>
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		<category><![CDATA[Stalker 2: Heart of Chornobyl]]></category>
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					<description><![CDATA[Strap yourselves in because these games will haunt you with their spooky open worlds and won't let go.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">H</span>orror and wide open fields stretching to the horizon don’t typically go hand in hand. It’s usually dark narrow hallways and claustrophobic passages where the most memorable jump scares surprise us. These 15 games defy such horror expectations, presenting an open explorable environment while still delivering heart pounding terrors characteristic of those more linear titles.</p>
<h2 style="text-align: center;">Dying Light</h2>
<p><img fetchpriority="high" decoding="async" class="aligncenter wp-image-620721" src="https://gamingbolt.com/wp-content/uploads/2025/05/dying-light-01-1024x576.jpg" alt="dying light 01" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/05/dying-light-01-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/05/dying-light-01-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/05/dying-light-01-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/05/dying-light-01-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/05/dying-light-01-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2025/05/dying-light-01.jpg 1920w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p><em>Dying Light</em> taps into what makes horror games so irresistible. It’s got a scarcity of resources, infected humans transforming into zombies, and the fear of nighttime adding anxiety on top of it all. And while most gamers would argue the best horror games are linear curated experiences in nature, <em>Dying Light</em> uses its open-world to ramp up the horror in ways only it could. Threats aren’t fully scripted and can come from pretty much any direction in the map. Similarly, scrounging for resources takes on a new life given the large dynamic environments. <em>Dying Light 2</em> would take the parkour of the first one and really polish it up while adding a paraglider for faster traversal. Though fans still largely prefer the darker tone of the first game over the more colorful style of the sequel.</p>
<h2 style="text-align: center;">Days Gone</h2>
<p><iframe title="15 Horror Games That MASTERFULLY USE OPEN WORLDS To Scare You" width="500" height="281" src="https://www.youtube.com/embed/hOEXVO7eTVM?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>Want to simulate what it would be like to outrun and outgun an ocean of zombies out in an open field? Well, <em>Days Gone</em> is the closest thing to that experience on the gaming market &#8211; yet nothing could prepare us for the sheer size of hordes that the game would bless us with. While it would have been amazing to mow down zombie hordes using pick-up trucks or even a combine harvester, <em>Days Gone</em> limits its vehicles to primarily bikes. Still, the bike controls are quite smooth and ramming into zombies is a fun, though less ideal, way to squash their huge numbers. The icing on the horror cake are the stealth sequences, which make for some terrifying moments when swarms get alerted. Now if only we could finally get a sequel that gives us more vehicles to mow zombies down with.</p>
<h2 style="text-align: center;">The Evil Within 2</h2>
<p><img decoding="async" class="aligncenter wp-image-472728" src="https://gamingbolt.com/wp-content/uploads/2021/03/the-evil-within-2-1024x576.jpg" alt="the evil within 2" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/03/the-evil-within-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/03/the-evil-within-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/03/the-evil-within-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/03/the-evil-within-2-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2021/03/the-evil-within-2.jpg 1920w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p>The world design of <em>The Evil Within 2</em> may not be as open-ended as the previous games on this list, but it makes up for it in its tightly crafted narrative. Sebastian Castellanos’ mind is still reeling from the events of the first game, but he still has to rescue his daughter, Lily within the surreal Union labyrinth. The stakes are more personal here than in the first game, amplifying the psychological aspect tenfold. The semi-open world design adds some interesting side stories and secrets to discover, nicely contrasting the more claustrophobic sequences. Oh, and the bizarre, surreal world can even be experienced in first-person thanks to a 2018 update to the game.</p>
<h2 style="text-align: center;">Sons of the Forest</h2>
<p>Being stranded on an island full of cannibals has to be one of the more harrowing concepts in horror, and <em>Sons of the Forest</em> executes it frighteningly well. The size of the island and its predominant forest biome is four times larger than the first game. The larger layout both helps the player and hinders them with helpful NPCs and a host of new terrors lurking in hidden corners of the map.</p>
<h2 style="text-align: center;">Ghostwire: Tokyo</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-450560" src="https://gamingbolt.com/wp-content/uploads/2020/07/ghostwire-tokyo-image-1024x576.jpg" alt="ghostwire tokyo" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2020/07/ghostwire-tokyo-image-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/07/ghostwire-tokyo-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/07/ghostwire-tokyo-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/07/ghostwire-tokyo-image-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2020/07/ghostwire-tokyo-image.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>After developing <em>The Evil Within</em>, Tango opted to go fully first-person with <em>Ghostwire: Tokyo</em>. The more intimate perspective combined with a supernaturally shifting environment enveloped in fog gave it a unique brand of horror. The game’s developer describes battles with the phrase ‘karate meets magic’. You’d think being adorned with such supernatural abilities neuters the sensation of helplessness a bit, but no, the many occultic monstrosities populating the possessed Tokyo are enhanced with even more terrifying abilities than the player character, making for an unpredictable and haunting journey.</p>
<h2 style="text-align: center;">S.T.A.L.K.E.R. 2: Heart of Chornobyl</h2>
<p><em>Stalker 2</em>, actually the fourth game in the series, was first announced way back in 2010. Typically, games with development hell history turn out poorly, but <em>Stalker 2</em> nailed the post-apocalyptic premise and gameplay the series had been celebrated for prior. The limited inventory space and sparse resources within the Exclusion Zone make for a true survival experience. Add on a hunger and sleep meter and some reality-altering anomalies within the open-world and you’ve got a game sure to raise players’ blood pressure.</p>
<h2 style="text-align: center;">Dead Rising</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-592263" src="https://gamingbolt.com/wp-content/uploads/2024/07/dead-rising-deluxe-remaster-image-5-1024x576.jpg" alt="dead rising deluxe remaster" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/07/dead-rising-deluxe-remaster-image-5-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/07/dead-rising-deluxe-remaster-image-5-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/07/dead-rising-deluxe-remaster-image-5-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/07/dead-rising-deluxe-remaster-image-5-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/07/dead-rising-deluxe-remaster-image-5-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2024/07/dead-rising-deluxe-remaster-image-5.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>This 2006 game may be the oldest on this list, but it’s also one of the most iconic in terms of open-world horror. Willamette Parkview Mall makes for a fantastic locale to combat hordes of flesh-hungry zombies. Part of the endless charm of the series is the sheer variety of weapons available to smash zombie brains with. The first <em>Dead Rising</em> hosts 250 weapons ranging from useful shotguns to fun props such as Mega Man’s Megabuster. The horror aspect, while less severe than others on this list, still comes into play when dozens of zombies close in on a defenseless and unaware Frank.</p>
<h2 style="text-align: center;">State of Decay 2</h2>
<p>The <em>State of Decay</em> series has quickly become one of gaming’s most immersive zombie survival experiences. There’s few games that can match the feeling of building outposts and combating zombies together with other co-op partners quite like <em>State of Decay 2</em>. The series has always been primed for co-op, yet the first game lacked any multiplayer, being a purely solo affair. Besides the four-player co-op, the additional facilities and utilities, as well as a far more diverse map made for an improved gameplay loop. The improved open-world may have sacrificed some of the memorable story moments the first had, but the series is certainly headed in the right direction, giving us optimism for <em>State of Decay 3</em>.</p>
<h2 style="text-align: center;">Metro Exodus</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-484776" src="https://gamingbolt.com/wp-content/uploads/2021/06/metro-exodus-image-1024x576.jpg" alt="metro exodus" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/06/metro-exodus-image-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/06/metro-exodus-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/06/metro-exodus-image-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/06/metro-exodus-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/06/metro-exodus-image-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2021/06/metro-exodus-image.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><em>Metro Exodus</em> is another game that uses its semi-open world structure well. The Volga, Caspian Desert, and Taiga regions feel so distinct from each other, as opposed to the largely monotonous regions of previous games. But the game still hones in on those narrow tunnel corridors that the original did so well. The <em>Metro</em> series also evokes a peculiar sensation of dread with the semi-frequent hallucinations and horrific mutant creatures aptly named The Dark Ones.</p>
<h2 style="text-align: center;">Dead Island 2</h2>
<p><em>Dead Island</em> takes a more arcady and fun approach to its horror, though getting overwhelmed by zombies still provides some tense jump scare moments. The sequel partitions up its open world into regions, helping to make each area distinct. What really makes <em>Dead Island 2</em> stand out from the rest is the environmental interactions. Most objects lying around can be used as weapons, and a number of hazards such as electric and fire can be used against zombie hordes.</p>
<h2 style="text-align: center;">Red Dead Redemption: Undead Nightmare</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-601492" src="https://gamingbolt.com/wp-content/uploads/2024/10/red-dead-redemption-undead-nightmare-pc-image-3-1024x576.jpg" alt="red dead redemption undead nightmare pc" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/10/red-dead-redemption-undead-nightmare-pc-image-3-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/10/red-dead-redemption-undead-nightmare-pc-image-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/10/red-dead-redemption-undead-nightmare-pc-image-3-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/10/red-dead-redemption-undead-nightmare-pc-image-3-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/10/red-dead-redemption-undead-nightmare-pc-image-3-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2024/10/red-dead-redemption-undead-nightmare-pc-image-3.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>Combining a spaghetti western wild west setting with a zombie apocalypse probably hasn’t been done in games before <em>Red Dead</em> did it with <em>Undead Nightmare</em>. It’s such a unique fusion of disparate elements, yet feels so satisfying and fun to experience. The addition of classic folklore monsters, from Chupacabras to Sasquatches, is just the cherry on top of a well blended horror-tinged desert of the <em>Red Dead</em> franchise.</p>
<h2 style="text-align: center;">Project Zomboid</h2>
<p><em>Project Zomboid</em> takes a unique twist on survival horror. It’s not about how you survive, but how you die in this game. Players are fated to get eliminated by a single slow zombie bite, yet the game manages to make this process rewarding and, above all, fun. The unlimited nature of sandbox mode puts all the tools in the player’s hands, giving control of the zombie population, weather patterns, and loot. It’s a top-down 2D game though, so if you’re just in the mood for a cinematic and graphically intensive horror experience, others on this list will have to substitute.</p>
<h2 style="text-align: center;">Once Human</h2>
<p>One of the most recent entries on the list, Once Human prides itself on its community-focused gameplay. Players can craft and build base camps meant to serve as a home base within the game world. Hunger and sanity needs to be kept in check lest players lose their loot with a respawn. What helps separate <em>Once Human</em> from other multiplayer survival games is the wild creature design. I mean, there’s a walking bus monster that players can use for transportation for crying out loud. <em>Once Human</em> isn’t lacking in creative  charm.</p>
<h2 style="text-align: center;">Beyond Hanwell</h2>
<p>Surprisingly overlooked despite its quality, <em>Beyond Hanwell</em> lets players loose in the rainy streets of Westminster London amid an outbreak of mutant anomalies. The sound and music in particular really create an unsettling atmosphere, which is further aided by the environmental details of within the first-person perspective. Your primary source of self-defense is a pistol and some other light weapons, but a bigger aspect of the game is simply exploring the old buildings for notes and objects that help uncover the mystery.</p>
<h2 style="text-align: center;">The Sinking City Remastered</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-619672" src="https://gamingbolt.com/wp-content/uploads/2025/05/the-sinking-city-remastered-2-1024x576.jpg" alt="the sinking city remastered 2" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/05/the-sinking-city-remastered-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/05/the-sinking-city-remastered-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/05/the-sinking-city-remastered-2-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/05/the-sinking-city-remastered-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/05/the-sinking-city-remastered-2-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2025/05/the-sinking-city-remastered-2.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>Fans of Lovecraftian horror should check out <em>The Sinking City</em> if they haven’t already. It’s filled with a variety of weird monsters beyond the familiar mortal coil, and even features a mental stability meter that diminishes as you learn new truths. The semi-open environments help fill out the background lore of Oakmont well, and the motorboat is just plain fun to traverse the waters with.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">620718</post-id>	</item>
		<item>
		<title>20 Best Survival Games Set in An Open World</title>
		<link>https://gamingbolt.com/20-best-survival-games-set-in-an-open-world</link>
		
		<dc:creator><![CDATA[Usaid]]></dc:creator>
		<pubDate>Wed, 26 Feb 2025 11:38:29 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[7 Days to Die]]></category>
		<category><![CDATA[ARK Survival Evolved]]></category>
		<category><![CDATA[days gone]]></category>
		<category><![CDATA[Dying Light]]></category>
		<category><![CDATA[dysmantle]]></category>
		<category><![CDATA[Enshrouded]]></category>
		<category><![CDATA[Factorio]]></category>
		<category><![CDATA[Green Hell]]></category>
		<category><![CDATA[Kingdom Come: Deliverance]]></category>
		<category><![CDATA[Minecraft]]></category>
		<category><![CDATA[No Man's Sky]]></category>
		<category><![CDATA[Once Human]]></category>
		<category><![CDATA[palworld]]></category>
		<category><![CDATA[Project Zomboid]]></category>
		<category><![CDATA[Rust]]></category>
		<category><![CDATA[S.T.A.L.K.E.R. 2: Heart of Chornobyl]]></category>
		<category><![CDATA[Sons of the Forest]]></category>
		<category><![CDATA[subnautica]]></category>
		<category><![CDATA[The Planet Crafter]]></category>
		<category><![CDATA[Valheim]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=612807</guid>

					<description><![CDATA[With this feature, we will be taking a look at 20 of the biggest open-world survival games that you should definitely try out.]]></description>
										<content:encoded><![CDATA[<p><span style="font-weight: 400;"><span class="bigchar">T</span>he open-world genre is one of the most popular ones in the medium of games, and we have been seeing plenty of developers blending that with survival elements in new and interesting ways. The last few years have seen many open-world games with survival elements, and here are 20 such games that you should definitely try.</span></p>
<p><b>S.T.A.L.K.E.R. 2: Heart of Chornobyl</b></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-602796" src="https://gamingbolt.com/wp-content/uploads/2024/10/s.t.a.l.k.e.r.-2-image-8.jpg" alt="s.t.a.l.k.e.r. 2" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/10/s.t.a.l.k.e.r.-2-image-8.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2024/10/s.t.a.l.k.e.r.-2-image-8-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/10/s.t.a.l.k.e.r.-2-image-8-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/10/s.t.a.l.k.e.r.-2-image-8-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/10/s.t.a.l.k.e.r.-2-image-8-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/10/s.t.a.l.k.e.r.-2-image-8-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><span style="font-weight: 400;">Developer GSC Game World brought the<em> S.T.A.L.K.E.R</em> series back into the limelight with the recently released <em>Heart of Chornobyl</em>, which undoubtedly represents the peak of the series. It takes what worked in prior entries, and creates something that’s bigger and better in almost every way. It blends a modern gameplay framework with the brutal survival mechanics of past entries, and that culminates in an experience that’s sure to stay with you long after the credits roll.</span></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">612807</post-id>	</item>
		<item>
		<title>15 Video Games With Realistic Injury Mechanics</title>
		<link>https://gamingbolt.com/15-video-games-with-realistic-injury-mechanics</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 22 Nov 2023 12:23:31 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Bushido Blade]]></category>
		<category><![CDATA[Deus Ex]]></category>
		<category><![CDATA[Dwarf Fortress]]></category>
		<category><![CDATA[EA Sports UFC 5]]></category>
		<category><![CDATA[Escape From Tarkov]]></category>
		<category><![CDATA[far cry 2]]></category>
		<category><![CDATA[Green Hell]]></category>
		<category><![CDATA[marvel&#039;s spider-man]]></category>
		<category><![CDATA[metal gear solid 3: snake eater]]></category>
		<category><![CDATA[Metal Gear Solid 5: The Phantom Pain]]></category>
		<category><![CDATA[Prey]]></category>
		<category><![CDATA[Project Zomboid]]></category>
		<category><![CDATA[S.T.A.L.K.E.R.: Shadow of Chornobyl]]></category>
		<category><![CDATA[scum]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=570449</guid>

					<description><![CDATA[Whether it's showcasing damage realistically or simulating fractures and conditions, these games are worth checking out.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">V</span>ideo games are embraced for their escapism, but sometimes, players want some realism thrown in. They want to stimulate the trials and tribulations that could result from realistic injuries without actually receiving any (which is understandable). Fortunately, there are several titles out there which can accurately model injuries, if not showcase them in neat cosmetic ways. Let&#8217;s take a look at 15 such titles here.</p>
<p><strong>Prey</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-472720" src="https://gamingbolt.com/wp-content/uploads/2021/03/prey-1024x576.jpg" alt="prey" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/03/prey-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/03/prey-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/03/prey-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/03/prey-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2021/03/prey.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>While they can be turned off, Traumas add much more to the experience in Arkane Studios&#8217; <em>Prey</em>. Concussions can cause blurry vision and reduce psi capacity. Fear reduces firearm accuracy and impacts your vision. All of these require treatment with different items or from visiting a medical operator and reinforce the importance of, say, Thermal Shielding to prevent third-degree burns or Fear Shielding to reduce the duration of, well, Fear.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">570449</post-id>	</item>
		<item>
		<title>25 Best Post-Apocalyptic Games You Can Experience on PC</title>
		<link>https://gamingbolt.com/25-best-post-apocalyptic-games-you-can-experience-on-pc</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 04 Aug 2023 07:56:18 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Chernobylite Enhanced Edition]]></category>
		<category><![CDATA[days gone]]></category>
		<category><![CDATA[death stranding]]></category>
		<category><![CDATA[Deliver Us The Moon]]></category>
		<category><![CDATA[Dying Light 2 Stay Human]]></category>
		<category><![CDATA[Fallout 4]]></category>
		<category><![CDATA[FAR: Changing Tides]]></category>
		<category><![CDATA[forever skies]]></category>
		<category><![CDATA[Frostpunk]]></category>
		<category><![CDATA[Gears of War Ultimate Edition]]></category>
		<category><![CDATA[horizon zero dawn]]></category>
		<category><![CDATA[Hyper Light Drifter]]></category>
		<category><![CDATA[mad max]]></category>
		<category><![CDATA[metro exodus]]></category>
		<category><![CDATA[Primordia]]></category>
		<category><![CDATA[Project Zomboid]]></category>
		<category><![CDATA[remnant 2]]></category>
		<category><![CDATA[S.T.A.L.K.E.R.: Call of Pripyat]]></category>
		<category><![CDATA[State of Decay 2: Juggernaut Edition]]></category>
		<category><![CDATA[Stray]]></category>
		<category><![CDATA[Sunset Overdrive]]></category>
		<category><![CDATA[Telltale&#039;s The Walking Dead]]></category>
		<category><![CDATA[the division 2]]></category>
		<category><![CDATA[UnderRail]]></category>
		<category><![CDATA[wasteland 3]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=561134</guid>

					<description><![CDATA[ith so many titles that explore a range of settings, be it real-world or fantastical, there&#8217;s just something about the post-apocalyptic that makes it so endearing. Perhaps it&#8217;s that feeling of surviving against all odds or starting with a clean slate in a world where the old rules no longer apply. Maybe it&#8217;s discovering the [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">W</span>ith so many titles that explore a range of settings, be it real-world or fantastical, there&#8217;s just something about the post-apocalyptic that makes it so endearing. Perhaps it&#8217;s that feeling of surviving against all odds or starting with a clean slate in a world where the old rules no longer apply. Maybe it&#8217;s discovering the eventual consequences of humanity&#8217;s actions if left unabetted.</p>
<p>Regardless, it&#8217;s a fantasy that many enjoy indulging in, and there are some great games to help with that. Check out 25 of the best post-apocalyptic games available on PC and what makes them so fun.</p>
<p><strong>Fallout 4</strong></p>
<p><iframe loading="lazy" title="25 BEST POST-APOCALYPTIC GAMES On PC You Can&#039;t Afford To Miss" width="500" height="281" src="https://www.youtube.com/embed/WhvSGCKBlew?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>Controversial though it may be among hardcore fans, Fallout 4 remains the most accessible game in the series, with some of the best combat. The Commonwealth is pretty massive, with multiple points of interest to explore, junk to pick up and settlements to build up. Learning more about the post-nuclear fallout world, whether it&#8217;s HalluciGen Inc and its suspicious chemicals that drive enemies mad or the creepiness of Dunwich Borers, is enticing. Plus, you can lead gangs of raiders or build robots with the DLC. Just steer clear of Preston Garvey. Your sanity will thank you.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">561134</post-id>	</item>
		<item>
		<title>10 Most Difficult Open World Games That Will Push You To Your Limit</title>
		<link>https://gamingbolt.com/10-most-difficult-open-world-games-that-will-push-you-to-your-limit</link>
					<comments>https://gamingbolt.com/10-most-difficult-open-world-games-that-will-push-you-to-your-limit#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 25 Nov 2022 08:03:28 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Dying Light 2 Stay Human]]></category>
		<category><![CDATA[Horizon Forbidden West]]></category>
		<category><![CDATA[Minecraft]]></category>
		<category><![CDATA[Outer Wilds]]></category>
		<category><![CDATA[Project Zomboid]]></category>
		<category><![CDATA[Raft]]></category>
		<category><![CDATA[Rust]]></category>
		<category><![CDATA[Subnautica: Below Zero]]></category>
		<category><![CDATA[The long dark]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=536069</guid>

					<description><![CDATA[Not all open-world games are full of busy work and filler tasks. Some will challenge you in various, brutal ways for fun.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">O</span>pen-world games are often known for their enormous land masses and checklists of stuff to do. However, many of them also pose challenges that will test the limits of one&#8217;s capabilities. It could be that increased damage is taken, enemies have more health or wholesale changes are made to the world&#8217;s rules at a higher difficulty. Let&#8217;s take a look at ten such open-world titles here.</p>
<p><strong>Subnautica: Below Zero (Hardcore Mode)</strong></p>
<p><img loading="lazy" decoding="async" class="size-large wp-image-478831 aligncenter" src="https://gamingbolt.com/wp-content/uploads/2021/05/Subnautica-Below-Zero_03-1024x576.jpg" alt="Subnautica Below Zero_03" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/05/Subnautica-Below-Zero_03-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/05/Subnautica-Below-Zero_03-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/05/Subnautica-Below-Zero_03-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/05/Subnautica-Below-Zero_03-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2021/05/Subnautica-Below-Zero_03.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>Like the first game, <em>Subnautica: Below Zero</em> has three game modes. Survival is your usual playthrough where health, food, oxygen, and water must be managed. Items are dropped on death, and given the various monstrosities in 4546B, you will die quite a bit. However, you can respawn and usually get them back.</p>
<p>Hardcore Mode is Survival but with only one life – when you&#8217;re dead, that&#8217;s it. To add more spice, if your Oxygen levels are low, the PDA doesn&#8217;t give a warning, so it&#8217;s easy to drown. Jumping in and trying to figure everything out is tough enough, but Hardcore will test your limits and patience.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">536069</post-id>	</item>
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		<title>Project Zomboid Developer Details Complex New NPC Systems, Update 41.66 Goes Live</title>
		<link>https://gamingbolt.com/project-zomboid-developer-details-complex-new-npc-systems-update-41-66-goes-live</link>
					<comments>https://gamingbolt.com/project-zomboid-developer-details-complex-new-npc-systems-update-41-66-goes-live#respond</comments>
		
		<dc:creator><![CDATA[Sampad Banerjee]]></dc:creator>
		<pubDate>Tue, 01 Mar 2022 01:00:17 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Project Zomboid]]></category>
		<category><![CDATA[The Indie Stones]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=510013</guid>

					<description><![CDATA[The developer of Project Zomboid outlines the upcoming NPC system for the game, where every NPC will have a randomly generated background and life.]]></description>
										<content:encoded><![CDATA[<p>2013&#8217;s Indie zombie survival sandbox game <i>Project Zomboid</i> has been in Steam Early Access for the last nine years, but over the years, the game has progressed and developed into one with a lot of features and options for players to pour their time into. While the game received its multiplayer update a few months back, the developer now seems to be adding more features to the experience to make it feel lively.</p>
<p>Through a series of tweets, Chris Simpson, the developer of <i>Project Zomboid </i>and MD at The Indie Stones, recently outlined his plans on how the upcoming NPC system for the game will function, and reading through the Twitter thread, it sounds like a complex system, which will randomly generate a whole family tree and simulate how they live. Simpson is trying to have realistic ties between NPCs in the game, and this in turn will factor into the NPC stories. Simpson also said that every NPC will have a story from the start of the game.</p>
<p>Apart from the above, the developers at The Indie Stones have also released a new patch for the game. Update 41.66 adds in more tweaks to the multiplayer, along with changing and overhauling how foraging works in the game, on top of various other changes. You can check out the entirety of the patch notes on the <a href="https://theindiestone.com/forums/index.php?/topic/49523-4166-released/" target="_blank" rel="noopener">official blog post</a>. For now, you can read all the new changes getting added to <i>Project Zomboid</i>&nbsp;down below.</p>
<p>https://twitter.com/lemmy101/status/1496533456645660673</p>
<p>https://twitter.com/lemmy101/status/1496533459753385997</p>
<p>https://twitter.com/lemmy101/status/1496533462882394117</p>
<p>https://twitter.com/lemmy101/status/1496534460950528004</p>
<p>https://twitter.com/lemmy101/status/1496535242030649344</p>
<p><strong><em>PROJECT ZOMBOID UPDATE 41.66</em></strong></p>
<p><strong><em>NEW CHANGES</em></strong></p>
<ul>
<li><em>Added back the &#8220;Toggle Music&#8221; key binding, bound to nothing by default. It appears under the new &#8220;Audio&#8221; category near the bottom of the key-binding UI.</em></li>
<li><em>Players can now dismantle several player-built structures (floors, etc)</em></li>
<li><em>Corner pillars will now be built automatically when placing walls/fences etc.</em></li>
<li><em>Updated Kingsmouth and Studio maps. Room definitions, bed and foundation fixes, added video cameras, military equipment, and more.</em></li>
<li><em>Added tooltip information on what mod an item is from. Can be turned off in main options.</em></li>
<li><em>Added &#8220;Inventory Container Button Size&#8221; Display option to change the size of the buttons on the right-hand side of the inventory and loot windows.</em></li>
<li><em>Updated Survival Guide. Merged into a single window and also made to work with a controller.</em></li>
<li><em>Increased speed of mouse-wheel scrolling in the Survival Guide.</em></li>
<li><em>Added trait reset button to character creation screen.</em></li>
<li><em>Implemented the blue combination washer/dryer appliance. Use the context menu to switch between washer and dryer mode.</em></li>
<li><em>Context Menu is now usable in the loot panel backpack list.</em></li>
<li><em>Added more CDs and VHS tapes, including Dog Goblin sequels.</em></li>
<li><em>Updated ISCraftingUI and CraftTooltip to display multiple choice item counts, as well as heat requirements for recipe ingredients</em></li>
<li><em>Added AllowFrozenItem parameter to recipes and evolved recipes</em></li>
<li><em>Added several new items, mostly flavour. Plushies (friends of Spiffo), Boardgames, Poker Chips, Peppermint, Potato Pancakes. Some of them do not have 3D models attached to them yet.</em></li>
<li><em>Also added Beans. And Perogies.</em></li>
<li><em>Added OnCreate item script property.</em></li>
<li><em>Updated max values for HoursForWorldItemRemoval and HoursForCorpseRemoval sandbox settings.</em></li>
</ul>
]]></content:encoded>
					
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