<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>ps eye &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
	<atom:link href="https://gamingbolt.com/tag/ps-eye/feed" rel="self" type="application/rss+xml" />
	<link>https://gamingbolt.com</link>
	<description>Get a Bolt of Gaming Now!</description>
	<lastBuildDate>Mon, 05 Aug 2019 15:49:07 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.9.4</generator>
	<item>
		<title>Sony Reveals Project Morpheus VR Headset at GDC 2014</title>
		<link>https://gamingbolt.com/sony-reveals-project-morpheus-vr-headset-at-gdc-2014</link>
					<comments>https://gamingbolt.com/sony-reveals-project-morpheus-vr-headset-at-gdc-2014#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 19 Mar 2014 06:57:57 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[GDC 2014]]></category>
		<category><![CDATA[Project Morpheus]]></category>
		<category><![CDATA[ps eye]]></category>
		<category><![CDATA[ps move]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=190287</guid>

					<description><![CDATA[Sony's VR headset will support PS Move, PS Eye and PS4.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2014/03/Project-Morpheus_Sony-VR.jpg"><img fetchpriority="high" decoding="async" class="aligncenter size-full wp-image-190289" src="https://gamingbolt.com/wp-content/uploads/2014/03/Project-Morpheus_Sony-VR.jpg" alt="Project Morpheus_Sony VR" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2014/03/Project-Morpheus_Sony-VR.jpg 620w, https://gamingbolt.com/wp-content/uploads/2014/03/Project-Morpheus_Sony-VR-300x168.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Sony finally took the covers off of Project Morpheus, it&#8217;s VR headset that&#8217;s been rumoured for months on end, at a GDC 2014 session hosted by SCE Worldwide Studios president Shuhei Yoshida, alongside R&amp;D senior director Richard Marks and R&amp;D senior software engineer Anton Mikhailov.</p>
<p>Yoshida stated that Project Morpheus was still a work in-progress so expect the final name to be something different. Sony has been working on the headset for quite some time and it will be available for GDC attendees to demo.</p>
<p>As for specifications, Project Morpheus will support PS Eye, PS Move and the PS4. It has a 5 inch LCD display panel with a resolution of 1920xRGBx1080, with a 960xRGBx1080 resolution per eye, and 90 degrees field of view. It includes an accelerometer and gyroscope, and its tracking is capable of full 360 degree rotation at 1000 Hz. It will support HDMI+USB along with 3D audio.</p>
<p>Excited for Morpheus? Let us know your thoughts in the comments.</p>
<p><a href="http://www.engadget.com/2014/03/18/playstation-gdc-2014-liveblog/">(</a><a href="https://www.engadget.com/" target="_blank" rel="noopener noreferrer">Source</a><a href="http://www.engadget.com/2014/03/18/playstation-gdc-2014-liveblog/">)</a></p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/sony-reveals-project-morpheus-vr-headset-at-gdc-2014/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">190287</post-id>	</item>
		<item>
		<title>Sony On The PS4 Format War &#8211; Feral Gara Talks Cameras</title>
		<link>https://gamingbolt.com/sony-on-the-ps4-format-war-feral-gara-talks-cameras</link>
					<comments>https://gamingbolt.com/sony-on-the-ps4-format-war-feral-gara-talks-cameras#comments</comments>
		
		<dc:creator><![CDATA[Richie Reitzfeld]]></dc:creator>
		<pubDate>Tue, 01 Oct 2013 05:10:13 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[ps eye]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[SCEE]]></category>
		<category><![CDATA[Sony UK]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=174044</guid>

					<description><![CDATA[Feral Gara speaks on cameras in the PS4 bundle]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/08/ps4-amd.jpg"><img decoding="async" src="https://gamingbolt.com/wp-content/uploads/2013/08/ps4-amd.jpg" alt="ps4 amd" width="620" height="349" class="aligncenter size-full wp-image-170701" srcset="https://gamingbolt.com/wp-content/uploads/2013/08/ps4-amd.jpg 620w, https://gamingbolt.com/wp-content/uploads/2013/08/ps4-amd-300x168.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a><br />
In a recent interview with <a href="http://www.eurogamer.net/articles/2013-09-28-sony-on-ps4-the-format-war-is-a-marathon-not-a-sprint">Eurogamer</a>, Sony UK boss, Fergal Gara spoke to the “format war” ongoing between the next-gen consoles. Sony’s stance seems to be that the war is more of a marathon than a sprint. Specifically, Gara spoke to the potential for the inclusion of a camera in the system bundle.</p>
<p>“I was never involved in any conversation where the camera was definitely bundled with the console. I&#8217;ve seen a suggestion that somebody might have thought that.</p>
<p>&#8220;We did think very carefully about it. We had the camera functionality. We had that tech in development and we had the basic box in development. A decision was taken &#8211; and I think it was absolutely the right decision &#8211; which is, to force bundle a camera is probably against consumer choice. It does not offer the game the choice, and therefore the most sensible thing to do as a gamer friendly brand is give them the choice. And I&#8217;m absolutely delighted we&#8217;ve done that. </p>
<p>“There is an an advanced, sophisticated camera-based technology there as an option for PS4, but it&#8217;s not a requirement. I&#8217;m really pleased with that decision.&#8221;</p>
<p>Interestingly, the Xbox One no longer requires its Kinect camera to work along with the console. Wonder what prompted that?</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/sony-on-the-ps4-format-war-feral-gara-talks-cameras/feed</wfw:commentRss>
			<slash:comments>1</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">174044</post-id>	</item>
		<item>
		<title>War Thunder PS4 Will Use PS Eye Camera For Head Tracking, Plans To Add 5000 Different Planes</title>
		<link>https://gamingbolt.com/war-thunder-ps4-will-use-ps-eye-camera-for-head-tracking-plans-to-add-5000-different-planes</link>
					<comments>https://gamingbolt.com/war-thunder-ps4-will-use-ps-eye-camera-for-head-tracking-plans-to-add-5000-different-planes#comments</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 26 Sep 2013 11:54:18 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Dualshock 4]]></category>
		<category><![CDATA[Gaijin Entertainment]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[ps eye]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[War Thunder]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=173597</guid>

					<description><![CDATA[There's a lot to do in Gaijin's upcoming massively multiplayer combat flight simulator.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/05/war-thunder.jpg"><img decoding="async" class="aligncenter size-full wp-image-157607" alt="war thunder" src="https://gamingbolt.com/wp-content/uploads/2013/05/war-thunder.jpg" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2013/05/war-thunder.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2013/05/war-thunder-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2013/05/war-thunder-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a><br />
War Thunder will have plenty of competition when it launches on the PlayStation 4 this November. It&#8217;s massively multiplayer online structure will need to contend with free to play titles like War Frame and PlanetSide 2 &#8211; except Gaijin Entertainment&#8217;s title will focus on combat flight simulation. We recently had a chance to speak to Gaijin&#8217;s Alexander Trifonov about the game, including the number of planes and maps the final game would have had.</p>
<p>&#8220;At the moment we have more than 200 planes in the game, but new ones are added to the game with every major update. The complete list of aircraft is significantly bigger, taking into account all possible modifications, armament variations and visual tuning. Altogether, about 5,000 different planes fought in WWII – that’s the number we’re after!&#8221;</p>
<p>We also asked about the customization and whether it would be purely on a visual level or whether the engine and part changes would have an effect on the plane&#8217;s handling. Trifonov responded, &#8220;With one of the latest updates our players got a whole new range of customization options, including different offensive and defensive measures. You can alter any plane in your possession dramatically: you can trade firepower for speed and better armor for maneuverability.&#8221;</p>
<p>But how will War Thunder take advantage of the PS4&#8217;s features such Cloud computing or the DualShock 4&#8217;s Share button and LED bar?</p>
<p>&#8220;We’re using PlayStation Eye camera for the head-tracking, so the player can look around his aircraft without using the gamepad.And of course users will be ableto use Share functions such as screen capture or even live streaming,&#8221; he revealed.</p>
<p>War Thunder will be releasing for the PS4 on November 15th in North America and on November 29th in Europe.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/war-thunder-ps4-will-use-ps-eye-camera-for-head-tracking-plans-to-add-5000-different-planes/feed</wfw:commentRss>
			<slash:comments>1</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">173597</post-id>	</item>
		<item>
		<title>PlayStation 4&#8217;s Camera Supports Gesture-based Menu Navigation</title>
		<link>https://gamingbolt.com/playstation-4s-camera-supports-gesture-based-menu-navigation</link>
					<comments>https://gamingbolt.com/playstation-4s-camera-supports-gesture-based-menu-navigation#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 20 Sep 2013 09:39:37 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[gestures]]></category>
		<category><![CDATA[Kinect]]></category>
		<category><![CDATA[next gen consoles]]></category>
		<category><![CDATA[ps eye]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[TGS 2013]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=172941</guid>

					<description><![CDATA[Will offer possibly more functionality with future updates.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/08/ps4-amd.jpg"><img loading="lazy" decoding="async" src="https://gamingbolt.com/wp-content/uploads/2013/08/ps4-amd.jpg" alt="ps4 amd" width="620" height="349" class="aligncenter size-full wp-image-170701" srcset="https://gamingbolt.com/wp-content/uploads/2013/08/ps4-amd.jpg 620w, https://gamingbolt.com/wp-content/uploads/2013/08/ps4-amd-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a><br />
Microsoft has marketed the heck out of the Xbox One&#8217;s gesture-based navigation that allows you to now snap applications together and accurately navigate the interface using the Kinect motion camera. However, Sony&#8217;s Masayasu Ito has confirmed at a Tokyo Game Show round-table that the PlayStations 4′s PS Eye camera will also support gesture-based menu navigation for the next-generation console.</p>
<p>There could be more functionality added later, through online updates and such, with Ito saying “but it could go deeper.&#8221; What that means is anyone&#8217;s guess but could controlling games using just the camera similar to Kinect be much of a stretch? As of now, there&#8217;s very little difference separating the Kinect and PS Eye so it&#8217;ll be interesting to see what Microsoft can offer as a counter.</p>
<p>The PlayStation 4 is slated to release on November 15th in North America and November 29th in Europe with the Xbox One launching on November 22nd worldwide. Unlike the latter, the PS4 doesn&#8217;t come bundled with the PS Eye.</p>
<p><a href="http://www.computerandvideogames.com/430255/kinect-like-navigation-coming-to-ps4-says-sony/">(Source)</a></p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/playstation-4s-camera-supports-gesture-based-menu-navigation/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">172941</post-id>	</item>
		<item>
		<title>PlayStation 4 Launching in Japan on February 22nd 2014</title>
		<link>https://gamingbolt.com/playstation-4-launching-in-japan-on-february-22nd-2014</link>
					<comments>https://gamingbolt.com/playstation-4-launching-in-japan-on-february-22nd-2014#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 09 Sep 2013 07:21:49 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Japanese release date]]></category>
		<category><![CDATA[Knack]]></category>
		<category><![CDATA[Limited Pack]]></category>
		<category><![CDATA[ps eye]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=171632</guid>

					<description><![CDATA[Delay due to localizing of Western titles.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/08/ps4-amd.jpg"><img loading="lazy" decoding="async" src="https://gamingbolt.com/wp-content/uploads/2013/08/ps4-amd.jpg" alt="ps4 amd" width="620" height="349" class="aligncenter size-full wp-image-170701" srcset="https://gamingbolt.com/wp-content/uploads/2013/08/ps4-amd.jpg 620w, https://gamingbolt.com/wp-content/uploads/2013/08/ps4-amd-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a><br />
In a recent presser, Sony finally announced that Japanese release for the PlayStation 4. Surprisingly, the console will not be launching this November along with North America and Europe. Instead it will be launching on February 22nd 2014. Why the delay? So that all Western titles can be properly localized prior to the PS4&#8217;s release. It will retail for  38,980 yen ($390) without PS Eye and for 43,980 yen ($440) with the camera.</p>
<p>To assuage sufferers of the delay, Sony has announced that the first batch of PS4 consoles in Japan will be &#8220;Limited Packs&#8221; that come with a free download code for Knack and an extra year on the warranty for the console. You&#8217;ll also be able to choose a bundle with the PS Eye or without it in the Limited Packs.</p>
<p>Still, considering the console releases on November 15th for North America and November 29th for Europe, will these be worth the wait? Or will Sony have something else up its sleeve for Japan by the time 2014 rolls around?</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/playstation-4-launching-in-japan-on-february-22nd-2014/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">171632</post-id>	</item>
		<item>
		<title>Sony Denies Removing PS4 Eye to Compete with Xbox One on Price</title>
		<link>https://gamingbolt.com/sony-denies-removing-ps4-eye-to-compete-with-xbox-one-on-price</link>
					<comments>https://gamingbolt.com/sony-denies-removing-ps4-eye-to-compete-with-xbox-one-on-price#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 05 Jul 2013 21:55:15 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[ps eye]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[sce]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[The Playroom]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=163857</guid>

					<description><![CDATA[Decision was made on basis of "giving gamers choice" according to SCE's Fergal Gara.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/06/PlayStation-4_official1.jpg"><img loading="lazy" decoding="async" src="https://gamingbolt.com/wp-content/uploads/2013/06/PlayStation-4_official1.jpg" alt="PlayStation 4_official" width="600" height="337" class="aligncenter size-full wp-image-159914" srcset="https://gamingbolt.com/wp-content/uploads/2013/06/PlayStation-4_official1.jpg 600w, https://gamingbolt.com/wp-content/uploads/2013/06/PlayStation-4_official1-300x168.jpg 300w" sizes="auto, (max-width: 600px) 100vw, 600px" /></a><br />
Even though it&#8217;s already been discussed that Sony made the PlayStation Eye camera a separate purchase in order to stick to the $399 price point, this wasn&#8217;t done in order to compete with the Xbox One.</p>
<p>Speaking to <a href="http://www.techradar.com/news/gaming/consoles/sony-ps4-is-the-most-powerful-gaming-device-ever-conceived-1163886">TechRadar</a>, VP &amp; Managing Director at SCE UK and Ireland Fergal Gara denied removing the camera for competition&#8217;s sake because &#8220;we couldn’t possibly have known what the Xbox was going to cost.”</p>
<p>Gara did explain what went into the decision however. &#8220;What I’ll say is, lots of ideas were considered you know, lots of different combinations and of course price was I think fairly clear from a very long time out but you know everything about PS4 is about giving gamers choice. </p>
<p>&#8220;So if you don’t want a camera you don’t have to have a camera. If you want to trade in games, you can trade in games. So there’s been nothing in the whole proposition that is overly restrictive and I think the reaction has proved that people value that.&#8221;</p>
<p>Each PS4 comes bundled with The PlayRoom for free though, with the PS Eye being a separate $60 purchase. Regardless of whether consumers go for it or not, the incentive is definitely there.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/sony-denies-removing-ps4-eye-to-compete-with-xbox-one-on-price/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">163857</post-id>	</item>
		<item>
		<title>PlayStation 4: Sony &#8220;Not Forcing Purchase&#8221; of PS Eye on Consumers</title>
		<link>https://gamingbolt.com/playstation-4-sony-not-forcing-purchase-of-ps-eye-on-consumers</link>
					<comments>https://gamingbolt.com/playstation-4-sony-not-forcing-purchase-of-ps-eye-on-consumers#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 03 Jul 2013 16:07:45 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Andrew House]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[industry]]></category>
		<category><![CDATA[next gen consoles]]></category>
		<category><![CDATA[ps eye]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=163440</guid>

					<description><![CDATA[Andrew House talks about the focus being back on developers and consumers with the PS4.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/06/PlayStation-4_official1.jpg"><img loading="lazy" decoding="async" src="https://gamingbolt.com/wp-content/uploads/2013/06/PlayStation-4_official1.jpg" alt="PlayStation 4_official" width="600" height="337" class="aligncenter size-full wp-image-159914" srcset="https://gamingbolt.com/wp-content/uploads/2013/06/PlayStation-4_official1.jpg 600w, https://gamingbolt.com/wp-content/uploads/2013/06/PlayStation-4_official1-300x168.jpg 300w" sizes="auto, (max-width: 600px) 100vw, 600px" /></a><br />
Sony Computer Entertainment president Andrew House recently spoke to <a href="http://www.guardian.co.uk/technology/gamesblog/2013/jul/03/sony-ps4-e3-andrew-house">The Guardian</a> about &#8211; what else? &#8211; the PlayStation 4 and discussed how the console is a return to focus for developers and consumers, just as in the old days with the PS One and PS2.</p>
<p>&#8220;I see our approach on PS4 as really taking Sony Computer Entertainment back to our original roots. When we first launched with the PS1 and certainly the PS2, the goal was to give the consumer more choice, and lots of flexibility at a time when the delivery mechanism of games, on cartridges, placed a lot of restrictions on the industry. And also, by shifting to disks, to give developers &#8211; and particularly smaller ones &#8211; the chance to take risks and build a business. I think you&#8217;re seeing exactly those kinds of principles applied to PS4.&#8221;</p>
<p>He also revealed that the PS Eye was originally to be bundled with the PS4, but the idea was dropped to keep the price down at $399. While it provides &#8220;great consumer experiences&#8221; according to House, Sony isn&#8217;t &#8220;forcing that purchase on the consumer.&#8221;</p>
<p>Speaking more about the developer-friendly approach Sony has adopted, House stated that, &#8220;We have a new development environment, that developers are telling us is significantly easier to make great games for, and we&#8217;ve undertaken a significant amount of outreach to smaller developers. And the net result is that we&#8217;re seeing a lot of developers coming out of the mobile space, and I think that&#8217;s a tremendously positive trend for console gaming. Essentially, we have access to a whole new set of talent in gaming that we didn&#8217;t have before.&#8221;</p>
<p>The PlayStation 4 is set to release this Holiday season.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/playstation-4-sony-not-forcing-purchase-of-ps-eye-on-consumers/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">163440</post-id>	</item>
		<item>
		<title>Top 10 Announcements That Could Happen Over PlayStation 4</title>
		<link>https://gamingbolt.com/top-10-announcements-that-could-happen-over-playstation-4</link>
					<comments>https://gamingbolt.com/top-10-announcements-that-could-happen-over-playstation-4#comments</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sat, 16 Feb 2013 16:19:22 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[EyePad]]></category>
		<category><![CDATA[gaikai]]></category>
		<category><![CDATA[industry]]></category>
		<category><![CDATA[next-gen]]></category>
		<category><![CDATA[ps eye]]></category>
		<category><![CDATA[ps move]]></category>
		<category><![CDATA[PS Vita]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=139518</guid>

					<description><![CDATA[We look at viable alternatives to the PS4's announcement on February 20th.]]></description>
										<content:encoded><![CDATA[<p><span style="float: left; color: #b00000; font-family: Georgia; font-size: 60px; line-height: 35px; padding-right: 6px;">W</span>ill they or won&#8217;t they? That&#8217;s the question on everyone&#8217;s mind, though most outlets have more or less predicted that Sony will indeed be announcing the Playstation 4 on February 20th (and if not the device itself, then at least acknowledging its existence).</p>
<p>However, there have been talks of other possibilities – and it is rather conspicuous that Sony would be revealing its next console both before E3 and after stating that they wouldn’t release their console before Microsoft (key emphasis on the word “release”, not “announce” in this case). The jury is still out but here’s our top 10 for announcements that could happen over the Playstation 4.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2010/02/Sony_Wand.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-7184" alt="Sony_Wand" src="https://gamingbolt.com/wp-content/uploads/2010/02/Sony_Wand.jpg" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2010/02/Sony_Wand.jpg 550w, https://gamingbolt.com/wp-content/uploads/2010/02/Sony_Wand-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a><br />
<strong>10. New Franchises</strong></p>
<p>This is pretty much a given. Hopefully, we won’t have any instances of “Giant Enemy Crab” this time around. The question is: Will we see it on February 20th – maybe a few hints and build to the main showing – or not?</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2012/08/KillzoneMercenary.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-103546" alt="KillzoneMercenary" src="https://gamingbolt.com/wp-content/uploads/2012/08/KillzoneMercenary.jpg" width="620" height="290" srcset="https://gamingbolt.com/wp-content/uploads/2012/08/KillzoneMercenary.jpg 620w, https://gamingbolt.com/wp-content/uploads/2012/08/KillzoneMercenary-300x140.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a><br />
<strong>9. Returning Sequels for Next Gen</strong></p>
<p>Of the two options, this feels less likely. Sony could showcase tech demos that form the template for games later on. We may see something like, say, Agni’s Philosophy running on the next generation hardware. It’s highly possible we may see the next Gran Turismo and something –cars make for pretty tech demos after all – but a franchise like Killzone?</p>
<p>It’s not a stretch, but again, why not at E3 where more people will be watching? Then again, Sony could give hints about these franchises leading up to the reveals at E3, but it just seems more like something you’d premier at the biggest show in the gaming industry.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2012/12/pewpewpew-e1356621859455.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-129669" alt="pewpewpew" src="https://gamingbolt.com/wp-content/uploads/2012/12/pewpewpew-e1356621859455.jpg" width="620" height="372" srcset="https://gamingbolt.com/wp-content/uploads/2012/12/pewpewpew-e1356621859455.jpg 500w, https://gamingbolt.com/wp-content/uploads/2012/12/pewpewpew-e1356621859455-300x180.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a><br />
<strong>8. New Motion Sensing Technology</strong></p>
<p>We know about the motion camera, and how it could be improved to allow for depth and individual finger tracking. The question is will it be a significant enough development to allow for Sony to introduce it as the main attraction on February 20th? Furthermore, the combo of the Playstation Eye and Playstation Move hasn’t exactly moved the needle in favour of Sony like Kinect did for Microsoft or the Wii did for Nintendo. Does it make sense to continue trudging along with it? Nonetheless, Sony has always positioned itself as the solution for the hardcore gamer interested in motion controller games. If this new development provides even a hint of what we’ll see in the coming months – like the discussion behind the technology Sony will be used it – it could be intriguing.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2013/02/sony_2K.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-139519" alt="sony_2K" src="https://gamingbolt.com/wp-content/uploads/2013/02/sony_2K.jpg" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2013/02/sony_2K.jpg 620w, https://gamingbolt.com/wp-content/uploads/2013/02/sony_2K-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/top-10-announcements-that-could-happen-over-playstation-4/feed</wfw:commentRss>
			<slash:comments>1</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">139518</post-id>	</item>
		<item>
		<title>DanceDanceRevolution New Moves releases across Europe March 2011</title>
		<link>https://gamingbolt.com/dancedancerevolution-new-moves-releases-across-europe-march-2011</link>
					<comments>https://gamingbolt.com/dancedancerevolution-new-moves-releases-across-europe-march-2011#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Thu, 06 Jan 2011 17:31:54 +0000</pubDate>
				<category><![CDATA[Industry News]]></category>
		<category><![CDATA[dancedancerevolution]]></category>
		<category><![CDATA[ddr]]></category>
		<category><![CDATA[Europe]]></category>
		<category><![CDATA[konami]]></category>
		<category><![CDATA[ps eye]]></category>
		<category><![CDATA[ps move]]></category>
		<category><![CDATA[ps3]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=18060</guid>

					<description><![CDATA[Konami Digital Entertainment GmbH announced today that they will be releasing a new game in their long running DanceDanceRevolution series, titled DanceDanceRevolution New Moves, and it will releasing exclusively for the PS3, with the series making its debut on Sony&#8217;s current gen home console, in March across Europe. The game will utilize the PlayStation Move [&#8230;]]]></description>
										<content:encoded><![CDATA[<p style="text-align: center;"><a href="https://gamingbolt.com/wp-content/uploads/2010/02/konami.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-6715" title="konami" src="https://gamingbolt.com/wp-content/uploads/2010/02/konami.jpg" alt="" width="505" height="304" /></a></p>
<p style="text-align: justify;">Konami Digital Entertainment GmbH announced today that they will be releasing a new game in their long running DanceDanceRevolution series, titled DanceDanceRevolution New Moves, and it will releasing exclusively for the PS3, with the series making its debut on Sony&#8217;s current gen home console, in March across Europe.</p>
<p style="text-align: justify;">The game will utilize the PlayStation Move controller and Sony&#8217;s other accessory, PS Eye. New Moves will feature over fifty tracks, ranging from &#8220;popular hits to classic dance anthems for players of all ages with enhanced multiplayer capabilities.&#8221;</p>
<p style="text-align: justify;">Here&#8217;s more information on the game:</p>
<p style="text-align: justify;">&#8220;DanceDanceRevolution New Moves offers a new mode has been implemented where users will be able to dance using both the DDR Dance Mat controller and the Playstation Move together. Users move both their upper and lower body as they dance to match the indicators displayed on screen. As they use the Dance Mat controller to mimic the on-screen arrows, the player also holds the PlayStation Move Motion controller, which is represented by a ball of light on screen and must be guided towards the relevant moving arrows.</p>
<p style="text-align: justify;">The PlayStation Move Motion controller is also used to vary on-screen visuals with combinations of button presses and movement used to add visual effects to the on-screen action. This creates a striking aesthetic interpretation of the player’s dances, and players can also see themselves in action using the PlayStation Eye and upload their greatest hits to social networking sites via the console’s XMB (XrossMediaBar) menu to share their DanceDanceRevolution skills with friends.</p>
<p style="text-align: justify;">DanceDanceRevolution New Moves adds new game modes to the series. In ‘Dance Off’ Mode, two to four players take turns running through the same dance. The player that is able to keep in step more accurately will earn more points and be crowned the winner. In ‘Club’ Mode – which has been specifically created for die-hard DanceDanceRevolution fans – gamers can play over and over again in a marathon session. The difficulty level of the tracks will change along with the dances the players are challenged to match, as they get further and further into the session.  As an added obstacle, various tricks will also come into play. Gamers will be able to play from four to 20 tracks in succession depending on their skill level.</p>
<p style="text-align: justify;">DanceDanceRevolution New Moves will be available in March at retailers, bundled with a dance mat controller.&#8221;</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/dancedancerevolution-new-moves-releases-across-europe-march-2011/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">18060</post-id>	</item>
	</channel>
</rss>
