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	<title>ps4 controller &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Santa Monica are the Masterminds behind DualShock 4 Social Features</title>
		<link>https://gamingbolt.com/santa-monica-are-the-masterminds-behind-dualshock-4-social-features</link>
					<comments>https://gamingbolt.com/santa-monica-are-the-masterminds-behind-dualshock-4-social-features#respond</comments>
		
		<dc:creator><![CDATA[Leonid Melikhov]]></dc:creator>
		<pubDate>Tue, 23 Apr 2013 05:53:12 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Dualshock 4]]></category>
		<category><![CDATA[DualShock 4 share button]]></category>
		<category><![CDATA[playstation 4]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps4 controller]]></category>
		<category><![CDATA[ps4 share button]]></category>
		<category><![CDATA[Santa Monica]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=151270</guid>

					<description><![CDATA[Nathan put together a Powerpoint and pitched in this Share button idea.]]></description>
										<content:encoded><![CDATA[<p>Creative director Nathan Gary from Sony Santa Monica pitched the idea of DualShock 4&#8217;s Share Button according  to SCE boss Shuhei Yoshida.</p>
<p>“After the core hardware, the CPU and GPU, had been decided the project shifted to designing and discussing what should be the user experience of people who be playing games on PS4,” Yoshida told <a href="http://www.edge-online.com/news/ps4s-share-button-was-sony-santa-monicas-idea/">Edge</a>.</p>
<p>“So we formed the cross-functional groups of people from SCEI hardware and Worldwide Studios and Sony network services teams to meet every month, almost. And Mark Cerny was heavily involved and leading some discussions. And the idea of sharing and seamless integration with social networks, that was heavily discussed.”</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2013/02/Dualshock-4_01.jpg"><img fetchpriority="high" decoding="async" class="aligncenter size-full wp-image-140679" alt="Dualshock 4_01" src="https://gamingbolt.com/wp-content/uploads/2013/02/Dualshock-4_01.jpg" width="505" height="284" srcset="https://gamingbolt.com/wp-content/uploads/2013/02/Dualshock-4_01.jpg 620w, https://gamingbolt.com/wp-content/uploads/2013/02/Dualshock-4_01-300x168.jpg 300w" sizes="(max-width: 505px) 100vw, 505px" /></a></p>
<p>“I think it was Nathan Gary in Santa Monica studios who suggested it: how about adding a dedicated button on the controller so that everybody can just press that button to share? He was helping out the external development, heavily involved in helping the development of Journey and Unfinished Swan at Santa Monica Studios.”</p>
<p>“So Nathan put together a Powerpoint and pitched in this Share button idea,” Yoshida added. “And we all went, that’s a brilliant idea! So it was a pretty quick decision after he suggested it and I’m sure he’s pretty proud of his contribution. That was after many months of discussion of how people should be using the PS4 system and sharing was one of the central experiences we wanted to include in the system’s development.”</p>
<p>How do you feel about the Share Button, and will it change the way you look at play games and make your social experience more enjoyable? Let us know in the comments down below and stay tuned on GamingBolt for more PlayStation 4 news.</p>
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		<title>Why The New PS4 Controller Design Is A Worthy Successor To DualShock 3</title>
		<link>https://gamingbolt.com/why-the-new-ps4-controller-design-is-a-worthy-successor-to-dualshock-3</link>
					<comments>https://gamingbolt.com/why-the-new-ps4-controller-design-is-a-worthy-successor-to-dualshock-3#comments</comments>
		
		<dc:creator><![CDATA[Rashid Sayed]]></dc:creator>
		<pubDate>Fri, 15 Feb 2013 17:42:12 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[next-gen]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps4 controller]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=139546</guid>

					<description><![CDATA[Sony seems to be heading in the right direction.]]></description>
										<content:encoded><![CDATA[<p><span style="float: left; color: #b00000; font-family: Georgia; font-size: 60px; line-height: 35px; padding-right: 6px;">E</span>arlier today, Destructoid <a title="First screenshot of the PS4 controller leaked" href="https://gamingbolt.com/first-screenshot-of-the-ps4-controller-leaked">received</a> a leaked image of the PlayStation 4 controller prototype. Now just a few minutes ago, we have come across a clearer picture of the new controller.</p>
<p>It seems that Sony have learned their lessons from the DualShock 3 controller. Judging closely, the new controller looks like a worthy successor to DualShock 3 in the following ways:</p>
<p><strong>Longer Grips:</strong></p>
<p>The DualShock 3 had a shorter grip but if you observe the new controller, Sony have implemented a longer grips this time around. It was always a running joke that the DS3 isn&#8217;t made for westerners in mind, but that was only due to the small shape of the controller. It was ergonomic and cleverly designed, although, not a massive leap over the DS2. With longer grips, Sony will completely eliminate complaints of the controller not being comfortable.</p>
<p><strong>Analog Sticks:</strong></p>
<p>The analog sticks now have circular depressions in them which I assume will result in to better grip. These are like the 360 analog sticks which have a concave top on the sticks. We are not saying Sony has gone after the 360 controller design, but such a stick design will go a long way in your thumbs not slipping during those vital moments in games.</p>
<p><strong>The D-Pad:</strong></p>
<p>Sony seems to have ditched the old D-Pad design and have gone with a style that resembles the PlayStation Vita. This is an absolutely great move by Sony, considering the PS Vita d-pad  just feels perfect to use. This is a prototype controller so the finish isn&#8217;t as perfect, but Sony should be revealing the entire package on February 20th.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2013/02/ps4-controller.jpg"><img decoding="async" class="aligncenter size-full wp-image-139553" alt="ps4 controller" src="https://gamingbolt.com/wp-content/uploads/2013/02/ps4-controller.jpg" width="620" height="436" srcset="https://gamingbolt.com/wp-content/uploads/2013/02/ps4-controller.jpg 620w, https://gamingbolt.com/wp-content/uploads/2013/02/ps4-controller-300x210.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p><strong>It Is Wider:</strong></p>
<p>Compared to DualShock 3, the new controller seems wider and for some reason lighter too. A wide controller presents a lot of advantages since it accommodates almost all type of people and based on this picture below, it looks really comfortable. The question here is the weight, and rumours are that it&#8217;s lighter. Combined with a wider frame and lighter weight, this could be the perfect controller designed yet.</p>
<p><strong>An Ergonomic Shape:</strong></p>
<p>The entire design seems to have that <em>next-gen </em>look and is ergonomic. Sony seems to have nailed the controller based on this image which shows the prototype controller in another angle. However, we are not sure how the final design will be, since this is a devkit controller.</p>
<p>What are your thoughts on the same? Let us know in the comments section below.</p>
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