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	<title>ps4 &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Street Fighter 6&#8217;s First Year 4 Character Yasmine Showcased in New Gameplay Trailer</title>
		<link>https://gamingbolt.com/street-fighter-6s-first-year-4-character-yasmine-showcased-in-new-gameplay-trailer</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Fri, 24 Jul 2026 12:24:17 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[nintendo switch 2]]></category>
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		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[street fighter 6]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=649156</guid>

					<description><![CDATA[Yasmine is a rushdown characters equipped with a wide variety of moves that can also empower her knife to deal additional damage.]]></description>
										<content:encoded><![CDATA[<p>As we get closer to the August 3rd release of <em>Street Fighter 6</em>’s next character, Yasmine, developer Capcom has released a new trailer showcasing how she plays and details her various normal and super moves. The trailer comes in at six and a half minutes in length, and you can check it out below.</p>
<p>Capcom describes Yasmine as being a fighter with an arsenal of various techniques that help her close the distance with her opponents. Her rushdown-oriented moves include gliding across the ground or zipping through the air to ensure that she constantly applies pressure over the course of a match.</p>
<p>Yasmine has two distinct modes that she can switch between by landing specific attacks. One, dubbed Bayani mode, powers up her karambit knife, dubbed Alon, which in turn allows the character to deal even more damage with her various combos. One of her bread-and-butter moves that can be used to extend normal combos is Daloy ng Tubig, which can act as a quick finisher and kick off Bayani Mode, which is signified by the knife glowing blue.</p>
<p>The overdrive version of Daloy ng Tubig has the added benefit of extra damage while still being as fast as its light version. Its power-up for Alon gives it more slicing attacks. The Overdrive version can also be canceled into a Super Art for extended combos and more damage.</p>
<p>Talim ng Hangin is a forward-sweeping knife attack that helps in closing the gap with an opponent while also keeping them on their toes about whether to block or not, since it can be canceled before the move goes through. This opens up plenty of options for mind games between players during intense matches. Like Daloy ng Tubig, Talim ng Hangin also kicks off Bayani mode.</p>
<p>Her core aerial attack – the Mukha ng Langit – is a leap that can be followed up with a variety of moves. Depending on player positioning, it can also be used for cross-up attacks to confuse your opponent. Similarly, Lipad ng Agila works as her core anti-air. An Overdrive version is also available that can power through incoming attacks.</p>
<p>When dealing with opponents that like to keep some distance from Yasmine, the new character can use Pangil sa Likuran, which throws her knife at the enemy before it loops back around like a boomerang. Interestingly, it has the potential to hit the opponent twice, depending on how far away they are. Getting hit when the knife is out unfortunately cancels the entire attack.</p>
<p>When it’s time to use the Super meter, Yasmine has access to Hiwa ng Kalangitan, which kicks the opponent into the air before slamming them back down. Its startup animation has invincibility, which also makes it a great way to counter extra pressure. Nakatagong Lakas, on the other hand, allows Yasmine to stay in Bayani mode for an extended period of time, empowering her combos.</p>
<p>Finally, Yasmine has Pamumukadkad ng Sampaguita – her level 3 Super Art that can deal massive damage. While it’s ideal as a combo ender, its startup invincibility also makes it a great tool when you’re on the defensive.</p>
<p><em>Street Fighter 6</em> is available on PC, PS4, PS5, Xbox Series X/S, and Nintendo Switch 2. Yasmine is part of the title’s new <a href="https://gamingbolt.com/street-fighter-6s-year-4-characters-to-include-final-fantasy-7s-tifa-lockhart-rumor">Year 4 season</a>.</p>
<p><iframe title="Street Fighter 6 Character Guide | Yasmine" width="500" height="281" src="https://www.youtube.com/embed/M7NfqAcU7KI?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Former PlayStation Executive Hopes Bloodborne Comes to PS5 or PC Some Day</title>
		<link>https://gamingbolt.com/former-playstation-executive-hopes-bloodborne-comes-to-ps5-or-pc-some-day</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Fri, 24 Jul 2026 11:19:35 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[bloodborne]]></category>
		<category><![CDATA[FromSoftware]]></category>
		<category><![CDATA[Playstation]]></category>
		<category><![CDATA[ps4]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=649148</guid>

					<description><![CDATA["Maybe they won't. Maybe they'll make a special edition. As a huge fan, I hope it will come out," said Shuhei Yoshida in a speech.]]></description>
										<content:encoded><![CDATA[<p>While the silence of Sony and FromSoftware about <em>Bloodborne</em> potentially making it to modern consoles or even new platforms has been puzzling, former PlayStation executive Shuhei Yoshida shares in our confusion. In a recent speech at the Computer Entertainment Developers Conference, Yoshida said that even he doesn’t know why there hasn’t been a PS5 or PC port of the game developed yet, and hopes that it happens at some point.</p>
<p>&#8220;This game [<em>Bloodborne</em>] has a lot of fans all over the world, and it still doesn&#8217;t have a PS5 version,&#8221; Yoshida said. &#8220;PlayStation&#8217;s first-party team is releasing a ton of remasters, so why don&#8217;t they release this one? There&#8217;s no PC release. I am often asked why these haven&#8217;t been released, but it&#8217;s a complete mystery. Maybe they&#8217;ll come out in the future. Maybe they won&#8217;t. Maybe they&#8217;ll make a special edition. Maybe they won&#8217;t. As a huge fan, I hope it will come out.&#8221;</p>
<p>He then went on to talk about how he got the Platinum trophy in <em>Bloodborne</em> – a feat that requires the player to earn every other trophy available in the game, and even called beating the Watchdog of the Old Lords while live on stage a career highlight.</p>
<p>Interestingly, Yoshida had spoken about <em>Bloodborne</em> in the past, and when he was asked about a potential sequel or remaster, said that it likely won’t happen due to director Hidetaka Miyazaki <a href="https://gamingbolt.com/bloodborne-might-not-get-a-new-game-because-the-director-is-too-busy-former-playstation-boss">being busy with other things</a>.</p>
<p>“I have only my personal theory to that situation,” he explained in an interview. “I left first party so I don’t know what’s going on, but my theory is… Miyazaki-san really loved <em>Bloodbo</em>rne, you know, what he created. So, I think he is interested but he’s so successful and he’s so busy, so he… cannot do it himself, but he does not want anyone else to touch it.”</p>
<p>Rumors from back in February have indicated that the now-defunct studio Bluepoint Games had <a href="https://gamingbolt.com/bloodborne-remake-pitched-by-bluepoint-but-fromsoftware-wasnt-keen-rumor">pitched a remake of <em>Bloodborne</em></a> before it got <a href="https://gamingbolt.com/bluepoint-games-is-shutting-down-in-march">shut down</a>. Bluepoint is known for its work on seminal remakes of games like Demon’s Souls and Shadow of the Colossus. The studio’s pitch reportedly came after a live-service <em>God of War</em> game it was working on <a href="https://gamingbolt.com/cancelled-multiplayer-god-of-war-screenshots-leaked-rumour">got canceled</a>. Bloomberg’s Jason Schreier said that FromSoftware “didn’t want it to happen”, however.</p>
<p>Interest in a new <em>Bloodborne</em> game might force Sony’s and FromSoftware’s hands, however, since an animated adaptation of the critically acclaimed game is <a href="https://gamingbolt.com/bloodborne-is-getting-an-animated-adaptation-with-jacksepticeyes-involvement">now in the works</a>. Production is being handled by PlayStation Production, Lyrical Animation, and YouTuber Seán “JackSepticEye” McLoughlin. While no details about the project have been revealed, the announcement by Sony Pictures Entertainment Motion Picture Group’s president, Sanford Pantich, promised that it would be “very true” to the spirit of the game.</p>
<p>In the meantime, fans of <em>Bloodborne</em> who want to experience it with smoother frame rates and improved visuals can <a href="https://gamingbolt.com/bloodbornes-potential-ps5-performance-showcased-on-modded-console">mod their PS5</a> to run an improved version of the game. Improvements to the game played in this way involved allowing the PS5 to use more horsepower than it typically does to play a PS4 release.</p>
<p><iframe title="CEDEC2026 基調講演 中継 【7/22(水) 第1会場】" width="500" height="281" src="https://www.youtube.com/embed/O6zh953WexM?start=3535&amp;feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>EA Sports FC 27 is Out on September 25, First Gameplay Trailer Revealed</title>
		<link>https://gamingbolt.com/ea-sports-fc-27-is-out-on-september-25-first-gameplay-trailer-revealed</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Thu, 23 Jul 2026 18:51:27 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[EA Sports]]></category>
		<category><![CDATA[EA Sports FC 27]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[nintendo switch 2]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox One]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=649127</guid>

					<description><![CDATA[The Grounds is looking like a solid new addition, while that new Transfer Market and Ultimate Team's FUT Gallery are all welcome indeed.]]></description>
										<content:encoded><![CDATA[<p>We knew this one was coming after the reveal of <a href="https://gamingbolt.com/kylian-mbappe-is-the-face-of-ea-sports-fc-27s-ultimate-edition-gameplay-reveal-coming-july-24th">Kylian Mbappé</a> as <em>EA Sports FC 27&#8217;s</em> cover athlete for the Ultimate Edition. But it&#8217;s still quite exciting to announce that the upcoming football sim has a September 25th release date and a new gameplay trailer that&#8217;s lifted the curtain on some exciting new additions to the franchise formula.</p>
<p>There&#8217;s The Grounds, a sort of social hub where you get to interact with other players and get started with a variety of activities like Kickabouts. It&#8217;s looking quite interesting, and is also confirmation of <a href="https://gamingbolt.com/ea-sports-fc-27-is-also-coming-to-ps4-xbox-one-and-nintendo-switch-out-on-september-25th-rumor">rumors</a> that <em>FC 27</em> is releasing on past-gen systems, since the space is exclusive to Xbox Series X/S, PS5, PC, and Nintendo Switch 2.</p>
<p>Other additions include Career Mode&#8217;s new Transfer Market, which adds new wrinkles into the manager&#8217;s gameplay loop, with buyback clauses, realistic player values, and active bidding from various clubs coming into play. There&#8217;s also the FUT Gallery in Ultimate Teams to look forward to, alongside gameplay tweaks like dynamic corners, improved attacker awareness, and player-focused defense improvements that could make the action look and feel much more immersive.</p>
<p>Time will tell if these changes are going to usher in new glory for the franchise, or prove to be iterative improvements over what was on offer last year. As always, we&#8217;ll be here to tell you all about it.</p>
<p><iframe title="EA SPORTS FC 27 | Official Reveal Trailer" width="500" height="281" src="https://www.youtube.com/embed/MOclJJ7IpSY?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Avatar Legends: The Fighting Game Overview Trailer Details A New Mode and Features Ahead of Launch</title>
		<link>https://gamingbolt.com/avatar-legends-the-fighting-game-overview-trailer-details-a-new-mode-and-features-ahead-of-launch</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Wed, 22 Jul 2026 22:01:37 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Avatar Legends: The Fighting Game]]></category>
		<category><![CDATA[Gameplay Group International]]></category>
		<category><![CDATA[nintendo switch 2]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=649044</guid>

					<description><![CDATA[Besides Story and Arcade Modes, you also have Combo Trials to master each of the characters and Ranked for online matches.]]></description>
										<content:encoded><![CDATA[<p>It&#8217;s going to be hard to divide our time between two of our favorite animated works, which are now very potent fighting games. <em>Invincible VS </em>has done well to keep us on our toes for the most part, but we&#8217;ve been quite enthusiastic about diving into <em>Avatar Legends:</em><em> The Fighting Game</em> ever since we first heard about it <a href="https://gamingbolt.com/avatar-legends-the-fighting-game-is-a-new-2d-1-on-1-fighter-based-on-classic-animated-series">last year.</a></p>
<p>The time has certainly flown by, and if you&#8217;re excited to dive into this one, you&#8217;ll be very interested in the new overview trailer for its different modes and features. The offline options include a Story Mode, Arcade Mode, a Gallery, Training for the basics and advanced Combo Trials to help you get up to speed with the game&#8217;s mechanics. Regardless of whether you&#8217;re new or a veteran, those combos look like they require precise timing. Knowing that they&#8217;re possible is reason enough for us to spend several hours in Training to ensure they become muscle memory.</p>
<p>That should give you the guts to head on over to online multiplayer, where Casual and Ranked options await. Rollback netcode ensures that each fight runs smoothly enough to ensure each victory or defeat depends on your skills. That part was quite evident after a look at its <a href="https://gamingbolt.com/avatar-legends-the-fighting-game-closed-beta-is-now-live-until-july-5th">closed beta</a>, though.</p>
<p><em>Avatar Legends: The Fighting Game</em> launches on July 23rd for Xbox Series X/S, Nintendo Switch 2, PS5, and PC. We think our <a href="https://gamingbolt.com/avatar-legends-the-fighting-game-review-in-your-element">review</a> should be your next port of call if this one has piqued your interest.</p>
<p><iframe loading="lazy" title="Avatar Legends: The Fighting Game - Mode and Features Video | PS5 Games" width="500" height="281" src="https://www.youtube.com/embed/x76fBlltrvE?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>EMPULSE, Splitgate Studio Hit With New Round of Layoffs</title>
		<link>https://gamingbolt.com/empulse-splitgate-studio-hit-with-new-round-of-layoffs</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Wed, 22 Jul 2026 13:13:36 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[1047 games]]></category>
		<category><![CDATA[Empulse]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Splitgate: Arena Reloaded]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=648975</guid>

					<description><![CDATA[According to the now-former associate art director of the studio, this is the third round of layoffs to have hit 1047 Games so far.]]></description>
										<content:encoded><![CDATA[<p>The woes of <em>Splitgate</em> developer 1047 Games continue as the studio has been hit by another round of layoffs. According to <a href="https://www.gamedeveloper.com/business/report-splitgate-dev-1047-games-lays-off-staff" target="_blank" rel="noopener">Game Developer</a>, multiple now-former employees of 1047 Games have confirmed that they have been laid off through posts on LinkedIn, with former associate art director <a href="https://www.linkedin.com/posts/jonathan-kuo-a1654046_as-of-the-end-of-this-week-it-will-be-my-share-7484688109444444160-qLlO/" target="_blank" rel="noopener">Jonathan Kuo</a> revealing that this is the third wave of layoffs so far.</p>
<p>“As of the end of this week, it will be my last day at 1047 Games due to the third wave of studio layoffs. Throughout the years in this industry, my main goal has always been to work with inspiring artists and art directors, which was a significant reason why I joined. Unfortunately, that didn’t last as long as I hoped, but I’m grateful for the experience and the wonderful people I had the chance to work with,” wrote Kuo.</p>
<p>The layoffs have also included the studio’s community specialist, <a href="https://www.linkedin.com/posts/jesse-griefenberg_i-have-unfortunately-been-impacted-by-the-share-7482496735236247552-Ip51/" target="_blank" rel="noopener">Jesse Griefenberg</a>, and its director of QA, <a href="https://www.linkedin.com/posts/igor-krinitskiy-9613093_another-new-experience-for-me-drafting-share-7482806884941627393-C22n/" target="_blank" rel="noopener">Igor Krinitskiy</a>. The studio hasn’t revealed any details about the exact number of employees affected.</p>
<p>1047 Games went through a <a href="https://gamingbolt.com/splitgate-2-developer-lays-off-a-small-group-of-valued-team-members">round of layoffs just last year</a>, with studio boss Ian Proulx saying that the team wanted to revamp <em>Splitgate 2</em>, which he said had “ambitious goals” with its initial release, acknowledging that it came out “too early”.</p>
<p>“We’re still perfecting the <em>Splitgate 2</em> gameplay experience in response to community feedback, and we are redirecting resources to build the best game for our players. We are sad to see our teammates go, and we are actively working to help them secure new opportunities,” said the studio in a statement last year.</p>
<p>The latest round of layoffs comes just a couple of months after 1047 Games unveiled its next project: a 6v6 movement-based shooter dubbed <a href="https://gamingbolt.com/empulse-announced-by-splitgate-developer-6v6-movement-based-shooter-enters-early-access-in-2026"><em>EMPULSE</em></a>. It was released last month across PC, PS5, and Xbox Series X/S.</p>
<p>While it shares quite a bit in common with the <a href="https://gamingbolt.com/empulse-looks-very-titanfall-esque-in-new-cinematic-trailer-gameplay-reveal-set-for-june-7th">critically-acclaimed gameplay of <em>Titanfall 2</em></a>, in <a href="https://gamingbolt.com/empulse-early-access-review-its-just-not-the-same">our Early Access review</a>, we noted that these similarities tend to feel like gimmicks since <em>EMPULSE</em> can’t really achieve the highs provided by Respawn’s shooter. However, we also acknowledged that it’s an Early Access game that can continue to improve over time, and that 1047 Games has plenty of ways to make it better.</p>
<p>In the meantime, 1047 Games is also continuing its work on supporting <em>Splitgate: Arena Reloaded</em> – essentially a relaunch of <em>Splitgate 2</em>. The title seemingly hasn’t done well, with Steam player numbers being quite low, even on launch. In response to <a href="https://gamingbolt.com/splitgate-arena-reloaded-studio-says-steam-charts-dont-measure-fun-about-low-player-numbers">questions about low player numbers</a>, however, the studio said that “Steam Charts don’t measure fun.”</p>
<p>“[Steam Charts] show one number, on one platform, at one given moment. They don’t show the full picture or what it feels like to actually play, and they definitely don’t capture the community that’s actively helping shape what Arena Reloaded is becoming (including upcoming content like Arena Royale).”</p>
<p>For now, 1047 Games seems to be quite committed to supporting <em>Splitgate: Arena Reloaded</em> with continued development, and has made no official announcement about whether the release of <em>EMPULSE</em> means updates for the shooter will be slowing down anytime soon. For more details, take a look at <a href="https://gamingbolt.com/splitgate-2-review-portal-royale">our review of the original release of <em>Splitgate 2</em></a>.</p>
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		<title>Kylian Mbappé is the Face of EA Sports FC 27&#8217;s Ultimate Edition; Gameplay Reveal Coming July 24th</title>
		<link>https://gamingbolt.com/kylian-mbappe-is-the-face-of-ea-sports-fc-27s-ultimate-edition-gameplay-reveal-coming-july-24th</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Wed, 22 Jul 2026 12:52:08 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[EA Sports]]></category>
		<category><![CDATA[EA Sports FC 27]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[nintendo switch 2]]></category>
		<category><![CDATA[pc]]></category>
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		<category><![CDATA[Xbox One]]></category>
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		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=648942</guid>

					<description><![CDATA[A familiar face returns to adorn the franchise's next entry, and hopefully brings fresh changes to what's become a long-running formula.]]></description>
										<content:encoded><![CDATA[<p>Turns out those <a href="https://gamingbolt.com/ea-sports-fc-27-is-also-coming-to-ps4-xbox-one-and-nintendo-switch-out-on-september-25th-rumor">rumors</a> about a reveal of <em>EA Sports FC 27 </em>for this week were true after all, and the news is accompanied by the very welcome return of Kylian Mbappé to the upcoming title&#8217;s Ultimate Edition cover.</p>
<p>The news comes via a tweet which revealed both Mbappé&#8217;s return and a gameplay reveal that&#8217;s slated for July 24th. If past titles are any indication, it&#8217;s going to lift the curtain on the annual release, and what we&#8217;re hoping is a worthy follow-up to <em>FC 26.</em></p>
<p>The franchise is still as fun as ever, but has begun to feel a little long in the tooth, a facet that we pointed out in our <a href="https://gamingbolt.com/ea-sports-fc-26-review-incremental-gains">review</a>. However, we&#8217;re hoping that the gameplay reveal can bring welcome news of changes to the formula that could revitalize it and be a fitting welcome for Mbappé, who makes his <em>EA Sports FC</em> cover debut, although he was on the cover of successive iterations of <em>FIFA</em> back in the day.</p>
<p>Here&#8217;s hoping that <em>EA Sports FC 27</em> manages to live up to the heavy expectations it&#8217;s already shouldering, and you can be sure we&#8217;re keeping a sharp eye out on this one ahead of its launch in the coming months.</p>
<p>https://x.com/EASPORTSFC/status/2079582337264726271</p>
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		<title>Fatal Fury: City of the Wolves Trailer Lifts the Curtain on Rick Strowd</title>
		<link>https://gamingbolt.com/fatal-fury-city-of-the-wolves-trailer-lifts-the-curtain-on-rick-strowd</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Mon, 20 Jul 2026 21:25:47 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Fatal Fury: City of the Wolves]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
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		<category><![CDATA[SNK Corporation]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=648861</guid>

					<description><![CDATA[An undefeated, prideful champion with some serious skills is making his way to South Town when Season 3 kicks off on July 23rd.]]></description>
										<content:encoded><![CDATA[<p><em>Fatal Fury: City of the Wolves </em>has just given us a closer look at the stylish Rick Strowd, a boxing pro who cuts quite the imposing figure. He&#8217;s charismatic and charming enough to own the stage, and brings some serious combo potential to his attacks.</p>
<p>He&#8217;s been around the world, taking on opponents in the hope of finding those worthy of his superior skills. That search has brought him to South Town right at the beginning of its revenge-focused third season. It&#8217;s going to be interesting to see if old rivals or perhaps estranged friends come along to haunt his efforts to earn the title of the King of Fighters.</p>
<p>Regardless of the cast&#8217;s pedigree, he&#8217;s got quite a good shot at it, with attacks that cancel well into each other, and bounces and juggles that can keep a combo going as you whale on anyone foolish enough to stand in the way of Rick and his goals. The fight&#8217;s about to get intense in <em>City of the Wolves</em>, and Strowd is the beginning of an <a href="https://gamingbolt.com/fatal-fury-city-of-the-wolves-starts-season-3-on-july-23rd-with-rick-strowd-more-details-revealed">exciting new season</a> that brings six new characters and content to the table every month starting July 23, 2026. We&#8217;ve left his debut trailer below for you to check out.</p>
<p><iframe loading="lazy" title="FATAL FURY: CotW ｜ RICK STROWD" width="500" height="281" src="https://www.youtube.com/embed/xctSjykUAa8?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Sony&#8217;s Digital-Only Future Is Facing Its Biggest Fight Yet</title>
		<link>https://gamingbolt.com/sonys-digital-only-future-is-facing-its-biggest-fight-yet</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Mon, 20 Jul 2026 15:42:45 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Editorials]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=648814</guid>

					<description><![CDATA[From an unpopular move that drew sharp responses to the center of a very chaotic few weeks, Sony’s stance against physical games is taking interesting turns.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">W</span>e’re here once again to talk about the turbulence that many of you might say is of Sony’s own making. But while we talked about how its decision to halt production of physical copies of its first-party and third-party titles and the ensuing PR disaster that followed could have been handled better, we pointed out that the decision made sense from Sony’s perspective as things stood.</p>
<p>However, that might have changed, and the storm of disgruntled voices has since become a maelstrom of debates on the legal and ethical ramifications of Sony’s choice, with authorities, activists, and publishers from around the globe bringing varying perspectives, all of which point to debates that are much larger than any of us might have imagined. Of course, Sony’s stony silence continues to be as much of a concern as it was last week. There’s a lot to unpack, so let’s get right to it!</p>
<h2>A Matter of Trust</h2>
<p><iframe loading="lazy" title="PlayStation&amp;apos;s Silence Is Making Its Digital-Only Backlash Even Worse" width="500" height="281" src="https://www.youtube.com/embed/LFmFjLDXmO8?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>Let’s begin with Mexican lawmakers filing an antitrust motion against Sony’s digital-only push. The allegation is that doing so would make Sony gain an unprecedented level of control over PlayStation titles, since its digital storefront would be the only way players can access them. That would mean it sets the prices it wants without any competition getting in its way, while it also controls regional availability and even access to purchased titles.</p>
<p>We touched upon the access aspect of digital ownership before, but it&#8217;s the other two arguments that we find quite interesting. It&#8217;s no secret that games are getting expensive, and the effect of a digital-only PlayStation ecosystem would certainly affect its second-hand ecosystem, pricing out players who cannot, or will not, fork over the extra cash for digital copies of games. Of course, those who do buy them only gain a licence, and not ownership, of a title even at that higher price. That’s an area of concern and is one that has triggered scrutiny thanks to a very vocal community of players against the move. The Don’t Kill the Disc campaign sits at 300,000 signatories at the time of writing this, and even the just-released trailer for <em>Marvel’s Wolverine</em> has a lot of chatter about the situation.</p>
<p>Of course, the effect on retail markets for physical games is now something that’s been widely discussed, but it pays to think about how shutting down a channel of distribution that allowed players ownership over their purchases and the potential of competitive pricing could be seen as dicey from legal and ethical fronts. The antitrust proceedings are no surprise, then, and it&#8217;s going to be interesting to see how that develops in the near future.</p>
<p>There’s also the Electronic Frontier Foundation, an organization focused on digital rights and ownership, which has strongly opposed Sony’s move. It argues that digital-only gaming can raise the minimum cost of entry by removing access to used copies, borrowing and resale while increasingly tying consumers to expensive platforms and subscription ecosystems.</p>
<p>The organization has also highlighted how DRM and account-based restrictions can give companies far greater control over games even after customers have paid for them. Access can remain dependent on servers, accounts, and licensing conditions, leaving consumers with fewer guarantees than they would receive from a physical copy.</p>
<p>Its advocacy is particularly relevant to Sony’s digital-only push, showing that the strategy leaves major concerns surrounding affordability, ownership and long-term access unresolved &#8211; something that becomes even more apparent with what we’re about to discuss next.</p>
<h2>Counterproductivity Concerns</h2>
<p>Many players and notable figures in the gaming world have raised concerns about PSN itself being a major liability to Sony’s attempt at a digital-only future, as it could automatically cut off paying customers from regions where there is no access to the digital storefront, approximately 121 countries across the world. Having physical copies available for those regions is as logical as Sony’s choice to cease physical disc production from a cost perspective. Has it balanced out enough against the potential losses it could face from these markets to justify the decision?</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-598557" src="https://gamingbolt.com/wp-content/uploads/2024/09/PS5-Pro-1024x576.jpg" alt="PS5 Pro" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/09/PS5-Pro-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/09/PS5-Pro-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/09/PS5-Pro-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/09/PS5-Pro-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/09/PS5-Pro-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2024/09/PS5-Pro.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>There are also concerns from players who might move to a different region, their faithful PlayStation in tow. They’d be forced to stick to their original account since their entire library is on it, and switching regions on their account isn’t an option. That’s a limitation we’d imagine should be accounted for in the near future as the 2028 deadline for a digital-only PlayStation economy draws near. It isn’t a good look for Sony, as it’s quite easy to see this as a business preference that does not acknowledge the accessibility barrier it creates for a brand that ironically says that play has no limits. It does, though, and there are even publishers taking a stand on the issue while acknowledging their limited capacity to act in a firmer manner.</p>
<p>Astrolabe Games is a good example, pledging to make any eligible games available on physical discs, but with a few caveats. It’s able to support that for titles released before June 2027, after which there are criteria that need to be met. However, the announcement draws a line in the sand, and the message that there is still value across the supply chain for a physical disc distribution pipeline is loud and clear.</p>
<p>It’s an interesting contrast if you think about how it makes Sony, a veritable presence in modern gaming, be the one that’s seemingly too nearsighted to see the value in something that smaller companies are now making use of as a differentiator. And that’s not to mention how its competition is making the most of the situation. GOG went all out in its criticism of Sony’s choice, stating outright that ownership rests with the one who pays for a product. It’s even gone so far as to tell its customers to burn the offline installers that come with its games onto physical discs just so that they have a copy of their purchase that’s entirely their own.</p>
<p>That’s kind of going in the exact opposite way in comparison to what Sony is trying, and it’s hard not to see the logic in what its peers are saying outside of its players, who are strongly in favor of physical copies of games that are quite memorable, as the platform is known for. It’s only fair to want access to those games without the risk of losing it to delisting, offline servers, or perhaps the breakdown of a working relationship with a publisher. They might sound like doomsday scenarios, but the possibility and lack of protections for affected consumers are all risks that must be addressed satisfactorily.</p>
<p>It’s also important to think about how spotty internet connections could ruin the entire experience that PlayStation intends in a digital-only ecosystem. Slow download speeds could mean a game could take a very long time before it&#8217;s playable, while outages might mess with logins and licence verifications. It happens quite often, and is definitely something to worry about considering the high asking prices players pay to gain access to these titles. We’d certainly frown at the thought of not having a game to play when the internet’s acting loopy, and we’re sure a lot of you agree.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-631618" src="https://gamingbolt.com/wp-content/uploads/2025/11/PS5-Digital-Edition-1024x576.jpg" alt="PS5 Digital Edition" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/11/PS5-Digital-Edition-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/11/PS5-Digital-Edition-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/11/PS5-Digital-Edition-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/11/PS5-Digital-Edition-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/11/PS5-Digital-Edition-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2025/11/PS5-Digital-Edition.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>Industry figures are also raising red flags about this very issue, adding to the chorus of voices that Sony has yet to come out and address. The silence is louder than ever, and the company needs to come up with ways to address storefront competition, availability of services worldwide, the preservation of games, and how used games would work in an all-digital PlayStation world. There’s also a need for conversations about permanent access to purchased games and pricing controls.</p>
<p>But any conversation needs two parties willing to discuss ideas, and as it stands, Sony staying as quiet as it has been is shifting the conversation from a controversial digital-only way to save some cash to a broader debate about whether its players truly own the games they&#8217;re paying it big bucks for. It’s high time that Sony comes to the forefront and begins to work with stakeholders who are bringing diverse perspectives to the table.</p>
<p>A suitable middle-ground, whatever that looks like, may not be too far out of reach, but the time for Sony to act is now getting closer to a fleeting opportunity as each day passes by. It also makes working towards a more feasible approach harder, as one of modern gaming&#8217;s most prominent presences faces an erosion of trust that might be pretty hard to bounce back from. It’s looking like an uphill battle at this point, as its control over a controversial narrative is slipping away with each additional voice that’s contributing to it.</p>
<p>The ball is in Sony’s court, and we’re watching quite eagerly to see what it decides to do and where it decides to go from here.</p>
<p><em>Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.</em></p>
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		<title>DayZ&#8217;s Badlands Expansion is Out in October, New Teaser Showcases Nasdara Map&#8217;s Desert Environment</title>
		<link>https://gamingbolt.com/dayzs-badlands-expansion-is-out-in-october-new-teaser-showcases-nasdara-maps-desert-environment</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Fri, 17 Jul 2026 15:54:33 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Bohemia Interactive]]></category>
		<category><![CDATA[dayz]]></category>
		<category><![CDATA[DayZ: Badlands]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=648692</guid>

					<description><![CDATA[One of the biggest features of the expansion is going to be the ability to rebuild dilapidated structures throughout the map.]]></description>
										<content:encoded><![CDATA[<p>Developer Bohemia Interactive has revealed more details about the upcoming <em>Badlands</em> expansion for <em>DayZ</em>. It&#8217;s the largest expansion in the game’s entire history and will launch in October 2026. This announcement was made alongside the release of a new trailer, which you can check out below.</p>
<p>The company has also released a new update for <em>DayZ</em>, dubbed Road to <em>Badlands</em>, leading to the eventual release of the expansion.</p>
<p>As for the new trailer, it showcases some of the new environments that players will contend with as they scavenge for gear and other useful materials in their quest for survival. <em>Badlands</em> will largely revolve around a new desert environment that will put players’ ability to conserve resources to the test thanks to scarcity and difficult terrain.</p>
<p>In a <a href="https://store.steampowered.com/news/app/221100/view/670622951995867541" target="_blank" rel="noopener">developer blog post</a>, the studio has also revealed one of the biggest features: rebuilding. Players will be able to restore ruined buildings using their own materials. The new map, Nasdara, will feature more than 5,000 structures that can be rebuilt with new walls, doors, windows, and defensive options like barricades.</p>
<p>Wells can also be restored in <em>Badlands</em>, giving players a new way to get their hands on clean drinking water. Owing to the desert setting of the expansion, water will likely play a key role in survival.</p>
<p>“The overarching goal of rebuilding mechanics on bases is for every server to tell a different story over time,” explained the studio. “On one server, a town not far from the spawn point could be fully restored and fiercely defended. On another, the same town could still be rubble.”</p>
<p>“On one server, a building could be fully restored and used by a squad and fenced around the perimeter as a full-on base. On another, the same building could be partially blockaded by a single player holding on to their dear loot. Players will be able to shape the environment just by playing, and no two servers will feel the same after a few days.”</p>
<p>A variety of building materials can be used to rebuild structures: wood, brick, a combination of wood and sheet metal for doors and windows, and even brick walls to replace doors for stronger defenses. Players can also mix-and-match materials depending on what they have been able to scavenge.</p>
<p>Players worried about others breaking into their houses to steal their things can also set up code locks for their doors. Players will be able to build consoles to configure these code locks and will have to engage in maintenance gameplay, like replacing batteries, to keep the locks functioning. The code lock can also be damaged, giving enemies an easier way into the structure.</p>
<p>In the meantime, the latest update has brought with it the new SCR-17 battle rifle, new optics, brass knuckles, military clothing, and desert camouflage equipment. Players will also start seeing military convoys from Nasdara showing up in Chernarus and Livonia, complete with their own unique zombie variants.</p>
<p><em>DayZ</em> is available on PC, PS4, Xbox One, and Xbox Series X/S.</p>
<p><iframe loading="lazy" title="DayZ Badlands Teaser 2 | Convergence Games Showcase" width="500" height="281" src="https://www.youtube.com/embed/8gw5_joGUN8?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Grand Theft Auto 5 Had &#8220;So Much Stuff&#8221; Cut Due to the Animation Team Working on Other Things</title>
		<link>https://gamingbolt.com/grand-theft-auto-5-had-so-much-stuff-that-got-cut-due-to-animation-team-working-on-other-things</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Fri, 17 Jul 2026 14:47:41 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Grand Theft Auto 5]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[rockstar games]]></category>
		<category><![CDATA[Take-Two Interactive]]></category>
		<category><![CDATA[xbox 360]]></category>
		<category><![CDATA[Xbox One]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=648679</guid>

					<description><![CDATA[Producer John Ricchio said that much of the cancelled content for the open-world game was "otherwise complete" aside from animations.]]></description>
										<content:encoded><![CDATA[<p>Fans of the <em>Grand Theft Auto</em> franchise worried about potential feature bloat in the upcoming <em>Grand Theft Auto 6</em> seemingly have nothing to worry about. In an interview with Kiwi Talkz, producer of <em>Grand Theft Auto 5</em>, John Ricchio, discussed how the studio isn’t scared to cut out content like minigames and activities that don’t work with the game, even if they were almost “completely done”.</p>
<p><em>Grand Theft Auto 5</em>, in particular, according to Ricchio, was going to have “so much stuff that was done” that would never make it to the full release. “Like, minigames that were completely done and ready to go, except for animation, right?” The studio apparently decided to cut out these minigames because the animation team was &#8220;getting destroyed&#8221; from its work on other aspects of the game. After all, there was “so much animation work to do to bring everything to the same level..&#8221;</p>
<p>Ultimately, Ricchio said that “we had to cut stuff out that was otherwise completely done” due to the lack of time and approaching deadlines. He went on to discuss that these things tend to happen for larger projects. “They’ll throw out entire levels, and they’ll throw out entire things because they don’t have enough resources to get everything to the same level.”</p>
<p>Since <em>Grand Theft Auto 5</em> never received single-player DLC, Ricchio noted that the cut content never made it to the public eye. Rather, “they just disappeared.”</p>
<p>Rockstar Games is hard at work on wrapping up the development of <em>Grand Theft Auto 6</em> to ensure it launches on November 19th. Pre-orders having been <a href="https://gamingbolt.com/grand-theft-auto-6-pre-orders-to-start-on-june-25th-cover-art-revealed">kicked off last month</a> would indicate that the studio is on schedule.</p>
<p><em>Grand Theft Auto 6</em> will take players to the state of Leonida, marking the franchise’s return to the Miami-inspired Vice City. Its story will focus on two protagonists – an ex-con named Lucia Caminos and a drug runner and racketeer named Jason Duval. The duo finds itself in a lot of trouble after a score goes horribly wrong. Thus, they end up in Vice City and are embroiled in its shadier side.</p>
<p>While no real details about the story have been revealed so far, Rockstar Games has confirmed that it will involve a grand criminal conspiracy spanning the entire state and that players will explore several locations outside of Vice City throughout the game.</p>
<p><em>Grand Theft Auto 6</em> is currently slated for release only on PS5 and Xbox Series X/S, and while the franchise has traditionally also come to PC some time after coming out on consoles, neither Rockstar nor parent company Take-Two Interactive has committed to a firm release date on the platform.</p>
<p>When asked about this, Take-Two CEO Strauss Zelnick said that the studio <a href="https://gamingbolt.com/grand-theft-auto-6-is-coming-to-consoles-before-pc-to-serve-core-audience-first-says-take-two-ceo">wanted to focus on its console player base</a> because “historically, Rockstar’s gone to console first.” This statement isn’t untrue, since even its most recent game – <em>Red Dead Redemption 2</em> – came to PS4 and Xbox One in 2018 before eventually getting a PC release in 2019.</p>
<p><iframe loading="lazy" title="#212 - John Ricchio On GTA 5, GTA 6, Rockstar, RDR1, Leadership, AI, Crunch, Cut Content etc." width="500" height="281" src="https://www.youtube.com/embed/IK39id7-opI?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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