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	<title>psychonauts 3 &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Psychonauts 3 is Not in Development, Double Fine Working on &#8220;New, Smaller&#8221; Games &#8211; Tim Schafer</title>
		<link>https://gamingbolt.com/psychonauts-3-is-not-in-development-double-fine-working-on-new-smaller-games-tim-schafer</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Fri, 30 Jun 2023 08:42:39 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[double fine productions]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Psychonauts]]></category>
		<category><![CDATA[Psychonauts 2]]></category>
		<category><![CDATA[psychonauts 3]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=557943</guid>

					<description><![CDATA[Tim Schafer confirms Double Fine Productions is working on "new, unannounced stuff" that he describes as "smaller games."]]></description>
										<content:encoded><![CDATA[<p>Given Double Fine Productions&#8217; track record, it&#8217;s no surprise that there&#8217;s never any shortage of excitement and curiosity around whatever it is the studio will do next, and given how <a href="https://gamingbolt.com/psychonauts-2-is-reportedly-double-fines-best-selling-game-to-date">successful</a> the <a href="https://gamingbolt.com/psychonauts-2-review-raz-and-shine">excellent&nbsp;</a><em><a href="https://gamingbolt.com/psychonauts-2-review-raz-and-shine">Psychonauts 2</a>&nbsp;</em>has been, there are many who have wondered whether the developer will instantly jump into making another sequel for the platforming franchise.</p>
<p>After all, a recent Microsoft tease <a href="https://gamingbolt.com/psychonauts-3-potentially-being-teased-by-microsoft">seemed to be suggesting something along those lines</a> (or so many people though). However, according to Double Fine Productions boss Tim Schafer, a&nbsp;<em>Psychonauts 3&nbsp;</em>is not in development. Speaking in a recent interview with YouTube channel Cressup, referring to the aforementioned tease, Schafer said that he hadn&#8217;t actually seen it, and said that a&nbsp;<em>Psychonauts&nbsp;</em>sequel isn&#8217;t currently in the works.</p>
<p>&#8220;I didn’t see that,” he said (spotted by <a href="https://www.pcgamesn.com/psychonauts-3/tim-schafer" target="_blank" rel="noopener">PCGamesN</a>). “I’m not working on <em>Psychonauts 3</em>.”</p>
<p>So what&nbsp;<em>is&nbsp;</em>Double Fine working on then? Responding to a question about whether Double Fine will stick with developing larger and more complex projects or return to smaller games, Schafer said that&#8217;s not something the studio puts as much consideration on as it does on whether or not a project would align with its company values. Currently, Schafer says, Double Fine is working on &#8220;smaller&#8221; games, which he says are &#8220;new&#8221; and, of course &#8220;unannounced&#8221;.</p>
<p>&#8220;We&#8217;ve had big games that were admittedly very complex and hard to make, but didn&#8217;t have any of the acrimony,&#8221; Schafer said. &#8220;<em>Psychonauts 1&nbsp;</em>had a real tough development, but everyone liked each other the whole time. It&#8217;s not about big games vs small games, it&#8217;s about our company&#8217;s values, and whether we are sticking to them. It causes [us] to look at what our values are, and actually write them down and share them with the team. So yeah, we&#8217;ll make big games again. We&#8217;re not right now, right now we&#8217;re making, you know, smaller games. Secret stuff.&#8221;</p>
<p>&#8220;We&#8217;re doing new, unannounced stuff,&#8221; he added.</p>
<p>Last year, Double Fine Productions confirmed that it <a href="https://gamingbolt.com/psychonauts-2-developer-has-started-working-on-multiple-new-projects">had multiple new projects in the works</a> across a number of different internal teams.</p>
<p><iframe title="Tim Schafer on 30 Years of Day of the Tentacle, Psych Odyssey and AI in the Games Industry" width="500" height="281" src="https://www.youtube.com/embed/YGsuzHRSQb8?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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