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	<title>psygnosis &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Original PS1 WipEout&#8217;s Source Code Released Online by Game Preservationists</title>
		<link>https://gamingbolt.com/original-ps1-wipeouts-source-code-released-online-by-game-preservationists</link>
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		<dc:creator><![CDATA[Sampad Banerjee]]></dc:creator>
		<pubDate>Wed, 30 Mar 2022 11:16:45 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PS1]]></category>
		<category><![CDATA[psygnosis]]></category>
		<category><![CDATA[wipeout]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=513003</guid>

					<description><![CDATA[The source code for PlayStation 1 futuristic racer WipEout – as well as its Windows port – has been released online for preservation purposes.]]></description>
										<content:encoded><![CDATA[<p>Psygnosis&#8217;s futuristic racing game <i>WipEout </i>is well-loved and lauded by the long-running series&#8217; beloved fanbase, but as is the case with no shortage of older titles these days, preservation is something of a concern. It seems, however, that the community is taking matters into its own hands on that front.</p>
<p>Recently, game preservation specialists Forest of Illusion confirmed on Twitter that, thanks to work sent in by a user called March42, the source code for the original&nbsp;<em>WipEout </em>on the PS1, as well as its Windows port, has been released online for all to dive into and use. Forest of Illusion points out that it is currently unknown if the sources are fully buildable or not, and that the release is solely for preservation purposes- though the latter should really go without saying.</p>
<p>If nothing else, it is great to see the community coming together to preserve their beloved titles, especially given how little importance game preservation is given by the actual publishers responsible for those games.</p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="en" dir="ltr">Today we have released the source code to Wipeout by Psygnosis, a futuristic racing game set in 2052! It includes the source to both the original PSX game as well as it’s Windows port. Please note that it is currently unknown if these sources are fully buildable. <a href="https://t.co/b6KTJa73cn">pic.twitter.com/b6KTJa73cn</a></p>
<p>&mdash; Forest of Illusion (@forestillusion) <a href="https://twitter.com/forestillusion/status/1508048268176990209?ref_src=twsrc%5Etfw">March 27, 2022</a></p></blockquote>
<p><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="en" dir="ltr">Please note: This source code should not serve any purpose beyond educational and preservation purposes. It is not an &quot;official&quot; release, so you can stop asking about licenses. Thank you.</p>
<p>&mdash; Forest of Illusion (@forestillusion) <a href="https://twitter.com/forestillusion/status/1508103520142376960?ref_src=twsrc%5Etfw">March 27, 2022</a></p></blockquote>
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		<title>Sony, What Happened To Wipeout?</title>
		<link>https://gamingbolt.com/sony-what-happened-to-wipeout</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Thu, 15 Aug 2019 16:34:39 +0000</pubDate>
				<category><![CDATA[Article]]></category>
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		<category><![CDATA[sce liverpool studio]]></category>
		<category><![CDATA[sega saturn]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[wipeout]]></category>
		<category><![CDATA[Wipeout 2048]]></category>
		<category><![CDATA[wipeout 2097]]></category>
		<category><![CDATA[wipeout 3]]></category>
		<category><![CDATA[wipeout 64]]></category>
		<category><![CDATA[wipeout fusion]]></category>
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		<category><![CDATA[WipeOut Omega Collection]]></category>
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		<category><![CDATA[wipeout pure]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=412125</guid>

					<description><![CDATA[Will we ever see more of Sony's futuristic racing franchise?]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">N</span>ew (and relatively newer) franchises have changed the face of Sony&#8217;s first party portfolio over the last decade and the half, with the likes of <em>God of War, Horizon, Uncharted,&nbsp;</em>and&nbsp;<em>The Last of Us&nbsp;</em>dominating headlines, but there are a few properties that have remained synonymous with PlayStation for as long as it has existed. One of those is&nbsp;<em>Wipeout,&nbsp;</em>the futuristic&nbsp;<em>F-Zero&nbsp;</em>inspired racer developed by SCE Studio Liverpool (formerly Psygnosis).</p>
<p>Here&#8217;s a franchise that has maintained a remarkable level of quality and consistency throughout its lifespan, and though it&#8217;s by no means a system seller, or one of the top billing games on any PlayStation platform, its still a series that millions of people hold very close to their hearts. In recent years though,&nbsp;<em>Wipeout&nbsp;</em>has slowly but surely all but faded away, to the point where it now seems like little more than a hazy memory. Sure, we got a remastered release not too long ago – and an excellent one at that – but how long has it been since we got a true sequel? Too long, I say.</p>
<p>And why exactly is that? It&#8217;s hard to think of a <em>bad </em><em>Wipeout </em>game. Most of them have been legitimately good, while many have been downright excellent. Even <em>Wipeout Fusion, </em>which often divides opinion among series fans, is at the very least a solid racer, while <em>Wipeout 2048, </em>though somewhat unremarkable, is never <em>not </em>fun. So why is it that even in the face of such remarkable consistency, this series<em>&nbsp;</em>finds itself on ice?&nbsp;What the hell happened to <em>Wipeout?&nbsp;</em></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2016/12/WipeOut-Omega-Collection.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-284399" src="https://gamingbolt.com/wp-content/uploads/2016/12/WipeOut-Omega-Collection.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2016/12/WipeOut-Omega-Collection.jpg 640w, https://gamingbolt.com/wp-content/uploads/2016/12/WipeOut-Omega-Collection-300x169.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Though this is a series that is closely associated with PlayStation and Sony, funnily enough, it didn&#8217;t start out that way. Before their restructuring in 2000, SCE Studio Liverpool were known as Psygnosis, the creators of <em>Wipeout,&nbsp;</em>and though they were acquired by Sony in 1993 – two years before the first&nbsp;<em>Wipeout&nbsp;</em>game came out – they actually retained a surprising amount of independence that would be unimaginable in today&#8217;s day and age- to the extent that many of their games were even multiplatform titles.</p>
<p>The very first&nbsp;<em>Wipeout&nbsp;</em>came out on the PS1, of course, but it also came out on PC and – just a few months after its PS1 launch – on the Sega Saturn. Its sequel,&nbsp;<em>Wipeout 2097,&nbsp;</em>released for the PS1 in September 1996, followed by a PC release in July 1997, and, once again, a Sega Saturn launch in September of that year. Hell, before moving on to&nbsp;<em>Wipeout 3,&nbsp;</em>they even made a&nbsp;<em>Wipeout&nbsp;</em>game for the N64, with&nbsp;<em>Wipeout 64,&nbsp;</em>which was published by Midway Games. Imagine that- a Sony-owned studio making an N64 exclusive title.</p>
<p>It was only with the fourth game in the series, which was&nbsp;<em>Wipeout 3,&nbsp;</em>that the franchise went all-in as a PlayStation exclusive property. That, incidentally, was also the last&nbsp;<em>Wipeout&nbsp;</em>game the development team made under its original name, with&nbsp;2002&#8217;s&nbsp;<em>Wipeout Fusion&nbsp;</em>on the PS2 – and every subsequent&nbsp;<em>Wipeout&nbsp;</em>title afterwards, being developed under the SCE Studio Liverpool moniker.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2011/11/19517WipEout2048_6.jpg"><img decoding="async" class="aligncenter wp-image-56285" src="https://gamingbolt.com/wp-content/uploads/2011/11/19517WipEout2048_6.jpg" alt="" width="620" height="351" srcset="https://gamingbolt.com/wp-content/uploads/2011/11/19517WipEout2048_6.jpg 960w, https://gamingbolt.com/wp-content/uploads/2011/11/19517WipEout2048_6-300x170.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>That is, until 2012. 2012 saw the release of&nbsp;<em>Wipeout 2048,&nbsp;</em>a launch title for the PlayStation Vita, and though the game by no means set the world on fire – its excessively long loading times attracted a lot of criticism, in fact – it was still a technically impressive and deeply enjoyable game with some excellent track design. It was, sadly, also the last game to be made by SCE Studio Liverpool, with Sony shutting it down in 2012.</p>
<p>It&#8217;s been seven years since&nbsp;<em>Wipeout 2048&nbsp;</em>came out and SCE Studio Liverpool was shuttered, and we&#8217;ve received no new&nbsp;<em>Wipeout&nbsp;</em>sequel. We&nbsp;<em>did&nbsp;</em>see the launch of&nbsp;<em>Omega Collection&nbsp;</em>on PS4, a remastered collection of PS3&#8217;s&nbsp;<em>Wipeout HD,&nbsp;</em>its&nbsp;<em>Fury&nbsp;</em>expansion, and&nbsp;<em>2048</em>. Releasing in 2017,&nbsp;<em>Omega Collection&nbsp;</em>was very well received upon launch, and though it&#8217;s definitely worth experience for all PS4 owners – especially if you own a PSVR headset, for which it is probably one of the top 3 games to date – it still doesn&#8217;t scratch that itch for a new game in the series.</p>
<p>With SCE Liverpool no longer being in the picture, the future of&nbsp;<em>Wipeout&nbsp;</em>remains a little hazy. It wouldn&#8217;t be accurate to say that Sony has given up on the franchise- the 2017 remaster would suggest that they still see some value in this property. But with half a decade having passed since the last new entry in the series, and more than a decade since the last console entry, one can&#8217;t help but wonder what the future holds for the franchise.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2010/03/WipeOut.jpg"><img decoding="async" class="aligncenter wp-image-7622" src="https://gamingbolt.com/wp-content/uploads/2010/03/WipeOut.jpg" alt="" width="620" height="348" srcset="https://gamingbolt.com/wp-content/uploads/2010/03/WipeOut.jpg 550w, https://gamingbolt.com/wp-content/uploads/2010/03/WipeOut-300x168.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Before the studio was shuttered, they had been working on two launch titles for the PS4. One was going to be a&nbsp;<em>Splinter Cell-</em>style stealth game, while the other was a new&nbsp;<em>Wipeout&nbsp;</em>entry. It was billed as being &#8220;drastically different&#8221; from previous games in the series, and when the studio was shuttered, it was already pretty far along in production, having been in development for about 12-18 months. What does that say about Sony&#8217;s confidence in the series? Well, it doesn&#8217;t necessarily say anything about&nbsp;<em>Wipeout&nbsp;</em>specifically- internal restructuring and shuttering of studios isn&#8217;t something that is all that uncommon in this industry, sadly. But it&nbsp;<em>does&nbsp;</em>tell us that Sony doesn&#8217;t have too much of an issue cancelling a game that has been in development for over a year, and shutting down the studio that was in charge of not just that game, but the entire series from its very inception.</p>
<p>It should be noted, that, that back in 2015, Sony Worldwide Studios head Shuhei Yoshida made comments that were quite positive about <em>Wipeout</em>. When asked about the future of the franchise in the wake of SCE Liverpool having been closed down, Yoshida said that there was always a chance the series could make a return. &#8220;Never say never,&#8221; he said. &#8220;There are many IPs that we kind of stopped iterating with new games. One of the reasons is we always love to work on new IP. From my standpoint I try to balance the number of games in a franchise. In the future there might be a chance to come back to a game like <em>Wipeout.&#8221;</em></p>
<p>All of which is to say that as things stand right now, we&#8217;re probably not going to see another&nbsp;<em>Wipeout&nbsp;</em>title for a while. &#8220;There might be a chance to come back to&nbsp;<em>Wipeout&#8221;&nbsp;</em>is by no means a definitive statement- it leaves the door open for Sony in case they ever want to come back to the property, but it also tells us that for now, they have no plans to do anything with it.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2017/06/Wipeout-Omega-Collection.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-298364" src="https://gamingbolt.com/wp-content/uploads/2017/06/Wipeout-Omega-Collection.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2017/06/Wipeout-Omega-Collection.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2017/06/Wipeout-Omega-Collection-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2017/06/Wipeout-Omega-Collection-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2017/06/Wipeout-Omega-Collection-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>And really, one simple look at their first party philosophies and lineup in recent years should be enough to tell us that anyway. Sony&#8217;s leaned very heavily into cinematic single player experiences, and it&#8217;s worked out very well for them. Their games receive widespread praise and sell millions following that direction, and it stands to reason that that&#8217;s what they&#8217;re going to continue doing. That&#8217;s where all their resources are being diverted- and it&#8217;s not like they even have a dedicated studio to work on the series anymore.</p>
<p>Sony&nbsp;<em>has,&nbsp;</em>to be fair, stated in recent months that it would like to focus a bit more on online gaming with the PS5, and that is something that&nbsp;<em>Wipeout&nbsp;</em>would definitely qualify for. But even if they were to make good on those words, wouldn&#8217;t it make sense for them to go to other, more financially successful properties first- such as&nbsp;<em>Killzone,&nbsp;</em>for instance? Sadly, it seems like&nbsp;<em>Wipeout&nbsp;</em>is going to remain in the shadows for now- which is a real shame, because when this series was at its best, it delivered some of the best racing games any of us ever saw.</p>
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