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	<title>Puzzle &amp; Dragons &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Apple App Store Sales Top $10 Billion For 2013</title>
		<link>https://gamingbolt.com/apple-app-store-sales-top-10-billion-for-2013</link>
					<comments>https://gamingbolt.com/apple-app-store-sales-top-10-billion-for-2013#respond</comments>
		
		<dc:creator><![CDATA[Richie Reitzfeld]]></dc:creator>
		<pubDate>Wed, 08 Jan 2014 05:56:37 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[Apple App Store]]></category>
		<category><![CDATA[Candy Crush Saga]]></category>
		<category><![CDATA[Minecraft]]></category>
		<category><![CDATA[Puzzle & Dragons]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=183914</guid>

					<description><![CDATA[With $1 billion in revenue for December alone.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2012/04/Apple3.jpg"><img fetchpriority="high" decoding="async" src="https://gamingbolt.com/wp-content/uploads/2012/04/Apple3.jpg" alt="Apple3" width="620" height="349" class="aligncenter size-full wp-image-82750" srcset="https://gamingbolt.com/wp-content/uploads/2012/04/Apple3.jpg 505w, https://gamingbolt.com/wp-content/uploads/2012/04/Apple3-300x168.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>The official 2013 sales numbers are in and it looks like Apple has had a huge year as far as sales on the App Store are concerned. </p>
<p>As the end of year numbers came in, Apple showed a grand total of over $10 billion in sales, and in the month of December alone the App store sold over 3 billion apps, ringing in over a whopping $1 billion for the month. It’s safe to say that mobile apps are certainly now one of the biggest points of revenue in Apple’s grand scheme.</p>
<p>Some of their more notable titles released on the app store this year include: Candy Crush Saga, Puzzle &#038; Dragons, Minecraft, QuizUp and Clumsy Ninja. Apple has also named companies Simogo (Year Walk, Device 6), Frogmind (Badland), Atypical Games (Battle Supremacy) and Plain Vanilla Corp as developers to watch in 2014.</p>
<p>With the prevalence of iPhones, iPads and the assimilation of the App Store onto home computers, Apple has effectively cross-platformed the app industry in a way that most other companies are incapable of. Microsoft tried with Windows 8, but the results were almost universally disliked. What are your thoughts on Apple&#8217;s success? Let us know below.</p>
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		<title>GungHo President: &#8220;Japanese Games Are in Their Darkest Time Right Now&#8221;</title>
		<link>https://gamingbolt.com/gungho-president-japanese-games-are-in-their-darkest-time-right-now</link>
					<comments>https://gamingbolt.com/gungho-president-japanese-games-are-in-their-darkest-time-right-now#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 21 May 2013 08:23:45 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[GungHo Entertainment]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[PS Vita]]></category>
		<category><![CDATA[Puzzle & Dragons]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=156050</guid>

					<description><![CDATA[President Kazuki Morishita feels Japanese devs should go back to basics.]]></description>
										<content:encoded><![CDATA[<p><span style="float: left;color: #b00000;font-family: Georgia;font-size: 60px;line-height: 35px;padding-right: 6px">K</span>azuki Morishita is a little down about the Japanese gaming industry. Speaking to <a href="http://www.gamasutra.com/view/feature/192416/killer__dragons_the_gungho_and_.php?page=3">Gamasutra</a>, the GungHo President spoke about how &#8220;Japanese games are in their darkest times right now.&#8221;</p>
<p>He states that, &#8220;There&#8217;s no way to go but up, if that&#8217;s the case. In terms of making games, I think Japanese developers need to go back to basics about why they make games in the first place, which is to make good games. </p>
<p>&#8220;At GungHo, that&#8217;s what we do. We think about games and come up with good ideas and do our best to make it as best as possible, and all we&#8217;ll do is keep doing that. Sooner or later, that&#8217;ll pay off.&#8221;</p>
<p>Seeing as how GungHo is raking in the money for Puzzle &amp; Dragons (at a cool $3.75 million a day) and readying Ragnarok Odyssey for PS Vita, it&#8217;s not like he doesn&#8217;t know what he&#8217;s talking aout.</p>
<p>&#8220;We would like in the future, worldwide-wise, we want people from all over the world to play our games and enjoy our games, and that&#8217;s pretty much our main goal moving forward. </p>
<p>&#8220;In terms of how to do that &#8211; in terms of strategy? We go back to the basic principle, which is just, make the game fun for everybody. Honestly, that&#8217;s the only thing I think about: how to make games that are fun.&#8221;</p>
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