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	<title>QLOC &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Dark Souls Remastered Online Features Reactivated on PC</title>
		<link>https://gamingbolt.com/dark-souls-remastered-online-features-reactivated-on-pc</link>
					<comments>https://gamingbolt.com/dark-souls-remastered-online-features-reactivated-on-pc#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 09 Nov 2022 15:17:25 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Dark Souls]]></category>
		<category><![CDATA[Dark Souls: Remastered]]></category>
		<category><![CDATA[FromSoftware]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[QLOC]]></category>
		<category><![CDATA[Virtuos]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=535172</guid>

					<description><![CDATA[However, online features for Dark Souls: Prepare to Die Edition on PC won't be supported due to the game's "aging system."]]></description>
										<content:encoded><![CDATA[<p>After being disabled <a href="https://gamingbolt.com/dark-souls-servers-on-pc-temporarily-disabled-to-fix-an-exploit-that-could-kill-systems">due to an exploit</a> that could result in information theft and system bricking, the online features for <em>Dark Souls Remastered</em> are available again on PC. It follows the same features being reactivated for <a href="https://gamingbolt.com/dark-souls-3-multiplayer-servers-are-back-online"><em>Dark Souls 3</em></a> and <em>Dark Souls 2: Scholar of the First Sin</em>. Owners of the base version of <em>Dark Souls 2</em> on PC still need to wait until later for online features to be restored.</p>
<p>It&#8217;s worth noting that <em>Dark Souls: Prepare to Die Edition</em> won&#8217;t have its online services restored on PC. This is due to an &#8220;aging system,&#8221; which makes sense given that this version launched in 2012. It may be a good time to move over to <em>Dark Souls Remastered</em> for one&#8217;s PvP needs. Alternatively, you can check out <a href="https://gamingbolt.com/elden-ring-review-come-lets-die-all-over-again"><em>Elden Ring</em></a>, FromSoftware&#8217;s open-world take on <em>Dark Souls</em>, which recently received <a href="https://gamingbolt.com/elden-ring-patch-v-1-07-adds-separate-damage-scaling-to-pvp">separate damage scaling for PvP</a>.</p>
<p>For more details on <em>Dark Souls Remastered</em>, check out our review <a href="https://gamingbolt.com/dark-souls-remastered-review">here</a>. It&#8217;s available for Xbox One, PS4, PC, and Nintendo Switch.</p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="en" dir="ltr">Online features for the PC version of <a href="https://twitter.com/hashtag/DarkSouls?src=hash&amp;ref_src=twsrc%5Etfw">#DarkSouls</a>: Remastered have been reactivated.</p>
<p>Thank you once again for your patience, understanding, and support. <a href="https://t.co/IZ8lsfx3Tx">pic.twitter.com/IZ8lsfx3Tx</a></p>
<p>&mdash; Dark Souls (@DarkSoulsGame) <a href="https://twitter.com/DarkSoulsGame/status/1590286846465933312?ref_src=twsrc%5Etfw">November 9, 2022</a></p></blockquote>
<p><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></p>
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		<title>Hellblade: Senua&#8217;s Sacrifice Has Been Played by More Than 6.3 Million People</title>
		<link>https://gamingbolt.com/hellblade-senuas-sacrifice-has-been-played-by-more-than-6-3-million-people</link>
					<comments>https://gamingbolt.com/hellblade-senuas-sacrifice-has-been-played-by-more-than-6-3-million-people#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Tue, 10 Aug 2021 08:37:58 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Hellblade: Senua's Sacrifice]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Ninja Theory]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[QLOC]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=489492</guid>

					<description><![CDATA[Ninja Theory's acclaimed action-adventure title has amassed quite an impressive number of players since its launch in 207.]]></description>
										<content:encoded><![CDATA[<p>Microsoft announced out of nowhere yesterday that Ninja Theory&#8217;s acclaimed action-adventure title <em>Hellblade: Senua&#8217;s Sacrifice </em>has now been <a href="https://gamingbolt.com/hellblade-senuas-sacrifice-has-been-optimized-for-xbox-series-x-s">optimized for the Xbox Series X/S</a>, with the new dedicated version of the game boasting improved visuals, 4K resolution, ray-tracing, and much more. The developer, meanwhile, took the chance to announce an important landmark for the game.</p>
<p>Ninja Theory took to Twitter yesterday and confirmed that <em>Hellblade: Senua&#8217;s Sacrifice </em>has been played by more than 6.3 million players since launch. The game came out four years ago, in 2017, for PS4 and PC, before making its way to Xbox One a few months later, which was followed by a Switch launch in 2019. We don&#8217;t know exactly how much the game has sold, of course, but 6.3 million players is an impressive figure regardless.</p>
<p>Meanwhile, it&#8217;s also been confirmed that the game&#8217;s Xbox Series X/S update is <a href="https://gamingbolt.com/hellblade-senuas-sacrifice-xbox-series-x-s-update-also-coming-to-pc">also arriving for PC</a> players soon. Read more on that through here.</p>
<p>A sequel, <em><a href="https://gamingbolt.com/senuas-saga-hellblade-2-combat-will-be-extra-real-and-brutal-work-montage-revealed">Senua&#8217;s Saga: Hellblade 2</a>, </em>is also currently in development, but doesn&#8217;t yet have a release date.</p>
<p>https://twitter.com/NinjaTheory/status/1424776329023606785</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">489492</post-id>	</item>
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		<title>Hellblade: Senua&#8217;s Sacrifice &#8211; Xbox Series X/S Update Also Coming to PC</title>
		<link>https://gamingbolt.com/hellblade-senuas-sacrifice-xbox-series-x-s-update-also-coming-to-pc</link>
					<comments>https://gamingbolt.com/hellblade-senuas-sacrifice-xbox-series-x-s-update-also-coming-to-pc#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 09 Aug 2021 23:10:55 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Hellblade: senua’s Sacrifice]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Ninja Theory]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[QLOC]]></category>
		<category><![CDATA[senua&#039;s saga: hellblade 2]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=489436</guid>

					<description><![CDATA[QLOC helped develop the recent update, which allowed for Ninja Theory to focus on its own projects (like Senua's Saga: Hellblade 2).]]></description>
										<content:encoded><![CDATA[<p><em>Hellblade: Senua&#8217;s Sacrifice</em> recently received <a href="https://gamingbolt.com/hellblade-senuas-sacrifice-has-been-optimized-for-xbox-series-x-s">a surprise update for Xbox Series X/S</a>, providing three graphical modes with support for 4K, 120 FPS and DirectX Raytracing. On its <a href="https://hellblade.com/optimised" target="_blank" rel="noopener">official website</a> for the same, Ninja Theory confirmed that the update would also be coming to PC. Unfortunately, there aren&#8217;t any plans to release it for other platforms at the moment.</p>
<p>For this update, the developer partnered with QLOC, who ported the game over to the Nintendo Switch (and are also responsible for the Windows Store PC port of <a href="https://gamingbolt.com/nier-automata-on-steam-is-finally-being-patched"><em>NieR: Automata</em></a>). This means that Ninja Theory has been able to focus on its own titles like <em>Senua&#8217;s Saga: Hellblade 2</em> instead of diverting resources. Of course, it&#8217;s still going to be a while before the sequel releases.</p>
<p>It wasn&#8217;t present during the Xbox and Bethesda Games Showcase at E3 2021, instead receiving <a href="https://gamingbolt.com/senuas-saga-hellblade-2-combat-will-be-extra-real-and-brutal-work-montage-revealed">a work montage later on</a>. Ninja Theory&#8217;s plan at the time was to create &#8220;a good chunky slice of the game&#8221; before full production began to create the rest. It also expressed the desire to not have it be a straight up to the original. <em>Senua&#8217;s Saga: Hellblade 2</em> is currently in development for Xbox Series X/S and PC.</p>
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		<title>Bloodborne Remaster Is Being Co-Developed By QLOC and Bluepoint &#8211; Rumour</title>
		<link>https://gamingbolt.com/bloodborne-remaster-is-being-co-developed-by-qloc-and-bluepoint-rumour</link>
					<comments>https://gamingbolt.com/bloodborne-remaster-is-being-co-developed-by-qloc-and-bluepoint-rumour#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Sun, 07 Jun 2020 15:26:40 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[bloodborne]]></category>
		<category><![CDATA[Bluepoint Games]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[QLOC]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=444145</guid>

					<description><![CDATA[The rumour states the game will run at 4K and 60 FPS.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2020/06/bloodborne.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-444146" src="https://gamingbolt.com/wp-content/uploads/2020/06/bloodborne.jpg" alt="bloodborne" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2020/06/bloodborne.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/06/bloodborne-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/06/bloodborne-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/06/bloodborne-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/06/bloodborne-1536x864.jpg 1536w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p><em>Bloodborne </em>has <a href="https://gamingbolt.com/bloodborne-pc-rumor-reignites-after-alleged-leak-rumor">once again been in the rumour mill</a> of late, with reports of the beloved FromSoftware game coming to PC and the upcoming PS5 doing the rounds. A recent report, in fact, <a href="https://gamingbolt.com/bloodborne-remaster-also-coming-to-ps5-fromsoftware-not-handling-development-rumour">briefly touched upon</a> who&#8217;s in charge of the rumoured remaster, claiming that it&#8217;s being developed someone other than FromSoftware. Another new rumour – this time a video on YouTube by PC Gaming Inquisition – claims to know who that developer is.</p>
<p>Allegedly, it&#8217;s two developers. QLOC – the studio behind <em><a href="https://gamingbolt.com/dark-souls-remastered-review">Dark Souls Remastered</a> </em>– and Bluepoint Games – who&#8217;re strongly rumoured to be working on <a href="https://gamingbolt.com/bluepoint-games-ps5-title-will-define-the-visual-benchmark-for-next-gen">a full-fledged remake of </a><em><a href="https://gamingbolt.com/bluepoint-games-ps5-title-will-define-the-visual-benchmark-for-next-gen">Demon&#8217;s Souls</a> </em>– are working together on the <em>Bloodborne </em>remaster. The video states that the game will come to Steam on PC and support ultrawide resolution, and will run at 4K and 60 frames per second. There&#8217;s also mention of improved textures, quality of life improvements, and shorter load times. As for when it might be out, the video just says it will be released &#8220;soon.&#8221;</p>
<p>Interestingly enough, the video also brings up the aforementioned (also rumoured) <em>Demon&#8217;s Souls </em>remake by Bluepoint Games, and claims that Sony will close out their PS5 games showcase by announcing the game. <a href="https://gamingbolt.com/bluepoint-technical-director-comments-on-ps5-showcase-its-time-to-push-forward">Bluepoint Games have seemingly hinted</a> that they&#8217;ll be present at the showcase at least in some capacity.</p>
<p>This should go without saying, but take this leak with a grain of salt. There&#8217;s plenty of smoke surrounding <em>Bloodborne</em>, but that&#8217;s often been the case in the past, and that hasn&#8217;t necessarily led to anything before. Do we hope this is true? Obviously- but it very well might not be.</p>
<p>We should find out one way or another soon enough. The PS5 games showcase was delayed from its original June 4 date, but Sony have said that they <a href="https://gamingbolt.com/sony-will-share-the-new-date-for-ps5-reveal-event-soon">will share a new date for it &#8220;soon.&#8221;</a></p>
<p><iframe title="Bloodborne is getting a remaster - rumored details about rumored PC and PS5 ports" width="500" height="281" src="https://www.youtube.com/embed/NA11OGlWh5k?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Cyberpunk 2077 &#8211; Nvidia Teases Limited Edition GPU</title>
		<link>https://gamingbolt.com/cyberpunk-2077-nvidia-teases-limited-edition-gpu</link>
					<comments>https://gamingbolt.com/cyberpunk-2077-nvidia-teases-limited-edition-gpu#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 17 Feb 2020 16:40:17 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[CD Projekt RED]]></category>
		<category><![CDATA[Cyberpunk 2077]]></category>
		<category><![CDATA[Google Stadia]]></category>
		<category><![CDATA[Nvidia]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[QLOC]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=431798</guid>

					<description><![CDATA[After tweeting a hazy GPU image, the company said to "stay tuned."]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2019/03/Cyberpunk-2077-1.jpg"><img decoding="async" class="aligncenter wp-image-391012" src="https://gamingbolt.com/wp-content/uploads/2019/03/Cyberpunk-2077-1.jpg" alt="Cyberpunk 2077" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/03/Cyberpunk-2077-1.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/03/Cyberpunk-2077-1-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/03/Cyberpunk-2077-1-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/03/Cyberpunk-2077-1-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Though the jury is still out regarding that limited edition Xbox One controller <a href="https://gamingbolt.com/cyberpunk-2077-limited-edition-xbox-one-controller-possibly-leaked-by-retailer">whose listing cropped up recently</a>, <em>Cyberpunk 2077</em> does seem primed to receive a themed GPU from Nvidia. It started as an exchange between the official <em>Cyberpunk 2077</em> and Nvidia Twitter accounts about making limited edition graphics cards. Nvidia would then tease a hazy GPU image with the words &#8220;stay tuned.&#8221;</p>
<p>So essentially, yes, there will be a limited edition Nvidia GPU based on <em>Cyberpunk 2077</em>. When it will release, what its specs will be and how it will look (aside from the trademark yellow) remains to be seen. One would think it will be able to run the first person RPG but don&#8217;t quote us on that.</p>
<p><em>Cyberpunk 2077</em>, meanwhile, is slated to release on September 17th for Xbox One, PS4, PC and Google Stadia. It was originally meant to launch in April but faced delays due to the development team wanting further polish. This will result in <a href="https://gamingbolt.com/cyberpunk-2077-not-planned-for-next-gen-consoles-some-degree-of-crunch-happening">&#8220;some degree of crunch&#8221; for the next few months</a>, though CD Projekt RED has <a href="https://gamingbolt.com/cyberpunk-2077-cdpr-enlists-qloc-for-development-and-qa-support">roped in QLOC for additional development</a> and QA support. Stay tuned for more details in the coming months.</p>
<p><blockquote class="twitter-tweet" data-width="500" data-dnt="true"><p lang="en" dir="ltr">Hey <a href="https://twitter.com/NVIDIAGeForce?ref_src=twsrc%5Etfw">@NvidiaGeForce</a>, what do you think about making a limited edition <a href="https://twitter.com/hashtag/Cyberpunk2077?src=hash&amp;ref_src=twsrc%5Etfw">#Cyberpunk2077</a> GPU?</p>&mdash; Cyberpunk 2077 (@CyberpunkGame) <a href="https://twitter.com/CyberpunkGame/status/1229088062547910656?ref_src=twsrc%5Etfw">February 16, 2020</a></blockquote><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></p>
<p>https://twitter.com/NVIDIAGeForce/status/1229088990495563782</p>
<p><blockquote class="twitter-tweet" data-width="500" data-dnt="true"><p lang="en" dir="ltr">Oh c&#39;mon! Don&#39;t tell us you never thought about it&#8230;</p>&mdash; Cyberpunk 2077 (@CyberpunkGame) <a href="https://twitter.com/CyberpunkGame/status/1229089824944148480?ref_src=twsrc%5Etfw">February 16, 2020</a></blockquote><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></p>
<p>https://twitter.com/NVIDIAGeForce/status/1229091206660943873</p>


<p></p>
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		<title>Cyberpunk 2077 &#8211; CDPR Enlists QLOC for Development and QA Support</title>
		<link>https://gamingbolt.com/cyberpunk-2077-cdpr-enlists-qloc-for-development-and-qa-support</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Sun, 26 Jan 2020 16:44:50 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[CD Projekt RED]]></category>
		<category><![CDATA[Cyberpunk 2077]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[QLOC]]></category>
		<category><![CDATA[stadia]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=429112</guid>

					<description><![CDATA[Polish port specialists QLOC will be aiding CD Projekt RED with the upcoming RPG's development.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2019/09/cyberpunk-2077.jpeg"><img loading="lazy" decoding="async" class="aligncenter wp-image-414897" src="https://gamingbolt.com/wp-content/uploads/2019/09/cyberpunk-2077.jpeg" alt="cyberpunk 2077" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/09/cyberpunk-2077.jpeg 3840w, https://gamingbolt.com/wp-content/uploads/2019/09/cyberpunk-2077-300x169.jpeg 300w, https://gamingbolt.com/wp-content/uploads/2019/09/cyberpunk-2077-768x432.jpeg 768w, https://gamingbolt.com/wp-content/uploads/2019/09/cyberpunk-2077-1024x576.jpeg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Of all the games that have recently been hit with delays, CD Projekt RED&#8217;s <em>Cyberpunk 2077 </em>is among the most major, having been <a href="https://gamingbolt.com/cyberpunk-2077-delayed-to-september-17th">pushed by by five months</a> from its original April launch. CDPR cited wanting to playtest and polish the game further as their primary reasons for delaying the highly anticipated RPG, and now, they&#8217;ve enlisted the help of another studio to aid with that.</p>
<p>Fellow studio QLOC, who specialize in ports and quality assurance, recently took to Twitter to confirm that they&#8217;ll be helping CDPR with both, development and QA of <em>Cyberpunk 2077</em>. QLOC have been involved with several major ports, including the likes of <em>Hellblade: Senua&#8217;s Sacrifice </em>for the Switch, <em>Dark Souls Remastered,</em> the PC versions of <em>Mortal Kombat XL, Mortal Kombat 11, </em>and <em>Injustice 2</em>, <em>Tales of Vesperia: Definitive Edition, </em>and more. Hopefully their experience and expertise will prove useful to CDPR, and help alleviate any <a href="https://gamingbolt.com/cyberpunk-2077-not-planned-for-next-gen-consoles-some-degree-of-crunch-happening">potential crunch during development</a>.</p>
<p><em>Cyberpunk 2077 </em>is out for PS4, Xbox One, PC, and Stadia, on September 17, right on the cusp of next-gen console releases. Recently, reports came to light that the game was delayed <a href="https://gamingbolt.com/cyberpunk-2077-was-delayed-due-to-extremely-unsatisfactory-performance-on-base-xbox-one-rumour">due to its poor optimization on the base Xbox One</a>, but CDPR have since <a href="https://gamingbolt.com/cyberpunk-2077-developer-disputes-rumored-reason-for-delay">disputed those reports</a>.</p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="en" dir="ltr">Exciting news from <a href="https://twitter.com/hashtag/QLOCdragons?src=hash&amp;ref_src=twsrc%5Etfw">#QLOCdragons</a>! We are providing support on the development and testing of Cyberpunk 2077! Next stop: Night City! Wick-ed entertainment guaranteed!<a href="https://twitter.com/hashtag/QLOCprojects?src=hash&amp;ref_src=twsrc%5Etfw">#QLOCprojects</a> <a href="https://twitter.com/hashtag/CDPROJEKTRED?src=hash&amp;ref_src=twsrc%5Etfw">#CDPROJEKTRED</a> <a href="https://twitter.com/hashtag/Cyberpunk2077?src=hash&amp;ref_src=twsrc%5Etfw">#Cyberpunk2077</a> <a href="https://twitter.com/hashtag/Development?src=hash&amp;ref_src=twsrc%5Etfw">#Development</a> <a href="https://twitter.com/hashtag/QA?src=hash&amp;ref_src=twsrc%5Etfw">#QA</a> <a href="https://twitter.com/hashtag/gamedev?src=hash&amp;ref_src=twsrc%5Etfw">#gamedev</a> <a href="https://t.co/U0qTnq3kRx">pic.twitter.com/U0qTnq3kRx</a></p>
<p>&mdash; QLOC (@qlocsa) <a href="https://twitter.com/qlocsa/status/1220717265236168704?ref_src=twsrc%5Etfw">January 24, 2020</a></p></blockquote>
<p><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></p>
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		<title>Mortal Kombat 11 PC Developer To Remove 30 FPS Locked Sections</title>
		<link>https://gamingbolt.com/mortal-kombat-11-pc-developer-to-remove-30-fps-lock</link>
		
		<dc:creator><![CDATA[Landon Wright]]></dc:creator>
		<pubDate>Mon, 20 May 2019 17:30:38 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[mortal kombat 11]]></category>
		<category><![CDATA[netherrealm studios]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[QLOC]]></category>
		<category><![CDATA[WB Interactive Entertainment]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=400007</guid>

					<description><![CDATA[QLOC looks to bring the whole package to 60 FPS.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2019/04/mortal-kombat-11.png"><img loading="lazy" decoding="async" class="alignnone wp-image-392966" src="https://gamingbolt.com/wp-content/uploads/2019/04/mortal-kombat-11.png" alt="mortal kombat 11" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/04/mortal-kombat-11.png 1920w, https://gamingbolt.com/wp-content/uploads/2019/04/mortal-kombat-11-300x169.png 300w, https://gamingbolt.com/wp-content/uploads/2019/04/mortal-kombat-11-768x432.png 768w, https://gamingbolt.com/wp-content/uploads/2019/04/mortal-kombat-11-1024x576.png 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><em>Mortal Kombat 11</em> has been getting updated with <a href="https://gamingbolt.com/mortal-kombat-11-on-switch-and-pc-gets-update-brings-parity-with-ps4-and-xbox-one-versions">various patches</a> since its release last month. The large part of those has been to address the game’s super grindy in-game economy, one of the game’s biggest criticisms (you can read about it in our <a href="https://gamingbolt.com/mortal-kombat-11-review-test-your-might">review</a>). But there has been some other issues as well, particularly with the PC version.</p>
<p>Many PC players have found that certain actions are locked to 30 FPS for whatever reason. The menus and other non-combat actions, such as Fatalities and Fatal Blows, are locked, despite the game’s core gameplay not being so. Now it seems the PC port handler, QLOC, is looking to change that.</p>
<p>In a post on <a href="https://www.reddit.com/r/MortalKombat/comments/bpti7a/51719_may_patch_notes_3/" target="_blank" rel="noopener noreferrer">Reddit about the last patch</a> notes, the developers say they’ve heard the complaints and are now working on a solution to unlock the framerate to 60 for the entire game. They don’t give a time frame, but they seem to be working on it at the very least. PC players are definitely thirsting for it, as a mod that already does that is out there, and <a href="https://gamingbolt.com/mortal-kombat-11s-second-patch-comes-to-pc-60-fps-mod-update">actually got redone once the last patch broke the first version</a>.</p>
<p><em>Mortal Kombat 11</em> is available now for PlayStation 4, Xbox One, Switch, and PC.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">400007</post-id>	</item>
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		<title>Mortal Kombat 11 on Switch and PC Gets Update, Brings Parity with PS4 and Xbox One Versions</title>
		<link>https://gamingbolt.com/mortal-kombat-11-on-switch-and-pc-gets-update-brings-parity-with-ps4-and-xbox-one-versions</link>
		
		<dc:creator><![CDATA[Landon Wright]]></dc:creator>
		<pubDate>Fri, 10 May 2019 18:00:22 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[mortal kombat 11]]></category>
		<category><![CDATA[netherrealm studios]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[QLOC]]></category>
		<category><![CDATA[shiver entertainment]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=398755</guid>

					<description><![CDATA[All versions of the game are on level ground now.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2019/04/mortal-kombat-11.jpeg"><img loading="lazy" decoding="async" class="alignnone wp-image-395191" src="https://gamingbolt.com/wp-content/uploads/2019/04/mortal-kombat-11.jpeg" alt="mortal kombat 11" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/04/mortal-kombat-11.jpeg 1920w, https://gamingbolt.com/wp-content/uploads/2019/04/mortal-kombat-11-300x169.jpeg 300w, https://gamingbolt.com/wp-content/uploads/2019/04/mortal-kombat-11-768x432.jpeg 768w, https://gamingbolt.com/wp-content/uploads/2019/04/mortal-kombat-11-1024x576.jpeg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>We reported earlier about the Switch version of <em>Mortal Kombat 11</em> <a href="https://gamingbolt.com/mortal-kombat-11s-switch-version-to-get-patch-soon-to-bring-parity-with-other-console-versions">being a bit behind in its update schedule</a>. It seems the same could be said for <a href="https://gamingbolt.com/mortal-kombat-11s-second-patch-comes-to-pc-60-fps-mod-update">the PC version as well</a>, as it lacked some of the recent updates that the PlayStation 4 and Xbox One versions got. The Switch and PC ports were handled by different companies, Shiver and QLOC respectively, so things like this happen in that situation sometimes. Thankfully, <a href="https://gamingbolt.com/mortal-kombat-11-update-increases-kurrency-rewards-tunes-towers-of-time-difficulty">the big balancing patch that addressed many of the criticisms about the in-game economy already came out</a>, but this new update brings the two versions in line with the PS4 and Xbox One&#8217;s update schedule- and the PC version even got a little bonus.</p>
<p>Via the game’s official Reddit, patch notes for both versions have been posted. They include more tweaking to the game’s Towers of Time mode, game rewards, enemy AI adjustment, and a lot more. The PC version even gets a little extra, as it adds some new shadow optimization options. You can head on below for the list of patch notes, or check out the Switch list <a href="https://www.reddit.com/r/MortalKombat/comments/bmp0kl/5919_may_switch_patch_notes/" target="_blank" rel="noopener noreferrer">here</a>, and the PC one <a href="https://www.reddit.com/r/MortalKombat/comments/bmldko/5919_may_pc_patch_notes/" target="_blank" rel="noopener noreferrer">here</a>.</p>
<p><em>Mortal Kombat</em> 11 is available now for PlayStation 4, Xbox One, Switch, and PC. Check our take on the game <a href="https://gamingbolt.com/mortal-kombat-11-review-test-your-might">here</a>.</p>
<p><em>Mortal Kombat 11</em> May 9 Switch patch release</p>
<p><em><strong>General</strong></em></p>
<ul>
<li><em>Link with Mortal Kombat mobile app for bonus rewards</em></li>
<li><em>Community “Thank You” gift with 500,000 Koins, 1,000 Souls, 1,000 Time Crystals, and 500 Hearts</em></li>
<li><em>Bug fixes and overall stability improvements</em></li>
<li><em>Soul Rewards increased 50%</em></li>
<li><em>AI Fighter reaction times increased and max input length decreased</em></li>
<li><em>Fatality count for head spikes decreased</em></li>
<li><em>Move list and frame data corrections</em></li>
<li><em>Integrated launch day gameplay server-side data</em></li>
<li><em>Tweaks to online match-making</em></li>
<li><em>AI adjustments</em></li>
<li><em>Corrected some incorrect instruction text in tutorial mode</em></li>
<li><em>Increased rewards for breakables in The Krypt</em></li>
<li><em>Adjusted rewards from AI Battle mode</em></li>
<li><em>Increased Koin rewards for winning Ranked Matches</em></li>
</ul>
<p><em><strong>Towers of Time</strong></em></p>
<ul>
<li><em>Modifier damage reduction for fire, DoT, electric storm, etc.</em></li>
<li><em>Modifier intervals in the Gauntlet increased</em></li>
<li><em>Adjusted AI difficulty curve</em></li>
<li><em>Further opponent health reductions in higher level Towers</em></li>
<li><em>Adjusted and removed modifiers from many Daily Towers</em></li>
<li><em>Increased Koin Rewards for kompleting Towers and Tower Platforms</em></li>
<li><em>Increased Dragon Challenge Koin rewards</em></li>
<li><em>Increased post fight Koin rewards</em></li>
<li><em>Increased amount of Hearts earned from Fatalities, Brutalities, and Mercies</em></li>
<li><em>Lowered modifier damage for many modifiers</em></li>
<li><em>Adjusted the lifespan of several modifiers</em></li>
<li><em>Dramatically increased cooldowns on Tag Assist modifiers</em></li>
<li><em>Several Gift/Curse Modifiers are now considered projectiles allowing them to interact with moves that effect projectiles as intended</em></li>
<li><em>Adjusted Gauntlet difficulty and progression requirements</em></li>
<li><em>Disabler Konsumables now work with all intended modifiers</em></li>
<li><em>Improved targeting for several Konsumables</em></li>
<li><em>Sektor Hunter Killer Protocol Modifier is now disabled by the Rocket Disabler Konsumable</em></li>
<li><em>Corrected some multipliers on Augments for some characters which were inconsistent with others</em></li>
<li><em>Fixed incorrect Armor interactions with some Modifiers</em></li>
<li><em>Decreased Konsumable cooldowns for players</em></li>
</ul>
<p><strong><em>Mortal Kombat 11 May 9 PC patch release notes</em></strong></p>
<ul>
<li><em>Temporarily disabled the RGB Lighting feature from online matches to prevent desyncs from occurring at the “FINISH HIM” screen</em></li>
<li><em>Fixed an issue that caused the audio to go out of sync with the Story mode cutscenes</em></li>
<li><em>Fixed a crash that occurred when obtaining Kenshi’s Blindfold in the Krypt</em></li>
<li><em>Fixed an issue where the GPU Autodetection could cause the title to go unresponsive when booting up the title for the first time</em></li>
<li><em>Fixed a crash that could occur when disconnecting a controller in a local multiplayer fight when using at least one DualShock4 controller</em></li>
<li><em>Fixed an issue where disconnecting a controller after a local two player fight would make the title unresponsive</em></li>
<li><em>Fixed an issue where the title would not launch properly if the Steam folder path contained diacritic marks</em></li>
<li><em>Fixed a rare case where the game would not launch because of an assertion error</em></li>
<li><em>Added additional Shadow optimizations which help improve overall performance</em></li>
<li><em>Various minor Mouse and Keyboard fixes</em></li>
</ul>
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		<post-id xmlns="com-wordpress:feed-additions:1">398755</post-id>	</item>
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		<title>Mortal Kombat 11&#8217;s Second Patch Comes to PC, 60 FPS Mod Update</title>
		<link>https://gamingbolt.com/mortal-kombat-11s-second-patch-comes-to-pc-60-fps-mod-update</link>
		
		<dc:creator><![CDATA[Landon Wright]]></dc:creator>
		<pubDate>Thu, 02 May 2019 00:05:43 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[mortal kombat 11]]></category>
		<category><![CDATA[netherrealm studios]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[QLOC]]></category>
		<category><![CDATA[WB Interactive Entertainment]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=397377</guid>

					<description><![CDATA[The update brings the PC version up to date with console versions.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2019/04/mortal-kombat-11.jpeg"><img loading="lazy" decoding="async" class="alignnone wp-image-395191" src="https://gamingbolt.com/wp-content/uploads/2019/04/mortal-kombat-11.jpeg" alt="mortal kombat 11" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/04/mortal-kombat-11.jpeg 1920w, https://gamingbolt.com/wp-content/uploads/2019/04/mortal-kombat-11-300x169.jpeg 300w, https://gamingbolt.com/wp-content/uploads/2019/04/mortal-kombat-11-768x432.jpeg 768w, https://gamingbolt.com/wp-content/uploads/2019/04/mortal-kombat-11-1024x576.jpeg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><em>Mortal Kombat 11</em>’s somewhat mixed reception largely came from its in-game economy, which many felt was far too mobile-influenced, leading to a long grind to get cosmetics (<a href="https://gamingbolt.com/mortal-kombat-11-review-test-your-might">you can see the breakdown in our review of the game</a>). The backlash led to developer NetherRealm Studios <a href="https://gamingbolt.com/mortal-kombat-11-progression-patch-coming-early-this-week">sending out an update to the game</a> that adjusted the difficulty of the Towers of Time mode and amount of in-game currency you received for various activities. The update went live for consoles at the beginning of the week, along with a gift of in-game currency for early adopters. The PC version was a bit behind, though, but now it seems NRS and QLOC (the PC port’s developer) have brought it up to speed. You can see the list of patch notes below, or via the game’s official <a href="https://www.reddit.com/r/MortalKombat/comments/bj62tz/4302019_april_pc_patch_2/?depth=1" target="_blank" rel="noopener noreferrer">Reddit</a>.</p>
<p>Also worth noting is that we reported on <a href="https://gamingbolt.com/mortal-kombat-11-mod-removes-30-fps-lock-from-menus-fatalities-and-more">a mod that unlocked the framerate for the PC version from the locked 30 FPS</a> in menus, Fatalities, Fatal Blows, and the Krypt. It seems this patch broke compatibility with that mod, but the creators of it have already released an updated version, which you can download <a href="https://www.mediafire.com/file/g1q6qwhe3cpuxq7/FpsCapRemover_by_Endri_v1.002.zip/file" target="_blank" rel="noopener noreferrer">here</a>.</p>
<p><em>Mortal Kombat 11</em> is available now for PlayStation 4, Xbox One, Switch, and PC, and the update is live now on all versions.</p>
<p><strong><em>PATCH NOTES:</em></strong></p>
<p><em><strong>General Gameplay Adjustments</strong></em></p>
<ul>
<li><em>Fixed an exploit that allowed for more than one variation of a character to be set as default, which could then result in an online desync when trying to select that character</em></li>
<li><em>Fixed a rare issue that occurred if the user lost internet connectivity while customizing their character, which would sometimes result in that variation being saved with some items being locked</em></li>
<li><em>Fixed a rare issue that was affecting some user progression after using Kenshi’s blindfold in the Krypt to fully drain their Soul Fragments</em></li>
<li><em>Move list and frame data corrections</em></li>
<li><em>Integrated launch day gameplay server-side data</em></li>
<li><em>Adjustments to online match-making</em></li>
<li><em>Adjustments to AI</em></li>
<li><em>Fixed a source of online desyncs</em></li>
<li><em>Fixed a rare crash involving trying to use quick moves list in story mode</em></li>
<li><em>Fixed a rare crash in the Totem Pole tower in The Gauntlet</em></li>
<li><em>Fixed a crash related to pausing and unpausing the game</em></li>
<li><em>Fixed an issue where accepting an invite while in Local Character Select could cause a crash</em></li>
<li><em>Fixed an issue where deactivating Frost’s DLC after finishing chapter 4 would lock the character</em></li>
<li><em>Fixed an issue where the game could hang when using OBS with G-Sync or FreeSync</em></li>
<li><em>Corrected some incorrect instruction text in tutorial mode</em></li>
<li><em>Kitana’s Fans will no longer sometimes remain invisible if she is interrupted out of Edenian Fade with specific timing</em></li>
<li><em>Hotfix server data will no longer sometimes become invalid when the game is booted up while offline</em></li>
<li><em>Fixed a rare crash involving using a consumable near a chest in The Krypt</em></li>
<li><em>Increased rewards for breakables in The Krypt</em></li>
<li><em>Adjusted rewards from AI Battle mode</em></li>
<li><em>Increased Koin rewards for winning Ranked Matches</em></li>
<li><em>Mouse and Keyboard fixes</em></li>
<li><em>Fixed several issues with FXAA</em></li>
<li><em>Small localization updates</em></li>
</ul>
<p><em><strong>Towers of Time Adjustments</strong></em></p>
<ul>
<li><em>Adjusted AI difficulty curve</em></li>
<li><em>Further opponent health reductions in higher level Towers</em></li>
<li><em>Performing a Fatal Blow while standing in an active modifier will no longer sometimes cause unexpected behavior or a crash</em></li>
<li><em>Ice based modifiers will no longer attempt to freeze players during invalid states</em></li>
<li><em>Adjusted and removed modifiers from many Daily Towers</em></li>
<li><em>Increased Koin Rewards for kompleting Towers and Tower Platforms</em></li>
<li><em>Increased Dragon Challenge Koin rewards</em></li>
<li><em>Increased post fight Koin rewards</em></li>
<li><em>Increased amount of Hearts earned from Fatalities, Brutalities, and Mercies</em></li>
<li><em>Lowered modifier damage for many modifiers</em></li>
<li><em>Adjusted the lifespan of several modifiers</em></li>
<li><em>Dramatically increased cooldowns on Tag Assist modifiers</em></li>
<li><em>Fixed a missing Reduced Damage modifier in The Gauntlet</em></li>
<li><em>Several Gift/Curse Modifiers are now considered projectiles allowing them to interact with moves that affect projectiles as intended</em></li>
<li><em>Adjusted Gauntlet difficulty and progression requirements</em></li>
<li><em>Disabled Konsumables now work with all intended modifiers</em></li>
<li><em>Improved targeting for several Konsumables</em></li>
<li><em>Sektor Hunter Killer Protocol Modifier is now disabled by the Rocket Disabler Konsumable</em></li>
<li><em>Corrected some multipliers on Augments for some characters which were inconsistent with others</em></li>
<li><em>Fixed incorrect Armor interactions with some Modifiers</em></li>
<li><em>Decreased Konsumable cooldowns for players</em></li>
</ul>
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		<title>Hellblade: Senua&#8217;s Sacrifice is Out Now for Switch</title>
		<link>https://gamingbolt.com/hellblade-senuas-sacrifice-is-out-now-for-switch</link>
					<comments>https://gamingbolt.com/hellblade-senuas-sacrifice-is-out-now-for-switch#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 11 Apr 2019 13:41:38 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Hellblade: Senua's Sacrifice]]></category>
		<category><![CDATA[Ninja Theory]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[QLOC]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=394198</guid>

					<description><![CDATA[Launch trailer showcases Ninja Theory's critically acclaimed action adventure title on Nintendo's system.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2017/08/Hellblade-Senuas-Sacrifice_03.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-303185" src="https://gamingbolt.com/wp-content/uploads/2017/08/Hellblade-Senuas-Sacrifice_03.jpg" alt="Hellblade_02" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2017/08/Hellblade-Senuas-Sacrifice_03.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2017/08/Hellblade-Senuas-Sacrifice_03-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2017/08/Hellblade-Senuas-Sacrifice_03-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2017/08/Hellblade-Senuas-Sacrifice_03-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Ninja Theory&#8217;s award-winning action adventure <em>Hellblade: Senua&#8217;s Sacrifice</em> is <a href="https://gamingbolt.com/hellblade-senuas-sacrifice-out-on-april-11th-for-nintendo-switch">now available for the Nintendo Switch</a>. Check out the launch trailer below. It offers a glimpse at some of the horrors that protagonist Senua will face.</p>
<p>In <em>Hellblade</em>, Senua journeys to Helheim to recover the soul of her dead lover from Hela. Senua is hounded by &#8220;Furies&#8221;, voices in her head that serve as auditory hallucinations for the psychosis she suffers. Throughout the game, players will learn more about Senua&#8217;s past and what the true significance of her journey.</p>
<p><em>Hellblade: Senua&#8217;s Sacrifice</em> originally launched for PS4 and PC before coming to Xbox One. It&#8217;s <a href="https://gamingbolt.com/hellblade-senuas-sacrifice-vr-announced-releasing-on-july-31st">also available for VR platforms</a> like Oculus Rift and HTC Vive. In our review for the original launch back in 2017, we called it a game that was &#8220;deftly crafted with stunning detail and an expert depiction of psychosis&#8221;. Read our full review <a href="https://gamingbolt.com/hellblade-senuas-sacrifice-review">through here</a>.</p>
<p>For a better look at how Hellblade&#8217;s visuals on the Nintendo Switch compared to the PS4 version, head <a href="https://gamingbolt.com/hellblade-senuas-sacrifice-gets-new-video-comparing-switch-and-ps4-version-graphics">here</a>.</p>
<p><iframe loading="lazy" title="Hellblade: Senua&#039;s Sacrifice | Nintendo Switch | Launch Trailer" width="500" height="281" src="https://www.youtube.com/embed/XZeG2OiPt60?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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