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	<title>Quake Live &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Quake Live gets patched</title>
		<link>https://gamingbolt.com/quake-live-gets-patched</link>
					<comments>https://gamingbolt.com/quake-live-gets-patched#respond</comments>
		
		<dc:creator><![CDATA[Rashid Sayed]]></dc:creator>
		<pubDate>Sat, 01 May 2010 17:46:56 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[id Software]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Quake Live]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/2010/05/01/quake-live-gets-patched/</guid>

					<description><![CDATA[id Software have patched Quake Live which will fix a number of bugs and will also add a set of new features. Below is the complete list: Match Visibility Modes &#8211; Added support for running private matches in multiple access modes: Public (all players), Friends Only, and Invitation only. The server will only be visible [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>id Software have patched Quake Live which will fix a number of bugs and will also add a set of new features. Below is the complete list:</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2010/05/Quake_Live.jpg"><img fetchpriority="high" decoding="async" class="aligncenter size-full wp-image-8181" title="Quake_Live" src="https://gamingbolt.com/wp-content/uploads/2010/05/Quake_Live.jpg" alt="" width="505" height="285" srcset="https://gamingbolt.com/wp-content/uploads/2010/05/Quake_Live.jpg 550w, https://gamingbolt.com/wp-content/uploads/2010/05/Quake_Live-300x169.jpg 300w" sizes="(max-width: 505px) 100vw, 505px" /></a></p>
<ul>
<li><strong>Match Visibility Modes </strong>&#8211; Added support for running private matches in multiple access modes: Public (all players), Friends Only, and Invitation only. The server will only be visible on the match browser to players who have access to join.</li>
<li><strong>Server Invite System </strong>&#8211; Added support for choosing friends who should be sent an automatic invite when the match has started.</li>
<li><strong>Custom Map Rotation</strong> – Added support for setting up a map rotation to be played on your private server.</li>
<li><strong>Improved Error Handling</strong> – Improved error handling in match startup so that users are informed why a match may have failed to start (Data Center overloaded, for example).</li>
<li><strong>Vicinity Locator </strong>&#8211; Added support for choosing “In My Vicinity” as a match startup location which will automatically choose an ideal data center based on your current GEOIP location.</li>
<li><strong>Optimized Game Invitation Strings</strong> – Join URL invite string length reduced for efficiency.</li>
<li><strong>Tiered Permission Groups</strong> – Organizations may spawn multiple servers at once without joining into matches. Individuals may spawn one server at a time and the server becomes available for others to join once the owner has joined the server.</li>
</ul>
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