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	<title>Queasy Games &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Sound Shapes Review (PS Vita)</title>
		<link>https://gamingbolt.com/sound-shapes-review-ps-vita</link>
					<comments>https://gamingbolt.com/sound-shapes-review-ps-vita#comments</comments>
		
		<dc:creator><![CDATA[Kartik Mudgal]]></dc:creator>
		<pubDate>Tue, 04 Sep 2012 16:30:54 +0000</pubDate>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[PS Vita]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[Queasy Games]]></category>
		<category><![CDATA[Sound Shapes]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=108503</guid>

					<description><![CDATA[Incredible display of creativity.]]></description>
										<content:encoded><![CDATA[<p style="text-align: center;"><a href="https://gamingbolt.com/wp-content/uploads/2012/07/Sound-Shapes.jpg"><img decoding="async" class="aligncenter  wp-image-98514" title="Sound-Shapes" alt="" src="https://gamingbolt.com/wp-content/uploads/2012/07/Sound-Shapes.jpg" width="505" srcset="https://gamingbolt.com/wp-content/uploads/2012/07/Sound-Shapes.jpg 630w, https://gamingbolt.com/wp-content/uploads/2012/07/Sound-Shapes-300x168.jpg 300w" sizes="(max-width: 630px) 100vw, 630px" /></a></p>
<p style="text-align: justify;">The Playstation Vita needs killer apps to compete in the marketplace against the 3DS, mobile devices and everything else ever invented, but considering Sony&#8217;s slow release schedule so far, it&#8217;s sort of struggling to make a mark with decent sales. Why this introduction? Because it does have a killed app now in the name of Sound Shapes&#8211;an innovate music rhythm game that is not only addictive to play but quite stunning to look at as well.</p>
<p style="text-align: justify;">It&#8217;s a sort of game that will reel you into its world through specific tunes that you get to construct in real-time. You can collect things in the level that makes the beat more impressive or just run through the entire stage without collecting anything and just platforming your hearts content. <span style="text-align: center;"> </span></p>
<p style="text-align: justify;">You control a ball that can stick to environments making your navigation through a level easier. You also have the ability to roll off any object without sticking and combining both abilities is vital to complete a level easily. There are hazards that will make you respawn once you touch them, so controlling the ball efficiently is vital.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2012/09/Sound-Shapes-Level-1.jpg"><br />
<img decoding="async" class="aligncenter" title="sound shapes 1" alt="" src="https://gamingbolt.com/wp-content/uploads/2012/09/Sound-Shapes-Level-1.jpg" width="505" /></a></p>
<p style="text-align: justify;">There are no floaty controls like Little Big Planet, so it&#8217;s not trial and error here when it comes to testing out your platforming skills. The controls are very responsive and you won&#8217;t really find any issue executing difficult or fast moves. However, going fast through the level may result in missing vital collectibles which makes the level even more pleasant sounding than you started. It does not require any skill from you to form an impressive beat however, so missing a lot of collectibles doesn&#8217;t have a big penalty.</p>
<p style="text-align: justify;">The level design is amazing with 2D environments and cleverly designed traps meant to impede your progress. The visual quality is amazing and each level possess varied colours and is quite stunning to look at. This is a game where technical proficient doesn&#8217;t matter at all. It manages to look good purely on the art design, which is quite commendable. The game is available for the PS3 as well and it&#8217;s part of the cross-buy feature where you pay just once and get both PS3 and Vita versions.</p>
<p style="text-align: justify;">Having played this on the Vita, the OLED screen does wonders to the entire graphics, and it really is a fantastic experience playing on the handheld. The touchscreen is quite responsive as well, and over all, the production values are incredible. I would recommend playing this on the Vita rather than the PS3, but if you want to continue on the PS3, you can do that as well.</p>
<p style="text-align: center;"><a href="https://gamingbolt.com/wp-content/uploads/2011/06/sound-shapes.jpg"><img decoding="async" class="aligncenter  wp-image-33302" title="sound-shapes" alt="" src="https://gamingbolt.com/wp-content/uploads/2011/06/sound-shapes.jpg" width="505" srcset="https://gamingbolt.com/wp-content/uploads/2011/06/sound-shapes.jpg 600w, https://gamingbolt.com/wp-content/uploads/2011/06/sound-shapes-300x169.jpg 300w" sizes="(max-width: 600px) 100vw, 600px" /></a></p>
<p style="text-align: justify;">There are a lot of optional challenges here which count toward the 100% completion. This is the most easiest platinum trophy yet, and does not require you to do something extraordinary to get it. Of course, I don&#8217;t really care about trophies any more, but it&#8217;s a good incentive to people who are looking to beef up their level. Sound Shapes manages to impress with its content, which can last 2-3 hours for the main story, which is divided into 5 albums and contains 20 odd levels.</p>
<p style="text-align: justify;">It&#8217;s the quality that matters though. It&#8217;s not at all expensive considering you get both version and you can also build things here for others to try out, and early on in the game, you are taught how to create a level yourself. It&#8217;s quite straightforward and requires very limited effort to create mind bending levels and all the tools available are accessible to anyone who plays the game.</p>
<p style="text-align: justify;">Sound Shapes has impressed me a lot and it&#8217;s one of the best PS3/Vita games to have been released this year. The Vita may not boast a lot of killer software at this stage in its lifecycle but you better buy one for this game. It&#8217;s worth it.</p>
<p style="text-align: justify;"><span style="color: #ff6600;"><strong>This game was reviewed on the PS Vita.</strong></span></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">108503</post-id>	</item>
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		<title>Sound Shapes launch trailer is here</title>
		<link>https://gamingbolt.com/sound-shapes-launch-trailer-is-here</link>
					<comments>https://gamingbolt.com/sound-shapes-launch-trailer-is-here#respond</comments>
		
		<dc:creator><![CDATA[Kartik Mudgal]]></dc:creator>
		<pubDate>Wed, 08 Aug 2012 06:06:26 +0000</pubDate>
				<category><![CDATA[Video News]]></category>
		<category><![CDATA[PS Vita]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[Queasy Games]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[Sound Shapes]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=102058</guid>

					<description><![CDATA[Watch the new launch trailer for Sound Shapes, now available for the PS3 and PS Vita systems! Equal parts instrument and game, Sound Shapes gives everyone the ability to make music. Play through a unique campaign that fuses music and artwork into a classic 2D platformer. Create your own unique musical levels with all of [&#8230;]]]></description>
										<content:encoded><![CDATA[<p style="text-align: justify;">Watch the new launch trailer for Sound Shapes, now available for the PS3 and PS Vita systems!</p>
<p style="text-align: justify;">Equal parts instrument and game, Sound Shapes gives everyone the ability to make music. Play through a unique campaign that fuses music and artwork into a classic 2D platformer. Create your own unique musical levels with all of the campaign content and share with the world. Sound Shapes creates an ever-changing musical community for everyone to enjoy at home on their PS3, or on the go with their PS Vita.</p>
<p style="text-align: justify;">Tell us what you think in the comments section below.</p>
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		<title>Hands On &#8216;Sound Shapes&#8217; for PS Vita</title>
		<link>https://gamingbolt.com/hands-on-sound-shapes-for-ps-vita</link>
					<comments>https://gamingbolt.com/hands-on-sound-shapes-for-ps-vita#respond</comments>
		
		<dc:creator><![CDATA[Jim Girgenti]]></dc:creator>
		<pubDate>Mon, 01 Aug 2011 19:17:24 +0000</pubDate>
				<category><![CDATA[Editorials]]></category>
		<category><![CDATA[offbeat]]></category>
		<category><![CDATA[Previews]]></category>
		<category><![CDATA[PS Vita]]></category>
		<category><![CDATA[Queasy Games]]></category>
		<category><![CDATA[Sony Computer Entertainment]]></category>
		<category><![CDATA[Sound Shapes]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=38142</guid>

					<description><![CDATA[As I attended a Sony event there was much to see there including Playstation 3 titles that have yet to be released and a couple of PS Vita Games.  One of them was Uncharted: Golden Abyss which by now as impressive as it is, I know the demo like the back of my hand.  The [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>As I attended a Sony event there was much to see there including Playstation 3 titles that have yet to be released and a couple of PS Vita Games.  One of them was <em>Uncharted: Golden Abyss</em> which by now as impressive as it is, I know the demo like the back of my hand.  The other title was <em>Sound Shapes</em> and was a very unique game to be launching for the PS Vita.  It is a rhythm game where graphics and visuals are not what make the game good as they may have added to it, the core lays within the gameplay.</p>
<p style="text-align: center"><iframe width="655" height="385" src="https://www.youtube.com/embed/SySpbgH6Qag?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p>The game can almost be compared to the <em>Patapon</em> series for Sony PSP&#8217;s and Playstation 3&#8217;s.  There is still much difference between the two as Sound Shapes can be seen a musical instrument but at its heart it is a classic 2D platformer.  You move along as let&#8217;s say a cube and each shape you touch or jump onto creates a different sound that adds to a musical track being constructed as you progress through the level.  Ultimately the more you progress the more intricate the song will be.  What is cool is that the musical track or level is unique to you, because any shapes missed along the way also effect the outcome of the song as that sound will not be in the track truly making thins and original experience.</p>
<p>When I mentioned the game being a musical instrument before it was because you can go into a creation mode and make your own level, but you are really making you&#8217;re own song.  You can use the touch pad in very creative ways to construct you&#8217;re level, adding different sounds in as shapes of all kinds as well as different sizes.  Impressively almost all musical instruments can be used in the game to create songs and levels.  This also makes for some already loaded levels in the game very complex and varying in range from genre.  People can create songs and from the above trailer seemingly shows them being shared them with others, leaving plenty of content for the game.  The game also takes advantage of the back touch pad and all in all can become quite a complex game when creating levels or playing levels someone has created.</p>
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