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	<title>R3 &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Resistance 3: Insomniac benefitted due to the 3 year dev time</title>
		<link>https://gamingbolt.com/resistance-3-insomniac-benefitted-due-to-the-3-year-dev-time</link>
					<comments>https://gamingbolt.com/resistance-3-insomniac-benefitted-due-to-the-3-year-dev-time#comments</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Sun, 11 Sep 2011 18:18:42 +0000</pubDate>
				<category><![CDATA[Industry News]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Insomniac]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[R3]]></category>
		<category><![CDATA[Resistance 3]]></category>
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					<description><![CDATA[While some of you might think Insomniac took a long time in delivering Resistance 3, Insomniac actually believes the game turned out to be much better because of that added development time. When asked if the two and a half year development cycle, which is very unlike Insomniac and their usual development cycle, actually helped [&#8230;]]]></description>
										<content:encoded><![CDATA[<p style="text-align: center;"><a href="https://gamingbolt.com/wp-content/uploads/2011/04/resistance-3-11.jpg"><img fetchpriority="high" decoding="async" class="aligncenter size-full wp-image-27900" title="resistance 3 11" src="https://gamingbolt.com/wp-content/uploads/2011/04/resistance-3-11.jpg" alt="" width="505" height="284" srcset="https://gamingbolt.com/wp-content/uploads/2011/04/resistance-3-11.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2011/04/resistance-3-11-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2011/04/resistance-3-11-1024x576.jpg 1024w" sizes="(max-width: 505px) 100vw, 505px" /></a></p>
<p style="text-align: justify;">While some of you might think Insomniac took a long time in delivering Resistance 3, Insomniac actually believes the game turned out to be much better because of that added development time.</p>
<p style="text-align: justify;">When asked if the two and a half year development cycle, which is very unlike Insomniac and their usual development cycle, actually helped with the quality of the game in an interview with <a href="http://www.examiner.com/video-game-in-national/interview-resistance-3-development-time-graphics-much-more-discussed" target="_blank">Examiner</a>, Insomniac&#8217;s James Stevenson said: &#8220;The last year of Resistance 3 was a gigantic luxury to us. It was amazing to be able to play through the game start-to-finish so early.</p>
<p style="text-align: justify;">&#8220;That’s usually something that happens in the last couple months, not at the beginning of the final year. It gave us a ton of time to work on pacing, training players and balancing the game out.&#8221;</p>
<p style="text-align: justify;">&#8220;R3 was a much better game due to that last year for sure,&#8221; he concluded.</p>
<p style="text-align: justify;">It sure is a great game. We reviewed it and gave it a 9/10, saying that it is a &#8220;solid PS3 shooter that gives you an engaging campaign and fun co-op mode, well designed multiplayer mode&#8221; and that the &#8220;replay value is through the roof.&#8221; Read our full review <a href="https://gamingbolt.com/resistance-3-review" target="_blank">here</a>.</p>
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