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	<title>rage 2 &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>10 Open World Games That Prove Bigger Isn’t Always Better</title>
		<link>https://gamingbolt.com/10-open-world-games-that-prove-bigger-isnt-always-better</link>
		
		<dc:creator><![CDATA[Matthew Carmosino]]></dc:creator>
		<pubDate>Mon, 14 Jul 2025 11:02:59 +0000</pubDate>
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					<description><![CDATA[A truly fun open world goes beyond just offering endless tasks, as these 10 bloated games prove with their overwhelming checklists.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">I</span>f there’s one common denominator of unsatisfying open worlds in games, it’s bloat. Bloat doesn’t equate to mere size, it’s rather what is done with the size that makes or breaks a game&#8217;s map design. Copy and pasting a formulaic list of activities across a map just doesn’t make for meaningful and substantive content.</p>
<p>Players like to be rewarded with additional story, characterization, and fun upgrades upon discovering more of the open world, not another checkmark on a map. <em>The Witcher 3</em>&#8216;s world is huge, but players don&#8217;t complain about it being bloated because it&#8217;s filled with unique landmarks and interesting side quests around every corner.</p>
<p>These 10 games even manage to disappoint the casual collectathon fan with their uninspired locales and boring terrain, proving that games need to do more than merely populate the world with objects. Here are 10 more open world games in recent years that have suffered from bloat.</p>
<p><strong>Forspoken</strong></p>
<p><iframe title="10 Games With Huge Maps That Felt Like A Chore To Play" width="500" height="281" src="https://www.youtube.com/embed/W94AweAD8H4?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>Like other games on this list, <em>Forspoken</em> had a ton of potential leading up to its release. We first saw glimpses of it with the impressive next-gen demo when the PS5 was announced but the final result was severely lacking. The best thing about the game, its versatile and engaging parkour, isn’t facilitated well by the open world.</p>
<p>For one thing, there’s entirely too few things to do in the magical world of Athia. What’s more, there’s an absence of ‘magic’ to capture the imagination in the world, consisting of empty rolling hills dotted with repetitive activities as it is. What hinders the empty exploration further is Frey’s constant quipping and complaining. If you’re not keen to hear constant quips and snarky complaints over the course of several hours of empty, though fun, world traversal, you’re not going to have a good time in Athia. After critical and commercial failure, the studio was shuttered.</p>
<p><strong>Rise of the Ronin</strong></p>
<p><img fetchpriority="high" decoding="async" class="aligncenter wp-image-610121" src="https://gamingbolt.com/wp-content/uploads/2025/01/Rise-of-the-Ronin_03-1024x576.jpg" alt="Rise of the Ronin_03" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/01/Rise-of-the-Ronin_03-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/01/Rise-of-the-Ronin_03-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/01/Rise-of-the-Ronin_03-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/01/Rise-of-the-Ronin_03-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/01/Rise-of-the-Ronin_03-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2025/01/Rise-of-the-Ronin_03.jpg 1920w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p>Team Ninja’s design identity lives and breathes by its dense and action-packed linear nature, so naturally, the decision to go open-world in their next samurai game was ambitious for the team. Being the first open world game from the studio, <em>Rise of the Ronin</em> doesn’t falter too hard, but it could’ve been better within a more streamlined structure.</p>
<p>The refined action combat the team has been known for helps the formulaic world activities feel a bit more fun than they otherwise would. This is the third game on the list to feature dozens of bandit camps in its large world, but there’s also genre mainstays like watchtowers, and … cats to pet across mid-19th Century Japan, okay at least that’s kind of charming. Still, the lack of organic environmental discovery, unlike, say, <em>Ghost of Tsushima</em>’s waypoint wind, and a more empty and boring world map than other games within the space, keep <em>Rise of the Ronin</em> from reaching the potential set by its unique time period and deep combat. Hopefully, the developers will keep on investing in this IP, because there is potential here and a Rise of Ronin 2 could be a genuinely great game.</p>
<p><strong>Biomutant</strong></p>
<p>Unlike Gotham’s largely samey environments, the open world in <em>Biomutant</em> is rather diverse and visually unique across biomes. But visual distinctness between the six tribal regions  is where <em>Biomutant</em>’s open world stops being impressive &#8211; unless you enjoy the busywork of clearing checklists, that is. Completing the many outposts, resource towers, ruins, and fast-travel signpost rewards you with little while being but it’s as shallow as it is repetitive.</p>
<p>But the combat and quests don’t really do anything interesting to accommodate the rote world activities, firmly solidifying <em>Biomutant</em> as a quintessential ‘mid’ game. It’s unremarkable, but not bad per se, and when multiplied by the huge open world and all its repetitive activities, makes for a lot wasted time one could have spent in more meaningful game worlds. Biomutant is a prime example where a stong investment doesn’t always result into a meaningful product.</p>
<p><strong>Gotham Knights</strong></p>
<p>If rote repetition is the death knell of open worlds, <em>Gotham Knights</em> feels oddly lifeless for a city meant to be in constant crisis. All of the positives of the <em>Arkham</em> games, save some of the third-person combat DNA, is gone with this game. Sure, there’s some fun stealth sections to be found within the story chapters, but a majority of the game’s content is beating up the same thugs and solving copy-pasted crimes throughout Gotham to grind towards Knighthood progression.</p>
<p>Players can typically look past a bit of padded grinding if the world feels alive and responsive, but Gotham also fails on that front. Alleyways are mostly empty, civilian traffic is practically non-existent, and the city doesn’t evolve or react to story advancements or a recently liberated borough. At least the game looks really nice with its lighting. Gotham oozes atmosphere on a superficial artistic level despite the lack of liveliness and organic activities. <em>Gotham Knights</em> does have its shining moments, but very few of them have to do with the open world structure. Honestly, at this point, we just need a new Batman Arkham, not to mention the disaster that was Suicide Squad.</p>
<p><strong>Just Cause 4</strong></p>
<p>While <em>Biomutant</em> can’t reasonably be considered bad by any means, <em>Just Cause 4</em> certainly can. The only thing I’m uncertain about is if this game suffers more on the story or exploration axis because it sucks at both. First and foremost, there’s just way too many patches of nothingness in the game world, resulting in terrible activity density.</p>
<p>At least Rico’s versatile grappling hook can be played around with to traverse the boring environments because it’d be downright sleep-inducing to go anywhere in this game otherwise. Accommodating the poor map design is a total absence of a minimap or radar. I mean, come on, an open-world game with no way to track points of interest at-a-glance, and one with such a bloated and empty world at that, is inexcusable. The missions and side activities are also far less creative and interesting than previous <em>Just Cause</em> titles, and the game crashes pretty often. You know what, I can’t even point the main blame on the open world, <em>Just Cause 4</em> is just plain bad. It’s amazing how the series shifted into a complete free fall after Just Cause 2. Such a massive shame!</p>
<p><strong>RAGE 2</strong></p>
<p><img decoding="async" class="aligncenter wp-image-399056" src="https://gamingbolt.com/wp-content/uploads/2019/05/rage-2-1024x576.jpg" alt="rage 2" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2019/05/rage-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2019/05/rage-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/05/rage-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/05/rage-2.jpg 1920w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p><em>Rage 2</em> is another game on this list that certainly isn’t altogether bad; its open world design just kinda feels tacked on to extend game time. Avalanche studios used Id Software’s wonderful gunplay tech to craft a fast and fun gameplay. Shooting in <em>Rage 2</em> feels fast paced but with very lackluster and repetitive map design, its potential is severely diminished. There’s hardly any reason to spend time checking off side activities due to the drip-fed upgrades that players are rewarded with. This is thanks largely to a pretty early plateau in the upgrade tree, which maxes out your character pretty quick.</p>
<p>And without any meaningful side stories or lore to discover out in the wasteland, exploration is largely an exercise in repetition. The rapid pacing of the gunplay also just isn’t well suited for the wide swathes of land, something a more densely populated map could’ve remedied a bit.  It’s a shame <em>Rage 2</em> faltered on the open world front. A synthesis between Id gun mechanics and the open world chaos of <em>Just Cause 3</em> set within a<em> Mad Max</em>-esque setting seem like a dream come true. But <em>Rage 2</em>’s world is largely average and is enough to pull down the game’s otherwise fun gameplay and traversal mechanics. It’s unlikely we will ever see a new RAGE game and that’s such a disappointment.</p>
<p><strong>Mafia III</strong></p>
<p>The original studio behind the first two <em>Mafia</em> games merged into Hanger 13 for <em>Mafia 3</em>. Hanger 13’s debut game lacks a lot of the charm and density the previous games had, going for a quantity over quality approach. The territory control system quickly becomes repetitive, with little variation between districts. The world itself, a fictional version of New Orleans, also lacks intriguing landmarks and unique stuff to do within it. It’s just a shallow and hollow open world all-round.</p>
<p>At least the story and atmosphere somewhat make up for it; however, repetitive side objectives are often mandatory to progress the main plot, harming that aspect as well. Here’s hoping the Hanger 13 has learned from their first game and refined <em>Mafia: The Old Country</em>’s Italy into something more engaging.</p>
<p><strong>Saints Row (2022)</strong></p>
<p>In a lot of ways, the 2022 reboot of <em>Saint’s Row</em> feels like a first draft of a game from a decade ago. It’s got the basic elements to make a classic Saints Row experience, but hardly any of the creativity, charm, or polish. Where previous <em>Saints Row</em> games made exploring and causing mayhem unpredictable and fun, this reboot turns every open world activity into a chore.</p>
<p>Criminal Ventures are just one example of this; once you do your first couple insurance fraud busts and repo jobs, you’ve pretty much seen done them all. The world does little to encourage curiosity either, considering how empty and vacuous it feels. What’s really a shame is the lack of charm across the whole experience, thanks in part to the odd incongruent meshing of attempted wackiness with serious drama, resulting in an experience that falls flat in the end. This release, more or less, has killed Saints Row.</p>
<p><strong>Crackdown 3</strong></p>
<p>Out of all the games featured on this list, <em>Crackdown 3</em> reigns supreme when it comes to boring environments. We all wanted to explore a dark sci-fi city in the sequel, but the city’s repetitive building designs make exploration feel stale and uninspired. It’s one of those games where the asset reuse is so glaringly obvious that it significantly detracts from the experience. But it’s not just the bland environments of the city that hurt the open world experience, mission and enemy variety is severely formulaic too. What puts the nail in the coffin is the paltry rewards for doing open world activities.</p>
<p>You’re mostly just collecting ability orbs after completing activities or exploring environments with no interesting lore or customization. And of course, <em>Crackdown 3</em> commits the major sin of mandating side content to progress the main story, this time in the guise of collecting intel for regional boss fights. At least there’s the charm of playing as Terry Crews throughout the formulaic experience, but even that wears thin pretty quickly. With Microsoft cancelling projects left and right, the future of Crackdown seems like it’s done and dusted.</p>
<p><strong>Need for Speed: Payback</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-410146" src="https://gamingbolt.com/wp-content/uploads/2019/07/need-for-speed-payback-1024x576.jpg" alt="need for speed payback" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2019/07/need-for-speed-payback-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2019/07/need-for-speed-payback-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/07/need-for-speed-payback-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/07/need-for-speed-payback.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><em>Need for Speed: Payback</em> is a game I still kind of enjoy playing to this day, but it’s not to experience the exploration or anything. No, it’s the superb vehicle selection and customization which is the main draw of the game, but even that can be had in the better <em>NFS</em> maps that <em>Heat</em> and <em>Unbound</em> facilitate. <em>Payback</em>’s fictional map is quite large and spread out, but it features no police chases outside of scripted events.</p>
<p>Instead of hiding from cops and making an intricate escape through a dense downtown route, you’re just collecting stuff and starting events on the map. This makes <em>Payback</em>’s map the least dynamic and least designed for racing than any of the modern-era<em> NFS</em> titles. Fortunately, a lot of great <em>Need for Speed </em>games were released since then, so let’s hope this continues into the future.</p>
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		<title>15 Brutal Shooters to Play Before DOOM: The Dark Ages Drops</title>
		<link>https://gamingbolt.com/15-brutal-shooters-to-play-before-doom-the-dark-ages-drops</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 08 May 2025 18:15:15 +0000</pubDate>
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					<description><![CDATA[What are some of the best Doom-like titles to play before DOOM: The Dark Ages arrives on May 15th? Check out our top picks.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span>he wait for <em>DOOM: The Dark Ages</em> is, to put it nicely, excruciating &#8211; May 15th is seemingly aeons away. Thankfully, there are several <em>Doom</em>-like titles to pass the time, offering so many different kinds of weapons, gameplay mechanics, stories, and worlds while sticking to the tried and true formula. Check out 15 <em>Doom</em>-like titles that are worth playing.</p>
<p><strong>Wolfenstein: The New Order</strong></p>
<p><iframe loading="lazy" title="15 DOOM Like Games To Play Till You WAIT For DOOM: The Dark Ages" width="500" height="281" src="https://www.youtube.com/embed/Cv64L6r1br8?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>While its sequel got a little too lost in the cinematic sauce (not that it&#8217;s a bad thing), MachineGames&#8217; first crack at the <em>Wolfenstein</em> series felt just right in its delivery of story and bloody action. Sure, there&#8217;s also plenty of stealth play, but when it came down to steamrolling over hordes of enemies, dual-wielding assault rifles and chunking away with the shotgun, it was a visceral breath of fresh air.</p>
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		<title>Top 30 Most Disappointing Video Games</title>
		<link>https://gamingbolt.com/top-30-most-disappointing-video-games</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 19 Apr 2024 11:33:12 +0000</pubDate>
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					<description><![CDATA[Despite all the hype, marketing, development time and resources behind them, these blockbuster titles would disappoint fans.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">Y</span>ou know the saying – A delayed game is eventually good, but a rushed game is bad forever. What about those games that disappoint, no matter the development time and resources allocated? What about those sequels which can&#8217;t measure up to their predecessors, let alone stand out as noteworthy titles on their own? Such titles are common in the games industry, especially given the sheer number of sequels and blockbusters year in and year out. Check out our top 30 picks for the most disappointing games.</p>
<p><strong>30. Mirror&#8217;s Edge Catalyst</strong></p>
<p><iframe loading="lazy" title="Top 30 MOST DISAPPOINTING Games of All Time" width="500" height="281" src="https://www.youtube.com/embed/q0OgjRKo4Do?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>The fact that the world of <em>Mirror&#8217;s Edge</em> had such untapped potential, to the point that many desired a sequel years after its launch, is a testament to its impact. The first-person parkour model would be in other titles, most notably <em>Dying Light</em>, but the focus on platforming and skill-based jumping, not to mention the gorgeous dystopian world, helped it stand out.</p>
<p>So when DICE finally announced <em>Mirror&#8217;s Edge Catalyst</em>, which offered a more open world, the excitement was palpable, even if it was revealed to be a reboot. While it retained the fluid movement and responsive controls, the world felt barren, the story rudimentary and the ending inane. DICE has no plans to return to the franchise, and for all its appealing aspects, <em>Mirror&#8217;s Edge</em> is pretty much dead.</p>
<p><strong>29. Rise of the Ronin</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2024/02/rise-of-the-ronin-image.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-577613" src="https://gamingbolt.com/wp-content/uploads/2024/02/rise-of-the-ronin-image.jpg" alt="rise of the ronin" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/02/rise-of-the-ronin-image.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2024/02/rise-of-the-ronin-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/02/rise-of-the-ronin-image-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/02/rise-of-the-ronin-image-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/02/rise-of-the-ronin-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/02/rise-of-the-ronin-image-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>As a fan of Team Ninja&#8217;s <em>Nioh</em> series and even finding some enjoyment in <em>Wo Long: Fallen Dynasty</em>, it&#8217;s sad to see how <em>Rise of the Ronin</em> turned out. On the one hand, it&#8217;s earned some praise for its combat and even the directions you can take the story. On the other hand, critics have expressed disappointment with its open world, English voice acting, story and visuals.</p>
<p>While there were plenty of comparisons to Sucker Punch&#8217;s <em>Ghost of Tsushima</em>, I feel that they&#8217;re both distinct enough and trying to do their own thing. So why is <em>Rise of the Ronin</em> so underwhelming? Well, for starters, it&#8217;s a PS5 exclusive in development for seven years, with Sony&#8217;s support, which lends certain expectations. This isn&#8217;t to say that all reviews were equally hard on the game, as indicated by the 76 Metascore, but ranking fifth in physical sales for the UK at launch and dropping to 14th place the next week is nothing short of disappointing.</p>
<p><strong>28. Need for Speed (2015)</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2015/08/Need-for-Speed.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-239598" src="https://gamingbolt.com/wp-content/uploads/2015/08/Need-for-Speed.jpg" alt="Need for Speed" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2015/08/Need-for-Speed.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2015/08/Need-for-Speed-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2015/08/Need-for-Speed-1024x576.jpg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Years of requests for a new <em>Need for Speed Underground</em> title and Electronic Arts delivered&#8230;sort of. Employing real-world legends like Ken Block, it was ultimately about a cast of street racers struggling to get noticed. While the customization and visuals received praise, the uninteresting story, AI prone to rubberbanding, multiplayer and lack of certain features (including drag racing) soured fans. There was also the always-online requirement with no option to pause. It would have qualified as one of the weaker games in the franchise, but then <em>Payback</em> happened and drastically lowered the bar.</p>
<p><strong>27. Biomutant</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/02/biomutant-image-2.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-470182" src="https://gamingbolt.com/wp-content/uploads/2021/02/biomutant-image-2.jpg" alt="biomutant" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/02/biomutant-image-2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/02/biomutant-image-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/02/biomutant-image-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/02/biomutant-image-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/02/biomutant-image-2-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>When a game like <em>Biomutant</em> promises a massive world with choices and consequences, extensive character customization, vehicles, deep combat mechanics and much more, it&#8217;s hard to not get hyped. The fact that it was five years in the making, with Experiment 101 consisting of former<em> Just Cause</em> developers, further contributed to this. However, all those intriguing bits turned out to be incredibly shallow, from the story and combat to the mission design and annoying narrator. An update helped improve things, and with a million units sold in a few months, it was far from a flop, but it still has a ways to go.</p>
<p><strong>26. The Order: 1886</strong></p>
<p>Ready at Dawn&#8217;s <em>The Order: 1886</em> received extensive attention for its graphics, with gorgeous facial animation and lighting. The presentation also received significant praise, but everything else left much to be desired. The campaign was ephemeral, with the disappointing story (despite such an intriguing setting and premise) and over-reliance on quick-time events bogging down the overall gameplay. Ending on a cliffhanger with no prospects for a sequel didn&#8217;t help either.</p>
<p><strong>25. Exoprimal</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/07/exoprimal-image.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-524102" src="https://gamingbolt.com/wp-content/uploads/2022/07/exoprimal-image.jpg" alt="exoprimal" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/07/exoprimal-image.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/07/exoprimal-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/07/exoprimal-image-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/07/exoprimal-image-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/07/exoprimal-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/07/exoprimal-image-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Piloting exosuits to battle hordes of dinosaurs sounds like a good idea in theory, but what is live service? The developer&#8217;s to join the trend resulted in<em> Exoprimal,</em> which featured a story focused on time traveling, simulations run by a rogue AI called Leviathan, and so much dino slaying. The story felt disjointed, with the characters getting little development, and the lackluster map variety and repetitive objectives brought the experience down. The developer has expanded on the different modes at least while also adding new Alpha variants of Exosuits (Beta variants are coming soon), but its launch state was just so underwhelming.</p>
<p><strong>24. Star Fox Zero</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2016/04/star-fox-zero-.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-264749" src="https://gamingbolt.com/wp-content/uploads/2016/04/star-fox-zero-.jpg" alt="star fox zero" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2016/04/star-fox-zero-.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2016/04/star-fox-zero--300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2016/04/star-fox-zero--768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2016/04/star-fox-zero--1024x576.jpg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Not that <em>Star Fox</em> had the best run since peaking with <em>Star Fox 64,</em> but <em>Zero</em> had PlatinumGames involved. Surely, the Wii U controls would allow for a compelling shoot-&#8217;em-up experience. As you&#8217;ve probably guessed, that isn&#8217;t the case, as the controls were criticized for their unwieldiness. It also didn&#8217;t help that the experience heavily mirrored Star Fox 64, though some critics enjoyed the approach. With less than 500,000 copies sold, it flopped hard, and there hasn&#8217;t been a follow-up ever since.</p>
<p><strong>23. Thief (2014)</strong></p>
<p>One of the most beloved cult classic stealth series of all time, Thief was considered as revolutionary for PC players as <em>Metal Gear Solid</em> for consoles. So when Eidos Montreal announced a reboot, there was excitement and perhaps a little trepidation, especially after Garrett&#8217;s old voice actor was replaced. A dull performance was the least of the game&#8217;s problems, with the level design, AI and story all feeling out of sorts. While opinions settled more on the slightly above side, <em>Thief (2014)</em> couldn&#8217;t match up to the original games in player freedom and choice.</p>
<p><strong>22. Days Gone</strong></p>
<p>The praise for <em>Days Gone</em>, Bend Studio&#8217;s open-world zombie survival title, cropped up most when it was free on PlayStation Plus. Full credit to the team for sticking with it and adding sizable new content and features, but that&#8217;s not the launch version. The latter was roundly criticized for its excessive bugs, performance issues and loading screens (that too after delays for more polish), to say nothing of the bland story and awful dialogue. The open world, the motorcycle maintenance mechanics, the shooting – nearly everything had its downsides.</p>
<p>Make no mistake – there were some positives, from the immense undead hordes to the progression, and it notched up some impressive sales numbers, topping the UK physical charts for three weeks in a row and outselling the combined total of Bend&#8217;s previous games. However, it was nowhere near the high bar set by first-party Sony titles. Perhaps for this reason, the publisher didn&#8217;t greenlight a sequel and directors John Garvin and Jeff Ross subsequently left the studio. As beloved as it is now, there&#8217;s no denying that <em>Days Gone</em> underwhelmed at launch.</p>
<p><strong>21. RAGE 2</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/01/RAGE-2.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-384352" src="https://gamingbolt.com/wp-content/uploads/2019/01/RAGE-2.jpg" alt="RAGE 2" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2019/01/RAGE-2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/01/RAGE-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/01/RAGE-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/01/RAGE-2-1024x576.jpg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>For its time, <em>RAG</em>E was trying to do something technologically ahead of its time courtesy of id Tech 5. However, it faced criticism for its overall story and forgettable characters, not to mention the aggravating cliffhanger at the end. The fact that it launched after the more successful<em> Borderlands</em>, which captured the <em>Mad Max</em> feel of a post-apocalyptic wasteland far better, also didn&#8217;t help. Nevertheless, it did receive some praise for its visuals, combat, side missions and AI.</p>
<p>With <em>RAGE 2</em>, Avalanche Studios decided to go for a more traditional open-world first-person shooter with vehicles. You had the usual enemy camps to clear, some points of interest and enemy convoys to assault, while the story was a paint-by-numbers “gather the MacGuffins” before a showdown with the big bad. The combat and visuals were still worthy of praise, but everything else felt further downgraded over the original, and it had microtransactions.</p>
<p><strong>20. Immortals of Aveum</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2023/04/immortals-of-aveum-image-5.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-549735" src="https://gamingbolt.com/wp-content/uploads/2023/04/immortals-of-aveum-image-5.jpg" alt="Immortals of Aveum" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/04/immortals-of-aveum-image-5.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2023/04/immortals-of-aveum-image-5-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/04/immortals-of-aveum-image-5-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/04/immortals-of-aveum-image-5-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/04/immortals-of-aveum-image-5-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/04/immortals-of-aveum-image-5-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Coming from a new team with a five-year development cycle and emphasis on a single-player campaign with no microtransactions, <em>Immortals of Aveum</em> was a noble endeavor. Problems arose with the overall story, graphical issues on consoles, iffy dialogue (with the cast trying its very best to elevate it), and controls. With the emphasis on fast-paced mage combat, encounters could feel repetitive, ultimately underwhelming despite some impressive set pieces. Again, it received updates and new content while attracting a following, but <em>Immortals of Aveum</em> failed to leave a mark.</p>
<p><strong>19. Shenmue 3</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/10/Shenmue-3_05.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-369480" src="https://gamingbolt.com/wp-content/uploads/2018/10/Shenmue-3_05.jpg" alt="Shenmue 3_05" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2018/10/Shenmue-3_05.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2018/10/Shenmue-3_05-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/10/Shenmue-3_05-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/10/Shenmue-3_05-1024x576.jpg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>A sequel that fans (and creator Yu Suzuki) craved since the second game&#8217;s release in 2001. An announcement years in the making with $6 million in crowd-funding. A launch finally happening four years later, mired in controversy due to Epic Games Store exclusivity and a publishing deal with Deep Silver. <em>Shenmue 3</em> finally arrived in 2015 and was panned for its outdated mechanics and storyline that ended on yet another cliffhanger. While some found the antiquated mechanics to be the appeal, it ended up feeling inconsequential and just another chapter in the ongoing story which would likely end.</p>
<p><strong>18. The Callisto Protocol</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/06/the-callisto-protocol-image-5.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-521574" src="https://gamingbolt.com/wp-content/uploads/2022/06/the-callisto-protocol-image-5.jpg" alt="the callisto protocol" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/06/the-callisto-protocol-image-5.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/06/the-callisto-protocol-image-5-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/06/the-callisto-protocol-image-5-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/06/the-callisto-protocol-image-5-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/06/the-callisto-protocol-image-5-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/06/the-callisto-protocol-image-5-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Spiritual successors to classics from the original creators never fail to generate attention, as seen with Striking Distance&#8217;s <em>The Callisto Protocol</em>. This <em>Dead Space</em> tribute sported gorgeous visuals punctuated by over-the-top and grotesque death sequences. Delays and declarations of crunch didn&#8217;t help, nor did the performance issues at launch. Of course, despite all that, the experience was dragged for being overtly linear with shoddy melee combat, no option to skip the death scenes, a short playtime, heaps of unrealized potential and ultimately, not measuring up to the legacy of <em>Dead Space</em>.</p>
<p><strong>17. Rainbow Six Extraction</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/06/rainbow-six-extraction-image.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-482755" src="https://gamingbolt.com/wp-content/uploads/2021/06/rainbow-six-extraction-image.jpg" alt="rainbow six extraction" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/06/rainbow-six-extraction-image.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/06/rainbow-six-extraction-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/06/rainbow-six-extraction-image-1024x575.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/06/rainbow-six-extraction-image-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/06/rainbow-six-extraction-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/06/rainbow-six-extraction-image-1536x863.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>After the success of the limited-time mode Outbreak in <em>Rainbow Six Siege</em>, Ubisoft did what any self-serving publisher would do – spin it off into a new game and monetize it. <em>Extraction</em> would take a while to launch, initially announced as <em>Rainbow Six Quarantine</em> in 2019 (and eventually abandoning the name for obvious reasons).</p>
<p>It would finally arrive in January 2022 after multiple delays and revealed itself as a session of interconnected areas with procedurally generated objectives and enemies. The sparse content, terrible objectives, bad AI, laughable story and repetition sadly made for a dull experience. While the developer would tout three million players in the first week (likely in no small part thanks to Game Pass), you&#8217;d be hard-pressed to find anyone who remembered it past the first month.</p>
<p><strong>16. Crackdown 3</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/01/crackdown-3-image-12.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-383754" src="https://gamingbolt.com/wp-content/uploads/2019/01/crackdown-3-image-12.jpg" alt="crackdown 3" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2019/01/crackdown-3-image-12.jpg 1200w, https://gamingbolt.com/wp-content/uploads/2019/01/crackdown-3-image-12-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/01/crackdown-3-image-12-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/01/crackdown-3-image-12-1024x576.jpg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Before Microsoft pushed cloud gaming via Game Pass, it hyped the computational powers of the same and how they would revolutionize gaming. <em>Crackdown 3</em> was an example, touted as having a fully destructible open world. It eventually relegated into a separate mode, which quickly died out, while the base campaign launched after years of delay and generated ire for its archaic, repetitive design. Could you have some mindless fun? Sure, but it was a far cry from what Microsoft hyped the project to be and far from the next big leap for the franchise.</p>
<p><strong>15. Resident Evil 3 (2020)</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/03/Resident-Evil-3-Nemesis_06.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-436772" src="https://gamingbolt.com/wp-content/uploads/2020/03/Resident-Evil-3-Nemesis_06.jpg" alt="Resident Evil 3 - Nemesis_06" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2020/03/Resident-Evil-3-Nemesis_06.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/03/Resident-Evil-3-Nemesis_06-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/03/Resident-Evil-3-Nemesis_06-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/03/Resident-Evil-3-Nemesis_06-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/03/Resident-Evil-3-Nemesis_06-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p><em>Resident Evil 3: Nemesis</em> has always occupied a weird place due to its shorter length and unorthodox features (like the titular villain). Releasing in the shadow of the brilliant <em>Resident Evil 2</em> didn&#8217;t help &#8211; unfortunately, that same fate awaited <em>Resident Evil 3</em> remake. Despite some fantastic visuals and combat, it was more notable for omitting areas (city hall, the clock tower and more were nowhere to be seen) or changing some of the original&#8217;s most iconic moments.</p>
<p>Barring the final sequence, none of them felt like an improvement. The fact that Mercenaries wasn&#8217;t included, but we got <em>Resistance</em>, a terrible asymmetrical multiplayer mode, didn&#8217;t help. Even with sales at 8.4 million, <em>Resident Evil 3</em> is considered the weakest of the modern remakes.</p>
<p><strong>14. Wolfenstein Youngblood</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/06/wolfenstein-youngblood-image.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-405959" src="https://gamingbolt.com/wp-content/uploads/2019/06/wolfenstein-youngblood-image.jpg" alt="wolfenstein youngblood" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2019/06/wolfenstein-youngblood-image.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/06/wolfenstein-youngblood-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/06/wolfenstein-youngblood-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/06/wolfenstein-youngblood-image-1024x576.jpg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>MachineGames delivered not one but two excellent <em>Wolfenstein</em> titles, reviving the franchise for a new generation with some incredibly cinematic storytelling that remains impressive to this day. How did it follow these up? Why, with a co-op title focusing on B.J. Blazkowicz&#8217;s daughters, Jessie and Zofia. The initial gameplay showings weren&#8217;t terrible, and the prospect of venturing to Paris to take out Nazis was appealing.</p>
<p>Unfortunately, <em>Wolfenstein Youngblood</em> fundamentally failed to capture what made the previous games so successful. Enemies were bullet sponges, causing players to constantly run out of ammo, and the missions were forgettable, with bizarre hub-like stages that felt utterly unnecessary to the campaign&#8217;s flow. Throw in terrible AI when playing solo and microtransactions, and it felt like a poorly conceived side story rather than a proper follow-up to MachineGames&#8217; hits.</p>
<p><strong>13. Forspoken</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2023/01/forspoken.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-541540" src="https://gamingbolt.com/wp-content/uploads/2023/01/forspoken.jpg" alt="forspoken" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/01/forspoken.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2023/01/forspoken-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/01/forspoken-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/01/forspoken-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/01/forspoken-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/01/forspoken-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>You want to believe that Luminous Productions had good intentions when designing<em> Forspoken</em>, first announced as <em>Project Athia</em>. Boasting a premier writing staff and billed as a two-year PS5 exclusive, it could have been the developer&#8217;s next big thing. While the combat wasn&#8217;t terrible, it did little to uplift the barren open world and dull activities.</p>
<p>The initially awful dialogue and plot also weighed it down, but even as things improved over time, the story was over quickly. It wasn&#8217;t long before the developer declared that <em>Forspoken&#8217;s</em> sales were “lackluster” and by May, Luminous was reorganized and merged into the publisher.</p>
<p><strong>12. Mighty No. 9</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2016/06/Mighty-No-9-4.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-270288" src="https://gamingbolt.com/wp-content/uploads/2016/06/Mighty-No-9-4.jpg" alt="" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2016/06/Mighty-No-9-4.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2016/06/Mighty-No-9-4-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2016/06/Mighty-No-9-4-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2016/06/Mighty-No-9-4-1024x576.jpg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Also considered one of the worst games ever made, <em>Mighty No. 9&#8217;s</em> development history would have suggested otherwise. It was helmed by a new team at Comcept who promised a spiritual successor to the Mega Man franchise when the developer had effectively kept the series on the back burner.</p>
<p>Then the delays happened, and that whole second Kickstarter campaign to fund a completely different project. By the time <em>Mighty No. 9</em> launched, it was beset by performance issues, terrible voice acting, lack of content and an overall feel that screamed “cheap imitation” rather than spiritual successor.</p>
<p><strong>11. Skull and Bones</strong></p>
<p>Before its multitude of delays that whittled any faith that anyone had in the developer to deliver a competent pirate game,<em> Skull and Bones</em> had some potential. Its first announcement trailer gave the vibe of an <em>Assassin&#8217;s Creed 4: Black Flag</em> but a stronger focus on naval combat that fans had demanded for years. Of course, then the delays happened, followed by reports of reboots, behind-the-scenes issues, incompetent upper management, leadership departures, etc. When <em>Skull and Bones</em> was close to launching – for real this time – Yves Guillemot made the baffling decision to call it a quadruple-A game instead of the tried and true “triple-A.”</p>
<p>Upon launch, and to no one&#8217;s surprise, <em>Skull and Bones</em> was a live service grind for “loot”, punctuated by increasingly dull missions and tedious back and forth. Good thing it sold for $70 and included microtransactions. The results were telling – less than one-fourth of <em>Sea of Thieves&#8217;</em> launch sales in the UK and allegedly 850,000 players, including those who played the free trial.</p>
<p><strong>10. Marvel&#8217;s Avengers</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/02/marvels-avengers.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-508832" src="https://gamingbolt.com/wp-content/uploads/2022/02/marvels-avengers.jpg" alt="marvel's avengers" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/02/marvels-avengers.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/02/marvels-avengers-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/02/marvels-avengers-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/02/marvels-avengers-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/02/marvels-avengers-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/02/marvels-avengers-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p><em>Marvel&#8217;s Avengers</em> didn&#8217;t have the best of reveals, competing against the first-ever gameplay of <em>Final Fantasy 7 Remake</em> on the same E3 showcase. Nevertheless, despite how many felt about the lack of resemblance to the Marvel Cinematic Universe actors, it didn&#8217;t look terrible either. Live service was seeing a downturn, but with Crystal Dynamics and Eidos Montreal at the helm, how could it go wrong?</p>
<p>Cut to the underwhelming beta and full release, and the distinction between<em> Marvel&#8217;s Avengers</em> and a title like<em> Marvel&#8217;s Spider-Man</em> became clearer. Despite unique kits for its heroes and some decent visuals, the mission design, objectives and loot were subpar. Post-launch support added some new heroes and content, which did little to raise the player count, and it was subsequently delisted from storefronts in September 2023.</p>
<p><strong>9. Call of Duty Modern Warfare 3</strong></p>
<p>While one may joke that <em>Call of Duty</em> is a disappointment year in and year out, <em>Call of Duty: Modern Warfare 3</em> felt especially egregious. Reports indicated that it was to be an expansion to <em>Modern Warfare 2</em> focusing on the Mexican cartel that underwent a reboot into a full-fledged game. Calling it that feels dirty due to the painfully short campaign with its lackluster and ultimately inconsequential story that sets up yet another sequel.</p>
<p>Perhaps even worse is the Open Combat Missions, promising sandbox-style action but coming off as lazy with simplistic objectives. Multiplayer was knee-capped out of the gate with the focus on remastered maps for its core 6v6 modes, and despite some solid gameplay, the age-old issues of skill-based matchmaking (or at least how <em>COD</em> approaches it) and connection issues still cropped up. Zombies was the only good thing about this release, but that&#8217;s been abandoned after some lackluster updates. At least the microtransactions continue to roll in.</p>
<p><strong>8. Anthem</strong></p>
<p>After the mess of <em>Mass Effect Andromeda</em>, it was the turn of the main BioWare team to produce something special. It was&#8230;a live service looter shooter, which emphasized co-op over the developer&#8217;s tried and true single-player story-driven approach. As impressive as the initial gameplay reveal seemed, it was reportedly fake – <em>Anthem&#8217;s</em> development period was plagued with issues, from crunch to terrible management.</p>
<p>The result is a mess, with poor characterization and dialogue, bad mission design and objectives, a baffling lack of quality of life, performance issues, bugs, glitches, unimaginative loot and a barren endgame. Despite changes and updates, <em>Anthem&#8217;s</em> attempt at a do-over was ultimately rejected by EA, and support is effectively dead (though servers remain available).</p>
<p><strong>7. Ghost Recon Breakpoint</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/12/Ghost-Recon-Breakpoint.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-424773" src="https://gamingbolt.com/wp-content/uploads/2019/12/Ghost-Recon-Breakpoint.jpg" alt="Ghost Recon Breakpoint" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2019/12/Ghost-Recon-Breakpoint.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/12/Ghost-Recon-Breakpoint-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/12/Ghost-Recon-Breakpoint-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2019/12/Ghost-Recon-Breakpoint-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/12/Ghost-Recon-Breakpoint-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Speaking of an underwhelming launch, we have the developer going from <em>Ghost Recon Wildlands</em>, which grew into something great to <em>Ghost Recon Breakpoint</em> and its removal of AI teammates, looter shooter elements, bland open world, bullet sponge drones, bugs, glitches, the list goes on. Why did the developer suddenly want to adopt a shared world shooter approach with the franchise (besides live service revenue)? No one knows, but it was disastrous. The developer would eventually claw a good game out of it, one that still fell short of<em> Wildlands</em>, but at least offered a more tactical experience without worrying about gear scores.</p>
<p><strong>6. Resident Evil 6</strong></p>
<p>After<em> Resident Evil 5</em>, impressions of the franchise weren&#8217;t exactly the most positive, with many feeling it veered too much into a more action-heavy approach. Even if <em>Resident Evil 6&#8217;s</em> trailers were full of action, there was still the hype behind seeing so many fan favorite characters (and Jake) tearing it up together. The result offered some pretty good combat but flopped in multiple ways. The characters felt off, and the overall pacing of walk a few feet, cutscene, rinse, repeat was a killer. While <em>Resident Evil 6</em> saw decent sales, its critical reception was in the gutter, but thankfully, it led to the rebooting in <em>Resident Evil 7: biohazard</em>.</p>
<p><strong>5. Payday 3</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2023/09/Payday-3_01.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-566450" src="https://gamingbolt.com/wp-content/uploads/2023/09/Payday-3_01.jpg" alt="Payday 3_01" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/09/Payday-3_01.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2023/09/Payday-3_01-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/09/Payday-3_01-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/09/Payday-3_01-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/09/Payday-3_01-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/09/Payday-3_01-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Considering the ups and downs that <em>Payday 2</em> saw, it was in a pretty good spot by the time Starbreeze stopped producing new content.<em> Payday 3</em> would have been the perfect opportunity to start over with a fresh new slate, avoiding its predecessor&#8217;s mistakes while ushering in a new age of heist-focused co-op gameplay. Of course, it wasn&#8217;t to be with the always-online requirement and lack of an offline mode souring fans early.</p>
<p>This would come back to bite the development team when server and matchmaking issues ensured fans couldn&#8217;t play for days. Even after their resolution, the sequel faced heavy criticism for removing features present in <em>Payday 2</em>, whether it was the pre-heist planning map, text chat, or just the option to unready. Sales were below expectations, and given the poor reception, Starbreeze has replaced its CEO to try and turn the ship around. Thus far, it doesn&#8217;t look like it&#8217;s happening anytime soon.</p>
<p><strong>4. Redfall</strong></p>
<p>Arkane Austin, which specialized in immersive sims like <em>Dishonored</em> and <em>Prey</em> – didn&#8217;t inspire too much confidence when it was revealed to be working on a co-op looter shooter. The lack of an offline mode or progress for other players except the host in co-op also didn&#8217;t help. On the bright side, the state of <em>Redfall</em> made both issues feel like water under the bridge.</p>
<p>Horrendous AI, performance issues, bugs galore (including catchy music playing during serious scenes), horrible bosses, a dull story, lackluster characterization, bad mission design – everything went wrong. You may argue that expectations were low, but <em>Redfall</em> sunk lower, and still flounders despite some major updates.</p>
<p><strong>3. Battlefield 2042</strong></p>
<p>This one hurt for longtime fans of the franchise, especially coming off of a relatively disappointing <em>Battlefield 5</em>. With no campaign, <em>Battlefield 2042</em> promised a return to everything that made the series great, wrapped in the veneer of modern combat and massive 128-player battles. Reports emerged of troubled development, and the beta earned some ire, but fans were still hopeful.</p>
<p>Cue the disappointment and savage response on Steam, with the sequel becoming one of the lowest-rated games in the platform&#8217;s history overnight. From the removal of the class system to the visuals, destructibility, map design and the scoreboard – that damned scoreboard – <em>Battlefield 2042</em> was a letdown in every way. It&#8217;s improved over the years but is still a far cry from the series&#8217; peak.</p>
<p><strong>2. Suicide Squad: Kill the Justice League</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2024/04/Suicide-Squad-Kill-the-Justice-League-The-Joker.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-583253" src="https://gamingbolt.com/wp-content/uploads/2024/04/Suicide-Squad-Kill-the-Justice-League-The-Joker.jpg" alt="Suicide Squad Kill the Justice League - The Joker" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/04/Suicide-Squad-Kill-the-Justice-League-The-Joker.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2024/04/Suicide-Squad-Kill-the-Justice-League-The-Joker-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/04/Suicide-Squad-Kill-the-Justice-League-The-Joker-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/04/Suicide-Squad-Kill-the-Justice-League-The-Joker-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/04/Suicide-Squad-Kill-the-Justice-League-The-Joker-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/04/Suicide-Squad-Kill-the-Justice-League-The-Joker-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Before it was revealed as a live service looter shooter with a boring mission design, <em>Suicide Squad: Kill the Justice League</em> had a suitable amount of hype. How could fans not be excited when it was Rocksteady&#8217;s first new game since 2015&#8217;s <em>Batman: Arkham Knight</em>? After its disastrous showing last year, it was delayed almost a year from its original release. Maybe it would add an offline mode and tone down its live service elements, including but not limited to microtransactions and a battle pass.</p>
<p>As it turns out, none of these things happened, and when<em> Suicide Squad</em> launched, it was begrudged for its terrible mission design, repetitive gameplay and boring endgame. After Warner Bros. admitted that it fell short of expectations, Rocksteady would focus on fixing the plethora of network issues and bugs while prepping the first post-launch season. Unsurprisingly, Season of the Joker was another miserable disappointment with its utter lack of story content, boring “new” missions, annoying grind to unlock the Joker as a playable character and audacity to charge for immediate access.</p>
<p><strong>1. Mass Effect Andromeda</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/02/mass-effect-andromeda-image.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-387468" src="https://gamingbolt.com/wp-content/uploads/2019/02/mass-effect-andromeda-image.jpg" alt="mass effect andromeda" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2019/02/mass-effect-andromeda-image.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/02/mass-effect-andromeda-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/02/mass-effect-andromeda-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/02/mass-effect-andromeda-image-1024x576.jpg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Of all the games to disappoint over the years, this one probably hurt the most. It&#8217;s not like<em> Mass Effect Andromeda</em> was the next mainline title in the franchise or one that had the budget and resources of <em>Mass Effect 2</em> and <em>3</em>. However, as the first new entry in five years, fans looked forward to it all the same. The potential for a new story and setting with an open-world twist also sparked interest. When<em> Andromeda</em> launched, it was quickly clowned for its bugs, facial animation and dialogue.</p>
<p>Those who dived deeper discovered barren planets, uninteresting characters who couldn&#8217;t hold a candle to the original heroes and a low-stakes plot. The underwhelming critical reception and sales wouldn&#8217;t outright kill the franchise entirely (as evidenced by the recent Legendary Edition and upcoming sequel), but it was the first time that fans began to question BioWare. Of course, <em>Anthem</em> happened, and the rest is history, but <em>Mass Effect Andromeda</em> hurt more.</p>
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		<title>15 Most Underrated Single-Player Games of All Time</title>
		<link>https://gamingbolt.com/15-underrated-single-player-games-of-all-time</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sat, 06 Jan 2024 18:40:02 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[as dusk falls]]></category>
		<category><![CDATA[CrossCode]]></category>
		<category><![CDATA[days gone]]></category>
		<category><![CDATA[Eternal Darkness: Sanity's Requiem]]></category>
		<category><![CDATA[mad max]]></category>
		<category><![CDATA[Nex Machina]]></category>
		<category><![CDATA[oxenfree]]></category>
		<category><![CDATA[Prey]]></category>
		<category><![CDATA[rage 2]]></category>
		<category><![CDATA[Stories Untold]]></category>
		<category><![CDATA[Sunset Overdrive]]></category>
		<category><![CDATA[Tacoma]]></category>
		<category><![CDATA[the evil within 2]]></category>
		<category><![CDATA[The Legend of Heroes: Trails in the Sky]]></category>
		<category><![CDATA[Vanquish]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=572763</guid>

					<description><![CDATA[Whether it was poor sales or underwhelming critical reviews, these 15 games deserved way more appreciation than they got.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span>here have been several excellent titles throughout video game history, some ascending to legendary status and being remembered for a long time. However, there are plenty that fall by the wayside despite some acclaim, with the odd player or three telling anyone and everyone to check them out. Let&#8217;s look at 15 such underrated titles throughout history and what makes them worth playing.</p>
<p><strong>Sunset Overdrive</strong></p>
<p><iframe loading="lazy" title="15 MOST UNDERRATED SINGLE PLAYER GAMES You Didn&#039;t Play" width="500" height="281" src="https://www.youtube.com/embed/ugDKlg3kniA?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>Despite launching in 2014 as an Xbox One exclusive (eventually arriving for PC), Insomniac Games&#8217; <em>Sunset Overdrive</em> is still a classic that deserves more recognition. Its humor may not be for everyone, but the bombastic style and presentation, over-the-top combat and fluid movement, which would go on to inspire <em>Marvel&#8217;s Spider-Man</em>, all combine seamlessly. Coupled with an open-world playground littered with stuff to do and a compelling story, it&#8217;s a shame that more people didn&#8217;t play it.</p>
<p><strong>Prey</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/10/prey.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-457620" src="https://gamingbolt.com/wp-content/uploads/2020/10/prey.jpg" alt="prey" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2020/10/prey.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/10/prey-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/10/prey-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/10/prey-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/10/prey-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Arkane Austin is dragged for<em> Redfall,</em> rightfully given its quality, but also because of its previous effort, <em>Prey</em>. As a reboot of the Human Head Studios&#8217; FPS, it&#8217;s an immersive sim with a unique sci-fi setting and moral consequences from the perspective of one Morgan Yu, stuck on the Talos 1 station. Unfortunately, despite its well-designed environments, nuanced gameplay and frighteningly intelligent Typhon enemies, it failed to really make an impact sales-wise. Nevertheless, it&#8217;s still one of the genre&#8217;s best.</p>
<p><strong>The Evil Within 2</strong></p>
<p>You have to give credit to Tango Gameworks. Following the reception to<em> The Evil Within,</em> it returned to the drawing board and crafted a sequel superior in almost every way. Better graphics, more memorable sequences and terrifying scares, vastly improved gameplay and a story continuation that made us care more about protagonist Sebastian Castellanos and his family. Of course, as the story goes, it saw underwhelming sales and faded into the background. On the bright side, at least the developer bounced back and saw massive success with <em>Hi-Fi Rush.</em></p>
<p><strong>Days Gone</strong></p>
<p>Bend Studio&#8217;s <em>Days Gone</em> is an interesting case – it sold millions, but many never tried it out until it came to PC and was offered free on PlayStation Plus. Its critical reception also left much to be desired, especially considering the high bar of PlayStation exclusives. Those who gave it a chance found a compelling open-world zombie shooter with interesting activities and an intriguing protagonist (despite some horrendous writing in sections). Fans still lament what could have been following reports of a proposed sequel being canned.</p>
<p><strong>Nex Machina</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2023/09/Nex-Machina-Death-Machine.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-564645" src="https://gamingbolt.com/wp-content/uploads/2023/09/Nex-Machina-Death-Machine.jpg" alt="Nex Machina Death Machine" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/09/Nex-Machina-Death-Machine.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2023/09/Nex-Machina-Death-Machine-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/09/Nex-Machina-Death-Machine-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/09/Nex-Machina-Death-Machine-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/09/Nex-Machina-Death-Machine-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/09/Nex-Machina-Death-Machine-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p><em>Nex Machina</em> is the final hurrah to Housemarque&#8217;s arcade shoot &#8217;em ups and bullet hell titles (or so we thought at the time). A twin-stick shooter that combined elements from <em>Robotron</em> and <em>Smash TV</em>, even bringing on original designer Eugene Jarvis as a creative consultant, it offered gorgeous voxel graphics and fast-paced, intense action. Critics may have embraced it, but the sales said otherwise, leading to Housemarque famously stating that “Arcade is dead.” Fortunately, it didn&#8217;t stray far from its roots when it delivered the acclaimed<em> Returnal</em> for PS5.</p>
<p><strong>Eternal Darkness: Sanity&#8217;s Requiem</strong></p>
<p>With all the high-profile exclusives on the GameCube, from<em> Metroid Prime</em> to <em>The Legend of Zelda: The Wind Waker</em>, it&#8217;s a miracle that various third-party titles stood out. Silicon Knights&#8217; <em>Eternal Darkness: Sanity&#8217;s Requiem</em> sadly wasn&#8217;t quite there, despite combining a long-running horror saga with multiple protagonists with an innovative Sanity system that messed with player perception in a fourth-wall-breaking fashion. Even with rave reviews for its story, mechanics and scares, it never received as much attention as the genre&#8217;s greats. Hopes for a sequel were buried long ago, but when it comes to compelling horror stories in video games, <em>Eternal Darkness</em> is still one of the greats.</p>
<p><strong>Oxenfree</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/10/Oxenfree.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-418830" src="https://gamingbolt.com/wp-content/uploads/2019/10/Oxenfree.jpg" alt="Oxenfree" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2019/10/Oxenfree.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/10/Oxenfree-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/10/Oxenfree-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/10/Oxenfree-1024x576.jpg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>All these years later, and even with a sequel, the original <em>Oxenfree</em> remains as compelling and unique as ever. The story of Alex, who ventures to Edwards Island with her friends, alternates between teen drama and compelling supernatural mystery with incredibly well-written dialogue. Even better is the dynamic dialogue, allowing one to respond however they wish, leading to different results (and endings). Memorable stories come and go in the games industry, but <em>Oxenfree&#8217;s</em> deserves to be highlighted more.</p>
<p><strong>Jusant</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2023/10/Jusant_02.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-569389" src="https://gamingbolt.com/wp-content/uploads/2023/10/Jusant_02.jpg" alt="Jusant_02" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/10/Jusant_02.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2023/10/Jusant_02-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/10/Jusant_02-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/10/Jusant_02-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/10/Jusant_02-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/10/Jusant_02-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>In this era of climbing games, where many emphasize the difficulty and frustration that comes from falling down on all that you&#8217;ve ever known, DON&#8217;T NOD&#8217;s <em>Jusant</em> hits differently. Despite its post-environmental disaster world, it offers a relaxing and meditative vibe as you scale a mysterious rock and attempt to piece together the history of its residents. With responsive controls and interesting platforming challenges that never get frustrating, <em>Jusant</em> is a remarkably chilled-out time.</p>
<p><strong>Stories Untold</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/05/Stories-Untold.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-399600" src="https://gamingbolt.com/wp-content/uploads/2019/05/Stories-Untold.jpg" alt="Stories Untold" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2019/05/Stories-Untold.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/05/Stories-Untold-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/05/Stories-Untold-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/05/Stories-Untold-1024x576.jpg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>You probably heard of No Code for their work on the upcoming <em>Silent Hill: Townfall</em>, but horror adventure <em>Stories Untold</em> remains their most memorable work. It&#8217;s a surreal experience, seemingly starting as a series of standalone episodes before connecting incredibly. With unorthodox mechanics, including the player playing someone playing an old-school PC adventure game, <em>Stories Untold</em> is unlike anything else out there.</p>
<p><strong>The Legend of Heroes: Trails in the Sky</strong></p>
<p>Falcom&#8217;s<em> Kiseki</em> series has always been considered an RPG series with a lower budget, but it made for it with strong characters and writing.<em> The Legend of Heroes: Trails in the Sky</em> exemplified this best, introducing us to a fantasy world with airships and magic (but in a more grounded fashion). As Estelle Bright, players embark on a journey to become a full-fledged bracer, joined by Joshua and encountering all kinds of characters and occurrences along the way. Despite a slow start, the first game offers an amazingly realized world, a solid battle system with challenging fights, and an incredible soundtrack that&#8217;s still memorable</p>
<p><strong>Mad Max</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2015/04/1429797608-2.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-229806" src="https://gamingbolt.com/wp-content/uploads/2015/04/1429797608-2.jpg" alt="" width="720" height="380" srcset="https://gamingbolt.com/wp-content/uploads/2015/04/1429797608-2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2015/04/1429797608-2-300x158.jpg 300w, https://gamingbolt.com/wp-content/uploads/2015/04/1429797608-2-1024x540.jpg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Another post-apocalyptic open-world title that didn&#8217;t quite land with several critics,<em> Mad Max</em> was still a strong adaptation of the source material. Players scoured the wasteland, engaging in vehicular battles while scavenging for parts, but ventured on foot to interact with various survivors and infiltrate strongholds for some solid beat &#8217;em up action. Despite how monotonous the environments could get, it was still worth checking out for fans.</p>
<p><strong>CrossCode</strong></p>
<p>With its 16-bit style visuals and addictive hack-and-slash combat, <em>CrossCode</em> is already one of the best action RPGs few have ever played. However, it also offers a massive world with dozens of hours of gameplay, a great story that plays with established MMO tropes, and one of the more well-written protagonists out there. Coupled with a fantastic soundtrack, it&#8217;s a wonder that <em>CrossCode</em> doesn&#8217;t have more players.</p>
<p><strong>Tacoma</strong></p>
<p><em>Gone Home</em> from Fullbright understandably isn&#8217;t for everyone, but <em>Tacoma</em>, a sci-fi title focused on rewinding and reviewing conversations in an abandoned space station, is definitely worth checking out. The conversations in question occur via Augmented Reality, leading to the exploration of different spaces at different times of the recording to piece together what happened. It&#8217;s an engrossing mystery and a solid adventure title that deserves more attention.</p>
<p><strong>Vanquish</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/12/Vanquish.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-424418" src="https://gamingbolt.com/wp-content/uploads/2019/12/Vanquish.jpg" alt="Vanquish" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2019/12/Vanquish.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/12/Vanquish-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/12/Vanquish-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2019/12/Vanquish-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/12/Vanquish-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>While everyone talks about <em>Bayonetta, Metal Gear Rising</em> and <em>NieR: Automata</em>, PlatinumGames&#8217; <em>Vanquish</em> is nearly forgotten. It&#8217;s a shame because despite the corny story and voice acting, it offered a new take on cover-based shooting, with rocket-powered sliding encouraging one to reposition quickly. Slow-mo allowed for more precise shooting while memorable boss fights and scenarios added some style to the proceedings.</p>
<p><strong>As Dusk Falls</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/07/as-dusk-falls-image-3.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-525212" src="https://gamingbolt.com/wp-content/uploads/2022/07/as-dusk-falls-image-3.jpg" alt="as dusk falls" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/07/as-dusk-falls-image-3.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/07/as-dusk-falls-image-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/07/as-dusk-falls-image-3-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/07/as-dusk-falls-image-3-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/07/as-dusk-falls-image-3-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/07/as-dusk-falls-image-3-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Yes, it ends on a cliffhanger, and some parts could have been better, but as a narrative title about two families inspired by the likes of <em>Fargo, As Dusk Falls</em> is an intriguing adventure from INTERIOR/NIGHT. Players make decisions at different moments, causing the plot to branch extensively, and every little choice and QTE has an impact. With solid acting and writing, its story is begging for a continuation and an expansion of the unique presentation.</p>
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		<title>15 Single-Player First-Person Games You Need to Try Out</title>
		<link>https://gamingbolt.com/15-single-player-first-person-games-you-need-to-try-out</link>
		
		<dc:creator><![CDATA[Usaid]]></dc:creator>
		<pubDate>Mon, 09 Oct 2023 10:50:36 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Dishonored 2]]></category>
		<category><![CDATA[Dying Light 2]]></category>
		<category><![CDATA[far cry 6]]></category>
		<category><![CDATA[Ghostrunner]]></category>
		<category><![CDATA[Ghostwire: Tokyo]]></category>
		<category><![CDATA[Half-Life: Alyx]]></category>
		<category><![CDATA[rage 2]]></category>
		<category><![CDATA[S.T.A.L.K.E.R.: Shadow of Chernobyl]]></category>
		<category><![CDATA[Severed Steel]]></category>
		<category><![CDATA[Shadow Warrior 3]]></category>
		<category><![CDATA[System Shock]]></category>
		<category><![CDATA[the entropy center]]></category>
		<category><![CDATA[The Vanishing of Ethan Carter]]></category>
		<category><![CDATA[viewfinder]]></category>
		<category><![CDATA[Wolfenstein 2: The New Colossus]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=566711</guid>

					<description><![CDATA[Join us as we run down 15 of the best first-person single-player games that you probably skipped out on, but should definitely give a try.]]></description>
										<content:encoded><![CDATA[<p><span style="font-weight: 400;"><span class="bigchar">D</span>espite what many might have thought, single-player games continue to thrive at a rapid pace with a number of new offerings in almost every genre that you think of. This includes but is not limited to first-person games, where you have no shortage of underappreciated games that deserve to be loved by many more fans. To that end, we present 15 of the best single-player first-person games that you probably didn’t play.</span></p>
<p><b>System Shock Remake (2023)</b></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-545543" src="https://gamingbolt.com/wp-content/uploads/2023/03/System-Shock-Remake_09.jpg" alt="System Shock Remake_09" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/03/System-Shock-Remake_09.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2023/03/System-Shock-Remake_09-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/03/System-Shock-Remake_09-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/03/System-Shock-Remake_09-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/03/System-Shock-Remake_09-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/03/System-Shock-Remake_09-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><span style="font-weight: 400;"><em>System Shock</em> is considered to be one of the most important games of its time, as it was one of the earliest pioneers of systemic game design applied in a first-person space. But even apart from it, <em>System Shock</em> is an impressive game with a gripping story and a detailed world with plenty of lore to surround it all. Nightdive was hard at work on a full-fledged remake of the original, and<em> System Shock Remake</em> was finally released earlier this year to great reviews. It does a great job of modernizing this classic with plenty of clever design tricks and changes that make this experience a more digestible one for fans accustomed to modern first-person games. </span></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">566711</post-id>	</item>
		<item>
		<title>14 Video Game Moments You Don&#8217;t Want to Experience Again</title>
		<link>https://gamingbolt.com/14-video-game-moments-you-dont-want-to-experience-again</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 26 Jul 2023 08:56:35 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[borderlands 2]]></category>
		<category><![CDATA[Dishonored]]></category>
		<category><![CDATA[Fallout 4]]></category>
		<category><![CDATA[Half Life]]></category>
		<category><![CDATA[Kingdom Hearts 2]]></category>
		<category><![CDATA[Metal Gear Solid 5: The Phantom Pain]]></category>
		<category><![CDATA[Prey]]></category>
		<category><![CDATA[rage 2]]></category>
		<category><![CDATA[Red Dead Redemption 2]]></category>
		<category><![CDATA[redfall]]></category>
		<category><![CDATA[sekiro: shadows die twice]]></category>
		<category><![CDATA[the elder scrolls 5: skyrim]]></category>
		<category><![CDATA[The Legend of Zelda: Breath of the Wild]]></category>
		<category><![CDATA[the legend of zelda: twilight princess]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=554131</guid>

					<description><![CDATA[Compelling moments can draw players into a game, but regardless of their brilliance, there are some you just don't want to experience again.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">V</span>ideo games, especially the bigger budget ones, have it tough. Not only do they have to provide hours of entertainment, but need to keep you engaged throughout. This is most apparent in the openings for certain games. Many are unskippable and important for introducing you to the story, gameplay and setting.</p>
<p>A lot are brilliant, but when you&#8217;re looking to replay a game, whether it&#8217;s for the second or tenth time, not being able to skip those opening bits can get a little tiring. Of course, when the opening is annoying, it&#8217;s much more agonizing.</p>
<p>Here are 14 unskippable parts in video games that probably dissuade you from replaying them.</p>
<p><strong>Episode 0: Prologue: Awakening &#8211; Metal Gear Solid 5: The Phantom Pain</strong></p>
<p><iframe loading="lazy" title="14 UNSKIPPABLE MOMENTS That Ensured You Never Replayed These Games Again" width="500" height="281" src="https://www.youtube.com/embed/WxNoJ18cxrk?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>The opening hour of <em>Metal Gear Solid 5: The Phantom Pain</em> is a doozy, but instrumental in setting up the entire story. It sees Venom Snake waking up in a hospital and falling in and out of consciousness. Of course, it&#8217;s not long before his enemies find him, first sending Quiet to assassinate him. Fortunately, a mysterious individual named Ishmael saves him, and Venom Snake crawls slowly through the hallways as chaos erupts in the hospital.</p>
<p>After encountering the Third Child and the Man on Fire, Venom Snake slowly finds his footing and proceeds to sneak around, evading detection from the enemy. They flee the hospital, securing an ambulance to escape the Man on Fire but are assailed by an attack helicopter and enemy soldiers before crashing. When things seem dire, they&#8217;re saved by the Third Child and a flaming whale (no, seriously).</p>
<p>Before the Third Child and the Man on Fire can attack Venom Snake (while riding their sweet flaming pegasus), he&#8217;s rescued by Ocelot and given a shotgun to stop their pursuers. The chase runs for a while, and the two fall off a crumbling cliff to end the episode.</p>
<p>Even as an example of deft pacing and mixing exhilarating action with tense stealth, the prologue is one long cinematic set piece. You&#8217;re not given complete control until the next episode to experiment with the new mechanics and sandbox elements. Jumping straight into Episode 1 on a new playthrough would have been appreciated.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">554131</post-id>	</item>
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		<title>10 Underwhelming Games That Deserve a Second Chance When They Are Cheaper</title>
		<link>https://gamingbolt.com/10-underwhelming-games-that-deserve-a-second-chance-when-they-are-cheaper</link>
		
		<dc:creator><![CDATA[Usaid]]></dc:creator>
		<pubDate>Fri, 30 Jun 2023 06:46:17 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[biomutant]]></category>
		<category><![CDATA[Cyberpunk 2077]]></category>
		<category><![CDATA[days gone]]></category>
		<category><![CDATA[Fallout 76]]></category>
		<category><![CDATA[Ghost Recon Breakpoint]]></category>
		<category><![CDATA[gotham knights]]></category>
		<category><![CDATA[Mass Effect Andromeda]]></category>
		<category><![CDATA[rage 2]]></category>
		<category><![CDATA[resident evil 3 remake]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=557485</guid>

					<description><![CDATA[These games might not be of the highest quality, but they certainly deserve a second chance should you happen to get them at a bargain.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">G</span>aming can be an expensive hobby, more so with the recent hike in the price of AAA releases and the rising prices of related console hardware. As such, gamers would rather spend their hard-earned money on nothing but the best of what the medium has to offer &#8211; which can be unfortunate for games that don’t hit that level of quality. We’re talking about games that are considered average or less than average by critical standards, and we’ve found that many of these titles have something to adore that makes them worth checking out. You wouldn’t be picking up these games at launch, but experiencing them becomes a much easier pill to swallow when you can get them at a fraction of the retail price.</p>
<p>To that end, we run down 10 not-so-great games that deserve a second chance should you happen to come across them during a sale.</p>
<p><strong>Cyberpunk 2077</strong></p>
<p><iframe loading="lazy" title="10 Not So Great Games That Deserve A Second Chance When They Are $10" width="500" height="281" src="https://www.youtube.com/embed/_6gUAngLi_8?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p><em>Cyberpunk 2077</em> was arguably one of the most highly anticipated games of the last decade, but all that anticipation and excitement didn’t amount to much when the game finally launched in 2020 after a ton of delays and pushbacks. <em>Cyberpunk 2077</em> was rife with game-breaking bugs and glitches, and the performance on eighth-generation consoles was absolutely horrendous &#8211; making it all an unplayable mess. Many of the previously promised features like a live service multiplayer component, wall running, vehicle customization, and more were also absent from the final release. But underneath that thick veneer of technical inefficiencies and broken promises, there lies a great depiction of a dystopian future complete with a complex net of gameplay mechanics that’s definitely worth more than a look. And now that post-launch updates have cleared out these rough edges, <em>Cyberpunk 2077</em> is definitely worth checking out.</p>
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		<title>15 Open World Games That Didn&#8217;t Fully Utilized Their Potential</title>
		<link>https://gamingbolt.com/15-open-world-games-that-didnt-fully-utilized-their-potential</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 19 Jun 2023 11:06:01 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Absolver]]></category>
		<category><![CDATA[Crackdown 3]]></category>
		<category><![CDATA[Dead Rising 4]]></category>
		<category><![CDATA[Deadly Premonition 2: A Blessing in Disguise]]></category>
		<category><![CDATA[Dynasty Warriors 9]]></category>
		<category><![CDATA[far cry 6]]></category>
		<category><![CDATA[Forspoken]]></category>
		<category><![CDATA[Hogwarts Legacy]]></category>
		<category><![CDATA[Just Cause 4]]></category>
		<category><![CDATA[mafia 3]]></category>
		<category><![CDATA[Metal Gear Solid 5: The Phantom Pain]]></category>
		<category><![CDATA[No Man's Sky]]></category>
		<category><![CDATA[rage 2]]></category>
		<category><![CDATA[saints row]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=556551</guid>

					<description><![CDATA[Open worlds are some of the most challenging to develop, and they don't always turn out winners. Here are some that wasted their potential.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">D</span>esigning an open world from the ground up with fun stuff to do is a challenge. Some games reach new heights, leveraging the open world to introduce brand-new ways to play. Others present timeless narratives and breathtaking immersion, bridging the gap between video games and real life.</p>
<p>However, there are some whose open worlds either don&#8217;t live up to the potential of their gameplay and setting, or crash and burn by doing everything that we&#8217;ve already seen a million times before but worse. Some are still good games and even classics, while others&#8230;not so much. Let&#8217;s look at 15 open-world games that wasted their potential.</p>
<p><strong>Forspoken</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-539285" src="https://gamingbolt.com/wp-content/uploads/2022/12/forspoken-cosmetic-1024x576.jpg" alt="" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/12/forspoken-cosmetic-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/12/forspoken-cosmetic-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/12/forspoken-cosmetic-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/12/forspoken-cosmetic-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/12/forspoken-cosmetic-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2022/12/forspoken-cosmetic.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>As dire as the final product ended up being, Luminous Productions&#8217; <em>Forspoken</em> had an interesting premise when first revealed. The idea of exploring a vast fantasy world with magical parkour, sailing over objects and unleashing powerful magic was enticing. It felt like the team, full of <em>Final Fantasy 15</em> veterans, was using that knowledge and focusing on what players enjoyed the most about that RPG – its open world.</p>
<p>Unfortunately, not only was the story bogged down by awful dialogue and characterization, but Athia felt artificial. The vast empty fields full of endlessly respawning monsters, the fetch quests, and typical towers which unlock new icons on the map, adding to the “to-do” list, didn&#8217;t come together well. There are some interesting optional dungeons and bosses, for whatever that&#8217;s worth.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">556551</post-id>	</item>
		<item>
		<title>15 Video Games That Squandered Their Potential</title>
		<link>https://gamingbolt.com/15-video-games-that-squandered-their-potential</link>
					<comments>https://gamingbolt.com/15-video-games-that-squandered-their-potential#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Mon, 10 Apr 2023 12:01:38 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
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		<category><![CDATA[batrlefield 2042]]></category>
		<category><![CDATA[bring]]></category>
		<category><![CDATA[Crackdown 3]]></category>
		<category><![CDATA[Dead Rising 4]]></category>
		<category><![CDATA[Evolve]]></category>
		<category><![CDATA[gotham knights]]></category>
		<category><![CDATA[lawbreakers]]></category>
		<category><![CDATA[Lost Planet 3]]></category>
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		<category><![CDATA[Marvels Avengers]]></category>
		<category><![CDATA[Mighty No. 9]]></category>
		<category><![CDATA[PlayStation All-Stars Battle Royale]]></category>
		<category><![CDATA[rage 2]]></category>
		<category><![CDATA[resident evil 3]]></category>
		<category><![CDATA[Resident Evil 6]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=548924</guid>

					<description><![CDATA[These games fell way short of doing what they could and should have been capable of. ]]></description>
										<content:encoded><![CDATA[<p><span style="font-size: revert; color: initial;"><span class="bigchar">S</span>adly, gaming audiences are no strangers to disappointing games- games that have plenty of promise, much of which shines through pre-launch, and even in the games themselves from time to time, but ultimately ends up getting overshadowed by a string of bad decisions by the developers. Here, we&#8217;re going to take a look at a few such games that ended up squandering their potential.</span></p>
<p style="text-align: center;"><strong>DEAD RISING 4</strong></p>
<p><iframe loading="lazy" title="15 Games That BUTCHERED Their Potential" width="500" height="281" src="https://www.youtube.com/embed/wOZo_lD6BEs?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>The <em>Dead Rising </em>series had already suffered a bit of a dip with its third instalment, but <em>Dead Rising 4 </em>turned out to be the final nail in the coffin for what had at one point seemed like a major Capcom franchise. Unfortunately, it seemed like the game just never got what it was about the series that fans liked. From the questionable changes made to Frank West&#8217;s character to the ridiculously over-the-top tone that tried too hard to be funny, from poor design decisions (like the removal of timers) to disappointing boss fights, there was too much about the game that just didn&#8217;t work out.</p>
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		<title>Ghostwire Tokyo, Uncharted: Legacy of Thieves Collection, and More Coming to PS Plus Extra/Premium</title>
		<link>https://gamingbolt.com/ghostwire-tokyo-uncharted-legacy-of-thieves-collection-and-more-coming-to-ps-plus-extra-premium</link>
					<comments>https://gamingbolt.com/ghostwire-tokyo-uncharted-legacy-of-thieves-collection-and-more-coming-to-ps-plus-extra-premium#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 15 Mar 2023 17:09:32 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Ape Escape 2]]></category>
		<category><![CDATA[Dragon Ball Z: Kakarot]]></category>
		<category><![CDATA[Final Fantasy Type-0 HD]]></category>
		<category><![CDATA[ghostwire tokyo]]></category>
		<category><![CDATA[Haven]]></category>
		<category><![CDATA[Immortals Fenyx Rising]]></category>
		<category><![CDATA[life is strange 2]]></category>
		<category><![CDATA[Life is Strange: True Colors]]></category>
		<category><![CDATA[NEO: The World Ends With You]]></category>
		<category><![CDATA[playstation plus]]></category>
		<category><![CDATA[playstation plus extra]]></category>
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		<category><![CDATA[ps one]]></category>
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		<category><![CDATA[rage 2]]></category>
		<category><![CDATA[Rainbow Six Extraction]]></category>
		<category><![CDATA[ridge racer type 4]]></category>
		<category><![CDATA[Street Fighter 5 Champion Edition]]></category>
		<category><![CDATA[syphon filter: dark mirror]]></category>
		<category><![CDATA[Tchia]]></category>
		<category><![CDATA[Uncharted: Legacy of Thieves Collection]]></category>
		<category><![CDATA[Untitled Goose Game]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=546631</guid>

					<description><![CDATA[Premium subscribers get Classic titles like Ape Escape 2, Ridge Racer Type 4 and Syphon Filter: Dark Mirror starting March 21st.]]></description>
										<content:encoded><![CDATA[<p>Sony has <a href="https://blog.playstation.com/2023/03/15/playstation-plus-game-catalog-lineup-for-march-revealed/" target="_blank" rel="noopener">announced</a> the newest range of titles coming to the Game Catalog for PlayStation Plus Extra and Premium subscribers, starting on March 21st. Tango Gameworks&#8217; <em>Ghostwire Tokyo,</em> recently <a href="https://gamingbolt.com/ghostwire-tokyo-coming-to-xbox-series-x-s-and-game-pass-on-april-12th">announced for Xbox</a>, is inbound along with <a href="https://gamingbolt.com/uncharted-legacy-of-thieves-collection-review-greatness-from-great-beginnings"><em>Uncharted: Legacy of Thieves Collection</em></a>, which features PS5 remasters of <em>Uncharted 4: A Thief&#8217;s End</em> and <em>Uncharted: The Lost Legacy</em>.</p>
<p>Other titles include <em>Dragon Ball Z: Kakarot, Haven, Life is Strange: True Colors, Rainbow Six Extraction and Tchia</em> on PS4 and PS5. PS4 players also get <em>Final Fantasy Type-0 HD, Immortals Fenyx Rising, Life is Strange 2, NEO: The World Ends with You, RAGE 2, Street Fighter 5 Champion Edition</em>, and<em> Untitled Goose Game</em>. Of course, these are all playable on PS5, thanks to backward compatibility.</p>
<p>For Premium subscribers, <em>Ape Escape 2</em> and <em>Ridge Racer Type 4</em> for PlayStation One are coming along with <em>Syphon Filter: Dark Mirror</em> from the PlayStation Portable era. The latter benefits from up-rendering, quick saving, video filters and a rewind function. Stay tuned for more details when the above titles go live next week.</p>
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