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	<title>Raid &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Video Games Are Terrible For Telling Stories, Says Jonathan Blow</title>
		<link>https://gamingbolt.com/video-games-are-terrible-for-telling-stories-says-jonathan-blow</link>
					<comments>https://gamingbolt.com/video-games-are-terrible-for-telling-stories-says-jonathan-blow#comments</comments>
		
		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Wed, 03 Jun 2015 18:41:46 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[e3 2015]]></category>
		<category><![CDATA[Jonathan Blow]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Playstation]]></category>
		<category><![CDATA[Raid]]></category>
		<category><![CDATA[The Witness]]></category>
		<category><![CDATA[Xbox]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=233585</guid>

					<description><![CDATA[The creator of Braid and the upcoming The Witness doesn't think much of the medium's storytelling potential.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2009/09/braid_title_new.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-815" src="https://gamingbolt.com/wp-content/uploads/2009/09/braid_title_new.jpg" alt="braid_title_new" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2009/09/braid_title_new.jpg 550w, https://gamingbolt.com/wp-content/uploads/2009/09/braid_title_new-300x169.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Jonathan Blow&#8217;s Braid may have been praised for its subtle, passive storytelling (in addition to its stellar mechanics, of course), but the creator of the upcoming PlayStation 4 exclusive The Witness doesn&#8217;t seem to think much of the potential for storytelling in video games as a medium.</p>
<p>“I think videogames are pretty terrible for telling stories,” Blow told <a href="http://www.play-mag.co.uk/interview/videogames-are-terrible-for-telling-stories-says-jonathan-blow/" target="_blank">Play Magazine UK</a>. He pointed out that most videogames tend to break gameplay and mechanics with non interactive cutscenes, and that &#8216;pretty much sucks.&#8217;</p>
<p>I think he has a point, as storytelling in this medium has so far largely been an uneasy truce with other mediums, adapting the kind of storytelling that characterizes, say, movies, or TV. Very few video games have thus far been able to tell a story in such a way that it could not be replicated into other media. Some come to mind &#8211; Shadow of the Colossus, Metroid Prime, The Legend of Zelda: Majora&#8217;s Mask, Persona, and Bloodborne, for instance &#8211; but on the whole, the biggest AAA games that focus on storytelling are the ones that ignore the strengths of video games to tell stories uniquely. Even titles praised for their storytelling such as The Last of Us have this issue.</p>
<p>Jonathan Blow&#8217;s The Witness will release exclusively on PS4 and on PC some time later this year. We anticipate seeing more of the game at E3 this year. Stay tuned to GamingBolt for more coverage.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">233585</post-id>	</item>
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		<title>Destiny&#8217;s Vault of Glass Raid Goes Live Today</title>
		<link>https://gamingbolt.com/destinys-vault-of-glass-raid-goes-live-today</link>
					<comments>https://gamingbolt.com/destinys-vault-of-glass-raid-goes-live-today#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 16 Sep 2014 08:21:09 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[activision]]></category>
		<category><![CDATA[Bungie]]></category>
		<category><![CDATA[Destiny]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Raid]]></category>
		<category><![CDATA[xbox 360]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=208901</guid>

					<description><![CDATA[Level 26 players are invited to fight for the right to loot.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2014/07/destiny-ps4-exclusive-content-25.jpg"><img decoding="async" src="https://gamingbolt.com/wp-content/uploads/2014/07/destiny-ps4-exclusive-content-25.jpg" alt="destiny ps4 exclusive content" width="620" height="349" class="aligncenter size-full wp-image-202720" srcset="https://gamingbolt.com/wp-content/uploads/2014/07/destiny-ps4-exclusive-content-25.jpg 1000w, https://gamingbolt.com/wp-content/uploads/2014/07/destiny-ps4-exclusive-content-25-300x168.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Players demanding more content from Bungie&#8217;s Destiny will be pleased to know that the online shooter&#8217;s first Raid will be going live today (and may already be lived in some places). Billed as the “most elaborate mission ever created by Bungie”, the Vault of Glass will challenge fireteams of six players to team up and ultimately vie for powerful look.</p>
<p>It should be mentioned that you need to be level 26 (at least) and even then, there&#8217;s no guarantee that you finish the Raid in one go. According to Bungie, you&#8217;ll actually be able to save your progress during a Raid and this will stay consistent for one week. Keep in mind that you need the same fireteam leader in order to resume your progress later.</p>
<p>Have you gotten your hands on the Vault of Glass yet? Let us know your thoughts on Destiny&#8217;s first Raid in the comments below and stay tuned for more details.</p>
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